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  • How to pass a variable to a IN clause?

    - by Thanu
    Lets say I have a SP that has a SELECT statements as follows, SELECT product_id, product_price FROM product WHERE product_type IN ('AA','BB','CC'); But data goes to that IN clause must be through a single variable that contains the string of values. Something link below SELECT product_id, product_price FROM product WHERE product_type IN (input_variables); But its not working that way. Any idea how to do this?

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  • environment variable .. why is that?

    - by dskim
    Plz understand my poor English :( I'm using visual studio 2010 and i want to coding with DLL files. so I adjusted the system environment Path . like C:~~ but execute file can't find DLL files.. so I moved Dll files to c:windows\system32 . then I can use it.. Why can't that find DLL files..? and I want to know how computer load DLL files by using system environment Path.. Thank you.. ps : path : %OPENCV_DIR%\bin; (absoultely there are DLL files in bin foler (OPENCV_DIR = C:\opencv\build\x86\vc10) and i'm testing Opencv

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  • Anyone help me! java basic question

    - by Max
    How can I get a specific value from an object? I'm trying to get a value of an instance for eg. ListOfPpl newListOfPpl = new ListOfPpl(id, name, age); Object item = newListOfPpl; How can I get a value of name from an Object item?? Even if it is easy or does not interest you can anyone help me??

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  • Why do programming languages allow shadowing/hiding of variables and functions?

    - by Simon
    Many of the most popular programming languges (such as C++, Java, Python etc.) have the concept of hiding / shadowing of variables or functions. When I've encountered hiding or shadowing they have been the cause of hard to find bugs and I've never seen a case where I found it necessary to use these features of the languages. To me it would seem better to disallow hiding and shadowing. Does anybody know of a good use of these concepts?

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  • Why shouldn't I be using public variables in my Java class?

    - by Omega
    In school, I've been told many times to stop using public for my variables. I haven't asked why yet. This question: Are Java's public fields just a tragic historical design flaw at this point? seems kinda related to this. However, they don't seem to discuss why is it "wrong", but instead focus on how can they use them instead. Look at this (unfinished) class: public class Reporte { public String rutaOriginal; public String rutaNueva; public int bytesOriginales; public int bytesFinales; public float ganancia; /** * Constructor para objetos de la clase Reporte */ public Reporte() { } } No need to understand Spanish. All this class does is hold some statistics (those public fields) and then do some operations with them (later). I will also need to be modifying those variables often. But well, since I've been told not to use public, this is what I ended up doing: public class Reporte { private String rutaOriginal; private String rutaNueva; private int bytesOriginales; private int bytesFinales; private float ganancia; /** * Constructor para objetos de la clase Reporte */ public Reporte() { } public String getRutaOriginal() { return rutaOriginal; } public String getRutaNueva() { return rutaNueva; } public int getBytesOriginales() { return bytesOriginales; } public int getBytesFinales() { return bytesFinales; } public float getGanancia() { return ganancia; } public void setRutaOriginal(String rutaOriginal) { this.rutaOriginal = rutaOriginal; } public void setRutaNueva(String rutaNueva) { this.rutaNueva = rutaNueva; } public void setBytesOriginales(int bytesOriginales) { this.bytesOriginales = bytesOriginales; } public void setBytesFinales(int bytesFinales) { this.bytesFinales = bytesFinales; } public void setGanancia(float ganancia) { this.ganancia = ganancia; } } Looks kinda pretty. But seems like a waste of time. Google searches about "When to use public in Java" and "Why shouldn't I use public in Java" seem to discuss about a concept of mutability, although I'm not really sure how to interpret such discussions. I do want my class to be mutable - all the time.

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  • How to determine whether a class has a particular templated member function?

