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  • horizontal uiview's controls unresponsive.. or how to foul up a view hierarchy

    - by Oldmicah
    Hello all, I'm working on an app that has two sections, a config section and a results section. My config section needs to be 2 separate views (horizontal and vert, and yes, I can hear the intake of breath from here), with one rotatable view for the results. b/c of layout restraints and a lot of pain around rotation, I'm not using a navigation controller. I've been experiencing the joys of rotation experimentation and have settled upon keeping my views contained as subviews of my view controller. i.e. view controller.view.subviews = configH, configV, and results. I then use the controller.view bringSubviewToFront to bring the either the configH, configV, or the result view to the front. Rotation works-queue(humor intended) the angelic choirs... almost. What's happening is that my configV button's are responsive, but when the device (or simulator) is rotated, my configH controls are not. (configV is the second subview added, but the first one to be brought to the front because app comes up in portrait mode) The controls on the results view also work. Plan B was to assign the controller.view to configH, configV, or results. All of my controls now work, but rotation is now fouled up. Question 1: Is there a better way to do this? (a horizontal and vertical config view and a rotatable results view) Question 2: Does the above suggest a design issue, or is it more likely that my addled brain is just missing something in my own code. (nothing from the peanut gallery please) many thanks!

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  • Problem when use compiled .A with simulator mode

    - by Paska
    Hi all, i have a lib .a that run only in device mode. My sdk vers is 4.2 with xcode 3.2.x. In simulator, compile correctle with no warning and no errors, but in run mode (simulator) it crash with this error: Detected an attempt to call a symbol in system libraries that is not present on the iPhone: strtod$UNIX2003 called from function pj_init in image MyAPP. If you are encountering this problem running a simulator binary within gdb, make sure you 'set start-with-shell off' first Program received signal: “SIGABRT”. I try to clean, rebuild and set "set start-with-shell off" from terminal in this way: cd ~ echo '' >> .gdbinit echo 'set start-with-shell 0' >> .gdbinit Restarted all, but nothing. The problem don't wont to resolve! Is there any tag or property that i forgotted to set in the options? In other linker flag is there only "-ObjC". It's very important to solve this issue... any idea please? thanks, A EDIT: It's my lib, compiled in simulator mode! EDIT: It run only with Simulator 4.1. Don't work with iphone 4.0, 4.2 and ipad 3.2 (all simulator).

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  • Bluetooth txt file byte increases????

    - by cheesebunz
    Hi everyone, i am able to xfer files from 1 mobile device to another. When the sender sends this text file of 8 bytes, the receiver end will become a 256bytes txt file and when i open the contents of the txt file, there are my infos plus alot of square boxes. Here is my code from the sender: string fileName = @"SendTest.txt"; System.Uri uri = new Uri("obex://" + selectedAddr + "/" + System.IO.Path.GetFileName(fileName)); ObexWebRequest request = new ObexWebRequest(uri); Stream requestStream = request.GetRequestStream(); FileStream fs = File.OpenRead(fileName); byte[] buffer = new byte[1024]; int readBytes = 1; while (readBytes != 0) { readBytes = fs.Read(buffer,0, buffer.Length); requestStream.Write(buffer,0, readBytes); } requestStream.Close(); ObexWebResponse response = (ObexWebResponse)request.GetResponse(); MessageBox.Show(response.StatusCode.ToString()); response.Close(); Any1 knws how do i solve it?

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  • Have you considered doing revenue sharing to fund development of a mobile app? How would you do it?

