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  • How to call base abstract or interface from DAL into BLL?

    - by programmerist
    How can i access abstract class in BLL ? i shouldn't see GenAccessor in BLL it must be private class GenAccessor . i should access Save method over _AccessorForSQL. ok? MY BLL cs: public class AccessorForSQL: GenoTip.DAL._AccessorForSQL { public bool Save(string Name, string SurName, string Adress) { ListDictionary ld = new ListDictionary(); ld.Add("@Name", Name); ld.Add("@SurName", SurName); ld.Add("@Adress", Adress); return **base.Save("sp_InsertCustomers", ld, CommandType.StoredProcedure);** } } i can not access base.Save....???????? it is my DAL Layer: namespace GenoTip.DAL { public abstract class _AccessorForSQL { public abstract bool Save(string sp, ListDictionary ld, CommandType cmdType); public abstract bool Update(); public abstract bool Delete(); public abstract DataSet Select(); } private class GenAccessor : _AccessorForSQL { DataSet ds; DataTable dt; public override bool Save(string sp, ListDictionary ld, CommandType cmdType) { SqlConnection con = null; SqlCommand cmd = null; SqlDataReader dr = null; try { con = GetConnection(); cmd = new SqlCommand(sp, con); con.Open(); cmd.CommandType = cmdType; foreach (string ky in ld.Keys) { cmd.Parameters.AddWithValue(ky, ld[ky]); } dr = cmd.ExecuteReader(); ds = new DataSet(); dt = new DataTable(); ds.Tables.Add(dt); ds.Load(dr, LoadOption.OverwriteChanges, dt); } catch (Exception exp) { HttpContext.Current.Trace.Warn("Error in GetCustomerByID()", exp.Message, exp); } finally { if (dr != null) dr.Close(); if (con != null) con.Close(); } return (ds.Tables[0].Rows.Count 0) ? true : false; } public override bool Update() { return true; } public override bool Delete() { return true; } public override DataSet Select() { DataSet dst = new DataSet(); return dst; } private static SqlConnection GetConnection() { string connStr = WebConfigurationManager.ConnectionStrings["ConnectionString"].ConnectionString; SqlConnection conn = new SqlConnection(connStr); return conn; }

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  • file.createNewFile() creates files with last-modified time before actual creation time

    - by Kaleb Pederson
    I'm using JPoller to detect changes to files in a specific directory, but it's missing files because they end up with a timestamp earlier than their actual creation time. Here's how I test: public static void main(String [] files) { for (String file : files) { File f = new File(file); if (f.exists()) { System.err.println(file + " exists"); continue; } try { // find out the current time, I would hope to assume that the last-modified // time on the file will definitely be later than this System.out.println("-----------------------------------------"); long time = System.currentTimeMillis(); // create the file System.out.println("Creating " + file + " at " + time); f.createNewFile(); // let's see what the timestamp actually is (I've only seen it <time) System.out.println(file + " was last modified at: " + f.lastModified()); // well, ok, what if I explicitly set it to time? f.setLastModified(time); System.out.println("Updated modified time on " + file + " to " + time + " with actual " + f.lastModified()); } catch (IOException e) { System.err.println("Unable to create file"); } } } And here's what I get for output: ----------------------------------------- Creating test.7 at 1272324597956 test.7 was last modified at: 1272324597000 Updated modified time on test.7 to 1272324597956 with actual 1272324597000 ----------------------------------------- Creating test.8 at 1272324597957 test.8 was last modified at: 1272324597000 Updated modified time on test.8 to 1272324597957 with actual 1272324597000 ----------------------------------------- Creating test.9 at 1272324597957 test.9 was last modified at: 1272324597000 Updated modified time on test.9 to 1272324597957 with actual 1272324597000 The result is a race condition: JPoller records time of last check as xyz...123 File created at xyz...456 File last-modified timestamp actually reads xyz...000 JPoller looks for new/updated files with timestamp greater than xyz...123 JPoller ignores newly added file because xyz...000 is less than xyz...123 I pull my hair out for a while I tried digging into the code but both lastModified() and createNewFile() eventually resolve to native calls so I'm left with little information. For test.9, I lose 957 milliseconds. What kind of accuracy can I expect? Are my results going to vary by operating system or file system? Suggested workarounds? NOTE: I'm currently running Linux with an XFS filesystem. I wrote a quick program in C and the stat system call shows st_mtime as truncate(xyz...000/1000).

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  • reading Twitter API with JSON framework

    - by iPixFolio
    Hi, I'm building a twitter reader into an app. I'm using this JSON library to parse the twitter API. I'm seeing some odd results on certain messages. I know that the Twitter API returns results in UTF8 format. I'm wondering if I'm doing something wrong when reading the JSON parsed fields. My code is spread out across multiple classes so it's hard to give a concise code drop with the symptoms, but here's what I've got: I am using ASIHTTP for async HTTP processing. Here is processing a response from ASIHTTP: ... NSMutableString* tempString = [[NSMutableString alloc] initWithString:[request responseString]]; NSError *error; SBJSON *json = [[SBJSON alloc] init]; id JSONresponse = [json objectWithString:tempString error:&error]; [tempString release]; [json release]; if (JSONresponse) { self.response = JSONresponse; ... self.response holds the JSON representation of the result from the Twitter call. Now, I will take the JSON response and write each tweet into a container object (Tweet). in the following code, the response from above is referenced as request.response: ... // save list of albums to local cache for (NSDictionary* response in request.response) { Tweet* tweet = [[Tweet alloc] init]; tweet.text = [response objectForKey:@"text"]; tweet.id = [response objectForKey:@"id"]; tweet.created = [response objectForKey:@"created_at"]; [Tweet addTweet:tweet]; [tweet release]; } ... at this point, I have a container holding the tweets. I'm only keeping 3 fields from the tweet: "id", "text", and "created_at". the "text" field is the problem field. To display the tweets, I build an HTML page from the container of tweets, like this: ... Tweet* tweet = nil; for (int i = 0; i < [Tweet tweetCount]; i++) { tweet = [Tweet tweetAtIndex:i]; [html appendString:@"<div class='tweet'>"]; [html appendFormat:@"<div class='tweet-date'>%@</div>", tweet.created ]; [html appendFormat:@"<div class='tweet-text'>%@</div>", tweet.text ]; [html appendString:@"</div>"]; } ... In another routine, I save the HTML page to a temp file. if (html && [html length] > 0 ) { NSString* uniqueString = [[NSProcessInfo processInfo] globallyUniqueString]; NSString* filename = [NSString stringWithFormat:@"%@.html", uniqueString ]; filename = [tempDir stringByAppendingPathComponent:filename]; NSError* error = nil; [html writeToFile:filename atomically:NO encoding:NSUTF8StringEncoding error:&error]; ... I then create a URLRequest from the file and load it into an UIWebview: NSURL* url = [NSURL fileURLWithPath:filename]; NSURLRequest* request = [NSURLRequest requestWithURL:url]; [self.webView loadRequest:request]; ... At this point, I can see the tweets in a browser window. some of the tweets will show invalid characters like this: iPhone 4 ad spoofed with Glee’s Jane Lynch ... Glee’s should be Glee's Can anybody shed any light on what I'm doing wrong and offer suggestions on how to fix? basically, to summarize: I'm reading a UTF8 feed with JSON I write the UTF8 strings into an HTML file I display the HTML file with UIWebview. some of the UTF8 strings are not properly decoded. I need to know where to decode them and how to do it. thanks! Mark

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  • PNGException "crc corruption" when attempting to create ImageIcon objects from ZIP archive

    - by Nathan Strong
    I've got a ZIP file containing a number of PNG images that I am trying to load into my Java application as ImageIcon resources directly from the archive. Here's my code: import java.io.*; import java.util.Enumeration; import java.util.zip.*; import javax.swing.ImageIcon; public class Test { public static void main( String[] args ) { if( args.length == 0 ) { System.out.println("usage: java Test.java file.zip"); return; } File archive = new File( args[0] ); if( !archive.exists() || !archive.canRead() ) { System.err.printf("Unable to find/access %s.\n", archive); return; } try { ZipFile zip = new ZipFile(archive); Enumeration <? extends ZipEntry>e = zip.entries(); while( e.hasMoreElements() ) { ZipEntry entry = (ZipEntry) e.nextElement(); int size = (int) entry.getSize(); int count = (size % 1024 == 0) ? size / 1024 : (size / 1024)+1; int offset = 0; int nread, toRead; byte[] buffer = new byte[size]; for( int i = 0; i < count; i++ ) { offset = 1024*i; toRead = (size-offset > 1024) ? 1024 : size-offset; nread = zip.getInputStream(entry).read(buffer, offset, toRead); } ImageIcon icon = new ImageIcon(buffer); // boom -- why? } zip.close(); } catch( IOException ex ) { System.err.println(ex.getMessage()); } } } The sizes reported by entry.getSize() match the uncompressed size of the PNG files, and I am able to read the data out of the archive without any exceptions, but the creation of the ImageIcon blows up. The stacktrace: sun.awt.image.PNGImageDecoder$PNGException: crc corruption at sun.awt.image.PNGImageDecoder.getChunk(PNGImageDecoder.java:699) at sun.awt.image.PNGImageDecoder.getData(PNGImageDecoder.java:707) at sun.awt.image.PNGImageDecoder.produceImage(PNGImageDecoder.java:234) at sun.awt.image.InputStreamImageSource.doFetch(InputStreamImageSource.java:246) at sun.awt.image.ImageFetcher.fetchloop(ImageFetcher.java:172) at sun.awt.image.ImageFetcher.run(ImageFetcher.java:136) sun.awt.image.PNGImageDecoder$PNGException: crc corruption at sun.awt.image.PNGImageDecoder.getChunk(PNGImageDecoder.java:699) at sun.awt.image.PNGImageDecoder.getData(PNGImageDecoder.java:707) at sun.awt.image.PNGImageDecoder.produceImage(PNGImageDecoder.java:234) at sun.awt.image.InputStreamImageSource.doFetch(InputStreamImageSource.java:246) at sun.awt.image.ImageFetcher.fetchloop(ImageFetcher.java:172) at sun.awt.image.ImageFetcher.run(ImageFetcher.java:136) Can anyone shed some light on it? Google hasn't turned up any useful information.

