Search Results

Search found 2641 results on 106 pages for 'conditional compilation'.

Page 87/106 | < Previous Page | 83 84 85 86 87 88 89 90 91 92 93 94  | Next Page >

  • How do I get rid of these warnings?

    - by Brian Postow
    This is really several questions, but anyway... I'm working with a big project in XCode, relatively recently ported from MetroWorks (Yes, really) and there's a bunch of warnings that I want to get rid of. Every so often an IMPORTANT warning comes up, but I never look at them because there's too many garbage ones. So, if I can either figure out how to get XCode to stop giving the warning, or actually fix the problem, that would be great. Here are the warnings: It claims that <map.h> is antiquated. However, when I replace it with <map> my files don't compile. Evidently, there's something in map.h that isn't in map... this decimal constant is unsigned only in ISO C90 This is a large number being compared to an unsigned long. I have even cast it, with no effect. enumeral mismatch in conditional expression: <anonymous enum> vs <anonymous enum> This appears to be from a ?: operator. Possibly that the then and else branches don't evaluate to the same type? Except that in at least one case, it's (matchVp == NULL ? noErr : dupFNErr) And since those are both of type OSErr, which is mac defined... I'm not sure what's up. It also seems to come up when I have other pairs of mac constants... multi-character character constant This one is obvious. The problem is that I actually NEED multi-character constants... -fwritable-strings not compatible with literal CF/NSString I unchecked the "Strings are Read-Only" box in both the project and target settings... and it seems to have had no effect...

    Read the article

  • Can I cross compile with gcc for an old version of a Linux distro on my Ubuntu 9.10?

    - by Johan
    Hi, I have some old hardware with an old version of say SuSE linux running on it. Now I have this fancy development machine running Ubuntu 9.10. Some of the tools I use to compile my C app (written in Python 2.6.x) are not available on the old SuSe box. So... is it possible to compile for that old machine on my dev box? I have the following steps in mind, but would like to cross-check before venturing off into this quest: 1. Find out which static/shared libs my app needs and find/build target version of them 2. Also find the corresponding header files 3. Feed the correct flags to gcc to use the target headers and libraries 4. Feed the correct flags to gcc to use the correct architecture (i386/i686), or do I need a cross-compilation toolchain. 5. Compile, upload and enjoy ;-) I regularly use avr-gcc and cc65, both are cross compiling. I know that you set up a coss compiler for developing something like a gumstix, so it should be possible to do the same for old/other Linux distros, not? C

    Read the article

  • Calling handwritten CUDA kernel with thrust

    - by macs
    Hi, since i needed to sort large arrays of numbers with CUDA, i came along with using thrust. So far, so good...but what when i want to call a "handwritten" kernel, having a thrust::host_vector containing the data? My approach was (backcopy is missing): int CUDA_CountAndAdd_Kernel(thrust::host_vector<float> *samples, thrust::host_vector<int> *counts, int n) { thrust::device_ptr<float> dSamples = thrust::device_malloc<float>(n); thrust::copy(samples->begin(), samples->end(), dSamples); thrust::device_ptr<int> dCounts = thrust::device_malloc<int>(n); thrust::copy(counts->begin(), counts->end(), dCounts); float *dSamples_raw = thrust::raw_pointer_cast(dSamples); int *dCounts_raw = thrust::raw_pointer_cast(dCounts); CUDA_CountAndAdd_Kernel<<<1, n>>>(dSamples_raw, dCounts_raw); thrust::device_free(dCounts); thrust::device_free(dSamples); } The kernel looks like: __global__ void CUDA_CountAndAdd_Kernel_Device(float *samples, int *counts) But compilation fails with: error: argument of type "float **" is incompatible with parameter of type "thrust::host_vector *" Huh?! I thought i was giving float and int raw-pointers? Or am i missing something?

    Read the article

  • (Not So) Silly Objective-C inheritance problem when using property - GCC Bug?

    - by Ben Packard
    Update 2 - Many people are insisting I need to declare an iVar for the property. Some are saying not so, as I am using Modern Runtime (64 bit). I can confirm that I have been successfully using @property without iVars for months now. Therefore, I think the 'correct' answer is an explanation as to why on 64bit I suddenly have to explicitly declare the iVar when (and only when) i'm going to access it from a child class. The only one I've seen so far is a possible GCC bug (thanks Yuji). Not so simple after all... Update - I messed up one line of the original copy and paste - corrected. The @property call was missing (nonatomic, retain) but is a red herring - STILL NEED AN ANSWER! Thanks. I've been scratching my head with this for a couple of hours - I haven't used inheritance much. Here I have set up a simple Test B class that inherits from Test A, where an ivar is declared. But I get the compilation error that the variable is undeclared. This only happens when I add the property and synthesize declarations - works fine without them. TestA Header: #import <Cocoa/Cocoa.h> @interface TestA : NSObject { NSString *testString; } @end TestA Implementation is empty: #import "TestA.h" @implementation TestA @end TestB Header: #import <Cocoa/Cocoa.h> #import "TestA.h" @interface TestB : TestA { } @property (nonatomic, retain) NSString *testProp; @end TestB Implementation (Error - 'testString' is undeclared) #import "TestB.h" @implementation TestB @synthesize testProp; - (void)testing{ NSLog(@"test ivar is %@", testString); } @end

