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  • Class design for calling "the same method" on different classes from one place

    - by betatester07
    Let me introduce my situation: I have Java EE application and in one package, I want to have classes which will act primarily as cache for some data from database, for example: class that will hold all articles for our website class that will hold all categories etc. Every class should have some update() method, which will update data for that class from database and also some other methods for data manipulation specific for that data type. Now, I would like to call update() method for all class instances (there will be exactly one class instance for every class) from one place. What is the best design?

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  • 2D fighting bounding boxes

    - by user36420
    I'm prototyping a 2D platformer/brawler game for uni and I'm having some trouble with creating collision/bounding boxes. This is most likely going to end up on a Vita so I do have some library constraints as well as performance implications. None of this has yet been implemented but is all theory. My idea was to have the artist create a sprite sheet for the character animation and then a second identical sprite sheet with the corresponding collisions in a solid colour (e.g green for where the character can be hit and red for dealing damage, near the foot if kicking etc.) With this, I would then parse the collision sheet and generate the various collisions required storing them in the character model. This is the point I feel would be most inefficient. While I think this is a possible solution, I was wondering if there was a more standard way of doing this or a more efficient way as I feel this would have severe performance problems.

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  • How to dynamically generate PDF documents

    - by Thomas
    I want to build a web application for generating stylish PDF documents. The layout should be based on a design templates and the data should come dynamically from the database. Ideally I want to design the template in a "publishing like" tool with placeholders and replace these placeholders by the web application with the data from the database. Think of something like an invoice generator, where a customer could choose from different invoice templates and the invoice data itself coming from the DB. Thanks for your ideas!

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  • http server connectivity puzzle

    - by jpmartins
    I have been seeing some strange connection issue in the production environment. The setup has two IBM Http Server's (IHS) and a network IP load-balancer in front of them (round-robin). One instance the system is working fine, the next requests stop arriving at the IHS. Telnet directly to port 80 of the IHS is established sucessfully, but connection to the port 80 through the IP of the load-balancer fails! The puzzle comes next, the network admins say the load-balancer is working fine. When we finally reboot the IHS servers and request start flowing... The situation happened three times the last month and no obvious pattern was found. Any debug ideas?

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  • How to unit test models in MVC / MVR app?

    - by BBnyc
    I'm building a node.js web app and am trying to do so for the first time in a test driven fashion. I'm using nodeunit for testing, which I find allows me to write tests quickly and painlessly. In this particular app, the heavy lifting primarily involves translating SQL data into complex Javascript object and serving them to the front-end via json. Likewise, the app also spends a great deal of code validating and translating complex, multidimensional Javascript objects it receives from the front-end into SQL rows. Hence I have used a fat model design for the app -- most of the real code resides in the models, where the data translation happens. What's the best approach to test such models with unit tests? I mean in particular the methods that have create javascript objects from the SQL rows and serve them to the front-end. Right now what I'm doing is making particular requests of my models with the unit tests and checking the returned data for all of the fields that should be there. However I have a suspicion that this is not the most robust kind of testing I could be doing. My current testing design also means I have to package my app code with some dummy data so that my tests can anticipate the kind of data that the app should be returning when tests run.

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  • BI&EPM in Focus November 2012

