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  • How different is WPF from ASP.NET [closed]

    - by Tom
    I have been quickly moved over to a different project at work because the project needs more help. I was chosen because they are confident in my abilities and they thought I would be best fit for the next couple weeks to help finish the application out. I am a little nervous. I do tend to pick things up quickly. I was moved to a different project at the beginning of this year and now I know it like the back of my hand. Previously I was on another project. Both of these projects were an ASP.NET web application, which I believe is considered a winforms web application? The project I am moving to is a desktop WPF application. I have read that many people enjoy developing their applications with WPF. I just have never dealt/worked with WPF before. I like to consider myself pretty good at ASP.NET/C# and I do a solid job. We deal with a lot of data processing from the database and report generation. So I do get to experience C# more so than some web applications where the C# end of it is mostly just event driven and simple instructions. How different are the two? Will it be completely foreign to me? Or is it just a different way of looking at a problem and I can familiarize myself quickly? Thanks for the input.

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  • What is the ideal length of a method?

    - by iPhoneDeveloper
    In object-oriented programming, there is no exact rule on the maximum length of a method , but I still found these two qutes somewhat contradicting each other, so I would like to hear what you think. In Clean Code: A Handbook of Agile Software Craftsmanship, Robert Martin says: The first rule of functions is that they should be small. The second rule of functions is that they should be smaller than that. Functions should not be 100 lines long. Functions should hardly ever be 20 lines long. and he gives an example from Java code he sees from Kent Beck: Every function in his program was just two, or three, or four lines long. Each was transparently obvious. Each told a story. And each led you to the next in a compelling order. That’s how short your functions should be! This sounds great, but on the other hand, in Code Complete, Steve McConnell says something very different: The routine should be allowed to grow organically up to 100-200 lines, decades of evidence say that routines of such length no more error prone then shorter routines. And he gives a reference to a study that says routines 65 lines or long are cheaper to develop. So while there are diverging opinions about the matter, is there a functional best-practice towards determining the ideal length of a method for you?

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  • Fuzzing for Security

    - by Sylvain Duloutre
    Yesterday, I attended an internal workshop about ethical hacking. Hacking skills like fuzzing can be used to quantitatively assess and measure security threats in software.  Fuzzing is a software testing technique used to discover coding errors and security loopholes in software, operating systems or networks by injecting massive amounts of random data, called fuzz, to the system in an attempt to make it crash. If the program contains a vulnerability that can leads to an exception, crash or server error (in the case of web apps), it can be determined that a vulnerability has been discovered.A fuzzer is a program that generates and injects random (and in general faulty) input to an application. Its main purpose is to make things easier and automated.There are typically two methods for producing fuzz data that is sent to a target, Generation or Mutation. Generational fuzzers are capable of building the data being sent based on a data model provided by the fuzzer creator. Sometimes this is simple and dumb as sending random bytes, swapping bytes or much smarter by knowing good values and combining them in interesting ways.Mutation on the other hand starts out with a known good "template" which is then modified. However, nothing that is not present in the "template" or "seed" will be produced.Generally fuzzers are good at finding buffer overflow, DoS, SQL Injection, Format String bugs etc. They do a poor job at finding vulnerabilites related to information disclosure, encryption flaws and any other vulnerability that does not cause the program to crash.  Fuzzing is simple and offers a high benefit-to-cost ratio but does not replace other proven testing techniques.What is your computer doing over the week-end ?

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  • Need help with exploring a USB drive

    - by Bob Getsla
    When I plug in a USB drive, I see it on the left hand edge of the Unity desktop (11.10, 64 bit) but when I try to explore it, VLC starts and tries to play whatever it can find in the USB drive. This behavior began when I updated from 11.04 to 11.10. I literally cannot look into the contents of any of the USB drives I have, because I cannot stop VLC, nor can I do anything when I click Open other than watch VLC start up. This is very frustrating because it makes my USB sticks essentially useless. HELP! I'm sure that there is something a wizard could do about this, but I am not a wizard, and I am at my wits ends. Trying to get to the System Settings menu works, and I can see the setup for "Removable" devices, and they are all set to "Ask" but that is clearly not what is happening. So it looks like I must reach for the command line, but where do I go to find the settings for what the desktop does when I plug in a USB drive and wish to explore the file structure in it and possible copy a file into the USB or from the USB drive. Right now, VLC media player is always getting in my way. :-(

