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  • Changing enum in a different class for screen

    - by user2434321
    I'm trying to make a start menu for my game and my code uses Enum's to moniter the screen state. Now i want to change the screenstate declared in the main class, in my Background class Screen screen = new Screen(); is declared in the Game1 class Background(ref screen); This is in the update method for the Background Class KeyboardState keystate = Keyboard.GetState(); switch (screen) { case Screen.Start: if (isPressed && keystate.IsKeyUp(Keys.Up) && keystate.IsKeyUp(Keys.Down) && keystate.IsKeyUp(Keys.Enter)) { isPressed = false; } if (keystate.IsKeyDown(Keys.Down) && isPressed != true) { if (menuState == MenuState.Options) menuState = MenuState.Credits; if (menuState == MenuState.Play) menuState = MenuState.Options; isPressed = true; } if (keystate.IsKeyDown(Keys.Up) && isPressed != true) { if (menuState == MenuState.Options) menuState = MenuState.Play; if (menuState == MenuState.Credits) menuState = MenuState.Options; isPressed = true; } switch (menuState) { case MenuState.Play: arrowRect.X = 450; arrowRect.Y = 220; if (keystate.IsKeyDown(Keys.Enter) && isPressed != true) screen = Screen.Play; break; case MenuState.Options: arrowRect.X = 419; arrowRect.Y = 340; if (keystate.IsKeyDown(Keys.Enter) && isPressed != true) screen = Screen.Options; break; case MenuState.Credits: arrowRect.X = 425; arrowRect.Y = 460; if (keystate.IsKeyDown(Keys.Enter) && isPressed != true) screen = Screen.Credits; break; } break; } } For some reason when I play this and I hit the enter button the Background class's screen is changed but the main class's screen isn't how can i change this? EDIT 1* class Background { private Texture2D background; private Rectangle backgroundRect; private Texture2D arrow; private Rectangle arrowRect; private Screen screen; private MenuState menuState; private bool isPressed = false; public Screen getScreenState(ref Screen screen) { this.screen = screen; return this.screen; } public Background(ref Screen screen) { this.screen = screen; } public void Update() { KeyboardState keystate = Keyboard.GetState(); switch (screen) { case Screen.Start: if (isPressed && keystate.IsKeyUp(Keys.Up) && keystate.IsKeyUp(Keys.Down) && keystate.IsKeyUp(Keys.Enter)) { isPressed = false; } if (keystate.IsKeyDown(Keys.Down) && isPressed != true) { if (menuState == MenuState.Options) menuState = MenuState.Credits; if (menuState == MenuState.Play) menuState = MenuState.Options; isPressed = true; } if (keystate.IsKeyDown(Keys.Up) && isPressed != true) { if (menuState == MenuState.Options) menuState = MenuState.Play; if (menuState == MenuState.Credits) menuState = MenuState.Options; isPressed = true; } switch (menuState) { case MenuState.Play: arrowRect.X = 450; arrowRect.Y = 220; if (keystate.IsKeyDown(Keys.Enter) && isPressed != true) screen = Screen.Play; break; case MenuState.Options: arrowRect.X = 419; arrowRect.Y = 340; if (keystate.IsKeyDown(Keys.Enter) && isPressed != true) screen = Screen.Options; break; case MenuState.Credits: arrowRect.X = 425; arrowRect.Y = 460; if (keystate.IsKeyDown(Keys.Enter) && isPressed != true) screen = Screen.Credits; break; } break; case Screen.Pause: break; case Screen.Over: break; } } public void LoadStartContent(ContentManager Content, GraphicsDeviceManager graphics) { background = Content.Load<Texture2D>("startBackground"); arrow = Content.Load<Texture2D>("arrow"); backgroundRect = new Rectangle(0, 0, graphics.GraphicsDevice.Viewport.Width, graphics.GraphicsDevice.Viewport.Height); arrowRect = new Rectangle(450, 225, arrow.Width, arrow.Height); screen = Screen.Start; } public void LoadPlayContent(ContentManager Content, GraphicsDeviceManager graphics) { background = Content.Load<Texture2D>("Background"); backgroundRect = new Rectangle(0, 0, graphics.GraphicsDevice.Viewport.Width, graphics.GraphicsDevice.Viewport.Height); screen = Screen.Play; } public void LoadOverContent(ContentManager Content, GraphicsDeviceManager graphics) { } public void Draw(SpriteBatch spritebatch) { if (screen == Screen.Start) { spritebatch.Draw(background, backgroundRect, Color.White); spritebatch.Draw(arrow, arrowRect, Color.White); } else spritebatch.Draw(background, backgroundRect, Color.White); } } Thats my background class!

