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  • Top ten most active programming sites to run an ad campaign [closed]

    - by fabbianni
    Hello friends, I'm looking for a new investment in the programming area, I'd like to know about the state of the art in the programming sites you usually visite, like stackoverflow. Not sure if sites like thecodeproject (and similar) are too old fashioned these days. I'm a programmer, but honestly haven't been too involved in the programming arena mostly for admin issues. I'm looking for sites with both great audience and great content, and open to ads, again, like stackoverflow. thanks !

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  • How To Start Programming

    - by nayef harb
    I have taken a programming course 2 years ago but I haven't worked in programming since then. I recently found a programmer job, but there is no programming team so for me to gain valuable experience from. I am Programming by myself and making changes on a program already made by my Ex-colleague. I need to know what should I do to be on the right track for becoming a professional programmer without a team to take experience from. What are the good practices to improve and what are the bad ones? I'm using VB.Net, ASP.Net and SQL.

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  • What would be a good set of first programming problems that would help a non-CS graduate to learn programming ?

    - by shan23
    I'm looking at helping a friend learn programming (I'm NOT asking about the ideal first language to learn programming in). She's had a predominantly mathematical background (majoring in Maths for both her undergrads and graduate degree), and has had some rudimentary exposure to programming before (in the form of Matlab simulations/matrix operations in C etc) - but has never been required to design/execute complex projects. She is primarily interested in learning C/C++ - so, with respect to her background, what would be a set of suitable problems that would both engage her interest ?

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  • Lua and multi-paradigm programming: scope and capabilities

    - by Ef Es
    Despite having started learning programming with Pascal and C, after the jump to OO (C++, Java) I lost sense of the structured programming paradigm. I have started learning Lua and I have researched many tutorials, but all of them only cover basic operations and language features and capabilities. They feel more like a reference doc than a programmer's guide. Now, when trying to work with day to day tasks, how does one go through most common design patterns like observer, or multithreaded programming, creating UI elements and polling system calls for keyboard or sensors? Is it even feasible in this languages or you have to work with the C binding, libraries and low-level programming to get most stuff done? Do I get the Lua scope wrong?

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  • Criteria for a programming language to be considered "mature"

    - by Giorgio
    I was recently reading an answer to this question, and I was struck by the statement "The language is mature". So I was wondering what we actually mean when we say that "A programming language is mature"? Normally, a programming language is initially developed out of a need, e.g. Try out / implement a new programming paradigm or a new combination of features that cannot be found in existing languages. Try to solve a problem or overcome a limitation of an existing language. Create a language for teaching programming. Create a language that solves a particular class of problems (e.g. concurrency). Create a language and an API for a special application field, e.g. the web (in this case the language might reuse a well-known paradigm, but the whole API must be new). Create a language to push your competitor out of the market (in this case the creator might want the new language to be very similar to an existing one, in order to attract developers to the new programming language and platform). Regardless of what the original motivation and scenario in which a language has been created, eventually some languages are considered mature. In my intuition, this means that the language has achieved (at least one of) its goals, e.g. "We can now use language X as a reliable tool for writing web applications." This is however a bit vague, so I wanted to ask what you consider the most important criteria (if any) that are applied when saying that a language is mature. IMPORTANT NOTE This question is (on purpose) language-agnostic because I am only interested in general criteria. Please write only language-agnostic answers and comments! I am not asking whether any specific "language X is mature" or "which programming languages can be considered mature", or whether "language X is more mature than language Y": please avoid posting any opinions or reference about any specific languages because these are out of the scope of this question. EDIT To make the question more precise, by criteria I mean such things as "tool support", "adoption by the industry", "stability", "rich API", "large user community", "successful application record", "standardization", "clean and uniform semantics", and so on.

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  • Game programming : C# or C++?