    - by Aozine
    I was wondering if it's possible to extend the SFINAE approach to detecting whether a class has a certain member function (as discussed here: "Is there a Technique in C++ to know if a class has a member function of a given signature?" http://stackoverflow.com/questions/87372/is-there-a-technique-in-c-to-know-if-a-class-has-a-member-function-of-a-given-s ) to support templated member functions? E.g. to be able to detect the function foo in the following class: struct some_class { template < int _n > void foo() { } }; I thought it might be possible to do this for a particular instantiation of foo, (e.g. check to see if void foo< 5 >() is a member) as follows: template < typename _class, int _n > class foo_int_checker { template < typename _t, void (_t::*)() > struct sfinae { }; template < typename _t > static big test( sfinae< _t, &_t::foo< _n > > * ); template < typename _t > static small test( ... ); public: enum { value = sizeof( test< _class >( 0 ) ) == sizeof( big ) }; }; Then do foo_int_checker< some_class, 5 >::value to check whether some_class has the member void foo< 5 >(). However on MSVC++ 2008 this always returns false while g++ gives the following syntax errors at the line test( sfinae< _t, &_t::foo< _n > > ); test.cpp:24: error: missing `>' to terminate the template argument list test.cpp:24: error: template argument 2 is invalid test.cpp:24: error: expected unqualified-id before '<' token test.cpp:24: error: expected `,' or `...' before '<' token test.cpp:24: error: ISO C++ forbids declaration of `parameter' with no type Both seem to fail because I'm trying to get the address of a template function instantiation from a type that is itself a template parameter. Does anyone know whether this is possible or if it's disallowed by the standard for some reason? EDIT: It seems that I missed out the ::template syntax to get g++ to compile the above code correctly. If I change the bit where I get the address of the function to &_t::template foo< _n > then the program compiles, but I get the same behaviour as MSVC++ (value is always set to false). If I comment out the ... overload of test to force the compiler to pick the other one, I get the following compiler error in g++: test.cpp: In instantiation of `foo_int_checker<A, 5>': test.cpp:40: instantiated from here test.cpp:32: error: invalid use of undefined type `class foo_int_checker<A, 5>' test.cpp:17: error: declaration of `class foo_int_checker<A, 5>' test.cpp:32: error: enumerator value for `value' not integer constant where line 32 is the enum { value = sizeof( test< _class >( 0 ) ) == sizeof( big ) }; line. Unfortunately this doesn't seem to help me diagnose the problem :(. MSVC++ gives a similar nondescript error: error C2770: invalid explicit template argument(s) for 'clarity::meta::big checker<_checked_type>::test(checker<_checked_type>::sfinae<_t,&_t::template foo<5>> *)' on the same line. What's strange is that if I get the address from a specific class and not a template parameter (i.e. rather than &_t::template foo< _n > I do &some_class::template foo< _n >) then I get the correct result, but then my checker class is limited to checking a single class (some_class) for the function. Also, if I do the following: template < typename _t, void (_t::*_f)() > void f0() { } template < typename _t > void f1() { f0< _t, &_t::template foo< 5 > >(); } and call f1< some_class >() then I DON'T get a compile error on &_t::template foo< 5 >. This suggests that the problem only arises when getting the address of a templated member function from a type that is itself a template parameter while in a SFINAE context. Argh!

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  • How can I add GET variables to the end of the current page url using a form with php?

    - by zeckdude
    I have some database information that is being shown on a page. I am using a pagination class that uses the $_GET['page'] variable in the url. When you click on a different pagination anchor tag, it changes $_GET['page'] to a new number in the url and shows the corresponding results. I have sort and search features which uses the $_GET['searchby'] and $_GET['search_input'] variables. The user enters their search or sort criteria on a form that is using GET. The variables are then put into the url allowing for the correct results to be shown. The problem I am having is that whenever I click on a pagination link, it adds that to end of the url and erases the search or sort GET variables. The same thing happens when I submit the search/sort form. How can I add GET variables to the end of the current page url using the anchor tag and search/sort form?

