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  • C# to unmanaged dll data structures interop

    - by Shane Powell
    I have a unmanaged DLL that exposes a function that takes a pointer to a data structure. I have C# code that creates the data structure and calls the dll function without any problem. At the point of the function call to the dll the pointer is correct. My problem is that the DLL keeps the pointer to the structure and uses the data structure pointer at a later point in time. When the DLL comes to use the pointer it has become invalid (I assume the .net runtime has moved the memory somewhere else). What are the possible solutions to this problem? The possible solutions I can think of are: Fix the memory location of the data structure somehow? I don't know how you would do this in C# or even if you can. Allocate memory manually so that I have control over it e.g. using Marshal.AllocHGlobal Change the DLL function contract to copy the structure data (this is what I'm currently doing as a short term change, but I don't want to change the dll at all if I can help it as it's not my code to begin with). Are there any other better solutions?

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  • Why are there so many floats in the Android API?

    - by Brian
    The default floating point type in Java is the double. If you hard code a constant like 2.5 into your program, Java makes it a double automatically. When you do an operation on floats or ints that could potentially benefit from more precision, the type is 'promoted' to a double. But in the Android API, everything seems to be a float from sound volumes to rectangle coordinates. There's a structure called RectF used in most drawing; the F is for float. It's really a pain for programmers who are casting promoted doubles back to (float) pretty often. Don't we all agree that Java code is messy and verbose enough as it is? Usually math coprocessors and accelerators prefer double in Java because it corresponds to one of the internal types. Is there something about Android's Dalvik VM that prefers floats for some reason? Or are all the floats just a result of perversion in API design?

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  • How do I check the input data type of a variable in C++?

    - by atinesh singh
    i'm atinesh currently started learning c++ but i've one doubt about how to check the data type of input variable in c++. #include<iostream.h> void main() { double a,b; cout<<"Enter two double values"; cin>>a>>b; if() //if condition false then cout<<"data entered is not of double type"; //i'm having trouble for identifying whether data //is double or not how to check please help me }

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  • Java program grading

    - by pasito15
    I've been working on this program for hours and I can't figure out how to get the program to actually print the grades from the scores Text file public class Assign7{ private double finalScore; private double private_quiz1; private double private_quiz2; private double private_midTerm; private double private_final; private final char grade; public Assign7(double finalScore){ private_quiz1 = 1.25; private_quiz2 = 1.25; private_midTerm = 0.25; private_final = 0.50; if (finalScore >= 90) { grade = 'A'; } else if (finalScore >= 80) { grade = 'B'; } else if (finalScore >= 70) { grade = 'C'; } else if (finalScore>= 60) { grade = 'D'; } else { grade = 'F'; } } public String toString(){ return finalScore+":"+private_quiz1+":"+private_quiz2+":"+private_midTerm+":"+private_final; } } this code compiles as well as this one import java.util.*; import java.io.*; public class Assign7Test{ public static void main(String[] args)throws Exception{ int q1,q2; int m = 0; int f = 0; int Record ; String name; Scanner myIn = new Scanner( new File("scores.txt") ); System.out.println( myIn.nextLine() +" avg "+"letter"); while( myIn.hasNext() ){ name = myIn.next(); q1 = myIn.nextInt(); q2 = myIn.nextInt(); m = myIn.nextInt(); f = myIn.nextInt(); Record myR = new Record( name, q1,q2,m,f); System.out.println(myR); } } public static class Record { public Record() { } public Record(String name, int q1, int q2, int m, int f) { } } } once a compile the code i get this which dosent exactly compute the numbers I have in the scores.txt Name quiz1 quiz2 midterm final avg letter Assign7Test$Record@4bcc946b Assign7Test$Record@642423 Exception in thread "main" java.until.InputMismatchException at java.until.Scanner.throwFor(Unknown Source) at java.until.Scanner.next(Unknown Source) at java.until.Scanner.nextInt(Unknown Source) at java.until.Scanner.nextInt(Unknown Source) at Assign7Test.main(Assign7Test.java:25)

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  • Is there a JUnit equivalent to NUnit's testcase attribute?