    - by Chronix
    Ok so the faq says : "What language should I learn next? (Unless you have a specific requirement and don't know which language meets that requirement.)" so I guess this is not against the rules of questions. So, I've decided what I really want is to do Game Programming. So the question is, as a 18 years old who wants to learn self taught programming, what is the most suited programming language between C# and C++? ( I should state that I don't care about unix because I believe windows will be still the most used os ) I know the basics of C++, but none about C#. I know that C++ has more tutorials guides, dlls and stuff like that, while C# doesn't, but it's far easier to learn and to use for a single person to develop a program, but I've read even if the program is obfuscated it's easy to get the source of it. Well, I kinda want to focus on basic a lot first, I must say that I have a preference for C++ just because it feels more suitable to me, but I must consider that I work alone.. So even if I like it, it may not be the best thing to do. I am really not sure of which one to go for, i've read a lot of threads on various websites and it looks like C# is becoming more popular than C++. But yeah, that said, I also specified I want to do Game Programming. So I need to know some better points than just "C# is easier because of .net memory handling while C++ isnt" because I couldn't just find it. I hope the thread won't be closed because I've read the faq and I have a specific requirement. Thank you, and if you need more details you're free to ask me, but I think just by saying game programming and that I'd work alone should be enough!

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  • Why is verbosity bad for a programming language?

    - by frowing
    I have seen many people around complaining about verbosity in programming languages. I find that, within some bounds, the more verbose a programming language is, the better it is to understand. I think that verbosity also reinforces writing clearer APIs for that particular language. The only disadvantage I can think of is that it makes you type more, but I mean, most people use IDEs that do all that work for you. so, What are possible downsides to a verbose programming language?

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  • Game programming : C# or C++?

    - by Chronix
    Ok so the faq says : "What language should I learn next? (Unless you have a specific requirement and don't know which language meets that requirement.)" so I guess this is not against the rules of questions. So, I've decided what I really want is to do Game Programming. So the question is, as a 18 years old who wants to learn self taught programming, what is the most suited programming language between C# and C++? ( I should state that I don't care about unix because I believe windows will be still the most used os ) I know the basics of C++, but none about C#. I know that C++ has more tutorials guides, dlls and stuff like that, while C# doesn't, but it's far easier to learn and to use for a single person to develop a program, but I've read even if the program is obfuscated it's easy to get the source of it. Well, I kinda want to focus on basic a lot first, I must say that I have a preference for C++ just because it feels more suitable to me, but I must consider that I work alone.. So even if I like it, it may not be the best thing to do. I am really not sure of which one to go for, i've read a lot of threads on various websites and it looks like C# is becoming more popular than C++. But yeah, that said, I also specified I want to do Game Programming. So I need to know some better points than just "C# is easier because of .net memory handling while C++ isnt" because I couldn't just find it. I hope the thread won't be closed because I've read the faq and I have a specific requirement. Thank you, and if you need more details you're free to ask me, but I think just by saying game programming and that I'd work alone should be enough!

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  • How to start learning Programming? [on hold]

    - by user107080
    Most of the time people ask which programming language to learn which I know is not valid question to ask here and I don't care about 'which' here, I care about 'How'. So, how do I start learning programming from scratch? in other words, what are the steps for absolute beginner to learn programming the right way? I'm sure buying a book and reading it is not the only way in this case. Again, I don't want to ask which but I want also to know if there are specific languages that will make my start as solid as possible because I know that some can hurt my mindset of programming point of view.

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  • Reinventing the Wheel, why should I?