    Read the article

  • Maven compile plugin

    - by phanikiran
    Hi every body, in pom of a project, i have added dependency with scope compile . which is a jar file which contains some class file and jar's as well. my current java file needs internal jars of dependent jar to compile. But maven compile goal returning compilation error . :banghead: All the jar's needed to compile are in the single jar file which is added in dependency............................. Please help me! my pom: <dependency> <groupId>eagle</groupId> <artifactId>zkui</artifactId> <version>360LTS</version> <type>jar</type> <scope>compile</scope> </dependency> <build> <sourceDirectory>./src/main/java/</sourceDirectory> <outputDirectory>./target/classes/</outputDirectory> <finalName>${project.groupId}-${project.artifactId}</finalName> <plugins> <plugin> <groupId>org.apache.maven.plugins</groupId> <artifactId>maven-compiler-plugin</artifactId> <version>2.2</version> <configuration> <source>1.6</source> <target>1.6</target> </plugin> </plugins> </build> </project> error: package org.zkoss.zk.ui does not exist this package org.zkoss.zk.ui is in jar file zkex.jar which is in dependency jar eagle:zkui:360LTS jar file Please Help ME!!!! :jumpingjoy: Advance Thanks

    Read the article

  • java generics and the addAll method

    - by neesh
    What is the correct type of argument to the addAll(..) method in Java collections? If I do something like this: Collection<HashMap<String, Object[]>> addAll = new ArrayList<HashMap<String, Object[]>>(); // add some hashmaps to the list.. currentList.addAll(newElements); //currentList is of type: List<? extends Map<String, Object[]>> I understand I need to initialize both variables. However, I get a compilation error (from eclipse): Multiple markers at this line - The method addAll(Collection<? extends capture#1-of ? extends Map<String,Object[]>>) in the type List<capture#1-of ? extends Map<String,Object[]>> is not applicable for the arguments (List<capture#2-of ? extends Map<String,Object[]>>) - The method addAll(Collection<? extends capture#1-of ? extends Map<String,Object[]>>) in the type List<capture#1-of ? extends Map<String,Object[]>> is not applicable for the arguments (Collection<HashMap<String,Object[]>>) what am I doing wrong?

    Read the article

  • AS3 variables handling by AVM/compiler/scope

    - by jchmielewski
    I have couple of questions about AS3 variables handling by AVM/compiler/scope .1. This code in Flash will throw an error: function myFunction() { var mc:MovieClip=new MovieClip(); var mc:MovieClip=new MovieClip(); } but it won`t throw an error in Flex (only warning in Editor). Why? .2. How Flash sees variables in loops? Apparently this: for (var i:int=0; i<2; i++) { var mc:MovieClip=new MovieClip(); } isn`t equal to just: var mc:MovieClip=new MovieClip(); var mc:MovieClip=new MovieClip(); because it will throw an error again as earlier in Flash, but in Flex in function not? Is Flash changing somehow my loop before compilation? .3. Where in a class in equivalent to timeline in Flash - where in class I would put code which I put normally on timeline (I assume it is not constructor because of what I have written earlier, or maybe it`s a matter of Flash/Flex compiler)?

    Read the article

  • Android - Temporal & Ancestral Navigation with ViewPager & Fragments

    - by rascuache
    I'm trying to work out the best way to implement the 'ancestral' and 'temporal' navigation (utilising the up button and back buttons), for a music player I'm working on. Currently, the user is presented with a viewpager, and can page between three main fragments (ArtistMain, AlbumMain and SongMain). Upon choosing an item inside that view, a fragment transaction occurs, and the viewpager goes out of view, replaced by a new fragment (AlbumSub, Songsub or player, depending on where the user came from). The user can then navigate deeper, until a song is chosen, and then they are taken to the 'player' screen. I guess the question is: How do I implement all of this conditional navigation? I'm fairly new to android and programming in general, and I just can't seem to come up with an efficient way to achieve this. At the moment, as each fragment is brought into view, the app is checking to see where the user just came from, and then determines where the user should be taken if back or home is called. This means I have a booleans like "fromArtistMain", "fromAlbumSub", and I'm checking for things like "fromSongSub && fromPlayer".. it's all turning into a bit of a mess. I've drawn a diagram (in paint, sorry!!), to depict the navigation I'm trying to achieve. The yellow represents the 'up' button press, the red is the 'back' button press, and blue is just normal navigation. The green arrows are meant to represent the view paging: Any advice is welcome. It might take something really simple that I've just overlooked. Thanks for your time.