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  • .NET C# Filestream writing to file and reading the bfile

    - by pythonrg7
    I have a web service that checks a dictionary to see if a file exists and then if it does exist it reads the file, otherwise it saves to the file. This is from a web app. I wonder what is the best way to do this because I occasionally get a FileNotFoundException exception if the same file is accessed at the same time. Here's the relevant parts of the code: String signature; signature = "FILE," + value1 + "," + value2 + "," + value3 + "," + value4; // this is going to be the filename string result; MultipleRecordset mrSummary = new MultipleRecordset(); // MultipleRecordset is an object that retrieves data from a sql server database if (mrSummary.existsFile(signature)) { result = mrSummary.retrieveFile(signature); } else { result = mrSummary.getMultipleRecordsets(System.Configuration.ConfigurationManager.ConnectionStrings["MyConnectionString"].ConnectionString.ToString(), value1, value2, value3, value4); mrSummary.saveFile(signature, result); } Here's the code to see if the file already exists: private static Dictionary dict = new Dictionary(); public bool existsFile(string signature) { if (dict.ContainsKey(signature)) { return true; } else { return false; } } Here's what I use to retrieve if it already exists: try { byte[] buffer; FileStream fileStream = new FileStream(@System.Configuration.ConfigurationManager.AppSettings["CACHEPATH"] + filename, FileMode.Open, FileAccess.Read, FileShare.Read); try { int length = 0x8000; // get file length buffer = new byte[length]; // create buffer int count; // actual number of bytes read JSONstring = ""; while ((count = fileStream.Read(buffer, 0, length)) > 0) { JSONstring += System.Text.ASCIIEncoding.ASCII.GetString(buffer, 0, count); } } finally { fileStream.Close(); } } catch (Exception e) { JSONstring = "{\"error\":\"" + e.ToString() + "\"}"; } If the file doesn't previously exist it saves the JSON to the file: try { if (dict.ContainsKey(filename) == false) { dict.Add(filename, true); } else { this.retrieveFile(filename, ipaddress); } } catch { } try { TextWriter tw = new StreamWriter(@System.Configuration.ConfigurationManager.AppSettings["CACHEPATH"] + filename); tw.WriteLine(JSONstring); tw.Close(); } catch { } Here are the details to the exception I sometimes get from running the above code: System.IO.FileNotFoundException: Could not find file 'E:\inetpub\wwwroot\cache\FILE,36,36.25,14.5,14.75'. File name: 'E:\inetpub\wwwroot\cache\FILE,36,36.25,14.5,14.75' at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share) at com.myname.business.MultipleRecordset.retrieveFile(String filename, String ipaddress)

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  • access exception when invoking method of an anonymous class using java reflection

    - by Asaf David
    Hello I'm trying to use an event dispatcher to allow a model to notify subscribed listeners when it changes. the event dispatcher receives a handler class and a method name to call during dispatch. the presenter subscribes to the model changes and provide a Handler implementation to be called on changes. Here's the code (I'm sorry it's a bit long). EventDispacther: package utils; public class EventDispatcher<T> { List<T> listeners; private String methodName; public EventDispatcher(String methodName) { listeners = new ArrayList<T>(); this.methodName = methodName; } public void add(T listener) { listeners.add(listener); } public void dispatch() { for (T listener : listeners) { try { Method method = listener.getClass().getMethod(methodName); method.invoke(listener); } catch (Exception e) { System.out.println(e.getMessage()); } } } } Model: package model; public class Model { private EventDispatcher<ModelChangedHandler> dispatcher; public Model() { dispatcher = new EventDispatcher<ModelChangedHandler>("modelChanged"); } public void whenModelChange(ModelChangedHandler handler) { dispatcher.add(handler); } public void change() { dispatcher.dispatch(); } } ModelChangedHandler: package model; public interface ModelChangedHandler { void modelChanged(); } Presenter: package presenter; public class Presenter { private final Model model; public Presenter(Model model) { this.model = model; this.model.whenModelChange(new ModelChangedHandler() { @Override public void modelChanged() { System.out.println("model changed"); } }); } } Main: package main; public class Main { public static void main(String[] args) { Model model = new Model(); Presenter presenter = new Presenter(model); model.change(); } } Now, I except to get the "model changed" message. However, I'm getting an java.lang.IllegalAccessException: Class utils.EventDispatcher can not access a member of class presenter.Presenter$1 with modifiers "public". I understand that the class to blame is the anonymous class i created inside the presenter, however I don't know how to make it any more 'public' than it currently is. If i replace it with a named nested class it seem to work. It also works if the Presenter and the EventDispatcher are in the same package, but I can't allow that (several presenters in different packages should use the EventDispatcher) any ideas?

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  • Representing game states in Tic Tac Toe

    - by dacman
    The goal of the assignment that I'm currently working on for my Data Structures class is to create a of Quantum Tic Tac Toe with an AI that plays to win. Currently, I'm having a bit of trouble finding the most efficient way to represent states. Overview of current Structure: AbstractGame Has and manages AbstractPlayers (game.nextPlayer() returns next player by int ID) Has and intializes AbstractBoard at the beginning of the game Has a GameTree (Complete if called in initialization, incomplete otherwise) AbstractBoard Has a State, a Dimension, and a Parent Game Is a mediator between Player and State, (Translates States from collections of rows to a Point representation Is a StateConsumer AbstractPlayer Is a State Producer Has a ConcreteEvaluationStrategy to evaluate the current board StateTransveralPool Precomputes possible transversals of "3-states". Stores them in a HashMap, where the Set contains nextStates for a given "3-state" State Contains 3 Sets -- a Set of X-Moves, O-Moves, and the Board Each Integer in the set is a Row. These Integer values can be used to get the next row-state from the StateTransversalPool SO, the principle is Each row can be represented by the binary numbers 000-111, where 0 implies an open space and 1 implies a closed space. So, for an incomplete TTT board: From the Set<Integer> board perspective: X_X R1 might be: 101 OO_ R2 might be: 110 X_X R3 might be: 101, where 1 is an open space, and 0 is a closed space From the Set<Integer> xMoves perspective: X_X R1 might be: 101 OO_ R2 might be: 000 X_X R3 might be: 101, where 1 is an X and 0 is not From the Set<Integer> oMoves perspective: X_X R1 might be: 000 OO_ R2 might be: 110 X_X R3 might be: 000, where 1 is an O and 0 is not Then we see that x{R1,R2,R3} & o{R1,R2,R3} = board{R1,R2,R3} The problem is quickly generating next states for the GameTree. If I have player Max (x) with board{R1,R2,R3}, then getting the next row-states for R1, R2, and R3 is simple.. Set<Integer> R1nextStates = StateTransversalPool.get(R1); The problem is that I have to combine each one of those states with R1 and R2. Is there a better data structure besides Set that I could use? Is there a more efficient approach in general? I've also found Point<-State mediation cumbersome. Is there another approach that I could try there? Thanks! Here is the code for my ConcretePlayer class. It might help explain how players produce new states via moves, using the StateProducer (which might need to become StateFactory or StateBuilder). public class ConcretePlayerGeneric extends AbstractPlayer { @Override public BinaryState makeMove() { // Given a move and the current state, produce a new state Point playerMove = super.strategy.evaluate(this); BinaryState currentState = super.getInGame().getBoard().getState(); return StateProducer.getState(this, playerMove, currentState); } } EDIT: I'm starting with normal TTT and moving to Quantum TTT. Given the framework, it should be as simple as creating several new Concrete classes and tweaking some things.