    - by Brennan
    I am looking to build multiple mobile apps which leverage existing content and resources by enabling these mobile apps with web services. I will duplication much of the same features which are also in place and add more features that are possible on a mobile device like address book, maps and calendar integration to make the service much more useful. To fund these projects I see that I have 2 options. First I could simply quote them for the project based on my hourly rate and the estimate in hours that I will take the to complete the job. That may be a high number. The second option would be to do shared revenue with ads placed in the app. I could then take a percentage of any revenue that is generated from the app. There is also a hybrid where I might charge for a percentage of the estimated quote and then take a percentage of the revenue sharing. So my question is how much should I propose for the revenue sharing? Should it be 30%? Or maybe I should make it 70% up to a point that a certain dollar amount is reached? And should the revenue sharing agreement be for 12 months, 24 months or more? Should I include in the proposal an agreement that they will help promote this app with their content and resources? Ultimately this system will benefit both sides because it extends their reach into the mobile space instead of where they are currently with just print and web. I have tried to find some examples with a few Google searches but I keep hitting content about the Google and Apple revenue sharing models. I would like to get some solid examples that are working to compare against so that my proposal do build these apps is not completely off base.

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  • ASP.NET 2.0 + Firefox/Safari - UI Issues?

    - by Tejaswi Yerukalapudi
    I'm developing on a system that was originally developed five years ago. I don't have access to the complete source code of the system, but it is completely driven by XML and runs on ASP.NET 2.0. This was originally written for IE6, but since Microsoft has officially decided to dump it, we moved to IE7. Some javascript is added on the client side, but nothing that changes the UI has been done. (We had to integrate a credit card reader into the system) This code is accessed primarily on tablet PCs running windows, but I'd like to persuade my company to use the iPad. [The tablet somehow costs around 3k$. I think selling a 3000$ device to a client when you have the iPad for 500$ is ridiculous.] Now, my problem is if we open it in any other browser (Tested it on safari / firefox), the UI is completely messed up with elements completely out of place. Doesn't ASP.NET generate HTML that runs on any browser? My second question is if there are any credit card readers available in the market that integrate with the iPad. I don't really care about the software part as it's taken care by our company, I just need it to read the card details and post it to the server. Thanks, Teja.

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  • Two part question about submitting bluetooth-enabled apps for the iPhone

    - by Kyle
    I have a couple questions about submitting blue-tooth enabled apps on the iPhone. I want to first say that bluetooth is merely an option in the application. The application does not completely rely on bluetooth as there are many modes the user can go in. First, do they require you to have the "peer-peer" key set in UIRequiredDeviceCapabilities even if bluetooth interface options can be disabled or hidden for non-bluetooth enabled devices? Basically, it's just an OPTION in the game and there are many other modes the player can play.. Does Apple not allow you to do that? I'm just curious, because it seems like something they would do. Adding to that, how do you check for it's functionality at runtime? In essence, how do you check UIRequiredDeviceCapabilities at runtime. I'm aware of checking iPhone device types, so would that be a proper way of going about it? I'm also sort of unaware which devices can run bluetooth gamekit, there doesn't seem to be a proper reference at the SDK site, or I'm unable to find it. Thanks for reading! [edit] I can confirm the existance of somebody rejected for submitting a bluetooth enabled app which didn't work on a iPhone 2G.. Of course, they didn't say if that was the MAIN function of the app, though.

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  • WYSIWYG with Qt - font size woes

    - by Rob
    I am creating a custom Qt widget that mimics an A4 printed page and am having problems getting fonts to render at the correct size. My widget uses QPainter::setViewport and QPainter::setWindow to mimic the A4 page, using units of 10ths of a millimetre which enables me to draw easily. However, attempting to create a font at a specific point size doesn't seem to work and using QFont:setPixelSize isn't accurate. Here is some code: View::View(QWidget *parent) : QWidget(parent), printer(new QPrinter) { printer->setPaperSize(QPrinter::A4); printer->setFullPage(true); } void View::paintEvent(QPaintEvent*) { QPainter painter(this); painter.setWindow(0, 0, 2100, 2970); painter.setViewport(0, 0, printer->width(), printer->height()); // Draw a rect at x = 1cm, y = 1cm, 6cm wide and 1 inch high painter.drawRect(100, 100, 600, 254); // Create a 72pt (1 inch) high font QFont font("Arial"); font.setPixelSize(254); painter.setFont(font); // Draw in the same box // The font is too large painter.drawText(QRect(100, 100, 600, 254), tr("Wg\u0102")); // Ack - the actual font size reported by the metrics is 283 pixels! const QFontMetrics fontMetrics = painter.fontMetrics(); qDebug() << "Font height = " << fontMetrics.height(); } So I'm asking for a 254 high font (1 inch, 72 pts) and it's too big and sure enough when I query for the font height via QFontMetrics it is 283 high. Does anyone else know how to use font sizes in points when using custom mapping modes like this? It must be possible. Note that I cannot see how to convert between logical/device points either (i.e. the Win32 DPtoLP/LPtoDP equivalents.)

