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  • Website File and Folder Structure

    - by Drummss
    I am having a problem learning how proper website structure should be. And by that I mean how to code the pages and how folder structure should be. Currently I am navigating around my website using GET variables in PHP when you want go to another page, so I am always loading the index.php file. And I would load the page I wanted like so: $page = "error"; if(isset($_GET["page"]) AND file_exists("pages/".$_GET["page"].".php")) { $page = $_GET["page"]; } elseif(!isset($_GET["page"])) { $page = "home"; } And this: <div id="page"> <?php include("pages/".$page.".php"); ?> </div> The reason I am doing this is because it makes making new pages a lot easier as I don't have to link style sheets and javascript in every file like so: <head> <title> Website Name </title> <link href='http://fonts.googleapis.com/css?family=Lato:300,400' rel='stylesheet' type='text/css'> <link rel="stylesheet" href="css/style.css" type="text/css"> <link rel="shortcut icon" href="favicon.png"/> <script src="//ajax.googleapis.com/ajax/libs/jquery/1.11.0/jquery.min.js" type="text/javascript"></script> <script src="//ajax.googleapis.com/ajax/libs/jqueryui/1.10.4/jquery-ui.min.js" type="text/javascript"></script> </head> There is a lot of problems doing it this way as URLs don't look normal ("?page=apanel/app") if I am trying to access a page from inside a folder inside the pages folder to prevent clutter. Obviously this is not the only way to go about it and I can't find the proper way to do it because I'm sure websites don't link style sheets in every file as that would be very bad if you changed a file name or needed to add another file you would have to change it in every file. If anyone could tell me how it is actually done or point me towards a tutorial that would be great. Thanks for your time :)

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  • The Power Of XSL Compared To CSS

    CSS or Cascading Style Sheets is one of the most popular style sheet language used in the market today. This is mainly because of its ease of use as well as with its simplicity which is why CSS was o... [Author: Margarette Mcbride - Web Design and Development - May 17, 2010]

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  • Tomcat directly serve static (css, js) files shared by multiple applications

    - by Josvic Zammit
    I'm using the ExtJS framework which has a bulk of js and css files that are used for all apps. I intend to share these between a number of web applications (different war files). For this reason I would like to serve ExtJS js and css directly from the web server, in my case Tomcat6, which can be used to serve static files, as in this helpful link. Therefore I put my files under /var/lib/tomcat6/webapps/ROOT/extjs/. The static files that are directly under that directory are served correctly, e.g. /extjs/ext.js correctly serves the file at /var/lib/tomcat6/webapps/ROOT/extjs/ext.js. However files in lower-level directories, for example /extjs/welcome/css/welcome.css, which should serve the file at /var/lib/tomcat6/webapps/ROOT/extjs/welcome/css/welcome.css, return a 404. TL/DR Tomcat serves static files only at top-level directory. A 404 is returned for files deeper in the hierarchy. Config file contents: server.xml application's web.xml

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  • Style Sheet Languages Before CSS

    CSS or Cascading Style Sheets is one of the most widely used form of style sheet languages used in the market. According to many professionals, CSS was the perfect move from the use of tables in web ... [Author: Margarette Mcbride - Web Design and Development - May 03, 2010]

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  • Better Than CSS?

    CSS is considered by many as the most popular style sheet language used in the industry. However, aside from CSS, there have also been other style sheet languages in the market which many have said t... [Author: Margarette Mcbride - Web Design and Development - May 02, 2010]

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  • rewrite image URLs

    - by Don
    Hi, I'm writing a Maven plugin that merges CSS files together. So all the CSS files that match /foo/bar/*.css might get merged to /foo/merged.css. A concern is that in a file such as /foo/bar/baz.css there might be a property such as: background: url("images/pic.jpg") So when the file is merged into /foo/merged.css this will need to be changed to background: url("bar/images/pic.jpg") The recalculated URL obviously depends on 3 factors: original URL original CSS file location merged CSS file location Assuming that the original and merged CSS files are both on the same filesystem, is there a general formula (or Java library) that can be used to calculate the new url given these 3 inputs? Thanks, Don

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  • jQuery DataTables is messing op my CSS grids in IE8, how to fix?

    - by Brendan Vogt
    I am using ASP.NET MVC3 with the jQuery Datatable plug in. I am having an issues with my CSS layout when the datatable is on a page. If there is no datatable then everything displays fine. When the datatable is on the screen then it overlaps the footer of my website. I can't seem to get this to display correctly. I have a grid layout using the YUI3, and this is what I all use from YUI3 (in this order): cssreset-min cssfonts-min cssgrids-min cssbase-min This works fine in the latest version of FireFox. I am only testing on IE8, this is a requirement and most of the people at my work uses IE8. I have minified my HTML so that only the bare minimum is available. This is my HTML: <!DOCTYPE html> <html> <head> <title>My Website</title> <meta charset="utf-8" /> <meta http-equiv="X-UA-Compatible" content="IE=Edge" /> <link href="/Assets/Stylesheets/hef2.css" rel="stylesheet" /> <link href="/Assets/Stylesheets/jQuery-DataTables/css/jquery.dataTables.css" rel="stylesheet" /> </head> <body> <div id="hd">Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Maecenas sit amet metus. Nunc quam elit, posuere nec, auctor in, rhoncus quis, dui. Aliquam erat volutpat. Ut dignissim, massa sit amet dignissim cursus, quam lacus feugiat.</div> <div id="bd"> <div class="yui3-g"> <div class="yui3-u" id="nav"> <div id="nav-container"> <div class="content"> <p>Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Maecenas sit amet metus. Nunc quam elit, posuere nec, auctor in, rhoncus quis, dui. Aliquam erat volutpat. Ut dignissim, massa sit amet dignissim cursus, quam lacus feugiat.</p> </div> <div class="content"> <p>Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Maecenas sit amet metus. Nunc quam elit, posuere nec, auctor in, rhoncus quis, dui. Aliquam erat volutpat. Ut dignissim, massa sit amet dignissim cursus, quam lacus feugiat.</p> </div> <div class="content"> <p>Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Maecenas sit amet metus. Nunc quam elit, posuere nec, auctor in, rhoncus quis, dui. Aliquam erat volutpat. Ut dignissim, massa sit amet dignissim cursus, quam lacus feugiat.</p> </div> <div class="content"> <p>Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Maecenas sit amet metus. Nunc quam elit, posuere nec, auctor in, rhoncus quis, dui. Aliquam erat volutpat. Ut dignissim, massa sit amet dignissim cursus, quam lacus feugiat.</p> </div> </div> </div> <div class="yui3-u" id="main"> <div id="main-container"> <div class="content"> <h1>Banks Dashboard</h1> <p>Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Maecenas sit amet metus. Nunc quam elit, posuere nec, auctor in, rhoncus quis, dui. Aliquam erat volutpat. Ut dignissim, massa sit amet dignissim cursus, quam lacus feugiat.</p> </div> <div class="content"> <div id="banks-datatable-wrapper"> <div id="banks-datatable-container"></div> <div style="clear:both;"></div> </div> </div> <div class="content"> <p>Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Maecenas sit amet metus. Nunc quam elit, posuere nec, auctor in, rhoncus quis, dui. Aliquam erat volutpat. Ut dignissim, massa sit amet dignissim cursus, quam lacus feugiat.</p> </div> <div class="content"> <p>Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Maecenas sit amet metus. Nunc quam elit, posuere nec, auctor in, rhoncus quis, dui. Aliquam erat volutpat. Ut dignissim, massa sit amet dignissim cursus, quam lacus feugiat.</p> </div> <div class="content"> <p>Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Maecenas sit amet metus. Nunc quam elit, posuere nec, auctor in, rhoncus quis, dui. Aliquam erat volutpat. Ut dignissim, massa sit amet dignissim cursus, quam lacus feugiat.</p> </div> </div> </div> </div> </div> <div id="ft">Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Maecenas sit amet metus. Nunc quam elit, posuere nec, auctor in, rhoncus quis, dui. Aliquam erat volutpat. Ut dignissim, massa sit amet dignissim cursus, quam lacus feugiat.</div> <script src="/Assets/JavaScripts/jQuery/jquery-1.7.2.min.js"></script> <script src="/Assets/JavaScripts/jQuery-DataTables/jquery.dataTables.min.js"></script> <script type="text/javascript"> $(document).ready(function () { $('#banks-datatable-container').html('<table class="display" id="banks-datatable"></table>'); $('#banks-datatable').dataTable({ "aoColumns": [ { "sTitle": "Engine" }, { "sTitle": "Browser" }, { "sTitle": "Platform" }, { "sTitle": "Version", "sClass": "center" }, { "sTitle": "Grade" } ], "bAutoWidth": false, "bFilter": false, "bLengthChange": false, "bProcessing": true, //"bServerSide": true, "bSort": false, "iDisplayLength": 11, "sAjaxSource": '/Administration/Bank/List2' }); }); </script> </body> </html> This is the only CSS that I currently use together with the CSS of YUI3: body { margin: auto; width: 1025px; } #nav { width: 300px; } #main { width: 725px; } Can someone please help me get this sorted out? I have tried tried adding clear:both but it didn't work. Is the an online service like jsbin where I can paste/upload my HTML/CSS code/files? Code can viewed at: http://live.datatables.net/efosuj/3/edit. It displays correctly in the available viewer but when run separate in IE8 then it gives issues. UPDATE 2012-06-12 I managed to add the following and it works, but I would like to add it in a style, tried it but it didn't work: if (navigator.userAgent.toString().indexOf('MSIE') >= 0) { jQuery('#main-container').css('overflow', 'auto'); } This was added after the grid was loaded. Is this the only way to do this?