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  • How can I access the bookmarks toolbar using only shortcuts in Firefox 3

    - by driekken
    I am not interested in accessing the bookmarks menu or sidebar. The specific goal that I'm trying to accomplish is to be able to easily navigate (using only the keyboard) through the live bookmarks loaded from stack overflow by means of a feed reader and located on my bookmarks toolbar. Notes: I have found an add-on that supposedly does exactly what I need: Bookmark Keys, but unfortunately it doesn't work in firefox 3), and is not being currently maintained. I'm using WinXP at work and Ubuntu 8.04 at home. Edit: changed bookmark keys "not compatible" with firefox 3 to "not working" in firefox 3

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  • Improve responsiveness of $(...).click on touch interface

    - by Bram W.
    I need access to a web-based on screen keyboard which will be used on a touch interface. This example looks nice and functional, however when I try it on an iPad, the responsiveness it very low IMHO. It's not comfortable to use and sometimes whole words are misspelled due to slow response. Is there a way to improve the experience on this type of on screen keyboard? This implementation uses the $('#id').click(...); function to process the events. Is there a better way to achieve the goal of typing on the screen? Are there better plugins out there? Note: The final application will run on different types of devices. For several reasons, native on screen keyboards are no option.

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  • [Django] How to find out whether a model's column is a foreign key?

    - by codethief
    I'm dynamically storing information in the database depending on the request: // table, id and column are provided by the request table_obj = getattr(models, table) record = table_obj.objects.get(pk=id) setattr(record, column, request.POST['value']) The problem is that request.POST['value'] sometimes contains a foreign record's primary key (i.e. an integer) whereas Django expects the column's value to be an object of type ForeignModel: Cannot assign "u'122'": "ModelA.b" must be a "ModelB" instance. Now, is there an elegant way to dynamically check whether b is a column containing foreign keys and what model these keys are linked to? (So that I can load the foreign record by it's primary key and assign it to ModelA?) Or doesn't Django provide information like this to the programmer so I really have to get my hands dirty and use isinstance() on the foreign-key column?

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  • Database Design Question: GUID + Natural Numbers

    - by Alan
    For a database I'm building, I've decided to use natural numbers as the primary key. I'm aware of the advantages that GUID's allow, but looking at the data, the bulk of row's data were GUID keys. I want to generate XML records from the database data, and one problem with natural numbers is that I don't want to expose my database key's to the outside world, and allow users to guess "keys." I believe GUID's solve this problem. So, I think the solution is to generate a sparse, unique iD derived from the natural ID (hopefully it would be 2-way), or just add an extra column in the database and store a guid (or some other multibyte id) The derived value is nicer because there is no storage penalty, but it would be easier to reverse and guess compared to a GUID. I'm (buy) curious as to what others on SO have done, and what insights they have.

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  • Reset array keys in multidimensional array