    - by Mike.Hallett(at)Oracle-BI&EPM
    Customers ·       San Diego Unified School District Harnesses Attendance, Procurement, and Operational Data with Oracle Exalytics, Generating $4.4 Million in Savings ·       NilsonGroup chooses Oracle Exalytics In-Memory Machine as their solution to access critical data to keep its stores competitive with real-time Mobile BI:  Video ·       Nykredit, in the Danish Financial Sector, describes their experiences from testing the Exalytics Business Intelligence Machine: Video  ·       Sodexo chose Oracle Exalytics as their business analytics platform:  Video ·       AstraZeneca (US, Canada, MedImmune) Improves Insight, Analytics, and Reporting, Enterprisewide with Unified Planning on a Single Platform ·       Experian Consolidates Reporting Systems for One, Global View of Financial Data and Improves Planning for Continued Growth ·       Munchkin Gives its Line of Children’s Products Plenty of Room to Grow in an Upgraded Enterprise Application Environment ·       Top 20 EPM Customer Snapshots, in One Handy Booklet (link) ·       Customer and Partner Successes: Link to Complete Archive Enterprise Performance Management ·       Nov 15: Is Hope and Email the Core of your Reconciliation Process? (link) ·       Replay: Integrated Business Planning, Featuring Leggett & Platt (link) ·       Whitepaper: The New Competitive Advantage - Strategic CIO's Embrace the Cloud (link) ·       Press: Oracle Enterprise Performance Management Driving Significant Improvements in Budget Management and Reporting for Public Sector Organizations (link) ·       Enterprise Performance Management Video Feature Overviews, Now Available on YouTube (link) ·       NEW Solution Brief - Oracle Hyperion Planning on the Oracle Exalytics In-Memory Machine (link) ·       For Insurance sector: Datasheet for new release V2.0 - Oracle Quantitative Management and Reporting for Solvency II (link) ·       Whitepaper FSN 2012: Managing Risk and Uncertainty, an Executive's Guide to Integrated Business Planning (link) ·       NEW Datasheet for Oracle Planning and Budgeting Cloud Service (link) ·       Blog: Planning in the Cloud - For Real Business Intelligence ·       Press: Latest Release of Oracle Exalytics In-Memory Machine Software Enables Customers to View and Analyze Data at the Speed of Business (link) ·       Press: New Release (11.1.1.6.2BP1) of Oracle Business Intelligence Enables Users to Quickly Access and Analyze Key Business Information, Anytime, Anywhere (link) ·       Mark Hurd Interviewed on USA Today about Big Data & Analytics (link) ·       Whitepaper: Mastering Big Data - CFO Strategies to Transform Insight into Opportunity (link) ·       Nov 15: Improve Asset Utilization. Achieve Greater Profitability: Oracle Enterprise Asset Management Analytics (link) ·       Replay: Oracle Enterprise Asset Mgmt Analytics and Oracle Manufacturing Analytics (link) ·       Overload to Impact: An Industry Scorecard on Big Data Business Challenges (link) ·       Webcast Replay: Overview of Oracle Endeca Informational Discovery (link) ·       OBIEE 11g: Required and Recommended Patches and Patch Sets (link)

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  • When should an API favour optimization over readability and ease-of-use?

    - by jmlane
    I am in the process of designing a small library, where one of my design goals is to use as much of the native domain language as possible in the API. While doing so, I've noticed that there are some cases in the API outline where a more intuitive, readable attribute/method call requires some functionally unnecessary encapsulation. Since the final product will not necessarily require high performance, I am unconcerned about making the decision to favour ease-of-use in my current project over the most efficient implementation of the code in question. I know not to assume readability and ease-of-use are paramount in all expected use-cases, such as when performance is required. I would like to know if there are more general reasons that argue for an API design preferring (marginally) more efficient implementations?

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  • How do I uninstall GRUB?

    - by ændrük
    A hard drive that I use only for data storage still has GRUB from past Ubuntu installations. How can I remove GRUB from it without harming the rest of the drive's data? Background I occasionally move the data drive between computers with various boot order configurations, so I would like it to be non-bootable in order to avoid having to accommodate it in each computer's BIOS settings. When I power on a computer while only the data drive is attached, the following appears: error: no such device: fdf38dd4-9e9d-479d-b830-2a6989958503. grub rescue> I can confirm from old backups of /etc/fstab that this was the UUID of a root partition that I recently reformatted and which no longer exists. Here's the the data drive's partition table and raw master boot record. Please note that I'm not interested in workarounds that don't answer my primary question. I can think of several ways to work around this issue, but it bothers me on principle that I don't know how to directly resolve it. Every installation procedure should have a counterpart uninstallation procedure.

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  • Newly installed 12.04 on Radeon or NVIDIA type of gfx card?