    - by Steph
    I've googled for JUnit test case, and it comes up with something that looks a lot more complicated to implement - where you have to create a new class that extends test case which you then call: public class MathTest extends TestCase { protected double fValue1; protected double fValue2; protected void setUp() { fValue1= 2.0; fValue2= 3.0; } } public void testAdd() { double result= fValue1 + fValue2; assertTrue(result == 5.0); } but what I want is something really simple, like the NUnit test cases [TestCase(1,2)] [TestCase(3,4)] public void testAdd(int fValue1, int fValue2) { double result= fValue1 + fValue2; assertIsTrue(result == 5.0); } Is there any way to do this in JUnit?

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  • override the operator overloading in C++ ?

    - by stdnoit
    helo guys i have class call Complex I did operator overloading like such Complex c = a + b; // where a and b are object of Complex class which basically is operator+(Complex& that); but I dont know how to say for example double c = a + 10; //where a is object of Complex class but 10 is integer / double I did define typecasting for a to be double get my IDE says that there are too many operands + and it somehow complains for not being able to "understand" the + it has to be in this format though double c = a + 10; thanks

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  • which one of these is an example of coercion

    - by user1890210
    I have been pondering a multiple choice question on coercion. One of the 4 examples a,b,c or d is an example of coercion. I narrowed it down to A or B. But I am having a problem choosing between the two. Cane someone please explain why one is coercion and one isn't. A) string s="tomat"; char c='o'; s=s+c; I thought A could be correct because we have two different types, character and string, being added. Meaning that c is promoted to string, hence coercion. B) double x=1.0; double y=2.0; int i=(int)(x+y); I also thought B was the correct answer because the double (x+y) is being turned into a int to be placed in i. But I thought this could be wrong because its being done actively through use of (int) rather than passively such as "int i = x + y" I'll list the other two options, even though I believe that neither one is the correct answer C) char A=0x20; A = A << 1 | 0x01; cout << A << endl; D) double x=1.0; double y=x+1; return 0; I'm not just looking for an answer, but an explanation. I have read tons of things on coercion and A and B both look like the right answer. So why is one correct and the other not.

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  • Gtk, whether destroying GtkBuilder destroies all the screens and widgets?

    - by PP
    Hi, Question regarding GtkBuilder. When we unref builder pointer does it destroys all the screens/widgets the builder had created? if( builder_ptr ) g_object_unref(G_OBJECT(builder_ptr)); Suppose we have created one screen using Glade/XML with some 2-3 top_level windows in it gtk_builder_add_from_file(builder_ptr, "Test.glade", &error ) and generated GtkBuilder pointer (as above) so after deleting this pointer does it deletes created Windows or do we need to manually delete these windows? Thanks, PP.

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  • Output from OouraFFT correct sometimes but completely false other times. Why ?

    - by Yan
    Hi I am using Ooura FFT to compute the FFT of the accelerometer data in windows of 1024 samples. The code works fine, but then for some reason it produces very strange outputs, i.e. continuous spectrum with amplitudes of the order of 10^200. Here is the code: OouraFFT *myFFT=[[OouraFFT alloc] initForSignalsOfLength:1024 NumWindows:10]; // had to allocate it UIAcceleration *tempAccel = nil; double *input=(double *)malloc(1024 * sizeof(double)); double *frequency=(double *)malloc(1024*sizeof(double)); if (input) { //NSLog(@"%d",[array count]); for (int u=0; u<[array count]; u++) { tempAccel = (UIAcceleration *)[array objectAtIndex:u]; input[u]=tempAccel.z; //NSLog(@"%g",input[u]); } } myFFT.inputData=input; // specifies input data to myFFT [myFFT calculateWelchPeriodogramWithNewSignalSegment]; // calculates FFT for (int i=0;i<myFFT.dataLength;i++) // loop to copy output of myFFT, length of spectrumData is half of input data, so copy twice { if (i<myFFT.numFrequencies) { frequency[i]=myFFT.spectrumData[i]; // } else { frequency[i]=myFFT.spectrumData[myFFT.dataLength-i]; // copy twice } } for (int i=0;i<[array count];i++) { TransformedAcceleration *NewAcceleration=[[TransformedAcceleration alloc]init]; tempAccel=(UIAcceleration*)[array objectAtIndex:i]; NewAcceleration.timestamp=tempAccel.timestamp; NewAcceleration.x=tempAccel.x; NewAcceleration.y=tempAccel.z; NewAcceleration.z=frequency[i]; [newcurrentarray addObject:NewAcceleration]; // this does not work //[self replaceAcceleration:NewAcceleration]; //[NewAcceleration release]; [NewAcceleration release]; } TransformedAcceleration *a=nil;//[[TransformedAcceleration alloc]init]; // object containing fft of x,y,z accelerations for(int i=0; i<[newcurrentarray count]; i++) { a=(TransformedAcceleration *)[newcurrentarray objectAtIndex:i]; //NSLog(@"%d,%@",i,[a printAcceleration]); fprintf(fp,[[a printAcceleration] UTF8String]); //this is going wrong somewhow } fclose(fp); [array release]; [myFFT release]; //[array removeAllObjects]; [newcurrentarray release]; free(input); free(frequency);

