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  • Applying styles for custom TextArea in ActionScript 3

    - by Vijay Dev
    I have the following code to create and apply a few styles for a custom TextArea in ActionScript 3. public class MyCustomTextArea extends TextArea { override protected function createChildren():void { super.createChildren(); this.styleSheet.setStyle("sup", { display: "inline", fontFamily: "ArialSup", fontSize:"12"}); this.styleSheet.setStyle("sub", { display: "inline", fontFamily: "ArialSub", fontSize:"12"}); this.setStyle("fontFamily", "Arial"); } } I have two problems with this code. this.styleSheet is always null when I create an instance of the class. If this.styleSheet is initialized to new StyleSheet() to avoid this issue, then the TextArea instance does not seem to recognize any of the HTML tags that can be used with the htmlText property. Can anyone help in fixing these two issues? Thanks.

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  • scaleX scaleY increeasing left, top margin, and line spacing

    - by Mark
    If you have Text with a font that is 72 point for example (and scaleX scaleY = 1) you can achieve the same size with a font size of 12 and scaleX,scaleY = 6. For reasons that would take too long to explain I am applying a large scale factor as in the latter example. The problem is, even though the text is the same size, the line spacing and left and top margins have all been increased but I want them to be the same size as well. As far as the line spacing, I discovered that TextFormat.leading was being automatically increased when scaleX, scaleY was greater than 1, so I just had to reset TextFormat.leading back to 0. That leaves the left and top margins, and I have no idea how those are being increased. I tried TextFormat.blockIndent=0 and TextFormat.leftMargin=0 (and also ingnorePadding=true) and it had no effect. And have no clue how to reset the top margin either to its orginal size, in case anyone has an idea for all these.

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  • how to wait multiple function processing to finish

    - by user351412
    I have a problem about multiple function processing , listed as below code, the main function is btnEvalClick, I have try to use alter native 1and 2 to wait the function not move to next record before theprocessed function finish, but it does not work //private function btnEvalClick(event:Event):void { // var i:int; // for(i= 0; i < (dataArr1.length); i++) { // dispatchEvent( new FlexEvent('test') ); // callfunc1('cydatGMX'); //call function 1 // callfun2('cydatGMO'); //call function 1 // editSave(); //save record (HTTP) //## Alternative 1 //if (String(event) == 'SAVEOK') { // RecMov('next'); //move record if save = OK //} //## Alternative 2 //while (waitfc == '') // if waitfc not 'OK' continue looping //{ // z = z + 1; //} // RecMov('next'); //Move to next record to process //} //private function callfunc1(tasal:String):void { // var mySO :SharedObject; // var myDP: Array; // var i:int; // var prm:Array; // try // { // mySO = SharedObject.getLocal(tasal,'/'); // prm = mySO.data.txt.split('?'); // for(i=0; i < (prm.length - 1); i++) { // myDP = prm[i].toString().split('^'); // if ( myDP[0].toString() == String(dataArr1[dg].MatrixCDCol)){ // myDPX = myDP; // break; // } // } // } // catch (err:Error) { // Alert.show('Limit object creation fail (' + tasal + '), please retry ); // } //} //private function editSave():void //{ // var parameters:* = // { // 'CertID': CertIDCol.text, 'AssetID': AssetIDCol.text, 'CertDate': cdt, //'Ccatat': CcatatCol.text, 'CertBy': CertByCol.text, 'StatusID': StatusIDCol.text, //'UpdDate': lele, 'UpdUsr': ApplicationState.instance.luNm }; // doRequest('Update', parameters, saveItemHandler); //} //private function doRequest(method_name:String, parameters:Object, callback:Function):void // { // add the method to the parameters list // parameters['method'] = (method_name + 'ASC'); // gateway.request = parameters; // var call:AsyncToken = gateway.send(); // call.request_params = gateway.request; // call.handler = callback; // } //private function saveItemHandler(e:Object):void // { // if (e.isError) // { // Alert.show('Error: ' + e.data.error); // } // else // { // Alert.show('Record Saved..'); // waitfc = 'OK'; // dispatchEvent( new FlexEvent('SAVEOK') ); // } // }

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  • Setting button width with fx:Style

    - by Kamo
    I have 4 buttons, all of them have the same width. <s:Button id="btn1" width="{btnWidth}" /> <s:Button id="btn2" width="{btnWidth}" /> <s:Button id="btn3" width="{btnWidth}" /> <s:Button id="btn4" width="{btnWidth}" /> Is it possible to set their width with Style, something like this: s|Button{ width: btnWidth; } I tried it, but auto-complete isn't working, which leads me to think that there's something wrong with the syntax. Basically my goal is to not have the width property set specifically for all 4.