    - by Falk
    I use a Nvidia Quadro NVS 290/PCIe/SSE2 at work with dual monitor setup. Since 11.10 things has gone downwards with performance. But now with 12.04 performance is even worse, and I can agree that the 290 is old and puny. So when I look what low profile cards I can get to my computer today, the choice it Radeon HD 6570 or NVIDIA Quadro 600. I have always used Nvidia on linux beq I think that historically their drivers worked better. But which one do you recommend today on 12.04 and Unity3d? -- Regards Falk

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  • Linux using the link command

    - by Xavier
    Here it goes. I have a folder that contains a not so large amount of space called /data/backup but I have been told that if I link that folder (/data/backup) to an even bigger folder area like /bigdata/backup for example, that I will be able to execute backups to the /data/backup folder because it will be just a link but the data will be seen in both folders and the latter one (/bigdata/backup) will contain the backup results but it will show on both folders and since the /bigdata/backup has far more disk space then the backup will no longer fail because of space problems in the /data/backup one. Is this true? Thanks Xav

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  • Makes Sure To Learn About Oracle GoldenGate 12c

    - by Markus Weber
    Whether you use, or are interested in using, Oracle GoldenGate for real-time data integration database upgrades or migrations, or heterogeneous database replication the recently launched GoldenGate 12c release will certainly proof very interesting for you. To learn more about it, make sure to attend the upcoming webcast: In addition, there are several great blog entries over at the Oracle Data Integration blog: Oracle GoldenGate 12c - Leading Enterprise Replication Replicating between Cloud and On-Premises using Oracle GoldenGate Welcome Oracle Data Integration 12c: Simplified, Future-Ready Solutions with Extreme Performance 

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  • Combo box filter on Extjs4.1.3

    - by saravanakumar
    I have created a window with combo box. Combo configuration is xtype :'combo', fieldLabel : 'Command', labelAlign : 'right', id :'commandInputComboId', store : commandStore, displayField: 'command', valueField : 'id', width : 500, enableKeyEvents : true, allowblank : false, queryMode: 'local', typeAhead : true, triggerAction: 'all', query filter works for normal data. But I have data with escape chars like &lt; because I need to show it as '<' for ex my data is <get-all-users> Filter apply only when I type &lt; not for <. How can apply filter on this data?

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  • Showing ZFS some LOVE

    - by Kristin Rose
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} L is for the way you look at us, and O because we’re Oracle, but V is very, very, extra ordinary, and E, well that’s obvious… E is because Oracle’s new Sun ZFS Storage Appliance is Excellent, and here at OPN, we like spell out the obvious!  If you haven’t already heard, the Sun ZFS Appliance has “A simple, GUI-driven setup and configuration, solid price-performance and world-class Oracle support behind it. The CRN Test Center recommends the Sun ZFS Storage”. Read more about what CRN said here. Oracle's Sun ZFS Appliance family delivers enterprise-class network attached storage (NAS) capabilities with leading Oracle integration, simplicity, efficiency, performance, and TCO.  The systems offer an easy way to manage and expand your storage environment at a lower cost, with more efficiency, better data integrity, and higher performance when compared with competitive NAS offerings. Did we mention that set up, including configuring, will take you less than an hour since it all comes in one box and is so darn simple to use? So if you L-O-V-E what you’re hearing about Oracle’s Sun Z-F-S, learn more by watching the video below, and visiting any of our available resources . It Had to Be You, The OPN Communications Team

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  • Loading images in XNA 4.0; "Cannot Open File" Problems

    - by user32623
    Okay, I'm writing a game in C#/XNA 4.0 and am utterly stumped at my current juncture: Sprite animation. I understand how it works and have all the code in place, but my ContentLoader won't open my file... Basically, my directory looks like this: //WindowsGame1 - "Game1.cs" - //Classes - "NPC.cs" - Content Reference - //Images - "Monster.png" Inside my NPC class, I have all the essential drawing functions, i.e. LoadContent, Draw, Update. And I can get the game to find the correct file and attempt to open it, but when it tries, it throws an exception and tells me it can't open the file. This is how my code in my NPC class looks: Texture2D NPCImage; Vector2 NPCPosition; Animation NPCAnimation = new Animation(); public void Initialize() { NPCAnimation.Initialize(NPCPosition, new Vector2(4, 4)); } public void LoadContent(ContentManager Content) { NPCImage = Content.Load<Texture2D>("_InsertImageFilePathHere_"); NPCAnimation.AnimationImage = NPCImage; } The rest of the code is irrelevant at this point because I can't even get the image to load. I think it might have to do with a directory problem, but I also know little to nothing about spriting or working with images or animations in my code. Any help is appreciated. Not sure if I provided enough information here, so let me know if more is needed! Also, what would be the correct way to direct that Content.Load to Monster.png given the current directory situation? Right now I just have it using the full path from the C:// drive. Thanks in advance!