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  • how to copy char * into a string and vice-versa

    - by user295030
    If i pass a char * into a function. I want to then take that char * convert it to a std::string and once I get my result convert it back to char * from a std::string to show the result. I don't know how to do this for conversion ( I am not talking const char * but just char *) I am not sure how to manipulate the value of the pointer I send in. so steps i need to do take in a char * convert it into a string. take the result of that string and put it back in the form of a char * return the result such that the value should be available outside the function and not get destroyed. If possible can i see how it could be done via reference vs a pointer (whose address I pass in by value however I can still modify the value that pointer is pointing to. so even though the copy of the pointer address in the function gets destroyed i still see the changed value outside. thanks!

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  • toString() Method question

    - by cdominguez13
    I've been working on this assignemnt here's code: public class Student { private String fname; private String lname; private String studentId; private double gpa; public Student(String studentFname,String studentLname,String stuId,double studentGpa) { fname = studentFname; lname = studentLname; studentId = stuId; gpa = studentGpa; } public double getGpa() { return gpa; } public String getStudentId() { return studentId; } public String getName() { return lname + ", " + fname; } public void setGpa(double gpaReplacement) { if (gpaReplacement >= 0.0 && gpaReplacement <= 4.0) gpa = gpaReplacement; else System.out.println("Invalid GPA! Please try again."); System.exit(0); } } Now I need to create a toString() method that returns a String formatted something like this: Name: Wilson, Mary Ann ID number: 12345 GPA: 3.5

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  • Useless variable name in C struct type definition

    - by user1210233
    I'm implementing a linked list in C. Here's a struct that I made, which represents the linked list: typedef struct llist { struct lnode* head; /* Head pointer either points to a node with data or NULL */ struct lnode* tail; /* Tail pointer either points to a node with data or NULL */ unsigned int size; /* Size of the linked list */ } list; Isn't the "llist" basically useless. When a client uses this library and makes a new linked list, he would have the following declaration: list myList; So typing llist just before the opening brace is practically useless, right? The following code basically does the same job: typedef struct { struct lnode* head; /* Head pointer either points to a node with data or NULL */ struct lnode* tail; /* Tail pointer either points to a node with data or NULL */ unsigned int size; /* Size of the linked list */ } list;

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  • Android string formatiing from xml

    - by mann
    I am parsing xml from server. One of its node contains data like <distance>16.3432434324354324km</distance> I am putting it into hashmap like for (int i = 0; i < nl.getLength(); i++) { map.put(KEY_DISTANCE, parser.getValue(e, KEY_DISTANCE)); // adding HashList to ArrayList menuItems.add(map); } Everything is nice. But i want it two decimal places for example i want its value should be 16.34km rather then 16.343234324342342km I tried with DecimalFormat twoDForm=new DecimalFormat("##.00"); try{ Double StartVTwo=Double.valueOf(KEY_DISTANCE); Double resultDouble1 = Double.valueOf(twoDForm.format(StartVTwo)); Log.e("check", String.valueOf(resultDouble1)); }catch (NumberFormatException e){ Log.e("error"," This is error "); } But it shows exception and prints this message. Any help would be appreciated!!

