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  • Liquid XML 2012 Service Pack 1 available

    - by bconlon
    Liquid XML Editor is one of my favourite tools, but I was slightly concerned with the original 2012 release as the new XML Data Mapper tool was a bit buggy. So I was pleased to see SP1 is now available for download.Sure enough the issues have been fixed and it's once more a great tool!The data mapper can also now be run from the command line (this was a little limiting before as you had to open the IDE to run the mapping) and the Help now contains full documentation.#

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  • Using The AlwaysOn Feature of SQL Server 2012

    This is the first in a four-part series on the new AlwaysOn feature in SQL Server 2012. In this article, AlwaysOn is introduced and contrasted with previous high-availability solutions in SQL Server. The second part of the series will commence with a detailed walkthrough on preparing the environment for AlwaysOn The Future of SQL Server Monitoring "Being web-based, SQL Monitor enables you to check on your servers from almost any location" Jonathan Allen.Try SQL Monitor now.

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  • SNEAK PEEK: Another Silverlight theme pack preview

    Building on the positive feedback of the previous Silverlight application themes released last month (Cosmopolitan, Accent Color, and Windows) the design team is working on another theme targeting business application developers. We dont yet have an official name for this one yet (and to mitigate the confusion of internal code names again, Ill spare you the code name), but I wanted to put up a preview. Were turning this theme around FAST and I wanted to throw it out here in an initial iteration for...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Minecraft Coding Pack: Stair block texture

    - by JamerTheProgrammer
    I have MCP setup and working nicely. I would like to make another stair block. I have copied the wooden stair block file and then pasted it and renamed it BlahStairBlock. I'm trying to set a texture for the stair block but it wont work. public int getBlockTextureFromSide(int side) { if(i==side) { // Workshop top return 43; } return blockIndexInTexture; } This is what I'm using to set the texture.... It just isn't working. Any ideas of why?

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  • How to revert AIX service pack?

    - by unknown (google)
    I have an AIX 6.1 box with service pack level 6100-02-03-0909 swax23 # oslevel -s -q Known Service Packs 6100-02-03-0909 6100-02-02-0849 6100-02-01-0847 6100-02-00-0000 6100-01-04-0909 6100-01-03-0846 6100-01-02-0834 6100-01-01-0823 6100-00-08-0909 6100-00-07-0846 6100-00-06-0834 6100-00-05-0822 6100-00-04-0815 6100-00-03-0808 6100-00-02-0750 6100-00-01-0748 I want to revert the latest serive pack and go back to 6100-02-02-0849. How to do it?

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  • SQL Server – SafePeak “Logon Trigger” Feature for Managing Data Access

    - by pinaldave
    Lately I received an interesting question about the abilities of SafePeak for SQL Server acceleration software: Q: “I would like to use SafePeak to make my CRM application faster. It is an application we bought from some vendor, after a while it became slow and we can’t reprogram it. SafePeak automated caching sounds like an easy and good solution for us. But, in my application there are many servers and different other applications services that address its main database, and some even change data, and I feel that there is a chance that some servers that during the connection process we may miss some. Is there a way to ensure that SafePeak will be aware of all connections to the SQL Server, so its cache will remain intact?” Interesting question, as I remember that SafePeak (http://www.safepeak.com/Product/SafePeak-Overview) likes that all traffic to the database will go thru it. I decided to check out the features of SafePeak latest version (2.1) and seek for an answer there. A: Indeed I found SafePeak has a feature they call “Logon Trigger” and is designed for that purpose. It is located in the user interface, under: Settings -> SQL instances management  ->  [your instance]  ->  [Logon Trigger] tab. From here you activate / deactivate it and control a white-list of enabled server IPs and Login names that SafePeak will ignore them. Click to Enlarge After activation of the “logon trigger” Safepeak server is notified by the SQL Server itself on each new opened connection. Safepeak monitors those connections and decides if there is something to do with them or not. On a typical installation SafePeak likes all application and users connections to go via SafePeak – this way it knows about data and schema updates immediately (real time). With activation of the safepeak “logon trigger”  a special CLR trigger is deployed on the SQL server and notifies Safepeak on any connection that has not arrived via SafePeak. In such cases Safepeak can act to clear and lock the cache or to ignore it. This feature enables to make sure SafePeak will be aware of all connections so SafePeak cache will maintain exactly correct all times. So even if a user, like a DBA will connect to the SQL Server not via SafePeak, SafePeak will know about it and take actions. The notification does not impact the work of that connection, the user or application still continue to do whatever they planned to do. Note: I found that activation of logon trigger in SafePeak requires that SafePeak SQL login will have the next permissions: 1) CONTROL SERVER; 2) VIEW SERVER STATE; 3) And the SQL Server instance is CLR enabled; Seeing SafePeak in action, I can say SafePeak brings fantastic resource for those who seek to get performance for SQL Server critical apps. SafePeak promises to accelerate SQL Server applications in just several hours of installation, automatic learning and some optimization configuration (no code changes!!!). If better application and database performance means better business to you – I suggest you to download and try SafePeak. The solution of SafePeak is indeed unique, and the questions I receive are very interesting. Have any more questions on SafePeak? Please leave your question as a comment and I will try to get an answer for you. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Performance, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • SQL SERVER – Denali Feature – Zoom Query Editor