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  • C# generics when T could be an array

    - by bufferz
    I am writing a C# wrapper for a 3rd party library that reads both single values and arrays from a hardware device, but always returns an object[] array even for one value. This requires repeated calls to object[0] when I'd like the end user to be able to use generics to receive either an array or single value. I want to use generics so the callee can use the wrapper in the following ways: MyWrapper<float> mw = new MyWrapper<float>( ... ); float value = mw.Value; //should return float; MyWrapper<float[]> mw = new MyWrapper<float[]>( ... ); float[] values = mw.Value; //should return float[]; In MyWrapper I have the Value property currently as the following: public T Value { get { if(_wrappedObject.Values.Length > 1) return (T)_wrappedObject.Value; //T could be float[]. this doesn't compile. else return (T)_wrappedObject.Values[0]; //T could be float. this compiles. } } I get a compile error in the first case: Cannot convert type 'object[]' to 'T' If I change MyWrapper.Value to T[] I receive: Cannot convert type 'object[]' to 'T[]' Any ideas of how to achieve my goal? Thanks!

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  • How to reference SMF libraries when deploying on phone 7 (Release)

    - by aHaH
    Initially, at Visual Studio, I clicked debug instead of release to deploy my app on phone 7 device. No errors, works perfectly fine! Received multitude of errors that mention that some of the libraries don't seem to exist on the mobile phone. For example, extract from the entire list of errors include Warning 10 The referenced component 'Microsoft.SilverlightMediaFramework.Utilities' could not be found. Warning 3 Could not resolve this reference. Could not locate the assembly "Microsoft.SilverlightMediaFramework.Plugins". Check to make sure the assembly exists on disk. If this reference is required by your code, you may get compilation errors. SLARToolKitWinPhoneSample In addition, im also using Slartookit to power up the AR capabilities. Deploying (Release) on the mobile prompts the following errors too. Error 11 The type or namespace name 'SLARToolKit' could not be found (are you missing a using directive or an assembly reference?) What should I do? Will updating the mobile solve this? Do I have to manually install? Or? Thanks

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  • Do all C compilers allow functions to return structures?

    - by Jordan S
    I am working on a program in C and using the SDCC compiler for a 8051 architecture device. I am trying to write a function called GetName that will read 8 characters from Flash Memory and return the character array in some form. I know that it is not possible to return an array in C so I am trying to do it using a struct like this: //********************FLASH.h file******************************* MyStruct GetName(int i); //Function prototype #define NAME_SIZE 8 typedef struct { char Name[NAME_SIZE]; } MyStruct; extern MyStruct GetName(int i); // *****************FLASH.c file*********************************** #include "FLASH.h" MyStruct GetName( int i) { MyStruct newNameStruct; //... // Fill the array by reading data from Flash //... return newNameStruct; } I don't have any references to this function yet but for some reason, I get a compiler error that says "Function cannot return aggregate." Does this mean that my compiler does not support functions that return structs? Or am I just doing something wrong?

