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  • Convert string from getline into a number

    - by haskellguy
    I am trying to create a 2D array with vectors. I have a file that has for each line a set of numbers. So what I did I implemented a split function that every time I have a new number (separated by \t) it splits that and add it to the vector vector<double> &split(const string &s, char delim, vector<double> &elems) { stringstream ss(s); string item; while (getline(ss, item, delim)) { cout << item << endl; double number = atof(item.c_str()); cout << number; elems.push_back(number); } return elems; } vector<double> split(const string &s, char delim) { vector<double> elems; split(s, delim, elems); return elems; } After that I simply iterate through it. int main() { ifstream file("./data/file.txt"); string row; vector< vector<double> > matrix; int line_count = -1; while (getline(file, row)) { line_count++; if (line_count <= 4) continue; vector<double> cols = split(row, '\t'); matrix.push_back(cols); } ... } Now my issues is in this bit here: while (getline(ss, item, delim)) { cout << item << endl; double number = atof(item.c_str()); cout << number; Where item.c_str() is converted to a 0. Shouldn't that be still a string having the same value as item? It works on a separate example if I do straight from string to c_string, but when I use this getline I end up in this error situation, hints?

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  • highlighting search results in php error

    - by fusion
    i'm trying to figure out what is wrong in this code. it either doesn't highlight the search result OR it outputs html tags surrounding the highlighted text. . $search_result = ""; $search_result = trim($search_result); $special_cases = array( '%', '_', '+' ); $search_result = str_replace( $special_cases, '', $_GET["q"] ); //Check if the string is empty if ($search_result == "") { echo "<p>Search Error</p><p>Please enter a search...</p>" ; exit(); } $result = mysql_query('SELECT cQuotes, vAuthor, cArabic, vReference FROM thquotes WHERE cQuotes LIKE "%' . mysql_real_escape_string($search_result) .'%" ORDER BY idQuotes DESC', $conn) or die ('Error: '.mysql_error()); //eliminating special characters function h($s) { echo htmlspecialchars($s, ENT_QUOTES); } function highlightWords($string, $word) { $string = str_replace($word, "<span style='background-color: #FFE066;font-weight:bold;'>".$word."</span>", $string); /*** return the highlighted string ***/ return $string; } ?> <div class="caption">Search Results</div> <div class="center_div"> <table> <?php while ($row= mysql_fetch_array($result, MYSQL_ASSOC)) { $cQuote = highlightWords($row['cQuotes'], $search_result); ?> <tr> <td style="text-align:right; font-size:15px;"><?php h($row['cArabic']); ?></td> <td style="font-size:16px;"><?php h($cQuote); ?></td> <td style="font-size:12px;"><?php h($row['vAuthor']); ?></td> <td style="font-size:12px; font-style:italic; text-align:right;"><?php h($row['vReference']); ?></td> </tr> <?php } ?> </table> </div> on the browser, it is outputted as: A good <span style='background-color: #FFE066;font-weight:bold;'>action</span> is an ever-remaining store and a pure yield or if a div is used with class: A good <div class='highlight'>action</div> is an ever-remaining store and a pure yield

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  • Google Maps API - Marker not showing

    - by popnbrown
    I'm trying to add markers for every single row from a table, that sits on the page. The page is http://www.sravanks.com/first/2013ftcmap.php This is the JS code that's loading the markers: $(document).ready(function() { var mapOptions = { center: new google.maps.LatLng(39.740, -89.503), zoom: 7 }; var map = new google.maps.Map(document.getElementById("map-canvas"), mapOptions); var infowindow = new google.maps.InfoWindow(); /* City Markers */ var cityCircle = new Array(); var i = 0; $.each($('.events tr'), function(index, value) { var name = $(this).find('td:first()').html(); var address = $(this).find('.address').html(); var linkUrl = "http://www.sravanks.com/first/geocode.php?address=" + address; $.ajax({ url: linkUrl }).done(function(data){ var json = $.parseJSON(data.substring(0, data.length-1)); lat = json.results[0].geometry.location.lat; lng = json.results[0].geometry.location.lng; var latlng = new google.maps.LatLng(lat, lng); var marker = new google.maps.Marker({ position: latlng, map: map, icon: 'map-pointer-medium.gif' }); google.maps.event.addListener(marker, 'click', function() { infowindow.setContent(name); infowindow.open(map, marker); cityCircle[i] = new google.maps.Circle({strokeColor: '#00FF00', strokeOpacity: 0.8, strokeWeight: 2, fillColor: '#00FF00', fillOpacity: 0.35, map: map, center: latlng, radius: 144841}); i++; }); }); }); /*Team Markers*/ var markers = {}; var teamName, teamNumber, lat, lng, content; $.each($('.list tr'), function(index, value) { teamName = $(this).find('td.name').html(); teamNumber = $(this).find('td.number').html(); markers[teamNumber] = {}; lat = parseFloat($(this).find('td.lat').html()); lng = parseFloat($(this).find('td.lng').html()); content = "Name: " + teamName + "<br />Number: " + teamNumber; markers[teamNumber]['latlng'] = new google.maps.LatLng(lat, lng); markers[teamNumber]['marker'] = new google.maps.Marker({ position: markers[teamNumber]['latlng'], map: map }); google.maps.event.addListener(markers[teamNumber]['marker'], 'click', function() { infowindow.setContent(content); infowindow.open(map, markers[teamNumber]['marker']); }); }); google.maps.event.addListener(infowindow, 'closeclick', function() { for(var i=0;i<cityCircle.length;i++){ cityCircle[i].setMap(null); } }); }); I've got no errors, but the Team Markers do not show up. The strange thing is that the City Markers do show up. Some more info, the City Markers ajax call is just to a proxy that calls the google geocoding api. Again the link's at http://www.sravanks.com/first/2013ftcmap.php

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  • Learning... anything really

    - by WebDevHobo
    I'm particularly interested in Windows PowerShell, but here's a somewhat more general complaint: When asking for help on learning something new, be it a small subject on PHP or understanding a class in Java, what usually happens is that people direct me towards the documentation pages. What I'm looking for is somewhat of a course. A deep explanation of why something works the way it does. I know my basic programming, like Java and C#. I've never seen C or C++, though I have seen a bit of assembler. I know what the Stack and Heap are, how boxing and unboxing works, why you have to deep-copy an array instead of copying the pointer and some other things. Windows PowerShell on the other hand, I know nothing about. And I notice that when reading the small document or some code, I usually forget what it does or why it works. What I am looking for is preferably, a nice tutorial that explains the beginnings, the concepts, and goes to more difficult things at a steady pace. The only thing documentation can do is explain what a function does. That's no good to me since I don't know what I want to do yet. I could read about a thousand functions, and forget about most of them, because I don't need to implement them right after it. Randomly wandering through the documentation doesn't do me any good. So conclude, what is a good tutorial on Windows Powershell? One which explains in clear language what is happening, one which builds on previous things learned. I don't think googling this is a good idea. Doing a Google search on this would turn up numerous tutorials. And experience tells me that you have to look long and hard to find the gem you're looking for. That's why I'm asking here. Because this is the place where you can find more experienced people. Many of the PowerShell guys among you will know the good ones already, and by asking you, I avoid wasting time that could be spent learning. So to summarize: I will not google this!

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  • how to set objectForKey to UISwitch to access switch for save selected option

    - by Rkm
    SystemUIViewcontroller has button event. Tap on Button fire InfoTableviewController. InfoTableview has UISwitch. How to set objectForKey to Info to access UIswitch ViewDidload of System... - (void)viewDidLoad { [super viewDidLoad]; self.Infoarray = [NSMutableArray array]; Info *info = [[Info alloc]initWithNibName:@"Info" bundle:nil]; [self.Infoarray addObject:[NSDictionary dictionaryWithObjectsAndKeys:info, @"viewController", nil]]; } SystemUIviewcontroller button event... -(IBAction) Info_Button_Clicked:(id) sender { Info *info = [[Info alloc]initWithNibName:@"Info" bundle:[NSBundle mainBundle]]; [self.navigationController pushViewController:info animated:YES]; [info release]; } Here for Info TableviewController... - (void)viewDidLoad { [super viewDidLoad]; self.Soundarray = [NSArray arrayWithObjects: [NSDictionary dictionaryWithObjectsAndKeys: @"Sounds", @"labelKey", self.SoundsswitchCtl, @"viewKey", nil],nil]; } // Customize the appearance of table view cells. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { UITableViewCell *cell = nil; if ([indexPath section] == 0) { static NSString *kDisplayCell_ID = @"DisplayCellID"; cell = [self.tableView dequeueReusableCellWithIdentifier: kDisplayCell_ID]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier: kDisplayCell_ID] autorelease]; cell.selectionStyle = UITableViewCellSelectionStyleNone; } else { // the cell is being recycled, remove old embedded controls UIView *viewToRemove = nil; viewToRemove = [cell.contentView viewWithTag:1]; if (viewToRemove) [viewToRemove removeFromSuperview]; } cell.textLabel.text = [[self.Soundarray objectAtIndex: indexPath.row] valueForKey:@"labelKey"]; UIControl *control = [[self.Soundarray objectAtIndex: indexPath.row] valueForKey:@"viewKey"]; [cell.contentView addSubview:control]; return cell; } } - (UISwitch *)SoundsswitchCtl { if (SoundsswitchCtl == nil) { CGRect frame = CGRectMake(198.0, 12.0, 94.0, 27.0); SoundsswitchCtl = [[UISwitch alloc] initWithFrame:frame]; [SoundsswitchCtl addTarget:self action:@selector(switch_Sounds:) forControlEvents:UIControlEventValueChanged]; // in case the parent view draws with a custom color or gradient, use a transparent color SoundsswitchCtl.backgroundColor = [UIColor clearColor]; [SoundsswitchCtl setAccessibilityLabel:NSLocalizedString(@"StandardSwitch", @"")]; SoundsswitchCtl.tag = 1; // tag this view for later so we can remove it from recycled table cells } return SoundsswitchCtl; }