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  • How would I go about sharing variables in a class with Lua?

    - by Nicholas Flynt
    I'm fairly new to Lua, I've been working on trying to implement Lua scripting for logic in a Game Engine I'm putting together. I've had no trouble so far getting Lua up and running through the engine, and I'm able to call Lua functions from C and C functions from Lua. The way the engine works now, each Object class contains a set of variables that the engine can quickly iterate over to draw or process for physics. While game objects all need to access and manipulate these variables in order for the Game Engine itself to see any changes, they are free to create their own variables, a Lua is exceedingly flexible about this so I don't forsee any issues. Anyway, currently the Game Engine side of things are sitting in C land, and I really want them to stay there for performance reasons. So in an ideal world, when spawning a new game object, I'd need to be able to give Lua read/write access to this standard set of variables as part of the Lua object's base class, which its game logic could then proceed to run wild with. So far, I'm keeping two separate tables of objects in place-- Lua spawns a new game object which adds itself to a numerically indexed global table of objects, and then proceeds to call a C++ function, which creates a new GameObject class and registers the Lua index (an int) with the class. So far so good, C++ functions can now see the Lua object and easily perform operations or call functions in Lua land using dostring. What I need to do now is take the C++ variables, part of the GameObject class, and expose them to Lua, and this is where google is failing me. I've encountered a very nice method here which details the process using tags, but I've read that this method is deprecated in favor of metatables. What is the ideal way to accomplish this? Is it worth the hassle of learning how to pass class definitions around using libBind or some equivalent method, or is there a simple way I can just register each variable (once, at spawn time) with the global lua object? What's the "current" best way to do this, as of Lua 5.1.4?

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  • Is it possible for a java.lang.Process to inherit the environement variables from another java.lang.

    - by Eric Leung
    I am trying to use groovy to do shell scripting on unix, but I am not having any luck having one process retain the environment variables changed by another process. For example, def p1 = ["bash", "-c", "source /some/setEnv.sh"].execute() Now, I would like a second process, p2, to inherit the environment variables that was set in p1. How can I do this? I don't see anything in java.lang.Process or its groovy extension that would spit out the environment variables after the process has executed.

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  • Webwork actions, the lifecycle of variables declared in the action class.

    - by Sam
    Hi all, I'm using the webwork framework (JIRA plugin development) and was wondering about the lifecycle of the variables in the action class. I have a few private variables in the action class that are set when during the doDefault() method. These are used in the input view to set up jqGrid columns and then when the user has entered some data they click submit which puts the grid data into a hidden input. The next thing that happens is the doValidation() method is called before the doExecute(), which displays the input view if there are any errors. The problem is that the variables set up in the doDefault() method are now null. Can anyone explain to me how the lifecycle of variables works in the webwork actions? Cheers

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  • jquery remove selected element and append to another

