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  • Sprite background image lags on mouse hover

    - by user351342
    I have basic DOM menu that has sprite background images for the first level of "LI"s. It works just fine, but I guess there is some problem and instead of switching the image right away on hover it goes blank and after about a second the hover image "appears" (shifts). That happens only on first hovering. After that it's smooth like it's supposed to be. Refresh the page and there it is again... Frustrating... Here is a link to check it out: http://goo.gl/6FAM The problem exist on Firefox v3.6.3. Chrome 5.0.375 and IE 8.0.7600 don't have this issue. Any ideas?

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  • Tab on hover mode while mouse over drop down menu

    - by Hwang
    How could I have the tab to be on hover mode while I rollover the drop down sub-menu. Does it require javascript or it could be done solely on CSS? <li id="anchor" class="title dropdown"><a href="#">Main Tab</a> <div class="column"> <ul> <li class="subtitle">Button 1</li> <li class="subtitle">Button 2</li> <li class="subtitle">Button 3</li> </div> </li>

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  • get id parameter and increment count for each click in jquery

    - by Jean
    Hello, I want to get the id value of c_i. And each time c_i is clicked I want to increment the value at chk_count, using jquery <div id='d<? echo $i; ?>' style='margin-bottom:8px; border:#cccccc thin solid; height:25px;'> <span style='color:#cccccc; margin-right:5px;'><? echo $i; ?></span> <span><? echo $row_dw_all['d1e']; ?></span> <span style='position:absolute;right:0px;'> <input type='checkbox' name='c_i<? echo $i; ?>' id="c_i<? echo $i; ?>" value='<? echo $row_dw_all['dle']; ?>'> </span> </div> <input type="hidden" name="chk_count" id="chk_count" value="" /> Thanks Jean

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  • Android - Simulate Home click

    - by kape123
    I know calling finish() in activity will produce same result as if user clicked on Back button; is there a similar thing for Home button? (would like to automatically show Home screen after certain action) Thanks!

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  • simulate to change the background color when click the link

    - by tom
    I have the following HTML and the java script below to simulate the background color change when the link block is clicked, but it doesn't seem to work. Any reason why? If I have only the onmousedown event handled, the background color will be changed to blue for sure. But if both onmousedown and onmouseup are handled, nothing would change visually. note... function changeColorOnMouseDown() { document.getElementById('note').style.background='blue'; } function changeColorOnMouseUp() { document.getElementById('note').style.background='#d8dde7'; }

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  • change div text on radion button click

    - by pisi
    I want to put the radio button value in the status div. The text of status div should change, according to the radio button selected by the user. The code that I used bellow is not working. Please help. Thanks! HTML code: <form action=""> <input type="radio" name="sex" value="male">Male<br> <input type="radio" name="sex" value="female">Female<br> <div id="status"></div> </form>? JS code: $(document).ready(function () { RadioStatus=""; $("input[type='radio']:checked").each( function() { if ($(this).attr('checked');) RadioStatus=$(this).val(); $("#status").text(RadioStatus); }); $("input[type='radio']").change(function() { RadioStatus= $('input[type='radio']:checked').val() $('#status').text(RadioStatus); }); });

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  • How do i get the mouse position?

    - by acidzombie24
    Basically in relation to this question It seems like e.X,y and e.Location.X,Y is relative to mousedown? I seen negative values when i havent moved it left/above the parent picbox. So it seems like the values are relative to my mousedown, but i need values relative to the parent because i update the left/top every event and other datat and relative to mousedown is breaking my code.