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  • SqlCeResultSet Problem

    - by Vlad
    Hello, I have a SmartDevice project (.NetCF 2.0) configured to be tested on the USA Windows Mobile 5.0 Pocket PC R2 Emulator. My project uses SqlCe 3.0. Understanding that a SmartDevice project is "more carefull" with the device's memory I am using SqlCeResultSets. The result sets are strongly typed, autogenerated by Visual Studio 2008 using the custom tool MSResultSetGenerator. The problem I am facing is that the result set does not recognize any column names. The autogenerated code for the fields does not work. In the client code I am using InfoResultSet rs = new InfoResultSet(); rs.Open(); rs.ReadFirst(); string myFormattedDate = rs.MyDateColumn.ToString("dd/MM/yyyy"); When the execution on the emulator reaches the rs.MyDateColumn the application throws an System.IndexOutOfRangeException. Investigating the stack trace at System.Data.SqlServerCe.FieldNameLookup.GetOrdinal() at System.Data.SqlServerCe.SqlCeDataReader.GetOrdinal() I've tested the GetOrdinal method (in my autogenerated class that inherits SqlCeResultSet): this.GetOrdinal("MyDateColumn"); // throws an exception this.GetName(1); // returns "MyDateColumn" this.GetOrdinal(this.GetName(1)); //throws an exception :) [edit added] The table exists and it's filled with data. Using typed DataSets works like a charm. Regenerating the SqlCeResultSet does not solve the issue, the problem remains. The problem basically is that I am not able to access a column by it's name. The data can be accessed trough this.GetDateTime(1)using the column ordinal. The application fails executing this.GetOrdinal("MyDateColumn"). Also I have updated Visual Studio 2008 to Service Pack 1. Additionaly I am developing the project on a virtual machine with Windows XP SP 2, but in my opinion if the medium is virtual or not should have no effect on the developing. Am I doing something wrong or am I missing something? Thank you.

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  • User to kernel mode big picture?

    - by fsdfa
    I've to implement a char device, a LKM. I know some basics about OS, but I feel I don't have the big picture. In a C programm, when I call a syscall what I think it happens is that the CPU is changed to ring0, then goes to the syscall vector and jumps to a kernel memmory space function that handle it. (I think that it does int 0x80 and in eax is the offset of the syscall vector, not sure). Then, I'm in the syscall itself, but I guess that for the kernel is the same process that was before, only that it is in kernel mode, I mean the current PCB is the process that called the syscall. So far... so good?, correct me if something is wrong. Others questions... how can I write/read in process memory?. If in the syscall handler I refer to address, say, 0xbfffffff. What it means that address? physical one? Some virtual kernel one?

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  • Strange Bug in iPhone SDK

    - by Crazer
    Hi all, I found a strange bug in iphone sdk. I try to explain it: I have a number of uibuttons in a view. They are all just images. Every buttons has a title but that is not displayed so you just see the images (all 80x80). I made it all in IB. In my code I position those buttons. Here's a snippet of that code: for(NSString *iconObject in iconArray){ //retrieve UIButtons from dictionary iconButton = [allIconsDictionary objectForKey:iconObject]; iconButton.hidden = NO; //position and resize icon Buttons iconButton.frame = CGRectMake((79 * col) + 28, (70 * row) + 70, 80 ,80); col++; //five buttons in a row if(col%5 == 0){ row++; col = 0; } } That works like it should. But for all buttons that title starts with a 't' the title displays in the simulator (also on the device). The title of the other buttons are not shown just those where the title starts with a 't'. I have no clue what this could be?! I hope I could describe the problem.

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  • Determine whether app is communicating with APNS sandbox or production environment

    - by goldierox
    I have push notifications set up in my app. I'm trying to determine whether the device token I've received from APNS in the application:didRegisterForRemoteNotificationsWithDeviceToken: method came from the sandbox or development environment. If I can distinguish which environment initialized the token, I'll be able to tell my server to which environment to send the push notification. I've tried using the DEBUG macro to determine this, but I've seen some strange behavior with this and don't trust it to be 100% correct. #ifdef DEBUG BOOL isProd = YES; #else BOOL isProd = NO; #endif Ideally, I'd be able to examine the aps-environment entitlement (value is Development or Production) in code, but I'm not sure if this is even possible. What's the proper way to determine whether your app is communicating with the APNS sandbox or production environments? I'm assuming that the server needs to know this in the first place. Please correct me if this is assumption is incorrect. Edited: Apple's documentation on Provider Communication with APNS details the difference between communicating with the sandbox and production. However, the documentation doesn't give information on how to be consistent with registering the token (from the iOS client app) and communicating with the server.