    Read the article

  • bind event handler on keydown listen function JavaScript jQuery

    - by user1644123
    I am trying to bind a handler to an event. The event is a keydown function. The handler will listen for hit variables to produce one of two conditions. The 1st condition (odd number of hits) will perform 1 function, the 2nd (even number of hits) will perform another function. To elaborate, the 1st function will scroll to one element, the 2nd will scroll to another element. My syntax may be the wrong approach, but it works for the 1st condition, but not the 2nd. I think I have the conditional statement in the wrong place. How can I rewrite this to work as intended? Thank you kindly, in advance! $(document).keydown(function(e) { switch (e.which) { case 37: break; case 38: break; case 39: break; case 40: //bottom arrow key var hits = 0; if (hits % 2 !== 0) { $('#wrap').animate({ scrollTop: $("#scrollToHere").offset().top }, 2800); } else { $('#wrap').animate({ scrollTop: $("#scroll2ToHere").offset().top }, 2800); } hits++; return false; break; } })? *I moved "var hits = 0;" to the top, but it only works! But is there a way I can reset the whole thing after every two hits? I want to reset because when there is a bug and if I press a 3rd time it scrolls to the very top of the page, where there is no element to make it scroll to the top. Why would it scroll to the top of the page if I never scripted it to do so?? *

    Read the article

  • tail call generated by clang 1.1 and 1.0 (llvm 2.7 and 2.6)

    - by ony
    After compilation next snippet of code with clang -O2 (or with online demo): #include <stdio.h> #include <stdlib.h> int flop(int x); int flip(int x) { if (x == 0) return 1; return (x+1)*flop(x-1); } int flop(int x) { if (x == 0) return 1; return (x+0)*flip(x-1); } int main(int argc, char **argv) { printf("%d\n", flip(atoi(argv[1]))); } I'm getting next snippet of llvm assembly in flip: bb1.i: ; preds = %bb1 %4 = add nsw i32 %x, -2 ; <i32> [#uses=1] %5 = tail call i32 @flip(i32 %4) nounwind ; <i32> [#uses=1] %6 = mul nsw i32 %5, %2 ; <i32> [#uses=1] br label %flop.exit I thought that tail call means dropping current stack (i.e. return will be to the upper frame, so next instruction should be ret %5), but according to this code it will do mul for it. And in native assembly there is simple call without tail optimisation (even with appropriate flag for llc) Can sombody explain why clang generates such code? As well I can't understand why llvm have tail call if it can simply check that next ret will use result of prev call and later do appropriate optimisation or generate native equivalent of tail-call instruction?

    Read the article

  • ASP.NET AsyncPostBackTrigger disables button's OnClick function???

    - by hahuang65
    I saw another post like this: http://stackoverflow.com/questions/1795621/asyncpostbacktrigger-disables-buttons But I don't really know what to make of it. The accepted answer was poorly typed. Basically, I have a button with an OnClick function. I also have a UpdatePanel, with is AsyncPostBackTrigger set to that same button. It seems that if I do this, my Button no longer does ANYTHING. I guess it's because I have a Page_Load() event... Can anyone explain why this is? And how should I set up my webpage if I can't use the Page_Load() function? Oh and if I put my Button in a UpdatePanel, it also won't do anything, probably because of the same reason. This is a section of my code: <asp:FileUpload id="FileUploadControl" runat="server" /> <asp:Button runat="server" id="UploadButton" text="Upload" OnClick="uploadClicked" /> <br /><br /> <asp:Label runat="server" id="StatusLabel" text="Upload status: " /> <br /> <asp:UpdatePanel ID="UpdatePanel2" runat="server" updatemode="Conditional" > <ContentTemplate> <asp:DropDownList ID="songList" runat="server" /> </ContentTemplate> <Triggers> <asp:AsyncPostBackTrigger ControlID="RefreshButton" /> </Triggers> </asp:UpdatePanel> Thanks in advance.

    Read the article

  • How to include all objects of an archive in a shared object?

    - by Didier Trosset
    When compiling our project, we create several archives (static libraries), say liby.a and libz.a that each contains an object file defining a function y_function() and z_function(). Then, these archives are joined in a shared object, say libyz.so, that is one of our main distributable target. g++ -fPIC -c -o y.o y.cpp ar cr liby.a y.o g++ -fPIC -c -o z.o z.cpp ar cr libz.a z.o g++ -shared -L. -ly -lz -o libyz.so When using this shared object into the example program, say x.c, the link fails because of an undefined references to functions y_function() and z_function(). g++ x.o -L. -lyz -o xyz It works however when I link the final executable directly with the archives (static libraries). g++ x.o -L. -ly -lz -o xyz My guess is that the object files contained in the archives are not linked into the shared library because they are not used in it. How to force inclusion? Edit: Inclusion can be forced using --whole-archive ld option. But if results in compilation errors: g++ -shared '-Wl,--whole-archive' -L. -ly -lz -o libyz.so /usr/lib/libc_nonshared.a(elf-init.oS): In function `__libc_csu_init': (.text+0x1d): undefined reference to `__init_array_end' /usr/bin/ld: /usr/lib/libc_nonshared.a(elf-init.oS): relocation R_X86_64_PC32 against undefined hidden symbol `__init_array_end' can not be used when making a shared object /usr/bin/ld: final link failed: Bad value Any idea where this comes from?

