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  • Parsing concatenated, non-delimited XML messages from TCP-stream using C#

    - by thaller
    I am trying to parse XML messages which are send to my C# application over TCP. Unfortunately, the protocol can not be changed and the XML messages are not delimited and no length prefix is used. Moreover the character encoding is not fixed but each message starts with an XML declaration <?xml>. The question is, how can i read one XML message at a time, using C#. Up to now, I tried to read the data from the TCP stream into a byte array and use it through a MemoryStream. The problem is, the buffer might contain more than one XML messages or the first message may be incomplete. In these cases, I get an exception when trying to parse it with XmlReader.Read or XmlDocument.Load, but unfortunately the XmlException does not really allow me to distinguish the problem (except parsing the localized error string). I tried using XmlReader.Read and count the number of Element and EndElement nodes. That way I know when I am finished reading the first, entire XML message. However, there are several problems. If the buffer does not yet contain the entire message, how can I distinguish the XmlException from an actually invalid, non-well-formed message? In other words, if an exception is thrown before reading the first root EndElement, how can I decide whether to abort the connection with error, or to collect more bytes from the TCP stream? If no exception occurs, the XmlReader is positioned at the start of the root EndElement. Casting the XmlReader to IXmlLineInfo gives me the current LineNumber and LinePosition, however it is not straight forward to get the byte position where the EndElement really ends. In order to do that, I would have to convert the byte array into a string (with the encoding specified in the XML declaration), seek to LineNumber,LinePosition and convert that back to the byte offset. I try to do that with StreamReader.ReadLine, but the stream reader gives no public access to the current byte position. All this seams very inelegant and non robust. I wonder if you have ideas for a better solution. Thank you. EDIT: I looked around and think that the situation is as follows (I might be wrong, corrections are welcome): I found no method so that the XmlReader can continue parsing a second XML message (at least not, if the second message has an XmlDeclaration). XmlTextReader.ResetState could do something similar, but for that I would have to assume the same encoding for all messages. Therefor I could not connect the XmlReader directly to the TcpStream. After closing the XmlReader, the buffer is not positioned at the readers last position. So it is not possible to close the reader and use a new one to continue with the next message. I guess the reason for this is, that the reader could not successfully seek on every possible input stream. When XmlReader throws an exception it can not be determined whether it happened because of an premature EOF or because of a non-wellformed XML. XmlReader.EOF is not set in case of an exception. As workaround I derived my own MemoryBuffer, which returns the very last byte as a single byte. This way I know that the XmlReader was really interested in the last byte and the following exception is likely due to a truncated message (this is kinda sloppy, in that it might not detect every non-wellformed message. However, after appending more bytes to the buffer, sooner or later the error will be detected. I could cast my XmlReader to the IXmlLineInfo interface, which gives access to the LineNumber and the LinePosition of the current node. So after reading the first message I remember these positions and use it to truncate the buffer. Here comes the really sloppy part, because I have to use the character encoding to get the byte position. I am sure you could find test cases for the code below where it breaks (e.g. internal elements with mixed encoding). But up to now it worked for all my tests. The parser class follows here -- may it be useful (I know, its very far from perfect...) class XmlParser { private byte[] buffer = new byte[0]; public int Length { get { return buffer.Length; } } // Append new binary data to the internal data buffer... public XmlParser Append(byte[] buffer2) { if (buffer2 != null && buffer2.Length > 0) { // I know, its not an efficient way to do this. // The EofMemoryStream should handle a List<byte[]> ... byte[] new_buffer = new byte[buffer.Length + buffer2.Length]; buffer.CopyTo(new_buffer, 0); buffer2.CopyTo(new_buffer, buffer.Length); buffer = new_buffer; } return this; } // MemoryStream which returns the last byte of the buffer individually, // so that we know that the buffering XmlReader really locked at the last // byte of the stream. // Moreover there is an EOF marker. private class EofMemoryStream: Stream { public bool EOF { get; private set; } private MemoryStream mem_; public override bool CanSeek { get { return false; } } public override bool CanWrite { get { return false; } } public override bool CanRead { get { return true; } } public override long Length { get { return mem_.Length; } } public override long Position { get { return mem_.Position; } set { throw new NotSupportedException(); } } public override void Flush() { mem_.Flush(); } public override long Seek(long offset, SeekOrigin origin) { throw new NotSupportedException(); } public override void SetLength(long value) { throw new NotSupportedException(); } public override void Write(byte[] buffer, int offset, int count) { throw new NotSupportedException(); } public override int Read(byte[] buffer, int offset, int count) { count = Math.Min(count, Math.Max(1, (int)(Length - Position - 1))); int nread = mem_.Read(buffer, offset, count); if (nread == 0) { EOF = true; } return nread; } public EofMemoryStream(byte[] buffer) { mem_ = new MemoryStream(buffer, false); EOF = false; } protected override void Dispose(bool disposing) { mem_.Dispose(); } } // Parses the first xml message from the stream. // If the first message is not yet complete, it returns null. // If the buffer contains non-wellformed xml, it ~should~ throw an exception. // After reading an xml message, it pops the data from the byte array. public Message deserialize() { if (buffer.Length == 0) { return null; } Message message = null; Encoding encoding = Message.default_encoding; //string xml = encoding.GetString(buffer); using (EofMemoryStream sbuffer = new EofMemoryStream (buffer)) { XmlDocument xmlDocument = null; XmlReaderSettings settings = new XmlReaderSettings(); int LineNumber = -1; int LinePosition = -1; bool truncate_buffer = false; using (XmlReader xmlReader = XmlReader.Create(sbuffer, settings)) { try { // Read to the first node (skipping over some element-types. // Don't use MoveToContent here, because it would skip the // XmlDeclaration too... while (xmlReader.Read() && (xmlReader.NodeType==XmlNodeType.Whitespace || xmlReader.NodeType==XmlNodeType.Comment)) { }; // Check for XML declaration. // If the message has an XmlDeclaration, extract the encoding. switch (xmlReader.NodeType) { case XmlNodeType.XmlDeclaration: while (xmlReader.MoveToNextAttribute()) { if (xmlReader.Name == "encoding") { encoding = Encoding.GetEncoding(xmlReader.Value); } } xmlReader.MoveToContent(); xmlReader.Read(); break; } // Move to the first element. xmlReader.MoveToContent(); // Read the entire document. xmlDocument = new XmlDocument(); xmlDocument.Load(xmlReader.ReadSubtree()); } catch (XmlException e) { // The parsing of the xml failed. If the XmlReader did // not yet look at the last byte, it is assumed that the // XML is invalid and the exception is re-thrown. if (sbuffer.EOF) { return null; } throw e; } { // Try to serialize an internal data structure using XmlSerializer. Type type = null; try { type = Type.GetType("my.namespace." + xmlDocument.DocumentElement.Name); } catch (Exception e) { // No specialized data container for this class found... } if (type == null) { message = new Message(); } else { // TODO: reuse the serializer... System.Xml.Serialization.XmlSerializer ser = new System.Xml.Serialization.XmlSerializer(type); message = (Message)ser.Deserialize(new XmlNodeReader(xmlDocument)); } message.doc = xmlDocument; } // At this point, the first XML message was sucessfully parsed. // Remember the lineposition of the current end element. IXmlLineInfo xmlLineInfo = xmlReader as IXmlLineInfo; if (xmlLineInfo != null && xmlLineInfo.HasLineInfo()) { LineNumber = xmlLineInfo.LineNumber; LinePosition = xmlLineInfo.LinePosition; } // Try to read the rest of the buffer. // If an exception is thrown, another xml message appears. // This way the xml parser could tell us that the message is finished here. // This would be prefered as truncating the buffer using the line info is sloppy. try { while (xmlReader.Read()) { } } catch { // There comes a second message. Needs workaround for trunkating. truncate_buffer = true; } } if (truncate_buffer) { if (LineNumber < 0) { throw new Exception("LineNumber not given. Cannot truncate xml buffer"); } // Convert the buffer to a string using the encoding found before // (or the default encoding). string s = encoding.GetString(buffer); // Seek to the line. int char_index = 0; while (--LineNumber > 0) { // Recognize \r , \n , \r\n as newlines... char_index = s.IndexOfAny(new char[] {'\r', '\n'}, char_index); // char_index should not be -1 because LineNumber>0, otherwise an RangeException is // thrown, which is appropriate. char_index++; if (s[char_index-1]=='\r' && s.Length>char_index && s[char_index]=='\n') { char_index++; } } char_index += LinePosition - 1; var rgx = new System.Text.RegularExpressions.Regex(xmlDocument.DocumentElement.Name + "[ \r\n\t]*\\>"); System.Text.RegularExpressions.Match match = rgx.Match(s, char_index); if (!match.Success || match.Index != char_index) { throw new Exception("could not find EndElement to truncate the xml buffer."); } char_index += match.Value.Length; // Convert the character offset back to the byte offset (for the given encoding). int line1_boffset = encoding.GetByteCount(s.Substring(0, char_index)); // remove the bytes from the buffer. buffer = buffer.Skip(line1_boffset).ToArray(); } else { buffer = new byte[0]; } } return message; } }

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  • Query on simple C++ threadpool implementation

    - by ticketman
    Stackoverflow has been a tremendous help to me and I'd to give something back to the community. I have been implementing a simple threadpool using the tinythread C++ portable thread library, using what I have learnt from Stackoverflow. I am new to thread programming, so not that comfortable with mutexes, etc. I have a question best asked after presenting the code (which runs quite well under Linux): // ThreadPool.h class ThreadPool { public: ThreadPool(); ~ThreadPool(); // Creates a pool of threads and gets them ready to be used void CreateThreads(int numOfThreads); // Assigns a job to a thread in the pool, but doesn't start the job // Each SubmitJob call will use up one thread of the pool. // This operation can only be undone by calling StartJobs and // then waiting for the jobs to complete. On completion, // new jobs may be submitted. void SubmitJob( void (*workFunc)(void *), void *workData ); // Begins execution of all the jobs in the pool. void StartJobs(); // Waits until all jobs have completed. // The wait will block the caller. // On completion, new jobs may be submitted. void WaitForJobsToComplete(); private: enum typeOfWorkEnum { e_work, e_quit }; class ThreadData { public: bool ready; // thread has been created and is ready for work bool haveWorkToDo; typeOfWorkEnum typeOfWork; // Pointer to the work function each thread has to call. void (*workFunc)(void *); // Pointer to work data void *workData; ThreadData() : ready(false), haveWorkToDo(false) { }; }; struct ThreadArgStruct { ThreadPool *threadPoolInstance; int threadId; }; // Data for each thread ThreadData *m_ThreadData; ThreadPool(ThreadPool const&); // copy ctor hidden ThreadPool& operator=(ThreadPool const&); // assign op. hidden // Static function that provides the function pointer that a thread can call // By including the ThreadPool instance in the void * parameter, // we can use it to access other data and methods in the ThreadPool instance. static void ThreadFuncWrapper(void *arg) { ThreadArgStruct *threadArg = static_cast<ThreadArgStruct *>(arg); threadArg->threadPoolInstance->ThreadFunc(threadArg->threadId); } // The function each thread calls void ThreadFunc( int threadId ); // Called by the thread pool destructor void DestroyThreadPool(); // Total number of threads available // (fixed on creation of thread pool) int m_numOfThreads; int m_NumOfThreadsDoingWork; int m_NumOfThreadsGivenJobs; // List of threads std::vector<tthread::thread *> m_ThreadList; // Condition variable to signal each thread has been created and executing tthread::mutex m_ThreadReady_mutex; tthread::condition_variable m_ThreadReady_condvar; // Condition variable to signal each thread to start work tthread::mutex m_WorkToDo_mutex; tthread::condition_variable m_WorkToDo_condvar; // Condition variable to signal the main thread that // all threads in the pool have completed their work tthread::mutex m_WorkCompleted_mutex; tthread::condition_variable m_WorkCompleted_condvar; }; cpp file: // // ThreadPool.cpp // #include "ThreadPool.h" // This is the thread function for each thread. // All threads remain in this function until // they are asked to quit, which only happens // when terminating the thread pool. void ThreadPool::ThreadFunc( int threadId ) { ThreadData *myThreadData = &m_ThreadData[threadId]; std::cout << "Hello world: Thread " << threadId << std::endl; // Signal that this thread is ready m_ThreadReady_mutex.lock(); myThreadData->ready = true; m_ThreadReady_condvar.notify_one(); // notify the main thread m_ThreadReady_mutex.unlock(); while(true) { //tthread::lock_guard<tthread::mutex> guard(m); m_WorkToDo_mutex.lock(); while(!myThreadData->haveWorkToDo) // check for work to do m_WorkToDo_condvar.wait(m_WorkToDo_mutex); // if no work, wait here myThreadData->haveWorkToDo = false; // need to do this before unlocking the mutex m_WorkToDo_mutex.unlock(); // Do the work switch(myThreadData->typeOfWork) { case e_work: std::cout << "Thread " << threadId << ": Woken with work to do\n"; // Do work myThreadData->workFunc(myThreadData->workData); std::cout << "#Thread " << threadId << ": Work is completed\n"; break; case e_quit: std::cout << "Thread " << threadId << ": Asked to quit\n"; return; // ends the thread } // Now to signal the main thread that my work is completed m_WorkCompleted_mutex.lock(); m_NumOfThreadsDoingWork--; // Unsure if this 'if' would make the program more efficient // if(NumOfThreadsDoingWork == 0) m_WorkCompleted_condvar.notify_one(); // notify the main thread m_WorkCompleted_mutex.unlock(); } } ThreadPool::ThreadPool() { m_numOfThreads = 0; m_NumOfThreadsDoingWork = 0; m_NumOfThreadsGivenJobs = 0; } ThreadPool::~ThreadPool() { if(m_numOfThreads) { DestroyThreadPool(); delete [] m_ThreadData; } } void ThreadPool::CreateThreads(int numOfThreads) { // Check a thread pool has already been created if(m_numOfThreads > 0) return; m_NumOfThreadsGivenJobs = 0; m_NumOfThreadsDoingWork = 0; m_numOfThreads = numOfThreads; m_ThreadData = new ThreadData[m_numOfThreads]; ThreadArgStruct threadArg; for(int i=0; i<m_numOfThreads; ++i) { threadArg.threadId = i; threadArg.threadPoolInstance = this; // Creates the thread and save in a list so we can destroy it later m_ThreadList.push_back( new tthread::thread( ThreadFuncWrapper, (void *)&threadArg ) ); // It takes a little time for a thread to get established. // Best wait until it gets established before creating the next thread. m_ThreadReady_mutex.lock(); while(!m_ThreadData[i].ready) // Check if thread is ready m_ThreadReady_condvar.wait(m_ThreadReady_mutex); // If not, wait here m_ThreadReady_mutex.unlock(); } } // Adds a job to the batch, but doesn't start the job void ThreadPool::SubmitJob(void (*workFunc)(void *), void *workData) { // Check that the thread pool has been created if(!m_numOfThreads) return; if(m_NumOfThreadsGivenJobs >= m_numOfThreads) return; m_ThreadData[m_NumOfThreadsGivenJobs].workFunc = workFunc; m_ThreadData[m_NumOfThreadsGivenJobs].workData = workData; std::cout << "Submitted job " << m_NumOfThreadsGivenJobs << std::endl; m_NumOfThreadsGivenJobs++; } void ThreadPool::StartJobs() { // Check that the thread pool has been created // and some jobs have been assigned if(!m_numOfThreads || !m_NumOfThreadsGivenJobs) return; // Set 'haveworkToDo' flag for all threads m_WorkToDo_mutex.lock(); for(int i=0; i<m_NumOfThreadsGivenJobs; ++i) m_ThreadData[i].haveWorkToDo = true; m_NumOfThreadsDoingWork = m_NumOfThreadsGivenJobs; // Reset this counter so we can resubmit jobs later m_NumOfThreadsGivenJobs = 0; // Notify all threads they have work to do m_WorkToDo_condvar.notify_all(); m_WorkToDo_mutex.unlock(); } void ThreadPool::WaitForJobsToComplete() { // Check that a thread pool has been created if(!m_numOfThreads) return; m_WorkCompleted_mutex.lock(); while(m_NumOfThreadsDoingWork > 0) // Check if all threads have completed their work m_WorkCompleted_condvar.wait(m_WorkCompleted_mutex); // If not, wait here m_WorkCompleted_mutex.unlock(); } void ThreadPool::DestroyThreadPool() { std::cout << "Ask threads to quit\n"; m_WorkToDo_mutex.lock(); for(int i=0; i<m_numOfThreads; ++i) { m_ThreadData[i].haveWorkToDo = true; m_ThreadData[i].typeOfWork = e_quit; } m_WorkToDo_condvar.notify_all(); m_WorkToDo_mutex.unlock(); // As each thread terminates, catch them here for(int i=0; i<m_numOfThreads; ++i) { tthread::thread *t = m_ThreadList[i]; // Wait for thread to complete t->join(); } m_numOfThreads = 0; } Example of usage: (this calculates pi-squared/6) struct CalculationDataStruct { int inputVal; double outputVal; }; void LongCalculation( void *theSums ) { CalculationDataStruct *sums = (CalculationDataStruct *)theSums; int terms = sums->inputVal; double sum; for(int i=1; i<terms; i++) sum += 1.0/( double(i)*double(i) ); sums->outputVal = sum; } int main(int argc, char** argv) { int numThreads = 10; // Create pool ThreadPool threadPool; threadPool.CreateThreads(numThreads); // Create thread workspace CalculationDataStruct sums[numThreads]; // Set up jobs for(int i=0; i<numThreads; i++) { sums[i].inputVal = 3000*(i+1); threadPool.SubmitJob(LongCalculation, &sums[i]); } // Run the jobs threadPool.StartJobs(); threadPool.WaitForJobsToComplete(); // Print results for(int i=0; i<numThreads; i++) std::cout << "Sum of " << sums[i].inputVal << " terms is " << sums[i].outputVal << std::endl; return 0; } Question: In the ThreadPool::ThreadFunc method, would better performance be obtained if the following if statement if(NumOfThreadsDoingWork == 0) was included? Also, I'd be grateful of criticisms and ways to improve the code. At the same time, I hope the code is of use to others.

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  • while I scroll between the layout it takes too long to be able to scroll between the gallerie's pictures. Is there any way to reduce this time?

    - by Mateo
    Hello, this is my first question here, though I've being reading this forum for quite a while. Most of the answers to my doubts are from here :) Getting back on topic. I'm developing an Android application. I'm drawing a dynamic layout that are basically Galleries, inside a LinearLayout, inside a ScrollView, inside a RelativeLayout. The ScrollView is a must, because I'm drawing a dynamic amount of galleries that most probably will not fit on the screen. When I scroll inside the layout, I have to wait 3/4 seconds until the ScrollView "deactivates" to be able to scroll inside the galleries. What I want to do is to reduce this time to a minimum. Preferably I would like to be able to scroll inside the galleries as soon as I lift my finger from the screen, though anything lower than 2 seconds would be great as well. I've being googling around for a solution but all I could find until now where layout tutorials that didn't tackle this particular issue. I was hoping someone here knows if this is possible and if so to give me some hints on how to do so. I would prefer not to do my own ScrollView to solve this. But if that is the only way I would appreciate some help because I'm not really sure how would I solve this issue by doing that. this is my layout: public class PicturesL extends Activity implements OnClickListener, OnItemClickListener, OnItemLongClickListener { private ArrayList<ImageView> imageView = new ArrayList<ImageView>(); private StringBuilder PicsDate = new StringBuilder(); private CaWaApplication application; private long ListID; private ArrayList<Gallery> gallery = new ArrayList<Gallery>(); private ArrayList<Bitmap> Thumbails = new ArrayList<Bitmap>(); private String idioma; private ArrayList<Long> Days = new ArrayList<Long>(); private long oldDay; private long oldThumbsLoaded; private ArrayList<Long> ThumbailsDays = new ArrayList<Long>(); private ArrayList<ArrayList<Long>> IDs = new ArrayList<ArrayList<Long>>(); @Override public void onCreate(Bundle savedInstancedState) { super.onCreate(savedInstancedState); RelativeLayout layout = new RelativeLayout(this); ScrollView scroll = new ScrollView(this); LinearLayout realLayout = new LinearLayout(this); ArrayList<TextView> texts = new ArrayList<TextView>(); Button TakePic = new Button(this); idioma = com.mateloft.cawa.prefs.getLang(this); if (idioma.equals("en")) { TakePic.setText("Take Picture"); } else if (idioma.equals("es")) { TakePic.setText("Sacar Foto"); } RelativeLayout.LayoutParams scrollLP = new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.FILL_PARENT, RelativeLayout.LayoutParams.FILL_PARENT); layout.addView(scroll, scrollLP); realLayout.setOrientation(LinearLayout.VERTICAL); realLayout.setLayoutParams(new LayoutParams(LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT)); scroll.addView(realLayout); TakePic.setId(67); TakePic.setOnClickListener(this); application = (CaWaApplication) getApplication(); ListID = getIntent().getExtras().getLong("listid"); getAllThumbailsOfID(); LinearLayout.LayoutParams TakeLP = new LinearLayout.LayoutParams(LinearLayout.LayoutParams.WRAP_CONTENT, LinearLayout.LayoutParams.WRAP_CONTENT); realLayout.addView(TakePic); oldThumbsLoaded = 0; int galler = 100; for (int z = 0; z < Days.size(); z++) { ThumbailsManager croppedThumbs = new ThumbailsManager(Thumbails, oldThumbsLoaded, ThumbailsDays.get(z)); oldThumbsLoaded = ThumbailsDays.get(z); texts.add(new TextView(this)); texts.get(z).setText("Day " + Days.get(z).toString()); gallery.add(new Gallery(this)); gallery.get(z).setAdapter(new ImageAdapter(this, croppedThumbs.getGallery(), 250, 175, true, ListID)); gallery.get(z).setOnItemClickListener(this); gallery.get(z).setOnItemLongClickListener(this); gallery.get(z).setId(galler); galler++; realLayout.addView(texts.get(z)); realLayout.addView(gallery.get(z)); } Log.d("PicturesL", "ListID: " + ListID); setContentView(layout); } private void getAllThumbailsOfID() { ArrayList<ModelPics> Pictures = new ArrayList<ModelPics>(); ArrayList<String> ThumbailsPath = new ArrayList<String>(); Pictures = application.dataManager.selectAllPics(); long thumbpathloaded = 0; int currentID = 0; for (int x = 0; x < Pictures.size(); x++) { if (Pictures.get(x).walkname == ListID) { if (Days.size() == 0) { Days.add(Pictures.get(x).day); oldDay = Pictures.get(x).day; IDs.add(new ArrayList<Long>()); currentID = 0; } if (oldDay != Pictures.get(x).day) { oldDay = Pictures.get(x).day; ThumbailsDays.add(thumbpathloaded); Days.add(Pictures.get(x).day); IDs.add(new ArrayList<Long>()); currentID++; } StringBuilder tpath = new StringBuilder(); tpath.append(Pictures.get(x).path.substring(0, Pictures.get(x).path.length() - 4)); tpath.append("-t.jpg"); IDs.get(currentID).add(Pictures.get(x).id); ThumbailsPath.add(tpath.toString()); thumbpathloaded++; if (x == Pictures.size() - 1) { Log.d("PicturesL", "El ultimo de los arrays, tamaño: " + Days.size()); ThumbailsDays.add(thumbpathloaded); } } } for (int y = 0; y < ThumbailsPath.size(); y++) { Thumbails.add(BitmapFactory.decodeFile(ThumbailsPath.get(y))); } } I had a memory leak on another activity when screen orientation changed that was making it slower, now it is working better. The scroller is not locking up. But sometimes, when it stops scrolling, it takes a few seconds (2/3) to disable itself. I just want it to be a little more dynamic, is there any way to override the listener and make it stop scrolling ON_ACTION_UP or something like that? I don't want to use the listview because I want to have each gallery separated by other views, now I just have text, but I will probably separate them with images with a different size than the galleries. I'm not really sure if this is possible with a listadapter and a listview, I assumed that a view can only handle only one type of object, so I'm using a scrollview of a layout, if I'm wrong please correct me :) Also this activity works as a preview or selecting the pictures you want to view in full size and manage their values. So its working only with thumbnails. Each one weights 40 kb. Guessing that is very unlikely that a user gets more than 1000~1500 pictures in this view, i thought that the activity wouldn't use more than 40~50 mb of ram in this case, adding 10 more if I open the fullsized view. So I guessed as well most devices are able to display this view in full size. If it doesn't work on low-end devices my plan was to add an option in the app preferences to let user chop this view according to some database values. And a last reason is that during most of this activity "life-cycle" (the app has pics that are relevant to the view, when it ends the value that selects which pictures are displayed has to change and no more pictures are added inside this instance of this activity); the view will be unpopulated, so most of the time showing everything wont cost much, just at the end of its cycle That was more or less what I thought at the time i created this layout. I'm open to any sort of suggestion or opinion, I just created this layout a few days ago and I'm trying to see if it can work right, because it suits my app needs. Though if there is a better way i would love to hear it Thanks Mateo

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  • Zen and the Art of File and Folder Organization