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  • CSS precedence order? My lecture slides are correct or not?

    - by Michael Mao
    Hi all: I've noticed that there are a couple of similar questions and answers at SO already, but let me clarify my specific question here first: I've got lecture slides which states like this: To be frank, I haven't heard of this rule of css precedence myself, and I googled to find something with similar topic but not quite like that : here To have a test myself, I've made a test page on my own server here After running it on FireFox 3.6.3, I am sure it does not show the way as it should be, according to the statement in lecture slides: imported stylesheet ? am I doing it wrong? I cannot see its effect using FireBug it says that embedded stylesheet has a higher precedence over linked/imported stylesheets, however, it doesn't work, if I put the linked/imported tag AFTER that. inline style vs html attributes ? I've got an image where I firstly set its inline style to control the width and height, then use direct html attributes width/height to try modifying that, but failed... Below is the source code : <html> <head> <style type="text/css"> #target { border : 2px solid green; color : green; } </style> <link rel="stylesheet" href="./linked.css" type="text/css" media="screen" /> </head> <body> <div id="target">A targeted div tag on page.</div> <img src="cat.jpg" alt="" style="width : 102px; height : 110px;" width="204px" height="220px" /> </body> </html> Can any experienced CSS guys help me figure out if the slide is correct or not? Frankly speaking, I am puzzled myself, as I can clearly see some other "incorrect" statements here and there amongst the slides, such as JavaScript is on client-side (how about server-side JavaScript?) and "Embedded styles are in the head section of a web page "(what the heck? I am not allowed to put it inside the body tag?) Sorry about this silly question, the exam is on TOMORROW, and I now see a lot of things to think about :)

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  • CSS: move a "float:right" element to top (to align with the first element of the list)

    - by Patrick
    hi, I've a sequence of elements and the last one has css "float:left". I would like to display it at the same height of the first element and not on the bottom of the list. (I cannot change the html code, so it is the last in the list). At the same time, I would like to keep it on the right. How can I make it wich CSS ? thanks Code: <div class="field field-type-text field-field-year"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Year:&nbsp;</div> 2009 </div> </div> </div> <div class="field field-type-text field-field-where"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Where:&nbsp;</div> Musée Rath, Geneva </div> </div> </div> <div class="field field-type-text field-field-when"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> When:&nbsp;</div> 25.8 – 27.9.2009 </div> </div> </div> <div class="field field-type-text field-field-editor"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Editor:&nbsp;</div> Blabla Blabla </div> </div> </div> <div class="field field-type-text field-field-material"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Material/techniques:&nbsp;</div> contemporary art installations </div> </div> </div> <div class="field field-type-text field-field-dimension"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Dimension:&nbsp;</div> 2 floors in a neoclassical building </div> </div> </div> <div class="field field-type-text field-field-artists"> <div class="field-items"> <div class="field-item odd"> <div class="field-label-inline-first"> Artists:&nbsp;</div> Blablablabla balbalbalbalba </div> </div> </div> .field-field-year, .field-field-where, .field-field-when, .field-field-editor, .field-field-material, .field-field-dimension { width:300px; } .field-field-artists { width:400px; float:right; clear:right; top-margin: -200px; }

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  • Computing "average" of two colors

    - by Francisco P.
    This is only marginally programming related - has much more to do w/ colors and their representation. I am working on a very low level app. I have an array of bytes in memory. Those are characters. They were rendered with anti-aliasing: they have values from 0 to 255, 0 being fully transparent and 255 totally opaque (alpha, if you wish). I am having trouble conceiving an algorithm for the rendering of this font. I'm doing the following for each pixel: // intensity is the weight I talked about: 0 to 255 intensity = glyphs[text[i]][x + GLYPH_WIDTH*y]; if (intensity == 255) continue; // Don't draw it, fully transparent else if (intensity == 0) setPixel(x + xi, y + yi, color, base); // Fully opaque, can draw original color else { // Here's the tricky part // Get the pixel in the destination for averaging purposes pixel = getPixel(x + xi, y + yi, base); // transfer is an int for calculations transfer = (int) ((float)((float) (255.0 - (float) intensity/255.0) * (float) color.red + (float) pixel.red)/2); // This is my attempt at averaging newPixel.red = (Byte) transfer; transfer = (int) ((float)((float) (255.0 - (float) intensity/255.0) * (float) color.green + (float) pixel.green)/2); newPixel.green = (Byte) transfer; // transfer = (int) ((float) ((float) 255.0 - (float) intensity)/255.0 * (((float) color.blue) + (float) pixel.blue)/2); transfer = (int) ((float)((float) (255.0 - (float) intensity/255.0) * (float) color.blue + (float) pixel.blue)/2); newPixel.blue = (Byte) transfer; // Set the newpixel in the desired mem. position setPixel(x+xi, y+yi, newPixel, base); } The results, as you can see, are less than desirable. That is a very zoomed in image, at 1:1 scale it looks like the text has a green "aura". Any idea for how to properly compute this would be greatly appreciated. Thanks for your time!

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  • Curl Wrapper Class does not return any data even though it worked previously?