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  • I am trying to add a link on an Image

    - by firemonkey
    Hi, I am trying to add a link to an image using ActionScript. I do not see the link no matter what. Below is my code, Can you please suggest what am I doing wrong. <?xml version="1.0" encoding="utf-8"?> <mx:Application creationComplete="application1_creationCompleteHandler(event)" xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" minWidth="955" minHeight="600"> <mx:Script> <![CDATA[ import mx.controls.Button; import mx.controls.Image; import mx.events.FlexEvent; protected function application1_creationCompleteHandler(event:FlexEvent):void { var but:Button = new Button(); but.label = "BUT"; uic.addChild(but); var dollLoader:Loader=new Loader(); dollLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, dollCompleteHandler); var dollRequest:URLRequest = new URLRequest("http://www.google.com/intl/en_ALL/images/logo.gif"); dollLoader.load(dollRequest); uic.addChild(dollLoader); } private function dollCompleteHandler(event:Event):void { } ]]> </mx:Script> <mx:UIComponent id="uic" width="100%" height="100%"> </mx:UIComponent> </mx:Application>

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  • mouse wheel operates on scrollbar

    - by basicblock
    If a SWF file or even a component within it has scrollbars, wouldn't it make sense that if the user is hovered over that area (it's in focus) and uses the mouse wheel, that this movement would automatically translate to the scrollbar moving. Any ideas how this is done, the events or classes used for this? I'm open to outside components or classes too. I haven't started yet, but I'll do an item renderer because it's easy to give it scrollbar.

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  • Timer vs setTimeout

    - by Christophe Herreman
    The docs for flash.utils.setTimeout() state: Instead of using this method, consider creating a Timer object, with the specified interval, using 1 as the repeatCount parameter (which sets the timer to run only once). Does anyone know if there is a (significant) advantage in doing so? Using setTimeout is a lot easier when you only need to delay 1 call.

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  • Get old text from change event?

    - by Biroka
    Can I somehow find out what was the change in the textfield? I would want to compare the old text with the new text ... the problem is, that I have multiple textAreas in a tab-editor, and all the textAreas are watched by one eventListener. I want to get a value calculated by the next formula: globalChangeCount += thisTextArea.currentCharacterCount - thisTextArea.oldtCharacterCount where the globalChangeCount is a value modified by all changes in any of the textAreas. I am searching for these values through the event variable, but can't seam to find the old text of the textArea.

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  • Error #2032 displayed in html page

    - by Rajeev
    I have a app which is used to testmicrophone.But when include in html page it displays Error #2032.How to resolve this. This is the HTML code <div style="display: inline;float:center;"> <object width="100" height="100"> <embed src="mic.swf" width="250" height="250"> </embed> </object> </div>

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  • Very Strange behavior in custom dataGrid

    - by Markus
    Hi everybody, I asked this question already in a former post, but nobody could answer this question correctly. So I try to post the problem again, to make sure it's not a bug. I have a dataGrid with a custom itemRenderer. Everytime I tab at least two times on the dataGrid, the cell below the one I taped gets selected. This doesn't happen if I uncomment the code in the method saveBackDataGridContent()! The second problem is that if the Line is shorter than the entered text, a horizontalScrollBar will get active, although I set setStyle("horizontalScrollPolicy", "off");... Who can solve that one? CustomRenderer.mxml: <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" initialize="dataService.send()"> <mx:Script> <![CDATA[ import components.ChoiceRenderer; import mx.rpc.events.ResultEvent; import mx.events.DataGridEvent; private function resultHandler(event:ResultEvent):void { var doc:XML = event.result as XML; testGrid.dataProvider = doc.Records.BackSide; } private function saveBackDataGridContent(event:DataGridEvent):void{ testGrid.dataProvider[event.rowIndex].TextElement = event.currentTarget.itemEditorInstance.text; } ]]> </mx:Script> <mx:HTTPService id="dataService" result="resultHandler(event)" url = "data/example.xml" resultFormat="e4x"/> <mx:DataGrid id="testGrid" editable="true" itemEditEnd="saveBackDataGridContent(event)"> <mx:columns> <mx:DataGridColumn itemRenderer="components.ChoiceRenderer" width="230"/> </mx:columns> </mx:DataGrid> </mx:Application> ChoiceRenderer.as package components { import mx.containers.HBox; import mx.controls.CheckBox; import mx.controls.Label; public class ChoiceRenderer extends HBox { private var correctAnswer:CheckBox; private var choiceLabel:Label; public function ChoiceRenderer() { super(); setStyle("horizontalScrollPolicy", "off"); correctAnswer = new CheckBox; addChild(correctAnswer); choiceLabel = new Label; addChild(choiceLabel); } override public function set data(xmldata:Object):void{ if(xmldata.name() == "BackSide"){ super.data = xmldata.TextElement[0]; choiceLabel.text = xmldata.TextElement[0].toString(); } } } } example.xml <TopContainer> <Records> <BackSide> <TextElement>first</TextElement> </BackSide> <BackSide> <TextElement>second</TextElement> </BackSide> <BackSide> <TextElement>third</TextElement> </BackSide> <BackSide> <TextElement>fourth</TextElement> </BackSide> <BackSide> <TextElement>fifth</TextElement> </BackSide> <BackSide> <TextElement>sixth</TextElement> </BackSide> </Records> Thanks Markus