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  • Flex DataGrid not Displaying Data

    - by asawilliams
    I have a custom dataGrid that acts more like a 2D list (if that makes sense at all). I am dynamically creating the columns and recreating the dataProvider to suit my needs. While debugging I can see that I am creating the columns and setting them to the dataGrid and creating and setting the dataProvider, but for some reason I am able to see the dataGrid and the columns but not the data. [Bindable] private var mockData:ArrayCollection = new ArrayCollection([ {value: "425341*"}, {value: "425341*"}, {value: "425341*"}, {value: "425341*"}, {value: "425341*"}, {value: "425341*"}, {value: "425341*"}, {value: "425341*"}, {value: "425341*"}]); ... <TwoDimensionalList width="100%" height="100%" numColumns="7" numRows="7" dataField="value" dataProvider="{mockData}"/> The snippet of code from the object only contains the important functions, everything else is not important (getters, setters, etc ...). While debugging I checked all the variables in the functions to make sure they were assigned and a value that I was expecting. [Snippet] public class TwoDimensionalList extends DataGrid { ... /** * Creates and sets properties of columns */ private function createColumns():void { var column:DataGridColumn; var cols:Array = this.columns; for(var i:uint=0; i < numColumns; i++) { column = new DataGridColumn("column"+i.toString()); column.dataField = "column"+i.toString(); cols[i]=column; } this.columns = cols; // go to the current gotoPage(this._currentPageNum); } /** * Sets the data for the dataprovider based on the * number of columns, rows, and page number. * * @param pageNum the page number of the data to be viewed in the DataGrids. */ private function gotoPage(pageNum:uint):void { _currentPageNum = pageNum; var startIndex:uint = (pageNum-1)*numColumns*numRows; var data:ArrayCollection = new ArrayCollection(); for(var i:uint=0; i < numRows; i++) { var obj:Object = new Object(); for(var j:uint=0; j < numColumns; j++) { if((i+(j*numRows)+startIndex) < _dataProvider.length) obj["column"+j.toString()] = String(_dataProvider.getItemAt(i+(j*numRows)+startIndex)["value"]); } data.addItem(obj); } this.dataProvider = data; } }

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  • Window's content disappears when minimized

    - by Carmen Cojocaru
    I have a simple class that draws a line when mouse dragging or a dot when mouse pressing(releasing). When I minimize the application and then restore it, the content of the window disappears except the last dot (pixel). I understand that the method super.paint(g) repaints the background every time the window changes, but the result seems to be the same whether I use it or not. The difference between the two of them is that when I don't use it there's more than a pixel painted on the window, but not all my painting. How can I fix this? Here is the class. package painting; import java.awt.*; import java.awt.event.MouseAdapter; import java.awt.event.MouseEvent; import java.awt.event.MouseMotionAdapter; import javax.swing.JFrame; import javax.swing.JPanel; class CustomCanvas extends Canvas{ Point oldLocation= new Point(10, 10); Point location= new Point(10, 10); Dimension dimension = new Dimension(2, 2); CustomCanvas(Dimension dimension){ this.dimension = dimension; this.init(); addListeners(); } private void init(){ oldLocation= new Point(0, 0); location= new Point(0, 0); } public void paintLine(){ if ((location.x!=oldLocation.x) || (location.y!=oldLocation.y)) { repaint(location.x,location.y,1,1); } } private void addListeners(){ addMouseListener(new MouseAdapter(){ @Override public void mousePressed(MouseEvent me){ oldLocation = location; location = new Point(me.getX(), me.getY()); paintLine(); } @Override public void mouseReleased(MouseEvent me){ oldLocation = location; location = new Point(me.getX(), me.getY()); paintLine(); } }); addMouseMotionListener(new MouseMotionAdapter() { @Override public void mouseDragged(MouseEvent me){ oldLocation = location; location = new Point(me.getX(), me.getY()); paintLine(); } }); } @Override public void paint(Graphics g){ super.paint(g); g.setColor(Color.red); g.drawLine(location.x, location.y, oldLocation.x, oldLocation.y); } @Override public Dimension getMinimumSize() { return dimension; } @Override public Dimension getPreferredSize() { return dimension; } } class CustomFrame extends JPanel { JPanel displayPanel = new JPanel(new BorderLayout()); CustomCanvas canvas = new CustomCanvas(new Dimension(200, 200)); public CustomFrame(String titlu) { canvas.setBackground(Color.white); displayPanel.add(canvas, BorderLayout.CENTER); this.add(displayPanel); } } public class CustomCanvasFrame { public static void main(String args[]) { CustomFrame panel = new CustomFrame("Test Paint"); JFrame f = new JFrame(); f.add(panel); f.pack(); SwingConsole.run(f, 700, 700); } }

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  • Header Guard Issues - Getting Swallowed Alive