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  • Increasing efficiency of N-Body gravity simulation

    - by Postman
    I'm making a space exploration type game, it will have many planets and other objects that will all have realistic gravity. I currently have a system in place that works, but if the number of planets goes above 70, the FPS decreases an practically exponential rates. I'm making it in C# and XNA. My guess is that I should be able to do gravity calculations between 100 objects without this kind of strain, so clearly my method is not as efficient as it should be. I have two files, Gravity.cs and EntityEngine.cs. Gravity manages JUST the gravity calculations, EntityEngine creates an instance of Gravity and runs it, along with other entity related methods. EntityEngine.cs public void Update() { foreach (KeyValuePair<string, Entity> e in Entities) { e.Value.Update(); } gravity.Update(); } (Only relevant piece of code from EntityEngine, self explanatory. When an instance of Gravity is made in entityEngine, it passes itself (this) into it, so that gravity can have access to entityEngine.Entities (a dictionary of all planet objects)) Gravity.cs namespace ExplorationEngine { public class Gravity { private EntityEngine entityEngine; private Vector2 Force; private Vector2 VecForce; private float distance; private float mult; public Gravity(EntityEngine e) { entityEngine = e; } public void Update() { //First loop foreach (KeyValuePair<string, Entity> e in entityEngine.Entities) { //Reset the force vector Force = new Vector2(); //Second loop foreach (KeyValuePair<string, Entity> e2 in entityEngine.Entities) { //Make sure the second value is not the current value from the first loop if (e2.Value != e.Value ) { //Find the distance between the two objects. Because Fg = G * ((M1 * M2) / r^2), using Vector2.Distance() and then squaring it //is pointless and inefficient because distance uses a sqrt, squaring the result simple cancels that sqrt. distance = Vector2.DistanceSquared(e2.Value.Position, e.Value.Position); //This makes sure that two planets do not attract eachother if they are touching, completely unnecessary when I add collision, //For now it just makes it so that the planets are not glitchy, performance is not significantly improved by removing this IF if (Math.Sqrt(distance) > (e.Value.Texture.Width / 2 + e2.Value.Texture.Width / 2)) { //Calculate the magnitude of Fg (I'm using my own gravitational constant (G) for the sake of time (I know it's 1 at the moment, but I've been changing it) mult = 1.0f * ((e.Value.Mass * e2.Value.Mass) / distance); //Calculate the direction of the force, simply subtracting the positions and normalizing works, this fixes diagonal vectors //from having a larger value, and basically makes VecForce a direction. VecForce = e2.Value.Position - e.Value.Position; VecForce.Normalize(); //Add the vector for each planet in the second loop to a force var. Force = Vector2.Add(Force, VecForce * mult); //I have tried Force += VecForce * mult, and have not noticed much of an increase in speed. } } } //Add that force to the first loop's planet's position (later on I'll instead add to acceleration, to account for inertia) e.Value.Position += Force; } } } } I have used various tips (about gravity optimizing, not threading) from THIS question (that I made yesterday). I've made this gravity method (Gravity.Update) as efficient as I know how to make it. This O(N^2) algorithm still seems to be eating up all of my CPU power though. Here is a LINK (google drive, go to File download, keep .Exe with the content folder, you will need XNA Framework 4.0 Redist. if you don't already have it) to the current version of my game. Left click makes a planet, right click removes the last planet. Mouse moves the camera, scroll wheel zooms in and out. Watch the FPS and Planet Count to see what I mean about performance issues past 70 planets. (ALL 70 planets must be moving, I've had 100 stationary planets and only 5 or so moving ones while still having 300 fps, the issue arises when 70+ are moving around) After 70 planets are made, performance tanks exponentially. With < 70 planets, I get 330 fps (I have it capped at 300). At 90 planets, the FPS is about 2, more than that and it sticks around at 0 FPS. Strangely enough, when all planets are stationary, the FPS climbs back up to around 300, but as soon as something moves, it goes right back down to what it was, I have no systems in place to make this happen, it just does. I considered multithreading, but that previous question I asked taught me a thing or two, and I see now that that's not a viable option. I've also thought maybe I could do the calculations on my GPU instead, though I don't think it should be necessary. I also do not know how to do this, it is not a simple concept and I want to avoid it unless someone knows a really noob friendly simple way to do it that will work for an n-body gravity calculation. (I have an NVidia gtx 660) Lastly I've considered using a quadtree type system. (Barnes Hut simulation) I've been told (in the previous question) that this is a good method that is commonly used, and it seems logical and straightforward, however the implementation is way over my head and I haven't found a good tutorial for C# yet that explains it in a way I can understand, or uses code I can eventually figure out. So my question is this: How can I make my gravity method more efficient, allowing me to use more than 100 objects (I can render 1000 planets with constant 300+ FPS without gravity calculations), and if I can't do much to improve performance (including some kind of quadtree system), could I use my GPU to do the calculations?