    - by KnockKnockWhosThere
    I'm trying to re-append a "removed option" to the appropriate select option menu. I have three select boxes: "Categories", "Variables", and "Target". "Categories" is a chained select, so when the user selects an option from it, the "Variables" select box is populated with options specific to the selected categories option. When the user chooses an option from the "Variables" select box, it's appended to the "Target" select box. I have a "remove selected" feature so that if a user "removes" a selected element from the "Target" select box, it's removed from "Target" and put back into the pool of "Variables" options. The problem I'm having is that it appends the option to the "Variables" items indiscriminately. That is, if the selected category is "Age" the "Variables" options all have a class of "age". But, if the removed option is an "income" item, it will display in the "Age Variables" option list. Here's the HTML markup: <select multiple="" id="categories" name="categories[]"> <option class="category" value="income">income</option> <option class="category" value="gender">gender</option> <option class="category" value="age">age</option> </select> <select multiple="multiple" id="variables" name="variables[]"> <option class="income" value="10">$90,000 - $99,999</option> <option class="income" value="11">$100,000 - $124,999</option> <option class="income" value="12">$125,000 - $149,999</option> <option class="income" value="13">Greater than $149,999</option> <option class="gender" value="14">Male</option> <option class="gender" value="15">Female</option> <option class="gender" value="16">Ungendered</option> <option class="age" value="17">Ages 18-24</option> <option class="age" value="18">Ages 25-34</option> <option class="age" value="19">Ages 35-44</option> </select> <select height="60" multiple="multiple" id="target" name="target[]"> </select> And, here's the js: /* This determines what options are display in the "Variables" select box */ var cat = $('#categories'); var el = $('#variables'); $('#categories option').click(function() { var class = $(this).val(); $('#variables option').each(function() { if($(this).hasClass(class)) { $(this).show(); } else { $(this).hide(); } }); }); /* This adds the option to the target select box if the user clicks "add" */ $('#add').click(function() { return !$('#variables option:selected').appendTo('#target'); }); /* This is the remove function in its current form, but doesn't append correctly */ $('#remove').click(function() { $('#target option:selected').each(function() { var class = $(this).attr('class'); if($('#variables option').hasClass(class)) { $(this).appendTo('#variables'); sortList('variables'); } }); });

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  • How would I go about sharing variables in a C++ class with Lua?

    - by Nicholas Flynt
    I'm fairly new to Lua, I've been working on trying to implement Lua scripting for logic in a Game Engine I'm putting together. I've had no trouble so far getting Lua up and running through the engine, and I'm able to call Lua functions from C and C functions from Lua. The way the engine works now, each Object class contains a set of variables that the engine can quickly iterate over to draw or process for physics. While game objects all need to access and manipulate these variables in order for the Game Engine itself to see any changes, they are free to create their own variables, a Lua is exceedingly flexible about this so I don't forsee any issues. Anyway, currently the Game Engine side of things are sitting in C land, and I really want them to stay there for performance reasons. So in an ideal world, when spawning a new game object, I'd need to be able to give Lua read/write access to this standard set of variables as part of the Lua object's base class, which its game logic could then proceed to run wild with. So far, I'm keeping two separate tables of objects in place-- Lua spawns a new game object which adds itself to a numerically indexed global table of objects, and then proceeds to call a C++ function, which creates a new GameObject class and registers the Lua index (an int) with the class. So far so good, C++ functions can now see the Lua object and easily perform operations or call functions in Lua land using dostring. What I need to do now is take the C++ variables, part of the GameObject class, and expose them to Lua, and this is where google is failing me. I've encountered a very nice method here which details the process using tags, but I've read that this method is deprecated in favor of metatables. What is the ideal way to accomplish this? Is it worth the hassle of learning how to pass class definitions around using libBind or some equivalent method, or is there a simple way I can just register each variable (once, at spawn time) with the global lua object? What's the "current" best way to do this, as of Lua 5.1.4?

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  • Remote Desktop Problem on Windows Server 2008 R2

    - by lukiffer
    Revised this question to be more concise, consolidating several revisions. Symptoms: From a domain-member Windows 7 Client: Domain credentials to a domain controller = success Domain credentials to a member server (by hostname or FQDN) = success Domain credentials to a member server (by IP) = fail Local credentials to a member server (by either) = success From a non-domain-member Windows 7 Client: Domain credentials to a domain controller = success Domain credentials to a member server = fail Local credentials to a member server = success (Identical behavior from a Mac RDC 2.1 client) Server Configuration Details: Windows 2008 R2 Datacenter w/ SP1 The domain in question is a subdomain of a Windows 2008 domain (forest root). Root has DCs in both Site A and Site B, subdomain only has DCs in Site B. RDP is operating normally on all root member-servers and DCs. No remote desktop settings are defined by GPOs. Network level authentication is enabled; all clients are compatible and the certificate exchange/SSL handshake completes successfully. Not catching any errors in netlogon log.