    - by pinaldave
    SQL Server next version ‘Denali’ is coming up with very neat feature which can be used while presentations, group discussion or for people who prefers large fonts. I have increased the font size to 400 percentage and for the same reason they are very large. You can adjust the font size which is convenient to you. One more reason to go for next version of SQL Server. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Server Management Studio, SQL Tips and Tricks, T SQL, Technology

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  • UPK 3.6.1 New Feature - Publish Presentation

    - by peter.maravelias
    UPK includes numerous options for deploying the content you have created. Most UPK users are familiar with the UPK Player and the various document outputs that have been available as publishing formats for some time now. In addition UPK provides the content developer the ability to publish content for use in specific environments, LMS, Test Director are two examples. UPK 3.6.1 adds the Presentation publishing type. The Presentation publishing type produces a slideshow presentation of screenshots and text of each topic as a separate Microsoft PowerPoint file. To publish to the presentation option just select the type under the documents category in the publishing wizard. Give this new publishing type a try and let us know what you think by posting a comment. The Presentation publishing type feature came from a customer request and given the ever growing methods and channels for communication we'd like to know what other output types or methods of using existing outputs you would like to see in a future release of UPK.

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  • I cannot rename files in bulk using ubuntu's rename feature

    - by user254174
    I cannot rename files in bulk using ubuntu's rename feature. The files are on a NTFS partition. I want to rename files that look like this: whatever pic george.jpg tacoma narrows bridge.jpg green bottle.jpg to: filename (1) filename (2) filename (3) And I cannot do this at all. I don't want to use the command line either. So I can permanently erase files after I have encrypted them without exposing their contents to people who use a file recovery tool. I also don't want a method that takes days or months to rename the file. That is, rename one file at a time. So if I have hundreds of files to rename, this won't be a option. I want to give a each file the same name and numbered in order like shown above. Pyrenamer is not an option for me, unless you can find how to do that in PyRenamer.

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  • Defaulting the HLSL Vertex and Pixel Shader Levels to Feature Level 9_1 in VS 2012

