Search Results

Search found 4432 results on 178 pages for 'conspicuous compiler'.

Page 9/178 | < Previous Page | 5 6 7 8 9 10 11 12 13 14 15 16  | Next Page >

  • Can the Perl compiler tell me if I have an unchecked exception in my code?

    - by Konerak
    Is there a way in Perl to declare that a method can throw an error (or die)? EDIT: What interests me the most is a way to get the compiler or IDE to tell me I have an unchecked exception somewhere in my code. I always loved how in Java, a method could handle an Exception and/or throw it. The method signature allows to put "throws MyException", so a good IDE/compiler would know that if you use said method somewhere in your code, you'd have to check for the Exception or declare your function to "throws" the Exception further. I'm unable to find something alike in Perl. A collegue of mine wrote a method which "dies" on incorrect input, but I forget to eval-if($@) it... offcourse the error was only discovered while a user was running the application. (offcourse I doubt if there is any existing IDE that could find these kind of things for Perl, but atleast perl -cw should be able to, no?)

    Read the article

  • How to use C to write a C compiler?

    - by israkir
    I am taking a compiler course this semester and we talked about this interesting thing in the class. Teacher used an example of p-code along with pascal to explain it. After google-ing a bit, I saw this phenomena is called self-hosting and naturally related to the first compilers. Ok, there is an interpreter which interprets the compiler source code written in its own language. But, there is still something missing in the explanations I found. I mean, there are some parts still looks mysterious (what about the interpreter? it is also a program, still need to be translated into machine code etc...) What I am asking you guys is that can you explain it as simple as possible or provide any online resource which you think that it explains this phenomena precisely..

    Read the article

  • user defined Copy ctor, and copy-ctors further down the chain - compiler bug ? programmers brainbug

    - by J.Colmsee
    Hi. i have a little problem, and I am not sure if it's a compiler bug, or stupidity on my side. I have this struct : struct BulletFXData { int time_next_fx_counter; int next_fx_steps; Particle particles[2];//this is the interesting one ParticleManager::ParticleId particle_id[2]; }; The member "Particle particles[2]" has a self-made kind of smart-ptr in it (resource-counted texture-class). this smart-pointer has a default constructor, that initializes to the ptr to 0 (but that is not important) I also have another struct, containing the BulletFXData struct : struct BulletFX { BulletFXData data; BulletFXRenderFunPtr render_fun_ptr; BulletFXUpdateFunPtr update_fun_ptr; BulletFXExplosionFunPtr explode_fun_ptr; BulletFXLifetimeOverFunPtr lifetime_over_fun_ptr; BulletFX( BulletFXData data, BulletFXRenderFunPtr render_fun_ptr, BulletFXUpdateFunPtr update_fun_ptr, BulletFXExplosionFunPtr explode_fun_ptr, BulletFXLifetimeOverFunPtr lifetime_over_fun_ptr) :data(data), render_fun_ptr(render_fun_ptr), update_fun_ptr(update_fun_ptr), explode_fun_ptr(explode_fun_ptr), lifetime_over_fun_ptr(lifetime_over_fun_ptr) { } /* //USER DEFINED copy-ctor. if it's defined things go crazy BulletFX(const BulletFX& rhs) :data(data),//this line of code seems to do a plain memory-copy without calling the right ctors render_fun_ptr(render_fun_ptr), update_fun_ptr(update_fun_ptr), explode_fun_ptr(explode_fun_ptr), lifetime_over_fun_ptr(lifetime_over_fun_ptr) { } */ }; If i use the user-defined copy-ctor my smart-pointer class goes crazy, and it seems that calling the CopyCtor / assignment operator aren't called as they should. So - does this all make sense ? it seems as if my own copy-ctor of struct BulletFX should do exactly what the compiler-generated would, but it seems to forget to call the right constructors down the chain. compiler bug ? me being stupid ? Sorry about the big code, some small example could have illustrated too. but often you guys ask for the real code, so well - here it is :D EDIT : more info : typedef ParticleId unsigned int; Particle has no user defined copyctor, but has a member of type : Particle { .... Resource<Texture> tex_res; ... } Resource is a smart-pointer class, and has all ctor's defined (also asignment operator) and it seems that Resource is copied bitwise. EDIT : henrik solved it... data(data) is stupid of course ! it should of course be rhs.data !!! sorry for huge amount of code, with a very little bug in it !!! (Guess you shouldn't code at 1 in the morning :D )