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  • Backup those keys, citizen

    - by BuckWoody
    Periodically I back up the keys within my servers and databases, and when I do, I blog a reminder here. This should be part of your standard backup rotation – the keys should be backed up often enough to have at hand and again when they change. The first key you need to back up is the Service Master Key, which each Instance already has built-in. You do that with the BACKUP SERVICE MASTER KEY command, which you can read more about here. The second set of keys are the Database Master Keys, stored per database, if you’ve created one. You can back those up with the BACKUP MASTER KEY command, which you can read more about here. Finally, you can use the keys to create certificates and other keys – those should also be backed up. Read more about those here. Anyway, the important part here is the backup. Make sure you keep those keys safe! Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

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  • Javascript form validation - what's lacking?

    - by box9
    I've tried out two javascript form validation frameworks - jQuery validation, and jQuery Tools validator - and I've found both of them lacking. jQuery validation lacks the clear separation between the concepts of "validating" and "displaying validation errors", and is highly inflexible when it comes to displaying dynamic error messages. jQuery Tools on the other hand lacks decent remote validation support (to check if a username exists for example). Even though jQuery validation supports remote validation, the built-in method requires the server to respond in a particular format. In both cases, any sort of asynchronous validation is a pain, as is defining rules for dependencies between multiple inputs. I'm thinking of rolling my own framework to address these shortcomings, but first I want to ask... have others experienced similar annoyances with javascript validation? What did you end up doing? What are some common validation requirements you've had which really should be catered for? And are there other, much better frameworks out there which I've missed? I'm looking primarily at jQuery-based frameworks, though well-implemented frameworks built on other libraries can still provide some useful ideas.

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  • Are Intel compilers really better than Microsoft ones?

    - by Rocket Surgeon
    Years ago I was surprised when discovered that Intel sells Studio compatible compilers. I tried it in particular for C/C++ as well as fantastic diagnostic tools. But the code was simply not that computationally intensive to notice the difference. The only impression was: did Intel really did it for me just now, Wow, amazing tools with nanoseconds resolution, unbeleivable. But the trial ended and team never seriously considered a purchase. From your experience, if license cost does not matter, which vendor is a winner ? It is not broad or vague question or attemt to spark a holy war. This sort of question about 2 very visible tools. Nobody likes when tools have any mysteries or surprises. And choices between best and best are always the pain. I also understand the "grass greener" argument. I want to hear all "what ifs" stories. What if Intel just locally optimizes it for the chip stepping of the month, and not every hardware target will actually work as well as Microsoft compiled ? What if AMD hardware is the target and everything will slow down for no reason ? Or on other hand, what if Intel's hardware has so many unnoticable opportunities, that Microsoft compiler writers are too slow to adopt and never implement in the compiler ? What if both are the same exactly, actually a single codebase just wrapped into 2 different boxes and licensed to both vendors by some 3rd party shop? And so on. But someone knows some answers.

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  • Unity Greeter login screen cuts off login options

    - by ammianus
    I have a pretty newly installed Ubuntu 12.04, using Unity. My external monitor is 1920x1080 max resolution. In the Unity desktop itself everything looks great. I have an NVidia graphics card. When I start my computer and get to the Unity greeter login screen the display is oddly formatted and the resolution seems off. It looks like a zoomed view on the larger 1920x1080 screen. As such it crops the login options off to the left hand side of the screen. So I can only just see the edge of the password box for the user I want to log in with. I can log in with one account by default by blindly typing the password, but I am unable to switch to other accounts. Is there anything I can do to fix the log in screen display so that I can see the normal login options? Note: I first noticed it when I changed my desktop background and the next time I logged in I saw the issue.

