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  • Network configuration with limited hardware

    - by Pavel
    I have cable internet and I have two PC. One of them has wireless and ethernet, the other pc has ethernet only. Also, I have a dsl modem that has wireless builtin (some common speedstream model). My goal is to connect all of them so that both have internet access. As I understand, I have two options: connect speedstream to the cable and then connect other PC's to speedstream; OR, connect pc with wireless to the cable and then connect the other pc that has ethernet only using ethernet+wireless through speestream. First one seems to be easy, but it doesn't seem to work. What about the other choice? Is it possible to do it?

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  • Output current with Teensy++ 2.0 (arduino-based hardware)

    - by omtinez
    I am working on a project with a Teensy++ 2.0 for testing, eventually the goal is to use a Teensy 2.0 (info on both available here) and mount it onto a robot R/C car along with a Raspberry Pi. I have been able to use and test one of the very cheap distance sensors that use ultrasound, which requires very little current. I was trying to power a motor, I don't know exactly what kind of motor but I assume a very low-power one which is what comes with the R/C car cheapo, but nothing is happening. When I plug the motor to GROUND and +5V it runs fine, but when I use GROUND and one of the GPIO pins then nothing happens with the motor. The same GPIO pins were tested to successfully power and run the ultrasound sensor, so the board is fine. My suspicion is that the GPIO pins don't output enough current to power the motor, but my knowledge of electronics is rather scarce (I am a computer scientist, not an electrical engineer). So please forgive me if I am asking something obvious or plain stupid, but does the board not have enough power to power the motor? If so, I could try to use a second power supply that would go straight into the motor and use the GPIO as a gate to turn that power on and off; would such thing work? Is there a better design that could be used?

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  • C++ Tutorial 1: Introduction to programming in C++

    As the worlds increasing use of computer technology in the digital era continues apace, it becomes ever more vital for engineers and developers to have a better understanding of the technical process... [Author: Theodore Odeluga - Computers and Internet - April 05, 2010]

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  • Windows Management Using C# Programming

    Windows management has a prime place in system monitoring and administration irrespective of the technology being used. The suppleness that is achieved using the Windows management native API's are far more than that which could be achieved through other kinds of monitoring and administration application.

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  • Experience with asymmetrical (non-identical hardware) SQL Server 2005 / Win 2003 cluster

    - by user24161
    I am reasonably good at dealing with SQL Server clusters; I am wondering if folks have experience, good or bad, using a mix of different models of servers from the same vendor in one SQL 2005 cluster. Suppose: I have one more powerful, more RAM, more shizzle box and one less powerful, less memory, less shizzle box bound together in a 2-node cluster. These would be HP DL380 and 580 machines (not that it should matter) I understand AND automate the process of managing memory for each SQL instance, so there's no memory contention when SQL instances fail over. Basically I am thinking a CLR proc will monitor the instances and self-regulate memory caps on each instance, so that they won't page or step on one another. I get the fact the instances might be slower and or under memory pressure if they share a "lesser" node, and that's OK. The business can deal with a slower instance in a server-problem scenario. Reasonable? Any "gotchas" to watch out for? More info 10/28: doing some experiments with a test cluster I find that reconfiguring max/min memory is OK PROVIDED the instance isn't already under memory pressure. If I torture the system with a huge query that demands a big chunk of RAM, and simultaneously adjust the memory allocation to a smaller value than what is being actively used, it's possible to run the instance out of memory and have it halt and restart itself (unhappy situation). Many ugly out-of-memory messages in the error log, crashing, burning... It's an extreme case, but good to know. Seems, then, that it would only be really safe to set this on startup of the instance, as in have a startup script that says "I am on node1, so my RAM settings are X or I am on node two, so they are Y," like this: http://sqlblog.com/blogs/aaron_bertrand... Update: I am testing a SQL Agent + PowerShell solution described in more detail here.

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  • Hardware advice for bitmap / openGL image processing server?

    - by pdizz
    I am trying to work out a build for a processing server to handle bitmap processing as well as openGL rendering for chroma-keying images and Photoshop automation. My searches here and on Google have turned up surprisingly few results, and seeing that there aren't tags for bitmap or image processing I take it this is a specialized application. The bitmap processing is very cpu-intensive while the chroma-keying and Photoshop stuff is gpu-intensive. I doubt this is a case of over-optimization as our company batches thousands of images a day (currently on individual workstations) and any saving in processing time and workstation down-time would be beneficial. Does anyone have any experience with this type of processing server? Any special considerations that would go into a build like this or am I over-thinking it?

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  • What to bring to a programming interview? [closed]

    - by ddrum
    I have just completed my Master's degree in Computer Science and have gotten my first job interview as a developer. I do not have much experience in large scale development projects, but I am hoping my university education counts for something. I am wondering, what materials should I bring that would impress my interviewers? What do most interviewers expect, especially from a new graduate? **Edit: The job interview went OK, except I forgot my pants. Thanks for all the great advice!