    - by nbaumann
    I've been looking around for a solution to this with no real success. I have a multidimensional array of parents and children with no limits on depth. This is generated from a database but the issue is that the item ID becomes the key using my way of arranging a flat array into a multidimensional array like so: Array( [28] => Array ( [id] => 28 [color] => #ff24e5 [name] => Personal [parent_id] => [children] => Array ( [23] => Array ( [id] => 23 [color] => #41c3a3 [name] => Shopping [parent_id] => 28 [children] => Array ( [22] => Array ( [id] => 22 [color] => #8be32b [name] => Deals [parent_id] => 23 [children] => Array ( ) ) ) ) [150] => Array ( [id] => 150 [color] => #e9a3f0 [name] => Orders [parent_id] => 28 [children] => Array ( ) ) ) ) ) What I would like, is a function that does the following: Array ( [0] => Array ( [id] => 28 [color] => #ff24e5 [name] => Personal [parent_id] => [children] => Array ( [0] => Array ( [id] => 23 [color] => #41c3a3 [name] => Shopping [parent_id] => 28 [children] => Array ( [0] => Array ( [id] => 22 [color] => #8be32b [name] => Deals [user_id] => 1 [selected] => 0 [parent_id] => 23 [children] => Array ( ) ) ) ) [1] => Array ( [id] => 150 [color] => #e9a3f0 [name] => Orders [parent_id] => 28 [children] => Array ( ) ) ) ) ) Essentially reassign keys starting from 0. I've tried numerous methods, but I'm assuming that I need to find a recursive solution and when I tried that, it destroyed my array. I was reading up on the array_walk_recursive() function, but I don't quite know what to do beyond that. Essentially, is there a way to reset numeric keys in a multidimensional array? Thanks for the help!

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  • ASP.NET MVC Class level custom data-annotation and ModelState keys

    - by Neil
    Hi, I have custom class level validation attribute, inheriting from ValidationAttribute, on my model. How come it doesn't register a key in the ModelState when its IsValid is false? I can see the the error message in the ModelState.Values collection, but the ModelState.Keys collection only shows an empty string "". Can I provide a key for it - presumably this is because its not assigned to a property? I wanna be able to use ModelState.Remove in my controller to remove this error upon a certain condition, but I have no Key! Any ideas?

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  • Ruby Irb reacts strangely to control keys

    - by eegg
    Hi. I'm (extremely) new to Ruby, having started today. I just moved from my system's Ruby 1.8 installation to Ruby 1.9, compiled from source. In doing so, irb has taken a turn for the worse. It reacts in a most unfriendly way to the non-alphanumeric control keys: UP key prints: ^[[A DOWN key prints: ^[[B DELETE key prints: ^[[3~ ...and so on. The main result of this for me is that I have no access to previously issued commands. Nor does tab-completion work; though none of this seems to be an issue with Wirble - the same happens when I remove my ~/.irbrc. I'm using: Ubuntu 9.10 GNOME Terminal 2.28.1 ruby 1.9.1p376 (2009-12-07 revision 26041) [i686-linux] Irb version 0.9.5 (05/04/13) Any ideas? :(

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  • International keyboard and UITextField secure option

    - by Chonch
    Hey, I have a UITextField in a .xib file with the secure option marked as YES. I have several international keyboards on my device. When the secure option is set to NO, I have no problem using all of the international keyboards on my device, but when it is set to YES, I am only able to use the English keyboard. Is there a way to an option I can use to enable this feature, or would I have to do this manually (don't mark the secure option and replace the text the user enters with *'s)? Thanks,

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  • How to digitally sign a message with M2Crypto using the keys within a DER format certificate

    - by Pablo Santos
    Hi everyone. I am working on a project to implement digital signatures of outgoing messages and decided to use M2Crypto for that. I have a certificate (in DER format) from which I extract the keys to sign the message. For some reason I keep getting an ugly segmentation fault error when I call the "sign_update" method. Given the previous examples I have read here, I am clearly missing something. Here is the example I am working on: from M2Crypto.X509 import * cert = load_cert( 'certificate.cer', format=0 ) Pub_key = cert.get_pubkey() Pub_key.reset_context(md='sha1') Pub_key.sign_init() Pub_key.sign_update( "This should be good." ) print Pub_key.sign_final() Thanks in advance for the help, Pablo

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  • Piano Keys using GridLayout (or Something Else)

    - by yar
    I am creating a container of JComponents which will look like a piano keyboard. The black keys look like this (Groovy) def setBlackNotes(buttons) { def octaves = (int)(buttons.size() / 5) def gridLayout = new GridLayout(1, octaves*7); def blackNotePanel = new JPanel(gridLayout) this.add blackNotePanel def i = 0 octaves.times { 2.times { blackNotePanel.add buttons[i++] } blackNotePanel.add Box.createHorizontalBox() 3.times { blackNotePanel.add buttons[i++] } blackNotePanel.add Box.createHorizontalBox() } } Which is just what I need, and looks like this: but then I'd like to move this over to the right by half-a-key width. All of my attempts to move the blackNotePanel over by an arbitrary width -- wrapping it a BorderLayout, a MigLayout, etc. -- have failed or changed the spacing of the GridLayout radically. Any suggestions on how to move this over to the right by an arbitrary amount in pixels?