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  • OpenGL, draw two polygons in the same time (by mouse clicks)

    - by YoungSalafi
    im trying to draw 2 polygons at the same time depending on user input from the opengl screen... so i made 2 arrays which each one of them will carry the vertices of each polygon ... i think my logic is right but the program still prints only polygon and delete the old polygon if you draw a polygon again . and its acting weird too please check the code yourself here it is : P.S dont mind the delete function right now.. i know it missing something. #include <windows.h> #include <gl/gl.h> #include <gl/glut.h> void Draw(); void Set_Transformations(); void Initialize(int argc, char *argv[]); void OnKeyPress(unsigned char key, int x, int y); void DeleteVer(); void MouseClick(int bin, int state , int x , int y); void GetOGLPos(int x, int y,float* arrY,float* arrX); void DrawPolygon(float* arrX,float* arrY); float xPos[20]; float yPos[20]; float xPos2[20]; float yPos2[20]; float fx = 0,fy = 0; float size = 10; int count = 0; bool done = false; bool flag = true; void Initialize(int argc, char *argv[]) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_RGBA); glutInitWindowPosition(100, 100); glutInitWindowSize(600, 600); glutCreateWindow("OpenGL Lab1"); Set_Transformations(); glutDisplayFunc(Draw); glutMouseFunc(MouseClick); glutKeyboardFunc(OnKeyPress); glutMainLoop(); } void Set_Transformations() { glClearColor(1, 1, 1, 1); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluOrtho2D(-200, 200, -200, 200); } void OnKeyPress(unsigned char key, int x, int y) { if (key == 27) exit(0); switch(key) { case 13: //enter key it will draw done = true; glutPostRedisplay(); flag=!flag; // this flag to switch to the other array that the vertices will be stored in, in order to draw the second polygon break; } } void MouseClick(int button, int state , int x , int y) { switch (button) { case GLUT_RIGHT_BUTTON: if (state == GLUT_DOWN) { if (count>0) { DeleteVer(); //dont mind this right now } } break; case GLUT_LEFT_BUTTON: if (state == GLUT_DOWN) { if(count<20) { if(flag =true){ // drawing first polygon GetOGLPos(x, y,xPos,yPos);} if (flag=false) //drawing second polygon after Enter is pressed GetOGLPos(x, y,xPos2,yPos2); } } break; } } void GetOGLPos(int x, int y,float* arrY,float* arrX) //getting the vertices from the user { GLint viewport[4]; GLdouble modelview[16]; GLdouble projection[16]; GLfloat winX, winY, winZ; GLdouble posX, posY, posZ; glGetDoublev( GL_MODELVIEW_MATRIX, modelview ); glGetDoublev( GL_PROJECTION_MATRIX, projection ); glGetIntegerv( GL_VIEWPORT, viewport ); winX = (float)x; winY = (float)viewport[3] - (float)y; glReadPixels( x, int(winY), 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &winZ ); gluUnProject( winX, winY, winZ, modelview, projection, viewport, &posX, &posY, &posZ); arrX[count] = posX; arrY[count] = posY; count++; glPointSize( 6.0 ); glBegin(GL_POINTS); glVertex2f(posX,posY); glEnd(); glFlush(); } void DeleteVer(){ //dont mind this glColor3f ( 1, 1, 1); glBegin(GL_POINTS); glVertex2f(xPos[count-1],yPos[count-1]); glEnd(); glFlush(); xPos[count] = NULL; yPos[count] = NULL; count--; glColor3f ( 0, 0, 0); } void DrawPolygon(float* arrX,float* arrY) { int n=0; glColor3f ( 0, 0, 0); glBegin(GL_POLYGON); while(n<count) { glVertex2f(arrX[n],arrY[n]); n++; } count=0; glEnd(); glFlush(); } void Draw() //main drawing func { glClear(GL_COLOR_BUFFER_BIT); glColor3f(0, 0, 0); if(done) { DrawPolygon(xPos,yPos); DrawPolygon(xPos2,yPos2); } glFlush(); } int main(int argc, char *argv[]) { Initialize(argc, argv); return 0; }