    - by gjnave
    I'm totally at wit's end: I can't figure out how my dependency issues. I've read countless posts and blogs and reworked my code so many times that I can't even remember what almost worked and what didnt. I continually get not only redefinition errors, but class not defined errors. I rework the header guards and remove some errors simply to find others. I somehow got everything down to one error but then even that got broke while trying to fix it. Would you please help me figure out the problem? card.cpp #include <iostream> #include <cctype> #include "card.h" using namespace std; // ====DECL====== Card::Card() { abilities = 0; flavorText = 0; keywords = 0; artifact = 0; classType = new char[strlen("Card") + 1]; classType = "Card"; } Card::~Card (){ delete name; delete abilities; delete flavorText; artifact = NULL; } // ------------ Card::Card(const Card & to_copy) { name = new char[strlen(to_copy.name) +1]; // creating dynamic array strcpy(to_copy.name, name); type = to_copy.type; color = to_copy.color; manaCost = to_copy.manaCost; abilities = new char[strlen(to_copy.abilities) +1]; strcpy(abilities, to_copy.abilities); flavorText = new char[strlen(to_copy.flavorText) +1]; strcpy(flavorText, to_copy.flavorText); keywords = new char[strlen(to_copy.keywords) +1]; strcpy(keywords, to_copy.keywords); inPlay = to_copy.inPlay; tapped = to_copy.tapped; enchanted = to_copy.enchanted; cursed = to_copy.cursed; if (to_copy.type != ARTIFACT) artifact = to_copy.artifact; } // ====DECL===== int Card::equipArtifact(Artifact* to_equip){ artifact = to_equip; } Artifact * Card::unequipArtifact(Card * unequip_from){ Artifact * to_remove = artifact; artifact = NULL; return to_remove; // put card in hand or in graveyard } int Card::enchant( Card * to_enchant){ to_enchant->enchanted = true; cout << "enchanted" << endl; } int Card::disenchant( Card * to_disenchant){ to_disenchant->enchanted = false; cout << "Enchantment Removed" << endl; } // ========DECL===== Spell::Spell() { currPower = basePower; currToughness = baseToughness; classType = new char[strlen("Spell") + 1]; classType = "Spell"; } Spell::~Spell(){} // --------------- Spell::Spell(const Spell & to_copy){ currPower = to_copy.currPower; basePower = to_copy.basePower; currToughness = to_copy.currToughness; baseToughness = to_copy.baseToughness; } // ========= int Spell::attack( Spell *& blocker ){ blocker->currToughness -= currPower; currToughness -= blocker->currToughness; } //========== int Spell::counter (Spell *& to_counter){ cout << to_counter->name << " was countered by " << name << endl; } // ============ int Spell::heal (Spell *& to_heal, int amountOfHealth){ to_heal->currToughness += amountOfHealth; } // ------- Creature::Creature(){ summoningSick = true; } // =====DECL====== Land::Land(){ color = NON; classType = new char[strlen("Land") + 1]; classType = "Land"; } // ------ int Land::generateMana(int mana){ // ... // } card.h #ifndef CARD_H #define CARD_H #include <cctype> #include <iostream> #include "conception.h" class Artifact; class Spell; class Card : public Conception { public: Card(); Card(const Card &); ~Card(); protected: char* name; enum CardType { INSTANT, CREATURE, LAND, ENCHANTMENT, ARTIFACT, PLANESWALKER}; enum CardColor { WHITE, BLUE, BLACK, RED, GREEN, NON }; CardType type; CardColor color; int manaCost; char* abilities; char* flavorText; char* keywords; bool inPlay; bool tapped; bool cursed; bool enchanted; Artifact* artifact; virtual int enchant( Card * ); virtual int disenchant (Card * ); virtual int equipArtifact( Artifact* ); virtual Artifact* unequipArtifact(Card * ); }; // ------------ class Spell: public Card { public: Spell(); ~Spell(); Spell(const Spell &); protected: virtual int heal( Spell *&, int ); virtual int attack( Spell *& ); virtual int counter( Spell*& ); int currToughness; int baseToughness; int currPower; int basePower; }; class Land: public Card { public: Land(); ~Land(); protected: virtual int generateMana(int); }; class Forest: public Land { public: Forest(); ~Forest(); protected: int generateMana(); }; class Creature: public Spell { public: Creature(); ~Creature(); protected: bool summoningSick; }; class Sorcery: public Spell { public: Sorcery(); ~Sorcery(); protected: }; #endif conception.h -- this is an "uber class" from which everything derives class Conception{ public: Conception(); ~Conception(); protected: char* classType; }; conception.cpp Conception::Conception{ Conception(){ classType = new char[11]; char = "Conception"; } game.cpp -- this is an incomplete class as of this code #include <iostream> #include <cctype> #include "game.h" #include "player.h" Battlefield::Battlefield(){ card = 0; } Battlefield::~Battlefield(){ delete card; } Battlefield::Battlefield(const Battlefield & to_copy){ } // =========== /* class Game(){ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); } */ #endif game.h #ifndef GAME_H #define GAME_H #include "list.h" class CardList(); class Battlefield : CardList{ public: Battlefield(); ~Battlefield(); protected: Card* card; // make an array }; class Game : Conception{ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); Battlefield* field; }; list.cpp #include <iostream> #include <cctype> #include "list.h" // ========== LinkedList::LinkedList(){ root = new Node; classType = new char[strlen("LinkedList") + 1]; classType = "LinkedList"; }; LinkedList::~LinkedList(){ delete root; } LinkedList::LinkedList(const LinkedList & obj) { // code to copy } // --------- // ========= int LinkedList::delete_all(Node* root){ if (root = 0) return 0; delete_all(root->next); root = 0; } int LinkedList::add( Conception*& is){ if (root == 0){ root = new Node; root->next = 0; } else { Node * curr = root; root = new Node; root->next=curr; root->it = is; } } int LinkedList::remove(Node * root, Node * prev, Conception* is){ if (root = 0) return -1; if (root->it == is){ root->next = root->next; return 0; } remove(root->next, root, is); return 0; } Conception* LinkedList::find(Node*& root, const Conception* is, Conception* holder = NULL) { if (root==0) return NULL; if (root->it == is){ return root-> it; } holder = find(root->next, is); return holder; } Node* LinkedList::goForward(Node * root){ if (root==0) return root; if (root->next == 0) return root; else return root->next; } // ============ Node* LinkedList::goBackward(Node * root){ root = root->prev; } list.h #ifndef LIST_H #define LIST_H #include <iostream> #include "conception.h" class Node : public Conception { public: Node() : next(0), prev(0), it(0) { it = 0; classType = new char[strlen("Node") + 1]; classType = "Node"; }; ~Node(){ delete it; delete next; delete prev; } Node* next; Node* prev; Conception* it; // generic object }; // ---------------------- class LinkedList : public Conception { public: LinkedList(); ~LinkedList(); LinkedList(const LinkedList&); friend bool operator== (Conception& thing_1, Conception& thing_2 ); protected: virtual int delete_all(Node*); virtual int add( Conception*& ); // virtual Conception* find(Node *&, const Conception*, Conception* ); // virtual int remove( Node *, Node *, Conception* ); // removes question with keyword int display_all(node*& ); virtual Node* goForward(Node *); virtual Node* goBackward(Node *); Node* root; // write copy constrcutor }; // ============= class CircularLinkedList : public LinkedList { public: // CircularLinkedList(); // ~CircularLinkedList(); // CircularLinkedList(const CircularLinkedList &); }; class DoubleLinkedList : public LinkedList { public: // DoubleLinkedList(); // ~DoubleLinkedList(); // DoubleLinkedList(const DoubleLinkedList &); protected: }; // END OF LIST Hierarchy #endif player.cpp #include <iostream> #include "player.h" #include "list.h" using namespace std; Library::Library(){ root = 0; } Library::~Library(){ delete card; } // ====DECL========= Player::~Player(){ delete fname; delete lname; delete deck; } Wizard::~Wizard(){ delete mana; delete rootL; delete rootH; } // =====Player====== void Player::changeName(const char[] first, const char[] last){ char* backup1 = new char[strlen(fname) + 1]; strcpy(backup1, fname); char* backup2 = new char[strlen(lname) + 1]; strcpy(backup1, lname); if (first != NULL){ fname = new char[strlen(first) +1]; strcpy(fname, first); } if (last != NULL){ lname = new char[strlen(last) +1]; strcpy(lname, last); } return 0; } // ========== void Player::seeStats(Stats*& to_put){ to_put->wins = stats->wins; to_put->losses = stats->losses; to_put->winRatio = stats->winRatio; } // ---------- void Player::displayDeck(const LinkedList* deck){ } // ================ void CardList::findCard(Node* root, int id, NodeCard*& is){ if (root == NULL) return; if (root->it.id == id){ copyCard(root->it, is); return; } else findCard(root->next, id, is); } // -------- void CardList::deleteAll(Node* root){ if (root == NULL) return; deleteAll(root->next); root->next = NULL; } // --------- void CardList::removeCard(Node* root, int id){ if (root == NULL) return; if (root->id = id){ root->prev->next = root->next; // the prev link of root, looks back to next of prev node, and sets to where root next is pointing } return; } // --------- void CardList::addCard(Card* to_add){ if (!root){ root = new Node; root->next = NULL; root->prev = NULL; root->it = &to_add; return; } else { Node* original = root; root = new Node; root->next = original; root->prev = NULL; original->prev = root; } } // ----------- void CardList::displayAll(Node*& root){ if (root == NULL) return; cout << "Card Name: " << root->it.cardName; cout << " || Type: " << root->it.type << endl; cout << " --------------- " << endl; if (root->classType == "Spell"){ cout << "Base Power: " << root->it.basePower; cout << " || Current Power: " << root->it.currPower << endl; cout << "Base Toughness: " << root->it.baseToughness; cout << " || Current Toughness: " << root->it.currToughness << endl; } cout << "Card Type: " << root->it.currPower; cout << " || Card Color: " << root->it.color << endl; cout << "Mana Cost" << root->it.manaCost << endl; cout << "Keywords: " << root->it.keywords << endl; cout << "Flavor Text: " << root->it.flavorText << endl; cout << " ----- Class Type: " << root->it.classType << " || ID: " << root->it.id << " ----- " << endl; cout << " ******************************************" << endl; cout << endl; // ------- void CardList::copyCard(const Card& to_get, Card& put_to){ put_to.type = to_get.type; put_to.color = to_get.color; put_to.manaCost = to_get.manaCost; put_to.inPlay = to_get.inPlay; put_to.tapped = to_get.tapped; put_to.class = to_get.class; put_to.id = to_get.id; put_to.enchanted = to_get.enchanted; put_to.artifact = to_get.artifact; put_to.class = to_get.class; put.to.abilities = new char[strlen(to_get.abilities) +1]; strcpy(put_to.abilities, to_get.abilities); put.to.keywords = new char[strlen(to_get.keywords) +1]; strcpy(put_to.keywords, to_get.keywords); put.to.flavorText = new char[strlen(to_get.flavorText) +1]; strcpy(put_to.flavorText, to_get.flavorText); if (to_get.class = "Spell"){ put_to.baseToughness = to_get.baseToughness; put_to.basePower = to_get.basePower; put_to.currToughness = to_get.currToughness; put_to.currPower = to_get.currPower; } } // ---------- player.h #ifndef player.h #define player.h #include "list.h" // ============ class CardList() : public LinkedList(){ public: CardList(); ~CardList(); protected: virtual void findCard(Card&); virtual void addCard(Card* ); virtual void removeCard(Node* root, int id); virtual void deleteAll(); virtual void displayAll(); virtual void copyCard(const Conception*, Node*&); Node* root; } // --------- class Library() : public CardList(){ public: Library(); ~Library(); protected: Card* card; int numCards; findCard(Card&); // get Card and fill empty template } // ----------- class Deck() : public CardList(){ public: Deck(); ~Deck(); protected: enum deckColor { WHITE, BLUE, BLACK, RED, GREEN, MIXED }; char* deckName; } // =============== class Mana(int amount) : public Conception { public: Mana() : displayTotal(0), classType(0) { displayTotal = 0; classType = new char[strlen("Mana") + 1]; classType = "Mana"; }; protected: int accrued; void add(); void remove(); int displayTotal(); } inline Mana::add(){ accrued += 1; } inline Mana::remove(){ accrued -= 1; } inline Mana::displayTotal(){ return accrued; } // ================ class Stats() : public Conception { public: friend class Player; friend class Game; Stats() : wins(0), losses(0), winRatio(0) { wins = 0; losses = 0; if ( (wins + losses != 0) winRatio = wins / (wins + losses); else winRatio = 0; classType = new char[strlen("Stats") + 1]; classType = "Stats"; } protected: int wins; int losses; float winRatio; void int getStats(Stats*& ); } // ================== class Player() : public Conception{ public: Player() : wins(0), losses(0), winRatio(0) { fname = NULL; lname = NULL; stats = NULL; CardList = NULL; classType = new char[strlen("Player") + 1]; classType = "Player"; }; ~Player(); Player(const Player & obj); protected: // member variables char* fname; char* lname; Stats stats; // holds previous game statistics CardList* deck[]; // hold multiple decks that player might use - put ll in this private: // member functions void changeName(const char[], const char[]); void shuffleDeck(int); void seeStats(Stats*& ); void displayDeck(int); chooseDeck(); } // -------------------- class Wizard(Card) : public Player(){ public: Wizard() : { mana = NULL; rootL = NULL; rootH = NULL}; ~Wizard(); protected: playCard(const Card &); removeCard(Card &); attackWithCard(Card &); enchantWithCard(Card &); disenchantWithCard(Card &); healWithCard(Card &); equipWithCard(Card &); Mana* mana[]; Library* rootL; // Library Library* rootH; // Hand } #endif