    - by Scott Faisal
    We changed servers and installed all necessary software and just cannot seem to pin point what is going on. A simple CURL request does not return anything. Command Line CURL commands work just fine. We are using a wrapper for CURL utilizing streams. Do PHP streams require any out of the ordinary configuration? We are using the latest Lamp stack. This is the var_dump: object(cURL_Response)#180 (14) { ["cURL:private"]= resource(288) of type (curl) ["data_stream:private"]= object(elTempStream)#178 (1) { ["fp"]= resource(290) of type (stream) } ["request_header:private"]= NULL ["response_header:private"]= object(cURL_Headers)#179 (1) { ["headers:private"]= string(0) "" } ["response_headers:private"]= array(1) { [0]= object(cURL_Headers)#179 (1) { ["headers:private"]= string(0) "" } } ["error:private"]= string(0) "" ["errno:private"]= int(0) ["info:private"]= array(21) { ["url"]= string(21) "http://www.yahoo.com/" ["content_type"]= string(23) "text/html;charset=utf-8" ["http_code"]= int(200) ["header_size"]= int(1195) ["request_size"]= int(1153) ["filetime"]= int(-1) ["ssl_verify_result"]= int(0) ["redirect_count"]= int(1) ["total_time"]= float(0.486924) ["namelookup_time"]= float(0.003692) ["connect_time"]= float(0.005709) ["pretransfer_time"]= float(0.005714) ["size_upload"]= float(0) ["size_download"]= float(28509) ["speed_download"]= float(58549) ["speed_upload"]= float(0) ["download_content_length"]= float(211) ["upload_content_length"]= float(0) ["starttransfer_time"]= float(0.149365) ["redirect_time"]= float(0.312743) ["request_header"]= string(973) "GET / HTTP/1.0 User-Agent: cURL_ClientBase (PHP v/5.2.6-1+lenny4) Host: www.yahoo.com Accept: / Accept-Encoding: gzip, deflate, compress Referer: http://yahoo.com Cookie: B=e5iber15t7u05&b=3&s=ie; fpc_s=d=GGX6WCTIR29HWsjgLxFejKc_YJWxRqm3jYdEd6lu7W5ophpuAHBm6JGtNvhv97anG4VtaIMHQBPg3JAMOZGq59Lz_tRn_TFXgUT8T_at5HdCktVJLycy&v=2; fpt=d=nt1OT7HPe9wVIkHbMkpzQOgbP3.mQ3o1SPX7k5ztrFrWeeSWK5IgQooRY.8KtTeRMiaSEZ0kv3sO1MWtEsAzjVlRCDAZBoxqOs17v6PaZbPRqmDc92ivoMia.CqjufRs4_guOO4AyhRZ7_ml8rzxFrYeexpR2jLN0oPMyEWT0nbEf6Sdf._Bkh0HMfmI7KBnEx5uZBEEmV.wTfGRLG7zSd9sA4itOFv.r6AjP39CnogSn7NTJnqg_kEcKoiCM.lR5w_MqMc8IgWMBgSAZZgGEZpfmvxlQGnUzPwNh2pSpTe2wxFS3v1zPopDgoo2VsO3uzeyA3A_j7Hlk1P8T08DHbfr6ApDMUcr7d0QIt4pGYIxVV45XzfgpT7mgUdMei6VZrD9ozVQF0oqxrs1Ufri.XzPdB3NdQ--&v=1; fpc=d=sRPCfUfBTW96.RGiQn4hSkfi3p7WnPCAqYl5YoHecI7zjg7gH7PolscoPcq1Esm8dR.Rg1.AbQCpo2WBPXn1St96PpcjeCC.pj2.Upb3mKSRQkYPIVP1vQcL9nL7J8s9Z0VIXjiBFgSUcxyzDeUdP4us2YbVO3PbaVIwaIEfFsX3WI7YgiTbkrTGtwnFgoSYq6l8tnw-&v=2" } ["info_flagged:private"]= array(20) { [1048577]= string(21) "http://www.yahoo.com/" [2097154]= int(200) [2097166]= int(-1) [3145731]= float(0.486924) [3145732]= float(0.003692) [3145733]= float(0.005709) [3145734]= float(0.005714) [3145745]= float(0.149365) [3145747]= float(0.312743) [3145735]= float(0) [3145736]= float(28509) [3145737]= float(58549) [3145738]= float(0) [2097163]= int(1195) [2]= string(973) "GET / HTTP/1.0 User-Agent: cURL_ClientBase (PHP v/5.2.6-1+lenny4) Host: www.yahoo.com Accept: / Accept-Encoding: gzip, deflate, compress Referer: http://yahoo.com Cookie: B=e5iber15t7u05&b=3&s=ie; fpc_s=d=GGX6WCTIR29HWsjgLxFejKc_YJWxRqm3jYdEd6lu7W5ophpuAHBm6JGtNvhv97anG4VtaIMHQBPg3JAMOZGq59Lz_tRn_TFXgUT8T_at5HdCktVJLycy&v=2; fpt=d=nt1OT7HPe9wVIkHbMkpzQOgbP3.mQ3o1SPX7k5ztrFrWeeSWK5IgQooRY.8KtTeRMiaSEZ0kv3sO1MWtEsAzjVlRCDAZBoxqOs17v6PaZbPRqmDc92ivoMia.CqjufRs4_guOO4AyhRZ7_ml8rzxFrYeexpR2jLN0oPMyEWT0nbEf6Sdf._Bkh0HMfmI7KBnEx5uZBEEmV.wTfGRLG7zSd9sA4itOFv.r6AjP39CnogSn7NTJnqg_kEcKoiCM.lR5w_MqMc8IgWMBgSAZZgGEZpfmvxlQGnUzPwNh2pSpTe2wxFS3v1zPopDgoo2VsO3uzeyA3A_j7Hlk1P8T08DHbfr6ApDMUcr7d0QIt4pGYIxVV45XzfgpT7mgUdMei6VZrD9ozVQF0oqxrs1Ufri.XzPdB3NdQ--&v=1; fpc=d=sRPCfUfBTW96.RGiQn4hSkfi3p7WnPCAqYl5YoHecI7zjg7gH7PolscoPcq1Esm8dR.Rg1.AbQCpo2WBPXn1St96PpcjeCC.pj2.Upb3mKSRQkYPIVP1vQcL9nL7J8s9Z0VIXjiBFgSUcxyzDeUdP4us2YbVO3PbaVIwaIEfFsX3WI7YgiTbkrTGtwnFgoSYq6l8tnw-&v=2" [2097164]= int(1153) [2097165]= int(0) [3145743]= float(211) [3145744]= float(0) [1048594]= string(23) "text/html;charset=utf-8" } ["request_url:private"]= string(16) "http://yahoo.com" ["response_url:private"]= string(21) "http://www.yahoo.com/" ["status_code:private"]= int(200) ["cookies:private"]= array(0) { } ["request_headers"]= string(973) "GET / HTTP/1.0 User-Agent: cURL_ClientBase (PHP v/5.2.6-1+lenny4) Host: www.yahoo.com Accept: / Accept-Encoding: gzip, deflate, compress Referer: http://yahoo.com Cookie: B=e5iber15t7u05&b=3&s=ie; fpc_s=d=GGX6WCTIR29HWsjgLxFejKc_YJWxRqm3jYdEd6lu7W5ophpuAHBm6JGtNvhv97anG4VtaIMHQBPg3JAMOZGq59Lz_tRn_TFXgUT8T_at5HdCktVJLycy&v=2; fpt=d=nt1OT7HPe9wVIkHbMkpzQOgbP3.mQ3o1SPX7k5ztrFrWeeSWK5IgQooRY.8KtTeRMiaSEZ0kv3sO1MWtEsAzjVlRCDAZBoxqOs17v6PaZbPRqmDc92ivoMia.CqjufRs4_guOO4AyhRZ7_ml8rzxFrYeexpR2jLN0oPMyEWT0nbEf6Sdf._Bkh0HMfmI7KBnEx5uZBEEmV.wTfGRLG7zSd9sA4itOFv.r6AjP39CnogSn7NTJnqg_kEcKoiCM.lR5w_MqMc8IgWMBgSAZZgGEZpfmvxlQGnUzPwNh2pSpTe2wxFS3v1zPopDgoo2VsO3uzeyA3A_j7Hlk1P8T08DHbfr6ApDMUcr7d0QIt4pGYIxVV45XzfgpT7mgUdMei6VZrD9ozVQF0oqxrs1Ufri.XzPdB3NdQ--&v=1; fpc=d=sRPCfUfBTW96.RGiQn4hSkfi3p7WnPCAqYl5YoHecI7zjg7gH7PolscoPcq1Esm8dR.Rg1.AbQCpo2WBPXn1St96PpcjeCC.pj2.Upb3mKSRQkYPIVP1vQcL9nL7J8s9Z0VIXjiBFgSUcxyzDeUdP4us2YbVO3PbaVIwaIEfFsX3WI7YgiTbkrTGtwnFgoSYq6l8tnw-&v=2" }

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  • Is it possible to use CSS to align these divs/spans in a table-like manner?