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  • Announcing Oracle Database Mobile Server 11gR2

    - by Eric Jensen
    I'm pleased to announce that Oracle Database Mobile Server 11gR2 has been released. It's available now for download by existing customers, or anyone who wants to try it out. New features include: Support for J2ME platforms, specifically CDC platforms including OJEC(this is in addition to our existing support for Java SE and SE Embedded) Per-application integration with Berkeley DB on Android Server-side support for Apache TomEE platform Adding support for Oracle Java Micro Edition Embedded Client (OJEC for short) is an important milestone for us; it enables Database Mobile Server to work with any of the incredibly wide array of devices that run J2ME. In particular, it enables management of  networks of embedded devices, AKA machine to machine (M2M) networks. As these types of networks become more common in areas like healthcare, automotive, and manufacturing, we're seeing demand for Database Mobile Server from new and different areas. This is in addition to our existing array of mobile device use cases. The Android integration feature with Berkeley DB represents the completion of phase I of our Android support plan, we now offer a full set of sync, device and app management features for that platform. Going forward, we plan to continue the dual-focus approach, supporting mobile platforms such as Android, and iOS (hint) on the one hand, and networks of embedded M2M devices on the other. In either case, Database Mobile Server continues to be the best way to connect data-driven applications to an Oracle backend.

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  • ArchBeat Link-o-Rama Top 10 for November 2, 2012

    - by Bob Rhubart
    ADF Mobile - Login Functionality | Andrejus Baranovskis "The new ADF Mobile approach with native deployment is cool when you want to access phone functionality (camera, email, sms and etc.), also when you want to build mobile applications with advanced UI, " reports Oracle ACE Director Andrejus Baranovskis. Big Data: Running out of Metric System | Andrew McAfee Do very large numbers make your brain hurt? Better stock up on aspirin. According to Andrew McAfee: "It seems safe to say that before the current decade is out we’ll need to convene a 20th conference to come up with some more prefixes for extraordinarily large quantities not to describe intergalactic distances or the amount of energy released by nuclear reactions, but to capture the amount of digital data in the world." Cloud computing will save us from the zombie apocalypse | Cloud Computing - InfoWorld "It's just a matter of time before we migrate our existing IT assets to public cloud systems," says InfoWorld cloud blogger David Linthicum. "Additionally, it's a short window until the dead rise from the grave and attempt to eat our brains." Is is Halloween or something? Thought for the Day "A computer lets you make more mistakes faster than any invention in human history—with the possible exceptions of hand guns and tequila." — Mitch Ratcliffe

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  • Customize Colors for Sprites in Web Game

    - by NateDSaint
    So I'm working on an html5/javascript/css3-based game. Without going into too much detail, I'm thinking of having the characters be simple 8 or 16-bit style sprites, but I'd like to allow the user to customize the colors of their character. Here are some examples of what I'm talking about : http://jsfiddle.net/simurai/CGmCe/light/ http://www.splashnology.com/article/sprite-animation-in-css3/1485/ So the problem I'm having is two-fold: 1) Should I use something other than a sprite map for my characters, like actually draw them as shapes and animate them in a canvas element? That way I can fill the sprite with colors of the user's choosing? My fear there is that this would be inefficient as far as resources and also waste a lot of time hand-drawing everything, but could allow other customization (like height/width etc). 2) Are there potentially some web apis that would allow you to alter colors inside of a sprite? I suppose I could do it on the back-end with GD, but I'm trying to make it entirely in-browser (including local storage). It's not a definitive one-answer only question, but I'm hoping someone can suggest something they've seen that approaches the same problem from another angle or gives us a way to customize the sprites or manipulate them in some manner. Or avoid them altogether, and use a different method.

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  • Grab a Copy of Plants vs. Zombies for Free; Courtesy of the ADA

    - by Jason Fitzpatrick
    In a rather unlikely pairing, PopCap Games and the American Dental Association have teamed up to give away copies of PopCap’s smash hit game Plants vs. Zombies; grab a copy for yourself and print off some game coupons to hand out at Halloween. At StopZombieMouth.com they explain the pairing: This Halloween, the ADA and PopCap Games are redefining what a Halloween “treat” can be… by giving FUN instead of candy. We’re giving away Plants vs. Zombies™ download games as a sugar-free alternative, and you can join in the fun. Ask if your local dentist has the limited-edition, collectible Plants vs. Zombies trading cards with the code for a free Plants vs. Zombies download game. Or, download printable free-game coupons here. Now go out and give PvZ fun as a Halloween treat to kids of all ages. And thanks for helping Stop Zombie Mouth! 7 Ways To Free Up Hard Disk Space On Windows HTG Explains: How System Restore Works in Windows HTG Explains: How Antivirus Software Works