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  • Mouse down Issue

    - by 3gwebtrain
    HI, I am making my own scroll bar. in which i made this code below i pasted. i am getting the issue from this code. i) in the first time i am pressing "#scroller" that works fine. ii) in case of second or other time when i am enter into "#scroller" itself, i am getting the alert "hi", instead of i am pressing the "#scroller", i know that i am doing some wrong this with my code, but i unable to find the mistake. Any one help me? $(function(){ var slidesWidth = ($('#show-content li').length)*($('#show-content li').width()+20); $('#show-content ul').width(slidesWidth); var scrollBarWidth = (100/slidesWidth)*1000;//presently taken by manual/ $('#scroller').width(scrollBarWidth); $('#scroller').bind('mousedown',function(){ $('#scroller').mousemove(function(){ alert('hi'); }) }) $('#scroller').bind('mouseup',function(){ $('#scroller').unbind('mousedown,mousemove'); alert('unbinded'); }) })

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  • Change clickable TextView's color on focus and click?

    - by Daniel Jonsson
    I have a clickable TextView that I want to give some colors to. But I don't know how. Here are the relevant code snippets from my two files that I'm working with: TextView title = new TextView(this); title.setLayoutParams(new LayoutParams(LayoutParams.FILL_PARENT, LayoutParams.WRAP_CONTENT)); title.setTextColor(R.color.textcolor); title.setText(titleLine); title.setTypeface(null, Typeface.BOLD); title.setClickable(true); title.setId(idLine); title.setFocusable(true); title.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { /* Irrelevant code */ } }); And this is my textcolor.xml file: <?xml version="1.0" encoding="utf-8"?> <selector xmlns:android="http://schemas.android.com/apk/res/android"> <item android:state_pressed="true" android:color="#000000"/> <!-- pressed --> <item android:state_focused="true" android:color="#000000"/> <!-- focused --> <item android:color="#000000"/> <!-- default --> </selector> When I use the textcolor-file by typing title.setTextColor(R.color.textcolor);, the textcolor just becomes grey, regardless if I press it or so. Which is strange since I have written "#000000" in all color fields. But if I remove the setTextColor code, gets the textView a light grey color, and when I press it, it becomes black. But that aren't the colors that I want. So, can anyone help me with this problem? Just to clarify: I want to be able to specify the colors for the text when it's normal, pressed and focused.

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  • Android moving back to first activity on button click

    - by cppdev
    I am writing a application where I am dealing with 4 activities, let's say A, B, C & D. Activity A invokes B, B invokes C, C invokes D. On each of the activity, I have a button called "home" button. When user clicks on home button in any of the B, C, D activities, application should go back to A activity screen ? How to simulate "home" button in this case ?

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  • How do I make the main window to react to a table click

    - by Ayelet
    I am a new user of Java swing. I need to be able to create a popup with row info when the user clicks on that row. I managed to incorporate the mouseClick event reaction in my table class, and I have the row info available. But I don't know how to notify the main window about the event so it can display the dialog box/popup box. Can you help me?

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  • how to identify click loaction in JNLP

    - by Narasimha
    i want validate the login screen which will come from jnlp link or from desktop shortcut if it is from jnlp link directly i have to open my application otherwise i have to show login screen for user credentials. please do needful . regards, Naraimha

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  • how to hook a callback to click event of star rating control

    - by mohang
    I am using jQuery star rating control found at http://www.fyneworks.com/jquery/star-rating/#tab-Overview . I am using 5 stars, each star having a particular value from 1 to 5. The control is getting displayed and behaving properly. However, I have a requirement of getting the value of the star clicked, immediately after a star is clicked. I do not know how to do it. I appreciate your help.