    Read the article

  • Make errors - can the gcc compiler warnings prevent a C file from being compiled into an object file

    - by Xolstice
    I'm trying to compile a wireless network card driver for my Linux box and I ran into a problem with the Make command. During the compilation process I normally see warnings on some of the C files that being are compiled; despite the warnings these files were still able to be compiled to an object file. When the Make process comes to a file called rtmp_wext.c however, the compiler generates a large number of warnings and then the whole Make process stops and returns an exit status of error 1, i.e. make: *** [rtmp_wext.o] Error 1. Usually I see an error with the C file for compilation to halt. This is the first time where it seems compiler warnings are preventing the file from being turned into an object file; is this possible or is something else the cause for the unsuccessful compilation?

    Read the article

  • JVM specification and Java compiler code useful for SCJP preparation ?

    - by BenoitParis
    I'm preparing the SCJP exam with the almost official study book ("SCJP Sun Certified Programmer for Java 6 Exam 310-065") I understand that Java programming is writting code that fulfills a certain high-level contract; So that Java can stay platform-independent. However, I have trouble understanding and remembering things when it comes to highly specific SCJP items (and they are numerous) The book stays high-level and does not provide examples of how one compiler would handle things. This is the same thing for runtime issues (JVM level): things are too much abstract for me. Rules often seems arbitrary and therefore, with no well defined purpose, are difficult to remember. Or maybe it's that sometimes I just don't get the underlying purpose. And here is the question: Would a JVM specification and/or some java compiler code help in preparing the SCJP? Have you had the need for such material or is the book sufficient enough? Also, please share the resources you used, apart from the book.

    Read the article

  • Trying to run my code and compiler seems to just close after it executes [migrated]