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  • C -- Basic Struct questions

    - by Ryan Yu
    So I'm trying to learn C right now, and I have some basic struct questions I'd like to clear up: Basically, everything centers around this snippet of code: #include <stdio.h> #include <stdlib.h> #define MAX_NAME_LEN 127 typedef struct { char name[MAX_NAME_LEN + 1]; unsigned long sid; } Student; /* return the name of student s */ const char* getName (const Student* s) { // the parameter 's' is a pointer to a Student struct return s->name; // returns the 'name' member of a Student struct } /* set the name of student s If name is too long, cut off characters after the maximum number of characters allowed. */ void setName(Student* s, const char* name) { // 's' is a pointer to a Student struct | 'name' is a pointer to the first element of a char array (repres. a string) s->name = name; } /* return the SID of student s */ unsigned long getStudentID(const Student* s) { // 's' is a pointer to a Student struct return s->sid; } /* set the SID of student s */ void setStudentID(Student* s, unsigned long sid) { // 's' is a pointer to a Student struct | 'sid' is a 'long' representing the desired SID s->sid = sid; } I've commented up the code in an attempt to solidify my understanding of pointers; I hope they're all accurate. So anyway, I have a feeling that setName and setStudentID aren't correct, but I'm not exactly sure why. Can someone explain? Thanks!

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  • onDraw() triggered but results don't show

    - by Don
    I have the following routine in a subclass of view: It calculates an array of points that make up a line, then erases the previous lines, then draws the new lines (impact refers to the width in pixels drawn with multiple lines). The line is your basic bell curve, squeezed or stretched by variance and x-factor. Unfortunately, nothing shows on the screen. A previous version with drawPoint() and no array worked, and I've verified the array contents are being loaded correctly, and I can see that my onDraw() is being triggered. Any ideas why it might not be drawn? Thanks in advance! protected void drawNewLine( int maxx, int maxy, Canvas canvas, int impact, double variance, double xFactor, int color) { // impact = 2 to 8; xFactor between 4 and 20; variance between 0.2 and 5 double x = 0; double y = 0; int cx = maxx / 2; int cy = maxy / 2; int mu = cx; int index = 0; points[maxx<<1][1] = points[maxx<<1][0]; for (x = 0; x < maxx; x++) { points[index][1] = points[index][0]; points[index][0] = (float) x; Log.i(DEBUG_TAG, "x: " + x); index++; double root = 1.0 / (Math.sqrt(2 * Math.PI * variance)); double exponent = -1.0 * (Math.pow(((x - mu)/maxx*xFactor), 2) / (2 * variance)); double ePow = Math.exp(exponent); y = Math.round(cy * root * ePow); points[index][1] = points[index][0]; points[index][0] = (float) (maxy - y - OFFSET); index++; } points[maxx<<1][0] = (float) impact; for (int line = 0; line < points[maxx<<1][1]; line++) { for (int pt = 0; pt < (maxx<<1); pt++) { pointsToPaint[pt] = points[pt][1]; } for (int skip = 1; skip < (maxx<<1); skip = skip + 2) pointsToPaint[skip] = pointsToPaint[skip] + line; myLinePaint.setColor(Color.BLACK); canvas.drawLines(pointsToPaint, bLinePaint); // draw over old lines w/blk } for (int line = 0; line < points[maxx<<1][0]; line++) { for (int pt = 0; pt < maxx<<1; pt++) { pointsToPaint[pt] = points[pt][0]; } for (int skip = 1; skip < maxx<<1; skip = skip + 2) pointsToPaint[skip] = pointsToPaint[skip] + line; myLinePaint.setColor(color); canvas.drawLines(pointsToPaint, myLinePaint); / new color } } update: Replaced the drawLines() with drawPoint() in loop, still no joy for (int p = 0; p<pointsToPaint.length; p = p + 2) { Log.i(DEBUG_TAG, "x " + pointsToPaint[p] + " y " + pointsToPaint[p+1]); canvas.drawPoint(pointsToPaint[p], pointsToPaint[p+1], myLinePaint); } /// canvas.drawLines(pointsToPaint, myLinePaint);

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  • Initializing a C++ vector to random values... fast

    - by Flamewires
    Hey, id like to make this as fast as possible because it gets called A LOT in a program i'm writing, so is there any faster way to initialize a C++ vector to random values than: double range;//set to the range of a particular function i want to evaluate. std::vector<double> x(30, 0.0); for (int i=0;i<x.size();i++) { x.at(i) = (rand()/(double)RAND_MAX)*range; } EDIT:Fixed x's initializer.