    - by Mark Virtue
    Is your desk a paragon of neatness, or does it look like a paper-bomb has gone off? If you’ve been putting off getting organized because the task is too huge or daunting, or you don’t know where to start, we’ve got 40 tips to get you on the path to zen mastery of your filing system. For all those readers who would like to get their files and folders organized, or, if they’re already organized, better organized—we have compiled a complete guide to getting organized and staying organized, a comprehensive article that will hopefully cover every possible tip you could want. Signs that Your Computer is Poorly Organized If your computer is a mess, you’re probably already aware of it.  But just in case you’re not, here are some tell-tale signs: Your Desktop has over 40 icons on it “My Documents” contains over 300 files and 60 folders, including MP3s and digital photos You use the Windows’ built-in search facility whenever you need to find a file You can’t find programs in the out-of-control list of programs in your Start Menu You save all your Word documents in one folder, all your spreadsheets in a second folder, etc Any given file that you’re looking for may be in any one of four different sets of folders But before we start, here are some quick notes: We’re going to assume you know what files and folders are, and how to create, save, rename, copy and delete them The organization principles described in this article apply equally to all computer systems.  However, the screenshots here will reflect how things look on Windows (usually Windows 7).  We will also mention some useful features of Windows that can help you get organized. Everyone has their own favorite methodology of organizing and filing, and it’s all too easy to get into “My Way is Better than Your Way” arguments.  The reality is that there is no perfect way of getting things organized.  When I wrote this article, I tried to keep a generalist and objective viewpoint.  I consider myself to be unusually well organized (to the point of obsession, truth be told), and I’ve had 25 years experience in collecting and organizing files on computers.  So I’ve got a lot to say on the subject.  But the tips I have described here are only one way of doing it.  Hopefully some of these tips will work for you too, but please don’t read this as any sort of “right” way to do it. At the end of the article we’ll be asking you, the reader, for your own organization tips. Why Bother Organizing At All? For some, the answer to this question is self-evident. And yet, in this era of powerful desktop search software (the search capabilities built into the Windows Vista and Windows 7 Start Menus, and third-party programs like Google Desktop Search), the question does need to be asked, and answered. I have a friend who puts every file he ever creates, receives or downloads into his My Documents folder and doesn’t bother filing them into subfolders at all.  He relies on the search functionality built into his Windows operating system to help him find whatever he’s looking for.  And he always finds it.  He’s a Search Samurai.  For him, filing is a waste of valuable time that could be spent enjoying life! It’s tempting to follow suit.  On the face of it, why would anyone bother to take the time to organize their hard disk when such excellent search software is available?  Well, if all you ever want to do with the files you own is to locate and open them individually (for listening, editing, etc), then there’s no reason to ever bother doing one scrap of organization.  But consider these common tasks that are not achievable with desktop search software: Find files manually.  Often it’s not convenient, speedy or even possible to utilize your desktop search software to find what you want.  It doesn’t work 100% of the time, or you may not even have it installed.  Sometimes its just plain faster to go straight to the file you want, if you know it’s in a particular sub-folder, rather than trawling through hundreds of search results. Find groups of similar files (e.g. all your “work” files, all the photos of your Europe holiday in 2008, all your music videos, all the MP3s from Dark Side of the Moon, all your letters you wrote to your wife, all your tax returns).  Clever naming of the files will only get you so far.  Sometimes it’s the date the file was created that’s important, other times it’s the file format, and other times it’s the purpose of the file.  How do you name a collection of files so that they’re easy to isolate based on any of the above criteria?  Short answer, you can’t. Move files to a new computer.  It’s time to upgrade your computer.  How do you quickly grab all the files that are important to you?  Or you decide to have two computers now – one for home and one for work.  How do you quickly isolate only the work-related files to move them to the work computer? Synchronize files to other computers.  If you have more than one computer, and you need to mirror some of your files onto the other computer (e.g. your music collection), then you need a way to quickly determine which files are to be synced and which are not.  Surely you don’t want to synchronize everything? Choose which files to back up.  If your backup regime calls for multiple backups, or requires speedy backups, then you’ll need to be able to specify which files are to be backed up, and which are not.  This is not possible if they’re all in the same folder. Finally, if you’re simply someone who takes pleasure in being organized, tidy and ordered (me! me!), then you don’t even need a reason.  Being disorganized is simply unthinkable. Tips on Getting Organized Here we present our 40 best tips on how to get organized.  Or, if you’re already organized, to get better organized. Tip #1.  Choose Your Organization System Carefully The reason that most people are not organized is that it takes time.  And the first thing that takes time is deciding upon a system of organization.  This is always a matter of personal preference, and is not something that a geek on a website can tell you.  You should always choose your own system, based on how your own brain is organized (which makes the assumption that your brain is, in fact, organized). We can’t instruct you, but we can make suggestions: You may want to start off with a system based on the users of the computer.  i.e. “My Files”, “My Wife’s Files”, My Son’s Files”, etc.  Inside “My Files”, you might then break it down into “Personal” and “Business”.  You may then realize that there are overlaps.  For example, everyone may want to share access to the music library, or the photos from the school play.  So you may create another folder called “Family”, for the “common” files. You may decide that the highest-level breakdown of your files is based on the “source” of each file.  In other words, who created the files.  You could have “Files created by ME (business or personal)”, “Files created by people I know (family, friends, etc)”, and finally “Files created by the rest of the world (MP3 music files, downloaded or ripped movies or TV shows, software installation files, gorgeous desktop wallpaper images you’ve collected, etc).”  This system happens to be the one I use myself.  See below:  Mark is for files created by meVC is for files created by my company (Virtual Creations)Others is for files created by my friends and familyData is the rest of the worldAlso, Settings is where I store the configuration files and other program data files for my installed software (more on this in tip #34, below). Each folder will present its own particular set of requirements for further sub-organization.  For example, you may decide to organize your music collection into sub-folders based on the artist’s name, while your digital photos might get organized based on the date they were taken.  It can be different for every sub-folder! Another strategy would be based on “currentness”.  Files you have yet to open and look at live in one folder.  Ones that have been looked at but not yet filed live in another place.  Current, active projects live in yet another place.  All other files (your “archive”, if you like) would live in a fourth folder. (And of course, within that last folder you’d need to create a further sub-system based on one of the previous bullet points). Put some thought into this – changing it when it proves incomplete can be a big hassle!  Before you go to the trouble of implementing any system you come up with, examine a wide cross-section of the files you own and see if they will all be able to find a nice logical place to sit within your system. Tip #2.  When You Decide on Your System, Stick to It! There’s nothing more pointless than going to all the trouble of creating a system and filing all your files, and then whenever you create, receive or download a new file, you simply dump it onto your Desktop.  You need to be disciplined – forever!  Every new file you get, spend those extra few seconds to file it where it belongs!  Otherwise, in just a month or two, you’ll be worse off than before – half your files will be organized and half will be disorganized – and you won’t know which is which! Tip #3.  Choose the Root Folder of Your Structure Carefully Every data file (document, photo, music file, etc) that you create, own or is important to you, no matter where it came from, should be found within one single folder, and that one single folder should be located at the root of your C: drive (as a sub-folder of C:\).  In other words, do not base your folder structure in standard folders like “My Documents”.  If you do, then you’re leaving it up to the operating system engineers to decide what folder structure is best for you.  And every operating system has a different system!  In Windows 7 your files are found in C:\Users\YourName, whilst on Windows XP it was C:\Documents and Settings\YourName\My Documents.  In UNIX systems it’s often /home/YourName. These standard default folders tend to fill up with junk files and folders that are not at all important to you.  “My Documents” is the worst offender.  Every second piece of software you install, it seems, likes to create its own folder in the “My Documents” folder.  These folders usually don’t fit within your organizational structure, so don’t use them!  In fact, don’t even use the “My Documents” folder at all.  Allow it to fill up with junk, and then simply ignore it.  It sounds heretical, but: Don’t ever visit your “My Documents” folder!  Remove your icons/links to “My Documents” and replace them with links to the folders you created and you care about! Create your own file system from scratch!  Probably the best place to put it would be on your D: drive – if you have one.  This way, all your files live on one drive, while all the operating system and software component files live on the C: drive – simply and elegantly separated.  The benefits of that are profound.  Not only are there obvious organizational benefits (see tip #10, below), but when it comes to migrate your data to a new computer, you can (sometimes) simply unplug your D: drive and plug it in as the D: drive of your new computer (this implies that the D: drive is actually a separate physical disk, and not a partition on the same disk as C:).  You also get a slight speed improvement (again, only if your C: and D: drives are on separate physical disks). Warning:  From tip #12, below, you will see that it’s actually a good idea to have exactly the same file system structure – including the drive it’s filed on – on all of the computers you own.  So if you decide to use the D: drive as the storage system for your own files, make sure you are able to use the D: drive on all the computers you own.  If you can’t ensure that, then you can still use a clever geeky trick to store your files on the D: drive, but still access them all via the C: drive (see tip #17, below). If you only have one hard disk (C:), then create a dedicated folder that will contain all your files – something like C:\Files.  The name of the folder is not important, but make it a single, brief word. There are several reasons for this: When creating a backup regime, it’s easy to decide what files should be backed up – they’re all in the one folder! If you ever decide to trade in your computer for a new one, you know exactly which files to migrate You will always know where to begin a search for any file If you synchronize files with other computers, it makes your synchronization routines very simple.   It also causes all your shortcuts to continue to work on the other machines (more about this in tip #24, below). Once you’ve decided where your files should go, then put all your files in there – Everything!  Completely disregard the standard, default folders that are created for you by the operating system (“My Music”, “My Pictures”, etc).  In fact, you can actually relocate many of those folders into your own structure (more about that below, in tip #6). The more completely you get all your data files (documents, photos, music, etc) and all your configuration settings into that one folder, then the easier it will be to perform all of the above tasks. Once this has been done, and all your files live in one folder, all the other folders in C:\ can be thought of as “operating system” folders, and therefore of little day-to-day interest for us. Here’s a screenshot of a nicely organized C: drive, where all user files are located within the \Files folder:   Tip #4.  Use Sub-Folders This would be our simplest and most obvious tip.  It almost goes without saying.  Any organizational system you decide upon (see tip #1) will require that you create sub-folders for your files.  Get used to creating folders on a regular basis. Tip #5.  Don’t be Shy About Depth Create as many levels of sub-folders as you need.  Don’t be scared to do so.  Every time you notice an opportunity to group a set of related files into a sub-folder, do so.  Examples might include:  All the MP3s from one music CD, all the photos from one holiday, or all the documents from one client. It’s perfectly okay to put files into a folder called C:\Files\Me\From Others\Services\WestCo Bank\Statements\2009.  That’s only seven levels deep.  Ten levels is not uncommon.  Of course, it’s possible to take this too far.  If you notice yourself creating a sub-folder to hold only one file, then you’ve probably become a little over-zealous.  On the other hand, if you simply create a structure with only two levels (for example C:\Files\Work) then you really haven’t achieved any level of organization at all (unless you own only six files!).  Your “Work” folder will have become a dumping ground, just like your Desktop was, with most likely hundreds of files in it. Tip #6.  Move the Standard User Folders into Your Own Folder Structure Most operating systems, including Windows, create a set of standard folders for each of its users.  These folders then become the default location for files such as documents, music files, digital photos and downloaded Internet files.  In Windows 7, the full list is shown below: Some of these folders you may never use nor care about (for example, the Favorites folder, if you’re not using Internet Explorer as your browser).  Those ones you can leave where they are.  But you may be using some of the other folders to store files that are important to you.  Even if you’re not using them, Windows will still often treat them as the default storage location for many types of files.  When you go to save a standard file type, it can become annoying to be automatically prompted to save it in a folder that’s not part of your own file structure. But there’s a simple solution:  Move the folders you care about into your own folder structure!  If you do, then the next time you go to save a file of the corresponding type, Windows will prompt you to save it in the new, moved location. Moving the folders is easy.  Simply drag-and-drop them to the new location.  Here’s a screenshot of the default My Music folder being moved to my custom personal folder (Mark): Tip #7.  Name Files and Folders Intelligently This is another one that almost goes without saying, but we’ll say it anyway:  Do not allow files to be created that have meaningless names like Document1.doc, or folders called New Folder (2).  Take that extra 20 seconds and come up with a meaningful name for the file/folder – one that accurately divulges its contents without repeating the entire contents in the name. Tip #8.  Watch Out for Long Filenames Another way to tell if you have not yet created enough depth to your folder hierarchy is that your files often require really long names.  If you need to call a file Johnson Sales Figures March 2009.xls (which might happen to live in the same folder as Abercrombie Budget Report 2008.xls), then you might want to create some sub-folders so that the first file could be simply called March.xls, and living in the Clients\Johnson\Sales Figures\2009 folder. A well-placed file needs only a brief filename! Tip #9.  Use Shortcuts!  Everywhere! This is probably the single most useful and important tip we can offer.  A shortcut allows a file to be in two places at once. Why would you want that?  Well, the file and folder structure of every popular operating system on the market today is hierarchical.  This means that all objects (files and folders) always live within exactly one parent folder.  It’s a bit like a tree.  A tree has branches (folders) and leaves (files).  Each leaf, and each branch, is supported by exactly one parent branch, all the way back to the root of the tree (which, incidentally, is exactly why C:\ is called the “root folder” of the C: drive). That hard disks are structured this way may seem obvious and even necessary, but it’s only one way of organizing data.  There are others:  Relational databases, for example, organize structured data entirely differently.  The main limitation of hierarchical filing structures is that a file can only ever be in one branch of the tree – in only one folder – at a time.  Why is this a problem?  Well, there are two main reasons why this limitation is a problem for computer users: The “correct” place for a file, according to our organizational rationale, is very often a very inconvenient place for that file to be located.  Just because it’s correctly filed doesn’t mean it’s easy to get to.  Your file may be “correctly” buried six levels deep in your sub-folder structure, but you may need regular and speedy access to this file every day.  You could always move it to a more convenient location, but that would mean that you would need to re-file back to its “correct” location it every time you’d finished working on it.  Most unsatisfactory. A file may simply “belong” in two or more different locations within your file structure.  For example, say you’re an accountant and you have just completed the 2009 tax return for John Smith.  It might make sense to you to call this file 2009 Tax Return.doc and file it under Clients\John Smith.  But it may also be important to you to have the 2009 tax returns from all your clients together in the one place.  So you might also want to call the file John Smith.doc and file it under Tax Returns\2009.  The problem is, in a purely hierarchical filing system, you can’t put it in both places.  Grrrrr! Fortunately, Windows (and most other operating systems) offers a way for you to do exactly that:  It’s called a “shortcut” (also known as an “alias” on Macs and a “symbolic link” on UNIX systems).  Shortcuts allow a file to exist in one place, and an icon that represents the file to be created and put anywhere else you please.  In fact, you can create a dozen such icons and scatter them all over your hard disk.  Double-clicking on one of these icons/shortcuts opens up the original file, just as if you had double-clicked on the original file itself. Consider the following two icons: The one on the left is the actual Word document, while the one on the right is a shortcut that represents the Word document.  Double-clicking on either icon will open the same file.  There are two main visual differences between the icons: The shortcut will have a small arrow in the lower-left-hand corner (on Windows, anyway) The shortcut is allowed to have a name that does not include the file extension (the “.docx” part, in this case) You can delete the shortcut at any time without losing any actual data.  The original is still intact.  All you lose is the ability to get to that data from wherever the shortcut was. So why are shortcuts so great?  Because they allow us to easily overcome the main limitation of hierarchical file systems, and put a file in two (or more) places at the same time.  You will always have files that don’t play nice with your organizational rationale, and can’t be filed in only one place.  They demand to exist in two places.  Shortcuts allow this!  Furthermore, they allow you to collect your most often-opened files and folders together in one spot for convenient access.  The cool part is that the original files stay where they are, safe forever in their perfectly organized location. So your collection of most often-opened files can – and should – become a collection of shortcuts! If you’re still not convinced of the utility of shortcuts, consider the following well-known areas of a typical Windows computer: The Start Menu (and all the programs that live within it) The Quick Launch bar (or the Superbar in Windows 7) The “Favorite folders” area in the top-left corner of the Windows Explorer window (in Windows Vista or Windows 7) Your Internet Explorer Favorites or Firefox Bookmarks Each item in each of these areas is a shortcut!  Each of those areas exist for one purpose only:  For convenience – to provide you with a collection of the files and folders you access most often. It should be easy to see by now that shortcuts are designed for one single purpose:  To make accessing your files more convenient.  Each time you double-click on a shortcut, you are saved the hassle of locating the file (or folder, or program, or drive, or control panel icon) that it represents. Shortcuts allow us to invent a golden rule of file and folder organization: “Only ever have one copy of a file – never have two copies of the same file.  Use a shortcut instead” (this rule doesn’t apply to copies created for backup purposes, of course!) There are also lesser rules, like “don’t move a file into your work area – create a shortcut there instead”, and “any time you find yourself frustrated with how long it takes to locate a file, create a shortcut to it and place that shortcut in a convenient location.” So how to we create these massively useful shortcuts?  There are two main ways: “Copy” the original file or folder (click on it and type Ctrl-C, or right-click on it and select Copy):  Then right-click in an empty area of the destination folder (the place where you want the shortcut to go) and select Paste shortcut: Right-drag (drag with the right mouse button) the file from the source folder to the destination folder.  When you let go of the mouse button at the destination folder, a menu pops up: Select Create shortcuts here. Note that when shortcuts are created, they are often named something like Shortcut to Budget Detail.doc (windows XP) or Budget Detail – Shortcut.doc (Windows 7).   If you don’t like those extra words, you can easily rename the shortcuts after they’re created, or you can configure Windows to never insert the extra words in the first place (see our article on how to do this). And of course, you can create shortcuts to folders too, not just to files! Bottom line: Whenever you have a file that you’d like to access from somewhere else (whether it’s convenience you’re after, or because the file simply belongs in two places), create a shortcut to the original file in the new location. Tip #10.  Separate Application Files from Data Files Any digital organization guru will drum this rule into you.  Application files are the components of the software you’ve installed (e.g. Microsoft Word, Adobe Photoshop or Internet Explorer).  Data files are the files that you’ve created for yourself using that software (e.g. Word Documents, digital photos, emails or playlists). Software gets installed, uninstalled and upgraded all the time.  Hopefully you always have the original installation media (or downloaded set-up file) kept somewhere safe, and can thus reinstall your software at any time.  This means that the software component files are of little importance.  Whereas the files you have created with that software is, by definition, important.  It’s a good rule to always separate unimportant files from important files. So when your software prompts you to save a file you’ve just created, take a moment and check out where it’s suggesting that you save the file.  If it’s suggesting that you save the file into the same folder as the software itself, then definitely don’t follow that suggestion.  File it in your own folder!  In fact, see if you can find the program’s configuration option that determines where files are saved by default (if it has one), and change it. Tip #11.  Organize Files Based on Purpose, Not on File Type If you have, for example a folder called Work\Clients\Johnson, and within that folder you have two sub-folders, Word Documents and Spreadsheets (in other words, you’re separating “.doc” files from “.xls” files), then chances are that you’re not optimally organized.  It makes little sense to organize your files based on the program that created them.  Instead, create your sub-folders based on the purpose of the file.  For example, it would make more sense to create sub-folders called Correspondence and Financials.  It may well be that all the files in a given sub-folder are of the same file-type, but this should be more of a coincidence and less of a design feature of your organization system. Tip #12.  Maintain the Same Folder Structure on All Your Computers In other words, whatever organizational system you create, apply it to every computer that you can.  There are several benefits to this: There’s less to remember.  No matter where you are, you always know where to look for your files If you copy or synchronize files from one computer to another, then setting up the synchronization job becomes very simple Shortcuts can be copied or moved from one computer to another with ease (assuming the original files are also copied/moved).  There’s no need to find the target of the shortcut all over again on the second computer Ditto for linked files (e.g Word documents that link to data in a separate Excel file), playlists, and any files that reference the exact file locations of other files. This applies even to the drive that your files are stored on.  If your files are stored on C: on one computer, make sure they’re stored on C: on all your computers.  Otherwise all your shortcuts, playlists and linked files will stop working! Tip #13.  Create an “Inbox” Folder Create yourself a folder where you store all files that you’re currently working on, or that you haven’t gotten around to filing yet.  You can think of this folder as your “to-do” list.  You can call it “Inbox” (making it the same metaphor as your email system), or “Work”, or “To-Do”, or “Scratch”, or whatever name makes sense to you.  It doesn’t matter what you call it – just make sure you have one! Once you have finished working on a file, you then move it from the “Inbox” to its correct location within your organizational structure. You may want to use your Desktop as this “Inbox” folder.  Rightly or wrongly, most people do.  It’s not a bad place to put such files, but be careful:  If you do decide that your Desktop represents your “to-do” list, then make sure that no other files find their way there.  In other words, make sure that your “Inbox”, wherever it is, Desktop or otherwise, is kept free of junk – stray files that don’t belong there. So where should you put this folder, which, almost by definition, lives outside the structure of the rest of your filing system?  Well, first and foremost, it has to be somewhere handy.  This will be one of your most-visited folders, so convenience is key.  Putting it on the Desktop is a great option – especially if you don’t have any other folders on your Desktop:  the folder then becomes supremely easy to find in Windows Explorer: You would then create shortcuts to this folder in convenient spots all over your computer (“Favorite Links”, “Quick Launch”, etc). Tip #14.  Ensure You have Only One “Inbox” Folder Once you’ve created your “Inbox” folder, don’t use any other folder location as your “to-do list”.  Throw every incoming or created file into the Inbox folder as you create/receive it.  This keeps the rest of your computer pristine and free of randomly created or downloaded junk.  The last thing you want to be doing is checking multiple folders to see all your current tasks and projects.  Gather them all together into one folder. Here are some tips to help ensure you only have one Inbox: Set the default “save” location of all your programs to this folder. Set the default “download” location for your browser to this folder. If this folder is not your desktop (recommended) then also see if you can make a point of not putting “to-do” files on your desktop.  This keeps your desktop uncluttered and Zen-like: (the Inbox folder is in the bottom-right corner) Tip #15.  Be Vigilant about Clearing Your “Inbox” Folder This is one of the keys to staying organized.  If you let your “Inbox” overflow (i.e. allow there to be more than, say, 30 files or folders in there), then you’re probably going to start feeling like you’re overwhelmed:  You’re not keeping up with your to-do list.  Once your Inbox gets beyond a certain point (around 30 files, studies have shown), then you’ll simply start to avoid it.  You may continue to put files in there, but you’ll be scared to look at it, fearing the “out of control” feeling that all overworked, chaotic or just plain disorganized people regularly feel. So, here’s what you can do: Visit your Inbox/to-do folder regularly (at least five times per day). Scan the folder regularly for files that you have completed working on and are ready for filing.  File them immediately. Make it a source of pride to keep the number of files in this folder as small as possible.  If you value peace of mind, then make the emptiness of this folder one of your highest (computer) priorities If you know that a particular file has been in the folder for more than, say, six weeks, then admit that you’re not actually going to get around to processing it, and move it to its final resting place. Tip #16.  File Everything Immediately, and Use Shortcuts for Your Active Projects As soon as you create, receive or download a new file, store it away in its “correct” folder immediately.  Then, whenever you need to work on it (possibly straight away), create a shortcut to it in your “Inbox” (“to-do”) folder or your desktop.  That way, all your files are always in their “correct” locations, yet you still have immediate, convenient access to your current, active files.  When you finish working on a file, simply delete the shortcut. Ideally, your “Inbox” folder – and your Desktop – should contain no actual files or folders.  They should simply contain shortcuts. Tip #17.  Use Directory Symbolic Links (or Junctions) to Maintain One Unified Folder Structure Using this tip, we can get around a potential hiccup that we can run into when creating our organizational structure – the issue of having more than one drive on our computer (C:, D:, etc).  We might have files we need to store on the D: drive for space reasons, and yet want to base our organized folder structure on the C: drive (or vice-versa). Your chosen organizational structure may dictate that all your files must be accessed from the C: drive (for example, the root folder of all your files may be something like C:\Files).  And yet you may still have a D: drive and wish to take advantage of the hundreds of spare Gigabytes that it offers.  Did you know that it’s actually possible to store your files on the D: drive and yet access them as if they were on the C: drive?  And no, we’re not talking about shortcuts here (although the concept is very similar). By using the shell command mklink, you can essentially take a folder that lives on one drive and create an alias for it on a different drive (you can do lots more than that with mklink – for a full rundown on this programs capabilities, see our dedicated article).  These aliases are called directory symbolic links (and used to be known as junctions).  You can think of them as “virtual” folders.  They function exactly like regular folders, except they’re physically located somewhere else. For example, you may decide that your entire D: drive contains your complete organizational file structure, but that you need to reference all those files as if they were on the C: drive, under C:\Files.  If that was the case you could create C:\Files as a directory symbolic link – a link to D:, as follows: mklink /d c:\files d:\ Or it may be that the only files you wish to store on the D: drive are your movie collection.  You could locate all your movie files in the root of your D: drive, and then link it to C:\Files\Media\Movies, as follows: mklink /d c:\files\media\movies d:\ (Needless to say, you must run these commands from a command prompt – click the Start button, type cmd and press Enter) Tip #18. Customize Your Folder Icons This is not strictly speaking an organizational tip, but having unique icons for each folder does allow you to more quickly visually identify which folder is which, and thus saves you time when you’re finding files.  An example is below (from my folder that contains all files downloaded from the Internet): To learn how to change your folder icons, please refer to our dedicated article on the subject. Tip #19.  Tidy Your Start Menu The Windows Start Menu is usually one of the messiest parts of any Windows computer.  Every program you install seems to adopt a completely different approach to placing icons in this menu.  Some simply put a single program icon.  Others create a folder based on the name of the software.  And others create a folder based on the name of the software manufacturer.  It’s chaos, and can make it hard to find the software you want to run. Thankfully we can avoid this chaos with useful operating system features like Quick Launch, the Superbar or pinned start menu items. Even so, it would make a lot of sense to get into the guts of the Start Menu itself and give it a good once-over.  All you really need to decide is how you’re going to organize your applications.  A structure based on the purpose of the application is an obvious candidate.  Below is an example of one such structure: In this structure, Utilities means software whose job it is to keep the computer itself running smoothly (configuration tools, backup software, Zip programs, etc).  Applications refers to any productivity software that doesn’t fit under the headings Multimedia, Graphics, Internet, etc. In case you’re not aware, every icon in your Start Menu is a shortcut and can be manipulated like any other shortcut (copied, moved, deleted, etc). With the Windows Start Menu (all version of Windows), Microsoft has decided that there be two parallel folder structures to store your Start Menu shortcuts.  One for you (the logged-in user of the computer) and one for all users of the computer.  Having two parallel structures can often be redundant:  If you are the only user of the computer, then having two parallel structures is totally redundant.  Even if you have several users that regularly log into the computer, most of your installed software will need to be made available to all users, and should thus be moved out of the “just you” version of the Start Menu and into the “all users” area. To take control of your Start Menu, so you can start organizing it, you’ll need to know how to access the actual folders and shortcut files that make up the Start Menu (both versions of it).  To find these folders and files, click the Start button and then right-click on the All Programs text (Windows XP users should right-click on the Start button itself): The Open option refers to the “just you” version of the Start Menu, while the Open All Users option refers to the “all users” version.  Click on the one you want to organize. A Windows Explorer window then opens with your chosen version of the Start Menu selected.  From there it’s easy.  Double-click on the Programs folder and you’ll see all your folders and shortcuts.  Now you can delete/rename/move until it’s just the way you want it. Note:  When you’re reorganizing your Start Menu, you may want to have two Explorer windows open at the same time – one showing the “just you” version and one showing the “all users” version.  You can drag-and-drop between the windows. Tip #20.  Keep Your Start Menu Tidy Once you have a perfectly organized Start Menu, try to be a little vigilant about keeping it that way.  Every time you install a new piece of software, the icons that get created will almost certainly violate your organizational structure. So to keep your Start Menu pristine and organized, make sure you do the following whenever you install a new piece of software: Check whether the software was installed into the “just you” area of the Start Menu, or the “all users” area, and then move it to the correct area. Remove all the unnecessary icons (like the “Read me” icon, the “Help” icon (you can always open the help from within the software itself when it’s running), the “Uninstall” icon, the link(s)to the manufacturer’s website, etc) Rename the main icon(s) of the software to something brief that makes sense to you.  For example, you might like to rename Microsoft Office Word 2010 to simply Word Move the icon(s) into the correct folder based on your Start Menu organizational structure And don’t forget:  when you uninstall a piece of software, the software’s uninstall routine is no longer going to be able to remove the software’s icon from the Start Menu (because you moved and/or renamed it), so you’ll need to remove that icon manually. Tip #21.  Tidy C:\ The root of your C: drive (C:\) is a common dumping ground for files and folders – both by the users of your computer and by the software that you install on your computer.  It can become a mess. There’s almost no software these days that requires itself to be installed in C:\.  99% of the time it can and should be installed into C:\Program Files.  And as for your own files, well, it’s clear that they can (and almost always should) be stored somewhere else. In an ideal world, your C:\ folder should look like this (on Windows 7): Note that there are some system files and folders in C:\ that are usually and deliberately “hidden” (such as the Windows virtual memory file pagefile.sys, the boot loader file bootmgr, and the System Volume Information folder).  Hiding these files and folders is a good idea, as they need to stay where they are and are almost never needed to be opened or even seen by you, the user.  Hiding them prevents you from accidentally messing with them, and enhances your sense of order and well-being when you look at your C: drive folder. Tip #22.  Tidy Your Desktop The Desktop is probably the most abused part of a Windows computer (from an organization point of view).  It usually serves as a dumping ground for all incoming files, as well as holding icons to oft-used applications, plus some regularly opened files and folders.  It often ends up becoming an uncontrolled mess.  See if you can avoid this.  Here’s why… Application icons (Word, Internet Explorer, etc) are often found on the Desktop, but it’s unlikely that this is the optimum place for them.  The “Quick Launch” bar (or the Superbar in Windows 7) is always visible and so represents a perfect location to put your icons.  You’ll only be able to see the icons on your Desktop when all your programs are minimized.  It might be time to get your application icons off your desktop… You may have decided that the Inbox/To-do folder on your computer (see tip #13, above) should be your Desktop.  If so, then enough said.  Simply be vigilant about clearing it and preventing it from being polluted by junk files (see tip #15, above).  On the other hand, if your Desktop is not acting as your “Inbox” folder, then there’s no reason for it to have any data files or folders on it at all, except perhaps a couple of shortcuts to often-opened files and folders (either ongoing or current projects).  Everything else should be moved to your “Inbox” folder. In an ideal world, it might look like this: Tip #23.  Move Permanent Items on Your Desktop Away from the Top-Left Corner When files/folders are dragged onto your desktop in a Windows Explorer window, or when shortcuts are created on your Desktop from Internet Explorer, those icons are always placed in the top-left corner – or as close as they can get.  If you have other files, folders or shortcuts that you keep on the Desktop permanently, then it’s a good idea to separate these permanent icons from the transient ones, so that you can quickly identify which ones the transients are.  An easy way to do this is to move all your permanent icons to the right-hand side of your Desktop.  That should keep them separated from incoming items. Tip #24.  Synchronize If you have more than one computer, you’ll almost certainly want to share files between them.  If the computers are permanently attached to the same local network, then there’s no need to store multiple copies of any one file or folder – shortcuts will suffice.  However, if the computers are not always on the same network, then you will at some point need to copy files between them.  For files that need to permanently live on both computers, the ideal way to do this is to synchronize the files, as opposed to simply copying them. We only have room here to write a brief summary of synchronization, not a full article.  In short, there are several different types of synchronization: Where the contents of one folder are accessible anywhere, such as with Dropbox Where the contents of any number of folders are accessible anywhere, such as with Windows Live Mesh Where any files or folders from anywhere on your computer are synchronized with exactly one other computer, such as with the Windows “Briefcase”, Microsoft SyncToy, or (much more powerful, yet still free) SyncBack from 2BrightSparks.  This only works when both computers are on the same local network, at least temporarily. A great advantage of synchronization solutions is that once you’ve got it configured the way you want it, then the sync process happens automatically, every time.  Click a button (or schedule it to happen automatically) and all your files are automagically put where they’re supposed to be. If you maintain the same file and folder structure on both computers, then you can also sync files depend upon the correct location of other files, like shortcuts, playlists and office documents that link to other office documents, and the synchronized files still work on the other computer! Tip #25.  Hide Files You Never Need to See If you have your files well organized, you will often be able to tell if a file is out of place just by glancing at the contents of a folder (for example, it should be pretty obvious if you look in a folder that contains all the MP3s from one music CD and see a Word document in there).  This is a good thing – it allows you to determine if there are files out of place with a quick glance.  Yet sometimes there are files in a folder that seem out of place but actually need to be there, such as the “folder art” JPEGs in music folders, and various files in the root of the C: drive.  If such files never need to be opened by you, then a good idea is to simply hide them.  Then, the next time you glance at the folder, you won’t have to remember whether that file was supposed to be there or not, because you won’t see it at all! To hide a file, simply right-click on it and choose Properties: Then simply tick the Hidden tick-box:   Tip #26.  Keep Every Setup File These days most software is downloaded from the Internet.  Whenever you download a piece of software, keep it.  You’ll never know when you need to reinstall the software. Further, keep with it an Internet shortcut that links back to the website where you originally downloaded it, in case you ever need to check for updates. See tip #33 below for a full description of the excellence of organizing your setup files. Tip #27.  Try to Minimize the Number of Folders that Contain Both Files and Sub-folders Some of the folders in your organizational structure will contain only files.  Others will contain only sub-folders.  And you will also have some folders that contain both files and sub-folders.  You will notice slight improvements in how long it takes you to locate a file if you try to avoid this third type of folder.  It’s not always possible, of course – you’ll always have some of these folders, but see if you can avoid it. One way of doing this is to take all the leftover files that didn’t end up getting stored in a sub-folder and create a special “Miscellaneous” or “Other” folder for them. Tip #28.  Starting a Filename with an Underscore Brings it to the Top of a List Further to the previous tip, if you name that “Miscellaneous” or “Other” folder in such a way that its name begins with an underscore “_”, then it will appear at the top of the list of files/folders. The screenshot below is an example of this.  Each folder in the list contains a set of digital photos.  The folder at the top of the list, _Misc, contains random photos that didn’t deserve their own dedicated folder: Tip #29.  Clean Up those CD-ROMs and (shudder!) Floppy Disks Have you got a pile of CD-ROMs stacked on a shelf of your office?  Old photos, or files you archived off onto CD-ROM (or even worse, floppy disks!) because you didn’t have enough disk space at the time?  In the meantime have you upgraded your computer and now have 500 Gigabytes of space you don’t know what to do with?  If so, isn’t it time you tidied up that stack of disks and filed them into your gorgeous new folder structure? So what are you waiting for?  Bite the bullet, copy them all back onto your computer, file them in their appropriate folders, and then back the whole lot up onto a shiny new 1000Gig external hard drive! Useful Folders to Create This next section suggests some useful folders that you might want to create within your folder structure.  I’ve personally found them to be indispensable. The first three are all about convenience – handy folders to create and then put somewhere that you can always access instantly.  For each one, it’s not so important where the actual folder is located, but it’s very important where you put the shortcut(s) to the folder.  You might want to locate the shortcuts: On your Desktop In your “Quick Launch” area (or pinned to your Windows 7 Superbar) In your Windows Explorer “Favorite Links” area Tip #30.  Create an “Inbox” (“To-Do”) Folder This has already been mentioned in depth (see tip #13), but we wanted to reiterate its importance here.  This folder contains all the recently created, received or downloaded files that you have not yet had a chance to file away properly, and it also may contain files that you have yet to process.  In effect, it becomes a sort of “to-do list”.  It doesn’t have to be called “Inbox” – you can call it whatever you want. Tip #31.  Create a Folder where Your Current Projects are Collected Rather than going hunting for them all the time, or dumping them all on your desktop, create a special folder where you put links (or work folders) for each of the projects you’re currently working on. You can locate this folder in your “Inbox” folder, on your desktop, or anywhere at all – just so long as there’s a way of getting to it quickly, such as putting a link to it in Windows Explorer’s “Favorite Links” area: Tip #32.  Create a Folder for Files and Folders that You Regularly Open You will always have a few files that you open regularly, whether it be a spreadsheet of your current accounts, or a favorite playlist.  These are not necessarily “current projects”, rather they’re simply files that you always find yourself opening.  Typically such files would be located on your desktop (or even better, shortcuts to those files).  Why not collect all such shortcuts together and put them in their own special folder? As with the “Current Projects” folder (above), you would want to locate that folder somewhere convenient.  Below is an example of a folder called “Quick links”, with about seven files (shortcuts) in it, that is accessible through the Windows Quick Launch bar: See tip #37 below for a full explanation of the power of the Quick Launch bar. Tip #33.  Create a “Set-ups” Folder A typical computer has dozens of applications installed on it.  For each piece of software, there are often many different pieces of information you need to keep track of, including: The original installation setup file(s).  This can be anything from a simple 100Kb setup.exe file you downloaded from a website, all the way up to a 4Gig ISO file that you copied from a DVD-ROM that you purchased. The home page of the software manufacturer (in case you need to look up something on their support pages, their forum or their online help) The page containing the download link for your actual file (in case you need to re-download it, or download an upgraded version) The serial number Your proof-of-purchase documentation Any other template files, plug-ins, themes, etc that also need to get installed For each piece of software, it’s a great idea to gather all of these files together and put them in a single folder.  The folder can be the name of the software (plus possibly a very brief description of what it’s for – in case you can’t remember what the software does based in its name).  Then you would gather all of these folders together into one place, and call it something like “Software” or “Setups”. If you have enough of these folders (I have several hundred, being a geek, collected over 20 years), then you may want to further categorize them.  My own categorization structure is based on “platform” (operating system): The last seven folders each represents one platform/operating system, while _Operating Systems contains set-up files for installing the operating systems themselves.  _Hardware contains ROMs for hardware I own, such as routers. Within the Windows folder (above), you can see the beginnings of the vast library of software I’ve compiled over the years: An example of a typical application folder looks like this: Tip #34.  Have a “Settings” Folder We all know that our documents are important.  So are our photos and music files.  We save all of these files into folders, and then locate them afterwards and double-click on them to open them.  But there are many files that are important to us that can’t be saved into folders, and then searched for and double-clicked later on.  These files certainly contain important information that we need, but are often created internally by an application, and saved wherever that application feels is appropriate. A good example of this is the “PST” file that Outlook creates for us and uses to store all our emails, contacts, appointments and so forth.  Another example would be the collection of Bookmarks that Firefox stores on your behalf. And yet another example would be the customized settings and configuration files of our all our software.  Granted, most Windows programs store their configuration in the Registry, but there are still many programs that use configuration files to store their settings. Imagine if you lost all of the above files!  And yet, when people are backing up their computers, they typically only back up the files they know about – those that are stored in the “My Documents” folder, etc.  If they had a hard disk failure or their computer was lost or stolen, their backup files would not include some of the most vital files they owned.  Also, when migrating to a new computer, it’s vital to ensure that these files make the journey. It can be a very useful idea to create yourself a folder to store all your “settings” – files that are important to you but which you never actually search for by name and double-click on to open them.  Otherwise, next time you go to set up a new computer just the way you want it, you’ll need to spend hours recreating the configuration of your previous computer! So how to we get our important files into this folder?  Well, we have a few options: Some programs (such as Outlook and its PST files) allow you to place these files wherever you want.  If you delve into the program’s options, you will find a setting somewhere that controls the location of the important settings files (or “personal storage” – PST – when it comes to Outlook) Some programs do not allow you to change such locations in any easy way, but if you get into the Registry, you can sometimes find a registry key that refers to the location of the file(s).  Simply move the file into your Settings folder and adjust the registry key to refer to the new location. Some programs stubbornly refuse to allow their settings files to be placed anywhere other then where they stipulate.  When faced with programs like these, you have three choices:  (1) You can ignore those files, (2) You can copy the files into your Settings folder (let’s face it – settings don’t change very often), or (3) you can use synchronization software, such as the Windows Briefcase, to make synchronized copies of all your files in your Settings folder.  All you then have to do is to remember to run your sync software periodically (perhaps just before you run your backup software!). There are some other things you may decide to locate inside this new “Settings” folder: Exports of registry keys (from the many applications that store their configurations in the Registry).  This is useful for backup purposes or for migrating to a new computer Notes you’ve made about all the specific customizations you have made to a particular piece of software (so that you’ll know how to do it all again on your next computer) Shortcuts to webpages that detail how to tweak certain aspects of your operating system or applications so they are just the way you like them (such as how to remove the words “Shortcut to” from the beginning of newly created shortcuts).  In other words, you’d want to create shortcuts to half the pages on the How-To Geek website! Here’s an example of a “Settings” folder: Windows Features that Help with Organization This section details some of the features of Microsoft Windows that are a boon to anyone hoping to stay optimally organized. Tip #35.  Use the “Favorite Links” Area to Access Oft-Used Folders Once you’ve created your great new filing system, work out which folders you access most regularly, or which serve as great starting points for locating the rest of the files in your folder structure, and then put links to those folders in your “Favorite Links” area of the left-hand side of the Windows Explorer window (simply called “Favorites” in Windows 7):   Some ideas for folders you might want to add there include: Your “Inbox” folder (or whatever you’ve called it) – most important! The base of your filing structure (e.g. C:\Files) A folder containing shortcuts to often-accessed folders on other computers around the network (shown above as Network Folders) A folder containing shortcuts to your current projects (unless that folder is in your “Inbox” folder) Getting folders into this area is very simple – just locate the folder you’re interested in and drag it there! Tip #36.  Customize the Places Bar in the File/Open and File/Save Boxes Consider the screenshot below: The highlighted icons (collectively known as the “Places Bar”) can be customized to refer to any folder location you want, allowing instant access to any part of your organizational structure. Note:  These File/Open and File/Save boxes have been superseded by new versions that use the Windows Vista/Windows 7 “Favorite Links”, but the older versions (shown above) are still used by a surprisingly large number of applications. The easiest way to customize these icons is to use the Group Policy Editor, but not everyone has access to this program.  If you do, open it up and navigate to: User Configuration > Administrative Templates > Windows Components > Windows Explorer > Common Open File Dialog If you don’t have access to the Group Policy Editor, then you’ll need to get into the Registry.  Navigate to: HKEY_CURRENT_USER \ Software \ Microsoft  \ Windows \ CurrentVersion \ Policies \ comdlg32 \ Placesbar It should then be easy to make the desired changes.  Log off and log on again to allow the changes to take effect. Tip #37.  Use the Quick Launch Bar as a Application and File Launcher That Quick Launch bar (to the right of the Start button) is a lot more useful than people give it credit for.  Most people simply have half a dozen icons in it, and use it to start just those programs.  But it can actually be used to instantly access just about anything in your filing system: For complete instructions on how to set this up, visit our dedicated article on this topic. Tip #38.  Put a Shortcut to Windows Explorer into Your Quick Launch Bar This is only necessary in Windows Vista and Windows XP.  The Microsoft boffins finally got wise and added it to the Windows 7 Superbar by default. Windows Explorer – the program used for managing your files and folders – is one of the most useful programs in Windows.  Anyone who considers themselves serious about being organized needs instant access to this program at any time.  A great place to create a shortcut to this program is in the Windows XP and Windows Vista “Quick Launch” bar: To get it there, locate it in your Start Menu (usually under “Accessories”) and then right-drag it down into your Quick Launch bar (and create a copy). Tip #39.  Customize the Starting Folder for Your Windows 7 Explorer Superbar Icon If you’re on Windows 7, your Superbar will include a Windows Explorer icon.  Clicking on the icon will launch Windows Explorer (of course), and will start you off in your “Libraries” folder.  Libraries may be fine as a starting point, but if you have created yourself an “Inbox” folder, then it would probably make more sense to start off in this folder every time you launch Windows Explorer. To change this default/starting folder location, then first right-click the Explorer icon in the Superbar, and then right-click Properties:Then, in Target field of the Windows Explorer Properties box that appears, type %windir%\explorer.exe followed by the path of the folder you wish to start in.  For example: %windir%\explorer.exe C:\Files If that folder happened to be on the Desktop (and called, say, “Inbox”), then you would use the following cleverness: %windir%\explorer.exe shell:desktop\Inbox Then click OK and test it out. Tip #40.  Ummmmm…. No, that’s it.  I can’t think of another one.  That’s all of the tips I can come up with.  I only created this one because 40 is such a nice round number… Case Study – An Organized PC To finish off the article, I have included a few screenshots of my (main) computer (running Vista).  The aim here is twofold: To give you a sense of what it looks like when the above, sometimes abstract, tips are applied to a real-life computer, and To offer some ideas about folders and structure that you may want to steal to use on your own PC. Let’s start with the C: drive itself.  Very minimal.  All my files are contained within C:\Files.  I’ll confine the rest of the case study to this folder: That folder contains the following: Mark: My personal files VC: My business (Virtual Creations, Australia) Others contains files created by friends and family Data contains files from the rest of the world (can be thought of as “public” files, usually downloaded from the Net) Settings is described above in tip #34 The Data folder contains the following sub-folders: Audio:  Radio plays, audio books, podcasts, etc Development:  Programmer and developer resources, sample source code, etc (see below) Humour:  Jokes, funnies (those emails that we all receive) Movies:  Downloaded and ripped movies (all legal, of course!), their scripts, DVD covers, etc. Music:  (see below) Setups:  Installation files for software (explained in full in tip #33) System:  (see below) TV:  Downloaded TV shows Writings:  Books, instruction manuals, etc (see below) The Music folder contains the following sub-folders: Album covers:  JPEG scans Guitar tabs:  Text files of guitar sheet music Lists:  e.g. “Top 1000 songs of all time” Lyrics:  Text files MIDI:  Electronic music files MP3 (representing 99% of the Music folder):  MP3s, either ripped from CDs or downloaded, sorted by artist/album name Music Video:  Video clips Sheet Music:  usually PDFs The Data\Writings folder contains the following sub-folders: (all pretty self-explanatory) The Data\Development folder contains the following sub-folders: Again, all pretty self-explanatory (if you’re a geek) The Data\System folder contains the following sub-folders: These are usually themes, plug-ins and other downloadable program-specific resources. The Mark folder contains the following sub-folders: From Others:  Usually letters that other people (friends, family, etc) have written to me For Others:  Letters and other things I have created for other people Green Book:  None of your business Playlists:  M3U files that I have compiled of my favorite songs (plus one M3U playlist file for every album I own) Writing:  Fiction, philosophy and other musings of mine Mark Docs:  Shortcut to C:\Users\Mark Settings:  Shortcut to C:\Files\Settings\Mark The Others folder contains the following sub-folders: The VC (Virtual Creations, my business – I develop websites) folder contains the following sub-folders: And again, all of those are pretty self-explanatory. Conclusion These tips have saved my sanity and helped keep me a productive geek, but what about you? What tips and tricks do you have to keep your files organized?  Please share them with us in the comments.  Come on, don’t be shy… Similar Articles Productive Geek Tips Fix For When Windows Explorer in Vista Stops Showing File NamesWhy Did Windows Vista’s Music Folder Icon Turn Yellow?Print or Create a Text File List of the Contents in a Directory the Easy WayCustomize the Windows 7 or Vista Send To MenuAdd Copy To / Move To on Windows 7 or Vista Right-Click Menu TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Acronis Online Backup DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows Track Daily Goals With 42Goals Video Toolbox is a Superb Online Video Editor Fun with 47 charts and graphs Tomorrow is Mother’s Day Check the Average Speed of YouTube Videos You’ve Watched OutlookStatView Scans and Displays General Usage Statistics