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  • I need help converting a C# string from one character encoding to another?

    - by Handleman
    According to Spolsky I can't call myself a developer, so there is a lot of shame behind this question... Scenario: From a C# application, I would like to take a string value from a SQL db and use it as the name of a directory. I have a secure (SSL) FTP server on which I want to set the current directory using the string value from the DB. Problem: Everything is working fine until I hit a string value with a "special" character - I seem unable to encode the directory name correctly to satisfy the FTP server. The code example below uses "special" character é as an example uses WinSCP as an external application for the ftps comms does not show all the code required to setup the Process "_winscp". sends commands to the WinSCP exe by writing to the process standardinput for simplicity, does not get the info from the DB, but instead simply declares a string (but I did do a .Equals to confirm that the value from the DB is the same as the declared string) makes three attempts to set the current directory on the FTP server using different string encodings - all of which fail makes an attempt to set the directory using a string that was created from a hand-crafted byte array - which works Process _winscp = new Process(); byte[] buffer; string nameFromString = "Sinéad O'Connor"; _winscp.StandardInput.WriteLine("cd \"" + nameFromString + "\""); buffer = Encoding.UTF8.GetBytes(nameFromString); _winscp.StandardInput.WriteLine("cd \"" + Encoding.UTF8.GetString(buffer) + "\""); buffer = Encoding.ASCII.GetBytes(nameFromString); _winscp.StandardInput.WriteLine("cd \"" + Encoding.ASCII.GetString(buffer) + "\""); byte[] nameFromBytes = new byte[] { 83, 105, 110, 130, 97, 100, 32, 79, 39, 67, 111, 110, 110, 111, 114 }; _winscp.StandardInput.WriteLine("cd \"" + Encoding.Default.GetString(nameFromBytes) + "\""); The UTF8 encoding changes é to 101 (decimal) but the FTP server doesn't like it. The ASCII encoding changes é to 63 (decimal) but the FTP server doesn't like it. When I represent é as value 130 (decimal) the FTP server is happy, except I can't find a method that will do this for me (I had to manually contruct the string from explicit bytes). Anyone know what I should do to my string to encode the é as 130 and make the FTP server happy and finally elevate me to level 1 developer by explaining the only single thing a developer should understand?

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  • Why is my NSURLConnection so slow?

    - by Bama91
    I have setup an NSURLConnection using the guidelines in Using NSURLConnection from the Mac OS X Reference Library, creating an NSMutableURLRequest as POST to a PHP script with a custom body to upload 20 MB of data (see code below). Note that the post body is what it is (line breaks and all) to exactly match an existing desktop implementation. When I run this in the iPhone simulator, the post is successful, but takes an order of magnitude longer than if I run the equivalent code locally on my Mac in C++ (20 minutes vs. 20 seconds, respectively). Any ideas why the difference is so dramatic? I understand that the simulator will give different results than the actual device, but I would expect at least similar results. Thanks const NSUInteger kDataSizePOST = 20971520; const NSString* kServerBDC = @"WWW.SOMEURL.COM"; const NSString* kUploadURL = @"http://WWW.SOMEURL.COM/php/test/upload.php"; const NSString* kUploadFilename = @"test.data"; const NSString* kUsername = @"testuser"; const NSString* kHostname = @"testhost"; srandom(time(NULL)); NSMutableData *uniqueData = [[NSMutableData alloc] initWithCapacity:kDataSizePOST]; for (unsigned int i = 0 ; i < kDataSizePOST ; ++i) { u_int32_t randomByte = ((random() % 95) + 32); [uniqueData appendBytes:(void*)&randomByte length:1]; } NSMutableURLRequest *request = [[NSMutableURLRequest alloc] init]; [request setURL:[NSURL URLWithString:kUploadURL]]; [request setHTTPMethod:@"POST"]; NSString *boundary = @"aBcDd"; NSString *contentType = [NSString stringWithFormat:@"multipart/form-data; boundary=%@",boundary]; [request addValue:contentType forHTTPHeaderField: @"Content-Type"]; NSMutableData *postbody = [NSMutableData data]; [postbody appendData:[[NSString stringWithFormat:@"--%@\nContent-Size:%d",boundary,[uniqueData length]] dataUsingEncoding:NSUTF8StringEncoding]]; [postbody appendData:[[NSString stringWithFormat:@"\nContent-Disposition: form-data; name=test; filename=%@", kUploadFilename] dataUsingEncoding:NSUTF8StringEncoding]]; [postbody appendData:[[NSString stringWithString:@";\nContent-Type: multipart/mixed;\n\r\n"] dataUsingEncoding:NSUTF8StringEncoding]]; [postbody appendData:[NSData dataWithData:uniqueData]]; [postbody appendData:[[NSString stringWithFormat:@"--%@\nContent-Size:%d",boundary,[kUsername length]] dataUsingEncoding:NSUTF8StringEncoding]]; [postbody appendData:[[NSString stringWithFormat:@"\nContent-Disposition: inline; name=Username;\n\r\n%@",kUsername] dataUsingEncoding:NSUTF8StringEncoding]]; [postbody appendData:[[NSString stringWithFormat:@"--%@\nContent-Size:%d",boundary,[kHostname length]] dataUsingEncoding:NSUTF8StringEncoding]]; [postbody appendData:[[NSString stringWithFormat:@"\nContent-Disposition: inline; name=Hostname;\n\r\n%@",kHostname] dataUsingEncoding:NSUTF8StringEncoding]]; [postbody appendData:[[NSString stringWithFormat:@"\n--%@--",boundary] dataUsingEncoding:NSUTF8StringEncoding]]; [request setHTTPBody:postbody]; NSURLConnection *theConnection = [[NSURLConnection alloc] initWithRequest:request delegate:self]; if (theConnection) { _receivedData = [[NSMutableData data] retain]; } else { // Inform the user that the connection failed. } [request release]; [uniqueData release];

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  • What are the principles of developing web-applications with action-based java frameworks?