    - by Justin L.
    I have <div class='line'> <div class='chord_line'> <span class='chord_block'></span> <span class='chord_block'>E</span> <span class='chord_block'>B</span> <span class='chord_block'>C#m</span> <span class='chord_block'>A</span> </div> <div class='lyric_line'> <span class='lyric_block'></span> <span class='lyric_block'>Just a</span> <span class='lyric_block'>small-town girl</span> <span class='lyric_block'>living in a</span> <span class='lyric_block'>lonely world</span> </div> </div> (Excuse me for not being too familiar with proper css conventions for when to use div/spans) I want to be able to display them so that each chord_block span and lyric_block span is aligned vertically, as if they were left-aligned and on the same row of a table. For example: E B C#m A Just a small-town girl living in a lonely world (There will often be cases where an empty chord block is matched up to non-empty lyric block, and vice-versa.) I'm completely new to using CSS to align things, and have had no real understanding/experience of CSS aside from changing background colors and link styles. Is this possible in CSS? If not, how could the div/class nesting structure be revised to make this possible? I could change the spans to divs if necessary. Some things I cannot use: I can't change the structure to group things by a chord_and_lyric_block div (and have their width stretch to the length of the lyric, and stack them horizontally), because I couldn't really copy/select the lyrical lines continuously in their entirety, which is extremely critical. I'm trying to avoid a table-like solution, because this data is not tabular at all. The chord line and the lyric line are meant to be read as one continuous line, not a set of cells. Also, apart from the design philosophy reasons, I think it might have the same problems as the previous thing bullet point. If this is possible, what div/span attributes should I be using? Can you provide sample css? If this is not possible, can it be done with javascript?

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  • Is it possible to use CSS to align these divs/spans in a table-like manner? (While still retaining continuity)

    - by Justin L.
    I have <div class='line'> <div class='chord_line'> <span class='chord_block'></span> <span class='chord_block'>E</span> <span class='chord_block'>B</span> <span class='chord_block'>C#m</span> <span class='chord_block'>A</span> </div> <div class='lyric_line'> <span class='lyric_block'></span> <span class='lyric_block'>Just a</span> <span class='lyric_block'>small-town girl</span> <span class='lyric_block'>living in a</span> <span class='lyric_block'>lonely world</span> </div> </div> (Excuse me for not being too familiar with proper css conventions for when to use div/spans) I want to be able to display them so that each chord_block span and lyric_block span is aligned vertically, as if they were left-aligned and on the same row of a table. For example: E B C#m A Just a small-town girl living in a lonely world (There will often be cases where an empty chord block is matched up to non-empty lyric block, and vice-versa.) I'm completely new to using CSS to align things, and have had no real understanding/experience of CSS aside from changing background colors and link styles. Is this possible in CSS? If not, how could the div/class nesting structure be revised to make this possible? I could change the spans to divs if necessary. Some things I cannot use: I can't change the structure to group things by a chord_and_lyric_block div (and have their width stretch to the length of the lyric, and stack them horizontally), because I couldn't really copy/select the lyrical lines continuously in their entirety, which is extremely critical. I'm trying to avoid a table-like solution, because this data is not tabular at all. The chord line and the lyric line are meant to be read as one continuous line, not a set of cells. Also, apart from the design philosophy reasons, I think it might have the same problems as the previous thing bullet point. If this is possible, what div/span attributes should I be using? Can you provide sample css? If this is not possible, can it be done with javascript? EDIT: I'm sorry I wasn't clear at the start, but I would like a solution that allows both the chord line and the lyric line to be "selectable" and continuous.

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  • Converting 2D Physics to 3D.