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  • Mobile cross-platform SDK for computationally intensive apps

    - by K.Steff
    I am aware of the PhoneGap toolkit for creating mobile applications for virtually all mobile platforms with a significant market share. However, the code in PhoneGap that is shared between the different platforms is written in JavaScript. While I like JS, I think it's hardly appropriate for computationally intensive tasks. The situation with Titanium is pretty much the same. So, is there any way that I can create a cross-platform mobile app that has the computationally intensive code shared between the platforms? Some context: Obviously, I don't want to implement the time consuming algorithm in many different languages, since this violates DRY, increases the chance for bugs slipping in at least one version and require boilerplate code to work. I've looked at Xamarin's MonoTouch and Mono for Android tools, but while they cover iOS and Android, they're not nearly as versatile for deployment as PhoneGap. On the other hand, (IMO) the statically typed nature of C# is more suited for intense computation than JS. Are there any other SDK/tools appropriate for the task that I don't know about or a point about the mentioned above that I've missed? Also, uploading data to a web service for processing is not an option, because of the traffic required.

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  • What is the best way to track / record the current programming project you work on? [duplicate]

    - by user2424160
    This question already has an answer here: Methodology for Documenting Existing Code Base 6 answers When do you start documenting the code? 13 answers Where should a programmer explain the extended logic behind the code? 5 answers I have been in this problem for long time and I want to know how it's done in real / big companies project? Suppose I have the project to build a website. Now I divide the project into sub tasks and do it. But you know that suppose I have task1 in hand like export the page to pdf. Now I spend 3 days to do that , came across various problems, many Stack Overflow questions and in the end I solve it. Now 4 months after someone told me that there is some error in the code. Now by that I completely forgot about (60%) of how I did it and why I do this way. I document the code but I can't write the whole story of that in the code. Then I have to spend much time on code to find what was the problem so that I added this line etc. I want to know that is there any way that i can log steps in completing the project. So that I can see how I end up with code, what errors I got, what questions I asked on SO and etc. How people do it in real time? Which software to use? I know in our project management software called JIRA we have tasks but that does not cover what steps I took to solve that tasks. What is the best way so that when I look back at my 2 year old project, I know how I solve particular task?

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  • Ray Tracing concers: Efficient Data Structure and Photon Mapping

    - by Grieverheart
    I'm trying to build a simple ray tracer for specific target scenes. An example of such scene can be seen below. I'm concerned as to what accelerating data structure would be most efficient in this case since all objects are touching but on the other hand, the scene is uniform. The objects in my ray tracer are stored as a collection of triangles, thus I also have access to individual triangles. Also, when trying to find the bounding box of the scene, how should infinite planes be handled? Should one instead use the viewing frustum to calculate the bounding box? A few other questions I have are about photon mapping. I've read the original paper by Jensen and many more material. In the compact data structure for the photon they introduce, they store photon power as 4 chars, which from my understanding is 3 chars for color and 1 for flux. But I don't understand how 1 char is enough to store a flux of the order of 1/n, where n is the number of photons (I'm also a bit confused about flux vs power). The other question about photon mapping is, if it would be more efficient in my case to store photons per object (or even per Object's triangle) instead of using a balanced kd-tree. Also, same question about bounding box of the scene but for photon mapping. How should one find a bounding box from the pov of the light when infinite planes are involved?

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  • Efficient coding in Visual Studio (or another IDE), with touch typing

    - by cheeesus
    Moving the cursor to another position in code is one of the most frequent actions when coding. I don't write my programs from the beginning to the end, like a letter. However, moving the cursor requires me to move my right hand to the key arrows or to the mouse, which feels like an interruption to my writing rhythm, since I'm using touch typing. I want my hands to rest on the keyboard. It's difficult to explain what I mean, but I think every coder using touch typing knows what I mean. I tried many things, like defining some shortcuts as surrogate arrow keys (Shift+Alt+J, K, L, I), or buying a keyboard with a Trackpoint, Trackpad, or Trackball on it, but I have not yet found a satisfying solution to the problem. What is the best solution you know of, regardless of which IDE you use? Edit: Thank you for your answers. I am using a lot of shortkeys, but I think using a Vim plugin in Visual Studio would interfere too much with the shortkeys I am used to. Also, I have a keyboard with a built-in mouse, but I'm still looking for a better solution.