    - by Michael B. McLaughlin
    I love Visual Studio 2012. But this is not a post about that. This is a post about tweaking one particular parameter that I’ve found a bit annoying. Disclaimer: You will be modifying important MSBuild files. If you screw up you will break your build tools. And maybe your computer will catch fire. I’m not responsible. No warranties or guaranties of any sort. This info is provided “as is”. By default, if you add a new vertex shader or pixel shader item to a project, it will be set to build with shader profile 4.0_level_9_3. If you need 9_3 functionality, this is all well and good. But (especially for Windows Store apps) you really want to target the lowest shader profile possible so that your game will run on as many computers as possible. So it’s a good idea to default to 9_1. To do this you could add in new HLSL files via “Add->New Item->Visual C++->HLSL->______ Shader File (.hlsl)” and then edit the shader files’ properties to set them manually to use 9_1 via “Properties->HLSL Compiler->General->Shader Model”. This is fine unless you forget to do this once and then submit your game with 9_3 shaders instead of 9_1 shaders to the Windows Store or to some other game store. Then you’d wind up with either rejection or angry “this doesn’t work on my computer! ripoff!” messages. There’s another option though. In “Program Files (x86)\Microsoft Visual Studio 11.0\Common7\IDE\ItemTemplates\VC\HLSL\1033\VertexShader” (note the path might vary slightly for you if you are using a 32-bit system or have a non-ENU version of Visual Studio 2012) you will find a “VertexShader.vstemplate” file. If you open this file in a text editor (e.g. Notepad++), then inside the CustomParameters tag within the TemplateContent tag you should see a CustomParameter tag for the ShaderType, i.e.: <CustomParameter Name="$ShaderType$" Value="Vertex"/> On a new line, we are going to add another CustomParameter tag to the CustomParameters tag. It will look like this: <CustomParameter Name="$ShaderModel$" Value="4.0_level_9_1"/> such that we now have:     <CustomParameters>       <CustomParameter Name="$ShaderType$" Value="Vertex"/>       <CustomParameter Name="$ShaderModel$" Value="4.0_level_9_1"/>     </CustomParameters> You can then save the file (you will need to be an Administrator or have Administrator access). Back in the 1033 directory (or whatever the number is for your language), go into the “PixelShader” directory. Edit the “PixelShader.vstemplate” file and make the same change (note that this time $ShaderType$ is “Pixel” not “Vertex”; you shouldn’t be changing that line anyway, but if you were to just copy and replace the above four lines then you will wind up creating pixel shaders that the HLSL compiler would try to compile as vertex shaders, with all sort of weird errors as a result). Once you’ve added the $ShaderModel$ line to “PixelShader.vstemplate” and have saved it, everything should be done. Since Feature Level 9_1 and 9_3 don’t support any of the other shader types, those are set to default to their appropriate minimums already (Compute and Geometry are set to “4.0” and Domain and Hull are set to “5.0”, which are their respective minimums (though not all 4.0 cards support Compute shaders; they were an optional feature added with DirectX 10.1 and only became required for DirectX 11 hardware). In case you are wondering where these magic values come from, you can find them all in the “fxc.xml” file in the “\Program Files (x86)\MSBuild\Microsoft.CPP\v4.0\V110\1033” directory (or whatever your language number is; 1033 is ENU and various other product languages have their own respective numbers (see: http://msdn.microsoft.com/en-us/goglobal/bb964664.aspx ) such that Japanese is 1041 (for example), though for all I know MSBuild tasks might be 1033 for everyone). If, like me, you installed VS 2012 to a drive other than the C:\ drive, you will find the vstemplate files in the drive to which you installed VS 2012 (D:\ in my case) but you will find the fxc.xml file on the C:\ drive. You should not edit fxc.xml. You will almost definitely break things by doing that; it’s just something you can look through to see all the other options that the FXC task takes such that you could, if needed, add further CustomParameter tags if you wanted to default to other supported options. I haven’t tried any others though so I don’t have any advice on how to set them.

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  • Estimated budget for RockBand 3 character creator feature [closed]

    - by milesmeow
    I want to get an idea of the budget required to make something akin to the Rock Band 3 character creator. We won't have the same level of detail for creating the base character, i.e. no face feature customization. We essentially want some very basic body sizing and want a bunch of clothing and accessories that the characters can try on. The clothing and accessories need to adapt and fit to the body types/shapes. The character should also support movement...and the clothes should move with the body. I've asked a similar question here regarding the development effort but not necessarily a budget. Do you think it's a $1M job? Most of the effort will go into creating the character models and the clothing models. The rest of the effort will go towards the user interface to navigate the customization features.