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  • Sharing a COM port over TCP

    - by guinness
    What would be a simple design pattern for sharing a COM port over TCP to multiple clients? For example, a local GPS device that could transmit co-ordinates to remote hosts in realtime. So I need a program that would open the serial port and accept multiple TCP connections like: class Program { public static void Main(string[] args) { SerialPort sp = new SerialPort("COM4", 19200, Parity.None, 8, StopBits.One); Socket srv = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); srv.Bind(new IPEndPoint(IPAddress.Any, 8000)); srv.Listen(20); while (true) { Socket soc = srv.Accept(); new Connection(soc); } } } I would then need a class to handle the communication between connected clients, allowing them all to see the data and keeping it synchronized so client commands are received in sequence: class Connection { static object lck = new object(); static List<Connection> cons = new List<Connection>(); public Socket socket; public StreamReader reader; public StreamWriter writer; public Connection(Socket soc) { this.socket = soc; this.reader = new StreamReader(new NetworkStream(soc, false)); this.writer = new StreamWriter(new NetworkStream(soc, true)); new Thread(ClientLoop).Start(); } void ClientLoop() { lock (lck) { connections.Add(this); } while (true) { lock (lck) { string line = reader.ReadLine(); if (String.IsNullOrEmpty(line)) break; foreach (Connection con in cons) con.writer.WriteLine(line); } } lock (lck) { cons.Remove(this); socket.Close(); } } } The problem I'm struggling to resolve is how to facilitate communication between the SerialPort instance and the threads. I'm not certain that the above code is the best way forward, so does anybody have another solution (the simpler the better)?

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  • iPad3 HD Black Screen in Portrait Orientation

    - by Jason Brooks
    I'm currently updating my game using XCode 4.3.1 and an iPad3. WHen iPAD HD mode is selected, I get a black screen when I change the scene from the AppDelegate. I'm using COCOS2d v1.0.1 My Game is portrait only mode, and I think I've tracked the problem down. If you create a new project with the default HelloWorld Layer, it works on the iPad3 and it's simulator in HD. However if you change the following code :- -(BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { ... #elif GAME_AUTOROTATION == kGameAutorotationUIViewController // // EAGLView will be rotated by the UIViewController // // Sample: Autorotate only in landscpe mode // // return YES for the supported orientations //return ( UIInterfaceOrientationIsLandscape( interfaceOrientation ) ); return ( UIInterfaceOrientationIsPortrait ( interfaceOrientation ) ); //return NO; ... } In RootViewController.m You see a black screen for the iPad3 real device and simulator. It works as expected on all devices, iPhone/iPod Touch, and iPad 1 and 2. If I change the statement back to return ( UIInterfaceOrientationIsLandscape( interfaceOrientation ) ); I get the Hello World rendered to the screen, but it is in landscape only on iPad3. Has anyone else encountered this and have any suggestions for a fix? The project is quite large to upgrade to the latest V1 Beta code.

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  • Passing Extras and screen rotation

    - by Luis A. Florit
    This kind of questions appear periodically. Sorry if this has been covered before, but I'm a newbie and couldn't find the appropriate answer. It deals with the correct implementation of communication between classes and activities. I made a gallery app. It has 3 main activities: the Main one, to search for filenames using a pattern; a Thumb one, that shows all the images that matched the pattern as thumbnails in a gridview, and a Photo activity, that opens a full sized image when you click a thumb in Thumbs. I pass to the Photo activity via an Intent the filenames (an array), and the position (an int) of the clicked thumb in the gridview. This third Photo activity has only one view on it: a TouchImageView, that I adapted for previous/next switching and zooming according to where you shortclick on the image (left, right or middle). Moreover, I added a longclick listener to Photo to show EXIF info. The thing is working, but I am not happy with the implementation... Some things are not right. One of the problems I am experiencing is that, if I click on the right of the image to see the next in the Photo activity, it switches fine (position++), but when rotating the device the original one at position appears. What is happening is that Photo is destroyed when rotating the image, and for some reason it restarts again, without obeying super.onCreate(savedInstanceState), loading again the Extras (the position only changed in Photo, not on the parent activities). I tried with startActivityForResult instead of startActivity, but failed... Of course I can do something contrived to save the position data, but there should be something "conceptual" that I am not understanding about how activities work, and I want to do this right. Can someone please explain me what I am doing wrong, which is the best method to implement what I want, and why? Thanks a lot!!!