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  • Does Altova StyleVision support generation of these specific Word XML Word ML List Numbering Bullet Markup? Extend with custom external XSLT?

    - by Alex S
    Does Altova StyleVision support generation of these specific Word XML Word ML List Numbering Bullet Markup? Extend with custom external XSLT? PS: I know is specific to Altova and their Dev Tools, but just like Eclipse and Visual Studio it is one of the widest used toolkits for XML related development & programming. So, please do not hate, ban or give negative. Linked below is a section of information for Word ML XML and its numbering, list, bullet etc. The markup is pretty extensive. I am wondering if this can be replicated via StyleVision or is this a limitation that needs to extended with an external XSLT? Quote: Key links to the Markup Documentation: http://officeopenxml.com/WPnumbering.php http://officeopenxml.com/WPnumberingAbstractNum.php Also: /WPnumberingLvl.php Short outline of the Documentation there: *Numbering, Levels and Lists* - Overview - Defining a Numbering Scheme - Defining a Particular Level ++ Numbering Level Text ++ Numbering Format ++ Displaying as Numerals Only ++ Restart Numbering ++ Picture or Image as Numbering Symbol ++ Justification ++ Overriding a Numbering Definition If StyleVision supports the above, where and how inside StyleVision can I access or use these properties/ attributes for the markup? From what I've gathered, I think it does not. In the past, I have written XSL-FO and XSL-WordML by hand. So I could write an add-on external XSLT containing Word specific markup for this purpose. *Given the limitation exists, the questions now: * Where and how do I create and linked inside of StyleVision so as to APPLY and EXTEND these capability limitations of StyleVision. AND How could I make it apply only for Word ML / Word XML output styling and be DEACTIVATED/ DISABLED for HTML and PDF output?

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  • Limitations of the SharePoint join using CAML

    - by ybbest
    Limitation One In SharePoint 2010, you can join the primary list to a foreign list and include more than one field from the foreign list. However, the limitation is that the included fields from foreign list have to be the following type: Calculated (treated as plain text) ContentTypeId Counter Currency DateTime Guid Integer Note (one-line only) Number Text The above limitation also explains why you cannot include some types of the fields from the remote list when creating a lookup. Limitation Two When using CAML query to join SharePoint lists, there can be joins to multiple lists, multiple joins to the same list, and chains of joins. However, the limitations are only inner and left outer joins are permitted and the field in the primary list must be a Lookup type field that looks up to the field in the foreign list. Limitation Three The support for writing the JOIN query in CAML is very limited.I have to hand-code the CAML query to join the lists,not fun at all.Although some blogs post mentioned about using LINQ to SharePoint and get the CAML code from there , but I never get it to work.You can check this blog post  for this.Let me know if it works for you. References: http://msdn.microsoft.com/en-us/library/ee535502.aspx http://msdn.microsoft.com/en-us/library/microsoft.sharepoint.spquery.joins.aspx

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  • Breaking The Promise of Web Service Interoperability

    The promise of web service interoperability is achievable if certain technical and non-technical issues are dealt with properly. As the world gets smaller and smaller thanks to our growing global economy the need for security is increasing. The use of security is vital in the transferring of data from one server to another. As new security standards and protocols are created, the environments for web service hosts and clients must be in sync so that they can communicate on the same standard and protocols. For example, if a new protocol x can only be implemented on computers built after 2010 then all computers built prior to 2010 will not be able to connect to any web service hosts that only use this protocol in its security policy. If both the host and client of a web service cannot communicate using a set of common standards and protocols then web services are not available to these clients thus breaking the promise of interoperability. Another limiting factor of web services is governmental policies and regulations. I have experienced this first hand last year when I had to work on a project that dealt with personally identifiable information (PII) regarding US and Canadian Citizens. Currently the Canadian government regulates that any data pertaining to Canadian citizens must be store in Canada only. The issue that we had was that fact that we are a US based company that sometimes works with Canadian PII as part of a service that we provide. As you can see we are US based company and dealing with Canadian Data, so we had to place a file server inside the border of Canada in order for us to continue working for our Canadian customers.