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  • Permutations of Varying Size

    - by waiwai933
    I'm trying to write a function in PHP that gets all permutations of all possible sizes. I think an example would be the best way to start off: $my_array = array(1,1,2,3); Possible permutations of varying size: 1 1 // * See Note 2 3 1,1 1,2 1,3 // And so forth, for all the sets of size 2 1,1,2 1,1,3 1,2,1 // And so forth, for all the sets of size 3 1,1,2,3 1,1,3,2 // And so forth, for all the sets of size 4 Note: I don't care if there's a duplicate or not. For the purposes of this example, all future duplicates have been omitted. What I have so far in PHP: function getPermutations($my_array){ $permutation_length = 1; $keep_going = true; while($keep_going){ while($there_are_still_permutations_with_this_length){ // Generate the next permutation and return it into an array // Of course, the actual important part of the code is what I'm having trouble with. } $permutation_length++; if($permutation_length>count($my_array)){ $keep_going = false; } else{ $keep_going = true; } } return $return_array; } The closest thing I can think of is shuffling the array, picking the first n elements, seeing if it's already in the results array, and if it's not, add it in, and then stop when there are mathematically no more possible permutations for that length. But it's ugly and resource-inefficient. Any pseudocode algorithms would be greatly appreciated. Also, for super-duper (worthless) bonus points, is there a way to get just 1 permutation with the function but make it so that it doesn't have to recalculate all previous permutations to get the next? For example, I pass it a parameter 3, which means it's already done 3 permutations, and it just generates number 4 without redoing the previous 3? (Passing it the parameter is not necessary, it could keep track in a global or static). The reason I ask this is because as the array grows, so does the number of possible combinations. Suffice it to say that one small data set with only a dozen elements grows quickly into the trillions of possible combinations and I don't want to task PHP with holding trillions of permutations in its memory at once.

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  • Linked List exercise, what am I doing wrong?

    - by Sean Ochoa
    Hey all. I'm doing a linked list exercise that involves dynamic memory allocation, pointers, classes, and exceptions. Would someone be willing to critique it and tell me what I did wrong and what I should have done better both with regards to style and to those subjects I listed above? /* Linked List exercise */ #include <iostream> #include <exception> #include <string> using namespace std; class node{ public: node * next; int * data; node(const int i){ data = new int; *data = i; } node& operator=(node n){ *data = *(n.data); } ~node(){ delete data; } }; class linkedList{ public: node * head; node * tail; int nodeCount; linkedList(){ head = NULL; tail = NULL; } ~linkedList(){ while (head){ node* t = head->next; delete head; if (t) head = t; } } void add(node * n){ if (!head) { head = n; head->next = NULL; tail = head; nodeCount = 0; }else { node * t = head; while (t->next) t = t->next; t->next = n; n->next = NULL; nodeCount++; } } node * operator[](const int &i){ if ((i >= 0) && (i < nodeCount)) throw new exception("ERROR: Invalid index on linked list.", -1); node *t = head; for (int x = i; x < nodeCount; x++) t = t->next; return t; } void print(){ if (!head) return; node * t = head; string collection; cout << "["; int c = 0; if (!t->next) cout << *(t->data); else while (t->next){ cout << *(t->data); c++; if (t->next) t = t->next; if (c < nodeCount) cout << ", "; } cout << "]" << endl; } }; int main (const int & argc, const char * argv[]){ try{ linkedList * myList = new linkedList; for (int x = 0; x < 10; x++) myList->add(new node(x)); myList->print(); }catch(exception &ex){ cout << ex.what() << endl; return -1; } return 0; }

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  • ActionListener problem

    - by thegamer
    Hello, i am trying to make an actionListener on a button in another button which has also an actionlistener and i just couldn't figure it out for some way. I am trying to make an action on the 2nd button but i couldn't figure it out.If anyone helps me i'd appreciate! here is the code below: import java.awt.; import java.awt.event.; import javax.swing.; import java.io.; import java.util.*; public class basic implements ActionListener{ public static void main(String[] args) { basic process = new basic (); } public basic(){ JFrame fan = new JFrame("Scheme"); JPanel one = new JPanel(new BorderLayout()); fan.add(one); JPanel uno = new JPanel(); uno.setLayout(new BoxLayout(uno, BoxLayout.Y_AXIS)); JButton addB = new JButton("first choice"); addB.setAlignmentX(Component.CENTER_ALIGNMENT); uno.add(addB); addDButton.setActionCommand("hehe"); addDButton.addActionListener(this); one.add(uno,BorderLayout.CENTER); fan.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); fan.setSize(500,700); fan.setLocationByPlatform(true); fan.setVisible(true); } public void actionPerformed(ActionEvent evt) { JPanel markP = new JPanel(new FlowLayout(FlowLayout.RIGHT,10,20)); JDialog dialog = new JDialog((JFrame)null); dialog.getContentPane().add(markP,BorderLayout.CENTER); if (evt.getActionCommand().equals("hehe")) { JLabel title = new JLabel("Proceed"); title.setFont(new Font("Arial",Font.BOLD,15)); markP.add(title,BorderLayout.NORTH); JButton exit = new JButton("Exit"); markP.add(exit); //here i want to create another actionListener on the exit button only without affecting the other content which is in the button "addB " so that when i click on the addB button the J dialog pops up, and than when i click on exit button the program will return to the menu.I couldn't figure it out. dialog.toFront(); dialog.setModal(true); dialog.pack(); // dialog.setLocationRelativeTo(null); // dialog.setVisible(true); } // here the code goes on but the problem is that of the actionListener which is concerned.

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  • How to add objects to association in OnPreInsert, OnPreUpdate

    - by Dmitriy Nagirnyak
    Hi, I have an event listener (for Audit Logs) which needs to append audit log entries to the association of the object: public Company : IAuditable { // Other stuff removed for bravety IAuditLog IAuditable.CreateEntry() { var entry = new CompanyAudit(); this.auditLogs.Add(entry); return entry; } public virtual IEnumerable<CompanyAudit> AuditLogs { get { return this.auditLogs } } } The AuditLogs collection is mapped with cascading: public class CompanyMap : ClassMap<Company> { public CompanyMap() { // Id and others removed fro bravety HasMany(x => x.AuditLogs).AsSet() .LazyLoad() .Access.ReadOnlyPropertyThroughCamelCaseField() .Cascade.All(); } } And the listener just asks the auditable object to create log entries so it can update them: internal class AuditEventListener : IPreInsertEventListener, IPreUpdateEventListener { public bool OnPreUpdate(PreUpdateEvent ev) { var audit = ev.Entity as IAuditable; if (audit == null) return false; Log(audit); return false; } public bool OnPreInsert(PreInsertEvent ev) { var audit = ev.Entity as IAuditable; if (audit == null) return false; Log(audit); return false; } private static void LogProperty(IAuditable auditable) { var entry = auditable.CreateAuditEntry(); entry.CreatedAt = DateTime.Now; entry.Who = GetCurrentUser(); // Might potentially execute a query. // Also other information is set for entry here } } The problem with it though is that it throws TransientObjectException when commiting the transaction: NHibernate.TransientObjectException : object references an unsaved transient instance - save the transient instance before flushing. Type: PropConnect.Model.UserAuditLog, Entity: PropConnect.Model.UserAuditLog at NHibernate.Engine.ForeignKeys.GetEntityIdentifierIfNotUnsaved(String entityName, Object entity, ISessionImplementor session) at NHibernate.Type.EntityType.GetIdentifier(Object value, ISessionImplementor session) at NHibernate.Type.ManyToOneType.NullSafeSet(IDbCommand st, Object value, Int32 index, Boolean[] settable, ISessionImplementor session) at NHibernate.Persister.Collection.AbstractCollectionPersister.WriteElement(IDbCommand st, Object elt, Int32 i, ISessionImplementor session) at NHibernate.Persister.Collection.AbstractCollectionPersister.PerformInsert(Object ownerId, IPersistentCollection collection, IExpectation expectation, Object entry, Int32 index, Boolean useBatch, Boolean callable, ISessionImplementor session) at NHibernate.Persister.Collection.AbstractCollectionPersister.Recreate(IPersistentCollection collection, Object id, ISessionImplementor session) at NHibernate.Action.CollectionRecreateAction.Execute() at NHibernate.Engine.ActionQueue.Execute(IExecutable executable) at NHibernate.Engine.ActionQueue.ExecuteActions(IList list) at NHibernate.Engine.ActionQueue.ExecuteActions() at NHibernate.Event.Default.AbstractFlushingEventListener.PerformExecutions(IEventSource session) at NHibernate.Event.Default.DefaultFlushEventListener.OnFlush(FlushEvent event) at NHibernate.Impl.SessionImpl.Flush() at NHibernate.Transaction.AdoTransaction.Commit() As the cascading is set to All I expected NH to handle this. I also tried to modify the collection using state but pretty much the same happens. So the question is what is the last chance to modify object's associations before it gets saved? Thanks, Dmitriy.