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  • Android Camera intent creating two files

    - by Kyle Ramstad
    I am making a program that takes a picture and then shows it's thumbnail. When using the emulator all goes well and the discard button deletes the photo. But on a real device the camera intent saves the image at the imageUri variable and a second one that is named like if I had just opened up the camera and took a picture by itself. private static final int CAMERA_PIC_REQUEST = 1337; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.camera); //start camera values = new ContentValues(); values.put(MediaStore.Images.Media.TITLE, "New Picture"); values.put(MediaStore.Images.Media.DESCRIPTION,"From your Camera"); imageUri = getContentResolver().insert(MediaStore.Images.Media.EXTERNAL_CONTENT_URI, values); image = (ImageView) findViewById(R.id.ImageView01); Intent intent = new Intent(MediaStore.ACTION_IMAGE_CAPTURE); intent.putExtra(MediaStore.EXTRA_OUTPUT, imageUri); startActivityForResult(intent, CAMERA_PIC_REQUEST); //save the image buttons Button save = (Button) findViewById(R.id.Button01); Button close = (Button) findViewById(R.id.Button02); } @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { if (requestCode == CAMERA_PIC_REQUEST && resultCode == RESULT_OK) { try{ thumbnail = MediaStore.Images.Media.getBitmap(getContentResolver(), imageUri); image.setImageBitmap(thumbnail); } catch(Exception e){ e.printStackTrace(); } } else{ finish(); } } public void myClickHandler(View view) { switch (view.getId()) { case R.id.Button01: finish(); break; case R.id.Button02: dicard(); } } private void dicard(){ getContentResolver().delete(imageUri, null, null); finish(); }

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  • What hash algorithms are paralellizable? Optimizing the hashing of large files utilizing on mult-co

    - by DanO
    I'm interested in optimizing the hashing of some large files (optimizing wall clock time). The I/O has been optimized well enough already and the I/O device (local SSD) is only tapped at about 25% of capacity, while one of the CPU cores is completely maxed-out. I have more cores available, and in the future will likely have even more cores. So far I've only been able to tap into more cores if I happen to need multiple hashes of the same file, say an MD5 AND a SHA256 at the same time. I can use the same I/O stream to feed two or more hash algorithms, and I get the faster algorithms done for free (as far as wall clock time). As I understand most hash algorithms, each new bit changes the entire result, and it is inherently challenging/impossible to do in parallel. Are any of the mainstream hash algorithms parallelizable? Are there any non-mainstream hashes that are parallelizable (and that have at least a sample implementation available)? As future CPUs will trend toward more cores and a leveling off in clock speed, is there any way to improve the performance of file hashing? (other than liquid nitrogen cooled overclocking?) or is it inherently non-parallelizable?

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  • Force orientation change in testcase with fragments

    - by user1202032
    I have an Android test project in which I wish to programatically change the orientation. My test: public class MainActivityLandscapeTest extends ActivityInstrumentationTestCase2<MainActivity> { public MainActivityLandscapeTest() { super(MainActivity.class); } private MainActivity mActivity; private Fragment mDetailFragment; private Fragment mListFragment; private Solo mSolo; @Override protected void setUp() throws Exception { super.setUp(); mSolo = new Solo(getInstrumentation(), getActivity()); mSolo.setActivityOrientation(Solo.LANDSCAPE); mActivity = getActivity(); mListFragment = (Fragment) mActivity.getSupportFragmentManager() .findFragmentById(R.id.listFragment); mDetailFragment = (Fragment) mActivity.getSupportFragmentManager() .findFragmentById(R.id.detailFragment); } public void testPreConditions() { assertTrue(mActivity != null); assertTrue(mSolo != null); assertTrue(mListFragment != null); assertTrue(getActivity().getResources().getConfiguration().orientation == Configuration.ORIENTATION_LANDSCAPE); } /** * Only show detailFragment in landscape mode */ public void testOrientation() { assertTrue(mListFragment.isVisible()); assertTrue(mDetailFragment.isVisible()); } } The layouts for the activity is in seperate folders, layout-port and layout-land layout-port fragment_main.xml layout-land fragment_main.xml In landscape mode, the layout contains 2 fragments (Detail and list) while in portrait it contains 1(List only). If the device/emulator is already in landscape mode before testing begins, this test passes. If in portrait, it fails with a NullPointerException on mListFragment and mDetailFragment. Adding a delay (waitForIdleSync() and/or waitForActivity()) did NOT seem to solve my problem. How do i force the orientation to landscape in my test, while still being able to find the fragments using findFragmentById()?