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  • Can't get running JPA2 with Hibernate and Maven

    - by erlord
    Have been trying the whole day long and googled the ** out of the web ... in vain. You are my last hope: Here's my code: The Entity: package sas.test.model; import javax.persistence.Entity; import javax.persistence.Id; @Entity public class Employee { @Id private int id; private String name; private long salary; public Employee() {} public Employee(int id) { this.id = id; } public int getId() { return id; } public void setId(int id) { this.id = id; } public String getName() { return name; } public void setName(String name) { this.name = name; } public long getSalary() { return salary; } public void setSalary (long salary) { this.salary = salary; } } The service class: package sas.test.dao; import sas.test.model.Employee; import javax.persistence.*; import java.util.List; public class EmployeeService { protected EntityManager em; public EmployeeService(EntityManager em) { this.em = em; } public Employee createEmployee(int id, String name, long salary) { Employee emp = new Employee(id); emp.setName(name); emp.setSalary(salary); em.persist(emp); return emp; } public void removeEmployee(int id) { Employee emp = findEmployee(id); if (emp != null) { em.remove(emp); } } public Employee raiseEmployeeSalary(int id, long raise) { Employee emp = em.find(Employee.class, id); if (emp != null) { emp.setSalary(emp.getSalary() + raise); } return emp; } public Employee findEmployee(int id) { return em.find(Employee.class, id); } } And the main class: package sas.test.main; import javax.persistence.*; import java.util.List; import sas.test.model.Employee; import sas.test.dao.EmployeeService; public class ExecuteMe { public static void main(String[] args) { EntityManagerFactory emf = Persistence.createEntityManagerFactory("EmployeeService"); EntityManager em = emf.createEntityManager(); EmployeeService service = new EmployeeService(em); // create and persist an employee em.getTransaction().begin(); Employee emp = service.createEmployee(158, "John Doe", 45000); em.getTransaction().commit(); System.out.println("Persisted " + emp); // find a specific employee emp = service.findEmployee(158); System.out.println("Found " + emp); // find all employees // List<Employee> emps = service.findAllEmployees(); // for (Employee e : emps) // System.out.println("Found employee: " + e); // update the employee em.getTransaction().begin(); emp = service.raiseEmployeeSalary(158, 1000); em.getTransaction().commit(); System.out.println("Updated " + emp); // remove an employee em.getTransaction().begin(); service.removeEmployee(158); em.getTransaction().commit(); System.out.println("Removed Employee 158"); // close the EM and EMF when done em.close(); emf.close(); } } Finally my confs. pom.xml: <project xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/maven-v4_0_0.xsd"> <modelVersion>4.0.0</modelVersion> <groupId>Test_JPA_CRUD</groupId> <artifactId>Test_JPA_CRUD</artifactId> <packaging>jar</packaging> <version>1.0</version> <name>Test_JPA_CRUD</name> <url>http://maven.apache.org</url> <repositories> <repository> <id>maven2-repository.dev.java.net</id> <name>Java.net Repository for Maven</name> <url>http://download.java.net/maven/2/ </url> <layout>default</layout> </repository> <repository> <id>maven.org</id> <name>maven.org Repository</name> <url>http://repo1.maven.org/maven2</url> <releases> <enabled>true</enabled> </releases> <snapshots> <enabled>true</enabled> </snapshots> </repository> </repositories> <dependencies> <dependency> <groupId>junit</groupId> <artifactId>junit</artifactId> <version>4.8.1</version> <scope>test</scope> </dependency> <!-- <dependency> <groupId>javax</groupId> <artifactId>javaee-api</artifactId> <version>6.0</version> </dependency> --> <!-- <dependency> <groupId>javax.persistence</groupId> <artifactId>persistence-api</artifactId> <version>1.0</version> </dependency> --> <!-- JPA2 provider --> <dependency> <groupId>org.hibernate</groupId> <artifactId>hibernate-entitymanager</artifactId> <version>3.4.0.GA</version> </dependency> <!-- JDBC driver --> <dependency> <groupId>org.apache.derby</groupId> <artifactId>derby</artifactId> <version>10.5.3.0_1</version> </dependency> <dependency> <groupId>org.hibernate</groupId> <artifactId>hibernate-core</artifactId> <version>3.3.2.GA</version> </dependency> <dependency> <groupId>org.hibernate</groupId> <artifactId>ejb3-persistence</artifactId> <version>3.3.2.Beta1</version> </dependency> <dependency> <groupId>org.hibernate</groupId> <artifactId>hibernate-annotations</artifactId> <version>3.4.0.GA</version> </dependency> <dependency> <groupId>org.slf4j</groupId> <artifactId>slf4j-log4j12</artifactId> <version>1.5.2</version> </dependency> <dependency> <groupId>log4j</groupId> <artifactId>log4j</artifactId> <version>1.2.14</version> </dependency> </dependencies> <build> <plugins> <!-- compile with mvn assembly:assembly --> <plugin> <groupId>org.apache.maven.plugins</groupId> <artifactId>maven-jar-plugin</artifactId> <version>2.2</version> </plugin> <!-- compile with mvn assembly:assembly --> <plugin> <groupId>org.apache.maven.plugins</groupId> <artifactId>maven-assembly-plugin</artifactId> <version>2.2-beta-2</version> <configuration> <descriptorRefs> <descriptorRef>jar-with-dependencies</descriptorRef> </descriptorRefs> <archive> <manifest> <mainClass>sas.test.main.ExecuteMe</mainClass> </manifest> </archive> </configuration> <executions> <execution> <phase>package</phase> </execution> </executions> </plugin> <plugin> <!-- Force UTF-8 & Java-Version 1.6 --> <groupId>org.apache.maven.plugins</groupId> <artifactId>maven-compiler-plugin</artifactId> <configuration> <source>1.6</source> <target>1.6</target> <!--<encoding>utf-8</encoding>--> </configuration> </plugin> </plugins> </build> </project> and the persistence.xml, which, I promise, is in the classpath of the target: <?xml version="1.0" encoding="UTF-8"?> <persistence version="1.0" xmlns="http://java.sun.com/xml/ns/persistence" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://java.sun.com/xml/ns/persistence http://java.sun.com/xml/ns/persistence/persistence_1_0.xsd http://java.sun.com/xml/ns/persistence "> <persistence-unit name="EmployeeService" transaction-type="RESOURCE_LOCAL"> <provider>org.hibernate.ejb.HibernatePersistence</provider> <class>sas.test.model.Employee</class> <properties> <property name="javax.persistence.jdbc.driver" value="org.apache.derby.jdbc.EmbeddedDriver"/> <property name="hibernate.dialect" value="org.hibernate.dialect.DerbyDialect"/> <property name="hibernate.show_sql" value="true"/> <property name="javax.persistence.jdbc.url" value="jdbc:derby:webdb;create=true"/> </properties> </persistence-unit> </persistence> As you may have noticed from some commented code, I tried both, the Hibernate and the J2EE 6 implementation of JPA2.0, however, both failed. The above-mentioned code ends up with following error: log4j:WARN No appenders could be found for logger (org.hibernate.cfg.annotations.Version). log4j:WARN Please initialize the log4j system properly. Exception in thread "main" java.lang.UnsupportedOperationException: The user must supply a JDBC connection at org.hibernate.connection.UserSuppliedConnectionProvider.getConnection(UserSuppliedConnectionProvider.java:54) at org.hibernate.jdbc.ConnectionManager.openConnection(ConnectionManager.java:446) at org.hibernate.jdbc.ConnectionManager.getConnection(ConnectionManager.java:167) at org.hibernate.jdbc.JDBCContext.connection(JDBCContext.java:142) Any idea what's going wrong? Any "Hello World" maven/JPA2 demo that actually runs? I couldn't get any of those provided by google's search running. Thanx in advance.

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  • $_POST data returns empty when headers are > POST_MAX_SIZE

    - by Jared
    Hi Hopefully someone here might have an answer to my question. I have a basic form that contains simple fields, like name, number, email address etc and 1 file upload field. I am trying to add some validation into my script that detects if the file is too large and then rejects the user back to the form to select/upload a smaller file. My problem is, if a user selects a file that is bigger than my validation file size rule and larger than php.ini POST_MAX_SIZE/UPLOAD_MAX_FILESIZE and pushes submit, then PHP seems to try process the form only to fail on the POST_MAX_SIZE settings and then clears the entire $_POST array and returns nothing back to the form. Is there a way around this? Surely if someone uploads something than the max size configured in the php.ini then you can still get the rest of the $_POST data??? Here is my code. <?php function validEmail($email) { $isValid = true; $atIndex = strrpos($email, "@"); if (is_bool($atIndex) && !$atIndex) { $isValid = false; } else { $domain = substr($email, $atIndex+1); $local = substr($email, 0, $atIndex); $localLen = strlen($local); $domainLen = strlen($domain); if ($localLen < 1 || $localLen > 64) { // local part length exceeded $isValid = false; } else if ($domainLen < 1 || $domainLen > 255) { // domain part length exceeded $isValid = false; } else if ($local[0] == '.' || $local[$localLen-1] == '.') { // local part starts or ends with '.' $isValid = false; } else if (preg_match('/\\.\\./', $local)) { // local part has two consecutive dots $isValid = false; } else if (!preg_match('/^[A-Za-z0-9\\-\\.]+$/', $domain)) { // character not valid in domain part $isValid = false; } else if (preg_match('/\\.\\./', $domain)) { // domain part has two consecutive dots $isValid = false; } else if (!preg_match('/^(\\\\.|[A-Za-z0-9!#%&`_=\\/$\'*+?^{}|~.-])+$/', str_replace("\\\\","",$local))) { // character not valid in local part unless // local part is quoted if (!preg_match('/^"(\\\\"|[^"])+"$/', str_replace("\\\\","",$local))) { $isValid = false; } } } return $isValid; } //setup post variables @$name = htmlspecialchars(trim($_REQUEST['name'])); @$emailCheck = htmlspecialchars(trim($_REQUEST['email'])); @$organisation = htmlspecialchars(trim($_REQUEST['organisation'])); @$title = htmlspecialchars(trim($_REQUEST['title'])); @$phone = htmlspecialchars(trim($_REQUEST['phone'])); @$location = htmlspecialchars(trim($_REQUEST['location'])); @$description = htmlspecialchars(trim($_REQUEST['description'])); @$fileError = 0; @$phoneError = ""; //setup file upload handler $target_path = 'uploads/'; $filename = basename( @$_FILES['uploadedfile']['name']); $max_size = 8000000; // maximum file size (8mb in bytes) NB: php.ini max filesize upload is 10MB on test environment. $allowed_filetypes = Array(".pdf", ".doc", ".zip", ".txt", ".xls", ".docx", ".csv", ".rtf"); //put extensions in here that should be uploaded only. $ext = substr($filename, strpos($filename,'.'), strlen($filename)-1); // Get the extension from the filename. if(!is_writable($target_path)) die('You cannot upload to the specified directory, please CHMOD it to 777.'); //Check if we can upload to the specified upload folder. //display form function function displayForm($name, $emailCheck, $organisation, $phone, $title, $location, $description, $phoneError, $allowed_filetypes, $ext, $filename, $fileError) { //make $emailCheck global so function can get value from global scope. global $emailCheck; global $max_size; echo '<form action="geodetic_form.php" method="post" name="contact" id="contact" enctype="multipart/form-data">'."\n". '<fieldset>'."\n".'<div>'."\n"; //name echo '<label for="name"><span class="mandatory">*</span>Your name:</label>'."\n". '<input type="text" name="name" id="name" class="inputText required" value="'. $name .'" />'."\n"; //check if name field is filled out if (isset($_REQUEST['submit']) && empty($name)) { echo '<label for="name" class="error">Please enter your name.</label>'."\n"; } echo '</div>'."\n". '<div>'."\n"; //Email echo '<label for="email"><span class="mandatory">*</span>Your email:</label>'."\n". '<input type="text" name="email" id="email" class="inputText required email" value="'. $emailCheck .'" />'."\n"; // check if email field is filled out and proper format if (isset($_REQUEST['submit']) && validEmail($emailCheck) == false) { echo '<label for="email" class="error">Invalid email address entered.</label>'."\n"; } echo '</div>'."\n". '<div>'."\n"; //organisation echo '<label for="phone">Organisation:</label>'."\n". '<input type="text" name="organisation" id="organisation" class="inputText" value="'. $organisation .'" />'."\n"; echo '</div>'."\n". '</fieldset>'."\n".'<fieldset>'. "\n" . '<div>'."\n"; //title echo '<label for="phone">Title:</label>'."\n". '<input type="text" name="title" id="title" class="inputText" value="'. $title .'" />'."\n"; echo '</div>'."\n". '</fieldset>'."\n".'<fieldset>'. "\n" . '<div>'."\n"; //phone echo '<label for="phone"><span class="mandatory">*</span>Phone <br /><span class="small">(include area code)</span>:</label>'."\n". '<input type="text" name="phone" id="phone" class="inputText required" value="'. $phone .'" />'."\n"; // check if phone field is filled out that it has numbers and not characters if (isset($_REQUEST['submit']) && $phoneError == "true" && empty($phone)) echo '<label for="email" class="error">Please enter a valid phone number.</label>'."\n"; echo '</div>'."\n". '</fieldset>'."\n".'<fieldset>'. "\n" . '<div>'."\n"; //Location echo '<label class="location" for="location"><span class="mandatory">*</span>Location:</label>'."\n". '<textarea name="location" id="location" class="required">'. $location .'</textarea>'."\n"; //check if message field is filled out if (isset($_REQUEST['submit']) && empty($_REQUEST['location'])) echo '<label for="location" class="error">This field is required.</label>'."\n"; echo '</div>'."\n". '</fieldset>'."\n".'<fieldset>'. "\n" . '<div>'."\n"; //description echo '<label class="description" for="description">Description:</label>'."\n". '<textarea name="description" id="queryComments">'. $description .'</textarea>'."\n"; echo '</div>'."\n". '</fieldset>'."\n".'<fieldset>'. "\n" . '<div>'."\n"; //file upload echo '<label class="uploadedfile" for="uploadedfile">File:</label>'."\n". '<input type="file" name="uploadedfile" id="uploadedfile" value="'. $filename .'" />'."\n"; // Check if the filetype is allowed, if not DIE and inform the user. switch ($fileError) { case "1": echo '<label for="uploadedfile" class="error">The file you attempted to upload is not allowed.</label>'; break; case "2": echo '<label for="uploadedfile" class="error">The file you attempted to upload is too large.</label>'; break; } echo '</div>'."\n". '</fieldset>'; //end of form echo '<div class="submit"><input type="submit" name="submit" value="Submit" id="submit" /></div>'. '<div class="clear"><p><br /></p></div>'; } //end function //setup error validations if (isset($_REQUEST['submit']) && !empty($_REQUEST['phone']) && !is_numeric($_REQUEST['phone'])) $phoneError = "true"; if (isset($_REQUEST['submit']) && $_FILES['uploadedfile']['error'] != 4 && !in_array($ext, $allowed_filetypes)) $fileError = 1; if (isset($_REQUEST['submit']) && $_FILES["uploadedfile"]["size"] > $max_size) $fileError = 2; echo "this condition " . $fileError; $POST_MAX_SIZE = ini_get('post_max_size'); $mul = substr($POST_MAX_SIZE, -1); $mul = ($mul == 'M' ? 1048576 : ($mul == 'K' ? 1024 : ($mul == 'G' ? 1073741824 : 1))); if ($_SERVER['CONTENT_LENGTH'] > $mul*(int)$POST_MAX_SIZE && $POST_MAX_SIZE) echo "too big!!"; echo $POST_MAX_SIZE; if(empty($name) || empty($phone) || empty($location) || validEmail($emailCheck) == false || $phoneError == "true" || $fileError != 0) { displayForm($name, $emailCheck, $organisation, $phone, $title, $location, $description, $phoneError, $allowed_filetypes, $ext, $filename, $fileError); echo $fileError; echo "max size is: " .$max_size; echo "and file size is: " . $_FILES["uploadedfile"]["size"]; exit; } else { //copy file from temp to upload directory $path_of_uploaded_file = $target_path . $filename; $tmp_path = $_FILES["uploadedfile"]["tmp_name"]; echo $tmp_path; echo "and file size is: " . filesize($_FILES["uploadedfile"]["tmp_name"]); exit; if(is_uploaded_file($tmp_path)) { if(!copy($tmp_path,$path_of_uploaded_file)) { echo 'error while copying the uploaded file'; } } //test debug stuff echo "sending email..."; exit; } ?> PHP is returning this error in the log: [29-Apr-2010 10:32:47] PHP Warning: POST Content-Length of 57885895 bytes exceeds the limit of 10485760 bytes in Unknown on line 0 Excuse all the debug stuff :) FTR, I am running PHP 5.1.2 on IIS. TIA Jared