    - by static void main
    I'm new to game physics and I am trying to adapt a simple 2D ball simulation for a 3D simulation with the Java3D library. I have this problem: Two things: 1) I noted down the values generated by the engine: X/Y are too high and minX/minY/maxY/maxX values are causing trouble. Sometimes the balls are drawing but not moving Sometimes they are going out of the panel Sometimes they're moving on little area Sometimes they just stick at one place... 2) I'm unable to select/define/set the default correct/suitable values considering the 3D graphics scaling/resolution while they are set with respect to 2D screen coordinates, that is my only problem. Please help. This is the code: public class Ball extends GameObject { private float x, y; // Ball's center (x, y) private float speedX, speedY; // Ball's speed per step in x and y private float radius; // Ball's radius // Collision detected by collision detection and response algorithm? boolean collisionDetected = false; // If collision detected, the next state of the ball. // Otherwise, meaningless. private float nextX, nextY; private float nextSpeedX, nextSpeedY; private static final float BOX_WIDTH = 640; private static final float BOX_HEIGHT = 480; /** * Constructor The velocity is specified in polar coordinates of speed and * moveAngle (for user friendliness), in Graphics coordinates with an * inverted y-axis. */ public Ball(String name1,float x, float y, float radius, float speed, float angleInDegree, Color color) { this.x = x; this.y = y; // Convert velocity from polar to rectangular x and y. this.speedX = speed * (float) Math.cos(Math.toRadians(angleInDegree)); this.speedY = speed * (float) Math.sin(Math.toRadians(angleInDegree)); this.radius = radius; } public void move() { if (collisionDetected) { // Collision detected, use the values computed. x = nextX; y = nextY; speedX = nextSpeedX; speedY = nextSpeedY; } else { // No collision, move one step and no change in speed. x += speedX; y += speedY; } collisionDetected = false; // Clear the flag for the next step } public void collideWith() { // Get the ball's bounds, offset by the radius of the ball float minX = 0.0f + radius; float minY = 0.0f + radius; float maxX = 0.0f + BOX_WIDTH - 1.0f - radius; float maxY = 0.0f + BOX_HEIGHT - 1.0f - radius; double gravAmount = 0.9811111f; double gravDir = (90 / 57.2960285258); // Try moving one full step nextX = x + speedX; nextY = y + speedY; System.out.println("In serializedBall in collision."); // If collision detected. Reflect on the x or/and y axis // and place the ball at the point of impact. if (speedX != 0) { if (nextX > maxX) { // Check maximum-X bound collisionDetected = true; nextSpeedX = -speedX; // Reflect nextSpeedY = speedY; // Same nextX = maxX; nextY = (maxX - x) * speedY / speedX + y; // speedX non-zero } else if (nextX < minX) { // Check minimum-X bound collisionDetected = true; nextSpeedX = -speedX; // Reflect nextSpeedY = speedY; // Same nextX = minX; nextY = (minX - x) * speedY / speedX + y; // speedX non-zero } } // In case the ball runs over both the borders. if (speedY != 0) { if (nextY > maxY) { // Check maximum-Y bound collisionDetected = true; nextSpeedX = speedX; // Same nextSpeedY = -speedY; // Reflect nextY = maxY; nextX = (maxY - y) * speedX / speedY + x; // speedY non-zero } else if (nextY < minY) { // Check minimum-Y bound collisionDetected = true; nextSpeedX = speedX; // Same nextSpeedY = -speedY; // Reflect nextY = minY; nextX = (minY - y) * speedX / speedY + x; // speedY non-zero } } speedX += Math.cos(gravDir) * gravAmount; speedY += Math.sin(gravDir) * gravAmount; } public float getSpeed() { return (float) Math.sqrt(speedX * speedX + speedY * speedY); } public float getMoveAngle() { return (float) Math.toDegrees(Math.atan2(speedY, speedX)); } public float getRadius() { return radius; } public float getX() { return x; } public float getY() { return y; } public void setX(float f) { x = f; } public void setY(float f) { y = f; } } Here's how I'm drawing the balls: public class 3DMovingBodies extends Applet implements Runnable { private static final int BOX_WIDTH = 800; private static final int BOX_HEIGHT = 600; private int currentNumBalls = 1; // number currently active private volatile boolean playing; private long mFrameDelay; private JFrame frame; private int currentFrameRate; private Ball[] ball = new Ball[currentNumBalls]; private Random rand; private Sphere[] sphere = new Sphere[currentNumBalls]; private Transform3D[] trans = new Transform3D[currentNumBalls]; private TransformGroup[] objTrans = new TransformGroup[currentNumBalls]; public 3DMovingBodies() { rand = new Random(); float angleInDegree = rand.nextInt(360); setLayout(new BorderLayout()); GraphicsConfiguration config = SimpleUniverse .getPreferredConfiguration(); Canvas3D c = new Canvas3D(config); add("Center", c); ball[0] = new Ball(0.5f, 0.0f, 0.5f, 0.4f, angleInDegree, Color.yellow); // ball[1] = new Ball(1.0f, 0.0f, 0.25f, 0.8f, angleInDegree, // Color.yellow); // ball[2] = new Ball(0.0f, 1.0f, 0.15f, 0.11f, angleInDegree, // Color.yellow); trans[0] = new Transform3D(); // trans[1] = new Transform3D(); // trans[2] = new Transform3D(); sphere[0] = new Sphere(0.5f); // sphere[1] = new Sphere(0.25f); // sphere[2] = new Sphere(0.15f); // Create a simple scene and attach it to the virtual universe BranchGroup scene = createSceneGraph(); SimpleUniverse u = new SimpleUniverse(c); u.getViewingPlatform().setNominalViewingTransform(); u.addBranchGraph(scene); startSimulation(); } public BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); for (int i = 0; i < currentNumBalls; i++) { // Create a simple shape leaf node, add it to the scene graph. objTrans[i] = new TransformGroup(); objTrans[i].setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); Transform3D pos1 = new Transform3D(); pos1.setTranslation(randomPos()); objTrans[i].setTransform(pos1); objTrans[i].addChild(sphere[i]); objRoot.addChild(objTrans[i]); } BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); Color3f light1Color = new Color3f(1.0f, 0.0f, 0.2f); Vector3f light1Direction = new Vector3f(4.0f, -7.0f, -12.0f); DirectionalLight light1 = new DirectionalLight(light1Color, light1Direction); light1.setInfluencingBounds(bounds); objRoot.addChild(light1); // Set up the ambient light Color3f ambientColor = new Color3f(1.0f, 1.0f, 1.0f); AmbientLight ambientLightNode = new AmbientLight(ambientColor); ambientLightNode.setInfluencingBounds(bounds); objRoot.addChild(ambientLightNode); return objRoot; } public void startSimulation() { playing = true; Thread t = new Thread(this); t.start(); } public void stop() { playing = false; } public void run() { long previousTime = System.currentTimeMillis(); long currentTime = previousTime; long elapsedTime; long totalElapsedTime = 0; int frameCount = 0; while (true) { currentTime = System.currentTimeMillis(); elapsedTime = (currentTime - previousTime); // elapsed time in // seconds totalElapsedTime += elapsedTime; if (totalElapsedTime > 1000) { currentFrameRate = frameCount; frameCount = 0; totalElapsedTime = 0; } for (int i = 0; i < currentNumBalls; i++) { ball[i].move(); ball[i].collideWith(); drawworld(); } try { Thread.sleep(88); } catch (Exception e) { e.printStackTrace(); } previousTime = currentTime; frameCount++; } } public void drawworld() { for (int i = 0; i < currentNumBalls; i++) { printTG(objTrans[i], "SteerTG"); trans[i].setTranslation(new Vector3f(ball[i].getX(), ball[i].getY(), 0.0f)); objTrans[i].setTransform(trans[i]); } } private Vector3f randomPos() /* * Return a random position vector. The numbers are hardwired to be within * the confines of the box. */ { Vector3f pos = new Vector3f(); pos.x = rand.nextFloat() * 5.0f - 2.5f; // -2.5 to 2.5 pos.y = rand.nextFloat() * 2.0f + 0.5f; // 0.5 to 2.5 pos.z = rand.nextFloat() * 5.0f - 2.5f; // -2.5 to 2.5 return pos; } // end of randomPos() public static void main(String[] args) { System.out.println("Program Started"); 3DMovingBodiesbb = new 3DMovingBodies(); bb.addKeyListener(bb); MainFrame mf = new MainFrame(bb, 600, 400); } }

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  • Why doesn't Firefox cache my images and CSS

    - by Richard A
    I am using IIS7, I have already set up the following. But when I run Firefox it seems not to cache any of my images even with "remember history" set. <?xml version="1.0" encoding="UTF-8"?> <configuration> <system.webServer> <staticContent> <clientCache cacheControlCustom="public" cacheControlMode="UseMaxAge" cacheControlMaxAge="7.00:00:00" /> </staticContent> </system.webServer> </configuration> However when I use Firebug it still points to Firefox not caching images and CSS: public,max-age=604800 Content-Type text/css Content-Encoding gzip Last-Modified Mon, 27 Jun 2011 03:53:22 GMT Accept-Ranges bytes Etag "507968c27d34cc1:0" Vary Accept-Encoding Server Microsoft-IIS/7.5 X-Powered-By ASP.NET Date Mon, 27 Jun 2011 13:06:41 GMT Content-Length 5067 Request Headersview source Host www.xx.com User-Agent Mozilla/5.0 (Windows NT 6.1; rv:2.0.1) Gecko/20100101 Firefox/4.0.1 Accept text/css,*/*;q=0.1 Accept-Language en-us,en;q=0.5 Accept-Encoding gzip, deflate Accept-Charset ISO-8859-1,utf-8;q=0.7,*;q=0.7 Keep-Alive 115 Connection keep-alive Referer http://www.xx.com/ Cookie __utma=62996397.135679654.1309106351.1309159743.1309164158.8; __utmz=62996397.1309106351.1.1.utmcsr=(direct)|utmccn=(direct)|utmcmd=(none); __utmc=62996397

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  • Why doesn't Firefox cache my images and CSS

    - by Richard A
    I am using IIS7, I have already set up the following. But when I run Firefox it seems not to cache any of my images even with "remember history" set. <?xml version="1.0" encoding="UTF-8"?> <configuration> <system.webServer> <staticContent> <clientCache cacheControlCustom="public" cacheControlMode="UseMaxAge" cacheControlMaxAge="7.00:00:00" /> </staticContent> </system.webServer> </configuration> However when I use Firebug it still points to Firefox not caching images and CSS: public,max-age=604800 Content-Type text/css Content-Encoding gzip Last-Modified Mon, 27 Jun 2011 03:53:22 GMT Accept-Ranges bytes Etag "507968c27d34cc1:0" Vary Accept-Encoding Server Microsoft-IIS/7.5 X-Powered-By ASP.NET Date Mon, 27 Jun 2011 13:06:41 GMT Content-Length 5067 Request Headersview source Host www.xx.com User-Agent Mozilla/5.0 (Windows NT 6.1; rv:2.0.1) Gecko/20100101 Firefox/4.0.1 Accept text/css,*/*;q=0.1 Accept-Language en-us,en;q=0.5 Accept-Encoding gzip, deflate Accept-Charset ISO-8859-1,utf-8;q=0.7,*;q=0.7 Keep-Alive 115 Connection keep-alive Referer http://www.xx.com/ Cookie __utma=62996397.135679654.1309106351.1309159743.1309164158.8; __utmz=62996397.1309106351.1.1.utmcsr=(direct)|utmccn=(direct)|utmcmd=(none); __utmc=62996397