    Read the article

  • One big executable or many small DLL's?

    - by Patrick
    Over the years my application has grown from 1MB to 25MB and I expect it to grow further to 40, 50 MB. I don't use DLL's, but put everything in this one big executable. Having one big executable has certain advantages: Installing my application at the customer is really: copy and run. Upgrades can be easily zipped and sent to the customer There is no risk of having conflicting DLL's (where the customer has version X of the EXE, but version Y of the DLL) The big disadvantage of the big EXE is that linking times seem to grow exponentially. Additional problem is that a part of the code (let's say about 40%) is shared with another application. Again, the advantages are that: There is no risk on having a mix of incorrect DLL versions Every developer can make changes on the common code which speeds up developments. But again, this has a serious impact on compilation times (everyone compiles the common code again on his PC) and on linking times. The question http://stackoverflow.com/questions/2387908/grouping-dlls-for-use-in-executable mentions the possibility of mixing DLL's in one executable, but it looks like this still requires you to link all functions manually in your application (using LoadLibrary, GetProcAddress, ...). What is your opinion on executable sizes, the use of DLL's and the best 'balance' between easy deployment and easy/fast development?

    Read the article

  • Multiple errors while adding searching to app

    - by Thijs
    Hi, I'm fairly new at iOS programming, but I managed to make a (in my opinion quite nice) app for the app store. The main function for my next update will be a search option for the app. I followed a tutorial I found on the internet and adapted it to fit my app. I got back quite some errors, most of which I managed to fix. But now I'm completely stuck and don't know what to do next. I know it's a lot to ask, but if anyone could take a look at the code underneath, it would be greatly appreciated. Thanks! // // RootViewController.m // GGZ info // // Created by Thijs Beckers on 29-12-10. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import "RootViewController.h" // Always import the next level view controller header(s) #import "CourseCodes.h" @implementation RootViewController @synthesize dataForCurrentLevel, tableViewData; #pragma mark - #pragma mark View lifecycle // OVERRIDE METHOD - (void)viewDidLoad { [super viewDidLoad]; // Go get the data for the app... // Create a custom string that points to the right location in the app bundle NSString *pathToPlist = [[NSBundle mainBundle] pathForResource:@"SCSCurriculum" ofType:@"plist"]; // Now, place the result into the dictionary property // Note that we must retain it to keep it around dataForCurrentLevel = [[NSDictionary dictionaryWithContentsOfFile:pathToPlist] retain]; // Place the top level keys (the program codes) in an array for the table view // Note that we must retain it to keep it around // NSDictionary has a really useful instance method - allKeys // The allKeys method returns an array with all of the keys found in (this level of) a dictionary tableViewData = [[[dataForCurrentLevel allKeys] sortedArrayUsingSelector:@selector(caseInsensitiveCompare:)] retain]; //Initialize the copy array. copyListOfItems = [[NSMutableArray alloc] init]; // Set the nav bar title self.title = @"GGZ info"; //Add the search bar self.tableView.tableHeaderView = searchBar; searchBar.autocorrectionType = UITextAutocorrectionTypeNo; searching = NO; letUserSelectRow = YES; } /* - (void)viewWillAppear:(BOOL)animated { [super viewWillAppear:animated]; } */ /* - (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; } */ /* - (void)viewWillDisappear:(BOOL)animated { [super viewWillDisappear:animated]; } */ /* - (void)viewDidDisappear:(BOOL)animated { [super viewDidDisappear:animated]; } */ //RootViewController.m - (void) searchBarTextDidBeginEditing:(UISearchBar *)theSearchBar { searching = YES; letUserSelectRow = NO; self.tableView.scrollEnabled = NO; //Add the done button. self.navigationItem.rightBarButtonItem = [[[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone target:self action:@selector(doneSearching_Clicked:)] autorelease]; } - (NSIndexPath *)tableView :(UITableView *)theTableView willSelectRowAtIndexPath:(NSIndexPath *)indexPath { if(letUserSelectRow) return indexPath; else return nil; } //RootViewController.m - (void)searchBar:(UISearchBar *)theSearchBar textDidChange:(NSString *)searchText { //Remove all objects first. [copyListOfItems removeAllObjects]; if([searchText length] &gt; 0) { searching = YES; letUserSelectRow = YES; self.tableView.scrollEnabled = YES; [self searchTableView]; } else { searching = NO; letUserSelectRow = NO; self.tableView.scrollEnabled = NO; } [self.tableView reloadData]; } //RootViewController.m - (void) searchBarSearchButtonClicked:(UISearchBar *)theSearchBar { [self searchTableView]; } - (void) searchTableView { NSString *searchText = searchBar.text; NSMutableArray *searchArray = [[NSMutableArray alloc] init]; for (NSDictionary *dictionary in listOfItems) { NSArray *array = [dictionary objectForKey:@"Countries"]; [searchArray addObjectsFromArray:array]; } for (NSString *sTemp in searchArray) { NSRange titleResultsRange = [sTemp rangeOfString:searchText options:NSCaseInsensitiveSearch]; if (titleResultsRange.length &gt; 0) [copyListOfItems addObject:sTemp]; } [searchArray release]; searchArray = nil; } //RootViewController.m - (void) doneSearching_Clicked:(id)sender { searchBar.text = @""; [searchBar resignFirstResponder]; letUserSelectRow = YES; searching = NO; self.navigationItem.rightBarButtonItem = nil; self.tableView.scrollEnabled = YES; [self.tableView reloadData]; } //RootViewController.m - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { if (searching) return 1; else return [listOfItems count]; } // Customize the number of rows in the table view. - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { if (searching) return [copyListOfItems count]; else { //Number of rows it should expect should be based on the section NSDictionary *dictionary = [listOfItems objectAtIndex:section]; NSArray *array = [dictionary objectForKey:@"Countries"]; return [array count]; } } - (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section { if(searching) return @""; if(section == 0) return @"Countries to visit"; else return @"Countries visited"; } // Customize the appearance of table view cells. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier] autorelease]; } // Set up the cell... if(searching) cell.text = [copyListOfItems objectAtIndex:indexPath.row]; else { //First get the dictionary object NSDictionary *dictionary = [listOfItems objectAtIndex:indexPath.section]; NSArray *array = [dictionary objectForKey:@"Countries"]; NSString *cellValue = [array objectAtIndex:indexPath.row]; cell.text = cellValue; } return cell; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { //Get the selected country NSString *selectedCountry = nil; if(searching) selectedCountry = [copyListOfItems objectAtIndex:indexPath.row]; else { NSDictionary *dictionary = [listOfItems objectAtIndex:indexPath.section]; NSArray *array = [dictionary objectForKey:@"Countries"]; selectedCountry = [array objectAtIndex:indexPath.row]; } //Initialize the detail view controller and display it. DetailViewController *dvController = [[DetailViewController alloc] initWithNibName:@"DetailView" bundle:[NSBundle mainBundle]]; dvController.selectedCountry = selectedCountry; [self.navigationController pushViewController:dvController animated:YES]; [dvController release]; dvController = nil; } //RootViewController.m - (void) searchBarTextDidBeginEditing:(UISearchBar *)theSearchBar { //Add the overlay view. if(ovController == nil) ovController = [[OverlayViewController alloc] initWithNibName:@"OverlayView" bundle:[NSBundle mainBundle]]; CGFloat yaxis = self.navigationController.navigationBar.frame.size.height; CGFloat width = self.view.frame.size.width; CGFloat height = self.view.frame.size.height; //Parameters x = origion on x-axis, y = origon on y-axis. CGRect frame = CGRectMake(0, yaxis, width, height); ovController.view.frame = frame; ovController.view.backgroundColor = [UIColor grayColor]; ovController.view.alpha = 0.5; ovController.rvController = self; [self.tableView insertSubview:ovController.view aboveSubview:self.parentViewController.view]; searching = YES; letUserSelectRow = NO; self.tableView.scrollEnabled = NO; //Add the done button. self.navigationItem.rightBarButtonItem = [[[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone target:self action:@selector(doneSearching_Clicked:)] autorelease]; } // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations. return YES; } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Relinquish ownership any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Relinquish ownership of anything that can be recreated in viewDidLoad or on demand. // For example: self.myOutlet = nil; } - (void)dealloc { [dataForCurrentLevel release]; [tableViewData release]; [super dealloc]; } #pragma mark - #pragma mark Table view methods // DATA SOURCE METHOD - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 1; } // DATA SOURCE METHOD - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { // How many rows should be displayed? return [tableViewData count]; } // DELEGATE METHOD - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { // Cell reuse block static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } // Configure the cell's contents - we want the program code, and a disclosure indicator cell.textLabel.text = [tableViewData objectAtIndex:indexPath.row]; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; return cell; } //RootViewController.m - (void)searchBar:(UISearchBar *)theSearchBar textDidChange:(NSString *)searchText { //Remove all objects first. [copyListOfItems removeAllObjects]; if([searchText length] &gt; 0) { [ovController.view removeFromSuperview]; searching = YES; letUserSelectRow = YES; self.tableView.scrollEnabled = YES; [self searchTableView]; } else { [self.tableView insertSubview:ovController.view aboveSubview:self.parentViewController.view]; searching = NO; letUserSelectRow = NO; self.tableView.scrollEnabled = NO; } [self.tableView reloadData]; } //RootViewController.m - (void) doneSearching_Clicked:(id)sender { searchBar.text = @""; [searchBar resignFirstResponder]; letUserSelectRow = YES; searching = NO; self.navigationItem.rightBarButtonItem = nil; self.tableView.scrollEnabled = YES; [ovController.view removeFromSuperview]; [ovController release]; ovController = nil; [self.tableView reloadData]; } // DELEGATE METHOD - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { // In any navigation-based application, you follow the same pattern: // 1. Create an instance of the next-level view controller // 2. Configure that instance, with settings and data if necessary // 3. Push it on to the navigation stack // In this situation, the next level view controller is another table view // Therefore, we really don't need a nib file (do you see a CourseCodes.xib? no, there isn't one) // So, a UITableViewController offers an initializer that programmatically creates a view // 1. Create the next level view controller // ======================================== CourseCodes *nextVC = [[CourseCodes alloc] initWithStyle:UITableViewStylePlain]; // 2. Configure it... // ================== // It needs data from the dictionary - the "value" for the current "key" (that was tapped) NSDictionary *nextLevelDictionary = [dataForCurrentLevel objectForKey:[tableViewData objectAtIndex:indexPath.row]]; nextVC.dataForCurrentLevel = nextLevelDictionary; // Set the view title nextVC.title = [tableViewData objectAtIndex:indexPath.row]; // 3. Push it on to the navigation stack // ===================================== [self.navigationController pushViewController:nextVC animated:YES]; // Memory manage it [nextVC release]; } /* // Override to support conditional editing of the table view. - (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath { // Return NO if you do not want the specified item to be editable. return YES; } */ /* // Override to support editing the table view. - (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath { if (editingStyle == UITableViewCellEditingStyleDelete) { // Delete the row from the data source. [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationFade]; } else if (editingStyle == UITableViewCellEditingStyleInsert) { // Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view. } } */ /* // Override to support rearranging the table view. - (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath { } */ /* // Override to support conditional rearranging of the table view. - (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath { // Return NO if you do not want the item to be re-orderable. return YES; } */ @end