    - by Mercfh
    So I have this problem, it may be my OCD (i have OCD it's not severe.....but It makes me very..lets say specific about certain things, programming being one of them) or it may be the fact that I graduated college and still feel "meh" at programming. Reading This made me think "OH thats me!" but thats not really my main problem. My big problem is....anytime im using a high level language/API/etc. I always think to myself that im not really "programming". I know I know...it sounds stupid. But Like I feel like....if i can't figure out how to do it at the lowest level then Im not really "understanding" it. I do this for just about every new technology I learn. I look at the lowest level and try to understand it. Sometimes I do.....most of the time I don't, I mean i've only really been programming for 4 years (at college, if you even call it programming.....our university's program was "meh"). For instance I do a little bit of embedded programming (with the Atmel AVR 8bits/Arduino stuff). And I can't bring myself to use the C compiler, even though it's 8 million times easier than using assembly......it's stupid I know... Anyone else feel like this, I think it's just my OCD that makes me feel this way....but has anyone else ever felt like they need to go down to the lowest level of the language to even be satisfied with using it? I apologize for the very very odd question, but I think it really hinders me in getting deep seeded into a programming language and making a real application of my own. (it's silly I know)

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  • Stopping Windows Mobile 6.5 tab reordering

    - by PaulH
    I have a C++ Visual Studio 2008 Windows Mobile 6.5 application that uses a tab control. I've noticed that depending on how careful you are with the stylus, when using the tab control you can accidentally re-order the tabs. It's difficult to do deliberately, but it's very easy to do when you're not trying. I assume this is a new "feature" of Windows Mobile 6.5 as it doesn't happen in Windows Mobile 6.1 with the same code. Is there a window style or something I can set that will lock the tab order such that people don't accidentally re-arrange them? Also, is there an MSDN page that describes this behavior and how it is supposed to work? I've looked, but have come up empty. Thanks, PaulH

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  • Mobile App integrating with Web portal

    - by Shine
    I'm planning to develop a city info site. The web pages will display contents from a constantly updating MySQL database- most probably using a CMS. I am planning to share the same database for a Mobile app related to this. In the pages there are options for using geolocation, rate and comment for the user. I think, this mobile app should work while it's offline too. So how should i deal with data for mobile? Should i use a connection between MySQL and IndexedDB? (I'm not quite sure about this part). Appreciating your time & help.

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  • Diagnosing ADF Mobile iOS deployment problems