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  • Grid View Button Passing Data Via On Click

    - by flyersun
    Hi, I'm pretty new to C# and asp.net so aplogies if this is a really stupid question. I'm using a grid view to display a number of records from a database. Each row has an Edit Button. When the button is clicked I want an ID to be passed back to a funtion in my .cs file. How do I bind the rowID to the Button field? I've tired using a hyper link instead but this doens't seem to work because I'm posting back to the same page which already has a Permanter on the URL. asp.net <asp:GridView ID="gvAddresses" runat="server" onrowcommand="Edit_Row"> <Columns> <asp:ButtonField runat="server" ButtonType="Button" Text="Edit"> </Columns> </asp:GridView> c# int ImplantID = Convert.ToInt32(Request.QueryString["ImplantID"]); Session.Add("ImplantID", ImplantID); List<GetImplantDetails> DataObject = ImplantDetails(ImplantID); System.Data.DataSet DSImplant = new DataSet(); System.Data.DataTable DTImplant = new DataTable("Implant"); DSImplant.Tables.Add(DTImplant); DataColumn ColPostCode = new DataColumn(); ColPostCode.ColumnName = "PostCode"; ColPostCode.DataType = typeof(string); DTImplant.Columns.Add(ColPostCode); DataColumn ColConsigneeName = new DataColumn(); ColConsigneeName.ColumnName = "Consignee Name"; ColConsigneeName.DataType = typeof(string); DTImplant.Columns.Add(ColConsigneeName); DataColumn ColIsPrimaryAddress = new DataColumn(); ColIsPrimaryAddress.ColumnName = "Primary"; ColIsPrimaryAddress.DataType = typeof(int); DTImplant.Columns.Add(ColIsPrimaryAddress); DataColumn ColImplantCustomerDetailsID = new DataColumn(); ColImplantCustomerDetailsID.ColumnName = "Implant ID"; ColImplantCustomerDetailsID.DataType = typeof(int); DTImplant.Columns.Add(ColImplantCustomerDetailsID); foreach (GetImplantDetails Object in DataObject) { DataRow DRImplant = DTImplant.NewRow(); DRImplant["PostCode"] = Object.GetPostCode(); DRImplant["Consignee Name"] = Object.GetConsigneeName(); DRImplant["Primary"] = Object.GetIsPrimaryAddress(); DRImplant["Implant ID"] = Object.GeTImplantCustomerDetailsID(); DTImplant.Rows.Add(DRImplant); <--- this is what I need to be added to the button } gvAddresses.DataSource = DTImplant; gvAddresses.DataBind();

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  • How To Delete objet whit mouse click ?

    - by Meko
    Hi all. I made a simple FlowChat Editor that creates rectangles and triangles and connect them each other and shows the way from up to down. I can move this elements on screen to .But I am tying to create button to delete element which I clicked. There is problem that I can delete mytriangle object but but I cant delete myRectangle objects.It deletes but not object which i clicked.I delete from first object to last ..Here my code ... if (deleteObj) { if (rectsList.size() != 0) { for (int i = 0; i < rectsList.size(); i++) { MyRect rect = (MyRect) rectsList.get(i); if (e.getX() <= rect.c.x + 50 && e.getX() >= rect.c.x - 50 && e.getY() <= rect.c.y + 15 && e.getY() >= rect.c.y - 15) { rectsList.remove(rect); System.out.println("This is REctangle DELETED\n"); } } } if (triangleList.size() != 0) { for (int j = 0; j < triangleList.size(); j++) { MyTriangle trian = (MyTriangle) triangleList.get(j); if (e.getX() <= trian.c.x + 20 && e.getX() >= trian.c.x - 20 && e.getY() <= trian.c.y + 20 && e.getY() >= trian.c.y - 20) { triangleList.remove(trian); System.out.println("This is Triangle Deleted\n"); } } }

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  • Adding my own items to Long Click on Text Box menu on android

    - by Boardy
    Hi all, I am currently developing an application for android. I'm not sure if this is possible but here it goes. When the user clicks and holds on a text box whether it is a website or a piece of software a menu is displayed which shows paste and input method. What I want to be able to do is add my own items to this menu and when the user clicks on my item it will load my app, they can select an item from a list view. It will then copy the contents and automatically paste it into the text field the user selected. Thanks for your help in this matter

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