    Read the article

  • Why does resolveBinding() return null even though I setResolveBindings(true) on my ASTParser?

    - by Woody Zenfell III
    I am writing an Eclipse plug-in that uses JDT AST's ASTParser to parse a method. I am looking within that method for the creation of a particular type of object. When I find a ClassInstanceCreation, I call getType() on it to see what type is being instantiated. I want to be sure that the fully-resolved type being dealt with there is the one I think it is, so I tell the resultant Type object to resolveBinding(). I get null back even though there are no compilation errors and even though I called setResolveBindings(true) on my ASTParser. I gave my ASTParser (via setSource()) the ICompilationUnit that contains my method, so the parser has access to the entire workspace context. final IMethod method = ...; final ASTParser parser = ASTParser.newParser(AST.JLS3); parser.setResolveBindings(true); parser.setSource(method.getCompilationUnit()); parser.setSourceRange(method.getSourceRange().getOffset(), method.getSourceRange().getLength()); parser.setKind(ASTParser.K_CLASS_BODY_DECLARATIONS); final TypeDeclaration astRoot = (TypeDeclaration) parser.createAST(null); final ClassInstanceCreation classInstanceCreation = walkAstAndFindMyExpression(astRoot); final Type instantiatedType = classInstanceCreation.getType(); System.out.println("BINDING: " + instantiatedType.resolveBinding()); Why does resolveBinding() return null? How can I get the binding information?

    Read the article

  • Raw types and subtyping

    - by Dmitrii
    We have generic class SomeClass<T>{ } We can write the line: SomeClass s= new SomeClass<String>(); It's ok, because raw type is supertype for generic type. But SomeClass<String> s= new SomeClass(); is correct to. Why is it correct? I thought that type erasure was before type checking, but it's wrong. From Hacker's Guide to Javac When the Java compiler is invoked with default compile policy it performs the following passes: parse: Reads a set of *.java source files and maps the resulting token sequence into AST-Nodes. enter: Enters symbols for the definitions into the symbol table. process annotations: If Requested, processes annotations found in the specified compilation units. attribute: Attributes the Syntax trees. This step includes name resolution, type checking and constant folding. flow: Performs data ow analysis on the trees from the previous step. This includes checks for assignments and reachability. desugar: Rewrites the AST and translates away some syntactic sugar. generate: Generates Source Files or Class Files. Generic is syntax sugar, hence type erasure invoked at 6 pass, after type checking, which invoked at 4 pass. I'm confused.

    Read the article

  • Indentation control while developing a small python like language

    - by sap
    Hello, I'm developing a small python like language using flex, byacc (for lexical and parsing) and C++, but i have a few questions regarding scope control. just as python it uses white spaces (or tabs) for indentation, not only that but i want to implement index breaking like for instance if you type "break 2" inside a while loop that's inside another while loop it would not only break from the last one but from the first loop as well (hence the number 2 after break) and so on. example: while 1 while 1 break 2 'hello world'!! #will never reach this. "!!" outputs with a newline end 'hello world again'!! #also will never reach this. again "!!" used for cout end #after break 2 it would jump right here but since I don't have an "anti" tab character to check when a scope ends (like C for example i would just use the '}' char) i was wondering if this method would the the best: I would define a global variable, like "int tabIndex" on my yacc file that i would access in my lex file using extern. then every time i find a tab character on my lex file i would increment that variable by 1. when parsing on my yacc file if i find a "break" keyword i would decrement by the amount typed after it from the tabIndex variable, and when i reach and EOF after compiling and i get a tabIndex != 0 i would output compilation error. now the problem is, whats the best way to see if the indentation got reduced, should i read \b (backspace) chars from lex and then reduce the tabIndex variable (when the user doesn't use break)? another method to achieve this? also just another small question, i want every executable to have its starting point on the function called start() should i hardcode this onto my yacc file? sorry for the long question any help is greatly appreciated. also if someone can provide an yacc file for python would be nice as a guideline (tried looking on Google and had no luck). thanks in advance.

