Search Results

Search found 332 results on 14 pages for 'just an anon'.

Page 9/14 | < Previous Page | 5 6 7 8 9 10 11 12 13 14  | Next Page >

  • Sex appeal of computer graphics: movie like UI systems [closed]

    - by anon
    It's well know that 1) the way computers actually work 2) the way computers are protrayed in movies are not the same. In particular (2) looks much much cooler than (1). Where can I learn more about making flashy, superficially useful but deepdown useless fancy graphics UIs like that? It's almost in the realm of "hollywood special effects" -- like fire/smoke/fire, but I don't want natural phenomenon; I want user interfaces. Concrete question: where can I learn about creating flashy, cool looking (though not necessairly useful) user interfaces? [Perferably in OpenGL]

    Read the article

  • FPGA Place & Route

    - by anon
    For programming FPGAS, is it possible to write my own place & route routines? [The point is not that mine would be better; the point is whether I have the freedom to do so] -- or does the place & route stage output into undocumented bitfiles, essengially forcing me to use proprietary tools? Thanks!

    Read the article

  • Synthesizing Singing

    - by anon
    So this is from the late 90s ... http://www.cs.princeton.edu/~prc/SingingSynth.html Why hasn't this taken off? (We can synthesize photorealistic like images, but the synthesis of singing ... still seems to be in very primitive stages). What exactly is it that makes the synthesis of singing difficult? http://www.interspeech2007.org/Technical/synthesis_of_singing_challenge.php <-- still seems primitive. Thanks!

    Read the article

  • vim unicode bufread/bufwrite script

    - by anon
    Problem: I want my unicode characters to be stored on disk as (rather tan utf8/16 encoding) \u#### However, I want them dispalyed as unicode characters when opened up in vim. I think the easiest way to acheive this is some bufopen/bufwrite script that automatically: on opening, convert \u#### to unicode character on writing, convert unicode characters into \u#### However, I don't know what functions to call to make this happen. Can someone lend a hand? Thanks!

    Read the article

  • Hidden features of Emacs Lisp?

    - by anon
    What are some features of Emacs Lisp that you use to solve real problems? One feature per answer Give an example and short description of the feature, not just a link to documentation Label the feature using bold title as the first line See also: Hidden features of Python Hidden features of Ruby Hidden features of Perl Hidden features of Java

    Read the article

  • Resources for writing kernel in C

    - by anon
    I don't want to write my own boot loader -- happy to use Grub. I just want to implement pre-emptive multi threading, a basic file system, and virtual memory. I want something that can run on top of qemu. What's a good resource (book / tutorial) for accomplishing this goal? Thanks!

    Read the article

  • Theory of Game Interface Design

    - by anon
    Anyone know of a good book on Game Interface Design (not game play mechanics; the actual UI). I'm particular interested in theories of cognition, and how game interfaces are designed to allow the enduser efficient communication with the game (whether it in FPS, RTS, or so on). In a modern game, the amount of information conveyed to the user, the amount of choices the user can make; and the support for the user to make said decisions is simply astounding (think UIs for Starcraft II / WoW). Any insights into this would be greatly appreciated.

    Read the article

  • objdump -S - source code listing

    - by anon
    How does objdump manage to display source code? Is there a reference to the source file in the binary? I tried running strings on the binary and couldn't find any reference to the source file listed... Thanks.

    Read the article

  • C# code analysis - VS 2005

    - by anon
    I have a C# user control project which causes intermittent .NET run time error, a generic error, and wondering if there is any code analysis tool that I can point at my .sln file which would tell me what may be causing my error

    Read the article

  • Accessing program information that gdb sees in C++

    - by anon
    I have a program written in C++, on Linux, compiled with -g. When I run it under gdb, I can 1) set breakpoints 2) at those breakpoints, print out variables 3) see the stackframe 4) given a variable that's a structure, print out parts of the structure (i.e. how ddd displays information). Now, given that my program is compiled with "-g" -- is there anyway that I can access this power within my program itself? I.e. given that my program is compiled with "-g", is there some std::vector<string> getStackFrame(); function I can call to get the current stackframe at the current point of execution? Given a pointer to an object and it's type ... can I do std::vector getClassMember(class_name); ? I realize the default answer is "no, C++ doesn't support that level of introspection" -- however, recall I'm on linux, my program is compiled with "-g", and gdb can do it, so clearly the inforamtion is there. Question is: is there some API for accessing it? EDIT: PS Naysers, I'd love to see a reason for closing this question.

    Read the article

  • C++ compile time purity checks?

    - by anon
    Is it possible to specify compile time "purity" checks in C++? I.e.: this function does not read from anything other than it's arguments this function does not write to anything; it only returns the return value

    Read the article

  • LaTeX -> dvi/pdf/ps -> list of (x, y, font_name, character_id)

    - by anon
    Input: I have a LaTeX file, with plain text & math formulas. Desired output: I want a list of elements, where each element is: x-coordinate y-coordinate font_name character_id Basically, I want to take a LaTeX file, r"render it", but instead of printing it / getting an image, I want it to say "okay, you have a Sigma symbol here, then you have a 'x' symbol there, ...) What's the easiest way to achieve this? (I'm on Linux) Thanks!

    Read the article

  • interactive lua prompt in opengl application

    - by anon
    Okay, so when I run lua, I get something like: lua Lua 5.1.4 Copyright (C) 1994-2008 Lua.org, PUC-Rio > Now, I want a prompt like this, 1) in a GUI application I've written. My GUI application can provide functions like: get_input_from_screen(); and write_this_crap_out_to_screen(); and more functions I can write as necessary I also know how to embed a lua interpreter in my C++ code (short tutorial on the web) What I don't know .. is how to connect the input/output of a lua interpreter with my GUI stuff. Any help/links apreciated. Thanks!