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  • Charakter coding / programming

    - by Jery
    lately I tryed a few times to create charakters for some games, but at some certain point (especially when collision detection came in) everything became messy and the interaction between chars, the world and certain items had a lot of bugs. So here is my question, how do you ussualy keep track of actions that your charakter is allowed to do, or more in general do you have some links / advices how to set up a char efficiantly? I´m working on a char right now, who should at least be able to run, jump, pick items up and use different fighting animations. Most ideas I came up with until now use some kind of action.priority / action.duration system to determain whats possible and what not, or a "action-manager" which defines for every action what is possible from that action on but it all doesnt work that well together =\ thx in advance for some input

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  • C++ game programming

    - by UnTraDe
    Until now I have been using C# with XNA for 2d and a little bit of 3d games, althought I dont remember that I finished any of them I want to start working with C++. I have a very very little exprience with C++ and my question is where to start? I plated a little bit with SFML and I encountered some problems with performance when I started to build a tile based game. I'm pretty sure that the problem is my code and not the library itself. Is there anything similiar to XNA for C++? I should keep try and work with SFML? Sorry for my bad english! Thanks in advance!

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  • Game programming and quantity of timers

    - by andresjb
    I've made a simple 2D game engine using C# and DirectX and it's fully functional for the demo I made to test it. I have a Timer object that uses QueryPerformanceCounter and I don't know what's the better choice: use only one timer in the game loop to update everything in the game, or an independent timer in every object that needs one. My worry is that when I try to implement threads, what will happen with timers? What happens with the sync?

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  • What should I do with my programming project?

    - by rambodash
    I've been working on a top secret project that has potential of becoming very popular. No one has done anything like it. The problem is I have no motivation to finish it, and its about 70% done. I also don't have the ability to sell & market the product. The documentation is a pain to write. I just want to finish the project , receive my reward and move on to other things. I know that if I were to release it as a product I'm going to have to do support, and do bug fixes. No thank you! I've thought of making it open source but I'm failing to see the benefits. My hard work is just going to be up for grabs isn't it? How can I abandon my project whilst getting rewarded for the work I've done so far?

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  • Programming Data: .NET, SQL Server and You

    Welcome to the home page for my new book. Come back soon for a sample chapter....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • C# WPF to Embedded programming transition

    - by Cheltoonjr
    I've been learning C# .NET Framework for around 4-6 months (still starting) using some books, and have currently made my way up to Collections and Generics. I'll probably spend the next two months covering the rest up to LINQ and/or Garbage Collections. The thing is, I started to get interested in embedded systems and found out that you can use C# to code it through .NET MF, which mean I wouldn't have to learn C or C++. So, I would like to know if the knowledge I'll have by that time (2 months) will be enough to start working on Embedded (using C# .NET Micro Framework and Netduino) or I should probably see more about plain C# like Multithreading, async and other advanced features ? I want use embedded just as a hobby, at least by now, as I'll still have a long way through university. Although, I'll probably pick it as a career then. Thanks in advance!

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  • C programming multiple storage backends

    - by ahjmorton
    I am starting a side project in C which requires multiple storage backends to be driven by a particular piece of logic. These storage backends would each be linked with the decision of which one to use specified at runtime. So for example if I invoke my program with one set of parameters it will perform the operations in memory but if I change the program configuration it would write to disk. The underlying idea is that each storage backend should implement the same protocol. In other words the logic for performing operations should need to know which backend it is operating on. Currently the way I have thought to provide this indirection is to have a struct of function pointers with the logic calling these function pointers. Essentially the struct would contain all the operations needed to implement the higher level logic E.g. struct Context { void (* doPartOfDoOp)(void) int (* getResult)(void); } //logic.h void doOp(Context * context) { //bunch of stuff context->doPartOfDoOp(); } int getResult(Context * context) { //bunch of stuff return context->getResult(); } My questions is if this way of solving the problem is one a C programmer would understand? I am a Java developer by trade but enjoy using C/++. Essentially the Context struct provides an interface like level of indirection. However I would like to know if there is a more idiomatic way of achieving this.

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  • How to solve programming problems using logic? [closed]

    - by md nth
    I know these principles: Define the constrains and operations,eg constrains are the rules that you cant pass and what you want determined by the end goal, operations are actions you can do, "choices" . Buy some time by solving easy and solvable piece. Halving the difficulty by dividing the project into small goals and blocks. The more blocks you create the more hinges you have. Analogies which means : using other code blocks, yours or from other programmers . which has problem similar to the current problem. Experiments not guessing by writing "predicted end" code, in other word creating a hypothesis, about what will happen if you do this or that. Use your tools first, don't begin with a unknown code first. By making small goals you ll not get frustrated. Start from smallest problem. Are there other principles?

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