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  • how to solve a weired swig python c++ interfacing type error

    - by user2981648
    I want to use swig to switch a simple cpp function to python and use "scipy.integrate.quadrature" function to calculate the integration. But python 2.7 reports a type error. Do you guys know what is going on here? Thanks a lot. Furthermore, "scipy.integrate.quad" runs smoothly. So is there something special for "scipy.integrate.quadrature" function? The code is in the following: File "testfunctions.h": #ifndef TESTFUNCTIONS_H #define TESTFUNCTIONS_H double test_square(double x); #endif File "testfunctions.cpp": #include "testfunctions.h" double test_square(double x) { return x * x; } File "swig_test.i" : /* File : swig_test.i */ %module swig_test %{ #include "testfunctions.h" %} /* Let's just grab the original header file here */ %include "testfunctions.h" File "test.py": import scipy.integrate import _swig_test print scipy.integrate.quadrature(_swig_test.test_square, 0., 1.) error info: UMD has deleted: _swig_test Traceback (most recent call last): File "<stdin>", line 1, in <module> File "C:\Python27\lib\site-packages\spyderlib\widgets\externalshell\sitecustomize.py", line 523, in runfile execfile(filename, namespace) File "D:\data\haitaliu\Desktop\Projects\swig_test\Release\test.py", line 4, in <module> print scipy.integrate.quadrature(_swig_test.test_square, 0., 1.) File "C:\Python27\lib\site-packages\scipy\integrate\quadrature.py", line 161, in quadrature newval = fixed_quad(vfunc, a, b, (), n)[0] File "C:\Python27\lib\site-packages\scipy\integrate\quadrature.py", line 61, in fixed_quad return (b-a)/2.0*sum(w*func(y,*args),0), None File "C:\Python27\lib\site-packages\scipy\integrate\quadrature.py", line 90, in vfunc return func(x, *args) TypeError: in method 'test_square', argument 1 of type 'double'

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  • What are the hibernate annotations used to persist a Map with an enumerated type as a key?

    - by Jason Novak
    I am having trouble getting the right hibernate annotations to use on a Map with an enumerated class as a key. Here is a simplified (and extremely contrived) example. public class Thing { public String id; public Letter startLetter; public Map<Letter,Double> letterCounts = new HashMap<Letter, Double>(); } public enum Letter { A, B, C, D } Here are my current annotations on Thing @Entity public class Thing { @Id public String id; @Enumerated(EnumType.STRING) public Letter startLetter; @CollectionOfElements @JoinTable(name = "Thing_letterFrequencies", joinColumns = @JoinColumn(name = "thingId")) @MapKey(columns = @Column(name = "letter", nullable = false)) @Column(name = "count") public Map<Letter,Double> letterCounts = new HashMap<Letter, Double>(); } Hibernate generates the following DDL to create the tables for my MySql database create table Thing (id varchar(255) not null, startLetter varchar(255), primary key (id)) type=InnoDB; create table Thing_letterFrequencies (thingId varchar(255) not null, count double precision, letter tinyblob not null, primary key (thingId, letter)) type=InnoDB; Notice that hibernate tries to define letter (my map key) as a tinyblob, however it defines startLetter as a varchar(255) even though both are of the enumerated type Letter. When I try to create the tables I see the following error BLOB/TEXT column 'letter' used in key specification without a key length I googled this error and it appears that MySql has issues when you try to make a tinyblob column part of a primary key, which is what hibernate needs to do with the Thing_letterFrequencies table. So I would rather have letter mapped to a varchar(255) the way startLetter is. Unfortunately, I've been fussing with the MapKey annotation for a while now and haven't been able to make this work. I've also tried @MapKeyManyToMany(targetEntity=Product.class) without success. Can anyone tell me what are the correct annotations for my letterCounts map so that hibernate will treat the letterCounts map key the same way it does startLetter?

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  • push_back private vectors with 2 methods, one isn't working

    - by jmclem
    I have a class with a private vector of doubles. To access or modify these values, at first I used methods such as void classA::pushVector(double i) { this->vector.push_back(i); } double classA::getVector(int i) { return vector[i]; } This worked for a while until I found I would have to overload a lot of operators for what I needed, so I tried to change it to get and set the vector directly instead of the values, i.e. void classA::setVector(vector<double> vector) { this->vector = vector; } vector<double> classA::getVector() { return vector; } Now, say there is a classB, which has a private classA element, which also has get and set methods to read and write. The problem was when I tried to push back a value to the end vector in classA. void classB::setFirstValue(double first) { this->getClassA().getVector().push_back(first); } This does absolutely nothing to the vector. It remains unchanged and I can't figure out why... Any ideas?