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  • Global UTF-encoding, the right way

    - by mowgli
    I'm curious, as to what is the right way to have UTF-8 encoding on all web files All my files (incl. CSS and JS) are made and saved in UTF-8 encoding In PHP, I set the char-set on top of the main page (this page includes all others) with: header('Content-type: text/html; charset=utf-8'); In the same page I have this html meta tag: <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> Then I stubled upon an external css file that has this on first line: @charset "UTF-8"; And now I wonder, should I set the charset INSIDE all my CSS/JS files too, like that? And/or should I serve each file with charset=utf-8 in the meta tag?

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  • CSS3 - "connecting" 2 classes animation [closed]

    - by Nave Tseva
    I have this CSS +HTML code: <!DOCTYPE HTML> <html> <head> <meta http-equiv="content-type" content="text/html; charset=UTF-8" /> <title>What</title> <style type="text/css"> #page { width: 900px; padding: 0px; margin: 0 auto; direction: rtl; position: relative; } #box1 { position: relative; width: 500px; border: 1px solid black; box-shadow: -3px 8px 34px #808080; border-radius: 20px; box-shadow: -8px 5px 5px #888888; right: 300px; top: 250px; height: 150px; -webkit-transition: all 1s; font-size: large; color: Black; padding: 10px; background: #D0D0D0; opacity: 0; } @-webkit-keyframes myFirst { 0% { right: 300px; top: 150px; background: #D0D0D0; opacity: 0; } 100% { background: #909090; ; right: 300px; top: 200px; opacity: 1; } } #littlebox1 { top: 200px; position: absolute; display: inline-block; } .littlebox1-sentence { font-size: large; padding-bottom: 15px; padding-top: 15px; padding-left: 25px; padding-right: 10px; background: #D0D0D0; border-radius: 10px; -webkit-transition: background .25s ease-in-out; } #littlebox1:hover ~ #box1 { -webkit-transition: all 0s; background: #909090;; right: 300px; top: 200px; -webkit-animation: myFirst 1s; -webkit-animation-fill-mode: initial; opacity: 1; } .littlebox1-sentence:hover { background: #909090; } .littlebox1-sentence:hover + .triangle { border-right: 50px solid #909090; } .triangle { position: relative; width: 0; height: 0; border-right: 50px solid #D0D0D0; border-top: 24px solid transparent; border-bottom: 24px solid transparent; right: 160px; -webkit-transition: border-right .25s ease-in-out; } .triangle:hover { border-right:50px solid #909090; } </style> <script src="//ajax.googleapis.com/ajax/libs/jquery/1.8.3/jquery.min.js"></script> <script> $(function() { $('.littlebox1-sentence').hover(function() { $(this).css('background', '#909090'); $('.triangle').css('border-right', '50px solid #909090'); }); </script> <script> $(function() { $('.triangle').hover(function() { $(this).css('border-right', '50px solid #909090'); $('.littlebox1-sentence').css('background', '#909090'); }); </script> </head> <body dir="rtl"> <div id="page"> <div id="littlebox1" class="littlebox1-sentence">put your mouse here</div><div id="littlebox1" class="triangle"> </div> <div id="box1"> </div> </div> </body> </html> Live example you will find here: http://jsfiddle.net/FLe4g/12/ The problem here that something here wrong in the second jquery code. I want that every time that I put the mouse on the box, or on the triangke they both will change ther color together. when I put the mouse on the box it works fine, but when I put the mouse on the triangle it don't work. Any suggestions how to fix this code?

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  • Is it okay to introduce LESS to not so savvy UI Designers?

    - by Jason Nathan
    I just got a job as lead developer and I thought it would be best to seek the expertise of my peers (that's you) before proceeding! I had the opportunity to review my designers and they are mostly photoshop pros with dreamweaver as their main HTML/CSS editor. A more visual experience. I, on the other hand, have had much experience hand-writing all my code. From HTML markup to CSS. From my understanding, my designers have basic CSS knowledge and I am considering a simple 101 style set of tutorials for them to get a better grasp of markup before I moved into more advanced topics like accessibility and microformat markup. We need to get started up quickly. Do you think it's okay to dive into LESS from the get-go?

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  • Web optimization

    - by hmloo
    1. CSS Optimization Organize your CSS code Good CSS organization helps with future maintainability of the site, it helps you and your team member understand the CSS more quickly and jump to specific styles. Structure CSS code For small project, you can break your CSS code in separate blocks according to the structure of the page or page content. for example you can break your CSS document according the content of your web page(e.g. Header, Main Content, Footer) Structure CSS file For large project, you may feel having too much CSS code in one place, so it's the best to structure your CSS into more CSS files, and use a master style sheet to import these style sheets. this solution can not only organize style structure, but also reduce server request./*--------------Master style sheet--------------*/ @import "Reset.css"; @import "Structure.css"; @import "Typography.css"; @import "Forms.css"; Create index for your CSS Another important thing is to create index at the beginning of your CSS file, index can help you quickly understand the whole CSS structure./*---------------------------------------- 1. Header 2. Navigation 3. Main Content 4. Sidebar 5. Footer ------------------------------------------*/ Writing efficient CSS selectors keep in mind that browsers match CSS selectors from right to left and the order of efficiency for selectors 1. id (#myid) 2. class (.myclass) 3. tag (div, h1, p) 4. adjacent sibling (h1 + p) 5. child (ul > li) 6. descendent (li a) 7. universal (*) 8. attribute (a[rel="external"]) 9. pseudo-class and pseudo element (a:hover, li:first) the rightmost selector is called "key selector", so when you write your CSS code, you should choose more efficient key selector. Here are some best practice: Don't tag-qualify Never do this:div#myid div.myclass .myclass#myid IDs are unique, classes are more unique than a tag so they don't need a tag. Doing so makes the selector less efficient. Avoid overqualifying selectors for example#nav a is more efficient thanul#nav li a Don't repeat declarationExample: body {font-size:12px;}h1 {font-size:12px;font-weight:bold;} since h1 is already inherited from body, so you don't need to repeate atrribute. Using 0 instead of 0px Always using #selector { margin: 0; } There’s no need to include the px after 0, removing all those superfluous px can reduce the size of your CSS file. Group declaration Example: h1 { font-size: 16pt; } h1 { color: #fff; } h1 { font-family: Arial, sans-serif; } it’s much better to combine them:h1 { font-size: 16pt; color: #fff; font-family: Arial, sans-serif; } Group selectorsExample: h1 { color: #fff; font-family: Arial, sans-serif; } h2 { color: #fff; font-family: Arial, sans-serif; } it would be much better if setup as:h1, h2 { color: #fff; font-family: Arial, sans-serif; } Group attributeExample: h1 { color: #fff; font-family: Arial, sans-serif; } h2 { color: #fff; font-family: Arial, sans-serif; font-size: 16pt; } you can set different rules for specific elements after setting a rule for a grouph1, h2 { color: #fff; font-family: Arial, sans-serif; } h2 { font-size: 16pt; } Using Shorthand PropertiesExample: #selector { margin-top: 8px; margin-right: 4px; margin-bottom: 8px; margin-left: 4px; }Better: #selector { margin: 8px 4px 8px 4px; }Best: #selector { margin: 8px 4px; } a good diagram illustrated how shorthand declarations are interpreted depending on how many values are specified for margin and padding property. instead of using:#selector { background-image: url(”logo.png”); background-position: top left; background-repeat: no-repeat; } is used:#selector { background: url(logo.png) no-repeat top left; } 2. Image Optimization Image Optimizer Image Optimizer is a free Visual Studio2010 extension that optimizes PNG, GIF and JPG file sizes without quality loss. It uses SmushIt and PunyPNG for the optimization. Just right click on any folder or images in Solution Explorer and choose optimize images, then it will automatically optimize all PNG, GIF and JPEG files in that folder. CSS Image Sprites CSS Image Sprites are a way to combine a collection of images to a single image, then use CSS background-position property to shift the visible area to show the required image, many images can take a long time to load and generates multiple server requests, so Image Sprite can reduce the number of server requests and improve site performance. You can use many online tools to generate your image sprite and CSS, and you can also try the Sprite and Image Optimization framework released by The ASP.NET team.