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  • AES decryption in Java - IvParameterSpec to big

    - by user1277269
    Im going to decrypt a plaintext with two keys. As you see in the picture were have one encrypted file wich contains KEY1(128 bytes),KEYIV(128 bytes),key2(128bytes) wich is not used in this case then we have the ciphertext. The error I get here is "Exception in thread "main" java.security.InvalidAlgorithmParameterException: Wrong IV length: must be 16 bytes long. but it is 64 bytes." Picture: http://i264.photobucket.com/albums/ii200/XeniuM05/bg_zps0a523659.png public class AES { public static void main(String[] args) throws Exception { byte[] encKey1 = new byte[128]; byte[] EncIV = new byte[256]; byte[] UnEncIV = new byte[128]; byte[] unCrypKey = new byte[128]; byte[] unCrypText = new byte[1424]; File f = new File("C://ftp//ciphertext.enc"); FileInputStream fis = new FileInputStream(F); byte[] EncText = new byte[(int) f.length()]; fis.read(encKey1); fis.read(EncIV); fis.read(EncText); EncIV = Arrays.copyOfRange(EncIV, 128, 256); EncText = Arrays.copyOfRange(EncText, 384, EncText.length); System.out.println(EncText.length); KeyStore ks = KeyStore.getInstance(KeyStore.getDefaultType()); char[] password = "lab1StorePass".toCharArray(); java.io.FileInputStream fos = new java.io.FileInputStream( "C://ftp//lab1Store"); ks.load(fos, password); char[] passwordkey1 = "lab1KeyPass".toCharArray(); PrivateKey Lab1EncKey = (PrivateKey) ks.getKey("lab1EncKeys", passwordkey1); Cipher rsaDec = Cipher.getInstance("RSA"); // set cipher to RSA decryption rsaDec.init(Cipher.DECRYPT_MODE, Lab1EncKey); // initalize cipher ti lab1key unCrypKey = rsaDec.doFinal(encKey1); // Decryps first key UnEncIV = rsaDec.doFinal(EncIV); //decryps encive byte array to undecrypted bytearray---- OBS! Error this is 64 BYTES big, we want 16? System.out.println("lab1key "+ unCrypKey +" IV " + UnEncIV); //-------CIPHERTEXT decryption--------- Cipher AESDec = Cipher.getInstance("AES/CBC/PKCS5Padding"); //---------convert decrypted bytearrays to acctual keys SecretKeySpec unCrypKey1 = new SecretKeySpec(unCrypKey, "AES"); IvParameterSpec ivSpec = new IvParameterSpec(UnEncIV); AESDec.init(Cipher.DECRYPT_MODE, unCrypKey1, ivSpec ); unCrypText = AESDec.doFinal(EncText); // Convert decrypted cipher bytearray to string String deCryptedString = new String(unCrypKey); System.out.println(deCryptedString); }

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  • Thread not behaving correctly

    - by ivor
    Hello, I wonder if anyone can help me to understand where I could be going wrong with this code; Basically I'm working on a turorial and calling the class below from another class - and it is getting the following error; Exception in thread "Thread-1" java.lang.NullPointerException at org.newdawn.spaceinvaders.TCPChat.run(TCPChat.java:322) at java.lang.Thread.run(Unknown Source) I realise the error is beibg flagged in another class- but I have tested the other class with a small class which sets up a separate thread - and it works fine, but as soon as I try and implement a new thread in this class - it causes all sorts of problems. Am I setting up the thread correctly in this class? Basically I can set up a thread in this class, with a test loop and it's fine, but when I bring in the functionality of the rest of the game it sometimes hangs, or does not display at all. Any suggestions on where I could be going wrong would be greatly appreciated. Thanks for looking. package org.newdawn.spaceinvaders; import java.awt.BorderLayout; import java.awt.Canvas; import java.awt.Color; import java.awt.Dimension; import java.awt.FlowLayout; import java.awt.Graphics2D; import java.awt.GridLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.awt.image.BufferStrategy; import java.util.ArrayList; import java.util.Scanner; import java.awt.*;//maybe not needed import javax.swing.*;//maybenot needed import java.util.Random; //import java.io.*; /** * The main hook of our game. This class with both act as a manager * for the display and central mediator for the game logic. * * Display management will consist of a loop that cycles round all * entities in the game asking them to move and then drawing them * in the appropriate place. With the help of an inner class it * will also allow the player to control the main ship. * * As a mediator it will be informed when entities within our game * detect events (e.g. alient killed, played died) and will take * appropriate game actions. * * @author Kevin Glass */ public class Game extends Canvas implements Runnable{ /** The stragey that allows us to use accelerate page flipping */ private BufferStrategy strategy; /** True if the game is currently "running", i.e. the game loop is looping */ private boolean gameRunning = true; /** The list of all the entities that exist in our game */ private ArrayList entities = new ArrayList(); /** The list of entities that need to be removed from the game this loop */ private ArrayList removeList = new ArrayList(); /** The entity representing the player */ private Entity ship; /** The speed at which the player's ship should move (pixels/sec) */ private double moveSpeed = 300; /** The time at which last fired a shot */ private long lastFire = 0; /** The interval between our players shot (ms) */ private long firingInterval = 500; /** The number of aliens left on the screen */ private int alienCount; /** The number of levels progressed */ private double levelCount; /** high score for the user */ private int highScore; /** high score for the user */ private String player = "bob"; //private GetUserInput getPlayer; /** The list of entities that need to be removed from the game this loop */ /** The message to display which waiting for a key press */ private String message = ""; /** True if we're holding up game play until a key has been pressed */ private boolean waitingForKeyPress = true; /** True if the left cursor key is currently pressed */ private boolean leftPressed = false; /** True if the right cursor key is currently pressed */ private boolean rightPressed = false; /** True if we are firing */ private boolean firePressed = false; /** True if game logic needs to be applied this loop, normally as a result of a game event */ private boolean logicRequiredThisLoop = false; //private Thread cThread = new Thread(this); //public Thread t = new Thread(this); //private Thread g = new Thread(this); void setHighscore(int setHS) { highScore = setHS; } public int getHighscore() { return highScore; } public void setPlayer(String setPlayer) { player = setPlayer; } public String getPlayer() { return player; } public void run() { //setup(); System.out.println("hello im running bob"); /*int count = 1; do { System.out.println("Count is: " + count); count++; try{Thread.sleep(1);} catch(InterruptedException e){} } while (count <= 2000000);*/ //Game g =new Game(); //Game g = this; // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //setup(); //this.gameLoop(); //try{thread.sleep(1);} //catch{InterruptedException e} } /** * Construct our game and set it running. */ public Game () { //Thread t = new Thread(this);//set up new thread for invaders game //t.run();//run the run method of the game //Game g =new Game(); //setup(); //Thread t = new Thread(this); //thread.start(); //SwingUtilities.invokeLater(this); Thread er = new Thread(this); er.start(); } public void setup(){ //initialise highscore setHighscore(0); // create a frame to contain our game JFrame container = new JFrame("Space Invaders 101"); // get hold the content of the frame and set up the resolution of the game JPanel panel = (JPanel) container.getContentPane(); panel.setPreferredSize(new Dimension(800,600)); //panel.setLayout(null); // setup our canvas size and put it into the content of the frame setBounds(0,0,800,600); panel.add(this); // Tell AWT not to bother repainting our canvas since we're // going to do that our self in accelerated mode setIgnoreRepaint(true); // finally make the window visible container.pack(); container.setResizable(false); container.setVisible(true); // add a listener to respond to the user closing the window. If they // do we'd like to exit the game container.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { //cThread.interrupt(); System.exit(0); } }); // add a key input system (defined below) to our canvas // so we can respond to key pressed addKeyListener(new KeyInputHandler()); // request the focus so key events come to us requestFocus(); // create the buffering strategy which will allow AWT // to manage our accelerated graphics createBufferStrategy(2); strategy = getBufferStrategy(); // initialise the entities in our game so there's something // to see at startup initEntities(); } /** * Start a fresh game, this should clear out any old data and * create a new set. */ private void startGame() { // clear out any existing entities and intialise a new set entities.clear(); initEntities(); //initialise highscore setHighscore(0); // blank out any keyboard settings we might currently have leftPressed = false; rightPressed = false; firePressed = false; } /** * Initialise the starting state of the entities (ship and aliens). Each * entitiy will be added to the overall list of entities in the game. */ //private void initEntities() { public void initEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = 1.02; for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){ //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",100+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } } //private void initEntities() { public void initAlienEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal //ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side //entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = levelCount + 0.10;//this increases the speed on every level for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){//randome check to show alien //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",-250+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } advanceAlienSpeed(levelCount); } /** * Notification from a game entity that the logic of the game * should be run at the next opportunity (normally as a result of some * game event) */ public void updateLogic() { logicRequiredThisLoop = true; } /** * Remove an entity from the game. The entity removed will * no longer move or be drawn. * * @param entity The entity that should be removed */ public void removeEntity(Entity entity) { removeList.add(entity); } /** * Notification that the player has died. */ public void notifyDeath() { message = "Oh no! They got you, try again?"; waitingForKeyPress = true; } /** * Notification that the player has won since all the aliens * are dead. */ public void notifyWin() { message = "Well done! You Win!"; waitingForKeyPress = true; } /** * Notification that an alien has been killed */ public void notifyAlienKilled() { // reduce the alient count, if there are none left, the player has won! alienCount--; if (alienCount == 0) { //notifyWin();win not relevant here... this.initAlienEntities();//call fresh batch of aliens } // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens advanceAlienSpeed(1.30); } public void advanceAlienSpeed(double speed) { // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); if (entity instanceof AlienEntity) { // speed up by 2% entity.setHorizontalMovement(entity.getHorizontalMovement() * speed); //entity.setVerticalMovement(entity.getVerticalMovement() * 1.02); } } } /** * Attempt to fire a shot from the player. Its called "try" * since we must first check that the player can fire at this * point, i.e. has he/she waited long enough between shots */ public void tryToFire() { // check that we have waiting long enough to fire if (System.currentTimeMillis() - lastFire < firingInterval) { return; } // if we waited long enough, create the shot entity, and record the time. lastFire = System.currentTimeMillis(); ShotEntity shot = new ShotEntity(this,"sprites/shot.gif",ship.getX()+10,ship.getY()-30); entities.add(shot); } /** * The main game loop. This loop is running during all game * play as is responsible for the following activities: * <p> * - Working out the speed of the game loop to update moves * - Moving the game entities * - Drawing the screen contents (entities, text) * - Updating game events * - Checking Input * <p> */ public void gameLoop() { long lastLoopTime = System.currentTimeMillis(); // keep looping round til the game ends while (gameRunning) { // work out how long its been since the last update, this // will be used to calculate how far the entities should // move this loop long delta = System.currentTimeMillis() - lastLoopTime; lastLoopTime = System.currentTimeMillis(); // Get hold of a graphics context for the accelerated // surface and blank it out Graphics2D g = (Graphics2D) strategy.getDrawGraphics(); g.setColor(Color.black); g.fillRect(0,0,800,600); // cycle round asking each entity to move itself if (!waitingForKeyPress) { for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.move(delta); } } // cycle round drawing all the entities we have in the game for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.draw(g); } // brute force collisions, compare every entity against // every other entity. If any of them collide notify // both entities that the collision has occured for (int p=0;p<entities.size();p++) { for (int s=p+1;s<entities.size();s++) { Entity me = (Entity) entities.get(p); Entity him = (Entity) entities.get(s); if (me.collidesWith(him)) { me.collidedWith(him); him.collidedWith(me); } } } // remove any entity that has been marked for clear up entities.removeAll(removeList); removeList.clear(); // if a game event has indicated that game logic should // be resolved, cycle round every entity requesting that // their personal logic should be considered. if (logicRequiredThisLoop) { //g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.doLogic(); } logicRequiredThisLoop = false; } // if we're waiting for an "any key" press then draw the // current message //show highscore at top of screen //show name at top of screen g.setColor(Color.white); g.drawString("Player : "+getPlayer()+" : Score : "+getHighscore(),20,20); if (waitingForKeyPress) { g.setColor(Color.white); g.drawString(message,(800-g.getFontMetrics().stringWidth(message))/2,250); g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); } // finally, we've completed drawing so clear up the graphics // and flip the buffer over g.dispose(); strategy.show(); // resolve the movement of the ship. First assume the ship // isn't moving. If either cursor key is pressed then // update the movement appropraitely ship.setVerticalMovement(0);//set to vertical movement if ((leftPressed) && (!rightPressed)) { ship.setVerticalMovement(-moveSpeed);//**took out setHorizaontalMOvement } else if ((rightPressed) && (!leftPressed)) { ship.setVerticalMovement(moveSpeed);//**took out setHorizaontalMOvement } // if we're pressing fire, attempt to fire if (firePressed) { tryToFire(); } // finally pause for a bit. Note: this should run us at about // 100 fps but on windows this might vary each loop due to // a bad implementation of timer try { Thread.sleep(10); } catch (Exception e) {} } } /** * A class to handle keyboard input from the user. The class * handles both dynamic input during game play, i.e. left/right * and shoot, and more static type input (i.e. press any key to * continue) * * This has been implemented as an inner class more through * habbit then anything else. Its perfectly normal to implement * this as seperate class if slight less convienient. * * @author Kevin Glass */ private class KeyInputHandler extends KeyAdapter { /** The number of key presses we've had while waiting for an "any key" press */ private int pressCount = 1; /** * Notification from AWT that a key has been pressed. Note that * a key being pressed is equal to being pushed down but *NOT* * released. Thats where keyTyped() comes in. * * @param e The details of the key that was pressed */ public void keyPressed(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "press" if (waitingForKeyPress) { return; } // if (e.getKeyCode() == KeyEvent.VK_LEFT) { ////leftPressed = true; ///} //// if (e.getKeyCode() == KeyEvent.VK_RIGHT) { //rightPressed = true; if (e.getKeyCode() == KeyEvent.VK_UP) { leftPressed = true; } if (e.getKeyCode() == KeyEvent.VK_DOWN) { rightPressed = true; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = true; } } /** * Notification from AWT that a key has been released. * * @param e The details of the key that was released */ public void keyReleased(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "released" if (waitingForKeyPress) { return; } if (e.getKeyCode() == KeyEvent.VK_UP) {//changed from VK_LEFT leftPressed = false; } if (e.getKeyCode() == KeyEvent.VK_DOWN) {//changed from VK_RIGHT rightPressed = false; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = false; } } /** * Notification from AWT that a key has been typed. Note that * typing a key means to both press and then release it. * * @param e The details of the key that was typed. */ public void keyTyped(KeyEvent e) { // if we're waiting for a "any key" type then // check if we've recieved any recently. We may // have had a keyType() event from the user releasing // the shoot or move keys, hence the use of the "pressCount" // counter. if (waitingForKeyPress) { if (pressCount == 1) { // since we've now recieved our key typed // event we can mark it as such and start // our new game waitingForKeyPress = false; startGame(); pressCount = 0; } else { pressCount++; } } // if we hit escape, then quit the game if (e.getKeyChar() == 27) { //cThread.interrupt(); System.exit(0); } } } /** * The entry point into the game. We'll simply create an * instance of class which will start the display and game * loop. * * @param argv The arguments that are passed into our game */ //public static void main(String argv[]) { //Game g =new Game(); // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //g.gameLoop(); //} }