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  • Linked List manipulation, issues retrieving data c++

    - by floatfil
    I'm trying to implement some functions to manipulate a linked list. The implementation is a template typename T and the class is 'List' which includes a 'head' pointer and also a struct: struct Node { // the node in a linked list T* data; // pointer to actual data, operations in T Node* next; // pointer to a Node }; Since it is a template, and 'T' can be any data, how do I go about checking the data of a list to see if it matches the data input into the function? The function is called 'retrieve' and takes two parameters, the data and a pointer: bool retrieve(T target, T*& ptr); // This is the prototype we need to use for the project "bool retrieve : similar to remove, but not removed from list. If there are duplicates in the list, the first one encountered is retrieved. Second parameter is unreliable if return value is false. E.g., " Employee target("duck", "donald"); success = company1.retrieve(target, oneEmployee); if (success) { cout << "Found in list: " << *oneEmployee << endl; } And the function is called like this: company4.retrieve(emp3, oneEmployee) So that when you cout *oneEmployee, you'll get the data of that pointer (in this case the data is of type Employee). (Also, this is assuming all data types have the apropriate overloaded operators) I hope this makes sense so far, but my issue is in comparing the data in the parameter and the data while going through the list. (The data types that we use all include overloads for equality operators, so oneData == twoData is valid) This is what I have so far: template <typename T> bool List<T>::retrieve(T target , T*& ptr) { List<T>::Node* dummyPtr = head; // point dummy pointer to what the list's head points to for(;;) { if (*dummyPtr->data == target) { // EDIT: it now compiles, but it breaks here and I get an Access Violation error. ptr = dummyPtr->data; // set the parameter pointer to the dummy pointer return true; // return true } else { dummyPtr = dummyPtr->next; // else, move to the next data node } } return false; } Here is the implementation for the Employee class: //-------------------------- constructor ----------------------------------- Employee::Employee(string last, string first, int id, int sal) { idNumber = (id >= 0 && id <= MAXID? id : -1); salary = (sal >= 0 ? sal : -1); lastName = last; firstName = first; } //-------------------------- destructor ------------------------------------ // Needed so that memory for strings is properly deallocated Employee::~Employee() { } //---------------------- copy constructor ----------------------------------- Employee::Employee(const Employee& E) { lastName = E.lastName; firstName = E.firstName; idNumber = E.idNumber; salary = E.salary; } //-------------------------- operator= --------------------------------------- Employee& Employee::operator=(const Employee& E) { if (&E != this) { idNumber = E.idNumber; salary = E.salary; lastName = E.lastName; firstName = E.firstName; } return *this; } //----------------------------- setData ------------------------------------ // set data from file bool Employee::setData(ifstream& inFile) { inFile >> lastName >> firstName >> idNumber >> salary; return idNumber >= 0 && idNumber <= MAXID && salary >= 0; } //------------------------------- < ---------------------------------------- // < defined by value of name bool Employee::operator<(const Employee& E) const { return lastName < E.lastName || (lastName == E.lastName && firstName < E.firstName); } //------------------------------- <= ---------------------------------------- // < defined by value of inamedNumber bool Employee::operator<=(const Employee& E) const { return *this < E || *this == E; } //------------------------------- > ---------------------------------------- // > defined by value of name bool Employee::operator>(const Employee& E) const { return lastName > E.lastName || (lastName == E.lastName && firstName > E.firstName); } //------------------------------- >= ---------------------------------------- // < defined by value of name bool Employee::operator>=(const Employee& E) const { return *this > E || *this == E; } //----------------- operator == (equality) ---------------- // if name of calling and passed object are equal, // return true, otherwise false // bool Employee::operator==(const Employee& E) const { return lastName == E.lastName && firstName == E.firstName; } //----------------- operator != (inequality) ---------------- // return opposite value of operator== bool Employee::operator!=(const Employee& E) const { return !(*this == E); } //------------------------------- << --------------------------------------- // display Employee object ostream& operator<<(ostream& output, const Employee& E) { output << setw(4) << E.idNumber << setw(7) << E.salary << " " << E.lastName << " " << E.firstName << endl; return output; } I will include a check for NULL pointer but I just want to get this working and will test it on a list that includes the data I am checking. Thanks to whoever can help and as usual, this is for a course so I don't expect or want the answer, but any tips as to what might be going wrong will help immensely!