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  • Apache FOP - Table top and bottom borders missing pagebreak inside table

    - by Thomas
    I am using Apache FOP to generate a PDF from a XLS FO document. I have created a test XLS FO document that contains a table with collapsed borders that with several tall rows. One of the rows starts on one page and ends on the next and this works as expected. The problem is that the bottom border of the table on the first page is missing and the top border of the table on the second pages is also missing. Below is the sample XLS FO document. <?xml version="1.0" encoding="utf-8"?> <fo:root xmlns:fo="http://www.w3.org/1999/XSL/Format" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> <!-- defines the layout master --> <fo:layout-master-set> <fo:simple-page-master master-name="first" page-height="29.7cm" page-width="21cm" margin-top="1cm" margin-bottom="2cm" margin-left="2.5cm" margin-right="2.5cm"> <fo:region-body margin-top="3cm"/> <fo:region-before extent="3cm"/> <fo:region-after extent="1.5cm"/> </fo:simple-page-master> </fo:layout-master-set> <!-- starts actual layout --> <fo:page-sequence master-reference="first"> <fo:title>Sample Doc</fo:title> <fo:flow flow-name="xsl-region-body" font-size="x-small" font="Times New Roman"> <!-- table start --> <fo:table table-layout="fixed" width="100%" border-collapse="collapse"> <fo:table-column column-width="35mm"/> <fo:table-column column-width="100mm"/> <fo:table-column column-width="20mm"/> <fo:table-body> <fo:table-row> <fo:table-cell border-width="0.5mm" border-style="solid"> <fo:block>Column 1</fo:block> </fo:table-cell> <fo:table-cell border-width="0.5mm" border-style="solid"> <fo:block>Columns 2</fo:block> </fo:table-cell> <fo:table-cell border-width="0.5mm" border-style="solid"> <fo:block>Column 3</fo:block> </fo:table-cell> </fo:table-row> <fo:table-row> <fo:table-cell border-width="0.5mm" border-style="solid"> <fo:block>Row 1</fo:block> </fo:table-cell> <fo:table-cell border-width="0.5mm" border-style="solid"> <fo:block>Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged. It was popularised in the 1960s with the release of Letraset sheets containing Lorem Ipsum passages, and more recently with desktop publishing software like Aldus PageMaker including versions of Lorem Ipsum.</fo:block> <fo:block>Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum</fo:block> <fo:block>Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum</fo:block> <fo:block>Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum</fo:block> <fo:block>It is a long established fact that a reader will be distracted by the readable content of a page when looking at its layout.</fo:block> <fo:block>Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum</fo:block> <fo:block>Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum</fo:block> <fo:block>Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum</fo:block> <fo:block>Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum</fo:block> <fo:block>Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum</fo:block> </fo:table-cell> <fo:table-cell border-width="0.5mm" border-style="solid"> <fo:block>Some text</fo:block> </fo:table-cell> </fo:table-row> <fo:table-row> <fo:table-cell border-width="0.5mm" border-style="solid"> <fo:block>Row 2</fo:block> </fo:table-cell> <fo:table-cell border-width="0.5mm" border-style="solid"> <fo:block>Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged. It was popularised in the 1960s with the release of Letraset sheets containing Lorem Ipsum passages, and more recently with desktop publishing software like Aldus PageMaker including versions of Lorem Ipsum.</fo:block> <fo:block>Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum</fo:block> <fo:block>Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum</fo:block> <fo:block>Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum</fo:block> <fo:block>It is a long established fact that a reader will be distracted by the readable content of a page when looking at its layout.</fo:block> <fo:block>Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum</fo:block> <fo:block>Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum</fo:block> <fo:block>Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum</fo:block> <fo:block>Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum</fo:block> <fo:block>Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum</fo:block> </fo:table-cell> <fo:table-cell border-width="0.5mm" border-style="solid"> <fo:block>Some text</fo:block> </fo:table-cell> </fo:table-row> <fo:table-row> <fo:table-cell border-width="0.5mm" border-style="solid"> <fo:block>Row 3</fo:block> </fo:table-cell> <fo:table-cell border-width="0.5mm" border-style="solid"> <fo:block>Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged. It was popularised in the 1960s with the release of Letraset sheets containing Lorem Ipsum passages, and more recently with desktop publishing software like Aldus PageMaker including versions of Lorem Ipsum.</fo:block> <fo:block>Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum</fo:block> <fo:block>Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum</fo:block> <fo:block>Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum</fo:block> <fo:block>It is a long established fact that a reader will be distracted by the readable content of a page when looking at its layout.</fo:block> <fo:block>Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum</fo:block> <fo:block>Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum</fo:block> <fo:block>Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum</fo:block> <fo:block>Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum</fo:block> <fo:block>Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum</fo:block> </fo:table-cell> <fo:table-cell border-width="0.5mm" border-style="solid"> <fo:block>Some text</fo:block> </fo:table-cell> </fo:table-row> <fo:table-row> <fo:table-cell border-width="0.5mm" border-style="solid"> <fo:block>Row 4</fo:block> </fo:table-cell> <fo:table-cell border-width="0.5mm" border-style="solid"> <fo:block>Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged. It was popularised in the 1960s with the release of Letraset sheets containing Lorem Ipsum passages, and more recently with desktop publishing software like Aldus PageMaker including versions of Lorem Ipsum.</fo:block> <fo:block>Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum</fo:block> <fo:block>Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum</fo:block> <fo:block>Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum</fo:block> <fo:block>It is a long established fact that a reader will be distracted by the readable content of a page when looking at its layout.</fo:block> <fo:block>Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum</fo:block> <fo:block>Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum</fo:block> <fo:block>Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum</fo:block> <fo:block>Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum</fo:block> <fo:block>Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum</fo:block> </fo:table-cell> <fo:table-cell border-width="0.5mm" border-style="solid"> <fo:block>Some text</fo:block> </fo:table-cell> </fo:table-row> <fo:table-row> <fo:table-cell border-width="0.5mm" border-style="solid"> <fo:block>Row 5</fo:block> </fo:table-cell> <fo:table-cell border-width="0.5mm" border-style="solid"> <fo:block>Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged. It was popularised in the 1960s with the release of Letraset sheets containing Lorem Ipsum passages, and more recently with desktop publishing software like Aldus PageMaker including versions of Lorem Ipsum.</fo:block> <fo:block>Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum</fo:block> <fo:block>Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum</fo:block> <fo:block>Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum</fo:block> <fo:block>It is a long established fact that a reader will be distracted by the readable content of a page when looking at its layout.</fo:block> <fo:block>Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum</fo:block> <fo:block>Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum</fo:block> <fo:block>Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum</fo:block> <fo:block>Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum</fo:block> <fo:block>Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum</fo:block> </fo:table-cell> <fo:table-cell border-width="0.5mm" border-style="solid"> <fo:block>Some text</fo:block> </fo:table-cell> </fo:table-row> </fo:table-body> </fo:table> <!-- table end --> </fo:flow> </fo:page-sequence> </fo:root> This Image shows the bottom border on page 1 missing and the top border on page 2 missing, but all text seams to be there: Please note that I have allready experimented with using an empty header and footer with borders, for example. This works, but I need to use these functions for other things than fixing this issue so what I need to know is if there is an other sollution to the problem?

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  • file doesn't open, running outside of debugger results in seg fault (c++)

    - by misterich
    Hello (and thanks in advance) I'm in a bit of a quandry, I cant seem to figure out why I'm seg faulting. A couple of notes: It's for a course -- and sadly I am required to use use C-strings instead of std::string. Please dont fix my code (I wont learn that way and I will keep bugging you). please just point out the flaws in my logic and suggest a different function/way. platform: gcc version 4.4.1 on Suse Linux 11.2 (2.6.31 kernel) Here's the code main.cpp: // /////////////////////////////////////////////////////////////////////////////////// // INCLUDES (C/C++ Std Library) #include <cstdlib> /// EXIT_SUCCESS, EXIT_FAILURE #include <iostream> /// cin, cout, ifstream #include <cassert> /// assert // /////////////////////////////////////////////////////////////////////////////////// // DEPENDENCIES (custom header files) #include "dict.h" /// Header for the dictionary class // /////////////////////////////////////////////////////////////////////////////////// // PRE-PROCESSOR CONSTANTS #define ENTER '\n' /// Used to accept new lines, quit program. #define SPACE ' ' /// One way to end the program // /////////////////////////////////////////////////////////////////////////////////// // CUSTOM DATA TYPES /// File Namespace -- keep it local namespace { /// Possible program prompts to display for the user. enum FNS_Prompts { fileName_, /// prints out the name of the file noFile_, /// no file was passed to the program tooMany_, /// more than one file was passed to the program noMemory_, /// Not enough memory to use the program usage_, /// how to use the program word_, /// ask the user to define a word. notFound_, /// the word is not in the dictionary done_, /// the program is closing normally }; } // /////////////////////////////////////////////////////////////////////////////////// // Namespace using namespace std; /// Nothing special in the way of namespaces // /////////////////////////////////////////////////////////////////////////////////// // FUNCTIONS /** prompt() prompts the user to do something, uses enum Prompts for parameter. */ void prompt(FNS_Prompts msg /** determines the prompt to use*/) { switch(msg) { case fileName_ : { cout << ENTER << ENTER << "The file name is: "; break; } case noFile_ : { cout << ENTER << ENTER << "...Sorry, a dictionary file is needed. Try again." << endl; break; } case tooMany_ : { cout << ENTER << ENTER << "...Sorry, you can only specify one dictionary file. Try again." << endl; break; } case noMemory_ : { cout << ENTER << ENTER << "...Sorry, there isn't enough memory available to run this program." << endl; break; } case usage_ : { cout << "USAGE:" << endl << " lookup.exe [dictionary file name]" << endl << endl; break; } case done_ : { cout << ENTER << ENTER << "like Master P says, \"Word.\"" << ENTER << endl; break; } case word_ : { cout << ENTER << ENTER << "Enter a word in the dictionary to get it's definition." << ENTER << "Enter \"?\" to get a sorted list of all words in the dictionary." << ENTER << "... Press the Enter key to quit the program: "; break; } case notFound_ : { cout << ENTER << ENTER << "...Sorry, that word is not in the dictionary." << endl; break; } default : { cout << ENTER << ENTER << "something passed an invalid enum to prompt(). " << endl; assert(false); /// something passed in an invalid enum } } } /** useDictionary() uses the dictionary created by createDictionary * - prompts user to lookup a word * - ends when the user enters an empty word */ void useDictionary(Dictionary &d) { char *userEntry = new char; /// user's input on the command line if( !userEntry ) // check the pointer to the heap { cout << ENTER << MEM_ERR_MSG << endl; exit(EXIT_FAILURE); } do { prompt(word_); // test code cout << endl << "----------------------------------------" << endl << "Enter something: "; cin.getline(userEntry, INPUT_LINE_MAX_LEN, ENTER); cout << ENTER << userEntry << endl; }while ( userEntry[0] != NIL && userEntry[0] != SPACE ); // GARBAGE COLLECTION delete[] userEntry; } /** Program Entry * Reads in the required, single file from the command prompt. * - If there is no file, state such and error out. * - If there is more than one file, state such and error out. * - If there is a single file: * - Create the database object * - Populate the database object * - Prompt the user for entry * main() will return EXIT_SUCCESS upon termination. */ int main(int argc, /// the number of files being passed into the program char *argv[] /// pointer to the filename being passed into tthe program ) { // EXECUTE /* Testing code * / char tempFile[INPUT_LINE_MAX_LEN] = {NIL}; cout << "enter filename: "; cin.getline(tempFile, INPUT_LINE_MAX_LEN, '\n'); */ // uncomment after successful debugging if(argc <= 1) { prompt(noFile_); prompt(usage_); return EXIT_FAILURE; /// no file was passed to the program } else if(argc > 2) { prompt(tooMany_); prompt(usage_); return EXIT_FAILURE; /// more than one file was passed to the program } else { prompt(fileName_); cout << argv[1]; // print out name of dictionary file if( !argv[1] ) { prompt(noFile_); prompt(usage_); return EXIT_FAILURE; /// file does not exist } /* file.open( argv[1] ); // open file numEntries >> in.getline(file); // determine number of dictionary objects to create file.close(); // close file Dictionary[ numEntries ](argv[1]); // create the dictionary object */ // TEMPORARY FILE FOR TESTING!!!! //Dictionary scrabble(tempFile); Dictionary scrabble(argv[1]); // creaate the dicitonary object //*/ useDictionary(scrabble); // prompt the user, use the dictionary } // exit return EXIT_SUCCESS; /// terminate program. } Dict.h/.cpp #ifndef DICT_H #define DICT_H // /////////////////////////////////////////////////////////////////////////////////// // DEPENDENCIES (Custom header files) #include "entry.h" /// class for dictionary entries // /////////////////////////////////////////////////////////////////////////////////// // PRE-PROCESSOR MACROS #define INPUT_LINE_MAX_LEN 256 /// Maximum length of each line in the dictionary file class Dictionary { public : // // Do NOT modify the public section of this class // typedef void (*WordDefFunc)(const char *word, const char *definition); Dictionary( const char *filename ); ~Dictionary(); const char *lookupDefinition( const char *word ); void forEach( WordDefFunc func ); private : // // You get to provide the private members // // VARIABLES int m_numEntries; /// stores the number of entries in the dictionary Entry *m_DictEntry_ptr; /// points to an array of class Entry // Private Functions }; #endif ----------------------------------- // /////////////////////////////////////////////////////////////////////////////////// // INCLUDES (C/C++ Std Library) #include <iostream> /// cout, getline #include <fstream> // ifstream #include <cstring> /// strchr // /////////////////////////////////////////////////////////////////////////////////// // DEPENDENCIES (custom header files) #include "dict.h" /// Header file required by assignment //#include "entry.h" /// Dicitonary Entry Class // /////////////////////////////////////////////////////////////////////////////////// // PRE-PROCESSOR MACROS #define COMMA ',' /// Delimiter for file #define ENTER '\n' /// Carriage return character #define FILE_ERR_MSG "The data file could not be opened. Program will now terminate." #pragma warning(disable : 4996) /// turn off MS compiler warning about strcpy() // /////////////////////////////////////////////////////////////////////////////////// // Namespace reference using namespace std; // /////////////////////////////////////////////////////////////////////////////////// // PRIVATE MEMBER FUNCTIONS /** * Sorts the dictionary entries. */ /* static void sortDictionary(?) { // sort through the words using qsort } */ /** NO LONGER NEEDED?? * parses out the length of the first cell in a delimited cell * / int getWordLength(char *str /// string of data to parse ) { return strcspn(str, COMMA); } */ // /////////////////////////////////////////////////////////////////////////////////// // PUBLIC MEMBER FUNCTIONS /** constructor for the class * - opens/reads in file * - creates initializes the array of member vars * - creates pointers to entry objects * - stores pointers to entry objects in member var * - ? sort now or later? */ Dictionary::Dictionary( const char *filename ) { // Create a filestream, open the file to be read in ifstream dataFile(filename, ios::in ); /* if( dataFile.fail() ) { cout << FILE_ERR_MSG << endl; exit(EXIT_FAILURE); } */ if( dataFile.is_open() ) { // read first line of data // TEST CODE in.getline(dataFile, INPUT_LINE_MAX_LEN) >> m_numEntries; // TEST CODE char temp[INPUT_LINE_MAX_LEN] = {NIL}; // TEST CODE dataFile.getline(temp,INPUT_LINE_MAX_LEN,'\n'); dataFile >> m_numEntries; /** Number of terms in the dictionary file * \todo find out how many lines in the file, subtract one, ingore first line */ //create the array of entries m_DictEntry_ptr = new Entry[m_numEntries]; // check for valid memory allocation if( !m_DictEntry_ptr ) { cout << MEM_ERR_MSG << endl; exit(EXIT_FAILURE); } // loop thru each line of the file, parsing words/def's and populating entry objects for(int EntryIdx = 0; EntryIdx < m_numEntries; ++EntryIdx) { // VARIABLES char *tempW_ptr; /// points to a temporary word char *tempD_ptr; /// points to a temporary def char *w_ptr; /// points to the word in the Entry object char *d_ptr; /// points to the definition in the Entry int tempWLen; /// length of the temp word string int tempDLen; /// length of the temp def string char tempLine[INPUT_LINE_MAX_LEN] = {NIL}; /// stores a single line from the file // EXECUTE // getline(dataFile, tempLine) // get a "word,def" line from the file dataFile.getline(tempLine, INPUT_LINE_MAX_LEN); // get a "word,def" line from the file // Parse the string tempW_ptr = tempLine; // point the temp word pointer at the first char in the line tempD_ptr = strchr(tempLine, COMMA); // point the def pointer at the comma *tempD_ptr = NIL; // replace the comma with a NIL ++tempD_ptr; // increment the temp def pointer // find the string lengths... +1 to account for terminator tempWLen = strlen(tempW_ptr) + 1; tempDLen = strlen(tempD_ptr) + 1; // Allocate heap memory for the term and defnition w_ptr = new char[ tempWLen ]; d_ptr = new char[ tempDLen ]; // check memory allocation if( !w_ptr && !d_ptr ) { cout << MEM_ERR_MSG << endl; exit(EXIT_FAILURE); } // copy the temp word, def into the newly allocated memory and terminate the strings strcpy(w_ptr,tempW_ptr); w_ptr[tempWLen] = NIL; strcpy(d_ptr,tempD_ptr); d_ptr[tempDLen] = NIL; // set the pointers for the entry objects m_DictEntry_ptr[ EntryIdx ].setWordPtr(w_ptr); m_DictEntry_ptr[ EntryIdx ].setDefPtr(d_ptr); } // close the file dataFile.close(); } else { cout << ENTER << FILE_ERR_MSG << endl; exit(EXIT_FAILURE); } } /** * cleans up dynamic memory */ Dictionary::~Dictionary() { delete[] m_DictEntry_ptr; /// thou shalt not have memory leaks. } /** * Looks up definition */ /* const char *lookupDefinition( const char *word ) { // print out the word ---- definition } */ /** * prints out the entire dictionary in sorted order */ /* void forEach( WordDefFunc func ) { // to sort before or now.... that is the question } */ Entry.h/cpp #ifndef ENTRY_H #define ENTRY_H // /////////////////////////////////////////////////////////////////////////////////// // INCLUDES (C++ Std lib) #include <cstdlib> /// EXIT_SUCCESS, NULL // /////////////////////////////////////////////////////////////////////////////////// // PRE-PROCESSOR MACROS #define NIL '\0' /// C-String terminator #define MEM_ERR_MSG "Memory allocation has failed. Program will now terminate." // /////////////////////////////////////////////////////////////////////////////////// // CLASS DEFINITION class Entry { public: Entry(void) : m_word_ptr(NULL), m_def_ptr(NULL) { /* default constructor */ }; void setWordPtr(char *w_ptr); /// sets the pointer to the word - only if the pointer is empty void setDefPtr(char *d_ptr); /// sets the ponter to the definition - only if the pointer is empty /// returns what is pointed to by the word pointer char getWord(void) const { return *m_word_ptr; } /// returns what is pointed to by the definition pointer char getDef(void) const { return *m_def_ptr; } private: char *m_word_ptr; /** points to a dictionary word */ char *m_def_ptr; /** points to a dictionary definition */ }; #endif -------------------------------------------------- // /////////////////////////////////////////////////////////////////////////////////// // DEPENDENCIES (custom header files) #include "entry.h" /// class header file // /////////////////////////////////////////////////////////////////////////////////// // PUBLIC FUNCTIONS /* * only change the word member var if it is in its initial state */ void Entry::setWordPtr(char *w_ptr) { if(m_word_ptr == NULL) { m_word_ptr = w_ptr; } } /* * only change the def member var if it is in its initial state */ void Entry::setDefPtr(char *d_ptr) { if(m_def_ptr == NULL) { m_word_ptr = d_ptr; } }

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  • C++ - Conway's Game of Life & Stepping Backwards

    - by Gabe
    I was able to create a version Conway's Game of Life that either stepped forward each click, or just ran forward using a timer. (I'm doing this using Qt.) Now, I need to be able to save all previous game grids, so that I can step backwards by clicking a button. I'm trying to use a stack, and it seems like I'm pushing the old gridcells onto the stack correctly. But when I run it in QT, the grids don't change when I click BACK. I've tried different things for the last three hours, to no avail. Any ideas? gridwindow.cpp - My problem should be in here somewhere. Probably the handleBack() func. #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { isRunning = false; QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Pauses timer before clearing. connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); // Connects to clear function to make all cells DEAD/white. buttonRow->addWidget(clearButton); // Forward Button - Steps one step forward. QPushButton *forwardButton = new QPushButton("FORWARD"); forwardButton->setFixedSize(100,25); connect(forwardButton, SIGNAL(clicked()), this, SLOT(handleForward())); // Signals to handleForward function.. buttonRow->addWidget(forwardButton); // Back Button - Steps one step backward. QPushButton *backButton = new QPushButton("BACK"); backButton->setFixedSize(100,25); connect(backButton, SIGNAL(clicked()), this, SLOT(handleBack())); // Signals to handleBack funciton. buttonRow->addWidget(backButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Deletes current timer if there is one. Then restarts everything. connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); // Signals to handleStart function. buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Signals to pause function which pauses timer. buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); // Signals the quit slot which ends the program. buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) // Loops through the rows'columns' cells. { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { isRunning = true; // It is running. Sets isRunning to true. this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { if(isRunning) // If it is running... this->timer->stop(); // Stops the timer. isRunning = false; // Set to false. } void GridWindow::handleForward() { if(isRunning); // If it's running, do nothing. else timerFired(); // It not running, step forward one step. } void GridWindow::handleBack() { std::vector<std::vector<GridCell*> > cells2; if(isRunning); // If it's running, do nothing. else if(backStack.empty()) cout << "EMPTYYY" << endl; else { cells2 = backStack.peek(); for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } cout << "PRE=POP" << endl; backStack.pop(); cout << "OYYYY" << endl; } } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } /* TimerFired function: 1) 2D-Vector cells2 is declared. 2) cells2 is initliazed with loops/push_backs so that all its cells are DEAD. 3) We loop through cells, and count the number of LIVE neighbors next to a given cell. --> Depending on how many cells are living, we choose if the cell should be LIVE or DEAD in the next simulation, according to the rules. -----> We save the cell type in cell2 at the same indice (the same row and column cell in cells2). 4) After check all the cells (and save the next round values in cells 2), we set cells's gridcells equal to cells2 gridcells. --> This causes the cells to be redrawn with cells2 types (white or black). */ void GridWindow::timerFired() { backStack.push(cells); std::vector<std::vector<GridCell*> > cells2; // Holds new values for 2D vector. These are the next simulation round of cell types. for(unsigned int i = 0; i < cells.size(); i++) // Loop through the rows of cells2. (Same size as cells' rows.) { vector<GridCell*> row; // Creates Gridcell* vector to push_back into cells2. cells2.push_back(row); // Pushes back row vectors into cells2. for(unsigned int j = 0; j < cells[i].size(); j++) // Loop through the columns (the cells in each row). { GridCell *cell = new GridCell(); // Creates new GridCell. cell->setType(DEAD); // Sets cell type to DEAD/white. cells2.at(i).push_back(cell); // Pushes back the DEAD cell into cells2. } // This makes a gridwindow the same size as cells with all DEAD cells. } for (unsigned int m = 0; m < cells.size(); m++) // Loop through cells' rows. { for (unsigned int n = 0; n < cells.at(m).size(); n++) // Loop through cells' columns. { unsigned int neighbors = 0; // Counter for number of LIVE neighbors for a given cell. // We know check all different variations of cells[i][j] to count the number of living neighbors for each cell. // We check m > 0 and/or n > 0 to make sure we don't access negative indexes (ex: cells[-1][0].) // We check m < size to make sure we don't try to access rows out of the vector (ex: row 5, if only 4 rows). // We check n < row size to make sure we don't access column item out of the vector (ex: 10th item in a column of only 9 items). // If we find that the Type = 1 (it is LIVE), then we add 1 to the neighbor. // Else - we add nothing to the neighbor counter. // Neighbor is the number of LIVE cells next to the current cell. if(m > 0 && n > 0) { if (cells[m-1][n-1]->getType() == 1) neighbors += 1; } if(m > 0) { if (cells[m-1][n]->getType() == 1) neighbors += 1; if(n < (cells.at(m).size() - 1)) { if (cells[m-1][n+1]->getType() == 1) neighbors += 1; } } if(n > 0) { if (cells[m][n-1]->getType() == 1) neighbors += 1; if(m < (cells.size() - 1)) { if (cells[m+1][n-1]->getType() == 1) neighbors += 1; } } if(n < (cells.at(m).size() - 1)) { if (cells[m][n+1]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1)) { if (cells[m+1][n]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1) && n < (cells.at(m).size() - 1)) { if (cells[m+1][n+1]->getType() == 1) neighbors += 1; } // Done checking number of neighbors for cells[m][n] // Now we change cells2 if it should switch in the next simulation step. // cells2 holds the values of what cells should be on the next iteration of the game. // We can't change cells right now, or it would through off our other cell values. // Apply game rules to cells: Create new, updated grid with the roundtwo vector. // Note - LIVE is 1; DEAD is 0. if (cells[m][n]->getType() == 1 && neighbors < 2) // If cell is LIVE and has less than 2 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && neighbors > 3) // If cell is LIVE and has more than 3 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && (neighbors == 2 || neighbors == 3)) // If cell is LIVE and has 2 or 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); else if (cells[m][n]->getType() == 0 && neighbors == 3) // If cell is DEAD and has 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); } } // Now we've gone through all of cells, and saved the new values in cells2. // Now we loop through cells and set all the cells' types to those of cells2. for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } } stack.h - Here's my stack. #ifndef STACK_H_ #define STACK_H_ #include <iostream> #include "node.h" template <typename T> class Stack { private: Node<T>* top; int listSize; public: Stack(); int size() const; bool empty() const; void push(const T& value); void pop(); T& peek() const; }; template <typename T> Stack<T>::Stack() : top(NULL) { listSize = 0; } template <typename T> int Stack<T>::size() const { return listSize; } template <typename T> bool Stack<T>::empty() const { if(listSize == 0) return true; else return false; } template <typename T> void Stack<T>::push(const T& value) { Node<T>* newOne = new Node<T>(value); newOne->next = top; top = newOne; listSize++; } template <typename T> void Stack<T>::pop() { Node<T>* oldT = top; top = top->next; delete oldT; listSize--; } template <typename T> T& Stack<T>::peek() const { return top->data; // Returns data in top item. } #endif gridcell.cpp - Gridcell implementation #include <iostream> #include "gridcell.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); // Sets type and redraws cell. } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } Thanks a lot. Let me know if you need anything else.