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  • Finishing an iteration early

    - by f1dave
    I'd like some input on this on those working with agile methodologies... A current project is finding that development on our planned user stories is finishing some time before the end of the iteration, and that the testing effort and business acceptance is what's actually dragging us out longer towards the end. This means that the devs in question have spare time, and they're essentially going out to the iteration+1 backlog and starting work on cards there before our current iteration cards are 'done'. As iteration manager, I want to put a stop to this - I want a more team-orientated approach where the group takes ownership of getting all the cards done, as opposed to "Well, dev's done so what do I dev next?" The problem I face is convincing the team of this. On one hand, I understand why the devs don't want to test the code they've written (there are unit tests they write of course, but the manual testing to be done could be influenced by their bias). The team sees working ahead as making our next iterations easier, because a lot of the work is done before we start. I see this as screwing with the whole system of planning/actuals - but it's difficult to convince the team as to why this matters. What advice can you guys and girls give? How do we stop devs reaching ahead? What should they be doing instead? How much of a problem is this in the scheme of things, if things are still getting done?

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  • HTG Explains: Which Linux File System Should You Choose?

    - by Justin Garrison
    File systems are one of the layers beneath your operating system that you don’t think about—unless you’re faced with the plethora of options in Linux. Here’s how to make an educated decision on which file system to use. The landscape of the Linux file system support is drastically different from Windows and OS X. In Windows and OS X you can find software that will add support for non-standard file systems, but both operating systems can only be installed on their native file system and third party support is added after the fact. Linux on the other hand has a vast array of supported file systems built into the kernel. But how are you supposed to know which file system to pick when installing? We will take a look at some of the most popular choices available and give you use cases to consider—the choice is ultimately up to you based on your needs. Latest Features How-To Geek ETC The 50 Best Registry Hacks that Make Windows Better The How-To Geek Holiday Gift Guide (Geeky Stuff We Like) LCD? LED? Plasma? The How-To Geek Guide to HDTV Technology The How-To Geek Guide to Learning Photoshop, Part 8: Filters Improve Digital Photography by Calibrating Your Monitor Our Favorite Tech: What We’re Thankful For at How-To Geek Settle into Orbit with the Voyage Theme for Chrome and Iron Awesome Safari Compass Icons Set Escape from the Exploding Planet Wallpaper Move Your Tumblr Blog to WordPress Pytask is an Easy to Use To-Do List Manager for Your Ubuntu System Snowy Christmas House Personas Theme for Firefox

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  • What is a user-friendly solution to editing email templates with replacement variables?

    - by Daniel Magliola
    I'm working on a system where we rely a lot of "admins / managers" emailing users from the database. One of the key features is being able to email several people at the same time, with specific information relevant to each of them. Another key feature is to be able to hand-craft emails, because it tends to be be necessary to slightly modify them each time, but having a basic template saves a lot of time. For this, we have the typical "templates" solution, where we have a template that looks kind of like this: Hello {{recipient.full_name}}, Your application to {{activity.title}} has been accepted. You have requested to participate on dates {{application.dates}}, in role {{application.role}} Blah blah blah The problem we are having is obviously that (as we expected), managers don't get the whole "variables" idea, and they do things like overwriting them, which doesn't let them email more than one person at a time, assuming those are not going to get replaced and that the system is broken, or even inexplicable things like "Hello {{John}}". The big problem is that this isn't relegated, as usual, to an "admin" section where only a few power users have access to editing the templates that are automatically send out, and they're expected to know what they are doing. Every user of the system gets exposed to this problem. The obvious solution would be to replace the variables before showing this template for the user to edit, but that doesn't work when emailing several people. This seems like a reasonably common problem, and we are kind of hoping that someone has already solved it. Have you seen anywhere/created/can think of good solutions to this problem?