    - by Roman
    Background I'm going to develop a new web-application with java. It's not very big or very complex and I have enough time until it'll "officially" start. I have some JSF/Facelets development background (about half a year). And I also have some expirience with JSP+JSTL. In self-educational purpose (and also in order to find the best solution) I want to prototype the new project with one of action-based frameworks. Actually, I will choose between Spring MVC and Stripes. Problem In order to get correct impression about action-based frameworks (in comparison with JSF) I want to be sure that I use them correctly (in bigger or lesser extent). So, here I list some most-frequent tasks (at least for me) and describe how I solve them with JSF. I want to know how they should be solved with action-based framework (or separately with Spring MVC and Stripes if there is any difference for concrete task). Rendering content: I can apply ready-to-use component from standard jsf libraries (core and html) or from 3rd-party libs (like RichFaces). I can combine simple components and I can easily create my own components which are based on standard components. Rendering data (primitive or reference types) in the correct format: Each component allow to specify a converter for transforming data in both ways (to render and to send to the server). Converter is, as usual, a simple class with 2 small methods. Site navigation: I specify a set of navigation-cases in faces-config.xml. Then I specify action-attribute of a link (or a button) which should match one or more of navigation cases. The best match is choosen by JSF. Implementing flow (multiform wizards for example): I'm using JSF 1.2 so I use Apache Orchestra for the flow (conversation) scope. Form processing: I have a pretty standard java-bean (backing bean in JSF terms) with some scope. I 'map' form fields on this bean properties. If everything goes well (no exceptions and validation is passed) then all these properties are set with values from the form fields. Then I can call one method (specified in button's action attribute) to execute some logic and return string which should much one of my navigation cases to go to the next screen. Forms validation: I can create custom validator (or choose from existing) and add it to almost each component. 3rd-party libraries have sets of custom ajax-validators. Standard validators work only after page is submitted. Actually, I don't like how validation in JSF works. Too much magic there. Many standard components (or maybe all of them) have predefined validation and it's impossible to disable it (Maybe not always, but I met many problems with it). Ajax support: many 3rd-party libraries (MyFaces, IceFaces, OpenFaces, AnotherPrefixFaces...) have strong ajax support and it works pretty well. Until you meet a problem. Too much magic there as well. It's very difficult to make it work if it doesn't work but you've done right as it's described in the manual. User-friendly URLs: people say that there are some libraries for that exist. And it can be done with filters as well. But I've never tried. It seems too complex for the first look. Thanks in advance for explaning how these items (or some of them) can be done with action-based framework.

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  • xts error - order.by requires an appropriate time-based object

    - by Samo
    I can not resolve why error in simple creation of xts object xts(rep(0, NROW(TICK.NYSE)), order.by = index(TICK.NYSE)) Error in xts(rep(0, NROW(TICK.NYSE)), order.by = index(TICK.NYSE)) : order.by requires an appropriate time-based object appeared while this was working perfectly 14 days ago when I last used the same code (since then the only difference is that TICK.NYSE grow in length since data was added since then). More details below: > Sys.getenv("TZ") [1] "EST" > tail(xts(rep(0, NROW(TICK.NYSE)), order.by = index(TICK.NYSE))) Error in xts(rep(0, NROW(TICK.NYSE)), order.by = index(TICK.NYSE)) : order.by requires an appropriate time-based object > class(index(TICK.NYSE["T09:30/T09:31"])) [1] "POSIXct" > tail(xts(rep(0, NROW(tail(TICK.NYSE))), order.by = index(tail(TICK.NYSE)))) Error in xts(rep(0, NROW(tail(TICK.NYSE))), order.by = index(tail(TICK.NYSE))) : order.by requires an appropriate time-based object > tail(TICK.NYSE) TICK-NYSE.Open TICK-NYSE.High TICK-NYSE.Low TICK-NYSE.Close 2012-03-15 14:54:00 -278 -89 -299 -89 2012-03-15 14:55:00 -89 427 -89 201 2012-03-15 14:56:00 201 318 30 234 2012-03-15 14:57:00 234 242 -222 -64 2012-03-15 14:58:00 -64 346 -82 346 2012-03-15 14:59:00 346 525 36 525 TICK-NYSE.Volume TICK-NYSE.WAP TICK-NYSE.hasGaps 2012-03-15 14:54:00 0 0 0 2012-03-15 14:55:00 0 0 0 2012-03-15 14:56:00 0 0 0 2012-03-15 14:57:00 0 0 0 2012-03-15 14:58:00 0 0 0 2012-03-15 14:59:00 0 0 0 TICK-NYSE.Count 2012-03-15 14:54:00 31 2012-03-15 14:55:00 31 2012-03-15 14:56:00 31 2012-03-15 14:57:00 31 2012-03-15 14:58:00 29 2012-03-15 14:59:00 30 > str(TICK.NYSE) An ‘xts’ object from 2011-01-18 09:30:00 to 2012-03-15 14:59:00 containing: Data: num [1:114090, 1:8] -5 -144 24 -148 -184 -77 20 121 111 -60 ... - attr(*, "dimnames")=List of 2 ..$ : NULL ..$ : chr [1:8] "TICK-NYSE.Open" "TICK-NYSE.High" "TICK-NYSE.Low" "TICK-NYSE.Close" ... Indexed by objects of class: [POSIXct,POSIXt] TZ: xts Attributes: List of 4 $ from : chr "20110119 23:59:59" $ to : chr "20110124 23:59:59" $ src : chr "IB" $ updated: POSIXct[1:1], format: "2012-01-19 02:34:52" > str(index(TICK.NYSE)) Class 'POSIXct' atomic [1:114090] 1.3e+09 1.3e+09 1.3e+09 1.3e+09 1.3e+09 ... ..- attr(*, "tzone")= chr "" ..- attr(*, "tclass")= chr [1:2] "POSIXct" "POSIXt" > Sys.getenv("TZ") [1] "EST" > tail(index(TICK.NYSE)) [1] "2012-03-15 14:54:00 EST" "2012-03-15 14:55:00 EST" [3] "2012-03-15 14:56:00 EST" "2012-03-15 14:57:00 EST" [5] "2012-03-15 14:58:00 EST" "2012-03-15 14:59:00 EST" > head(index(TICK.NYSE)) [1] "2011-01-18 09:30:00 EST" "2011-01-18 09:31:00 EST" [3] "2011-01-18 09:32:00 EST" "2011-01-18 09:33:00 EST" [5] "2011-01-18 09:34:00 EST" "2011-01-18 09:35:00 EST" > Sys.info() sysname "Linux" release "3.0.0-16-generic" version "#28-Ubuntu SMP Fri Jan 27 17:44:39 UTC 2012" > sessionInfo() R version 2.14.1 (2011-12-22) Platform: x86_64-pc-linux-gnu (64-bit) locale: [1] LC_CTYPE=en_US.UTF-8 LC_NUMERIC=C [3] LC_TIME=en_US.UTF-8 LC_COLLATE=en_US.UTF-8 [5] LC_MONETARY=en_US.UTF-8 LC_MESSAGES=en_US.UTF-8 [7] LC_PAPER=en_US.UTF-8 LC_NAME=en_US.UTF-8 [9] LC_ADDRESS=en_US.UTF-8 LC_TELEPHONE=en_US.UTF-8 [11] LC_MEASUREMENT=en_US.UTF-8 LC_IDENTIFICATION=en_US.UTF-8 attached base packages: [1] stats graphics grDevices utils datasets methods base other attached packages: [1] lattice_0.20-0 multicore_0.1-7 [3] doSNOW_1.0.5 snow_0.3-8 [5] doRedis_1.0.4 rredis_1.6.3 [7] foreach_1.3.2 codetools_0.2-8 [9] iterators_1.0.5 PerformanceAnalytics_1.0.3.3 [11] quantstrat_0.6.1 blotter_0.8.4 [13] twsInstrument_1.3-3 FinancialInstrument_0.10.6 [15] IBrokers_0.9-6 quantmod_0.3-18 [17] TTR_0.21-0 xts_0.8-4 [19] Defaults_1.1-1 strucchange_1.4-6 [21] sandwich_2.2-8 zoo_1.7-7 [23] rj_1.0.2-5 loaded via a namespace (and not attached): [1] grid_2.14.1 tools_2.14.1 > dput(tail(TICK.NYSE)) structure(c(-385, -213, -42, -334, -233, -111, -121, 20, -14, -125, -73, 265, -583, -269, -426, -520, -443, -440, -213, -42, -334, -233, -111, 119, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31, 31, 30, 30, 31, 31), class = c("xts", "zoo" ), .indexCLASS = c("POSIXct", "POSIXt"), .indexTZ = "", from = "20110119 23:59:59", to = "20110124 23:59:59", src = "IB", updated = structure(1326958492.96405, class = c("POSIXct", "POSIXt")), index = structure(c(1331927640, 1331927700, 1331927760, 1331927820, 1331927880, 1331927940), tzone = "", tclass = c("POSIXct", "POSIXt")), .Dim = c(6L, 8L), .Dimnames = list(NULL, c("TICK-NYSE.Open", "TICK-NYSE.High", "TICK-NYSE.Low", "TICK-NYSE.Close", "TICK-NYSE.Volume", "TICK-NYSE.WAP", "TICK-NYSE.hasGaps", "TICK-NYSE.Count")))

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  • How to pass operators as parameters

    - by Rodion Ingles
    I have to load an array of doubles from a file, multiply each element by a value in a table (different values for different elements), do some work on it, invert the multiplication (that is, divide) and then save the data back to file. Currently I implement the multiplication and division process in two separate methods. Now there is some extra work behind the scenes but apart from the specific statements where the multiplication/division occurs, the rest of the code is identical. As you can imagine, with this approach you have to be very careful making any changes. The surrounding code is not trivial, so its either a case of manually editing each method or copying changes from one method to the other and remembering to change the * and / operators. After too many close calls I am fed up of this and would like to make a common function which implements the common logic and two wrapper functions which pass which operator to use as a parameter. My initial approach was to use function pointers: MultiplyData(double data) { TransformData(data, &(operator *)); } DivideData(double data) { TransformData(data, &(operator /)); } TransformData(double data, double (*func)(double op1, double op2)) { /* Do stuff here... */ } However, I can't pass the operators as pointers (is this because it is an operator on a native type?), so I tried to use function objects. Initially I thought that multiplies and divides functors in <functional> would be ideal: MultiplyData(double data) { std::multiplies<double> multFunct; TransformData(data, &multFunct); } DivideData(double data) { std::divides<double> divFunct; TransformData(data, &divFunct); } TransformData(double data, std::binary_function<double, double, double> *funct) { /* Do stuff here... */ } As you can see I was trying to use a base class pointer to pass the functor polymorphically. The problem is that std::binary_function does not declare an operator() member for the child classes to implement. Is there something I am missing, or is the solution to implement my own functor heirarchy (which really seems more trouble than it is worth)?