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  • Thread not behaving correctly

    - by ivor
    Hello, I wonder if anyone can help me to understand where I could be going wrong with this code; Basically I'm working on a turorial and calling the class below from another class - and it is getting the following error; Exception in thread "Thread-1" java.lang.NullPointerException at org.newdawn.spaceinvaders.TCPChat.run(TCPChat.java:322) at java.lang.Thread.run(Unknown Source) I realise the error is beibg flagged in another class- but I have tested the other class with a small class which sets up a separate thread - and it works fine, but as soon as I try and implement a new thread in this class - it causes all sorts of problems. Am I setting up the thread correctly in this class? Basically I can set up a thread in this class, with a test loop and it's fine, but when I bring in the functionality of the rest of the game it sometimes hangs, or does not display at all. Any suggestions on where I could be going wrong would be greatly appreciated. Thanks for looking. package org.newdawn.spaceinvaders; import java.awt.BorderLayout; import java.awt.Canvas; import java.awt.Color; import java.awt.Dimension; import java.awt.FlowLayout; import java.awt.Graphics2D; import java.awt.GridLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.awt.image.BufferStrategy; import java.util.ArrayList; import java.util.Scanner; import java.awt.*;//maybe not needed import javax.swing.*;//maybenot needed import java.util.Random; //import java.io.*; /** * The main hook of our game. This class with both act as a manager * for the display and central mediator for the game logic. * * Display management will consist of a loop that cycles round all * entities in the game asking them to move and then drawing them * in the appropriate place. With the help of an inner class it * will also allow the player to control the main ship. * * As a mediator it will be informed when entities within our game * detect events (e.g. alient killed, played died) and will take * appropriate game actions. * * @author Kevin Glass */ public class Game extends Canvas implements Runnable{ /** The stragey that allows us to use accelerate page flipping */ private BufferStrategy strategy; /** True if the game is currently "running", i.e. the game loop is looping */ private boolean gameRunning = true; /** The list of all the entities that exist in our game */ private ArrayList entities = new ArrayList(); /** The list of entities that need to be removed from the game this loop */ private ArrayList removeList = new ArrayList(); /** The entity representing the player */ private Entity ship; /** The speed at which the player's ship should move (pixels/sec) */ private double moveSpeed = 300; /** The time at which last fired a shot */ private long lastFire = 0; /** The interval between our players shot (ms) */ private long firingInterval = 500; /** The number of aliens left on the screen */ private int alienCount; /** The number of levels progressed */ private double levelCount; /** high score for the user */ private int highScore; /** high score for the user */ private String player = "bob"; //private GetUserInput getPlayer; /** The list of entities that need to be removed from the game this loop */ /** The message to display which waiting for a key press */ private String message = ""; /** True if we're holding up game play until a key has been pressed */ private boolean waitingForKeyPress = true; /** True if the left cursor key is currently pressed */ private boolean leftPressed = false; /** True if the right cursor key is currently pressed */ private boolean rightPressed = false; /** True if we are firing */ private boolean firePressed = false; /** True if game logic needs to be applied this loop, normally as a result of a game event */ private boolean logicRequiredThisLoop = false; //private Thread cThread = new Thread(this); //public Thread t = new Thread(this); //private Thread g = new Thread(this); void setHighscore(int setHS) { highScore = setHS; } public int getHighscore() { return highScore; } public void setPlayer(String setPlayer) { player = setPlayer; } public String getPlayer() { return player; } public void run() { //setup(); System.out.println("hello im running bob"); /*int count = 1; do { System.out.println("Count is: " + count); count++; try{Thread.sleep(1);} catch(InterruptedException e){} } while (count <= 2000000);*/ //Game g =new Game(); //Game g = this; // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //setup(); //this.gameLoop(); //try{thread.sleep(1);} //catch{InterruptedException e} } /** * Construct our game and set it running. */ public Game () { //Thread t = new Thread(this);//set up new thread for invaders game //t.run();//run the run method of the game //Game g =new Game(); //setup(); //Thread t = new Thread(this); //thread.start(); //SwingUtilities.invokeLater(this); Thread er = new Thread(this); er.start(); } public void setup(){ //initialise highscore setHighscore(0); // create a frame to contain our game JFrame container = new JFrame("Space Invaders 101"); // get hold the content of the frame and set up the resolution of the game JPanel panel = (JPanel) container.getContentPane(); panel.setPreferredSize(new Dimension(800,600)); //panel.setLayout(null); // setup our canvas size and put it into the content of the frame setBounds(0,0,800,600); panel.add(this); // Tell AWT not to bother repainting our canvas since we're // going to do that our self in accelerated mode setIgnoreRepaint(true); // finally make the window visible container.pack(); container.setResizable(false); container.setVisible(true); // add a listener to respond to the user closing the window. If they // do we'd like to exit the game container.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { //cThread.interrupt(); System.exit(0); } }); // add a key input system (defined below) to our canvas // so we can respond to key pressed addKeyListener(new KeyInputHandler()); // request the focus so key events come to us requestFocus(); // create the buffering strategy which will allow AWT // to manage our accelerated graphics createBufferStrategy(2); strategy = getBufferStrategy(); // initialise the entities in our game so there's something // to see at startup initEntities(); } /** * Start a fresh game, this should clear out any old data and * create a new set. */ private void startGame() { // clear out any existing entities and intialise a new set entities.clear(); initEntities(); //initialise highscore setHighscore(0); // blank out any keyboard settings we might currently have leftPressed = false; rightPressed = false; firePressed = false; } /** * Initialise the starting state of the entities (ship and aliens). Each * entitiy will be added to the overall list of entities in the game. */ //private void initEntities() { public void initEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = 1.02; for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){ //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",100+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } } //private void initEntities() { public void initAlienEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal //ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side //entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = levelCount + 0.10;//this increases the speed on every level for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){//randome check to show alien //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",-250+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } advanceAlienSpeed(levelCount); } /** * Notification from a game entity that the logic of the game * should be run at the next opportunity (normally as a result of some * game event) */ public void updateLogic() { logicRequiredThisLoop = true; } /** * Remove an entity from the game. The entity removed will * no longer move or be drawn. * * @param entity The entity that should be removed */ public void removeEntity(Entity entity) { removeList.add(entity); } /** * Notification that the player has died. */ public void notifyDeath() { message = "Oh no! They got you, try again?"; waitingForKeyPress = true; } /** * Notification that the player has won since all the aliens * are dead. */ public void notifyWin() { message = "Well done! You Win!"; waitingForKeyPress = true; } /** * Notification that an alien has been killed */ public void notifyAlienKilled() { // reduce the alient count, if there are none left, the player has won! alienCount--; if (alienCount == 0) { //notifyWin();win not relevant here... this.initAlienEntities();//call fresh batch of aliens } // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens advanceAlienSpeed(1.30); } public void advanceAlienSpeed(double speed) { // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); if (entity instanceof AlienEntity) { // speed up by 2% entity.setHorizontalMovement(entity.getHorizontalMovement() * speed); //entity.setVerticalMovement(entity.getVerticalMovement() * 1.02); } } } /** * Attempt to fire a shot from the player. Its called "try" * since we must first check that the player can fire at this * point, i.e. has he/she waited long enough between shots */ public void tryToFire() { // check that we have waiting long enough to fire if (System.currentTimeMillis() - lastFire < firingInterval) { return; } // if we waited long enough, create the shot entity, and record the time. lastFire = System.currentTimeMillis(); ShotEntity shot = new ShotEntity(this,"sprites/shot.gif",ship.getX()+10,ship.getY()-30); entities.add(shot); } /** * The main game loop. This loop is running during all game * play as is responsible for the following activities: * <p> * - Working out the speed of the game loop to update moves * - Moving the game entities * - Drawing the screen contents (entities, text) * - Updating game events * - Checking Input * <p> */ public void gameLoop() { long lastLoopTime = System.currentTimeMillis(); // keep looping round til the game ends while (gameRunning) { // work out how long its been since the last update, this // will be used to calculate how far the entities should // move this loop long delta = System.currentTimeMillis() - lastLoopTime; lastLoopTime = System.currentTimeMillis(); // Get hold of a graphics context for the accelerated // surface and blank it out Graphics2D g = (Graphics2D) strategy.getDrawGraphics(); g.setColor(Color.black); g.fillRect(0,0,800,600); // cycle round asking each entity to move itself if (!waitingForKeyPress) { for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.move(delta); } } // cycle round drawing all the entities we have in the game for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.draw(g); } // brute force collisions, compare every entity against // every other entity. If any of them collide notify // both entities that the collision has occured for (int p=0;p<entities.size();p++) { for (int s=p+1;s<entities.size();s++) { Entity me = (Entity) entities.get(p); Entity him = (Entity) entities.get(s); if (me.collidesWith(him)) { me.collidedWith(him); him.collidedWith(me); } } } // remove any entity that has been marked for clear up entities.removeAll(removeList); removeList.clear(); // if a game event has indicated that game logic should // be resolved, cycle round every entity requesting that // their personal logic should be considered. if (logicRequiredThisLoop) { //g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.doLogic(); } logicRequiredThisLoop = false; } // if we're waiting for an "any key" press then draw the // current message //show highscore at top of screen //show name at top of screen g.setColor(Color.white); g.drawString("Player : "+getPlayer()+" : Score : "+getHighscore(),20,20); if (waitingForKeyPress) { g.setColor(Color.white); g.drawString(message,(800-g.getFontMetrics().stringWidth(message))/2,250); g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); } // finally, we've completed drawing so clear up the graphics // and flip the buffer over g.dispose(); strategy.show(); // resolve the movement of the ship. First assume the ship // isn't moving. If either cursor key is pressed then // update the movement appropraitely ship.setVerticalMovement(0);//set to vertical movement if ((leftPressed) && (!rightPressed)) { ship.setVerticalMovement(-moveSpeed);//**took out setHorizaontalMOvement } else if ((rightPressed) && (!leftPressed)) { ship.setVerticalMovement(moveSpeed);//**took out setHorizaontalMOvement } // if we're pressing fire, attempt to fire if (firePressed) { tryToFire(); } // finally pause for a bit. Note: this should run us at about // 100 fps but on windows this might vary each loop due to // a bad implementation of timer try { Thread.sleep(10); } catch (Exception e) {} } } /** * A class to handle keyboard input from the user. The class * handles both dynamic input during game play, i.e. left/right * and shoot, and more static type input (i.e. press any key to * continue) * * This has been implemented as an inner class more through * habbit then anything else. Its perfectly normal to implement * this as seperate class if slight less convienient. * * @author Kevin Glass */ private class KeyInputHandler extends KeyAdapter { /** The number of key presses we've had while waiting for an "any key" press */ private int pressCount = 1; /** * Notification from AWT that a key has been pressed. Note that * a key being pressed is equal to being pushed down but *NOT* * released. Thats where keyTyped() comes in. * * @param e The details of the key that was pressed */ public void keyPressed(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "press" if (waitingForKeyPress) { return; } // if (e.getKeyCode() == KeyEvent.VK_LEFT) { ////leftPressed = true; ///} //// if (e.getKeyCode() == KeyEvent.VK_RIGHT) { //rightPressed = true; if (e.getKeyCode() == KeyEvent.VK_UP) { leftPressed = true; } if (e.getKeyCode() == KeyEvent.VK_DOWN) { rightPressed = true; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = true; } } /** * Notification from AWT that a key has been released. * * @param e The details of the key that was released */ public void keyReleased(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "released" if (waitingForKeyPress) { return; } if (e.getKeyCode() == KeyEvent.VK_UP) {//changed from VK_LEFT leftPressed = false; } if (e.getKeyCode() == KeyEvent.VK_DOWN) {//changed from VK_RIGHT rightPressed = false; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = false; } } /** * Notification from AWT that a key has been typed. Note that * typing a key means to both press and then release it. * * @param e The details of the key that was typed. */ public void keyTyped(KeyEvent e) { // if we're waiting for a "any key" type then // check if we've recieved any recently. We may // have had a keyType() event from the user releasing // the shoot or move keys, hence the use of the "pressCount" // counter. if (waitingForKeyPress) { if (pressCount == 1) { // since we've now recieved our key typed // event we can mark it as such and start // our new game waitingForKeyPress = false; startGame(); pressCount = 0; } else { pressCount++; } } // if we hit escape, then quit the game if (e.getKeyChar() == 27) { //cThread.interrupt(); System.exit(0); } } } /** * The entry point into the game. We'll simply create an * instance of class which will start the display and game * loop. * * @param argv The arguments that are passed into our game */ //public static void main(String argv[]) { //Game g =new Game(); // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //g.gameLoop(); //} }

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  • Silverlight Recruiting Application Part 6 - Adding an Interview Scheduling Module/View