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  • How To Run Two Windows 8 Apps At the Same Time With the Snap Feature

    - by Chris Hoffman
    Windows 8’s Modern interface includes support for running two Windows 8 apps side-by-side. This feature, named “Snap,” isn’t explained in the tutorial – you’ll have to know it exists to make use of it. While the multitasking may be limited compared to Windows desktop multitasking, it’s more flexible than iPad and Android tablets, which can only have a single app on the screen at a time. Note: Snap only works on monitors that are at least 1366 pixels wide. 6 Start Menu Replacements for Windows 8 What Is the Purpose of the “Do Not Cover This Hole” Hole on Hard Drives? How To Log Into The Desktop, Add a Start Menu, and Disable Hot Corners in Windows 8

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  • Do Not Track feature of IE10

    - by Pete Herbert Penito
    One of our clients is getting a bit worried about the new "Do Not Track" feature of Internet Explorer 10. Her site is heavily dependent on php sessions (as I imagine many other sites are). This was what she was reading: http://www.bbc.co.uk/news/technology-18288710 I need some clarification, will this affect how sessions (or cookies) work on normal web sites that use the PHP $_SESSION array? Or is it regarding only how advertising works (engadget's article seems to insinuate this)? Can anyone provide a more technical overview (and the ramifications) of PHP-powered websites?

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  • Avatar creation / dressing feature

    - by milesmeow
    What is the effort required to use a game engine such as Unreal or Unity, etc. and create an avatar customization features...complete with clothes. The user should be able to customize the body features and the clothes need to then fit onto the customized body. What is needed? Can you create one set of 3D models for clothes and somehow programatically have the clothes adapt to the body shape? I.e. The same shirt model will be able to fit on a skinny person vs. someone with a big beer belly. How difficult is this? What are the steps needed to implement this avatar creation/dressing feature. I'm basically talking about something like in Rockband 3.

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  • Alternative to Firefox's Tab Groups feature for Chromium/Chrome

    - by Halkinn
    Firefox keeps crashing the whole time on my Lubuntu 12.04 since version 12, I don't know why, I am running it on a Pentium IV desktop so might be CPU shortage, however I use the same set of extensions and configurations that I have on Windows' Firefox and it rarely crashes, runs smoothly and besides on Windows it can handle much more tabs opened before some freeze actually happens. Chromium is working better so far on Lubuntu, but I really do miss the Tab Groups Firefox feature, which is great to group tabs and organize them, it really is a boost on my productivity. Are you aware of any add-on which is similar for Chrome/Chromium? I've searched around on Chrome's Web Store but no luck at the moment.

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  • Looking for the better way to combine deep architecture refactoring with feature based development

    - by voroninp
    Problem statement: Given: TFS as Source Control Heavy desktop client application with tons of legacy code with bad or almost absent architecture design. Clients constantly requiring new features with sound quality, fast delivery and constantly complaining on user unfriendly UI. Problem: Application undoubtedly requires deep refactoring. This process inevitably makes application unstable and dedicated stabilization phase is needed. We've tried: Refactoring in master with periodical merges from master (MB) to feature branch (FB). (my mistake) Result: Many unstable branches. What we are advised: Create additional branch for refactoring (RB) periodically synchronizing it with MB via merge from MB to RB. After RB is stabilized we substitute master with RB and create new branch for further refactoring. This is the plan. But here I expect the real hell of merging MB to RB after merging any FB to MB. The main advantage: Stable master most of the time. Are there any better alternatives to the procees?

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  • Using gerrit (or similar tool) on a team where multiple devs work on a single feature

    - by Bacon
    We have a team of roughly ~8 devs who regularly work on the same feature over the course of a 3 week sprint. It isn't quite pair programming, but in our current workflow devs regularly push up incomplete code for a colleague to complete. This worked fine before we introduced Gerrit, but now our commits need to represent chunks of test-passing, complete, logical functionality, and so the model breaks. My only idea is to have everybody push up to a separate, untracked branch up until the functionality is ready for review, then squash everything into commits that make sense and push up. Is there another Gerrit-ized workflow that could work? I know this is a widely discussed topic on Google Groups, and that there has recently been some discussion of Gerrit topic reviews, but I wanted to see if there is anybody out there using Gerrit in this way, and what the suggested workflow would be.

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  • Disable new invisible border feature? (ruins compiz grid)

    - by Ike
    A new feature was added recently that adds an invisible border around the windows to grab for resizing (although i thought the new resize grip solved any big issues). This annoys me because it destroys the usefulness of the grid plugin of compiz.. i'm not sure if the border is part of compiz or gnome, but i'd like to know how to disable it. i couldn't find any options in ccsm or the window settings in gnome. See the screenshot to see how much waste is caused. These windows should match up instead of having blank space surrounding all of them.

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