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  • Lift session valid ajax callback from a static javascript

    - by ChrisJamesC
    I am currently implementing a graph visualisation tool using lift on the server side and d3 ( a javascript visualisation framework) for all the visualisation. The problem I have is that in the script I want to get session dependent data from the server. So basically, my objective is to write lift-valid ajax callbacks in a static js script. Here is what I tried so far: What I have tried so far If you feel that the best solution is one that I already tried feel free to post a detailed answer telling me how to use it exactly and how it completely solves my problem. REST interface Usually what one would do to get data from a javascript function in lift is to create a REST interface. However this interface will not be linked to any session. This is the solution I got from my previous question: Get json data in d3 from lift snippet Give function as argument of script Another solution would be to give the ajaxcallback as an argument of the main script called to generate my graph. However I expect to have a lot of callbacks and I don't want to have to mess with the arguments of my script. Write the ajax callback in another script using lift and call it from the main script This solution, which is similar to a hidden text input is probably the more likely to work. However it is not elegant and it would mean that I would have to load a lot of scripts on load, which is not really conveniant. Write the whole script in lift and then serve it to the client This solution can be elegant, however my script is very long and I would really prefer that it remainss static. What I want On client side While reviewing the source code of my webpage I found that the callback for an ajaxSelect is: <select onchange="liftAjax.lift_ajaxHandler('F966066257023LYKF4=' + encodeURIComponent(this.value), null, null, null)" name="F96606625703QXTSWU" id="node_delete" class="input"> Moreover, there is a variable containing the state of the page in the end of the webpage: var lift_page = "F96606625700QRXLDO"; So, I am wondering if it is possible to simulate that my ajaxcall is valid using this liftAjax.lift_ajaxHandler function. However I don't know the exact synthax to use. On server side Since I "forged" a request on client side, I would now like to get the request on client side and to dispatch it to the correct function. This is where the LiftRules.dispatch object seems the best solution: when it is called, all the session management has been made (the request is authentified and linked to a session), however I don't know how to write the correct piece of code in the append function. Remark In lift all names of variables are changed to a random string in order to increase the security, I would like to have the same behavior in my application even if that will probably mean that I will have to "give" the javascript these values. However an array of 15 string values is still a better tradeoff than 15 functions as argument of a javascript function.

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  • Not allowing characters after Space. Mysql Insert With PHP

    - by Jake
    Ok so I think this is easy but I dont know (I'm a novice to PHP and MySQL). I have a select that is getting data from a table in the database. I am simply taking whatever options the user selects and putting it into a separate table with a php mysql insert statement. But I am having a problem. When I hit submit, everything is submitted properly except for any select options that have spaces don't submit after the first space. For example if the option was COMPUTER REPAIR, all that would get sent is COMPUTER. I will post code if needed, and any help would be greatly appreciated. Thanks! Ok here is my select code: <?php include("./config.php"); $query="SELECT id,name FROM category_names ORDER BY name"; $result = mysql_query ($query); echo"<div style='overflow:auto;width:100%'><label>Categories (Pick three that describe your business)</label><br/><select name='select1'><option value='0'>Please Select A Category</option>"; // printing the list box select command while($catinfo=mysql_fetch_array($result)){//Array or records stored in $nt echo "<option>$catinfo[name]</option><br/> "; } echo"</select></div>"; ?> And here is my insert code ( Just to let you know its got everything not just the select!) ?php require("./config.php"); $companyname = mysql_real_escape_string(addslashes(trim($_REQUEST['name']))); $phone = mysql_real_escape_string(addslashes($_REQUEST['phone'])); $zipcode = mysql_real_escape_string(addslashes($_REQUEST['zipcode'])); $city = mysql_real_escape_string(addslashes($_REQUEST['city'])); $description = mysql_real_escape_string(addslashes($_REQUEST['description'])); $website = mysql_real_escape_string(addslashes($_REQUEST['website'])); $address = mysql_real_escape_string(addslashes($_REQUEST['address'])); $other = mysql_real_escape_string(addslashes($_REQUEST['other'])); $payment = mysql_real_escape_string(addslashes($_REQUEST['payment'])); $products = mysql_real_escape_string(addslashes($_REQUEST['products'])); $email = mysql_real_escape_string(addslashes($_REQUEST['email'])); $select1 = mysql_real_escape_string(addslashes($_REQUEST['select1'])); $select2 = mysql_real_escape_string(addslashes($_REQUEST['select2'])); $select3 = mysql_real_escape_string(addslashes($_REQUEST['select3'])); $save=$_POST['save']; if(!empty($save)){ $sql="INSERT INTO gj (name, phone, city, zipcode, description, dateadded, website, address1, other2, payment_options, Products, email,cat1,cat2,cat3) VALUES ('$companyname','$phone','$city','$zipcode','$description',curdate(),'$website','$address','$other','$payment','$products','$email','$select1','$select2','$select3')"; if (!mysql_query($sql,$link)) { die('Error: ' . mysql_error()); } echo "<br/><h2><font color='green' style='font-size:15px'>1 business added</font></h2>"; mysql_close($link); } ?>

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  • Live search results as you type... am I going about this the right way? jQuery + PHP

    - by dallen
    This is my first time building a tool like this, so please bare with me. I'm doing this to learn more about jQuery and AJAX. Basically, I have a search input and a hidden div. When you start typing in the search input, the hidden div becomes visible and results are brought in. In this case, I'm searching for client names. It all works fine, however I think my code could be better but I'm not sure exactly where to begin. Each keyup requests a PHP script which accesses a table in a database to find a like string. But in my PHP script, I'm echo'ing some JS/jQuery which I'm not sure is good practice. Below is my code. Am I going about this the right way or am I totally off base? Any suggestions for improvement? Javascript $("#search").keyup(function() { $("#search_results").show("fast"); $.ajax ({ type: "POST", url: "http://localhost:8888/index.php/welcome/search/" + $("#search").val(), success: function(html) { $("#search_results").html(html); } }); }); PHP function search($search_string = false) { if ($search_string) { $this->db->like('name', $search_string); $query = $this->db->get('clients'); if ($query->num_rows() == 0) { echo "No client exists."; } else { foreach ($query->result() as $row) { echo '<script>'; echo ' $("#client_results_'.$row->id.'").hide(); $("#'.$row->id.'").toggle(function() { $.ajax ({ type: "POST", url: "http://localhost:8888/index.php/welcome/search_client_ads/" + '.$row->id.', success: function(html) { $("#client_results_'.$row->id.'").html(html).show("fast"); } }); }, function() { $("#client_results_'.$row->id.'").hide("fast").html(""); });'; echo '</script>'; echo '<p><span id="'.$row->id.'">'.$row->name.'</span></p>'; echo '<div id="client_results_'.$row->id.'"></div>'; } } } else { echo ''; } } function search_client_ads($client_id) { $query = $this->db->get_where('online_ads', array('client' => $client_id)); if ($query->num_rows() == 0) { echo "No ads exist."; } else { foreach ($query->result() as $row) { echo $row->id; } } }

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  • Is there a way to make PHP's SplHeap recalculate? (aka: add up-heap to SplHeap?)