    Between the last post and this one I went ahead and carried the ideas for the Jobs module and view into the Applicants module and view- they're both doing more or less the same thing, except with different objects being at their core.  Made for an easy cut-and-paste operation with a few items being switched from one to another.  Now that we have the ability to add postings and applicants, wouldn't it be nice if we could schedule an interview?  Of course it would! Scheduling Module I think you get the drift from previous posts that these project structures start looking somewhat similar.  The interview scheduling module is no different than the rest- it gets a SchedulingModule.cs file at the root that inherits from IModule, and there is a single SchedulerView.xsml and SchedulerViewModel.cs setup for our V+VM.  We have one unique concern as we enter into this- RadScheduler deals with AppointmentsSource, not ItemsSource, so there are some special considerations to take into account when planning this module. First, I need something which inherits from AppointmentBase.  This is the core of the RadScheduler appointment, and if you are planning to do any form of custom appointment, you'll want it to inherit from this.  Then you can add-on functionality as needed.  Here is my addition to the mix, the InterviewAppointment: 01.public class InterviewAppointment : AppointmentBase 02.{ 03.    private int _applicantID; 04.    public int ApplicantID 05.    { 06.        get { return this._applicantID; } 07.        set 08.        { 09.            if (_applicantID != value) 10.            { 11.                _applicantID = value; 12.                OnPropertyChanged("ApplicantID"); 13.            } 14.        } 15.    } 16.   17.    private int _postingID; 18.    public int PostingID 19.    { 20.        get { return _postingID; } 21.        set 22.        { 23.            if (_postingID != value) 24.            { 25.                _postingID = value; 26.                OnPropertyChanged("PostingID"); 27.            } 28.        } 29.    } 30.   31.    private string _body; 32.    public string Body 33.    { 34.        get { return _body; } 35.        set 36.        { 37.            if (_body != value) 38.            { 39.                _body = value; 40.                OnPropertyChanged("Body"); 41.            } 42.        } 43.    } 44.   45.    private int _interviewID; 46.    public int InterviewID 47.    { 48.        get { return _interviewID; } 49.        set 50.        { 51.            if (_interviewID != value) 52.            { 53.                _interviewID = value; 54.                OnPropertyChanged("InterviewID"); 55.            } 56.        } 57.    } 58.   59.    public override IAppointment Copy() 60.    { 61.        IAppointment appointment = new InterviewAppointment(); 62.        appointment.CopyFrom(this);             63.        return appointment; 64.    } 65.   66.    public override void CopyFrom(IAppointment other) 67.    {             68.        base.CopyFrom(other); 69.        var appointment = other as InterviewAppointment; 70.        if (appointment != null) 71.        { 72.            ApplicantID = appointment.ApplicantID; 73.            PostingID = appointment.PostingID; 74.            Body = appointment.Body; 75.            InterviewID = appointment.InterviewID; 76.        } 77.    } 78.} Nothing too exciting going on here, we just make sure that our custom fields are persisted (specifically set in CopyFrom at the bottom) and notifications are fired- otherwise this ends up exactly like the standard appointment as far as interactions, etc.  But if we've got custom appointment items... that also means we need to customize what our appointment dialog window will look like. Customizing the Edit Appointment Dialog This initially sounds a lot more intimidating than it really is.  The first step here depends on what you're dealing with for theming, but for ease of everything I went ahead and extracted my templates in Blend for RadScheduler so I could modify it as I pleased.  For the faint of heart, the RadScheduler template is a few thousand lines of goodness since there are some very complex things going on in that control.  I've gone ahead and trimmed down the template parts I don't need as much as possible, so what is left is all that is relevant to the Edit Appointment Dialog.  Here's the resulting Xaml, with line numbers, so I can explain further: 001.<UserControl.Resources> 002.    <!-- begin Necessary Windows 7 Theme Resources for EditAppointmentTemplate --> 003.    <helpers:DataContextProxy x:Key="DataContextProxy" /> 004.       005.    <telerik:Windows7Theme x:Key="Theme" /> 006.    <SolidColorBrush x:Key="DialogWindowBackground" 007.                     Color="White" /> 008.    <SolidColorBrush x:Key="CategorySelectorBorderBrush" 009.                     Color="#FFB1B1B1" /> 010.    <LinearGradientBrush x:Key="RadToolBar_InnerBackground" 011.                         EndPoint="0.5,1" 012.                         StartPoint="0.5,0"> 013.        <GradientStop Color="#FFFDFEFF" 014.                      Offset="0" /> 015.        <GradientStop Color="#FFDDE9F7" 016.                      Offset="1" /> 017.        <GradientStop Color="#FFE6F0FA" 018.                      Offset="0.5" /> 019.        <GradientStop Color="#FFDCE6F4" 020.                      Offset="0.5" /> 021.    </LinearGradientBrush> 022.    <Style x:Key="FormElementTextBlockStyle" 023.           TargetType="TextBlock"> 024.        <Setter Property="HorizontalAlignment" 025.                Value="Right" /> 026.        <Setter Property="VerticalAlignment" 027.                Value="Top" /> 028.        <Setter Property="Margin" 029.                Value="15, 15, 0, 2" /> 030.    </Style> 031.    <Style x:Key="FormElementStyle" 032.           TargetType="FrameworkElement"> 033.        <Setter Property="Margin" 034.                Value="10, 10, 0, 2" /> 035.    </Style> 036.    <SolidColorBrush x:Key="GenericShallowBorderBrush" 037.                     Color="#FF979994" /> 038.    <telerik:BooleanToVisibilityConverter x:Key="BooleanToVisibilityConverter" /> 039.    <telerikScheduler:ImportanceToBooleanConverter x:Key="ImportanceToBooleanConverter" /> 040.    <telerikScheduler:NullToVisibilityConverter x:Key="NullToVisibilityConverter" /> 041.    <telerikScheduler:InvertedNullToVisibilityConverter x:Key="InvertedNullToVisibilityConverter" /> 042.    <scheduler:ResourcesSeparatorConverter x:Key="ResourcesSeparatorConverter" /> 043.    <DataTemplate x:Key="IconDataEditTemplate"> 044.        <Image Source="/Telerik.Windows.Controls.Scheduler;component/Themes/Office/Images/cal.png" 045.               Margin="3,3,0,0" 046.               Width="16" 047.               Height="16" /> 048.    </DataTemplate> 049.    <DataTemplate x:Key="SingleSelectionTemplate"> 050.        <Grid VerticalAlignment="Stretch" 051.              HorizontalAlignment="Stretch"> 052.            <Grid.RowDefinitions> 053.                <RowDefinition Height="Auto" /> 054.            </Grid.RowDefinitions> 055.            <Grid.ColumnDefinitions> 056.                <ColumnDefinition Width="Auto" 057.                                  MinWidth="84" /> 058.                <ColumnDefinition Width="Auto" 059.                                  MinWidth="200" /> 060.            </Grid.ColumnDefinitions> 061.            <TextBlock x:Name="SelectionNameLabel" 062.                       Margin="0,13,4,2" 063.                       Text="{Binding ResourceType.DisplayName}" 064.                       Style="{StaticResource FormElementTextBlockStyle}" 065.                       Grid.Column="0" /> 066.            <telerikInput:RadComboBox ItemsSource="{Binding ResourceItems}" 067.                                      Width="185" 068.                                      Margin="5,10,20,2" 069.                                      HorizontalAlignment="Left" 070.                                      Grid.Column="1" 071.                                      ClearSelectionButtonVisibility="Visible" 072.                                      ClearSelectionButtonContent="Clear All" 073.                                      DisplayMemberPath="Resource.DisplayName" 074.                                      telerik:StyleManager.Theme="{StaticResource Theme}" 075.                                      SelectedItem="{Binding SelectedItem, Mode=TwoWay}" /> 076.        </Grid> 077.    </DataTemplate> 078.    <DataTemplate x:Key="MultipleSelectionTemplate"> 079.        <Grid VerticalAlignment="Stretch" 080.              HorizontalAlignment="Stretch"> 081.            <Grid.RowDefinitions> 082.                <RowDefinition Height="Auto" /> 083.            </Grid.RowDefinitions> 084.            <Grid.ColumnDefinitions> 085.                <ColumnDefinition Width="Auto" 086.                                  MinWidth="84" /> 087.                <ColumnDefinition Width="Auto" 088.                                  MinWidth="200" /> 089.            </Grid.ColumnDefinitions> 090.            <TextBlock x:Name="SelectionNameLabel" 091.                       Grid.Column="0" 092.                       Text="{Binding ResourceType.DisplayName}" 093.                       Margin="0,13,4,2" 094.                       Style="{StaticResource FormElementTextBlockStyle}" /> 095.            <telerikInput:RadComboBox Grid.Column="1" 096.                                      Width="185" 097.                                      HorizontalAlignment="Left" 098.                                      Margin="5,10,20,2" 099.                                      ItemsSource="{Binding ResourceItems}" 100.                                      SelectedIndex="{Binding SelectedIndex, Mode=TwoWay}" 101.                                      ClearSelectionButtonVisibility="Visible" 102.                                      ClearSelectionButtonContent="Clear All" 103.                                      telerik:StyleManager.Theme="{StaticResource Theme}"> 104.                <telerikInput:RadComboBox.ItemTemplate> 105.                    <DataTemplate> 106.                        <Grid HorizontalAlignment="Stretch" 107.                              VerticalAlignment="Stretch"> 108.                            <CheckBox VerticalAlignment="Center" 109.                                      HorizontalContentAlignment="Stretch" 110.                                      VerticalContentAlignment="Center" 111.                                      IsChecked="{Binding IsChecked, Mode=TwoWay}" 112.                                      Content="{Binding Resource.DisplayName}"> 113.                                <CheckBox.ContentTemplate> 114.                                    <DataTemplate> 115.                                        <TextBlock HorizontalAlignment="Stretch" 116.                                                   VerticalAlignment="Stretch" 117.                                                   Text="{Binding Content, RelativeSource={RelativeSource TemplatedParent}}" /> 118.                                    </DataTemplate> 119.                                </CheckBox.ContentTemplate> 120.                            </CheckBox> 121.                        </Grid> 122.                    </DataTemplate> 123.                </telerikInput:RadComboBox.ItemTemplate> 124.            </telerikInput:RadComboBox> 125.        </Grid> 126.    </DataTemplate> 127.    <scheduler:ResourceTypeTemplateSelector x:Key="ItemTemplateSelector" 128.                                            MultipleSelectionTemplate="{StaticResource MultipleSelectionTemplate}" 129.                                            SingleSelectionTemplate="{StaticResource SingleSelectionTemplate}" /> 130.    <!-- end Necessary Windows 7 Theme Resources for EditAppointmentTemplate -->  131.       132.    <ControlTemplate x:Key="EditAppointmentTemplate" 133.                     TargetType="telerikScheduler:AppointmentDialogWindow"> 134.        <StackPanel Background="{TemplateBinding Background}" 135.                    UseLayoutRounding="True"> 136.            <StackPanel Grid.Row="0" 137.                        Orientation="Horizontal" 138.                        Background="{StaticResource RadToolBar_InnerBackground}" 139.                        Grid.ColumnSpan="2" 140.                        Height="0"> 141.                <!-- Recurrence buttons --> 142.                <Border Margin="1,1,0,0" 143.                        Background="#50000000" 144.                        HorizontalAlignment="Left" 145.                        VerticalAlignment="Center" 146.                        Width="2" 147.                        Height="16"> 148.                    <Border Margin="0,0,1,1" 149.                            Background="#80FFFFFF" 150.                            HorizontalAlignment="Left" 151.                            Width="1" /> 152.                </Border> 153.                <Border Margin="1,1,0,0" 154.                        Background="#50000000" 155.                        HorizontalAlignment="Left" 156.                        VerticalAlignment="Center" 157.                        Width="2" 158.                        Height="16"> 159.                    <Border Margin="0,0,1,1" 160.                            Background="#80FFFFFF" 161.                            HorizontalAlignment="Left" 162.                            Width="1" /> 163.                </Border> 164.                <TextBlock telerik:LocalizationManager.ResourceKey="ShowAs" 165.                           VerticalAlignment="Center" 166.                           Margin="5,0,0,0" /> 167.                <telerikInput:RadComboBox ItemsSource="{TemplateBinding TimeMarkers}" 168.                                          Width="100" 169.                                          Height="20" 170.                                          VerticalAlignment="Center" 171.                                          Margin="5,0,0,0" 172.                                          ClearSelectionButtonVisibility="Visible" 173.                                          ClearSelectionButtonContent="Clear" 174.                                          SelectedItem="{Binding TimeMarker,RelativeSource={RelativeSource TemplatedParent},Mode=TwoWay}" 175.                                          telerik:StyleManager.Theme="{StaticResource Theme}"> 176.                    <telerikInput:RadComboBox.ItemTemplate> 177.                        <DataTemplate> 178.                            <StackPanel Orientation="Horizontal"> 179.                                <Rectangle Fill="{Binding TimeMarkerBrush}" 180.                                           Margin="2" 181.                                           Width="12" 182.                                           Height="12" /> 183.                                <TextBlock Text="{Binding TimeMarkerName}" 184.                                           Margin="2" /> 185.                            </StackPanel> 186.                        </DataTemplate> 187.                    </telerikInput:RadComboBox.ItemTemplate> 188.                </telerikInput:RadComboBox> 189.                <telerik:RadToggleButton x:Name="High" 190.                                         BorderThickness="0" 191.                                         Background="{StaticResource RadToolBar_InnerBackground}" 192.                                         DataContext="{TemplateBinding EditedAppointment}" 193.                                         telerik:StyleManager.Theme="{StaticResource Theme}" 194.                                         IsChecked="{Binding Importance,Mode=TwoWay, Converter={StaticResource ImportanceToBooleanConverter},ConverterParameter=High}" 195.                                         Margin="2,2,0,2" 196.                                         Width="23" 197.                                         Height="23" 198.                                         HorizontalContentAlignment="Center" 199.                                         ToolTipService.ToolTip="High importance" 200.                                         CommandParameter="High" 201.                                         Command="telerikScheduler:RadSchedulerCommands.SetAppointmentImportance"> 202.                    <StackPanel HorizontalAlignment="Center"> 203.                        <Path Stretch="Fill" 204.                              Height="10" 205.                              HorizontalAlignment="Center" 206.                              VerticalAlignment="Top" 207.                              Width="5.451" 208.                              Data="M200.39647,58.840393 C200.39337,58.336426 201.14566,57.683922 202.56244,57.684292 C204.06589,57.684685 204.73764,58.357765 204.72783,58.992363 C205.04649,61.795574 203.04713,64.181099 202.47388,66.133446 C201.93753,64.154961 199.9471,61.560352 200.39647,58.840393 z"> 209.                            <Path.Fill> 210.                                <LinearGradientBrush EndPoint="1.059,0.375" 211.                                                     StartPoint="-0.457,0.519"> 212.                                    <GradientStop Color="#FFFF0606" 213.                                                  Offset="0.609" /> 214.                                    <GradientStop Color="#FFBF0303" 215.                                                  Offset="0.927" /> 216.                                </LinearGradientBrush> 217.                            </Path.Fill> 218.                        </Path> 219.                        <Ellipse Height="3" 220.                                 HorizontalAlignment="Center" 221.                                 Margin="0,-1,0,0" 222.                                 VerticalAlignment="Top" 223.                                 Width="3"> 224.                            <Ellipse.Fill> 225.                                <RadialGradientBrush> 226.                                    <GradientStop Color="#FFFF0606" 227.                                                  Offset="0" /> 228.                                    <GradientStop Color="#FFBF0303" 229.                                                  Offset="1" /> 230.                                </RadialGradientBrush> 231.                            </Ellipse.Fill> 232.                        </Ellipse> 233.                    </StackPanel> 234.                </telerik:RadToggleButton> 235.                <telerik:RadToggleButton x:Name="Low" 236.                                         HorizontalContentAlignment="Center" 237.                                         BorderThickness="0" 238.                                         Background="{StaticResource RadToolBar_InnerBackground}" 239.                                         DataContext="{TemplateBinding EditedAppointment}" 240.                                         IsChecked="{Binding Importance,Mode=TwoWay, Converter={StaticResource ImportanceToBooleanConverter},ConverterParameter=Low}" 241.                                         Margin="0,2,0,2" 242.                                         Width="23" 243.                                         Height="23" 244.                                         ToolTipService.ToolTip="Low importance" 245.                                         CommandParameter="Low" 246.                                         telerik:StyleManager.Theme="{StaticResource Theme}" 247.                                         Command="telerikScheduler:RadSchedulerCommands.SetAppointmentImportance"> 248.                    <Path Stretch="Fill" 249.                          Height="12" 250.                          HorizontalAlignment="Center" 251.                          VerticalAlignment="Top" 252.                          Width="9" 253.                          Data="M222.40353,60.139881 L226.65768,60.139843 L226.63687,67.240196 L229.15347,67.240196 L224.37816,71.394943 L219.65274,67.240196 L222.37572,67.219345 z" 254.                          Stroke="#FF0365A7"> 255.                        <Path.Fill> 256.                            <LinearGradientBrush EndPoint="1.059,0.375" 257.                                                 StartPoint="-0.457,0.519"> 258.                                <GradientStop Color="#FFBBE4FF" /> 259.                                <GradientStop Color="#FF024572" 260.                                              Offset="0.836" /> 261.                                <GradientStop Color="#FF43ADF4" 262.                                              Offset="0.466" /> 263.                            </LinearGradientBrush> 264.                        </Path.Fill> 265.                    </Path> 266.                </telerik:RadToggleButton> 267.            </StackPanel > 268.            <Border DataContext="{TemplateBinding EditedAppointment}" 269.                    Background="{Binding Category.CategoryBrush}" 270.                    Visibility="{Binding Category,Converter={StaticResource NullToVisibilityConverter}}" 271.                    CornerRadius="3" 272.                    Height="20" 273.                    Margin="5,10,5,0"> 274.                <TextBlock Text="{Binding Category.DisplayName}" 275.                           VerticalAlignment="Center" 276.                           Margin="5,0,0,0" /> 277.            </Border> 278.            <Grid VerticalAlignment="Stretch" 279.                  HorizontalAlignment="Stretch" 280.                  DataContext="{TemplateBinding EditedAppointment}" 281.                  Background="{TemplateBinding Background}"> 282.                <Grid.RowDefinitions> 283.                    <RowDefinition Height="Auto" /> 284.                    <RowDefinition Height="Auto" /> 285.                    <RowDefinition Height="Auto" /> 286.                    <RowDefinition Height="Auto" /> 287.                    <RowDefinition Height="Auto" /> 288.                    <RowDefinition Height="Auto" /> 289.                    <RowDefinition Height="Auto" /> 290.                    <RowDefinition Height="Auto" /> 291.                    <RowDefinition Height="Auto" /> 292.                    <RowDefinition Height="Auto" /> 293.                </Grid.RowDefinitions> 294.                <Grid.ColumnDefinitions> 295.                    <ColumnDefinition Width="Auto" 296.                                      MinWidth="100" /> 297.                    <ColumnDefinition Width="Auto" 298.                                      MinWidth="200" /> 299.                </Grid.ColumnDefinitions> 300.                <!-- Subject --> 301.                <TextBlock x:Name="SubjectLabel" 302.                           Grid.Row="0" 303.                           Grid.Column="0" 304.                           Margin="0,15,0,2" 305.                           telerik:LocalizationManager.ResourceKey="Subject" 306.                           Style="{StaticResource FormElementTextBlockStyle}" /> 307.                <TextBox x:Name="Subject" 308.                         Grid.Row="0" 309.                         Grid.Column="1" 310.                         MinHeight="22" 311.                         Padding="4 2" 312.                         Width="340" 313.                         HorizontalAlignment="Left" 314.                         Text="{Binding Subject, Mode=TwoWay}" 315.                         MaxLength="255" 316.                         telerik:StyleManager.Theme="{StaticResource Theme}" 317.                         Margin="10,12,20,2" /> 318.                <!-- Description --> 319.                <TextBlock x:Name="DescriptionLabel" 320.                           Grid.Row="1" 321.                           Grid.Column="0" 322.                           Margin="0,13,0,2" 323.                           telerik:LocalizationManager.ResourceKey="Body" 324.                           Style="{StaticResource FormElementTextBlockStyle}" /> 325.                <TextBox x:Name="Body" 326.                         VerticalAlignment="top" 327.                         Grid.Row="1" 328.                         Grid.Column="1" 329.                         Height="Auto" 330.                         MaxHeight="82" 331.                         Width="340" 332.                         HorizontalAlignment="Left" 333.                         MinHeight="22" 334.                         Padding="4 2" 335.                         TextWrapping="Wrap" 336.                         telerik:StyleManager.Theme="{StaticResource Theme}" 337.                         Text="{Binding Body, Mode=TwoWay}" 338.                         AcceptsReturn="true" 339.                         Margin="10,10,20,2" 340.                         HorizontalScrollBarVisibility="Auto" 341.                         VerticalScrollBarVisibility="Auto" /> 342.                <!-- Start/End date --> 343.                <TextBlock x:Name="StartDateLabel" 344.                           Grid.Row="2" 345.                           Grid.Column="0" 346.                           Margin="0,13,0,2" 347.                           telerik:LocalizationManager.ResourceKey="StartTime" 348.                           Style="{StaticResource FormElementTextBlockStyle}" /> 349.                <telerikScheduler:DateTimePicker x:Name="StartDateTime" 350.                                                 Height="22" 351.                                                 Grid.Row="2" 352.                                                 Grid.Column="1" 353.                                                 HorizontalAlignment="Left" 354.                                                 Margin="10,10,20,2" 355.                                                 Style="{StaticResource FormElementStyle}" 356.                                                 SelectedDateTime="{Binding Start, Mode=TwoWay}" 357.                                                 telerikScheduler:StartEndDatePicker.EndPicker="{Binding ElementName=EndDateTime}" 358.                                                 IsTabStop="False" 359.                                                 IsEnabled="False" /> 360.                <TextBlock x:Name="EndDateLabel" 361.                           Grid.Row="3" 362.                           Grid.Column="0" 363.                           Margin="0,13,0,2" 364.                           telerik:LocalizationManager.ResourceKey="EndTime" 365.                           Style="{StaticResource FormElementTextBlockStyle}" /> 366.                <telerikScheduler:DateTimePicker x:Name="EndDateTime" 367.                                                 Height="22" 368.                                                 Grid.Row="3" 369.                                                 Grid.Column="1" 370.                                                 HorizontalAlignment="Left" 371.                                                 Margin="10,10,20,2" 372.                                                 Style="{StaticResource FormElementStyle}" 373.                                                 IsTabStop="False" 374.                                                 IsEnabled="False" 375.                                                 SelectedDateTime="{Binding End, Mode=TwoWay}" /> 376.                <!-- Is-all-day selector --> 377.                <CheckBox x:Name="AllDayEventCheckbox" 378.                          IsChecked="{Binding IsAllDayEvent, Mode=TwoWay}" 379.                          Grid.Row="4" 380.                          Grid.Column="1" 381.                          Margin="10,10,20,2" 382.                          HorizontalAlignment="Left" 383.                          telerik:StyleManager.Theme="{StaticResource Theme}" 384.                          telerik:LocalizationManager.ResourceKey="AllDayEvent"> 385.                    <telerik:CommandManager.InputBindings> 386.                        <telerik:InputBindingCollection> 387.                            <telerik:MouseBinding Command="telerikScheduler:RadSchedulerCommands.ChangeTimePickersVisibility" 388.                                                  Gesture="LeftClick" /> 389.                        </telerik:InputBindingCollection> 390.                    </telerik:CommandManager.InputBindings> 391.                </CheckBox> 392.                <Grid Grid.Row="5" 393.                      Grid.ColumnSpan="2"> 394.                    <Grid.ColumnDefinitions> 395.                        <ColumnDefinition Width="Auto" 396.                                          MinWidth="100" /> 397.                        <ColumnDefinition Width="Auto" 398.                                          MinWidth="200" /> 399.                    </Grid.ColumnDefinitions> 400.                    <Grid.RowDefinitions> 401.                        <RowDefinition Height="Auto" /> 402.                        <RowDefinition Height="Auto" /> 403.                    </Grid.RowDefinitions> 404.                    <TextBlock Text="Applicant" 405.                               Margin="0,13,0,2" 406.                               Style="{StaticResource FormElementTextBlockStyle}" /> 407.                    <telerikInput:RadComboBox IsEditable="False" 408.                                              Grid.Column="1" 409.                                              Height="24" 410.                                              VerticalAlignment="Center" 411.                                              ItemsSource="{Binding Source={StaticResource DataContextProxy}, Path=DataSource.ApplicantList}" 412.                                              SelectedValue="{Binding ApplicantID, Mode=TwoWay}" 413.                                              SelectedValuePath="ApplicantID" 414.                                              DisplayMemberPath="FirstName" /> 415.                       416.                    <TextBlock Text="Job" 417.                               Margin="0,13,0,2" 418.                               Grid.Row="1" 419.                               Style="{StaticResource FormElementTextBlockStyle}" /> 420.                    <telerikInput:RadComboBox IsEditable="False" 421.                                              Grid.Column="1" 422.                                              Grid.Row="1" 423.                                              Height="24" 424.                                              VerticalAlignment="Center" 425.                                              ItemsSource="{Binding Source={StaticResource DataContextProxy}, Path=DataSource.JobsList}" 426.                                              SelectedValue="{Binding PostingID, Mode=TwoWay}" 427.                                              SelectedValuePath="PostingID" 428.                                              DisplayMemberPath="JobTitle"/> 429.                </Grid> 430.                    <!-- Resources --> 431.                <Grid x:Name="ResourcesLayout" 432.                      Grid.Row="7" 433.                      Grid.Column="0" 434.                      Grid.ColumnSpan="2" 435.                      MaxHeight="130" 436.                      Margin="20,5,20,0"> 437.                    <Border Margin="0" 438.                            BorderThickness="1" 439.                            BorderBrush="{StaticResource GenericShallowBorderBrush}" 440.                            Visibility="{Binding ElementName=ResourcesScrollViewer, Path=ComputedVerticalScrollBarVisibility}"></Border> 441.                    <ScrollViewer x:Name="ResourcesScrollViewer" 442.                                  IsTabStop="false" 443.                                  Grid.Row="6" 444.                                  Grid.Column="0" 445.                                  Grid.ColumnSpan="2" 446.                                  Margin="1" 447.                                  