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  • Get Started with JavaFX 2 and Scene Builder

    - by Janice J. Heiss
    Up on otn/java is a very useful article by Oracle Java/Middleware/Core Tech Engineer Mark Heckler, titled, “How to Get Started (FAST!) with JavaFX 2 and Scene Builder.”  Heckler, who has development experience in numerous environments, shows developers how to develop a JavaFX application using Scene Builder “in less time than it takes to drink a cup of coffee, while learning your way around in the process”. He begins with a warning and a reassurance: “JavaFX is a new paradigm and can seem a bit imposing when you first take a look at it. But remember, JavaFX is easy and fun. Let's give it a try.” Next, after showing readers how to download and install JDK/JavaFX and Scene Builder, he informs the reader that they will “create a simple JavaFX application, create and modify a window using Scene Builder, and successfully test it in under 15 minutes.” Then readers download some NetBeans files:“EasyJavaFX.java contains the main application class. We won't do anything with this class for our example, as its primary purpose in life is to load the window definition code contained in the FXML file and then show the main stage/scene. You'll keep the JavaFX terms straight with ease if you relate them to the theater: a platform holds a stage, which contains scenes. SampleController.java is our controller class that provides the ‘brains’ behind the graphical interface. If you open the SampleController, you'll see that it includes a property and a method tagged with @FXML. This tag enables the integration of the visual controls and elements you define using Scene Builder, which are stored in an FXML (FX Markup Language) file. Sample.fxml is the definition file for our sample window. You can right-click and Edit the filename in the tree to view the underlying FXML -- and you may need to do that if you change filenames or properties by hand - or you can double-click on it to open it (visually) in Scene Builder.” Then Scene Builder enters the picture and the task is soon done. Check out the article here.

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  • Agile project management, agile development: early integration

    - by Matías Fidemraizer
    I believe that agile works if everything is agile. In software development area, in my opinion, if team members' code is integrated early, code will be more in sync and this has a lot of pros: Early integration helps team members to avoid painful merges. Encourages better coding habits, because everyone makes sure that they don't break co-workers' code everyday. Both developers and architects (code reviewers) may detect bad design decisions or just wrong development directions in real-time, preventing useless work. Actually I'm talking about getting the latest version of code base and checking-in your own code to the source control in a daily basis. When you start your coding day (i.e. you arrive to your work), your first action is updating your code base with the latest version from the source control. In the other hand, when you're about an hour to leave from your work and go home, your last action is checking-in your code to the source control and be sure that your day work doesn't break the project's build process. Rather than updating and checking-in your code once you finished an entire task, I believe the best approach is fixing small and flexible personal milestones and checking-in the code once you finish one of these. I really believe that this coding approach fits better in the agile project management concept. Do you know some document, blog post, wiki, article or whatever that you can suggest me that could be in sync with my opinion?. And, do you find any problem working with this approach?. Thank you in advance.

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  • Scene graphs and spatial partitioning structures: What do you really need?

    - by tapirath
    I've been fiddling with 2D games for awhile and I'm trying to go into 3D game development. I thought I should get my basics right first. From what I read scene graphs hold your game objects/entities and their relation to each other like 'a tire' would be the child of 'a vehicle'. It's mainly used for frustum/occlusion culling and minimizing the collision checks between the objects. Spatial partitioning structures on the other hand are used to divide a big game object (like the map) to smaller parts so that you can gain performance by only drawing the relevant polygons and again minimizing the collision checks to those polygons only. Also a spatial partitioning data structure can be used as a node in a scene graph. But... I've been reading about both subjects and I've seen a lot of "scene graphs are useless" and "BSP performance gain is irrelevant with modern hardware" kind of articles. Also some of the game engines I've checked like gameplay3d and jmonkeyengine are only using a scene graph (That also may be because they don't want to limit the developers). Whereas games like Quake and Half-Life only use spatial partitioning. I'm aware that the usage of these structures very much depend on the type of the game you're developing so for the sake of clarity let's assume the game is a FPS like Counter-Strike with some better outdoor environment capabilities (like a terrain). The obvious question is which one is needed and why (considering the modern hardware capabilities). Thank you.

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