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  • Hotmail SMTP not working with javamail

    - by yashdosi
    I am trying to write a simple Java program to send emails from my hotmail account using JavaMail API. Here is my code : import java.util.Properties; import javax.mail.Message; import javax.mail.MessagingException; import javax.mail.PasswordAuthentication; import javax.mail.Session; import javax.mail.Transport; import javax.mail.internet.InternetAddress; import javax.mail.internet.MimeMessage; public class HotMailSend { public static void main(String args[]) { final String username = HOTMAIL.username; final String password = HOTMAIL.password; Properties props = new Properties(); props.setProperty("mail.smtp.auth", "true"); props.setProperty("mail.smtp.starttls.enable", "true"); props.setProperty("mail.smtp.host", "smtp.live.com"); props.setProperty("mail.smtp.port", "587"); Session session = Session.getInstance(props, new javax.mail.Authenticator() { protected PasswordAuthentication getPasswordAuthentication() { return new PasswordAuthentication(username, password); } }); try { Message message = new MimeMessage(session); message.setFrom(new InternetAddress(HOTMAIL.username)); message.setRecipients(Message.RecipientType.TO, InternetAddress.parse(GMAIL.username)); message.setSubject("Testing Subject"); message.setText("Hey Buddy..!!!," + "\n\n No spam to my email, please!"); Transport.send(message); System.out.println("Done"); } catch (MessagingException e) { throw new RuntimeException(e); } } } And here is the error I am getting : Exception in thread "main" java.lang.RuntimeException: javax.mail.MessagingException: Can't send command to SMTP host; nested exception is: java.net.SocketException: Connection closed by remote host at HotMailSend.main(HotMailSend.java:45) Caused by: javax.mail.MessagingException: Can't send command to SMTP host; nested exception is: java.net.SocketException: Connection closed by remote host at com.sun.mail.smtp.SMTPTransport.sendCommand(SMTPTransport.java:2163) at com.sun.mail.smtp.SMTPTransport.sendCommand(SMTPTransport.java:2150) at com.sun.mail.smtp.SMTPTransport.close(SMTPTransport.java:1220) at javax.mail.Transport.send0(Transport.java:197) at javax.mail.Transport.send(Transport.java:124) at HotMailSend.main(HotMailSend.java:40) Caused by: java.net.SocketException: Connection closed by remote host at com.sun.net.ssl.internal.ssl.SSLSocketImpl.checkWrite(SSLSocketImpl.java:1307) at com.sun.net.ssl.internal.ssl.AppOutputStream.write(AppOutputStream.java:43) at com.sun.mail.util.TraceOutputStream.write(TraceOutputStream.java:114) at java.io.BufferedOutputStream.flushBuffer(BufferedOutputStream.java:65) at java.io.BufferedOutputStream.flush(BufferedOutputStream.java:123) at com.sun.mail.smtp.SMTPTransport.sendCommand(SMTPTransport.java:2161) ... 5 more