    Read the article

  • How to set the VirtualDocumentRoot based on the files within

    - by Chuck Vose
    I'm trying to set up Apache to use the VirtualDocumentRoot directive but my sites aren't all exactly the same. Most of the sites have a drupal folder which should be the root but there are a few really old drupal sites, a few rails sites, some django sites, etc. that want the Document root to be / or some other folder. Is there a way to set up VirtualDocumentRoot based on a conditional or is there a way to use RewriteRule/Cond to detect that / is the incorrect folder if there is a drupal folder or a public folder? Here's what I have so far: <VirtualHost *:80> # Wildcard ServerAlias, this is the default vhost if no specific vhost matches first. ServerAlias *.unicorn.devserver.com # Automatic ServerName, based on the HTTP_HOST header. UseCanonicalName Off # Automatic DocumentRoot. This uses the 4th level domain name as the document root, # for example http://bar.foo.baz.com/ would respond with /Users/vosechu/Sites/bar/drupal. VirtualDocumentRoot /Users/vosechu/Sites/%-4/drupal </VirtualHost> Thanks in advance! -Chuck

    Read the article

  • How Does One Make Scala Control Abstraction in Repeat Until?

    - by peter_pilgrim
    Hi I am Peter Pilgrim. I watched Martin Odersky create a control abstraction in Scala. However I can not yet seem to repeat it inside IntelliJ IDEA 9. Is it the IDE? package demo class Control { def repeatLoop ( body: = Unit ) = new Until( body ) class Until( body: = Unit ) { def until( cond: = Boolean ) { body; val value: Boolean = cond; println("value="+value) if ( value ) repeatLoop(body).until(cond) // if (cond) until(cond) } } def doTest2(): Unit = { var y: Int = 1 println("testing ... repeatUntil() control structure") repeatLoop { println("found y="+y) y = y + 1 } { until ( y < 10 ) } } } The error message reads: Information:Compilation completed with 1 error and 0 warnings Information:1 error Information:0 warnings C:\Users\Peter\IdeaProjects\HelloWord\src\demo\Control.scala Error:Error:line (57)error: Control.this.repeatLoop({ scala.this.Predef.println("found y=".+(y)); y = y.+(1) }) of type Control.this.Until does not take parameters repeatLoop { In the curried function the body can be thought to return an expression (the value of y+1) however the declaration body parameter of repeatUntil clearly says this can be ignored or not? What does the error mean?

    Read the article

  • How to use html.grid control in spark view for asp.net mvc?

    - by Anusha
    class person() { public int Id{get;set;} public string Name{get;set;} } HomeController.cs ActionResult Index() { IList list=new[]{ new person { Id = 1, Name = "Name1" }, new person { Id = 2, Name = "Name2" }, new person { Id = 3, Name = "Name3" } }; ViewData["mygrid"]=list; return view(); } Home\Index.spark !{Html.Grid[[person]]("mygrid", (column=>{ column.For(c=>c.Id); column.For(c=>c.Name); })) Am getting the error Dynamic view compilation failed..error CS1501: No overload for method 'Grid' takes '2' arguments. I have added reference to MvcContrib.dll And added following namespace in the _global.spark file <use namespace="MvcContrib.UI"/> <use namespace="MvcContrib.UI.Grid"/> <use namespace="MvcContrib.UI.Pager"/> <use namespace="MvcContrib.UI.Grid.ActionSyntax"/> <use namespace="Microsoft.Web.Mvc.Controls"/> I want to bind the data to my grid in spark view.Can anybody help.

    Read the article

  • JS/CSS include section replacement, Debug vs Release

    - by Bayard Randel
    I'd be interested to hear how people handle conditional markup, specifically in their masterpages between release and debug builds. The particular scenario this is applicable to is handling concatenated js and css files. I'm currently using the .Net port of YUI compress to produce a single site.css and site.js from a large collection of separate files. One thought that occurred to me was to place the js and css include section in a user control or collection of panels and conditionally display the <link> and <script> markup based on the Debug or Release state of the assembly. Something along the lines of: #if DEBUG pnlDebugIncludes.visible = true #else pnlReleaseIncludes.visible = true #endif The panel is really not very nice semantically - wrapping <script> tags in a <div> is a bit gross; there must be a better approach. I would also think that a block level element like a <div> within <head> would be invalid html. Another idea was this could possibly be handled using web.config section replacements, but I'm not sure how I would go about doing that.