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  • Serializing network messages

    - by mtsvetkov
    I am writing a network wrapper around boost::asio and was wondering what is a good and simple way to serialize my messages. I have a message factory which can take care of dispatching the data to the correct builder, but I want to know if there are any established solutions for getting the binary data on the sender side and consequently passing the data for deserialization on the receiver end. Some options I've explored are: passing a pointer to a char[] to the serialize/deserialize functions (for serialize to write to, and deserialize to read from), but it's difficult to enforce buffer size this way; building on that, I decided to have the serialize function return a boost::asio::mutable_buffer, however ownership of the memory gets blurred between multiple classes, as the network wrapper needs to clean up the memory allocated by the message builder. I have also seen solutions involving streambuf's and stringstream's, but manipulating binary data in terms of its string representation is something I want to avoid. Is there some sort of binary stream I can use instead? What I am looking for is a solution (preferrably using boost libs) that lets the message builder dictate the amount of memory allocated during serialization and what that would look like in terms of passing the data around between the wrapper and message factory/message builders. PS. Messages contain almost exclusively built-in types and PODs and form a shallow but wide hierarchy for the sake of going through a factory. Note: a link to examples of using boost::serialization for something like this would be appreciated as I'm having difficulties figuring out the relation between it and buffers.

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  • Cheap ways to do scaling ops in shader?

    - by Nick Wiggill
    I've got an extensive world terrain that uses vec3 for the vertex position attribute. That's good, because the terrain has endless gradations due to the use of floating point. But I'm thinking about how to reduce the amount of data uploaded to the GPU. For my terrain, which uses discrete / grid-based vertex positions in x and z, it's pretty clear that I can replace my vec3s (floats, really) with shorts, halving the per-vertex position attribute cost from 12 bytes each to 6 bytes. Considering I've got little enough other vertex data, and an enormous amount of terrain data to push into the world, it's a major gain. Currently in my code, one unit in GLSL shaders is equal to 1m in the world. I like that scale. If I move over to using shorts, though, I won't be able to use the same scale, as I would then have a very blocky world where every step in height is an entire metre. So I see these potential solutions to scale the positional data correctly once it arrives at the vertex shader stage: Use 10:1 scaling, i.e. 1 short unit = 1 decimetre in CPU-side code. Do a division by 10 in the vertex shader to scale incoming decimetre values back to metres. Arbirary (non-PoT) divisions tend to be slow, however. Use (some-power-of-two):1 scaling (eg. 8:1), which enables the use of a bitshift (eg. val >> 3) to do the division... not sure how performant this is in shaders, though. Not as intuitive to read values, but possibly quite a bit faster than div by a non-PoT value. Use a texture as lookup table. I've heard that this is really fast. Or whatever solutions others can offer to achieve the same results -- minimal vertex data with sensible scaling.