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  • Android Activity ClassNotFoundException - tried everything

    - by Matthew Rathbone
    I've just refactored an app into a framework library and an application, but now when I try and start the app in the emulator I get the following error stack trace: 06-02 18:22:35.529: E/AndroidRuntime(586): FATAL EXCEPTION: main 06-02 18:22:35.529: E/AndroidRuntime(586): java.lang.RuntimeException: Unable to instantiate activity ComponentInfo{com.matthewrathbone.eastersays/com.matthewrathbone.eastersays.EasterSimonSaysActivity}: java.lang.ClassNotFoundException: com.matthewrathbone.eastersays.EasterSimonSaysActivity in loader dalvik.system.PathClassLoader[/data/app/com.matthewrathbone.eastersays-1.apk] 06-02 18:22:35.529: E/AndroidRuntime(586): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2585) 06-02 18:22:35.529: E/AndroidRuntime(586): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2679) 06-02 18:22:35.529: E/AndroidRuntime(586): at android.app.ActivityThread.access$2300(ActivityThread.java:125) 06-02 18:22:35.529: E/AndroidRuntime(586): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:2033) 06-02 18:22:35.529: E/AndroidRuntime(586): at android.os.Handler.dispatchMessage(Handler.java:99) 06-02 18:22:35.529: E/AndroidRuntime(586): at android.os.Looper.loop(Looper.java:123) 06-02 18:22:35.529: E/AndroidRuntime(586): at android.app.ActivityThread.main(ActivityThread.java:4627) 06-02 18:22:35.529: E/AndroidRuntime(586): at java.lang.reflect.Method.invokeNative(Native Method) 06-02 18:22:35.529: E/AndroidRuntime(586): at java.lang.reflect.Method.invoke(Method.java:521) 06-02 18:22:35.529: E/AndroidRuntime(586): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:868) 06-02 18:22:35.529: E/AndroidRuntime(586): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:626) 06-02 18:22:35.529: E/AndroidRuntime(586): at dalvik.system.NativeStart.main(Native Method) 06-02 18:22:35.529: E/AndroidRuntime(586): Caused by: java.lang.ClassNotFoundException: com.matthewrathbone.eastersays.EasterSimonSaysActivity in loader dalvik.system.PathClassLoader[/data/app/com.matthewrathbone.eastersays-1.apk] 06-02 18:22:35.529: E/AndroidRuntime(586): at dalvik.system.PathClassLoader.findClass(PathClassLoader.java:243) 06-02 18:22:35.529: E/AndroidRuntime(586): at java.lang.ClassLoader.loadClass(ClassLoader.java:573) 06-02 18:22:35.529: E/AndroidRuntime(586): at java.lang.ClassLoader.loadClass(ClassLoader.java:532) 06-02 18:22:35.529: E/AndroidRuntime(586): at android.app.Instrumentation.newActivity(Instrumentation.java:1021) 06-02 18:22:35.529: E/AndroidRuntime(586): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2577) 06-02 18:22:35.529: E/AndroidRuntime(586): ... 11 more Usually this means that the manifest file is wrong in some way, but I've double checked everything I can think of. Here is my activity class: package com.matthewrathbone.eastersays; import android.os.Bundle; import com.rathboma.simonsays.Assets.Season; import com.rathboma.simonsays.SeasonPicker; import com.rathboma.simonsays.SimonSaysActivity; public class EasterSimonSaysActivity extends SimonSaysActivity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); } @Override protected void onDestroy() { // TODO Auto-generated method stub super.onDestroy(); } @Override public SeasonPicker getSeasonPicker() { return new SeasonPicker(){ @Override public Season getSeason() { // TODO Auto-generated method stub return Season.EASTER; } }; } } As you can see, it's listed correctly in the manifest: <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.matthewrathbone.eastersays" android:versionCode="1" android:versionName="1.0" > <uses-sdk android:minSdkVersion="7" android:targetSdkVersion="15" /> <application android:icon="@drawable/ic_launcher" android:label="@string/app_name" > <activity android:name=".EasterSimonSaysActivity" android:label="@string/app_name" > <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> </manifest> I have no idea how to fix this, and would appreciate any help. I've scanned many similar questions on SO without seeing this particular behavior. More info: I've checked inside the generated APK and the class has an entry in the classes.dex file I've tried cleaning/building the project in eclipse I've tried using a totally new device image that doesn't have a copy of the APK on it already I've changed the library project into a regular java, then changed back into an android project, no difference

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  • startActivityForResult to an activity that only displays a progressdialog

    - by Alxandr
    I'm trying to make an activity that is asked for some result. This result is normally returned instantly (in the onCreate), however, sometimes it is nesesary to wait for some internet-content to download which causes the "loader"-activity to show. What I want is that the loader-activity don't display anything more than a progressdialog (and that you can still se the old activity calling the loader-activity in the background) and I'm wondering wheather or not this is possible. The code I'm using as of now is: //ListComicsActivity.java public class ListComicsActivity extends Activity { private static final int REQUEST_COMICS = 1; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.list_comics); Button button = (Button)findViewById(R.id.Button01); button.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { Intent intent = new Intent(); intent.setAction(Intents.ACTION_GET_COMICS); startActivityForResult(intent, REQUEST_COMICS); } }); } /** Called when an activity called by using startActivityForResult finishes. */ @Override public void onActivityResult(int requestCode, int resultCode, Intent data) { Toast toast = Toast.makeText(this, "The activity finnished", Toast.LENGTH_SHORT); toast.show(); } } //LoaderActivity.java (answers to Intents.ACTION_GET_COMICS action-filter) public class LoaderActivity extends Activity { private Intent result = null; private ProgressDialog pg = null; private Runnable returner = new Runnable() { public void run() { if(pg != null) pg.dismiss(); LoaderActivity.this.setResult(Activity.RESULT_OK, result); LoaderActivity.this.finish(); } }; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); String action = getIntent().getAction(); if(action.equals(Intents.ACTION_GET_COMICS)) { Runnable loader = new Runnable() { public void run() { WebProvider.DownloadComicList(); Intent intent = new Intent(); intent.setDataAndType(ComicContentProvider.COMIC_URI, "vnd.android.cursor.dir/vnd.mymir.comic"); returnResult(intent); } }; pg = ProgressDialog.show(this, "Downloading", "Please wait, retrieving data...."); Thread thread = new Thread(null, loader, "LoadComicList"); thread.start(); } else { setResult(Activity.RESULT_CANCELED); finish(); } } private void returnResult(Intent intent) { result = intent; runOnUiThread(returner); } }

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  • Java unchecked method invocation

    - by Sam
    I'm trying to setup a multithreaded application using SQLite4java, and everything is working fine. However, according to the getting started tutorial I am meant to create an object of type "object" and in order to return a value of null (due to use of generic types). Here is the suggested code: queue.execute(new SQLiteJob<Object>() { protected Object job(SQLiteConnection connection) throws SQLiteException { // this method is called from database thread and passed the connection connection.exec(...); return null; } }); Source The following example code I created produces the same error: error: test.java:9: warning: [unchecked] unchecked method invocation: <T,J>execute(J) in com.almworks.sqlite4java.SQLiteQueue is applied to (query<java.lang.Integer>) queue.execute(new query<Integer>()); test.java: import com.almworks.sqlite4java.*; import java.util.ArrayList; import java.io.File; class test{ public static void main(String[] args){ File f = new File("file.db"); SQLiteQueue queue = new SQLiteQueue(f); queue.execute(new query<Integer>()); } } query.java: import com.almworks.sqlite4java.SQLiteException; import com.almworks.sqlite4java.SQLiteJob; import com.almworks.sqlite4java.SQLiteConnection; import com.almworks.sqlite4java.SQLiteStatement; import java.util.ArrayList; class query<T> extends SQLiteJob{ protected ArrayList<Integer> job(SQLiteConnection connection) throws SQLiteException{ ArrayList<Integer> ints = new ArrayList<Integer>(); //DB Stuff return ints; } } I have read a lot about how this particular message appears when people fail to specify a type for an ArrayList. However, I am not attempting to cast the object or do anything with it. It is merely a mechanism implemented by the library developers in order to return a null. I do not believe this to be an issue relating directly to the library, which is why I'm asking this on StackOverflow. I believe it all comes down to my lack of experience with generic types. I've already spent a few hours on this and don't feel like I am getting anywhere. How do I stop the warning?