    - by md2k7
    I am using an SplHeap to hold graph nodes of a tree with directed edges that will be traversed from the leaves to the root. For this, I precalculate the "fan-in" of nodes and put them into the heap so that I can always retrieve the node with the smallest fan-in (0) from it. After visiting a node, I reduce the fan-in of its successor by 1. Then obviously, the heap needs to be recalculated because the successor is now in the wrong place there. I have tried recoverFromCorruption(), but it doesn't do anything and keeps the heap in the wrong order (node with larger fanIn stays in front of smaller fanIn). As a workaround, I'm now creating a new heap after each visit, amounting to a full O(N*log(N)) sort each time. It should be possible, however, to make up-heap operations on the changed heap entry until it's in the right position in O(log(N)). The API for SplHeap doesn't mention an up-heap (or deletion of an arbitrary element - it could then be re-added). Can I somehow derive a class from SplHeap to do this or do I have to create a pure PHP heap from scratch? EDIT: Code example: class VoteGraph { private $nodes = array(); private function calculateFanIn() { /* ... */ } // ... private function calculateWeights() { $this->calculateFanIn(); $fnodes = new GraphNodeHeap(); // heap by fan-in ascending (leaves are first) foreach($this->nodes as $n) { // omitted: filter loops $fnodes->insert($n); } // traversal from leaves to root while($fnodes->valid()) { $node = $fnodes->extract(); // fetch a leaf from the heap $successor = $this->nodes[$node->successor]; // omitted: actual job of traversal $successor->fanIn--; // will need to fix heap (sift up successor) because of this //$fnodes->recoverFromCorruption(); // doesn't work for what I want // workaround: rebuild $fnodes from scratch $fixedHeap = new GraphNodeHeap(); foreach($fnodes as $e) $fixedHeap->insert($e); $fnodes = $fixedHeap; } } } class GraphNodeHeap extends SplHeap { public function compare($a, $b) { if($a->fanIn === $b->fanIn) return 0; else return $a->fanIn < $b->fanIn ? 1 : -1; } }

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  • Having a Link Only Appear If a Logged-In User Appears on a Dynamic List

    - by John
    Hello, For the function below, I would like the link <div class="footervote"><a href="http://www...com/.../footervote.php">Vote</a></div> to only appear if the logged in user currently appears on editorlist.php. (I. e. if the loginid in the function corresponds to any of the usernames that currently appear in editorlist.php.) Appearing on editorlist.php is something that is dynamic. How can I do this? Thanks in advance, John function show_userbox() { // retrieve the session information $u = $_SESSION['username']; $uid = $_SESSION['loginid']; // display the user box echo '<div id="userbox"> <div class="username">'.$u.'</div> <div class="submit"><a href="http://www...com/.../submit.php">Submit an item.</a></div> <div class="changepassword"><a href="http://www...com/.../changepassword.php">Change Password</a></div> <div class="logout"><a href="http://www...com/.../logout.php">Logout</a></div> <div class="footervote"><a href="http://www...com/.../footervote.php">Vote</a></div> </div>'; } On editorlist.php: $sqlStr = "SELECT l.loginid, l.username, l.created, DATEDIFF(NOW(), l.created) AS days, COALESCE(s.total, 0) AS countSubmissions, COALESCE(c.total, 0) AS countComments, COALESCE(s.total, 0) * 10 + COALESCE(c.total, 0) AS totalScore, DATEDIFF(NOW(), l.created) + COALESCE(s.total, 0) * 10 + COALESCE(c.total, 0) AS totalScore2 FROM login l LEFT JOIN ( SELECT loginid, COUNT(1) AS total FROM submission GROUP BY loginid ) s ON l.loginid = s.loginid LEFT JOIN ( SELECT loginid, COUNT(1) AS total FROM comment GROUP BY loginid ) c ON l.loginid = c.loginid GROUP BY l.loginid ORDER BY totalScore2 DESC LIMIT 10"; $result = mysql_query($sqlStr); $arr = array(); echo "<table class=\"samplesrec1edit\">"; while ($row = mysql_fetch_array($result)) { echo '<tr>'; echo '<td class="sitename1edit1"><a href="http://www...com/.../members/index.php?profile='.$row["username"].'">'.stripslashes($row["username"]).'</a></td>'; echo '<td class="sitename1edit2">'.($row["countSubmissions"]).'</td>'; echo '<td class="sitename1edit2">'.($row["countComments"]).'</td>'; echo '<td class="sitename1edit2">'.($row["days"]).'</td>'; echo '<td class="sitename1edit2">'.($row["totalScore2"]).'</td>'; echo '</tr>'; } echo "</table>";

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  • Code Golf: Countdown Number Game

    - by Noldorin
    Challenge Here is the task, inspired by the well-known British TV game show Countdown. The challenge should be pretty clear even without any knowledge of the game, but feel free to ask for clarifications. And if you fancy seeing a clip of this game in action, check out this YouTube clip. It features the wonderful late Richard Whitely in 1997. You are given 6 numbers, chosen at random from the set {1, 2, 3, 4, 5, 6, 8, 9, 10, 25, 50, 75, 100}, and a random target number between 100 and 999. The aim is to make use the six given numbers and the four common arithmetic operations (addition, subtraction, multiplication, division; all over the rational numbers) to generate the target - or as close as possible either side. Each number may only be used once at most, while each arithmetic operator may be used any number of times (including zero.) Note that it does not matter how many numbers are used. Write a function that takes the target number and set of 6 numbers (can be represented as list/collection/array/sequence) and returns the solution in any standard numerical notation (e.g. infix, prefix, postfix). The function must always return the closest-possible result to the target, and must run in at most 1 minute on a standard PC. Note that in the case where more than one solution exists, any single solution is sufficient. Examples: {50, 100, 4, 2, 2, 4}, target 203 e.g. 100 * 2 + 2 + (4 / 4) e.g. (100 + 50) * 4 * 2 / (4 + 2) {25, 4, 9, 2, 3, 10}, target 465 e.g. (25 + 10 - 4) * (9 * 2 - 3) {9, 8, 10, 5, 9, 7), target 241 e.g. ((10 + 9) * 9 * 7) + 8) / 5 Rules Other than mentioned in the problem statement, there are no further restrictions. You may write the function in any standard language (standard I/O is not necessary). The aim as always is to solve the task with the smallest number of characters of code. Saying that, I may not simply accept the answer with the shortest code. I'll also be looking at elegance of the code and time complexity of the algorithm! My Solution I'm attempting an F# solution when I find the free time - will post it here when I have something! Format Please post all answers in the following format for the purpose of easy comparison: Language Number of characters: ??? Fully obfuscated function: (code here) Clear (ideally commented) function: (code here) Any notes on the algorithm/clever shortcuts it takes.

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  • How to send a Java integer in four bytes to another application?

    - by user1468729
    public void routeMessage(byte[] data, int mode) { logger.debug(mode); logger.debug(Integer.toBinaryString(mode)); byte[] message = new byte[8]; ByteBuffer byteBuffer = ByteBuffer.allocate(4); ByteArrayOutputStream baoStream = new ByteArrayOutputStream(); DataOutputStream doStream = new DataOutputStream(baoStream); try { doStream.writeInt(mode); } catch (IOException e) { logger.debug("Error converting mode from integer to bytes.", e); return; } byte [] bytes = baoStream.toByteArray(); bytes[0] = (byte)((mode >>> 24) & 0x000000ff); bytes[1] = (byte)((mode >>> 16) & 0x000000ff); bytes[2] = (byte)((mode >>> 8) & 0x00000ff); bytes[3] = (byte)(mode & 0x000000ff); //bytes = byteBuffer.array(); for (byte b : bytes) { logger.debug(b); } for (int i = 0; i < 4; i++) { //byte tmp = (byte)(mode >> (32 - ((i + 1) * 8))); message[i] = bytes[i]; logger.debug("mode, " + i + ": " + Integer.toBinaryString(message[i])); message[i + 4] = data[i]; } broker.routeMessage(message); } I've tried different ways (as you can see from the commented code) to convert the mode to four bytes to send it via a socket to another application. It works well with integers up to 127 and then again with integers over 256. I believe it has something to do with Java types being signed but don't seem to get it to work. Here are some examples of what the program prints. 127 1111111 0 0 0 127 mode, 0: 0 mode, 1: 0 mode, 2: 0 mode, 3: 1111111 128 10000000 0 0 0 -128 mode, 0: 0 mode, 1: 0 mode, 2: 0 mode, 3: 11111111111111111111111110000000 211 11010011 0 0 0 -45 mode, 0: 0 mode, 1: 0 mode, 2: 0 mode, 3: 11111111111111111111111111010011 306 100110010 0 0 1 50 mode, 0: 0 mode, 1: 0 mode, 2: 1 mode, 3: 110010 How is it suddenly possible for a byte to store 32 bits? How could I fix this?