    - by Shane
    I am trying to run a program and the compiler seems to just crash right after it executes ... i have no build errors so i am wondering what the hell is going on ... I am a bit of a novice so all help would be appreciated =). I don't know if you might have time to scan through the code but this is what i have got : using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleApplication1 { public class Student { string Fname, Lname, Program ; int Sid ; // Inputting information for students public void InputStudentInfo () { Console.WriteLine ("Please enter your first name") ; Fname = Console.ReadLine() ; Console.WriteLine ("Please enter you last name") ; Lname = Console.ReadLine() ; Console.WriteLine ("Please enter you student ID#") ; Sid = int.Parse(Console.ReadLine()) ; Console.WriteLine ("Enter the Program that you are completeing") ; Program = Console.ReadLine() ; } // Printing information for students public void PrintStudentInfo () { Console.Write (" Your name is " + Fname) ; Console.Write(" " + Lname); Console.WriteLine (" Your student identification number is " + Sid) ; Console.WriteLine (" The program you are registered for is " + Program) ; } /* public void MenuInterface() { Console.WriteLine (" 1. Input Student information" ) ; Console.WriteLine (" 2. Input Course information" ) ; Console.WriteLine (" 3. Input Grade information" ) ; Console.WriteLine (" 4. Print Course information" ) ; Console.WriteLine (" 5. Print Student information" ) ; Console.WriteLine (" 6. Print Grade information" ) ; Console.WriteLine (" 7. Print Student information including Course they are registered in and the grade obtained for that course" ) ; Console.WriteLine (" 8. Print grade info of the course in which student has achieved the highest grade" ) ; Console.WriteLine (" 0. Exit") ; Console.WriteLine (" Please select a choice from 0-8") ; accode = Console.ReadLine(); } */ } public class Course { string course1, course2, course3 ; int Stuid ; // Inputting Course Information public void InputCourseInfo () { Console.WriteLine (" Please re-enter your identification number") ; Stuid = int.Parse(Console.ReadLine()) ; Console.WriteLine (" Enter the name of your first course") ; course1 = Console.ReadLine() ; Console.WriteLine (" Enter the name of your second course") ; course2 = Console.ReadLine() ; Console.WriteLine (" Enter the name of your third course") ; course3 = Console.ReadLine() ; } // Printing Course Information public void PrintCourseInfo () { Console.WriteLine (" Your ID # is " + Stuid) ; Console.Write (" The Courses you selected are " + course1) ; Console.Write("," + course2); Console.Write(" and " + course3); } } public class Grade : Course { int Studentid ; int [] hwgrade ; int [] cwgrade ; int [] midegrade ; int [] finalegrade ; int [] totalgrade ; string coursename ; public Grade ( string cname , int Studentident , int [] homework , int [] classwork , int [] midexam , int [] finalexam) { coursename = cname ; Studentid = Studentident ; hwgrade = homework ; cwgrade = classwork ; midegrade = midexam ; finalegrade = finalexam ; } public string coname { get { return coursename ; } set { coursename = value ; } } public int Studentidenty { get { return Studentid ; } set { Studentid = value ; } } public void InputGradeInfo() { Console.WriteLine (" Please enter your Student ID" ) ; grade.Studentidenty = Console.ReadLine() ; for ( int i = 0; i < 3; i++) { Console.Writeline (" Please enter the Course name" ) ; grade.coname[i] = Console.Readline() ; Console.Writeline (" Please enter your homework grade") ; grade.hwgrade[i] = int.parse(Console.Readline()) ; // ..... } } public void CalcTotalGrade() { for (int i = 0; i < 3; i++) { grade.courseper[i] = (grade.hwgrade[i] + grade.cwgrade[i]) / 2; grade.finalper[i] = (grade.midexam[i] + grade.finalegrade[i]) / 2; grade.totalgrade[i] = (grade.courseper[i] + finalper[i]) / 2; } } public void PrintGradeInfo() { for ( int i = 0; i < 3; i++) { Console.Writeline (" Your homework grade is" + grade.hwgrade[i]) ; // ..... } } static void Main(string[] args) { int accode ; Student student = new Student() ; Course course = new Course() ; Grade grade = new Grade() ; do { Console.WriteLine(" 1. Input Student information"); Console.WriteLine(" 2. Input Course information"); Console.WriteLine(" 3. Input Grade information"); Console.WriteLine(" 4. Print Course information"); Console.WriteLine(" 5. Print Student information"); Console.WriteLine(" 6. Print Grade information"); Console.WriteLine(" 7. Print Student information including Course they are registered in and the grade obtained for that course"); Console.WriteLine(" 8. Print grade info of the course in which student has achieved the highest grade"); Console.WriteLine(" 0. Exit"); Console.WriteLine(" Please select a choice from 0-8"); accode = Console.ReadLine(); switch (accode) { case 1: student.InputStudentInfo(); break; case 2: course.InputCourseInfo(); break; case 3: grade.InputGradeInfo(); break; case 4: course.PrintCourseInfo(); break; case 5: student.PRintStudentInfo(); break; case 6: grade.PrintGradeInfo(); break; case 0: Console.WriteLine(" You have chosen to exit the program have a good day. =)"); break; } } while (accode != 0); Console.ReadKey(); } } }

    Read the article

  • What does the :compiler command do in Vim?

    - by Martín Fixman
    I recently found that there is a command in Vim called compiler. You can call it with any common compiler (for example, :compiler gcc, :compiler php, etc.), but it doesn't seem to have any immediate effect. I searched on the manpages but didn't find anything useful about what it actually does, nor does the Vim Wiki. Does anyone know what that command actually does?

    Read the article

  • How is it possible to write the compiler of a programming language with that language itself [closed]

    - by tugberk
    Possible Duplicate: How could the first C++ compiler be written in C++? You probably heard that Microsoft released a new language called TypeScript which is a the typed superset of JavaScript. The most interesting thing that makes me wonder is the fact that its compiler writen in TypeScript itself. Call me ignorant but I really couldn't figure out in my head how that is possible. This is just like chicken and egg problem in my head because there is no compiler to compile TypeScript's compiler in the first place. How is it possible to write a compiler of the compiler of a programming language with that language?