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  • Microsoft Access and Java JDBC-ODBC Error

    - by user1638362
    Trying to insert some values in a Microsoft access database using java. I can an error however, java.sql.SQLException: [Microsoft][ODBC Driver Manager] The specified DSN contains an architecture mismatch between the Driver and Application Exception in thread "main" java.lang.NullPointerException To create the data source im using SysWoW64 odbcad32 and adding it the datasource to system DNS. I say this as i have seen else where there are problems which occur with 64bit systems. However it still doesn't work for me. Microsoft Office 32bit. import java.sql.Connection; import java.sql.DriverManager; import java.sql.SQLException; import java.sql.Statement; public class RMIAuctionHouseJDBC { /** * @param args */ public static void main(String[] args) { String theItem = "Car"; String theClient="KHAN"; String theMessage="1001"; Connection conn =null; // Create connection object try{ Class.forName("sun.jdbc.odbc.JdbcOdbcDriver"); System.out.println("Driver Found"); } catch(Exception e) { System.out.println("Driver Not Found"); System.err.println(e); } // connecting to database try{ String database ="jdbc:odbc:Driver={Microsoft Access Driver (*.accdb)};DBQ=AuctionHouseDatabase.accdb;"; conn = DriverManager.getConnection(database,"",""); System.out.println("Conn Found"); } catch(SQLException se) { System.out.println("Conn Not Found"); System.err.println(se); } // Create select statement and execute it try{ /*String insertSQL = "INSERT INTO AuctionHouse VALUES ( " +"'" +theItem+"', " +"'" +theClient+"', " +"'" +theMessage+"')"; */ Statement stmt = conn.createStatement(); String insertSQL = "Insert into AuctionHouse VALUES ('Item','Name','Price')"; stmt.executeUpdate(insertSQL); // Retrieve the results conn.close(); } catch(SQLException se) { System.out.println("SqlStatment Not Found"); System.err.println(se); } } } java.sql.SQLException: [Microsoft][ODBC Driver Manager] Data source name not found and no default driver specified at sun.jdbc.odbc.JdbcOdbc.createSQLException(Unknown Source) at sun.jdbc.odbc.JdbcOdbc.standardError(Unknown Source) at sun.jdbc.odbc.JdbcOdbc.SQLDriverConnect(Unknown Source) at sun.jdbc.odbc.JdbcOdbcConnection.initialize(Unknown Source)

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  • How does NameScope in WPF works ?

    - by Nicolas Dorier
    I'm having a strange behavior with NameScopes in WPF, I have created a CustomControl called FadingPopup which is a child class of Window with nothing special inside. <Window.Resources> <local:FadingPopup> <Button Name="prec" Content="ahah"></Button> <Button Content="{Binding ElementName=prec, Path=Content}"></Button> </local:FadingPopup> </Window.Resources> In this snippet, the binding doesn't work (always empty). If I move these buttons from the resources to the content of the window like this : <Window ...> <Button Name="prec" Content="ahah"></Button> <Button Content="{Binding ElementName=prec, Path=Content}"></Button> </Window> The binding works as expected. Now, I have tried a mix between these two snippets : <Window...> <Window.Resources> <local:FadingPopup> <Button Name="prec" Content="Haha"></Button> </local:FadingPopup> </Window.Resources> <Button Content="{Binding ElementName=prec, Path=Content}"></Button> </Window> It works as well. Apparently, if the button prec is in the resources it registers itself in the NameScope of the Window. BUT, it seems that the Binding tries to resolve ElementName with the NameScope of the FadingPopup (which is null), thus the binding doesn't work... My first snipped works well if I specify a NameScope in my class FadingPopup : static FadingPopup() { NameScope.NameScopeProperty.OverrideMetadata(typeof(FadingPopup), new PropertyMetadata(new NameScope())); } But I don't like this solution because I don't understand why, in the first snippet, prec is registered in the NameScope of Window, but ElementName is resolved with the NameScope of FadingGroup (which is null by default)... Does someone can explain to me what is going on ? Why my first snippet doesn't work, if I don't specify a default NameScope for FadingGroup ?

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  • Foreign keys and pagination

    - by whitstone86
    This is my pagination script: <?php /*********************************** * PhpMyCoder Paginator * * Created By PhpMyCoder * * 2010 PhpMyCoder * * ------------------------------- * * You may use this code as long * * as this notice stays intact and * * the proper credit is given to * * the author. * ***********************************/ ?> <head> <title> Pagination Test - Created By PhpMyCoder</title> <style type="text/css"> #nav { font: normal 13px/14px Arial, Helvetica, sans-serif; margin: 2px 0; } #nav a { background: #EEE; border: 1px solid #DDD; color: #000080; padding: 1px 7px; text-decoration: none; } #nav strong { background: #000080; border: 1px solid #DDD; color: #FFF; font-weight: normal; padding: 1px 7px; } #nav span { background: #FFF; border: 1px solid #DDD; color: #999; padding: 1px 7px; } </style> </head> <?php //Require the file that contains the required classes include("pmcPagination.php"); //PhpMyCoder Paginator $paginator = new pmcPagination(20, "page"); //Connect to the database mysql_connect("localhost","root","PASSWORD"); //Select DB mysql_select_db("tvguide"); //Select only results for today and future $result = mysql_query("SELECT programme, channel, airdate, expiration, episode, setreminder FROM epdata1 where airdate >= now() order by expiration GROUP BY airdate"); //You can also add reuslts to paginate here mysql_data_seek($queryresult,0) ; while($row = mysql_fetch_array($result)) { $paginator->add(new paginationData($row['programme'], $row['channel'], $row['airdate'], $row['expiration'], $row['episode'], $row['setreminder'])); } ?> <?php //Show the paginated results $paginator->paginate (); ?><? include("pca-footer1.php"); ?> <?php //Show the navigation $paginator->navigation(); ?> However, I have two tables in this, and they are epdata1 (where the airtimes for my show House M.D. are) and housemdep plus the setreminder table. How can I use foreign keys in relation to this? I'm not sure if this will work for my script, but am willing to try. What I would like to do is to select certain episodes from the table housemdep (episodes of the show) and if any are selected it shows them as this: House M.D. showing on Channel 1 June 6th - 8:00pm "Wilson" Set Reminder House M.D. showing on Channel 1 June 7th - 1:30am "Wilson" Set Reminder House M.D. showing on Channel 1 June 7th - 12:55pm "House's Head" Set Reminder or like this, if I have not selected an episode from the row: House M.D. showing on Channel 1 June 7th - 8:00pm "House's Head" Set Reminder House M.D. showing on Channel 1 June 8th - 9:00pm Set Reminder House M.D. showing on Channel 1 June 9th - 2:30pm Set Reminder House M.D. showing on Channel 1 June 7th - 8:00pm "Que Sera Sera" Set Reminder Foreign keys and relationship of interlinked tables are new to me, if anyone could help I'd appreciate this. I've tried some of what Google suggested on foreign keys in another version of this script (this is a clone of the original on my localhost server running Apache and PHP 5.28/MySQL), but am not sure how to implement this. Thanks.

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  • Can I someone point to me what I did wrong? Trying to map VB to Java using JNA to access the library

    - by henry
    Original Working VB_Code Private Declare Function ConnectReader Lib "rfidhid.dll" () As Integer Private Declare Function DisconnectReader Lib "rfidhid.dll" () As Integer Private Declare Function SetAntenna Lib "rfidhid.dll" (ByVal mode As Integer) As Integer Private Declare Function Inventory Lib "rfidhid.dll" (ByRef tagdata As Byte, ByVal mode As Integer, ByRef taglen As Integer) As Integer Private Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load Dim desc As String desc = "1. Click ""Connect"" to talk to reader." & vbCr & vbCr desc &= "2. Click ""RF On"" to wake up the TAG." & vbCr & vbCr desc &= "3. Click ""Read Tag"" to get tag PCEPC." lblDesc.Text = desc End Sub Private Sub cmdConnect_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles cmdConnect.Click If cmdConnect.Text = "Connect" Then If ConnectReader() Then cmdConnect.Text = "Disconnect" Else MsgBox("Unable to connect to RFID Reader. Please check reader connection.") End If Else If DisconnectReader() Then cmdConnect.Text = "Connect" End If End If End Sub Private Sub cmdRF_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles cmdRF.Click If cmdRF.Text = "RF On" Then If SetAntenna(&HFF) Then cmdRF.Text = "RF Off" End If Else If SetAntenna(&H0) Then cmdRF.Text = "RF On" End If End If End Sub Private Sub cmdReadTag_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles cmdReadTag.Click Dim tagdata(64) As Byte Dim taglen As Integer, cnt As Integer Dim pcepc As String pcepc = "" If Inventory(tagdata(0), 1, taglen) Then For cnt = 0 To taglen - 1 pcepc &= tagdata(cnt).ToString("X2") Next txtPCEPC.Text = pcepc Else txtPCEPC.Text = "ReadError" End If End Sub Java Code (Simplified) import com.sun.jna.Library; import com.sun.jna.Native; public class HelloWorld { public interface MyLibrary extends Library { public int ConnectReader(); public int SetAntenna (int mode); public int Inventory (byte tagdata, int mode, int taglen); } public static void main(String[] args) { MyLibrary lib = (MyLibrary) Native.loadLibrary("rfidhid", MyLibrary.class); System.out.println(lib.ConnectReader()); System.out.println(lib.SetAntenna(255)); byte[] tagdata = new byte[64]; int taglen = 0; int cnt; String pcepc; pcepc = ""; if (lib.Inventory(tagdata[0], 1, taglen) == 1) { for (cnt = 0; cnt < taglen; cnt++) pcepc += String.valueOf(tagdata[cnt]); } } } The error happens when lib.Inventory is run. lib.Inventory is used to get the tag from the RFID reader. If there is no tag, no error. The error code An unexpected error has been detected by Java Runtime Environment: EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x0b1d41ab, pid=5744, tid=4584 Java VM: Java HotSpot(TM) Client VM (11.2-b01 mixed mode windows-x86) Problematic frame: C [rfidhid.dll+0x141ab] An error report file with more information is saved as: C:\eclipse\workspace\FelmiReader\hs_err_pid5744.log

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  • when to use the abstract factory pattern?