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  • How do I change the on-screen keyboard for a PasswordBox

    - by McKay
    I have a box that I want to take a password of only numbers (like an ATM-card PIN), how is the best way to do that? Requirements: Password (with the hidden numbers) Typing digits as the default (only?) keyboard What I've tried: I thought that InputScopes would be the way to go, but I can't set the input scope on a password box. I even tried putting the password InputScope on a normal TextBox, but that didn't mask the appearance of the characters in the text box. Suggestions?

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  • Remove a keyboard shortcut binding in Visual Studio using Macros

    - by Pete
    Hi. I have a lot of custom keyboard shortcuts set up. To avoid having to set them up every time I install a new visual studio (happens quite a lot currectly, with VS2010 being in beta/RC) I have created a macro, that sets up all my custom commands, like this: DTE.Commands.Item("ReSharper.ReSharper_UnitTest_RunSolution").Bindings = "Global::Ctrl+T, Ctrl+A" My main problem is that Ctrl+T is set up to map to the transpose char command by default. So I want to remove that default value in my macro. I have tried the following two lines, but both throw an exception DTE.Commands.Item("Edit.CharTranspose").Bindings = "" DTE.Commands.Item("Edit.CharTranspose").Bindings = Nothing Although they kind of work, because they actually remove the binding ;) But I would prefer the solution that doesn't throw an exception. How is that done?

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  • In Clojure - How do I access keys in a vector of structs

    - by Nick
    I have the following vector of structs: (defstruct #^{:doc "Basic structure for book information."} book :title :authors :price) (def #^{:doc "The top ten Amazon best sellers on 16 Mar 2010."} best-sellers [(struct book "The Big Short" ["Michael Lewis"] 15.09) (struct book "The Help" ["Kathryn Stockett"] 9.50) (struct book "Change Your Prain, Change Your Body" ["Daniel G. Amen M.D."] 14.29) (struct book "Food Rules" ["Michael Pollan"] 5.00) (struct book "Courage and Consequence" ["Karl Rove"] 16.50) (struct book "A Patriot's History of the United States" ["Larry Schweikart","Michael Allen"] 12.00) (struct book "The 48 Laws of Power" ["Robert Greene"] 11.00) (struct book "The Five Thousand Year Leap" ["W. Cleon Skousen","James Michael Pratt","Carlos L Packard","Evan Frederickson"] 10.97) (struct book "Chelsea Chelsea Bang Bang" ["Chelsea Handler"] 14.03) (struct book "The Kind Diet" ["Alicia Silverstone","Neal D. Barnard M.D."] 16.00)]) I would like to sum the prices of all the books in the vector. What I have is the following: (defn get-price "Same as print-book but handling multiple authors on a single book" [ {:keys [title authors price]} ] price) Then I: (reduce + (map get-price best-sellers)) Is there a way of doing this without mapping the "get-price" function over the vector? Or is there an idiomatic way of approaching this problem?

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  • How to build C# object from a FormCollection with complex keys

    - by ob
    i have a javascript object, obj, that gets passed to an mvc action via a $.post() like so: var obj = { Items: [{ Text: "", Value: { Property1: "", Property2: "" }, { Text: "", Value: { Property1: "", Property2: "" }] }; $.post('MyAction', obj, function() {}); the action signature looks like this: public ActionResult MyAction(FormCollection collection) { } i need to be able to build an object from the FormCollection, however i'm running into an issue where the keys are in the form: "Items[0][Text]" "Items[0][Value][Property1]" "Items[0][Value][Property2]" "Items[1][Text]" "Items[1][Value][Property1]" "Items[1][Value][Property2]" i'm wondering if there's a clean way to build the desired C# object from the given FormCollection. i understand that i could change the action method signature to take in the type of object i'm interested in, but that was presenting its own issues.