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  • Formatting made easy - Silverlight 4

    - by PeterTweed
    One of the simplest tasks in business apps is displaying different types of data to be read in the format that the user expects them.  In Silverlight versions until Silverlight 4 this has meant using a Converter to format data during binding.  This involves writing code for the formatting of the data to bind, instead of simply defining the formatting to use for the data in question where you bind the data to the control.   In Silverlight 4 we find the addition of the StringFormat markup extension that allows us to do exactly this.  Of course the nice thing is the ability to use the common formatting conventions available in C# through the String.Format function.   This post will show you how to use three of the common formatting conventions - currency, a defined number of decimal places for a number and a date format.   Steps:   1. Create a new Silverlight 4 application   2. In the body of the MainPage.xaml.cs file replace the MainPage class with the following code:       public partial class MainPage : UserControl     {         public MainPage()         {             InitializeComponent();             this.Loaded += new RoutedEventHandler(MainPage_Loaded);         }           void MainPage_Loaded(object sender, RoutedEventArgs e)         {             info i = new info() { PriceValue = new Decimal(9.2567), DoubleValue = 1.2345678, DateValue = DateTime.Now };             this.DataContext = i;         }     }         public class info     {         public decimal PriceValue { get; set; }         public double DoubleValue { get; set; }         public DateTime DateValue { get; set; }     }   This code defines a class called info with different data types for the three properties.  A new instance of the class is created and bound to the DataContext of the page.   3.  In the MainPage.xaml file copy the following XAML into the LayoutRoot grid:           <Grid.RowDefinitions>             <RowDefinition Height="60*" />             <RowDefinition Height="28*" />             <RowDefinition Height="28*" />             <RowDefinition Height="30*" />             <RowDefinition Height="154*" />         </Grid.RowDefinitions>         <Grid.ColumnDefinitions>             <ColumnDefinition Width="86*" />             <ColumnDefinition Width="314*" />         </Grid.ColumnDefinitions>         <TextBlock Grid.Row="1" Height="23" HorizontalAlignment="Left" Margin="32,0,0,0" Name="textBlock1" Text="Price Value:" VerticalAlignment="Top" />         <TextBlock Grid.Row="2" Height="23" HorizontalAlignment="Left" Margin="32,0,0,0" Name="textBlock2" Text="Decimal Value:" VerticalAlignment="Top" />         <TextBlock Grid.Row="3" Height="23" HorizontalAlignment="Left" Margin="32,0,0,0" Name="textBlock3" Text="Date Value:" VerticalAlignment="Top" />         <TextBlock Grid.Column="1" Grid.Row="1" Height="23" HorizontalAlignment="Left" Name="textBlock4" Text="{Binding PriceValue, StringFormat='C'}" VerticalAlignment="Top" Margin="6,0,0,0" />         <TextBlock Grid.Column="1" Grid.Row="2" Height="23" HorizontalAlignment="Left" Margin="6,0,0,0" Name="textBlock5" Text="{Binding DoubleValue, StringFormat='N3'}" VerticalAlignment="Top" />         <TextBlock Grid.Column="1" Grid.Row="3" Height="23" HorizontalAlignment="Left" Margin="6,0,0,0" Name="textBlock6" Text="{Binding DateValue, StringFormat='yyyy MMM dd'}" VerticalAlignment="Top" />   This XAML defines three textblocks that use the StringFormat markup extension.  The three examples use the C for currency, N3 for a number with 3 decimal places and yyy MM dd for a date that displays year 3 letter month and 2 number date.   4. Run the application and see the data displayed with the correct formatting. It's that easy!

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  • My computer freezes after some minutes while watching dvb tv from kaffeine but only when i use the cpu scaling utilities

    - by digitalcrow
    My computer freezes after some minutes while watching dvb tv from kaffeine but only when i use the cpu scaling utilities to enter cpu on performance mode. It freezes completely repeating a small sound loop from tv. cant go to terminal etc. I have a phenom II 3,40 ghz dualcore cpu , but i unlocked the other two cores so now its quadcore. On Windows i don't have any problems and i use the performance mode all the time and never breaks. I'm really dissapointed....