    Read the article

  • Remote server security: handling compiler tools

    - by Gonzolas
    Hello! I was wondering wether to remove compiler tools (gcc, make, ...) from a remote production server, mainly for security purposes. Background: The server runs a web application on Linux. Consider Apache jailed. Otherwise, only OpenSSHd faces the public network. Of course there is no compiler stuff within the jail, so this is about the actual OS outside of any jails. Here's my personal PRO/CON list (regarding removal) so far: PRO: I had been reading some suggestions to remove compiler tools in order inhibit custom building of trojans etc. from within the host if an attacker attains unpriviliged user permissions. CON: I can't live without Perl/Python and a trojan/whatever could be written in a scripting language like that, anyway, so why bother about removing gcc et al. at all. There is a need to build new Linux kernels as well as some security tools from source directly on the server, because the server runs in 64-bits mode and (to my understanding) I can't (cross-)compile locally/elsewhere due to lack of another 64-bits hardware system. OK, so here are my questions for you: (a) Is my PRO/CON assessment correct? (b) Do you know of other PROs / CONs to removing all compiler tools? Do they weigh in more? (c) Which binaries should I consider dangerous if the given PRO statement holds? Only gcc, or also make, or what else? Should I remove the enitre software packages them come with? (d) Is it OK to just move those binaries to a root-only accessible directory when they are not needed? Or is there a gain in security if I "scp them in" every time? Thank you!

    Read the article

  • Adding gcc 4.9 as a compiler option in Xcode

    - by user2129150
    I asked this question on StackOverflow, but it's pretty much stagnant. Sorry if this is considered a repost/double-post. I just installed gcc 4.9 (with C11 support), and want to add it to Xcode 4.6.3's build options as a compiler option. I ran make and make install, and the packages are all there (under /usr/bin/gcc. Running gcc --version confirms that gcc 4.9 is installed rather than an older version. When I go into an existing Xcode project's build settings, the only compiler options available are Apple LLVM compiler 4.2 LLVM GCC 4.2 Other... Clearly, GCC 4.9 would have to be added using the "Other..." option, although I'm not sure how. I've tried inputting the path to gcc (/usr/bin/gcc), although the default value for other isn't a path at all: com.apple.compilers.llvmgcc42. I've also tried following the instructions from the answer to this question as well, but the machine I'm on doesn't have the /Developer directory at all, since I believe Apple integrated the developer tools that required (and created) this directory into Xcode. How do I add gcc 4.9 as a compiler option in Xcode?

    Read the article

  • Can I make the compiler and the CLR ignore non implemented interfaces on my types?

    - by Thiado de Arruda
    I would like to define a type implementing a certain interface, however I would only implement it in a proxy at runtime. I can see two obstacles in this scenario : 1-Make the compiler ignore non implemented interfaces. 2-Make the CLR ignore(or at least delay) the TypeLoadException with the following description : "Method SOMEMETHOD in type SOMETYPE from assembly SOMEASSEMBLY does not have an implementation." Is something like this possible?

    Read the article

  • Make compiler copy characters using movsd

    - by Suma
    I would like to copy a relatively short sequence of memory (less than 1 KB, typically 2-200 bytes) in a time critical function. The best code for this on CPU side seems to be rep movsd. However I somehow cannot make my compiler to generate this code. I hoped (and I vaguely remember seeing so) using memcpy would do this using compiler built-in instrinsic, but based on disassembly and debugging it seems compiler is using call to memcpy/memmove library implementation instead. I also hoped the compiler might be smart enough to recognize following loop and use rep movsd on its own, but it seems it does not. char *dst; const char *src; // ... for (int r=size; --r>=0; ) *dst++ = *src++; Is there some way to make the Visual Studio compiler to generate rep movsd sequence other than using inline assembly?

    Read the article

  • Why will this code compile using ifort compiler and not when using gfortran compiler? Help!