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  • How do I store keys pressed

    - by Glycerine
    I would like to store keys pressed when I listen out for the keyDown on the stage. I can add the listener fine, but I'm not getting the character I want out of the event to store it into a string. This is what I have so far: private var _addToString:String = ""; public function Hotwire() { this.addEventListener(KeyboardEvent.KEY_DOWN, keydownEventHandler); } private function keydownEventHandler(ev:KeyboardEvent):void { trace("Key pressed: " + ev.charCode ); addToString(ev.charCode); } private function addToString(value:uint):String { trace(_addToString); return _addToString += String.fromCharCode(value); } Every key I press its returns '0'. How do I convert the chatCode to a real alphanumeric character I can read later? Thanks in advance

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  • Pygame program that can get keyboard input with caps

    - by None
    I have a Pygame program that needs text input. The way it does this is to get keyboard input and when a key is pressed it renders that key so it is added to the screen. Essentially it acts like a text field. The problem is, when you hold shift it doesn't do anything. I relize this is because the program ignores shift input and instead writes the text if it's number is under 128. I have thought of setting a variable when shift is pressed then capitalizing if it was true, but string capitalization only woks on letters, not things like numbers or semicolons. Is there maybe a number I can add to the ascii number typed to modify it if shift is pressed, or something else?

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  • Using Multiple Foreign Keys to the same table in LINQ

    - by Graeme
    I have a table Users and a table Items In the Items table, I have fields such as ModifiedBy CreatedBy AssignedTo which all have a userId integer. The database is set up to have these as foreign keys back to the Users table. When using LINQToSQL, the relationships which are automatically built from the dbml end up giving me names like User, User1 and User2 e.g. myItem.User1.Name or myItem.User2.Name Obviously this isn't very readable and I'd like it be along the lines of myItem.CreatedByUser.Name or myItem.ModifiedByUser.Name etc I could change the names of the relationships but that means I have to redo that every time I change the db schema and refresh the dbml. Is there any way round this?

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  • Managing Foreign Keys

    - by jwzk
    So I have a database with a few tables. The first table contains the user ID, first name and last name. The second table contains the user ID, interest ID, and interest rating. There is another table that has all of the interest ID's. For every interest ID (even when new ones are added), I need to make sure that each user has an entry for that interest ID (even if its blank, or has defaults). Will foreign keys help with this scenario? or will I need to use PHP to update each and every record when I add a new key?

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  • Javascript (JQuery) keyboard hijack problem

    - by user266564
    I'm making a typing tutor program using javascript. Everything is going well except that if activates browser hotkeys which disrupts the functionality of the program. When I press the single quote in Firefox it triggers "Quick find (links only)" short cut and in all browsers when I press space the page scrolls down a page. Everything is working fine outside of this. Here's the code in the head: <script type="text/javascript"> $(document).ready(function() { executeType(); }); </script> And the code I am using to capture the keyboard (simplified, but tested): function executeType() { $(document).keydown(function(event) { alert(event.keyCode); }); }

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  • php compare array keys, not values

    - by user271619
    I am successfully using the array_key_exists(), as described by php.net Example: <?php $search_array = array('first' => 1, 'second' => 4); if (array_key_exists('first', $search_array)) { echo "The 'first' element is in the array"; } ?> But, take out the values, and it doesn't work. <?php $search_array = array('first', 'second'); if (array_key_exists('first', $search_array)) { echo "The 'first' element is in the array"; } ?> Not sure how to only compare 2 arrays by their keys only.

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  • PHP pass associative array from one function to another wihle keeping keys intact

    - by veronica
    I have two functions and one array function A { $segments = array(); $segments['word']=$var1; $segments['word2']=$var2; $segments['word3']=$var3; return $segments; } function B { $someVar=$segments['word']; $someVar1=$segments['word']; $someVar2=$segments['word']; $vars['other_stuff']... return $vars; } but I am not passing $segments['word']...word3'] to the second function. I am passing $segments[0]; $segments[1]; etc... How can I pass the keys to second function $segments['word'] $segments['word1'] $segments['word2'] Thank you,

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