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  • OBJ model loaded in LWJGL has a black area with no texture

    - by gambiting
    I have a problem with loading an .obj file in LWJGL and its textures. The object is a tree(it's a paid model from TurboSquid, so I can't post it here,but here's the link if you want to see how it should look like): http://www.turbosquid.com/FullPreview/Index.cfm/ID/701294 I wrote a custom OBJ loader using the LWJGL tutorial from their wiki. It looks like this: public class OBJLoader { public static Model loadModel(File f) throws FileNotFoundException, IOException { BufferedReader reader = new BufferedReader(new FileReader(f)); Model m = new Model(); String line; Texture currentTexture = null; while((line=reader.readLine()) != null) { if(line.startsWith("v ")) { float x = Float.valueOf(line.split(" ")[1]); float y = Float.valueOf(line.split(" ")[2]); float z = Float.valueOf(line.split(" ")[3]); m.verticies.add(new Vector3f(x,y,z)); }else if(line.startsWith("vn ")) { float x = Float.valueOf(line.split(" ")[1]); float y = Float.valueOf(line.split(" ")[2]); float z = Float.valueOf(line.split(" ")[3]); m.normals.add(new Vector3f(x,y,z)); }else if(line.startsWith("vt ")) { float x = Float.valueOf(line.split(" ")[1]); float y = Float.valueOf(line.split(" ")[2]); m.texVerticies.add(new Vector2f(x,y)); }else if(line.startsWith("f ")) { Vector3f vertexIndicies = new Vector3f(Float.valueOf(line.split(" ")[1].split("/")[0]), Float.valueOf(line.split(" ")[2].split("/")[0]), Float.valueOf(line.split(" ")[3].split("/")[0])); Vector3f textureIndicies = new Vector3f(Float.valueOf(line.split(" ")[1].split("/")[1]), Float.valueOf(line.split(" ")[2].split("/")[1]), Float.valueOf(line.split(" ")[3].split("/")[1])); Vector3f normalIndicies = new Vector3f(Float.valueOf(line.split(" ")[1].split("/")[2]), Float.valueOf(line.split(" ")[2].split("/")[2]), Float.valueOf(line.split(" ")[3].split("/")[2])); m.faces.add(new Face(vertexIndicies,textureIndicies,normalIndicies,currentTexture.getTextureID())); }else if(line.startsWith("g ")) { if(line.length()>2) { String name = line.split(" ")[1]; currentTexture = TextureLoader.getTexture("PNG", ResourceLoader.getResourceAsStream("res/" + name + ".png")); System.out.println(currentTexture.getTextureID()); } } } reader.close(); System.out.println(m.verticies.size() + " verticies"); System.out.println(m.normals.size() + " normals"); System.out.println(m.texVerticies.size() + " texture coordinates"); System.out.println(m.faces.size() + " faces"); return m; } } Then I create a display list for my model using this code: objectDisplayList = GL11.glGenLists(1); GL11.glNewList(objectDisplayList, GL11.GL_COMPILE); Model m = null; try { m = OBJLoader.loadModel(new File("res/untitled4.obj")); } catch (Exception e1) { e1.printStackTrace(); } int currentTexture=0; for(Face face: m.faces) { if(face.texture!=currentTexture) { currentTexture = face.texture; GL11.glBindTexture(GL11.GL_TEXTURE_2D, currentTexture); } GL11.glColor3f(1f, 1f, 1f); GL11.glBegin(GL11.GL_TRIANGLES); Vector3f n1 = m.normals.get((int) face.normal.x - 1); GL11.glNormal3f(n1.x, n1.y, n1.z); Vector2f t1 = m.texVerticies.get((int) face.textures.x -1); GL11.glTexCoord2f(t1.x, t1.y); Vector3f v1 = m.verticies.get((int) face.vertex.x - 1); GL11.glVertex3f(v1.x, v1.y, v1.z); Vector3f n2 = m.normals.get((int) face.normal.y - 1); GL11.glNormal3f(n2.x, n2.y, n2.z); Vector2f t2 = m.texVerticies.get((int) face.textures.y -1); GL11.glTexCoord2f(t2.x, t2.y); Vector3f v2 = m.verticies.get((int) face.vertex.y - 1); GL11.glVertex3f(v2.x, v2.y, v2.z); Vector3f n3 = m.normals.get((int) face.normal.z - 1); GL11.glNormal3f(n3.x, n3.y, n3.z); Vector2f t3 = m.texVerticies.get((int) face.textures.z -1); GL11.glTexCoord2f(t3.x, t3.y); Vector3f v3 = m.verticies.get((int) face.vertex.z - 1); GL11.glVertex3f(v3.x, v3.y, v3.z); GL11.glEnd(); } GL11.glEndList(); The currentTexture is an int - it contains the ID of the currently used texture. So my model looks absolutely fine without textures: (sorry I cannot post hyperlinks since I am a new user) i.imgur.com/VtoK0.png But look what happens if I enable GL_TEXTURE_2D: i.imgur.com/z8Kli.png i.imgur.com/5e9nn.png i.imgur.com/FAHM9.png As you can see an entire side of the tree appears to be missing - and it's not transparent, since it's not in the colour of the background - it's rendered black. It's not a problem with the model - if I load it using Kanji's OBJ loader it works fine(but the thing is,that I need to write my own OBJ loader) i.imgur.com/YDATo.png this is my OpenGL init section: //init display try { Display.setDisplayMode(new DisplayMode(Support.SCREEN_WIDTH, Support.SCREEN_HEIGHT)); Display.create(); Display.setVSyncEnabled(true); } catch (LWJGLException e) { e.printStackTrace(); System.exit(0); } GL11.glLoadIdentity(); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glClearColor(1.0f, 0.0f, 0.0f, 1.0f); GL11.glShadeModel(GL11.GL_SMOOTH); GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glDepthFunc(GL11.GL_LESS); GL11.glDepthMask(true); GL11.glEnable(GL11.GL_NORMALIZE); GL11.glMatrixMode(GL11.GL_PROJECTION); GLU.gluPerspective (90.0f,800f/600f, 1f, 500.0f); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glCullFace(GL11.GL_BACK); //enable lighting GL11.glEnable(GL11.GL_LIGHTING); ByteBuffer temp = ByteBuffer.allocateDirect(16); temp.order(ByteOrder.nativeOrder()); GL11.glMaterial(GL11.GL_FRONT, GL11.GL_DIFFUSE, (FloatBuffer)temp.asFloatBuffer().put(lightDiffuse).flip()); GL11.glMaterialf(GL11.GL_FRONT, GL11.GL_SHININESS,(int)material_shinyness); GL11.glLight(GL11.GL_LIGHT2, GL11.GL_DIFFUSE, (FloatBuffer)temp.asFloatBuffer().put(lightDiffuse2).flip()); // Setup The Diffuse Light GL11.glLight(GL11.GL_LIGHT2, GL11.GL_POSITION,(FloatBuffer)temp.asFloatBuffer().put(lightPosition2).flip()); GL11.glLight(GL11.GL_LIGHT2, GL11.GL_AMBIENT,(FloatBuffer)temp.asFloatBuffer().put(lightAmbient).flip()); GL11.glLight(GL11.GL_LIGHT2, GL11.GL_SPECULAR,(FloatBuffer)temp.asFloatBuffer().put(lightDiffuse2).flip()); GL11.glLightf(GL11.GL_LIGHT2, GL11.GL_CONSTANT_ATTENUATION, 0.1f); GL11.glLightf(GL11.GL_LIGHT2, GL11.GL_LINEAR_ATTENUATION, 0.0f); GL11.glLightf(GL11.GL_LIGHT2, GL11.GL_QUADRATIC_ATTENUATION, 0.0f); GL11.glEnable(GL11.GL_LIGHT2); Could somebody please help me?