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  • How to access class member from bison action

    - by yodhevauhe
    I am calling yyparse from a member function. How to access the member variables/function from the bison action. I am currently doing as %{ #include "myclass.h" #include "parse.tab.hh" MyClass *ptr=NULL; void MyClass::evaluate(string expression) { ptr=this; yy_scan_string(expression.c_str()); yyparse(); } %} %% EXPR : EXPR PLUS EXPR { $$ = ptr->memberFunction("+",$1,$3); }

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  • array loop not complete

    - by user217582
    Whenever the cursor move over the note, it would call getCollision() function to store the name of the sprite. Can store more than one sprite in array but the normalNote() function failed to work correctly? When I click a button which called normalNote(), it would only loop once (one note was redraw) before the pop. After the pop, it should have continue to loop until the rest of the notes from getChildbyname is redraw. Wonder if there any missing code? private function getCollision(x:int, pt:int):void { for(var i:int=pt;i<tickArray.length;i++) { if(typeArray[i]=="eighth") { var getCurrentNote:String = "note"+i; var child:Sprite = c.getChildByName(getCurrentNote) as Sprite; drawEighthUp(child,"-","-",0xff0000); tempNote.push(getCurrentNote); } } } private function normalNote():void { for(var iii:int=0;iii<tempNote.length;iii++) { var child:Sprite = c.getChildByName(tempNote[iii]) as Sprite; trace("tt",tempNote.length); trace("iii",iii); var asd:String = tempNote[iii].toString(); var idx:int = int(asd.substr(4)); if(typeArray[idx]=="eighth") { drawEighthUp(child,"-","-",0x000000); tempNote.pop(); } } }

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  • Actionscript Enterframe Movement

    - by David
    I am trying to make accelerated movement, but I am running into a problem that, for the life of me, I cannot understand. My class definition: public class Player extends MovieClip { private var stageRef:Stage; private var key:KeyObject; private var acceleration:int = .5; private var curSpeed:int = 0; public function Player(stageRef:Stage) { this.stageRef = stageRef; addEventListener(Event.ENTER_FRAME, enterFrame); key = new KeyObject(stageRef); } public function enterFrame(e:Event) : void { if(key.isDown(key.RIGHT)) { x += 5; } } } This works to move my position in the x direction at a constant rate. However, if I change enterFrame to public function enterFrame(e:Event) : void { if(key.isDown(key.RIGHT)) { x += acceleration; } } No movement occurs. Is there something going on in the event I do not understand? Why is it that I can have x increased by a constant value but not a constant value as defined in a variable in the class? Is it a scope issue?

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  • Need direction in creating a voice chat application

    - by WarDoGG
    I want to create a voice chat application as a part of a project. However, i am totally lacking direction regarding the programming language to use, the technologies involved. Can somebody please guide me as to how i should proceed ? Here are the features that i require : user to user voice chat ability to chat in conference (more than 2 users) How do i connect one user to another ? How to handle voice transmission ? How to effectively route packets in a conference ? I'm thinking the most probably langauge to develop this in would be Flash. Any suggestions are welcome.

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  • Implement a threading to prevent UI block on a bug in an async function

    - by Marcx
    I think I ran up againt a bug in an async function... Precisely the getDirectoryListingAsync() of the File class... This method is supposted to return an object containing the lists of files in a specified folder. I found that calling this method on a direcory with a lot of files (in my tests more than 20k files), after few seconds there is a block on the UI until the process is completed... I think that this method is separated in two main block: 1) get the list of files 2) create the array with the details of the files The point 1 seems to be async (for a few second the ui is responsive), then when the process pass from point 1 to point 2 the block of the UI occurs until the complete event is dispathed... Here's some (simple) code: private function checkFiles(dir:File):void { if (dir.exists) { dir.addEventListener( FileListEvent.DIRECTORY_LISTING, listaImmaginiLocale); dir.getDirectoryListingAsync(); // after this point, for the firsts seconds the UI respond well (point 1), // few seconds later (point 2) the UI is frozen } } private function listaImmaginiLocale( event:FileListEvent ):void { // from this point on the UI is responsive again... } Actually in my projects there are some function that perform an heavy cpu usage and to prevent the UI block I implemented a simple function that after some iteration will wait giving time to UI to be refreshed. private var maxIteration:int = 150000; private function sampleFunct(offset:int = 0) :void { if (offset < maxIteration) { // do something // call the recursive function using a timeout.. // if the offset in multiple by 1000 the function will wait 15 millisec, // otherwise it will be called immediately // 1000 is a random number for the pourpose of this example, but I usually change the // value based on how much heavy is the function itself... setTimeout(function():void{aaa(++offset);}, (offset%1000?15:0)); } } Using this method I got a good responsive UI without afflicting performance... I'd like to implement it into the getDirectoryListingAsync method but I don't know if it's possibile how can I do it where is the file to edit or extend.. Any suggestion???

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