    Read the article

  • Vim, vimgrep, and file caching

    - by anon
    My entire source code base is < 20MB. I want it all loaded in memory in the background. So that when I do vimgrep */.cpp */.cxx */.hpp , it doesn't ahve to do file IO since vim has loaded all the files into memory already. How can I achieve this? Thakns!

    Read the article

  • Trace large C++ code base?

    - by anon
    Problem: I have just inherited this 200K LOC source code base. There's only a small part of it I need (and I want to rip all else out). What I would like to do is to be able to: 1) run the program a few times 2) have something (here's where you come in) record which lines of code gets executed 3) then rip out all the irrelevant lines of code I realize this has "problems" in the forms of "different args will take different paths"; but for my needs, it's very specific, and I just want something ot get me started on the right line of for ripping stuff out (I'll fine tune those special cases later). Thanks!

    Read the article

  • C/C++ macro/template blackmagic to generate unique name.

    - by anon
    Macros are fine. Templates are fine. Pretty much whatever it works is fine. The example is OpenGL; but the technique is C++ specific and relies on no knowledge of OpenGL. Precise problem: I want an expression E; where I do not have to specify a unique name; such that a constructor is called where E is defined, and a destructor is called where the block E is in ends. For example, consider: class GlTranslate { GLTranslate(float x, float y, float z); { glPushMatrix(); glTranslatef(x, y, z); } ~GlTranslate() { glPopMatrix(); } }; Manual solution: { GlTranslate foo(1.0, 0.0, 0.0); // I had ti give it a name ..... } // auto popmatrix Now, I have this not only for glTranslate, but lots of other PushAttrib/PopAttrib calls too. I would prefer not to have to come up with a unique name for each var. Is there some trick involving macros templates ... or something else that will automatically create a variable who's constructor is called at point of definition; and destructor called at end of block? Thanks!

    Read the article

  • How to print source code lines in python logger

    - by anon
    Is there some relatively simple way to programmatically include source code lines to python logger report. For example... import logging def main(): something_is_not_right = True logging.basicConfig(level=logging.DEBUG, format=('%(filename)s: ' '%(levelname)s: ' '%(funcName)s(): ' '%(lineno)d:\t' '%(message)s') ) if something_is_not_right == True: logging.debug('some way to get previous line of source code here?') So that output would look like this. example.py: DEBUG: main(): 14: if something_is_not_right == True:

    Read the article

  • Linux C++: how to profile time wasted due to cache misses?

    - by anon
    I know that I can use gprof to benchmark my code. However, I have this problem -- I have a smart pointer that has an extra level of indirection (think of it as a proxy object). As a result, I have this extra layer that effects pretty much all functions, and screws with caching. Is there a way to measure the time my CPU wastes due to cache misses? Thanks!

    Read the article

  • c++ figuring out memory layout of members programatically

    - by anon
    Suppose in one program, I'm given: class Foo { int x; double y; char z; }; class Bar { Foo f1; int t; Foo f2; }; int main() { Bar b; bar.f1.z = 'h'; bar.f2.z = 'w'; ... some crap setting value of b; FILE *f = fopen("dump", "wb"); // c-style file fwrite(&b, sizeof(Bar), 1, f); } Suppose in another program, I have: int main() { File *f = fopen("dump", "rb"); std::string Foo = "int x; double y; char z;"; std::string Bar = "Foo f1; int t; Foo f2;"; // now, given this is it possible to read out // the value of bar.f1.z and bar.f2.z set earlier? } WHat I'm asking is: given I have the types of a class, can I figure out how C++ lays it out?

    Read the article

  • Template trick to optimize out allocations

    - by anon
    I have: struct DoubleVec { std::vector<double> data; }; DoubleVec operator+(const DoubleVec& lhs, const DoubleVec& rhs) { DoubleVec ans(lhs.size()); for(int i = 0; i < lhs.size(); ++i) { ans[i] = lhs[i]] + rhs[i]; // assume lhs.size() == rhs.size() } return ans; } DoubleVec someFunc(DoubleVec a, DoubleVec b, DoubleVec c, DoubleVec d) { DoubleVec ans = a + b + c + d; } Now, in the above, the "a + b + c + d" will cause the creation of 3 temporary DoubleVec's -- is there a way to optimize this away with some type of template magic ... i.e. to optimize it down to something equivalent to: DoubleVec ans(a.size()); for(int i = 0; i < ans.size(); i++) ans[i] = a[i] + b[i] + c[i] + d[i]; You can assume all DoubleVec's have the same # of elements. The high level idea is to have do some type of templateied magic on "+", which "delays the computation" until the =, at which point it looks into itself, goes hmm ... I'm just adding thes numbers, and syntheizes a[i] + b[i] + c[i] + d[i] ... instead of all the temporaries. Thanks!

    Read the article

  • small & readable scheme interpreter in C++ ?

    - by anon
    Anyone know of a good / small scheme interpreter in C++? Perferably something < 2000 LOC, with a simple garbage collectro (either compacting or mark & sweep), no need to support all of R5RS, just basics of if/lambda/set!/cons/car/cdr and some basic operations. Thanks!

    Read the article

< Previous Page | 5 6 7 8 9 10 11 12 13 14  | Next Page >