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  • PHP Regex: How to match anything except a pattern between two tags

    - by Ryan
    Hello, I am attempting to match a string which is composed of HTML. Basically it is an image gallery so there is a lot of similarity in the string. There are a lot of <dl> tags in the string, but I am looking to match the last <dl>(.?)+</dl> combo that comes before a </div>. The way I've devised to do this is to make sure that there aren't any <dl's inside the <dl></dl> combo I'm matching. I don't care what else is there, including other tags and line breaks. I decided I had to do it with regular expressions because I can't predict how long this substring will be or anything that's inside it. Here is my current regex that only returns me an array with two NULL indicies: preg_match_all('/<dl((?!<dl).)+<\/dl>(?=<\/div>)/', $foo, $bar) As you can see I use negative lookahead to try and see if there is another <dl> within this one. I've also tried negative lookbehind here with the same results. I've also tried using +? instead of just + to no avail. Keep in mind that there's no pattern <dl><dl></dl> or anything, but that my regex is either matching the first <dl> and the last </dl> or nothing at all. Now I realize . won't match line breaks but I've tried anything I could imagine there and it still either provides me with the NULL indicies or nearly the whole string (from the very first occurance of <dl to </dl></div>, which includes several other occurances of <dl>, exactly what I didn't want). I honestly don't know what I'm doing incorrectly. Thanks for your help! I've spent over an hour just trying to straighten out this one problem and it's about driven me to pulling my hair out.

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  • Custom string class (C++)

    - by Sanctus2099
    Hey guys. I'm trying to write my own C++ String class for educational and need purposes. The first thing is that I don't know that much about operators and that's why I want to learn them. I started writing my class but when I run it it blocks the program but does not do any crash. Take a look at the following code please before reading further: class CString { private: char* cstr; public: CString(); CString(char* str); CString(CString& str); ~CString(); operator char*(); operator const char*(); CString operator+(const CString& q)const; CString operator=(const CString& q); }; First of all I'm not so sure I declared everything right. I tried googleing about it but all the tutorials about overloading explain the basic ideea which is very simple but lack to explain how and when each thing is called. For instance in my = operator the program calls CString(CString& str); but I have no ideea why. I have also attached the cpp file below: CString::CString() { cstr=0; } CString::CString(char *str) { cstr=new char[strlen(str)]; strcpy(cstr,str); } CString::CString(CString& q) { if(this==&q) return; cstr = new char[strlen(q.cstr)+1]; strcpy(cstr,q.cstr); } CString::~CString() { if(cstr) delete[] cstr; } CString::operator char*() { return cstr; } CString::operator const char* () { return cstr; } CString CString::operator +(const CString &q) const { CString s; s.cstr = new char[strlen(cstr)+strlen(q.cstr)+1]; strcpy(s.cstr,cstr); strcat(s.cstr,q.cstr); return s; } CString CString::operator =(const CString &q) { if(this!=&q) { if(cstr) delete[] cstr; cstr = new char[strlen(q.cstr)+1]; strcpy(cstr,q.cstr); } return *this; } For testing I used a code just as simple as this CString a = CString("Hello") + CString(" World"); printf(a); I tried debugging it but at a point I get lost. First it calls the constructor 2 times for "hello" and for " world". Then it get's in the + operator which is fine. Then it calls the constructor for the empty string. After that it get's into "CString(CString& str)" and now I'm lost. Why is this happening? After this I noticed my string containing "Hello World" is in the destructor (a few times in a row). Again I'm very puzzeled. After converting again from char* to Cstring and back and forth it stops. It never get's into the = operator but neither does it go further. printf(a) is never reached. I use VisualStudio 2010 for this but it's basically just standard c++ code and thus I don't think it should make that much of a difference

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  • .NET Free memory usage (how to prevent overallocation / release memory to the OS)

    - by Ronan Thibaudau
    I'm currently working on a website that makes large use of cached data to avoid roundtrips. At startup we get a "large" graph (hundreds of thouthands of different kinds of objects). Those objects are retrieved over WCF and deserialized (we use protocol buffers for serialization) I'm using redgate's memory profiler to debug memory issues (the memory didn't seem to fit with how much memory we should need "after" we're done initializing and end up with this report Now what we can gather from this report is that: 1) Most of the memory .NET allocated is free (it may have been rightfully allocated during deserialisation, but now that it's free, i'd like for it to return to the OS) 2) Memory is fragmented (which is bad, as everytime i refresh the cash i need to redo the memory hungry deserialisation process and this, in turn creates large object that may throw an OutOfMemoryException due to fragmentation) 3) I have no clue why the space is fragmented, because when i look at the large object heap, there are only 30 instances, 15 object[] are directly attached to the GC and totally unrelated to me, 1 is a char array also attached directly to the GC Heap, the remaining 15 are mine but are not the cause of this as i get the same report if i comment them out in code. So my question is, what can i do to go further with this? I'm not really sure what to look for in debugging / tools as it seems my memory is fragmented, but not by me, and huge amounts of free spaces are allocated by .net , which i can't release. Also please make sure you understand the question well before answering, i'm not looking for a way to free memory within .net (GC.Collect), but to free memory that is already free in .net , to the system as well as to defragment said memory. Note that a slow solution is fine, if it's possible to manually defragment the large heap i'd be all for it as i can call it at the end of RefreshCache and it's ok if it takes 1 or 2 second to run. Thanks for your help! A few notes i forgot: 1) The project is a .net 2.0 website, i get the same results running it in a .net 4 pool, idem if i run it in a .net 4 pool and convert it to .net 4 and recompile. 2) These are results of a release build, so debug build can not be the issue. 3) And this is probably quite important, i do not get these issues at all in the webdev server, only in IIS, in the webdev i get memory consumption rather close to my actual consumption (well more, but not 5-10X more!)

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  • I need to modify a program to use arrays and a method call. Should I modify the running file, the data collection file, or both?

    - by g3n3rallyl0st
    I have to have multiple classes for this program. The problem is, I don't fully understand arrays and how they work, so I'm a little lost. I will post my program I have written thus far so you can see what I'm working with, but I don't expect anyone to DO my assignment for me. I just need to know where to start and I'll try to go from there. I think I need to use a double array since I will be working with decimals since it deals with money, and my method call needs to calculate total price for all items entered by the user. Please help: RUNNING FILE package inventory2; import java.util.Scanner; public class RunApp { public static void main(String[] args) { Scanner input = new Scanner( System.in ); DataCollection theProduct = new DataCollection(); String Name = ""; double pNumber = 0.0; double Units = 0.0; double Price = 0.0; while(true) { System.out.print("Enter Product Name: "); Name = input.next(); theProduct.setName(Name); if (Name.equalsIgnoreCase("stop")) { return; } System.out.print("Enter Product Number: "); pNumber = input.nextDouble(); theProduct.setpNumber(pNumber); System.out.print("Enter How Many Units in Stock: "); Units = input.nextDouble(); theProduct.setUnits(Units); System.out.print("Enter Price Per Unit: "); Price = input.nextDouble(); theProduct.setPrice(Price); System.out.print("\n Product Name: " + theProduct.getName()); System.out.print("\n Product Number: " + theProduct.getpNumber()); System.out.print("\n Amount of Units in Stock: " + theProduct.getUnits()); System.out.print("\n Price per Unit: " + theProduct.getPrice() + "\n\n"); System.out.printf("\n Total cost for %s in stock: $%.2f\n\n\n", theProduct.getName(), theProduct.calculatePrice()); } } } DATA COLLECTION FILE package inventory2; public class DataCollection { String productName; double productNumber, unitsInStock, unitPrice, totalPrice; public DataCollection() { productName = ""; productNumber = 0.0; unitsInStock = 0.0; unitPrice = 0.0; } //setter methods public void setName(String name) { productName = name; } public void setpNumber(double pNumber) { productNumber = pNumber; } public void setUnits(double units) { unitsInStock = units; } public void setPrice(double price) { unitPrice = price; } //getter methods public String getName() { return productName; } public double getpNumber() { return productNumber; } public double getUnits() { return unitsInStock; } public double getPrice() { return unitPrice; } public double calculatePrice() { return (unitsInStock * unitPrice); } }

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  • CRUD Question with Codeigniter

    - by Brad
    I have a database with blog entries in it. The desired output I am trying to acheive is 3 entrys displayed using the css3 multi paragraph and then another 3(or more) formatted with the codeigniter Character_limiter. So I need 3 displays formatted one way and 3+ formatted another way on the same page. So far this is what I have, but i do not know how to format the sql to achieve what I want. I can call all posts in descending order like I want, but dont know how to separate the code to achieve my output Controller: $this->db->order_by('id', 'DESC'); $this->db->limit('2'); $query = $this->db->get('posts'); if($query->result()) $data = array(); { $data['blog'] = $query->result(); } $data['title'] = 'LemonRose'; $data['content'] = 'home/home_content'; $this->load->view('template1', $data); View: <?php if (isset($blog)): foreach ($blog as $row): ?> <span class="title"><?php echo $row->title; ?> </span> <?php echo $row->date; ?> <div class="split"><?php echo $row->post =$this->typography->auto_typography($row->post); ?></div> <?php echo 'Post #',$row->id; ?> <p> Trackback URL: <? echo base_url()."trackbacks/track/$row->id";?></p> <hr /> <?php endforeach; endif; ?> The split class is multiple columns. I tried 2 different querys but dont know how to separate all the post displays. Also one query always overides the second and produces all split or all character limited paragraphs. Im lost here lol. Thanks

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