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  • Lifetime of implicitly casted temporaries

    - by Answeror
    I have seen this question. It seems that regardless of the cast, the temporary object(s) will "survive" until the fullexpression evaluated. But in the following scenario: void foo(boost::tuple<const double&> n) { printf("%lf\n", n.get<0>()); } int main() { foo(boost::tuple<const double&>(2));//#1 foo(boost::make_tuple(2));//#2 return 0; } 1 run well, but 2 do not. And MSVC gave me a warning about 2: "reference member is initialized to a temporary that doesn't persist after the constructor exits" Now I am wondering why they both make a temporary "double" object and pass it to boost::tuple<const double&> and only 2 failed.

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  • Undefined / Uninitialized default values in a class

    - by Jir
    Let's suppose you have this class: class A { public: A () {} A (double val) : m_val(val) {} ~A () {} private: double m_val; }; Once I create an instance of A, how can I check if m_val has been initialized/defined? Put it in other words, is there a way to know if m_val has been initialized/defined or not? Something along the lines of the defined operator in Python, I suppose. (But correct me if I'm wrong.) I thought of modifying the class and the c-tors the following way: class A { public: A () : defined(false) {} A (double val) : m_val(val), defined(true) {} ~A () {} private: double m_val; bool defined; }; How do you rate this solution? Any suggestion? TIA, Chris

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  • What is the equivalent of Java's .length for arrays in C#?

    - by Michael Loftus
    I'm new to C#, and I'm trying to convert this code from java into C#. static public double euclidean_2(double[] x, double[] y) { if (x.length != y.length) throw new RuntimeException("Arguments must have same number of dimensions."); double cumssq = 0.0; for (int i = 0; i < x.length; i++) cumssq += (x[i] - y[i]) * (x[i] - y[i]); return cumssq; } I know java uses .length but what is the equivalent in C# since I keep getting an error Thanks

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  • Getting list of all existing vtables.

    - by Patrick
    In my application I have quite some void-pointers (this is because of historical reasons, application was originally written in pure C). In one of my modules I know that the void-pointers points to instances of classes that could inherit from a known base class, but I cannot be 100% sure of it. Therefore, doing a dynamic_cast on the void-pointer might give problems. Possibly, the void-pointer even points to a plain-struct (so no vptr in the struct). I would like to investigate the first 4 bytes of the memory the void-pointer is pointing to, to see if this is the address of the valid vtable. I know this is platform, maybe even compiler-version-specific, but it could help me in moving the application forward, and getting rid of all the void-pointers over a limited time period (let's say 3 years). Is there a way to get a list of all vtables in the application, or a way to check whether a pointer points to a valid vtable, and whether that instance pointing to the vtable inherits from a known base class?

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  • Strange performance behaviour

    - by plastilino
    I'm puzzled with this. In my machine Direct calculation: 375 ms Method calculation: 3594 ms, about TEN times SLOWER If I place the method calulation BEFORE the direct calculation, both times are SIMILAR. Woud you check it in your machine? class Test { static long COUNT = 50000 * 10000; private static long BEFORE; /*--------METHOD---------*/ public static final double hypotenuse(double a, double b) { return Math.sqrt(a * a + b * b); } /*--------TIMER---------*/ public static void getTime(String text) { if (BEFORE == 0) { BEFORE = System.currentTimeMillis(); return; } long now = System.currentTimeMillis(); long elapsed = (now - BEFORE); BEFORE = System.currentTimeMillis(); if (text.equals("")) { return; } String message = "\r\n" + text + "\r\n" + "Elapsed time: " + elapsed + " ms"; System.out.println(message); } public static void main(String[] args) { double a = 0.2223221101; double b = 122333.167; getTime(""); /*--------DIRECT CALCULATION---------*/ for (int i = 1; i < COUNT; i++) { Math.sqrt(a * a + b * b); } getTime("Direct: "); /*--------METHOD---------*/ for (int k = 1; k < COUNT; k++) { hypotenuse(a, b); } getTime("Method: "); } }

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