telerik:StyleManager.Theme="{StaticResource Theme}" 448.                                  VerticalScrollBarVisibility="Auto"> 449.                        <scheduler:ResourcesItemsControl x:Name="PART_Resources" 450.                                                         HorizontalAlignment="Left" 451.                                                         Padding="0,2,0,5" 452.                                                         IsTabStop="false" 453.                                                         ItemsSource="{TemplateBinding ResourceTypeModels}" 454.                                                         ItemTemplateSelector="{StaticResource ItemTemplateSelector}" /> 455.                    </ScrollViewer> 456.                </Grid> 457.                <StackPanel x:Name="FooterControls" 458.                            Margin="5 10 10 10" 459.                            Grid.Row="8" 460.                            Grid.Column="1" 461.                            HorizontalAlignment="Left" 462.                            Orientation="Horizontal"> 463.                    <telerik:RadButton x:Name="OKButton" 464.                                       Margin="5" 465.                                       Padding="10 0" 466.                                       MinWidth="80" 467.                                       Command="telerikScheduler:RadSchedulerCommands.SaveAppointment" 468.                                       telerik:StyleManager.Theme="{StaticResource Theme}" 469.                                       telerikNavigation:RadWindow.ResponseButton="Accept" 470.                                       telerik:LocalizationManager.ResourceKey="SaveAndCloseCommandText"> 471.                    </telerik:RadButton> 472.                    <telerik:RadButton x:Name="CancelButton" 473.                                       Margin="5" 474.                                       Padding="10 0" 475.                                       MinWidth="80" 476.                                       telerik:LocalizationManager.ResourceKey="Cancel" 477.                                       telerik:StyleManager.Theme="{StaticResource Theme}" 478.                                       telerikNavigation:RadWindow.ResponseButton="Cancel" 479.                                       Command="telerik:WindowCommands.Close"> 480.                    </telerik:RadButton> 481.                </StackPanel> 482.            </Grid> 483.            <vsm:VisualStateManager.VisualStateGroups> 484.                <vsm:VisualStateGroup x:Name="RecurrenceRuleState"> 485.                    <vsm:VisualState x:Name="RecurrenceRuleIsNull"> 486.                        <Storyboard> 487.                            <ObjectAnimationUsingKeyFrames Storyboard.TargetName="StartDateTime" 488.                                                           Storyboard.TargetProperty="IsEnabled" 489.                                                           Duration="0"> 490.                                <DiscreteObjectKeyFrame KeyTime="0" 491.                                                        Value="True" /> 492.                            </ObjectAnimationUsingKeyFrames> 493.                            <ObjectAnimationUsingKeyFrames Storyboard.TargetName="EndDateTime" 494.                                                           Storyboard.TargetProperty="IsEnabled" 495.                                                           Duration="0"> 496.                                <DiscreteObjectKeyFrame KeyTime="0" 497.                                                        Value="True" /> 498.                            </ObjectAnimationUsingKeyFrames> 499.                            <ObjectAnimationUsingKeyFrames Storyboard.TargetName="AllDayEventCheckbox" 500.                                                           Storyboard.TargetProperty="IsEnabled" 501.                                                           Duration="0"> 502.                                <DiscreteObjectKeyFrame KeyTime="0" 503.                                                        Value="True" /> 504.                            </ObjectAnimationUsingKeyFrames> 505.                        </Storyboard> 506.                    </vsm:VisualState> 507.                    <vsm:VisualState x:Name="RecurrenceRuleIsNotNull"> 508.                        <Storyboard> 509.                            <ObjectAnimationUsingKeyFrames Storyboard.TargetName="StartDateTime" 510.                                                           Storyboard.TargetProperty="IsEnabled" 511.                                                           Duration="0"> 512.                                <DiscreteObjectKeyFrame KeyTime="0" 513.                                                        Value="False" /> 514.                            </ObjectAnimationUsingKeyFrames> 515.                            <ObjectAnimationUsingKeyFrames Storyboard.TargetName="EndDateTime" 516.                                                           Storyboard.TargetProperty="IsEnabled" 517.                                                           Duration="0"> 518.                                <DiscreteObjectKeyFrame KeyTime="0" 519.                                                        Value="False" /> 520.                            </ObjectAnimationUsingKeyFrames> 521.                            <ObjectAnimationUsingKeyFrames Storyboard.TargetName="AllDayEventCheckbox" 522.                                                           Storyboard.TargetProperty="IsEnabled" 523.                                                           Duration="0"> 524.                                <DiscreteObjectKeyFrame KeyTime="0" 525.                                                        Value="False" /> 526.                            </ObjectAnimationUsingKeyFrames> 527.                        </Storyboard> 528.                    </vsm:VisualState> 529.                </vsm:VisualStateGroup> 530.            </vsm:VisualStateManager.VisualStateGroups> 531.        </StackPanel> 532.    </ControlTemplate> 533.    <DataTemplate x:Key="AppointmentDialogWindowHeaderDataTemplate"> 534.        <StackPanel Orientation="Horizontal" 535.                    MaxWidth="400"> 536.            <TextBlock telerik:LocalizationManager.ResourceKey="Event" 537.                       Visibility="{Binding Appointment.IsAllDayEvent, Converter={StaticResource BooleanToVisibilityConverter}}" /> 538.            <TextBlock telerik:LocalizationManager.ResourceKey="Appointment" 539.                       Visibility="{Binding Appointment.IsAllDayEvent, Converter={StaticResource InvertedBooleanToVisibilityConverter}}" /> 540.            <TextBlock Text=" - " /> 541.            <TextBlock x:Name="SubjectTextBlock" 542.                       Visibility="{Binding Appointment.Subject, Converter={StaticResource NullToVisibilityConverter}}" 543.                       Text="{Binding Appointment.Subject}" /> 544.            <TextBlock telerik:LocalizationManager.ResourceKey="Untitled" 545.                       Visibility="{Binding Appointment.Subject, Converter={StaticResource InvertedNullToVisibilityConverter}}" /> 546.        </StackPanel> 547.    </DataTemplate> 548.    <Style x:Key="EditAppointmentStyle" 549.           TargetType="telerikScheduler:AppointmentDialogWindow"> 550.        <Setter Property="IconTemplate" 551.                Value="{StaticResource IconDataEditTemplate}" /> 552.        <Setter Property="HeaderTemplate" 553.                Value="{StaticResource AppointmentDialogWindowHeaderDataTemplate}" /> 554.        <Setter Property="Background" 555.                Value="{StaticResource DialogWindowBackground}" /> 556.        <Setter Property="Template" 557.                Value="{StaticResource EditAppointmentTemplate}" /> 558.    </Style> 559.</UserControl.Resources> The first line there is the DataContextProxy I mentioned previously- we use that again to work a bit of magic in this template. Where we start getting into the dialog in question is line 132, but line 407 is where things start getting interesting.  The ItemsSource is pointing at a list that exists in my ViewModel (or code-behind, if it is used as a DataContext), the SelectedValue is the item I am actually binding from the applicant (note the TwoWay binding), and SelectedValuePath and DisplayMemberPath ensure the proper applicant is being displayed from the collection.  You will also see similar starting on line 420 where I do the same for the Jobs we'll be displaying. Just to wrap-up the Xaml, here's the RadScheduler declaraction that ties this all together and will be the main focus of our view: 01.<telerikScheduler:RadScheduler x:Name="xJobsScheduler" 02.                  Grid.Row="1" 03.                  Grid.Column="1" 04.                  Width="800" 05.                  MinWidth="600" 06.                  Height="500" 07.                  MinHeight="300" 08.                  AppointmentsSource="{Binding Interviews}" 09.                  EditAppointmentStyle="{StaticResource EditAppointmentStyle}" 10.                  command:AppointmentAddedEventClass.Command="{Binding AddAppointmentCommand}" 11.                  command:ApptCreatedEventClass.Command="{Binding ApptCreatingCommand}" 12.                  command:ApptEditedEventClass.Command="{Binding ApptEditedCommand}" 13.                  command:ApptDeletedEventClass.Command="{Binding ApptDeletedCommand}"> 14.</telerikScheduler:RadScheduler> Now, we get to the ViewModel and what it takes to get that rigged up.  And for those of you who remember the jobs post, those command:s in the Xaml are pointing to attached behavior commands that reproduce the respective events.  This becomes very handy when we're setting up the code-behind version. ;) ViewModel I've been liking this approach so far, so I'm going to put the entire ViewModel here and then go into the lines of interest.  Of course, feel free to ask me questions about anything that isn't clear (by line number, ideally) so I can help out if I have missed anything important: 001.public class SchedulerViewModel : ViewModelBase 002.{ 003.    private readonly IEventAggregator eventAggregator; 004.    private readonly IRegionManager regionManager; 005.   006.    public RecruitingContext context; 007.   008.    private ObservableItemCollection<InterviewAppointment> _interviews = new ObservableItemCollection<InterviewAppointment>(); 009.    public ObservableItemCollection<InterviewAppointment> Interviews 010.    { 011.        get { return _interviews; } 012.        set 013.        { 014.            if (_interviews != value) 015.            { 016.                _interviews = value; 017.                NotifyChanged("Interviews"); 018.            } 019.        } 020.    } 021.   022.    private QueryableCollectionView _jobsList; 023.    public QueryableCollectionView JobsList 024.    { 025.        get { return this._jobsList; } 026.        set 027.        { 028.            if (this._jobsList != value) 029.            { 030.                this._jobsList = value; 031.                this.NotifyChanged("JobsList"); 032.            } 033.        } 034.    } 035.   036.    private QueryableCollectionView _applicantList; 037.    public QueryableCollectionView ApplicantList 038.    { 039.        get { return _applicantList; } 040.        set 041.        { 042.            if (_applicantList != value) 043.            { 044.                _applicantList = value; 045.                NotifyChanged("ApplicantList"); 046.            } 047.        } 048.    } 049.   050.    public DelegateCommand<object> AddAppointmentCommand { get; set; } 051.    public DelegateCommand<object> ApptCreatingCommand { get; set; } 052.    public DelegateCommand<object> ApptEditedCommand { get; set; } 053.    public DelegateCommand<object> ApptDeletedCommand { get; set; } 054.   055.    public SchedulerViewModel(IEventAggregator eventAgg, IRegionManager regionmanager) 056.    { 057.        // set Unity items 058.        this.eventAggregator = eventAgg; 059.        this.regionManager = regionmanager; 060.   061.        // load our context 062.        context = new RecruitingContext(); 063.        LoadOperation<Interview> loadOp = context.Load(context.GetInterviewsQuery()); 064.        loadOp.Completed += new EventHandler(loadOp_Completed); 065.   066.        this._jobsList = new QueryableCollectionView(context.JobPostings); 067.        context.Load(context.GetJobPostingsQuery()); 068.   069.        this._applicantList = new QueryableCollectionView(context.Applicants); 070.        context.Load(context.GetApplicantsQuery()); 071.   072.        AddAppointmentCommand = new DelegateCommand<object>(this.AddAppt); 073.        ApptCreatingCommand = new DelegateCommand<object>(this.ApptCreating); 074.        ApptEditedCommand = new DelegateCommand<object>(this.ApptEdited); 075.        ApptDeletedCommand = new DelegateCommand<object>(this.ApptDeleted); 076.   077.    } 078.   079.    void loadOp_Completed(object sender, EventArgs e) 080.    { 081.        LoadOperation loadop = sender as LoadOperation; 082.   083.        foreach (var ent in loadop.Entities) 084.        { 085.            _interviews.Add(EntityToAppointment(ent as Interview)); 086.        } 087.    } 088.   089.    #region Appointment Adding 090.   091.    public void AddAppt(object obj) 092.    { 093.        // now we have a new InterviewAppointment to add to our QCV :) 094.        InterviewAppointment newInterview = obj as InterviewAppointment; 095.   096.        this.context.Interviews.Add(AppointmentToEntity(newInterview)); 097.        this.context.SubmitChanges((s) => 098.        { 099.            ActionHistory myAction = new ActionHistory(); 100.            myAction.InterviewID = newInterview.InterviewID; 101.            myAction.PostingID = newInterview.PostingID; 102.            myAction.ApplicantID = newInterview.ApplicantID; 103.            myAction.Description = String.Format("Interview with {0} has been created by {1}", newInterview.ApplicantID.ToString(), "default user"); 104.            myAction.TimeStamp = DateTime.Now; 105.            eventAggregator.GetEvent<AddActionEvent>().Publish(myAction); 106.        } 107.            , null); 108.    } 109.   110.    public void ApptCreating(object obj) 111.    { 112.        // handled in the behavior, just a placeholder to ensure it runs :) 113.    } 114.   115.    #endregion 116.   117.    #region Appointment Editing 118.   119.    public void ApptEdited(object obj) 120.    { 121.        Interview editedInterview = (from x in context.Interviews 122.                            where x.InterviewID == (obj as InterviewAppointment).InterviewID 123.                            select x).SingleOrDefault(); 124.   125.        CopyAppointmentEdit(editedInterview, obj as InterviewAppointment); 126.   127.        context.SubmitChanges((s) => { 128.            ActionHistory myAction = new ActionHistory(); 129.            myAction.InterviewID = editedInterview.InterviewID; 130.            myAction.PostingID = editedInterview.PostingID; 131.            myAction.ApplicantID = editedInterview.ApplicantID; 132.            myAction.Description = String.Format("Interview with {0} has been modified by {1}", editedInterview.ApplicantID.ToString(), "default user"); 133.            myAction.TimeStamp = DateTime.Now; 134.            eventAggregator.GetEvent<AddActionEvent>().Publish(myAction); } 135.            , null); 136.    } 137.   138.    #endregion 139.   140.    #region Appointment Deleting 141.   142.    public void ApptDeleted(object obj) 143.    { 144.        Interview deletedInterview = (from x in context.Interviews 145.                                      where x.InterviewID == (obj as InterviewAppointment).InterviewID 146.                                      select x).SingleOrDefault(); 147.   148.        context.Interviews.Remove(deletedInterview); 149.        context.SubmitChanges((s) => 150.        { 151.            ActionHistory myAction = new ActionHistory(); 152.            myAction.InterviewID = deletedInterview.InterviewID; 153.            myAction.PostingID = deletedInterview.PostingID; 154.            myAction.ApplicantID = deletedInterview.ApplicantID; 155.            myAction.Description = String.Format("Interview with {0} has been deleted by {1}", deletedInterview.ApplicantID.ToString(), "default user"); 156.            myAction.TimeStamp = DateTime.Now; 157.            eventAggregator.GetEvent<AddActionEvent>().Publish(myAction); 158.        } 159.            , null); 160.    } 161.   162.    #endregion 163.   164.    #region Appointment Helpers :) 165.   166.    public Interview AppointmentToEntity(InterviewAppointment ia) 167.    { 168.        Interview newInterview = new Interview(); 169.        newInterview.Subject = ia.Subject; 170.        newInterview.Body = ia.Body; 171.        newInterview.Start = ia.Start; 172.        newInterview.End = ia.End; 173.        newInterview.ApplicantID = ia.ApplicantID; 174.        newInterview.PostingID = ia.PostingID; 175.        newInterview.InterviewID = ia.InterviewID; 176.   177.        return newInterview; 178.    } 179.   180.    public InterviewAppointment EntityToAppointment(Interview ia) 181.    { 182.        InterviewAppointment newInterview = new InterviewAppointment(); 183.        newInterview.Subject = ia.Subject; 184.        newInterview.Body = ia.Body; 185.        newInterview.Start = ia.Start; 186.        newInterview.End = ia.End; 187.        newInterview.ApplicantID = ia.ApplicantID; 188.        newInterview.PostingID = ia.PostingID; 189.        newInterview.InterviewID = ia.InterviewID; 190.   191.        return newInterview; 192.    } 193.   194.    public void CopyAppointmentEdit(Interview entityInterview, InterviewAppointment appointmentInterview) 195.    { 196.        entityInterview.Subject = appointmentInterview.Subject; 197.        entityInterview.Body = appointmentInterview.Body; 198.        entityInterview.Start = appointmentInterview.Start; 199.        entityInterview.End = appointmentInterview.End; 200.        entityInterview.ApplicantID = appointmentInterview.ApplicantID; 201.        entityInterview.PostingID = appointmentInterview.PostingID; 202.    } 203.   204.    #endregion 205.} One thing we're doing here which you won't see in any of the other ViewModels is creating a duplicate collection.  I know this is something which will be fixed down the line for using RadScheduler, simplifying this process, but with WCF RIA changing as it does I wanted to ensure functionality would remain consistent as I continued development on this application.  So, I do a little bit of duplication, but for the greater good.  This all takes place starting on line 79, so for every entity that comes back we add it to the collection that is bound to RadScheduler.  Otherwise, the DelegateCommands that you see correspond directly to the events they are named after.  In each case, rather than sending over the full event arguments, I just send in the appointment in question (coming through as the object obj in all cases) so I can add (line 91), edit (line 119), and delete appointments (line 142) like normal.  This just ensures they get updated back to my database.  Also, the one bit of code you won't see is for the Appointment Creating (line 110) event- that is because in the command I've created I simply make the replacement I need to: 1.void element_AppointmentCreating(object sender, AppointmentCreatingEventArgs e) 2.{ 3.    e.NewAppointment = new InterviewAppointment(); 4.    base.ExecuteCommand(); 5.} And the ViewModel is none the wiser, the appointments just work as far as it is concerned since as they are created they become InterviewAppointments.  End result?  I've customized my EditAppointmentDialog as follows: And adding, editing, and deleting appointments works like a charm.  I can even 'edit' by moving appointments around RadScheduler, so as they are dropped into a timeslot they perform their full edit routine and things get updated. And then, the Code-Behind Version Perhaps the thing I like the most about doing one then the other is I get to steal 90% or more of the code from the MVVM version.  For example, the only real changes to the Code-Behind Xaml file exist in the control declaration, in which I use events instead of attached-behavior-event-commands: 01.<telerikScheduler:RadScheduler x:Name="xJobsScheduler" 02.                  Grid.Row="1" 03.                  Grid.Column="1" 04.                  Width="800" 05.                  MinWidth="600" 06.                  Height="500" 07.                  MinHeight="300" 08.                  EditAppointmentStyle="{StaticResource EditAppointmentStyle}" 09.                  AppointmentAdded="xJobsScheduler_AppointmentAdded" 10.                  AppointmentCreating="xJobsScheduler_AppointmentCreating" 11.                  AppointmentEdited="xJobsScheduler_AppointmentEdited" 12.                  AppointmentDeleted="xJobsScheduler_AppointmentDeleted"> 13.</telerikScheduler:RadScheduler> Easy, right?  Otherwise, all the same styling in UserControl.Resources was re-used, right down to the DataContextProxy that lets us bind to a collection from our viewmodel (in this case, our code-behind) to use within the DataTemplate.  The code conversion gets even easier, as I could literally copy and paste almost everything from the ViewModel to my Code-Behind, just a matter of pasting the right section into the right event.  Here's the code-behind as proof: 001.public partial class SchedulingView : UserControl, INotifyPropertyChanged 002.{ 003.    public RecruitingContext context; 004.   005.    private QueryableCollectionView _jobsList; 006.    public QueryableCollectionView JobsList 007.    { 008.        get { return this._jobsList; } 009.        set 010.        { 011.            if (this._jobsList != value) 012.            { 013.                this._jobsList = value; 014.                this.NotifyChanged("JobsList"); 015.            } 016.        } 017.    } 018.   019.    private QueryableCollectionView _applicantList; 020.    public QueryableCollectionView ApplicantList 021.    { 022.        get { return _applicantList; } 023.        set 024.        { 025.            if (_applicantList != value) 026.            { 027.                _applicantList = value; 028.                NotifyChanged("ApplicantList"); 029.            } 030.        } 031.    } 032.   033.    private ObservableItemCollection<InterviewAppointment> _interviews = new ObservableItemCollection<InterviewAppointment>(); 034.    public ObservableItemCollection<InterviewAppointment> Interviews 035.    { 036.        get { return _interviews; } 037.        set 038.        { 039.            if (_interviews != value) 040.            { 041.                _interviews = value; 042.                NotifyChanged("Interviews"); 043.            } 044.        } 045.    } 046.   047.    public SchedulingView() 048.    { 049.        InitializeComponent(); 050.   051.        this.DataContext = this; 052.   053.        this.Loaded += new RoutedEventHandler(SchedulingView_Loaded); 054.    } 055.   056.    void SchedulingView_Loaded(object sender, RoutedEventArgs e) 057.    { 058.        this.xJobsScheduler.AppointmentsSource = Interviews; 059.   060.        context = new RecruitingContext(); 061.           062.        LoadOperation loadop = context.Load(context.GetInterviewsQuery()); 063.        loadop.Completed += new EventHandler(loadop_Completed); 064.   065.        this._applicantList = new QueryableCollectionView(context.Applicants); 066.        context.Load(context.GetApplicantsQuery()); 067.   068.        this._jobsList = new QueryableCollectionView(context.JobPostings); 069.        context.Load(context.GetJobPostingsQuery()); 070.    } 071.   072.    void loadop_Completed(object sender, EventArgs e) 073.    { 074.        LoadOperation loadop = sender as LoadOperation; 075.   076.        _interviews.Clear(); 077.   078.        foreach (var ent in loadop.Entities) 079.        { 080.            _interviews.Add(EntityToAppointment(ent as Interview)); 081.        } 082.    } 083.   084.    private void xJobsScheduler_AppointmentAdded(object sender, Telerik.Windows.Controls.AppointmentAddedEventArgs e) 085.    { 086.        // now we have a new InterviewAppointment to add to our QCV :) 087.        InterviewAppointment newInterview = e.Appointment as InterviewAppointment; 088.   089.        this.context.Interviews.Add(AppointmentToEntity(newInterview)); 090.        this.context.SubmitChanges((s) => 091.        { 092.            ActionHistory myAction = new ActionHistory(); 093.            myAction.InterviewID = newInterview.InterviewID; 094.            myAction.PostingID = newInterview.PostingID; 095.            myAction.ApplicantID = newInterview.ApplicantID; 096.            myAction.Description = String.Format("Interview with {0} has been created by {1}", newInterview.ApplicantID.ToString(), "default user"); 097.            myAction.TimeStamp = DateTime.Now; 098.            context.ActionHistories.Add(myAction); 099.            context.SubmitChanges(); 100.        } 101.            , null); 102.    } 103.   104.    private void xJobsScheduler_AppointmentCreating(object sender, Telerik.Windows.Controls.AppointmentCreatingEventArgs e) 105.    { 106.        e.NewAppointment = new InterviewAppointment(); 107.    } 108.   109.    private void xJobsScheduler_AppointmentEdited(object sender, Telerik.Windows.Controls.AppointmentEditedEventArgs e) 110.    { 111.        Interview editedInterview = (from x in context.Interviews 112.                                     where x.InterviewID == (e.Appointment as InterviewAppointment).InterviewID 113.                                     select x).SingleOrDefault(); 114.   115.        CopyAppointmentEdit(editedInterview, e.Appointment as InterviewAppointment); 116.   117.        context.SubmitChanges((s) => 118.        { 119.            ActionHistory myAction = new ActionHistory(); 120.            myAction.InterviewID = editedInterview.InterviewID; 121.            myAction.PostingID = editedInterview.PostingID; 122.            myAction.ApplicantID = editedInterview.ApplicantID; 123.            myAction.Description = String.Format("Interview with {0} has been modified by {1}", editedInterview.ApplicantID.ToString(), "default user"); 124.            myAction.TimeStamp = DateTime.Now; 125.            context.ActionHistories.Add(myAction); 126.            context.SubmitChanges(); 127.        } 128.            , null); 129.    } 130.   131.    private void xJobsScheduler_AppointmentDeleted(object sender, Telerik.Windows.Controls.AppointmentDeletedEventArgs e) 132.    { 133.        Interview deletedInterview = (from x in context.Interviews 134.                                      where x.InterviewID == (e.Appointment as InterviewAppointment).InterviewID 135.                                      select x).SingleOrDefault(); 136.   137.        context.Interviews.Remove(deletedInterview); 138.        context.SubmitChanges((s) => 139.        { 140.            ActionHistory myAction = new ActionHistory(); 141.            myAction.InterviewID = deletedInterview.InterviewID; 142.            myAction.PostingID = deletedInterview.PostingID; 143.            myAction.ApplicantID = deletedInterview.ApplicantID; 144.            myAction.Description = String.Format("Interview with {0} has been deleted by {1}", deletedInterview.ApplicantID.ToString(), "default user"); 145.            myAction.TimeStamp = DateTime.Now; 146.            context.ActionHistories.Add(myAction); 147.            context.SubmitChanges(); 148.        } 149.            , null); 150.    } 151.   152.    #region Appointment Helpers :) 153.   154.    public Interview AppointmentToEntity(InterviewAppointment ia) 155.    { 156.        Interview newInterview = new Interview(); 157.        newInterview.Subject = ia.Subject; 158.        newInterview.Body = ia.Body; 159.        newInterview.Start = ia.Start; 160.        newInterview.End = ia.End; 161.        newInterview.ApplicantID = ia.ApplicantID; 162.        newInterview.PostingID = ia.PostingID; 163.        newInterview.InterviewID = ia.InterviewID; 164.   165.        return newInterview; 166.    } 167.   168.    public InterviewAppointment EntityToAppointment(Interview ia) 169.    { 170.        InterviewAppointment newInterview = new InterviewAppointment(); 171.        newInterview.Subject = ia.Subject; 172.        newInterview.Body = ia.Body; 173.        newInterview.Start = ia.Start; 174.        newInterview.End = ia.End; 175.        newInterview.ApplicantID = ia.ApplicantID; 176.        newInterview.PostingID = ia.PostingID; 177.        newInterview.InterviewID = ia.InterviewID; 178.   179.        return newInterview; 180.    } 181.   182.    public void CopyAppointmentEdit(Interview entityInterview, InterviewAppointment appointmentInterview) 183.    { 184.        entityInterview.Subject = appointmentInterview.Subject; 185.        entityInterview.Body = appointmentInterview.Body; 186.        entityInterview.Start = appointmentInterview.Start; 187.        entityInterview.End = appointmentInterview.End; 188.        entityInterview.ApplicantID = appointmentInterview.ApplicantID; 189.        entityInterview.PostingID = appointmentInterview.PostingID; 190.    } 191.   192.    #endregion 193.   194.    #region INotifyPropertyChanged Members 195.   196.    public event PropertyChangedEventHandler PropertyChanged; 197.   198.    public void NotifyChanged(string propertyName) 199.    { 200.        if (string.IsNullOrEmpty(propertyName)) 201.            throw new ArgumentException("propertyName"); 202.   203.        PropertyChanged(this, new PropertyChangedEventArgs(propertyName)); 204.    } 205.   206.    #endregion 207.} Nice... right? :) One really important thing to note as well.  See on line 51 where I set the DataContext before the Loaded event?  This is super important, as if you don't have this set before the usercontrol is loaded, the DataContextProxy has no context to use and your EditAppointmentDialog Job/Applicant dropdowns will be blank and empty.  Trust me on this, took a little bit of debugging to figure out that by setting the DataContext post-loaded would only lead to disaster and frustration.  Otherwise, the only other real difference is that instead of sending an ActionHistory item through an event to get added to the database and saved, I do those right in the callback from submitting.  The Result Again, I only have to post one picture because these bad boys used nearly identical code for both the MVVM and the code-behind views, so our end result is... So what have we learned here today?  One, for the most part this MVVM thing is somewhat easy.  Yeah, you sometimes have to write a bunch of extra code, but with the help of a few useful snippits you can turn the process into a pretty streamlined little workflow.  Heck, this story gets even easier as you can see in this blog post by Michael Washington- specifically run a find on 'InvokeCommandAction' and you'll see the section regarding the command on TreeView in Blend 4.  Brilliant!  MVVM never looked so sweet! Otherwise, it is business as usual with RadScheduler for Silverlight whichever path you're choosing for your development.  Between now and the next post, I'll be cleaning up styles a bit (those RadComboBoxes are a little too close to my labels!) and adding some to the RowDetailsViews for Applicants and Jobs, so you can see all the info for an appointment in the dropdown tab view.  Otherwise, we're about ready to call a wrap on this oneDid you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Silverlight Recruiting Application Part 6 - Adding an Interview Scheduling Module/View