    - by Chris Muir
    From time to time I encounter customers who have taken possession of a brand new Apple Mac, have that excited "I've just spent more on a computer then I ever wanted to but it's okay" crazy gleam in their eye, but on pre-loading all the necessary software for Oracle's ADF Mobile to start their mobile campaign, following Oracle's setup instructions and deploying their first app to Apple's XCode iPhone Simulator they hit this error message in the JDeveloper Log-Deployment window: [01:36:46 PM] Deployment cancelled. [01:36:46 PM] ----  Deployment incomplete  ----. [01:36:46 PM] Failed to build the iOS application bundle. [01:36:46 PM] Deployment failed due to one or more errors returned by '/Applications/Xcode.app/Contents/Developer/usr/bin/xcodebuild'.  The following is a summary of the returned error(s): Command-line execution failed (Return code: 69) "Oh, return code 69, I know that well" I hear you say.  Admittedly the error code is less than useful besides drawing some titters from the peanut gallery. Before explaining what's gone wrong, I think it's useful to teach customers how to diagnose these issues themselves.  When ADF Mobile commences a deployment, be it to Apple's iOS or Google's Android platforms, JDeveloper and ADF Mobile do a good job in the Log window of showing you what the deployment process entails.  In the case of deploying to iOS the log window will literally include the XCode commands executed to complete the deployment cycle. As example here's the log output that was produced before the error message was raised.... take the opportunity to read this line by line and note the command line calls highlighted in blue: (Note some of the following lines have been split over multiple lines to suit reading on this blog, each original line is preceded by a timestamp. Ensure to check the exact commands from JDev) [01:36:33 PM] Target platform is (iOS). [01:36:33 PM] Beginning deployment of ADF Mobile application 'LayoutDemo' to iOS using profile 'IOS_MOBILE_NATIVE_archive1'. [01:36:34 PM] Command-line executed: [/Applications/Xcode.app/Contents/Developer/usr/bin/xcodebuild, -version] [01:36:34 PM] Command-line execution succeeded. [01:36:34 PM] Running dependency analysis... [01:36:34 PM] Building... [01:36:34 PM] Deploying 3 profiles... [01:36:35 PM] Wrote Archive Module to /Users/chris/fmw/jdeveloper/jdev/extensions/ oracle.adf.mobile/Samples/PublicSamples/LayoutDemo/ApplicationController/ deploy/ApplicationController.jar [01:36:35 PM] WARNING: No Resource Catalog enabled ADF components found to package [01:36:36 PM] Wrote Archive Module to /Users/chris/fmw/jdeveloper/jdev/extensions/ oracle.adf.mobile/Samples/PublicSamples/LayoutDemo/ViewController/ deploy/ViewController.jar [01:36:36 PM] Verifying existence of the .adf source directory of the ADF Mobile application... [01:36:36 PM] Verifying Application Controller project exists... [01:36:36 PM] Verifying application dependencies... [01:36:36 PM] The application may not function correctly because the following dependent libraries are missing: /Users/chris/jdev/jdeveloper/jdeveloper/jdev/extensions/oracle.adf.mobile/ lib/adfmf.springboard.jar [01:36:36 PM] Verifying project dependencies... [01:36:36 PM] Validating application XML files... [01:36:36 PM] Validating XML files in project ApplicationController... [01:36:36 PM] Validating XML files in project ViewController... [01:36:40 PM] Copying common javascript files... [01:36:41 PM] Copying FARs to the ADF Mobile Framework application... [01:36:41 PM] Extracting Feature Archive file, "ApplicationController.jar" to deployment folder, "ApplicationController". [01:36:42 PM] Extracting Feature Archive file, "ViewController.jar" to deployment folder, "ViewController". [01:36:42 PM] Deploying skinning files... [01:36:43 PM] Copying the CVM SDK files built for the x86 processor... [01:36:43 PM] Copying the CVM JDK files built for the x86 processor... [01:36:43 PM] Command-line executed: [cp, -R, -p, /Users/chris/fmw/jdeveloper/jdev/extensions/oracle.adf.mobile/iOS/jvmti/x86/, /Users/chris/fmw/jdeveloper/jdev/extensions/oracle.adf.mobile/ Samples/PublicSamples/ LayoutDemo/deploy/IOS_MOBILE_NATIVE_archive1/temporary_xcode_project/lib] [01:36:43 PM] Command-line execution succeeded. [01:36:43 PM] Command-line executed: [cp, -R, -p, /Users/chris/fmw/jdeveloper/jdev/extensions/oracle.adf.mobile/iOS/jvmti/jar/, /Users/chris/fmw/jdeveloper/jdev/extensions/oracle.adf.mobile/Samples/ PublicSamples/LayoutDemo/deploy/IOS_MOBILE_NATIVE_archive1/ temporary_xcode_project/lib] [01:36:43 PM] Command-line execution succeeded. [01:36:43 PM] Copying security related files to the ADF Mobile Framework application... [01:36:44 PM] Command-line executed from path: /Users/chris/fmw/jdeveloper/jdev/extensions/oracle.adf.mobile/Samples/ PublicSamples/LayoutDemo/deploy/IOS_MOBILE_NATIVE_archive1/temporary_xcode_project/ [01:36:44 PM] Command-line executed: /Applications/Xcode.app/Contents/Developer/usr/bin/xcodebuild clean install -configuration Debug -sdk /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/ Developer/SDKs/iPhoneSimulator6.1.sdk DSTROOT=/Users/chris/fmw/jdeveloper/jdev/extensions/oracle.adf.mobile/Samples/ PublicSamples/LayoutDemo/deploy/IOS_MOBILE_NATIVE_archive1/Destination_Root/ IPHONEOS_DEPLOYMENT_TARGET=5.0 TARGETED_DEVICE_FAMILY=1,2 PRODUCT_NAME=LayoutDemo ADD_SETTINGS_BUNDLE=NO As you can see when we move from JDeveloper undertaking its work, it then passes the code off in the last few lines for Apple's XCode to assemble and deploy the required .ipa file.  From the original error message which followed this complaining about xcodebuild failing with return code 69, we can quickly see the exact command line used to call xcodebuild. As this is the exact command line call with all its options, you're free to open a Terminal window in Mac OSX and execute the same command by simply copying and pasting the command line. And via this you'll then find out what return code actually 69 means.  Unfortunately it's not that exciting. For Macs that have just been installed and configured with XCode, XCode (and for that matter iTunes) which is required by ADF Mobile to deploy must have been run at least once before hand on your brand new Mac (to be clear that's once ever, not once every restart). On doing so you will be presented with a license agreement from Apple that you must accept. Only once you've done this will the command line calls work.  They're currently failing as you haven't accepted the legal terms and conditions. (arguably you an also accept the terms and conditions from the command line too, but ADF Mobile cannot do this on your behalf, so it's just easier to open the tools and confirm the legal requirements that way). Putting aside the error code and its meaning, watching the log window, watching what commands are executed, learning what they do, this will assist you to diagnose issues yourself and solve these sort of issues more relatively quickly.  From my perspective as an Oracle Product Manager, it allows me to say "this is the stuff you don't need to worry about when you use ADF Mobile when it's configured correctly" .... as you can see my salesman qualities shine through. For anyone who is happily using ADF Mobile on a Mac and wondering why you didn't hit these issues, it's quite likely that you already accepted the license conditions before deploying via ADF Mobile.  For instance, though I'm not a fan of iTunes itself, iTunes was one of the first things I loaded on my Mac to access my Justin Bieber albums. Image courtesy of winnond / FreeDigitalPhotos.net