    - by CuriousCompiler
    I'm rewriting some code to make a program compile with the gfortran compiler as opposed to ifort compiler I usually use. The code follows: _Subroutine SlideBits (WORD, BITS, ADDR) Implicit None Integer(4) WORD Integer(4) BITS Integer(4) ADDR Integer(4) ADDR1 ADDR1 = 32 - ADDR WORD = (WORD .And. (.Not.ISHFT(1,ADDR1))) .Or. ISHFT(BITS,ADDR1) End_ When I compile the above code using the gfortran compiler, I recieve this error: WORD = (WORD .And. (.Not.ISHFT(1,ADDR1))) .Or. ISHFT(BITS,ADDR1) Error: Operand of .NOT. operator at (1) is INTEGER(4) All three of the variables coming into the subroutine are integers. I've looked around a bit and the gfortran wiki states that the gfortran compiler should be able to handle logical statments being applied to integer values. Several other sites I've visited either quote from the gnu wiki or agree with it. This is the first time I've seen this error as the Intel Fortran compiler (ifort) I normally use compiles cleanly.

    Read the article

  • Understanding hand written lexers

    - by Cole Johnson
    I am going to make a compiler for C (C99; I own the standards PDF), written in C (go figure) and looking up on how compilers work on Wikipedia has told me a lot. However, after reading up on lexers has confused me. The Wikipedia page states that: the GNU Compiler Collection (gcc) uses hand-written lexers I have tried googling what a hand written lexer and have come up with nothing except for "making a flowchart that describes how it should function", however, isn't that how all software development should be done? So my question is: "What is a hand written lexer?"

    Read the article

  • Does a prose to code compiler exist?

    - by Raynos
    I have seen some horrible code in my time including people virtually duplicating the code in comments // add 4 to x x+=4; // for each i in 0 to 9 for (int i = 0; i < 10; i++) { // multiply x by i x *= i; } Taking this concept further, I'm curious whether prose to code compilers exist. Is there a valid use case for English prose to code? Do compilers exist that do this? The distinction between this and auto generated code, is that auto generated code is generally always a subset of a project. Can we have complete projects auto generated from english prose? I realise that this might overlap with the concept of declarative languages.

    Read the article

  • C++ compiler structures such as Virtual method Table etc

    - by Roger
    I am aware of the C++ Virtual Table which allows dynamic dispatch for doing things at runtime (although if I am honest I am not completely sure of the full list of things it achieves). I am wondering what other "low level" aspects of C++ are there, which one doesnt usually come across when learning the C++ language? Things like: -How is multithreading and locking on objects performed? -Overloading/overwriting functions -Generics Are there other "structures", similar to the vtable, which assist with these types of things on a lower level? (and if anyone can help with what the VTable actually does it would be most appreciated!)

    Read the article

  • How do I find the dependencies for a program before trying to compile it?

    - by Ubuntu_beginner
    I was trying to cross-compile a program for ARM. While compiling I was very much irritated as I had to look for a number of dependencies e.g fatal error: abc/xyz.h: No such file or directory compilation terminated. After ensuring that compiler gets the missing files, when I recompiled, I got same error for about 30 files. I have no idea if that is normal behaviour. If it is normal, is there a method which can help the compiler find the dependencies on its own? If that is not normal, then please explain what I'm doing wrong.

    Read the article

  • Can you use the Phoenix compiler as a more powerful NGEN?

    - by TraumaPony
    In case you don't know of Phoenix, it's a compiler framework from Microsoft that's apparantly going to be the foundation of all their new compilers. It can read in code from CIL, x86, x64, and IA64; and emit code in x86, x64, IA64, or CIL. Can I use it to transform a pure .Net app into a pure native app? By which I mean, it will not have to load any .Net .dll (not even mscoree), and will have the same semantics? This is excluding Reflection, of course.

    Read the article

  • How to make php-closure compiler output to a predefined file name? (Updated)

    - by Mohammad
    Php-closure compiler (linked to source code) currently writes the compiled code to a md5 encoded filename. How can I make it so it write the compiled code to a predefined name like compiled_code.js? . . I think it has to do with the write() function on Line 164. It gets the filename via the _getCacheFileName() function (Line 272). function _getCacheFileName() { return $this->_cache_dir . $this->_getHash() . ".js"; } I've tried altering it to this: function _getCacheFileName() { //return $this->_cache_dir . $this->_getHash() . ".js"; return 'copiled_code.js'; } without any results. Thanks to all of you in advance!

    Read the article

< Previous Page | 5 6 7 8 9 10 11 12 13 14 15 16  | Next Page >