    Between the last post and this one I went ahead and carried the ideas for the Jobs module and view into the Applicants module and view- they're both doing more or less the same thing, except with different objects being at their core.  Made for an easy cut-and-paste operation with a few items being switched from one to another.  Now that we have the ability to add postings and applicants, wouldn't it be nice if we could schedule an interview?  Of course it would! Scheduling Module I think you get the drift from previous posts that these project structures start looking somewhat similar.  The interview scheduling module is no different than the rest- it gets a SchedulingModule.cs file at the root that inherits from IModule, and there is a single SchedulerView.xsml and SchedulerViewModel.cs setup for our V+VM.  We have one unique concern as we enter into this- RadScheduler deals with AppointmentsSource, not ItemsSource, so there are some special considerations to take into account when planning this module. First, I need something which inherits from AppointmentBase.  This is the core of the RadScheduler appointment, and if you are planning to do any form of custom appointment, you'll want it to inherit from this.  Then you can add-on functionality as needed.  Here is my addition to the mix, the InterviewAppointment: 01.public class InterviewAppointment : AppointmentBase 02.{ 03.    private int _applicantID; 04.    public int ApplicantID 05.    { 06.        get { return this._applicantID; } 07.        set 08.        { 09.            if (_applicantID != value) 10.            { 11.                _applicantID = value; 12.                OnPropertyChanged("ApplicantID"); 13.            } 14.        } 15.    } 16.   17.    private int _postingID; 18.    public int PostingID 19.    { 20.        get { return _postingID; } 21.        set 22.        { 23.            if (_postingID != value) 24.            { 25.                _postingID = value; 26.                OnPropertyChanged("PostingID"); 27.            } 28.        } 29.    } 30.   31.    private string _body; 32.    public string Body 33.    { 34.        get { return _body; } 35.        set 36.        { 37.            if (_body != value) 38.            { 39.                _body = value; 40.                OnPropertyChanged("Body"); 41.            } 42.        } 43.    } 44.   45.    private int _interviewID; 46.    public int InterviewID 47.    { 48.        get { return _interviewID; } 49.        set 50.        { 51.            if (_interviewID != value) 52.            { 53.                _interviewID = value; 54.                OnPropertyChanged("InterviewID"); 55.            } 56.        } 57.    } 58.   59.    public override IAppointment Copy() 60.    { 61.        IAppointment appointment = new InterviewAppointment(); 62.        appointment.CopyFrom(this);             63.        return appointment; 64.    } 65.   66.    public override void CopyFrom(IAppointment other) 67.    {             68.        base.CopyFrom(other); 69.        var appointment = other as InterviewAppointment; 70.        if (appointment != null) 71.        { 72.            ApplicantID = appointment.ApplicantID; 73.            PostingID = appointment.PostingID; 74.            Body = appointment.Body; 75.            InterviewID = appointment.InterviewID; 76.        } 77.    } 78.} Nothing too exciting going on here, we just make sure that our custom fields are persisted (specifically set in CopyFrom at the bottom) and notifications are fired- otherwise this ends up exactly like the standard appointment as far as interactions, etc.  But if we've got custom appointment items... that also means we need to customize what our appointment dialog window will look like. Customizing the Edit Appointment Dialog This initially sounds a lot more intimidating than it really is.  The first step here depends on what you're dealing with for theming, but for ease of everything I went ahead and extracted my templates in Blend for RadScheduler so I could modify it as I pleased.  For the faint of heart, the RadScheduler template is a few thousand lines of goodness since there are some very complex things going on in that control.  I've gone ahead and trimmed down the template parts I don't need as much as possible, so what is left is all that is relevant to the Edit Appointment Dialog.  Here's the resulting Xaml, with line numbers, so I can explain further: 001.<UserControl.Resources> 002.    <!-- begin Necessary Windows 7 Theme Resources for EditAppointmentTemplate --> 003.    <helpers:DataContextProxy x:Key="DataContextProxy" /> 004.       005.    <telerik:Windows7Theme x:Key="Theme" /> 006.    <SolidColorBrush x:Key="DialogWindowBackground" 007.                     Color="White" /> 008.    <SolidColorBrush x:Key="CategorySelectorBorderBrush" 009.                     Color="#FFB1B1B1" /> 010.    <LinearGradientBrush x:Key="RadToolBar_InnerBackground" 011.                         EndPoint="0.5,1" 012.                         StartPoint="0.5,0"> 013.        <GradientStop Color="#FFFDFEFF" 014.                      Offset="0" /> 015.        <GradientStop Color="#FFDDE9F7" 016.                      Offset="1" /> 017.        <GradientStop Color="#FFE6F0FA" 018.                      Offset="0.5" /> 019.        <GradientStop Color="#FFDCE6F4" 020.                      Offset="0.5" /> 021.    </LinearGradientBrush> 022.    <Style x:Key="FormElementTextBlockStyle" 023.           TargetType="TextBlock"> 024.        <Setter Property="HorizontalAlignment" 025.                Value="Right" /> 026.        <Setter Property="VerticalAlignment" 027.                Value="Top" /> 028.        <Setter Property="Margin" 029.                Value="15, 15, 0, 2" /> 030.    </Style> 031.    <Style x:Key="FormElementStyle" 032.           TargetType="FrameworkElement"> 033.        <Setter Property="Margin" 034.                Value="10, 10, 0, 2" /> 035.    </Style> 036.    <SolidColorBrush x:Key="GenericShallowBorderBrush" 037.                     Color="#FF979994" /> 038.    <telerik:BooleanToVisibilityConverter x:Key="BooleanToVisibilityConverter" /> 039.    <telerikScheduler:ImportanceToBooleanConverter x:Key="ImportanceToBooleanConverter" /> 040.    <telerikScheduler:NullToVisibilityConverter x:Key="NullToVisibilityConverter" /> 041.    <telerikScheduler:InvertedNullToVisibilityConverter x:Key="InvertedNullToVisibilityConverter" /> 042.    <scheduler:ResourcesSeparatorConverter x:Key="ResourcesSeparatorConverter" /> 043.    <DataTemplate x:Key="IconDataEditTemplate"> 044.        <Image Source="/Telerik.Windows.Controls.Scheduler;component/Themes/Office/Images/cal.png" 045.               Margin="3,3,0,0" 046.               Width="16" 047.               Height="16" /> 048.    </DataTemplate> 049.    <DataTemplate x:Key="SingleSelectionTemplate"> 050.        <Grid VerticalAlignment="Stretch" 051.              HorizontalAlignment="Stretch"> 052.            <Grid.RowDefinitions> 053.                <RowDefinition Height="Auto" /> 054.            </Grid.RowDefinitions> 055.            <Grid.ColumnDefinitions> 056.                <ColumnDefinition Width="Auto" 057.                                  MinWidth="84" /> 058.                <ColumnDefinition Width="Auto" 059.                                  MinWidth="200" /> 060.            </Grid.ColumnDefinitions> 061.            <TextBlock x:Name="SelectionNameLabel" 062.                       Margin="0,13,4,2" 063.                       Text="{Binding ResourceType.DisplayName}" 064.                       Style="{StaticResource FormElementTextBlockStyle}" 065.                       Grid.Column="0" /> 066.            <telerikInput:RadComboBox ItemsSource="{Binding ResourceItems}" 067.                                      Width="185" 068.                                      Margin="5,10,20,2" 069.                                      HorizontalAlignment="Left" 070.                                      Grid.Column="1" 071.                                      ClearSelectionButtonVisibility="Visible" 072.                                      ClearSelectionButtonContent="Clear All" 073.                                      DisplayMemberPath="Resource.DisplayName" 074.                                      telerik:StyleManager.Theme="{StaticResource Theme}" 075.                                      SelectedItem="{Binding SelectedItem, Mode=TwoWay}" /> 076.        </Grid> 077.    </DataTemplate> 078.    <DataTemplate x:Key="MultipleSelectionTemplate"> 079.        <Grid VerticalAlignment="Stretch" 080.              HorizontalAlignment="Stretch"> 081.            <Grid.RowDefinitions> 082.                <RowDefinition Height="Auto" /> 083.            </Grid.RowDefinitions> 084.            <Grid.ColumnDefinitions> 085.                <ColumnDefinition Width="Auto" 086.                                  MinWidth="84" /> 087.                <ColumnDefinition Width="Auto" 088.                                  MinWidth="200" /> 089.            </Grid.ColumnDefinitions> 090.            <TextBlock x:Name="SelectionNameLabel" 091.                       Grid.Column="0" 092.                       Text="{Binding ResourceType.DisplayName}" 093.                       Margin="0,13,4,2" 094.                       Style="{StaticResource FormElementTextBlockStyle}" /> 095.            <telerikInput:RadComboBox Grid.Column="1" 096.                                      Width="185" 097.                                      HorizontalAlignment="Left" 098.                                      Margin="5,10,20,2" 099.                                      ItemsSource="{Binding ResourceItems}" 100.                                      SelectedIndex="{Binding SelectedIndex, Mode=TwoWay}" 101.                                      ClearSelectionButtonVisibility="Visible" 102.                                      ClearSelectionButtonContent="Clear All" 103.                                      telerik:StyleManager.Theme="{StaticResource Theme}"> 104.                <telerikInput:RadComboBox.ItemTemplate> 105.                    <DataTemplate> 106.                        <Grid HorizontalAlignment="Stretch" 107.                              VerticalAlignment="Stretch"> 108.                            <CheckBox VerticalAlignment="Center" 109.                                      HorizontalContentAlignment="Stretch" 110.                                      VerticalContentAlignment="Center" 111.                                      IsChecked="{Binding IsChecked, Mode=TwoWay}" 112.                                      Content="{Binding Resource.DisplayName}"> 113.                                <CheckBox.ContentTemplate> 114.                                    <DataTemplate> 115.                                        <TextBlock HorizontalAlignment="Stretch" 116.                                                   VerticalAlignment="Stretch" 117.                                                   Text="{Binding Content, RelativeSource={RelativeSource TemplatedParent}}" /> 118.                                    </DataTemplate> 119.                                </CheckBox.ContentTemplate> 120.                            </CheckBox> 121.                        </Grid> 122.                    </DataTemplate> 123.                </telerikInput:RadComboBox.ItemTemplate> 124.            </telerikInput:RadComboBox> 125.        </Grid> 126.    </DataTemplate> 127.    <scheduler:ResourceTypeTemplateSelector x:Key="ItemTemplateSelector" 128.                                            MultipleSelectionTemplate="{StaticResource MultipleSelectionTemplate}" 129.                                            SingleSelectionTemplate="{StaticResource SingleSelectionTemplate}" /> 130.    <!-- end Necessary Windows 7 Theme Resources for EditAppointmentTemplate -->  131.       132.    <ControlTemplate x:Key="EditAppointmentTemplate" 133.                     TargetType="telerikScheduler:AppointmentDialogWindow"> 134.        <StackPanel Background="{TemplateBinding Background}" 135.                    UseLayoutRounding="True"> 136.            <StackPanel Grid.Row="0" 137.                        Orientation="Horizontal" 138.                        Background="{StaticResource RadToolBar_InnerBackground}" 139.                        Grid.ColumnSpan="2" 140.                        Height="0"> 141.                <!-- Recurrence buttons --> 142.                <Border Margin="1,1,0,0" 143.                        Background="#50000000" 144.                        HorizontalAlignment="Left" 145.                        VerticalAlignment="Center" 146.                        Width="2" 147.                        Height="16"> 148.                    <Border Margin="0,0,1,1" 149.                            Background="#80FFFFFF" 150.                            HorizontalAlignment="Left" 151.                            Width="1" /> 152.                </Border> 153.                <Border Margin="1,1,0,0" 154.                        Background="#50000000" 155.                        HorizontalAlignment="Left" 156.                        VerticalAlignment="Center" 157.                        Width="2" 158.                        Height="16"> 159.                    <Border Margin="0,0,1,1" 160.                            Background="#80FFFFFF" 161.                            HorizontalAlignment="Left" 162.                            Width="1" /> 163.                </Border> 164.                <TextBlock telerik:LocalizationManager.ResourceKey="ShowAs" 165.                           VerticalAlignment="Center" 166.                           Margin="5,0,0,0" /> 167.                <telerikInput:RadComboBox ItemsSource="{TemplateBinding TimeMarkers}" 168.                                          Width="100" 169.                                          Height="20" 170.                                          VerticalAlignment="Center" 171.                                          Margin="5,0,0,0" 172.                                          ClearSelectionButtonVisibility="Visible" 173.                                          ClearSelectionButtonContent="Clear" 174.                                          SelectedItem="{Binding TimeMarker,RelativeSource={RelativeSource TemplatedParent},Mode=TwoWay}" 175.                                          telerik:StyleManager.Theme="{StaticResource Theme}"> 176.                    <telerikInput:RadComboBox.ItemTemplate> 177.                        <DataTemplate> 178.                            <StackPanel Orientation="Horizontal"> 179.                                <Rectangle Fill="{Binding TimeMarkerBrush}" 180.                                           Margin="2" 181.                                           Width="12" 182.                                           Height="12" /> 183.                                <TextBlock Text="{Binding TimeMarkerName}" 184.                                           Margin="2" /> 185.                            </StackPanel> 186.                        </DataTemplate> 187.                    </telerikInput:RadComboBox.ItemTemplate> 188.                </telerikInput:RadComboBox> 189.                <telerik:RadToggleButton x:Name="High" 190.                                         BorderThickness="0" 191.                                         Background="{StaticResource RadToolBar_InnerBackground}" 192.                                         DataContext="{TemplateBinding EditedAppointment}" 193.                                         telerik:StyleManager.Theme="{StaticResource Theme}" 194.                                         IsChecked="{Binding Importance,Mode=TwoWay, Converter={StaticResource ImportanceToBooleanConverter},ConverterParameter=High}" 195.                                         Margin="2,2,0,2" 196.                                         Width="23" 197.                                         Height="23" 198.                                         HorizontalContentAlignment="Center" 199.                                         ToolTipService.ToolTip="High importance" 200.                                         CommandParameter="High" 201.                                         Command="telerikScheduler:RadSchedulerCommands.SetAppointmentImportance"> 202.                    <StackPanel HorizontalAlignment="Center"> 203.                        <Path Stretch="Fill" 204.                              Height="10" 205.                              HorizontalAlignment="Center" 206.                              VerticalAlignment="Top" 207.                              Width="5.451" 208.                              Data="M200.39647,58.840393 C200.39337,58.336426 201.14566,57.683922 202.56244,57.684292 C204.06589,57.684685 204.73764,58.357765 204.72783,58.992363 C205.04649,61.795574 203.04713,64.181099 202.47388,66.133446 C201.93753,64.154961 199.9471,61.560352 200.39647,58.840393 z"> 209.                            <Path.Fill> 210.                                <LinearGradientBrush EndPoint="1.059,0.375" 211.                                                     StartPoint="-0.457,0.519"> 212.                                    <GradientStop Color="#FFFF0606" 213.                                                  Offset="0.609" /> 214.                                    <GradientStop Color="#FFBF0303" 215.                                                  Offset="0.927" /> 216.                                </LinearGradientBrush> 217.                            </Path.Fill> 218.                        </Path> 219.                        <Ellipse Height="3" 220.                                 HorizontalAlignment="Center" 221.                                 Margin="0,-1,0,0" 222.                                 VerticalAlignment="Top" 223.                                 Width="3"> 224.                            <Ellipse.Fill> 225.                                <RadialGradientBrush> 226.                                    <GradientStop Color="#FFFF0606" 227.                                                  Offset="0" /> 228.                                    <GradientStop Color="#FFBF0303" 229.                                                  Offset="1" /> 230.                                </RadialGradientBrush> 231.                            </Ellipse.Fill> 232.                        </Ellipse> 233.                    </StackPanel> 234.                </telerik:RadToggleButton> 235.                <telerik:RadToggleButton x:Name="Low" 236.                                         HorizontalContentAlignment="Center" 237.                                         BorderThickness="0" 238.                                         Background="{StaticResource RadToolBar_InnerBackground}" 239.                                         DataContext="{TemplateBinding EditedAppointment}" 240.                                         IsChecked="{Binding Importance,Mode=TwoWay, Converter={StaticResource ImportanceToBooleanConverter},ConverterParameter=Low}" 241.                                         Margin="0,2,0,2" 242.                                         Width="23" 243.                                         Height="23" 244.                                         ToolTipService.ToolTip="Low importance" 245.                                         CommandParameter="Low" 246.                                         telerik:StyleManager.Theme="{StaticResource Theme}" 247.                                         Command="telerikScheduler:RadSchedulerCommands.SetAppointmentImportance"> 248.                    <Path Stretch="Fill" 249.                          Height="12" 250.                          HorizontalAlignment="Center" 251.                          VerticalAlignment="Top" 252.                          Width="9" 253.                          Data="M222.40353,60.139881 L226.65768,60.139843 L226.63687,67.240196 L229.15347,67.240196 L224.37816,71.394943 L219.65274,67.240196 L222.37572,67.219345 z" 254.                          Stroke="#FF0365A7"> 255.                        <Path.Fill> 256.                            <LinearGradientBrush EndPoint="1.059,0.375" 257.                                                 StartPoint="-0.457,0.519"> 258.                                <GradientStop Color="#FFBBE4FF" /> 259.                                <GradientStop Color="#FF024572" 260.                                              Offset="0.836" /> 261.                                <GradientStop Color="#FF43ADF4" 262.                                              Offset="0.466" /> 263.                            </LinearGradientBrush> 264.                        </Path.Fill> 265.                    </Path> 266.                </telerik:RadToggleButton> 267.            </StackPanel > 268.            <Border DataContext="{TemplateBinding EditedAppointment}" 269.                    Background="{Binding Category.CategoryBrush}" 270.                    Visibility="{Binding Category,Converter={StaticResource NullToVisibilityConverter}}" 271.                    CornerRadius="3" 272.                    Height="20" 273.                    Margin="5,10,5,0"> 274.                <TextBlock Text="{Binding Category.DisplayName}" 275.                           VerticalAlignment="Center" 276.                           Margin="5,0,0,0" /> 277.            </Border> 278.            <Grid VerticalAlignment="Stretch" 279.                  HorizontalAlignment="Stretch" 280.                  DataContext="{TemplateBinding EditedAppointment}" 281.                  Background="{TemplateBinding Background}"> 282.                <Grid.RowDefinitions> 283.                    <RowDefinition Height="Auto" /> 284.                    <RowDefinition Height="Auto" /> 285.                    <RowDefinition Height="Auto" /> 286.                    <RowDefinition Height="Auto" /> 287.                    <RowDefinition Height="Auto" /> 288.                    <RowDefinition Height="Auto" /> 289.                    <RowDefinition Height="Auto" /> 290.                    <RowDefinition Height="Auto" /> 291.                    <RowDefinition Height="Auto" /> 292.                    <RowDefinition Height="Auto" /> 293.                </Grid.RowDefinitions> 294.                <Grid.ColumnDefinitions> 295.                    <ColumnDefinition Width="Auto" 296.                                      MinWidth="100" /> 297.                    <ColumnDefinition Width="Auto" 298.                                      MinWidth="200" /> 299.                </Grid.ColumnDefinitions> 300.                <!-- Subject --> 301.                <TextBlock x:Name="SubjectLabel" 302.                           Grid.Row="0" 303.                           Grid.Column="0" 304.                           Margin="0,15,0,2" 305.                           telerik:LocalizationManager.ResourceKey="Subject" 306.                           Style="{StaticResource FormElementTextBlockStyle}" /> 307.                <TextBox x:Name="Subject" 308.                         Grid.Row="0" 309.                         Grid.Column="1" 310.                         MinHeight="22" 311.                         Padding="4 2" 312.                         Width="340" 313.                         HorizontalAlignment="Left" 314.                         Text="{Binding Subject, Mode=TwoWay}" 315.                         MaxLength="255" 316.                         telerik:StyleManager.Theme="{StaticResource Theme}" 317.                         Margin="10,12,20,2" /> 318.                <!-- Description --> 319.                <TextBlock x:Name="DescriptionLabel" 320.                           Grid.Row="1" 321.                           Grid.Column="0" 322.                           Margin="0,13,0,2" 323.                           telerik:LocalizationManager.ResourceKey="Body" 324.                           Style="{StaticResource FormElementTextBlockStyle}" /> 325.                <TextBox x:Name="Body" 326.                         VerticalAlignment="top" 327.                         Grid.Row="1" 328.                         Grid.Column="1" 329.                         Height="Auto" 330.                         MaxHeight="82" 331.                         Width="340" 332.                         HorizontalAlignment="Left" 333.                         MinHeight="22" 334.                         Padding="4 2" 335.                         TextWrapping="Wrap" 336.                         telerik:StyleManager.Theme="{StaticResource Theme}" 337.                         Text="{Binding Body, Mode=TwoWay}" 338.                         AcceptsReturn="true" 339.                         Margin="10,10,20,2" 340.                         HorizontalScrollBarVisibility="Auto" 341.                         VerticalScrollBarVisibility="Auto" /> 342.                <!-- Start/End date --> 343.                <TextBlock x:Name="StartDateLabel" 344.                           Grid.Row="2" 345.                           Grid.Column="0" 346.                           Margin="0,13,0,2" 347.                           telerik:LocalizationManager.ResourceKey="StartTime" 348.                           Style="{StaticResource FormElementTextBlockStyle}" /> 349.                <telerikScheduler:DateTimePicker x:Name="StartDateTime" 350.                                                 Height="22" 351.                                                 Grid.Row="2" 352.                                                 Grid.Column="1" 353.                                                 HorizontalAlignment="Left" 354.                                                 Margin="10,10,20,2" 355.                                                 Style="{StaticResource FormElementStyle}" 356.                                                 SelectedDateTime="{Binding Start, Mode=TwoWay}" 357.                                                 telerikScheduler:StartEndDatePicker.EndPicker="{Binding ElementName=EndDateTime}" 358.                                                 IsTabStop="False" 359.                                                 IsEnabled="False" /> 360.                <TextBlock x:Name="EndDateLabel" 361.                           Grid.Row="3" 362.                           Grid.Column="0" 363.                           Margin="0,13,0,2" 364.                           telerik:LocalizationManager.ResourceKey="EndTime" 365.                           Style="{StaticResource FormElementTextBlockStyle}" /> 366.                <telerikScheduler:DateTimePicker x:Name="EndDateTime" 367.                                                 Height="22" 368.                                                 Grid.Row="3" 369.                                                 Grid.Column="1" 370.                                                 HorizontalAlignment="Left" 371.                                                 Margin="10,10,20,2" 372.                                                 Style="{StaticResource FormElementStyle}" 373.                                                 IsTabStop="False" 374.                                                 IsEnabled="False" 375.                                                 SelectedDateTime="{Binding End, Mode=TwoWay}" /> 376.                <!-- Is-all-day selector --> 377.                <CheckBox x:Name="AllDayEventCheckbox" 378.                          IsChecked="{Binding IsAllDayEvent, Mode=TwoWay}" 379.                          Grid.Row="4" 380.                          Grid.Column="1" 381.                          Margin="10,10,20,2" 382.                          HorizontalAlignment="Left" 383.                          telerik:StyleManager.Theme="{StaticResource Theme}" 384.                          telerik:LocalizationManager.ResourceKey="AllDayEvent"> 385.                    <telerik:CommandManager.InputBindings> 386.                        <telerik:InputBindingCollection> 387.                            <telerik:MouseBinding Command="telerikScheduler:RadSchedulerCommands.ChangeTimePickersVisibility" 388.                                                  Gesture="LeftClick" /> 389.                        </telerik:InputBindingCollection> 390.                    </telerik:CommandManager.InputBindings> 391.                </CheckBox> 392.                <Grid Grid.Row="5" 393.                      Grid.ColumnSpan="2"> 394.                    <Grid.ColumnDefinitions> 395.                        <ColumnDefinition Width="Auto" 396.                                          MinWidth="100" /> 397.                        <ColumnDefinition Width="Auto" 398.                                          MinWidth="200" /> 399.                    </Grid.ColumnDefinitions> 400.                    <Grid.RowDefinitions> 401.                        <RowDefinition Height="Auto" /> 402.                        <RowDefinition Height="Auto" /> 403.                    </Grid.RowDefinitions> 404.                    <TextBlock Text="Applicant" 405.                               Margin="0,13,0,2" 406.                               Style="{StaticResource FormElementTextBlockStyle}" /> 407.                    <telerikInput:RadComboBox IsEditable="False" 408.                                              Grid.Column="1" 409.                                              Height="24" 410.                                              VerticalAlignment="Center" 411.                                              ItemsSource="{Binding Source={StaticResource DataContextProxy}, Path=DataSource.ApplicantList}" 412.                                              SelectedValue="{Binding ApplicantID, Mode=TwoWay}" 413.                                              SelectedValuePath="ApplicantID" 414.                                              DisplayMemberPath="FirstName" /> 415.                       416.                    <TextBlock Text="Job" 417.                               Margin="0,13,0,2" 418.                               Grid.Row="1" 419.                               Style="{StaticResource FormElementTextBlockStyle}" /> 420.                    <telerikInput:RadComboBox IsEditable="False" 421.                                              Grid.Column="1" 422.                                              Grid.Row="1" 423.                                              Height="24" 424.                                              VerticalAlignment="Center" 425.                                              ItemsSource="{Binding Source={StaticResource DataContextProxy}, Path=DataSource.JobsList}" 426.                                              SelectedValue="{Binding PostingID, Mode=TwoWay}" 427.                                              SelectedValuePath="PostingID" 428.                                              DisplayMemberPath="JobTitle"/> 429.                </Grid> 430.                    <!-- Resources --> 431.                <Grid x:Name="ResourcesLayout" 432.                      Grid.Row="7" 433.                      Grid.Column="0" 434.                      Grid.ColumnSpan="2" 435.                      MaxHeight="130" 436.                      Margin="20,5,20,0"> 437.                    <Border Margin="0" 438.                            BorderThickness="1" 439.                            BorderBrush="{StaticResource GenericShallowBorderBrush}" 440.                            Visibility="{Binding ElementName=ResourcesScrollViewer, Path=ComputedVerticalScrollBarVisibility}"></Border> 441.                    <ScrollViewer x:Name="ResourcesScrollViewer" 442.                                  IsTabStop="false" 443.                                  Grid.Row="6" 444.                                  Grid.Column="0" 445.                                  Grid.ColumnSpan="2" 446.                                  Margin="1" 447.                                  telerik:StyleManager.Theme="{StaticResource Theme}" 448.                                  VerticalScrollBarVisibility="Auto"> 449.                        <scheduler:ResourcesItemsControl x:Name="PART_Resources" 450.                                                         HorizontalAlignment="Left" 451.                                                         Padding="0,2,0,5" 452.                                                         IsTabStop="false" 453.                                                         ItemsSource="{TemplateBinding ResourceTypeModels}" 454.                                                         ItemTemplateSelector="{StaticResource ItemTemplateSelector}" /> 455.                    </ScrollViewer> 456.                </Grid> 457.                <StackPanel x:Name="FooterControls" 458.                            Margin="5 10 10 10" 459.                            Grid.Row="8" 460.                            Grid.Column="1" 461.                            HorizontalAlignment="Left" 462.                            Orientation="Horizontal"> 463.                    <telerik:RadButton x:Name="OKButton" 464.                                       Margin="5" 465.                                       Padding="10 0" 466.                                       MinWidth="80" 467.                                       Command="telerikScheduler:RadSchedulerCommands.SaveAppointment" 468.                                       telerik:StyleManager.Theme="{StaticResource Theme}" 469.                                       telerikNavigation:RadWindow.ResponseButton="Accept" 470.                                       telerik:LocalizationManager.ResourceKey="SaveAndCloseCommandText"> 471.                    </telerik:RadButton> 472.                    <telerik:RadButton x:Name="CancelButton" 473.                                       Margin="5" 474.                                       Padding="10 0" 475.                                       MinWidth="80" 476.                                       telerik:LocalizationManager.ResourceKey="Cancel" 477.                                       telerik:StyleManager.Theme="{StaticResource Theme}" 478.                                       telerikNavigation:RadWindow.ResponseButton="Cancel" 479.                                       Command="telerik:WindowCommands.Close"> 480.                    </telerik:RadButton> 481.                </StackPanel> 482.            </Grid> 483.            <vsm:VisualStateManager.VisualStateGroups> 484.                <vsm:VisualStateGroup x:Name="RecurrenceRuleState"> 485.                    <vsm:VisualState x:Name="RecurrenceRuleIsNull"> 486.                        <Storyboard> 487.                            <ObjectAnimationUsingKeyFrames Storyboard.TargetName="StartDateTime" 488.                                                           Storyboard.TargetProperty="IsEnabled" 489.                                                           Duration="0"> 490.                                <DiscreteObjectKeyFrame KeyTime="0" 491.                                                        Value="True" /> 492.                            </ObjectAnimationUsingKeyFrames> 493.                            <ObjectAnimationUsingKeyFrames Storyboard.TargetName="EndDateTime" 494.                                                           Storyboard.TargetProperty="IsEnabled" 495.                                                           Duration="0"> 496.                                <DiscreteObjectKeyFrame KeyTime="0" 497.                                                        Value="True" /> 498.                            </ObjectAnimationUsingKeyFrames> 499.                            <ObjectAnimationUsingKeyFrames Storyboard.TargetName="AllDayEventCheckbox" 500.                                                           Storyboard.TargetProperty="IsEnabled" 501.                                                           Duration="0"> 502.                                <DiscreteObjectKeyFrame KeyTime="0" 503.                                                        Value="True" /> 504.                            </ObjectAnimationUsingKeyFrames> 505.                        </Storyboard> 506.                    </vsm:VisualState> 507.                    <vsm:VisualState x:Name="RecurrenceRuleIsNotNull"> 508.                        <Storyboard> 509.                            <ObjectAnimationUsingKeyFrames Storyboard.TargetName="StartDateTime" 510.                                                           Storyboard.TargetProperty="IsEnabled" 511.                                                           Duration="0"> 512.                                <DiscreteObjectKeyFrame KeyTime="0" 513.                                                        Value="False" /> 514.                            </ObjectAnimationUsingKeyFrames> 515.                            <ObjectAnimationUsingKeyFrames Storyboard.TargetName="EndDateTime" 516.                                                           Storyboard.TargetProperty="IsEnabled" 517.                                                           Duration="0"> 518.                                <DiscreteObjectKeyFrame KeyTime="0" 519.                                                        Value="False" /> 520.                            </ObjectAnimationUsingKeyFrames> 521.                            <ObjectAnimationUsingKeyFrames Storyboard.TargetName="AllDayEventCheckbox" 522.                                                           Storyboard.TargetProperty="IsEnabled" 523.                                                           Duration="0"> 524.                                <DiscreteObjectKeyFrame KeyTime="0" 525.                                                        Value="False" /> 526.                            </ObjectAnimationUsingKeyFrames> 527.                        </Storyboard> 528.                    </vsm:VisualState> 529.                </vsm:VisualStateGroup> 530.            </vsm:VisualStateManager.VisualStateGroups> 531.        </StackPanel> 532.    </ControlTemplate> 533.    <DataTemplate x:Key="AppointmentDialogWindowHeaderDataTemplate"> 534.        <StackPanel Orientation="Horizontal" 535.                    MaxWidth="400"> 536.            <TextBlock telerik:LocalizationManager.ResourceKey="Event" 537.                       Visibility="{Binding Appointment.IsAllDayEvent, Converter={StaticResource BooleanToVisibilityConverter}}" /> 538.            <TextBlock telerik:LocalizationManager.ResourceKey="Appointment" 539.                       Visibility="{Binding Appointment.IsAllDayEvent, Converter={StaticResource InvertedBooleanToVisibilityConverter}}" /> 540.            <TextBlock Text=" - " /> 541.            <TextBlock x:Name="SubjectTextBlock" 542.                       Visibility="{Binding Appointment.Subject, Converter={StaticResource NullToVisibilityConverter}}" 543.                       Text="{Binding Appointment.Subject}" /> 544.            <TextBlock telerik:LocalizationManager.ResourceKey="Untitled" 545.                       Visibility="{Binding Appointment.Subject, Converter={StaticResource InvertedNullToVisibilityConverter}}" /> 546.        </StackPanel> 547.    </DataTemplate> 548.    <Style x:Key="EditAppointmentStyle" 549.           TargetType="telerikScheduler:AppointmentDialogWindow"> 550.        <Setter Property="IconTemplate" 551.                Value="{StaticResource IconDataEditTemplate}" /> 552.        <Setter Property="HeaderTemplate" 553.                Value="{StaticResource AppointmentDialogWindowHeaderDataTemplate}" /> 554.        <Setter Property="Background" 555.                Value="{StaticResource DialogWindowBackground}" /> 556.        <Setter Property="Template" 557.                Value="{StaticResource EditAppointmentTemplate}" /> 558.    </Style> 559.</UserControl.Resources> The first line there is the DataContextProxy I mentioned previously- we use that again to work a bit of magic in this template. Where we start getting into the dialog in question is line 132, but line 407 is where things start getting interesting.  The ItemsSource is pointing at a list that exists in my ViewModel (or code-behind, if it is used as a DataContext), the SelectedValue is the item I am actually binding from the applicant (note the TwoWay binding), and SelectedValuePath and DisplayMemberPath ensure the proper applicant is being displayed from the collection.  You will also see similar starting on line 420 where I do the same for the Jobs we'll be displaying. Just to wrap-up the Xaml, here's the RadScheduler declaraction that ties this all together and will be the main focus of our view: 01.<telerikScheduler:RadScheduler x:Name="xJobsScheduler" 02.                  Grid.Row="1" 03.                  Grid.Column="1" 04.                  Width="800" 05.                  MinWidth="600" 06.                  Height="500" 07.                  MinHeight="300" 08.                  AppointmentsSource="{Binding Interviews}" 09.                  EditAppointmentStyle="{StaticResource EditAppointmentStyle}" 10.                  command:AppointmentAddedEventClass.Command="{Binding AddAppointmentCommand}" 11.                  command:ApptCreatedEventClass.Command="{Binding ApptCreatingCommand}" 12.                  command:ApptEditedEventClass.Command="{Binding ApptEditedCommand}" 13.                  command:ApptDeletedEventClass.Command="{Binding ApptDeletedCommand}"> 14.</telerikScheduler:RadScheduler> Now, we get to the ViewModel and what it takes to get that rigged up.  And for those of you who remember the jobs post, those command:s in the Xaml are pointing to attached behavior commands that reproduce the respective events.  This becomes very handy when we're setting up the code-behind version. ;) ViewModel I've been liking this approach so far, so I'm going to put the entire ViewModel here and then go into the lines of interest.  Of course, feel free to ask me questions about anything that isn't clear (by line number, ideally) so I can help out if I have missed anything important: 001.public class SchedulerViewModel : ViewModelBase 002.{ 003.    private readonly IEventAggregator eventAggregator; 004.    private readonly IRegionManager regionManager; 005.   006.    public RecruitingContext context; 007.   008.    private ObservableItemCollection<InterviewAppointment> _interviews = new ObservableItemCollection<InterviewAppointment>(); 009.    public ObservableItemCollection<InterviewAppointment> Interviews 010.    { 011.        get { return _interviews; } 012.        set 013.        { 014.            if (_interviews != value) 015.            { 016.                _interviews = value; 017.                NotifyChanged("Interviews"); 018.            } 019.        } 020.    } 021.   022.    private QueryableCollectionView _jobsList; 023.    public QueryableCollectionView JobsList 024.    { 025.        get { return this._jobsList; } 026.        set 027.        { 028.            if (this._jobsList != value) 029.            { 030.                this._jobsList = value; 031.                this.NotifyChanged("JobsList"); 032.            } 033.        } 034.    } 035.   036.    private QueryableCollectionView _applicantList; 037.    public QueryableCollectionView ApplicantList 038.    { 039.        get { return _applicantList; } 040.        set 041.        { 042.            if (_applicantList != value) 043.            { 044.                _applicantList = value; 045.                NotifyChanged("ApplicantList"); 046.            } 047.        } 048.    } 049.   050.    public DelegateCommand<object> AddAppointmentCommand { get; set; } 051.    public DelegateCommand<object> ApptCreatingCommand { get; set; } 052.    public DelegateCommand<object> ApptEditedCommand { get; set; } 053.    public DelegateCommand<object> ApptDeletedCommand { get; set; } 054.   055.    public SchedulerViewModel(IEventAggregator eventAgg, IRegionManager regionmanager) 056.    { 057.        // set Unity items 058.        this.eventAggregator = eventAgg; 059.        this.regionManager = regionmanager; 060.   061.        // load our context 062.        context = new RecruitingContext(); 063.        LoadOperation<Interview> loadOp = context.Load(context.GetInterviewsQuery()); 064.        loadOp.Completed += new EventHandler(loadOp_Completed); 065.   066.        this._jobsList = new QueryableCollectionView(context.JobPostings); 067.        context.Load(context.GetJobPostingsQuery()); 068.   069.        this._applicantList = new QueryableCollectionView(context.Applicants); 070.        context.Load(context.GetApplicantsQuery()); 071.   072.        AddAppointmentCommand = new DelegateCommand<object>(this.AddAppt); 073.        ApptCreatingCommand = new DelegateCommand<object>(this.ApptCreating); 074.        ApptEditedCommand = new DelegateCommand<object>(this.ApptEdited); 075.        ApptDeletedCommand = new DelegateCommand<object>(this.ApptDeleted); 076.   077.    } 078.   079.    void loadOp_Completed(object sender, EventArgs e) 080.    { 081.        LoadOperation loadop = sender as LoadOperation; 082.   083.        foreach (var ent in loadop.Entities) 084.        { 085.            _interviews.Add(EntityToAppointment(ent as Interview)); 086.        } 087.    } 088.   089.    #region Appointment Adding 090.   091.    public void AddAppt(object obj) 092.    { 093.        // now we have a new InterviewAppointment to add to our QCV :) 094.        InterviewAppointment newInterview = obj as InterviewAppointment; 095.   096.        this.context.Interviews.Add(AppointmentToEntity(newInterview)); 097.        this.context.SubmitChanges((s) => 098.        { 099.            ActionHistory myAction = new ActionHistory(); 100.            myAction.InterviewID = newInterview.InterviewID; 101.            myAction.PostingID = newInterview.PostingID; 102.            myAction.ApplicantID = newInterview.ApplicantID; 103.            myAction.Description = String.Format("Interview with {0} has been created by {1}", newInterview.ApplicantID.ToString(), "default user"); 104.            myAction.TimeStamp = DateTime.Now; 105.            eventAggregator.GetEvent<AddActionEvent>().Publish(myAction); 106.        } 107.            , null); 108.    } 109.   110.    public void ApptCreating(object obj) 111.    { 112.        // handled in the behavior, just a placeholder to ensure it runs :) 113.    } 114.   115.    #endregion 116.   117.    #region Appointment Editing 118.   119.    public void ApptEdited(object obj) 120.    { 121.        Interview editedInterview = (from x in context.Interviews 122.                            where x.InterviewID == (obj as InterviewAppointment).InterviewID 123.                            select x).SingleOrDefault(); 124.   125.        CopyAppointmentEdit(editedInterview, obj as InterviewAppointment); 126.   127.        context.SubmitChanges((s) => { 128.            ActionHistory myAction = new ActionHistory(); 129.            myAction.InterviewID = editedInterview.InterviewID; 130.            myAction.PostingID = editedInterview.PostingID; 131.            myAction.ApplicantID = editedInterview.ApplicantID; 132.            myAction.Description = String.Format("Interview with {0} has been modified by {1}", editedInterview.ApplicantID.ToString(), "default user"); 133.            myAction.TimeStamp = DateTime.Now; 134.            eventAggregator.GetEvent<AddActionEvent>().Publish(myAction); } 135.            , null); 136.    } 137.   138.    #endregion 139.   140.    #region Appointment Deleting 141.   142.    public void ApptDeleted(object obj) 143.    { 144.        Interview deletedInterview = (from x in context.Interviews 145.                                      where x.InterviewID == (obj as InterviewAppointment).InterviewID 146.                                      select x).SingleOrDefault(); 147.   148.        context.Interviews.Remove(deletedInterview); 149.        context.SubmitChanges((s) => 150.        { 151.            ActionHistory myAction = new ActionHistory(); 152.            myAction.InterviewID = deletedInterview.InterviewID; 153.            myAction.PostingID = deletedInterview.PostingID; 154.            myAction.ApplicantID = deletedInterview.ApplicantID; 155.            myAction.Description = String.Format("Interview with {0} has been deleted by {1}", deletedInterview.ApplicantID.ToString(), "default user"); 156.            myAction.TimeStamp = DateTime.Now; 157.            eventAggregator.GetEvent<AddActionEvent>().Publish(myAction); 158.        } 159.            , null); 160.    } 161.   162.    #endregion 163.   164.    #region Appointment Helpers :) 165.   166.    public Interview AppointmentToEntity(InterviewAppointment ia) 167.    { 168.        Interview newInterview = new Interview(); 169.        newInterview.Subject = ia.Subject; 170.        newInterview.Body = ia.Body; 171.        newInterview.Start = ia.Start; 172.        newInterview.End = ia.End; 173.        newInterview.ApplicantID = ia.ApplicantID; 174.        newInterview.PostingID = ia.PostingID; 175.        newInterview.InterviewID = ia.InterviewID; 176.   177.        return newInterview; 178.    } 179.   180.    public InterviewAppointment EntityToAppointment(Interview ia) 181.    { 182.        InterviewAppointment newInterview = new InterviewAppointment(); 183.        newInterview.Subject = ia.Subject; 184.        newInterview.Body = ia.Body; 185.        newInterview.Start = ia.Start; 186.        newInterview.End = ia.End; 187.        newInterview.ApplicantID = ia.ApplicantID; 188.        newInterview.PostingID = ia.PostingID; 189.        newInterview.InterviewID = ia.InterviewID; 190.   191.        return newInterview; 192.    } 193.   194.    public void CopyAppointmentEdit(Interview entityInterview, InterviewAppointment appointmentInterview) 195.    { 196.        entityInterview.Subject = appointmentInterview.Subject; 197.        entityInterview.Body = appointmentInterview.Body; 198.        entityInterview.Start = appointmentInterview.Start; 199.        entityInterview.End = appointmentInterview.End; 200.        entityInterview.ApplicantID = appointmentInterview.ApplicantID; 201.        entityInterview.PostingID = appointmentInterview.PostingID; 202.    } 203.   204.    #endregion 205.} One thing we're doing here which you won't see in any of the other ViewModels is creating a duplicate collection.  I know this is something which will be fixed down the line for using RadScheduler, simplifying this process, but with WCF RIA changing as it does I wanted to ensure functionality would remain consistent as I continued development on this application.  So, I do a little bit of duplication, but for the greater good.  This all takes place starting on line 79, so for every entity that comes back we add it to the collection that is bound to RadScheduler.  Otherwise, the DelegateCommands that you see correspond directly to the events they are named after.  In each case, rather than sending over the full event arguments, I just send in the appointment in question (coming through as the object obj in all cases) so I can add (line 91), edit (line 119), and delete appointments (line 142) like normal.  This just ensures they get updated back to my database.  Also, the one bit of code you won't see is for the Appointment Creating (line 110) event- that is because in the command I've created I simply make the replacement I need to: 1.void element_AppointmentCreating(object sender, AppointmentCreatingEventArgs e) 2.{ 3.    e.NewAppointment = new InterviewAppointment(); 4.    base.ExecuteCommand(); 5.} And the ViewModel is none the wiser, the appointments just work as far as it is concerned since as they are created they become InterviewAppointments.  End result?  I've customized my EditAppointmentDialog as follows: And adding, editing, and deleting appointments works like a charm.  I can even 'edit' by moving appointments around RadScheduler, so as they are dropped into a timeslot they perform their full edit routine and things get updated. And then, the Code-Behind Version Perhaps the thing I like the most about doing one then the other is I get to steal 90% or more of the code from the MVVM version.  For example, the only real changes to the Code-Behind Xaml file exist in the control declaration, in which I use events instead of attached-behavior-event-commands: 01.<telerikScheduler:RadScheduler x:Name="xJobsScheduler" 02.                  Grid.Row="1" 03.                  Grid.Column="1" 04.                  Width="800" 05.                  MinWidth="600" 06.                  Height="500" 07.                  MinHeight="300" 08.                  EditAppointmentStyle="{StaticResource EditAppointmentStyle}" 09.                  AppointmentAdded="xJobsScheduler_AppointmentAdded" 10.                  AppointmentCreating="xJobsScheduler_AppointmentCreating" 11.                  AppointmentEdited="xJobsScheduler_AppointmentEdited" 12.                  AppointmentDeleted="xJobsScheduler_AppointmentDeleted"> 13.</telerikScheduler:RadScheduler> Easy, right?  Otherwise, all the same styling in UserControl.Resources was re-used, right down to the DataContextProxy that lets us bind to a collection from our viewmodel (in this case, our code-behind) to use within the DataTemplate.  The code conversion gets even easier, as I could literally copy and paste almost everything from the ViewModel to my Code-Behind, just a matter of pasting the right section into the right event.  Here's the code-behind as proof: 001.public partial class SchedulingView : UserControl, INotifyPropertyChanged 002.{ 003.    public RecruitingContext context; 004.   005.    private QueryableCollectionView _jobsList; 006.    public QueryableCollectionView JobsList 007.    { 008.        get { return this._jobsList; } 009.        set 010.        { 011.            if (this._jobsList != value) 012.            { 013.                this._jobsList = value; 014.                this.NotifyChanged("JobsList"); 015.            } 016.        } 017.    } 018.   019.    private QueryableCollectionView _applicantList; 020.    public QueryableCollectionView ApplicantList 021.    { 022.        get { return _applicantList; } 023.        set 024.        { 025.            if (_applicantList != value) 026.            { 027.                _applicantList = value; 028.                NotifyChanged("ApplicantList"); 029.            } 030.        } 031.    } 032.   033.    private ObservableItemCollection<InterviewAppointment> _interviews = new ObservableItemCollection<InterviewAppointment>(); 034.    public ObservableItemCollection<InterviewAppointment> Interviews 035.    { 036.        get { return _interviews; } 037.        set 038.        { 039.            if (_interviews != value) 040.            { 041.                _interviews = value; 042.                NotifyChanged("Interviews"); 043.            } 044.        } 045.    } 046.   047.    public SchedulingView() 048.    { 049.        InitializeComponent(); 050.   051.        this.DataContext = this; 052.   053.        this.Loaded += new RoutedEventHandler(SchedulingView_Loaded); 054.    } 055.   056.    void SchedulingView_Loaded(object sender, RoutedEventArgs e) 057.    { 058.        this.xJobsScheduler.AppointmentsSource = Interviews; 059.   060.        context = new RecruitingContext(); 061.           062.        LoadOperation loadop = context.Load(context.GetInterviewsQuery()); 063.        loadop.Completed += new EventHandler(loadop_Completed); 064.   065.        this._applicantList = new QueryableCollectionView(context.Applicants); 066.        context.Load(context.GetApplicantsQuery()); 067.   068.        this._jobsList = new QueryableCollectionView(context.JobPostings); 069.        context.Load(context.GetJobPostingsQuery()); 070.    } 071.   072.    void loadop_Completed(object sender, EventArgs e) 073.    { 074.        LoadOperation loadop = sender as LoadOperation; 075.   076.        _interviews.Clear(); 077.   078.        foreach (var ent in loadop.Entities) 079.        { 080.            _interviews.Add(EntityToAppointment(ent as Interview)); 081.        } 082.    } 083.   084.    private void xJobsScheduler_AppointmentAdded(object sender, Telerik.Windows.Controls.AppointmentAddedEventArgs e) 085.    { 086.        // now we have a new InterviewAppointment to add to our QCV :) 087.        InterviewAppointment newInterview = e.Appointment as InterviewAppointment; 088.   089.        this.context.Interviews.Add(AppointmentToEntity(newInterview)); 090.        this.context.SubmitChanges((s) => 091.        { 092.            ActionHistory myAction = new ActionHistory(); 093.            myAction.InterviewID = newInterview.InterviewID; 094.            myAction.PostingID = newInterview.PostingID; 095.            myAction.ApplicantID = newInterview.ApplicantID; 096.            myAction.Description = String.Format("Interview with {0} has been created by {1}", newInterview.ApplicantID.ToString(), "default user"); 097.            myAction.TimeStamp = DateTime.Now; 098.            context.ActionHistories.Add(myAction); 099.            context.SubmitChanges(); 100.        } 101.            , null); 102.    } 103.   104.    private void xJobsScheduler_AppointmentCreating(object sender, Telerik.Windows.Controls.AppointmentCreatingEventArgs e) 105.    { 106.        e.NewAppointment = new InterviewAppointment(); 107.    } 108.   109.    private void xJobsScheduler_AppointmentEdited(object sender, Telerik.Windows.Controls.AppointmentEditedEventArgs e) 110.    { 111.        Interview editedInterview = (from x in context.Interviews 112.                                     where x.InterviewID == (e.Appointment as InterviewAppointment).InterviewID 113.                                     select x).SingleOrDefault(); 114.   115.        CopyAppointmentEdit(editedInterview, e.Appointment as InterviewAppointment); 116.   117.        context.SubmitChanges((s) => 118.        { 119.            ActionHistory myAction = new ActionHistory(); 120.            myAction.InterviewID = editedInterview.InterviewID; 121.            myAction.PostingID = editedInterview.PostingID; 122.            myAction.ApplicantID = editedInterview.ApplicantID; 123.            myAction.Description = String.Format("Interview with {0} has been modified by {1}", editedInterview.ApplicantID.ToString(), "default user"); 124.            myAction.TimeStamp = DateTime.Now; 125.            context.ActionHistories.Add(myAction); 126.            context.SubmitChanges(); 127.        } 128.            , null); 129.    } 130.   131.    private void xJobsScheduler_AppointmentDeleted(object sender, Telerik.Windows.Controls.AppointmentDeletedEventArgs e) 132.    { 133.        Interview deletedInterview = (from x in context.Interviews 134.                                      where x.InterviewID == (e.Appointment as InterviewAppointment).InterviewID 135.                                      select x).SingleOrDefault(); 136.   137.        context.Interviews.Remove(deletedInterview); 138.        context.SubmitChanges((s) => 139.        { 140.            ActionHistory myAction = new ActionHistory(); 141.            myAction.InterviewID = deletedInterview.InterviewID; 142.            myAction.PostingID = deletedInterview.PostingID; 143.            myAction.ApplicantID = deletedInterview.ApplicantID; 144.            myAction.Description = String.Format("Interview with {0} has been deleted by {1}", deletedInterview.ApplicantID.ToString(), "default user"); 145.            myAction.TimeStamp = DateTime.Now; 146.            context.ActionHistories.Add(myAction); 147.            context.SubmitChanges(); 148.        } 149.            , null); 150.    } 151.   152.    #region Appointment Helpers :) 153.   154.    public Interview AppointmentToEntity(InterviewAppointment ia) 155.    { 156.        Interview newInterview = new Interview(); 157.        newInterview.Subject = ia.Subject; 158.        newInterview.Body = ia.Body; 159.        newInterview.Start = ia.Start; 160.        newInterview.End = ia.End; 161.        newInterview.ApplicantID = ia.ApplicantID; 162.        newInterview.PostingID = ia.PostingID; 163.        newInterview.InterviewID = ia.InterviewID; 164.   165.        return newInterview; 166.    } 167.   168.    public InterviewAppointment EntityToAppointment(Interview ia) 169.    { 170.        InterviewAppointment newInterview = new InterviewAppointment(); 171.        newInterview.Subject = ia.Subject; 172.        newInterview.Body = ia.Body; 173.        newInterview.Start = ia.Start; 174.        newInterview.End = ia.End; 175.        newInterview.ApplicantID = ia.ApplicantID; 176.        newInterview.PostingID = ia.PostingID; 177.        newInterview.InterviewID = ia.InterviewID; 178.   179.        return newInterview; 180.    } 181.   182.    public void CopyAppointmentEdit(Interview entityInterview, InterviewAppointment appointmentInterview) 183.    { 184.        entityInterview.Subject = appointmentInterview.Subject; 185.        entityInterview.Body = appointmentInterview.Body; 186.        entityInterview.Start = appointmentInterview.Start; 187.        entityInterview.End = appointmentInterview.End; 188.        entityInterview.ApplicantID = appointmentInterview.ApplicantID; 189.        entityInterview.PostingID = appointmentInterview.PostingID; 190.    } 191.   192.    #endregion 193.   194.    #region INotifyPropertyChanged Members 195.   196.    public event PropertyChangedEventHandler PropertyChanged; 197.   198.    public void NotifyChanged(string propertyName) 199.    { 200.        if (string.IsNullOrEmpty(propertyName)) 201.            throw new ArgumentException("propertyName"); 202.   203.        PropertyChanged(this, new PropertyChangedEventArgs(propertyName)); 204.    } 205.   206.    #endregion 207.} Nice... right? :) One really important thing to note as well.  See on line 51 where I set the DataContext before the Loaded event?  This is super important, as if you don't have this set before the usercontrol is loaded, the DataContextProxy has no context to use and your EditAppointmentDialog Job/Applicant dropdowns will be blank and empty.  Trust me on this, took a little bit of debugging to figure out that by setting the DataContext post-loaded would only lead to disaster and frustration.  Otherwise, the only other real difference is that instead of sending an ActionHistory item through an event to get added to the database and saved, I do those right in the callback from submitting.  The Result Again, I only have to post one picture because these bad boys used nearly identical code for both the MVVM and the code-behind views, so our end result is... So what have we learned here today?  One, for the most part this MVVM thing is somewhat easy.  Yeah, you sometimes have to write a bunch of extra code, but with the help of a few useful snippits you can turn the process into a pretty streamlined little workflow.  Heck, this story gets even easier as you can see in this blog post by Michael Washington- specifically run a find on 'InvokeCommandAction' and you'll see the section regarding the command on TreeView in Blend 4.  Brilliant!  MVVM never looked so sweet! Otherwise, it is business as usual with RadScheduler for Silverlight whichever path you're choosing for your development.  Between now and the next post, I'll be cleaning up styles a bit (those RadComboBoxes are a little too close to my labels!) and adding some to the RowDetailsViews for Applicants and Jobs, so you can see all the info for an appointment in the dropdown tab view.  Otherwise, we're about ready to call a wrap on this oneDid you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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