    Read the article

  • Modularizing web applications

    - by Matt
    Hey all, I was wondering how big companies tend to modularize components on their page. Facebook is a good example: There's a team working on Search that has its own CSS, javascript, html, etc.. There's a team working on the news feed that has its own CSS, javascript, html, etc... ... And the list goes on They cannot all be aware of what everyone is naming their div tags and whatnot, so what's the controller(?) doing to hook all these components in on the final page?? Note: This doesn't just apply to facebook - any company that has separate teams working on separate components has some logic that helps them out. EDIT: Thanks all for the responses, unfortunately I still haven't really found what I'm looking for - when you check out the source code (granted its minified), the divs have UIDs, my guess is that there is a compilation process that runs through and makes each of the components unique, renaming divs and css rules.. any ideas? EDIT 2: Thanks all for contributing your thoughts - the bounty went to the highest upvoted answer. The question was designed to be vague- I think it led to a really interesting discussion. As I improve my build process, I will contribute my own thoughts and experiences. Thanks all! Matt Mueller

    Read the article

  • SocialAuth.NET is not working

    - by Alen Joy
    I'm trying to use SocialAuth.NET for extract contacts from gmail and yahoo for my web application but when I run the WebformDemo the following error occurs Server Error in '/Demo' Application. Configuration Error Description: An error occurred during the processing of a configuration file required to service this request. Please review the specific error details below and modify your configuration file appropriately. Parser Error Message: Unrecognized attribute 'targetFramework'. Note that attribute names are case-sensitive. Source Error: Line 76: </authentication>--> Line 77: <!--<authentication mode="None"/>--> Line 78: <compilation debug="true" targetFramework="4.0"> Line 79: <assemblies> Line 80: <add assembly="Microsoft.IdentityModel, Version=3.5.0.0, Culture=neutral, PublicKeyToken=31BF3856AD364E35" /> Source File: D:\test\SocialAuth-net-2.3\WebFormsDemo\web.config Line: 78 Version Information: Microsoft .NET Framework Version:2.0.50727.3053; ASP.NET Version:2.0.50727.3053 I'm using Windows XP and Visual Studio 2010. Any help?

    Read the article

  • Refresher on Java classes in separate files

    - by JohnFaig
    I need a refresher on moving classes from one file into two files. My sample code is in one file called "external_class_file_main". The program runs fine and the code is shown below: Public class external_class_file_main { public static int get_a_random_number (int min, int max) { int n; n = (int)(Math.random() * (max - min +1)) + min; return (n); } public static void main(String[] args) { int r; System.out.println("Program starting..."); r = get_a_random_number (1, 5); System.out.println("random number = " + r); System.out.println("Program ending..."); } } I move the get_a_random_number class to a separate file called "external_class_file". When I do this, I get the following error: Exception in thread "main" java.lang.Error: Unresolved compilation problem: The method get_a_random_number(int, int) is undefined for the type external_class_file_main at external_class_file_main.main(external_class_file_main.java:20) The "external_class_file_main" now contains: public class external_class_file_main { public static void main(String[] args) { int r; System.out.println("Program starting..."); r = get_a_random_number (1, 5); System.out.println("random number = " + r); System.out.println("Program ending..."); } } The "external_class_file" now contains: public class external_class_file { public static int get_a_random_number (int min, int max) { int n; n = (int)(Math.random() * (max - min +1)) + min; return (n); } }

    Read the article

  • Boost binding a function taking a reference

    - by Jamie Cook
    Hi all, I am having problems compiling the following snippet int temp; vector<int> origins; vector<string> originTokens = OTUtils::tokenize(buffer, ","); // buffer is a char[] array // original loop BOOST_FOREACH(string s, originTokens) { from_string(temp, s); origins.push_back(temp); } // I'd like to use this to replace the above loop std::transform(originTokens.begin(), originTokens.end(), origins.begin(), boost::bind<int>(&FromString<int>, boost::ref(temp), _1)); where the function in question is // the third parameter should be one of std::hex, std::dec or std::oct template <class T> bool FromString(T& t, const std::string& s, std::ios_base& (*f)(std::ios_base&) = std::dec) { std::istringstream iss(s); return !(iss >> f >> t).fail(); } the error I get is 1>Compiling with Intel(R) C++ 11.0.074 [IA-32]... (Intel C++ Environment) 1>C:\projects\svn\bdk\Source\deps\boost_1_42_0\boost/bind/bind.hpp(303): internal error: assertion failed: copy_default_arg_expr: rout NULL, no error (shared/edgcpfe/il.c, line 13919) 1> 1> return unwrapper<F>::unwrap(f, 0)(a[base_type::a1_], a[base_type::a2_]); 1> ^ 1> 1>icl: error #10298: problem during post processing of parallel object compilation Google is being unusually unhelpful so I hope that some one here can provide some insights.

    Read the article

< Previous Page | 83 84 85 86 87 88 89 90 91 92 93 94  | Next Page >