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  • Android - How can I upload a txt file to a website?

    - by Donal Rafferty
    I want to upload a txt file to a website, I'll admit I haven't looked into it in any great detail but I have looked at a few examples and would like more experienced opinions on whether I'm going in the right direction. Here is what I have so far: DefaultHttpClient httpClient = new DefaultHttpClient(); HttpContext localContext = new BasicHttpContext(); private String ret; HttpResponse response = null; HttpPost httpPost = null; public String postPage(String url, String data, boolean returnAddr) { ret = null; httpClient.getParams().setParameter(ClientPNames.COOKIE_POLICY, CookiePolicy.RFC_2109); httpPost = new HttpPost(url); response = null; StringEntity tmp = null; try { tmp = new StringEntity(data,"UTF-8"); } catch (UnsupportedEncodingException e) { System.out.println("HTTPHelp : UnsupportedEncodingException : "+e); } httpPost.setEntity(tmp); try { response = httpClient.execute(httpPost,localContext); } catch (ClientProtocolException e) { System.out.println("HTTPHelp : ClientProtocolException : "+e); } catch (IOException e) { System.out.println("HTTPHelp : IOException : "+e); } ret = response.getStatusLine().toString(); return ret; } And I call it as follows: postPage("http://www.testwebsite.com", "data/data/com.testxmlpost.xml/files/logging.txt", true)); I want to be able to upload a file from the device to a website. But when trying this way I get the following response back. HTTP/1.1 405 Method Not Allowed Am I trying the correct way or should I be doing it another way?

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  • What can a company possibly gain by making Android phones hard to root?

    - by Chinmay Kanchi
    As someone who recently got a HTC Hero, I had to jump through several hoops to get root access on the phone to install custom firmware. Now, Android is open-source and fairly easy to build and hack on an emulator. It seems to be against the spirit of open-source to lock down a phone so you can't hack the phone itself. Now, often, there are understandable (though not always justifiable) reasons for locking a device down. For example, it might have proprietary software on it or you might want to retain control of the platform. However, Android by its open-source nature makes such concerns moot. Everyone and their dog has access to the userland code, and HTC is forced by the GPL to release kernel sources for each of their devices. So, I fail to see any motivation for alienating the hackers, when there is no possible benefit (in my mind) to be had from doing this. Any idea why a company would want to do this? Is it just short-sightedness or am I missing possible commercial implications of this?