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  • Shakespeare and storing Unicode characters

    - by John Paul Cook
    This post is about the political issues involved with using multiple languages in a global organization and how to troubleshoot the technical details. The CHAR and VARCHAR data types are NOT suitable for global data. Some people still cling to CHAR and VARCHAR justifying their use by truthfully saying that they only take up half the space of NCHAR and NVARCHAR data types. But you’ll never be able to store Chinese, Korean, Greek, Japanese, Arabic, or many other languages unless you use NCHAR and NVARCHAR...(read more)

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  • Oracle R Enterprise 1.1 Download Available

    - by Sherry LaMonica
    Oracle just released the latest update to Oracle R Enterprise, version 1.1. This release includes the Oracle R Distribution (based on open source R, version 2.13.2), an improved server installation, and much more.  The key new features include: Extended Server Support: New support for Windows 32 and 64-bit server components, as well as continuing support for Linux 64-bit server components Improved Installation: Linux 64-bit server installation now provides robust status updates and prerequisite checks Performance Improvements: Improved performance for embedded R script execution calculations In addition, the updated ROracle package, which is used with Oracle R Enterprise, now reads date data by conversion to character strings. We encourage you download Oracle software for evaluation from the Oracle Technology Network. See these links for R-related software: Oracle R Distribution, Oracle R Enterprise, ROracle, Oracle R Connector for Hadoop.  As always, we welcome comments and questions on the Oracle R Forum.

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  • Executing Stored Procedures in Visual Studio LightSwitch.

    - by dataintegration
    A LightSwitch Project is very easy way to visualize and manipulate information directly from one of our ADO.NET Providers. But when it comes to executing the Stored Procedures, it can be a bit more complicated. In this article, we will demonstrate how to execute a Stored Procedure in LightSwitch. For the purposes of this article, we will be using the RSSBus Email Data Provider, but the same process will work with any of our ADO.NET Providers. Creating the RIA Service. Step 1: Open Visual Studio and create a new WCF RIA Service Class Project. Step 2:Add the reference to the RSSBus Email Data Provider dll in the (ProjectName).Web project. Step 3: Add a new Domain Service Class to the (ProjectName).Web project. Step 4: In the new Domain Service Class, create a new class with the attributes needed for the Stored Procedure's parameters. In this demo, the Stored Procedure we are executing is called SendMessage. The parameters we will need are as follows: public class NewMessage{ [Key] public int ID { get; set; } public string FromEmail { get; set; } public string ToEmail { get; set; } public string Subject { get; set; } public string Text { get; set; } } Note: The created class must have an ID which will serve as the key value. Step 5: Create a new method that will executed when the insert event fires. Inside this method you can use the standards ADO.NET code which will execute the stored procedure. [Insert] public void SendMessage(NewMessage newMessage) { try { EmailConnection conn = new EmailConnection(connectionString); EmailCommand comm = new EmailCommand("SendMessage", conn); comm.CommandType = System.Data.CommandType.StoredProcedure; if (!newMessage.FromEmail.Equals("")) comm.Parameters.Add(new EmailParameter("@From", newMessage.FromEmail)); if (!newMessage.ToEmail.Equals("")) comm.Parameters.Add(new EmailParameter("@To", newMessage.ToEmail)); if (!newMessage.Subject.Equals("")) comm.Parameters.Add(new EmailParameter("@Subject", newMessage.Subject)); if (!newMessage.Text.Equals("")) comm.Parameters.Add(new EmailParameter("@Text", newMessage.Text)); comm.ExecuteNonQuery(); } catch (Exception exc) { Console.WriteLine(exc.Message); } } Step 6: Create a query method. We are not going to be using getNewMessages(), so it does not matter what it returns for the purpose of our example, but you will need to create a method for the query event as well. [Query(IsDefault=true)] public IEnumerable<NewMessage> getNewMessages() { return null; } Step 7: Rebuild the whole solution. Creating the LightSwitch Project. Step 8: Open Visual Studio and create a new LightSwitch Application Project. Step 9: On the Data Sources, add a new data source. Choose a WCF RIA Service Step 10: Choose to add a new reference and select the (Project Name).Web.dll generated from the RIA Service. Step 11: Select the entities you would like to import. In this case, we are using the recently created NewMessage entity. Step 13: On the Screens section, create a new screen and select the NewMessage entity as the Screen Data. Step 14: After you run the project, you will be able to add a new record and save it. This will execute the Stored Procedure and send the new message. If you create a screen to check the sent messages, you can refresh this screen to see the mail you sent. Sample Project To help you with get started using stored procedures in LightSwitch, download the fully functional sample project. You will also need the RSSBus Email Data Provider to make the connection. You can download a free trial here.

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