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  • How can multiple variables be passed to a function cleanly in C?

    - by aquanar
    I am working on an embedded system that has different output capabilities (digital out, serial, analog, etc). I am trying to figure out a clean way to pass many of the variables that will control those functions. I don't need to pass ALL of them too often, but I was hoping to have a function that would read the input data (in this case from a TCP network), and then parse the data (IE, the 3rd byte contains the states of 8 of the digital outputs (according to which bit in that byte is high or low)), and put that into a variable where I can then use elsewhere in the program. I wanted that function to be separate from the main() function, but to do so would require passing pointers to some 20 or so variables that it would be writing to. I know I could make the variables global, but I am trying to make it easier to debug by making it obvious when a function is allowed to edit that variable, by passing it to the function. My best idea was a struct, and just pass a pointer to it, but wasn't sure if there was a more efficient way, especially since there is only really 1 function that would need to access all of them at once, while most others only require parts of the information that will be stored in this bunch of state variables. So anyway, is there a clean way to send many variables between functions at once that need to be edited?

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  • PHP: Collect all variables passed to a function as array?

    - by Industrial
    Hi everybody, I was thinking about the possibility of accessing all the variables that are passed into an function, and merge them into an array. (Without passing variables into an array from the beginning) Pseudo-code: // Call function newFunction('one', 'two', 'three' ) ;// All values are interpreted as a one rray in some way // Function layout newFunction( ) { // $functionvariables = array( All passed variables) foreach ($functionvariable as $k => $v) { // Do stuff } }

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  • How do I create new variables based on the size of a List?

    - by GK
    I have a List with say size n, and i have to dynamically create n variables ie i want to dynamically create the variables depending upon the size of the list. How can i achieve this? Say i have List as List year with n elements in it; then i have to create the n Integer variables from the above list. thanks.

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  • Where do I initialise the LANG and LC_ALL sys variables under Ubuntu 8.10?

    - by Thierry Lam
    Under Ubuntu 8.10, bash shell, the LANG and LC_ALL variables are not set: user@machine1:~$ locale LANG= LC_CTYPE="POSIX" LC_NUMERIC="POSIX" LC_TIME="POSIX" LC_COLLATE="POSIX" LC_MONETARY="POSIX" LC_MESSAGES="POSIX" LC_PAPER="POSIX" LC_NAME="POSIX" LC_ADDRESS="POSIX" LC_TELEPHONE="POSIX" LC_MEASUREMENT="POSIX" LC_IDENTIFICATION="POSIX" LC_ALL= Where should I set those variables so that they point to en_US.UTF-8. Once that is done, do I need to restart anything?

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  • When does invoking a member function on a null instance result in undefined behavior?

    - by GMan
    This question arose in the comments of a now-deleted answer to this other question. Our question was asked in the comments by STingRaySC as: Where exactly do we invoke UB? Is it calling a member function through an invalid pointer? Or is it calling a member function that accesses member data through an invalid pointer? With the answer deleted I figured we might as well make it it's own question. Consider the following code: #include <iostream> struct foo { void bar(void) { std::cout << "gman was here" << std::endl; } void baz(void) { x = 5; } int x; }; int main(void) { foo* f = 0; f->bar(); // (a) f->baz(); // (b) } We expect (b) to crash, because there is no corresponding member x for the null pointer. In practice, (a) doesn't crash because the this pointer is never used. Because (b) dereferences the this pointer (this->x = 5;), and this is null, the program enters undefined behavior. Does (a) result in undefined behavior? What about if both functions are static?

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  • How to secure login and member area with SSL certificate?