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  • Undefined return value

    - by yynneejj
    what's wrong to my code..where my return value found undefind... var so; var imgid_callback1; const DIV_ID = 'locationsample'; function setup(){ try { so = device.getServiceObject("Service.Location", "ILocation"); } catch (e) { alert('<setup> ' +e); } } function getLocation(imgId) { var updateoptions = new Object(); // Setting PartialUpdates to 'FALSE' ensures that user get atleast // BasicLocationInformation (Longitude, Lattitude, and Altitude.) updateoptions.PartialUpdates = false; var criteria = new Object(); criteria.LocationInformationClass = "BasicLocationInformation"; criteria.Updateoptions = updateoptions; try { var result = so.ILocation.GetLocation(criteria); if(!checkError("ILocation::getLocation",result,DIV_ID,imgId)) { document.getElementById(DIV_ID).innerHTML = showObject(result.ReturnValue); } } catch (e) { alert ("getLocation: " + e); } } function getLocationAsync(imgId) { var updateoptions = new Object(); updateoptions.PartialUpdates = false; var criteria = new Object(); criteria.LocationInformationClass = "BasicLocationInformation"; criteria.Updateoptions = updateoptions; imgid_callback1 = imgId; try { var result = so.ILocation.GetLocation(criteria, callback1); if(!checkError("ILocation::getLocationAsync",result,DIV_ID,imgId)) { showIMG(imgId,""); } } catch (e) { alert ("getLocationAsync: " + e); } } function callback1(transId, eventCode, result){ var latitude = result.ReturnValue.Latitude; //<-----Error: Undefined Value var longitude = result.ReturnValue.Longitude; var req = null; try { req = new XMLHttpRequest(); if (typeof req.overrideMimeType != "undefined") { req.overrideMimeType("text/xml"); } req.onreadystatechange = function() { if (req.readyState == 4) { if (req.status == 200) { } } else { alert("Error"); } } req.open("POST","http://localhost:8080/GPS/location",true); req.setRequestHeader("longitude",+longitude); req.setRequestHeader("latitude",+latitude); req.send(); } catch (ex) { alert(ex); } }

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  • Android: Defined array resource not found ?!

    - by David
    Hi, i have a strange (?) error in my android application. I have defined some arrays in values/arrays.xml the following way: <?xml version="1.0" encoding="utf-8"?> <resources> <array name="perimeter"> <item>10 miles</item> <item>20 miles</item> <item>30 miles</item> </array> <array name="regvalues"> <item>1</item> <item>2</item> <item>3</item> </array> </resources> Now I want to use them in a ListPreference for a PreferenceActivity (defined by an xml file). So i set android:entries="@array/perimeter" android:entryValues="@array/regvalues" for this ListPreference. When I try to use this on my device the app crashes. (NullPointer in Dialog.close()) If I try to use the regvalues-items as Entries for the ListPreference i get a NullPointer in ArrayAdapter.createViewFromResource(int, View, ViewGroup, int) line: 355 So there seems to be sth wrong with the regvalues array. But what ?!? Eclipse shows me no errors at compile time. So everything in the xml-file and java-code is written correctly and there are no typos. Where is the problem?!?

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  • Load more function in Javascript

    - by erastusnjuki
    EDIT: This question was initially too general, I think. So What I really need is a very good tutorial on how to implement the Load More function on Safari for iPhone just like the Twitter website(mobile.twitter.com) does. Just a wordpress plugin won't really help. But if the plugin is well explained, like if it is wptouch, home(that also has this function) that can also do. I know that it doesn't really matter that it is being displayed on a mobile device, but the point I am stressing is that if such a function is well explained, then it will be up to me to know how to customize it to suit me. I am using a javascript function to load entries that come from the database dynamically, so that content opens in the same page (like with twitter(tweets feed) and facebook(news feed)). The php/html version(That opens a page in a new tab) is echo '<a href="http://'. $_SERVER['HTTP_HOST'] .'/'.$domain_page.'?form='.$form_id.'&page='.($page+1).'">Load more entries&rsaquo; </a>'; The javascript/ajax version: <div id="call_hv<?php echo md5($_SERVER['REQUEST_URI']); ?>" class="ajax-load-more"> <img id="spinner<?php echo md5($_SERVER['REQUEST_URI']); ?>" class="spin" src="<?php bloginfo('template_directory'); ?>/images/main-ajax-loader.gif" style="display:none" alt="" /> <a class="ajax" href="javascript:$ajax_hv('#spinner<?php echo md5($_SERVER['REQUEST_URI']); ?>').fadeIn(200); $ajax_hv('#ajaxentries_hv<?php echo md5($_SERVER['REQUEST_URI']); ?>').load('form='<? echo $form_id; ?>&page=<?php echo $page+1;?>', {}, function(){ $ajax_hv('#call_hv<?php echo md5($_SERVER['REQUEST_URI']); ?>').fadeOut();})">Load more entries... </a>

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