    - by hguser
    Hi: I want to know when we need to use the abstract factory pattern. Here is an example,I want to know if it is necessary. The UML THe above is the abstract factory pattern, it is recommended by my classmate. THe following is myown implemention. I do not think it is necessary to use the pattern. And the following is some core codes: package net; import java.io.IOException; import java.util.HashMap; import java.util.Map; import java.util.Properties; public class Test { public static void main(String[] args) throws IOException, InstantiationException, IllegalAccessException, ClassNotFoundException { DaoRepository dr=new DaoRepository(); AbstractDao dao=dr.findDao("sql"); dao.insert(); } } class DaoRepository { Map<String, AbstractDao> daoMap=new HashMap<String, AbstractDao>(); public DaoRepository () throws IOException, InstantiationException, IllegalAccessException, ClassNotFoundException { Properties p=new Properties(); p.load(DaoRepository.class.getResourceAsStream("Test.properties")); initDaos(p); } public void initDaos(Properties p) throws InstantiationException, IllegalAccessException, ClassNotFoundException { String[] daoarray=p.getProperty("dao").split(","); for(String dao:daoarray) { AbstractDao ad=(AbstractDao)Class.forName(dao).newInstance(); daoMap.put(ad.getID(),ad); } } public AbstractDao findDao(String id) {return daoMap.get(id);} } abstract class AbstractDao { public abstract String getID(); public abstract void insert(); public abstract void update(); } class SqlDao extends AbstractDao { public SqlDao() {} public String getID() {return "sql";} public void insert() {System.out.println("sql insert");} public void update() {System.out.println("sql update");} } class AccessDao extends AbstractDao { public AccessDao() {} public String getID() {return "access";} public void insert() {System.out.println("access insert");} public void update() {System.out.println("access update");} } And the content of the Test.properties is just one line: dao=net.SqlDao,net.SqlDao So any ont can tell me if this suitation is necessary?

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  • Count number of queries executed by NHibernate in a unit test

    - by Bittercoder
    In some unit/integration tests of the code we wish to check that correct usage of the second level cache is being employed by our code. Based on the code presented by Ayende here: http://ayende.com/Blog/archive/2006/09/07/MeasuringNHibernatesQueriesPerPage.aspx I wrote a simple class for doing just that: public class QueryCounter : IDisposable { CountToContextItemsAppender _appender; public int QueryCount { get { return _appender.Count; } } public void Dispose() { var logger = (Logger) LogManager.GetLogger("NHibernate.SQL").Logger; logger.RemoveAppender(_appender); } public static QueryCounter Start() { var logger = (Logger) LogManager.GetLogger("NHibernate.SQL").Logger; lock (logger) { foreach (IAppender existingAppender in logger.Appenders) { if (existingAppender is CountToContextItemsAppender) { var countAppender = (CountToContextItemsAppender) existingAppender; countAppender.Reset(); return new QueryCounter {_appender = (CountToContextItemsAppender) existingAppender}; } } var newAppender = new CountToContextItemsAppender(); logger.AddAppender(newAppender); logger.Level = Level.Debug; logger.Additivity = false; return new QueryCounter {_appender = newAppender}; } } public class CountToContextItemsAppender : IAppender { int _count; public int Count { get { return _count; } } public void Close() { } public void DoAppend(LoggingEvent loggingEvent) { if (string.Empty.Equals(loggingEvent.MessageObject)) return; _count++; } public string Name { get; set; } public void Reset() { _count = 0; } } } With intended usage: using (var counter = QueryCounter.Start()) { // ... do something Assert.Equal(1, counter.QueryCount); // check the query count matches our expectations } But it always returns 0 for Query count. No sql statements are being logged. However if I make use of Nhibernate Profiler and invoke this in my test case: NHibernateProfiler.Intialize() Where NHProf uses a similar approach to capture logging output from NHibernate for analysis via log4net etc. then my QueryCounter starts working. It looks like I'm missing something in my code to get log4net configured correctly for logging nhibernate sql ... does anyone have any pointers on what else I need to do to get sql logging output from Nhibernate?

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  • simple jquery callback works on .net3.5 but nothing fires on .net 2.0?

    - by CliffC
    hi i have the following jquery postback method on the client <%@ Page Language="C#" AutoEventWireup="true" CodeFile="CallServerWithParameters.aspx.cs" Inherits="CallServerWithParameters" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server"> <title></title> <script src="jquery-1.2.6.js" type="text/javascript"></script> <script language="javascript"> $(document).ready(function() { $("#txtNoOfMales").change(function() { var ticketRequired = this.value; var options = { type: "POST", url: "CallServerWithParameters.aspx/GetAvailableTicketsForMales", data: "{no:'" + ticketRequired + "'}", contentType: "application/json; charset=utf-8", dataType: "json", success: function(response) { if (response.d != "") { alert(response.d); $("#txtNoOfMales").focus(); } } }; //Call the PageMethods $.ajax(options); }); }); </script> </head> <body> <form id="form1" runat="server"> <div> No of Male Tickets:<asp:TextBox ID="txtNoOfMales" runat="server"></asp:TextBox> </div> </form> </body> </html> and the following web method on the server side using System; using System.Collections.Generic; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.Services; public partial class CallServerWithParameters : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { } [WebMethod] public static string GetAvailableTicketsForMales(int no) { string result = ""; int NoOfTicketsAvailable = 5; if (no > NoOfTicketsAvailable) { result = "Only " + NoOfTicketsAvailable.ToString() + " Male ticket(s) avaialable. Please eneter a lower number!"; } return result; } } problem is everything works fine on .net 3.5 but if i use the same code on .net 2.0 the webmethod event does not get call at all, anybody have any idea what i did wrong? thanks updated with full source code

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  • Is the Unix Philosophy still relevant in the Web 2.0 world?

    - by David Titarenco
    Introduction Hello, let me give you some background before I begin. I started programming when I was 5 or 6 on my dad's PSION II (some primitive BASIC-like language), then I learned more and more, eventually inching my way up to C, C++, Java, PHP, JS, etc. I think I'm a pretty decent coder. I think most people would agree. I'm not a complete social recluse, but I do stuff like write a virtual machine for fun. I've never taken a computer course in college because I've been in and out for the past couple of years and have only been taking core classes; never having been particularly amazing at school, perhaps I'm missing some basic tenet that most learn in CS101. I'm currently reading Coders at Work and this question is based on some ideas I read in there. A Brief (Fictionalized) Example So a certain sunny day I get an idea. I hire a designer and hammer away at some C/C++ code for a couple of months, soon thereafter releasing silvr.com, a website that transmutes lead into silver. Yep, I started my very own start-up and even gave it a clever web 2.0 name with a vowel missing. Mom and dad are proud. I come up with some numbers I should be seeing after 1, 2, 3, 6, 9, 12 months and set sail. Obviously, my transmuting server isn't perfect, sometimes it segfaults, sometimes it leaks memory. I fix it and keep truckin'. After all, gdb is my best friend. Eventually, I'm at a position where a very small community of people are happily transmuting lead into silver on a semi-regular basis, but they want to let their friends on MySpace know how many grams of lead they transmuted today. And they want to post images of their lead and silver nuggets on flickr. I'm losing out on potential traffic unless I let them log in with their Yahoo, Google, and Facebook accounts. They want webcam support and live cock fighting, merry-go-rounds and Jabberwockies. All these things seem necessary. The Aftermath Of course, I have to re-write the transmuting server! After all, I've been losing money all these months. I need OAuth libraries and OpenID libraries, JSON support, and the only stable Jabberwocky API is for Java. C++ isn't even an option anymore. I'm just one guy! The Java binary just grows and grows since I need some legacy Apache include for the JSON library, and some antiquated Sun dependency for OAuth support. Then I pick up a book like Coders at Work and read what people like jwz say about complexity... I think to myself.. Keep it simple, stupid. I like simple things. I've always loved the Unix Philosophy but even after trying to keep the new server source modular and sleek, I loathe having to write one more line of code. It feels that I'm just piling crap on top of other crap. Maybe I'm naive thinking every piece of software can be simple and clever. Maybe it's just a phase.. or is the Unix Philosophy basically dead when it comes to the current state of (web) development? I'm just kind of disheartened :(

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