    - by citronas
    Background: I have a asp.net webapplication project that should contain a public and a member area. Now I want to implement a SSL decription to secure communication between the client and the server. (In the university we have a unsecured wireless network and you can use a wlan sniffer to read username/password. I do not want to have this security problem for my application, so I thought of a ssl decription) The application is running on a IIS 7.5. It it possible to have one webapp that has unsecured pages (like the public area) and a secured area (like the member area, which requires a login)? If yes, how can I relealise the communication between these too areas? Example: My webapp is hosted on http://foo.abc. I have pages like http://foo.abc/default.aspx and http://foo.abc/foo.aspx. In the same project is page like /member/default.aspx which is protected by a login on the page http://foo.abc/login.aspx. So I would need to implement SSL for the page /login.aspx and all pages in /member/ How can I do that? I just found out how to create SSL certificates in IIS 7.5 and how to add such a binding to a webapp. How how can I tell my webapp which page should be called with https and not with http. What is the best practise there?

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  • Why can I call a non-const member function pointer from a const method?

    - by sdg
    A co-worker asked about some code like this that originally had templates in it. I have removed the templates, but the core question remains: why does this compile OK? #include <iostream> class X { public: void foo() { std::cout << "Here\n"; } }; typedef void (X::*XFUNC)() ; class CX { public: explicit CX(X& t, XFUNC xF) : object(t), F(xF) {} void execute() const { (object.*F)(); } private: X& object; XFUNC F; }; int main(int argc, char* argv[]) { X x; const CX cx(x,&X::foo); cx.execute(); return 0; } Given that CX is a const object, and its member function execute is const, therefore inside CX::execute the this pointer is const. But I am able to call a non-const member function through a member function pointer. Are member function pointers a documented hole in the const-ness of the world? What (presumably obvious to others) issue have we missed?

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  • Casting/dereferencing member variable pointer from void*, is this safe?

    - by Damien
    Hi all, I had a problem while hacking a bigger project so I made a simpel test case. If I'm not omitting something, my test code works fine, but maybe it works accidentally so I wanted to show it to you and ask if there are any pitfalls in this approach. I have an OutObj which has a member variable (pointer) InObj. InObj has a member function. I send the address of this member variable object (InObj) to a callback function as void*. The type of this object never changes so inside the callback I recast to its original type and call the aFunc member function in it. In this exampel it works as expected, but in the project I'm working on it doesn't. So I might be omitting something or maybe there is a pitfall here and this works accidentally. Any comments? Thanks a lot in advance. (The problem I have in my original code is that InObj.data is garbage). #include <stdio.h> class InObj { public: int data; InObj(int argData); void aFunc() { printf("Inside aFunc! data is: %d\n", data); }; }; InObj::InObj(int argData) { data = argData; } class OutObj { public: InObj* objPtr; OutObj(int data); ~OutObj(); }; OutObj::OutObj(int data) { objPtr = new InObj(data); } OutObj::~OutObj() { delete objPtr; } void callback(void* context) { ((InObj*)context)->aFunc(); } int main () { OutObj a(42); callback((void*)a.objPtr); }

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  • Querying Active Directory in PowerShell from a Windows host that is not a member of the domain

    - by jshin47
    How can I use PowerShell [adsisearcher] to query a domain that I am not a member of? Usually I will do something like this: $myAdsi = [adsisearcher]"" $myAdsi.SearchRoot = [adsi]"LDAP://dc=corp,dc=mycompany,dc=com" $myAdsi.Filter = "objectCategory=computer" $res = $myAdsi.FindAll() If I run this snippet on a host in my domain, I get the expected result. However, if I run this from a computer that has network access to the domain (through a L2L VPN) I get the error: Exception calling "FindAll" with "0" argument(s): "The specified domain either does not exist or could not be contacted. " At line:11 char:33 + $adComputers = $searcher.FindAll <<<< () + CategoryInfo : NotSpecified: (:) [], MethodInvocationException + FullyQualifiedErrorId : DotNetMethodException This is somewhat expected as I have not provided any sort of credentials to [adsisearcher] that would tell it how to authenticate. My question is: how do I let [adsisearcher] know that I want to authenticate against a domain in which I am not a member?

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