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  • Java collision detection and player movement: tips

    - by Loris
    I have read a short guide for game develompent (java, without external libraries). I'm facing with collision detection and player (and bullets) movements. Now i put the code. Most of it is taken from the guide (should i link this guide?). I'm just trying to expand and complete it. This is the class that take care of updates movements and firing mechanism (and collision detection): public class ArenaController { private Arena arena; /** selected cell for movement */ private float targetX, targetY; /** true if droid is moving */ private boolean moving = false; /** true if droid is shooting to enemy */ private boolean shooting = false; private DroidController droidController; public ArenaController(Arena arena) { this.arena = arena; this.droidController = new DroidController(arena); } public void update(float delta) { Droid droid = arena.getDroid(); //droid movements if (moving) { droidController.moveDroid(delta, targetX, targetY); //check if arrived if (droid.getX() == targetX && droid.getY() == targetY) moving = false; } //firing mechanism if(shooting) { //stop shot if there aren't bullets if(arena.getBullets().isEmpty()) { shooting = false; } for(int i = 0; i < arena.getBullets().size(); i++) { //current bullet Bullet bullet = arena.getBullets().get(i); System.out.println(bullet.getBounds()); //angle calculation double angle = Math.atan2(bullet.getEnemyY() - bullet.getY(), bullet.getEnemyX() - bullet.getX()); //increments x and y bullet.setX((float) (bullet.getX() + (Math.cos(angle) * bullet.getSpeed() * delta))); bullet.setY((float) (bullet.getY() + (Math.sin(angle) * bullet.getSpeed() * delta))); //collision with obstacles for(int j = 0; j < arena.getObstacles().size(); j++) { Obstacle obs = arena.getObstacles().get(j); if(bullet.getBounds().intersects(obs.getBounds())) { System.out.println("Collision detect!"); arena.removeBullet(bullet); } } //collisions with enemies for(int j = 0; j < arena.getEnemies().size(); j++) { Enemy ene = arena.getEnemies().get(j); if(bullet.getBounds().intersects(ene.getBounds())) { System.out.println("Collision detect!"); arena.removeBullet(bullet); } } } } } public boolean onClick(int x, int y) { //click on empty cell if(arena.getGrid()[(int)(y / Arena.TILE)][(int)(x / Arena.TILE)] == null) { //coordinates targetX = x / Arena.TILE; targetY = y / Arena.TILE; //enables movement moving = true; return true; } //click on enemy: fire if(arena.getGrid()[(int)(y / Arena.TILE)][(int)(x / Arena.TILE)] instanceof Enemy) { //coordinates float enemyX = x / Arena.TILE; float enemyY = y / Arena.TILE; //new bullet Bullet bullet = new Bullet(); //start coordinates bullet.setX(arena.getDroid().getX()); bullet.setY(arena.getDroid().getY()); //end coordinates (enemie) bullet.setEnemyX(enemyX); bullet.setEnemyY(enemyY); //adds bullet to arena arena.addBullet(bullet); //enables shooting shooting = true; return true; } return false; } As you can see for collision detection i'm trying to use Rectangle object. Droid example: import java.awt.geom.Rectangle2D; public class Droid { private float x; private float y; private float speed = 20f; private float rotation = 0f; private float damage = 2f; public static final int DIAMETER = 32; private Rectangle2D rectangle; public Droid() { rectangle = new Rectangle2D.Float(x, y, DIAMETER, DIAMETER); } public float getX() { return x; } public void setX(float x) { this.x = x; //rectangle update rectangle.setRect(x, y, DIAMETER, DIAMETER); } public float getY() { return y; } public void setY(float y) { this.y = y; //rectangle update rectangle.setRect(x, y, DIAMETER, DIAMETER); } public float getSpeed() { return speed; } public void setSpeed(float speed) { this.speed = speed; } public float getRotation() { return rotation; } public void setRotation(float rotation) { this.rotation = rotation; } public float getDamage() { return damage; } public void setDamage(float damage) { this.damage = damage; } public Rectangle2D getRectangle() { return rectangle; } } For now, if i start the application and i try to shot to an enemy, is immediately detected a collision and the bullet is removed! Can you help me with this? If the bullet hit an enemy or an obstacle in his way, it must disappear. Ps: i know that the movements of the bullets should be managed in another class. This code is temporary. update I realized what happens, but not why. With those for loops (which checks collisions) the movements of the bullets are instantaneous instead of gradual. In addition to this, if i add the collision detection to the Droid, the method intersects returns true ALWAYS while the droid is moving! public void moveDroid(float delta, float x, float y) { Droid droid = arena.getDroid(); int bearing = 1; if (droid.getX() > x) { bearing = -1; } if (droid.getX() != x) { droid.setX(droid.getX() + bearing * droid.getSpeed() * delta); //obstacles collision detection for(Obstacle obs : arena.getObstacles()) { if(obs.getRectangle().intersects(droid.getRectangle())) { System.out.println("Collision detected"); //ALWAYS HERE } } //controlla se è arrivato if ((droid.getX() < x && bearing == -1) || (droid.getX() > x && bearing == 1)) droid.setX(x); } bearing = 1; if (droid.getY() > y) { bearing = -1; } if (droid.getY() != y) { droid.setY(droid.getY() + bearing * droid.getSpeed() * delta); if ((droid.getY() < y && bearing == -1) || (droid.getY() > y && bearing == 1)) droid.setY(y); } }

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  • Is CSS Inheritance in Internet Explorer 8 still buggy?

    - by rrrr
    I have a situation that I am looking at where certain CSS properties will not be inherited. This revolves around tables and IE8. Using the sample HTML below I cannot get the text within the table to inherit the green colour. This works in Firefox and Chrome, but not IE8 and from reading up this seems to have always been a problem in IE but was meant to be working in version 8 from what I read. I have tried to specify the inherit value everywhere possible, but to no avail so the question is whether the CSS inheritance support in IE8 is buggy, or am I missing something? I don't want answer changing inline CSS to be classes and I certainly dont wan't any comments on tables as this all stems from building and designing HTML emails where inline CSS and tables are essential. <html> <head></head> <body> <table style="color: green;"> <tr> <td> <span>Span</span> <p>Paragraph</p> <div>Div</div> <table style="color:inherit;"> <tr> <td>Table</td> </tr> </table> </td> </tr> </table> </body> </html>

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