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  • Web-based CMS for mobile app

    - by JWood
    I'm just about to start developing a mobile app which needs to be fed from a CMS. I started designing the tables when I thought there must be something out there which could save me a load of time and let me concentrate on the mobile side of things. So, I'm looking for a CMS that will let me create hierarchical "pages" which will just be 4-5 database fields with a simple front-end to allow to edit and update them. I don't mind having to write some code to layout the database and forms etc, any saving on starting from scratch would be good. The only requirement is that I be able to access the data via some sort of web service, REST, JSON, XML, anything really... Can anyone suggest anything that might help? Thanks, J

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  • Mobile redirect strategy

    - by Kevin
    Looking for help on deciding how to redirect users to a mobile optimized version of my site (m.mysite.com). Looking at two methods: Server configuration (.htaccess or even varnish) Webapp (php) The problem I see with #1 is with the "view full site" link on the mobile site. If a user clicks that link and they go to mysite.com won't the server just redirect them back to m.mysite.com? For #2 I could create a cookie that is checked in addition to the user agent. Any suggestions/comments? Is there a better way to "remember" if the user clicked "visit full site"? Thanks, Kevin

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  • HTML5 mobile game development vs. native game apps

    - by Vic Szpilman
    What is the current state of game engines, frameworks, libraries and conversions related to the HTML5 set of technologies (including CSS3 and JavaScript libraries such as RaphaelJS, Impact, gameQuery); and how does the best of that compare with developing a native app (especially for iOS and Android)? Especially in terms of performance, visuals and getting that "native feel". Thoughts on solutions such as Appcelerator and Corona SDK are also appreciated. In regards to Unity3D, is it possible to develop in it and still have the game be playable on a browser (such as current releases of Chrome or Firefox, at least) without any dependencies or having the user install anything (no unity web player). What I'm looking for is how to develop in web standards as to reach the maximum number of platforms (including outside mobile) while still retaining a native experience for mobile without having to implement the game anew for iOS and Android.

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  • My Oracle Support: Your Mobile Needs

    - by richard.miller
    We know you have issues with My Oracle Support. But one area which we haven't tried to help customers is in the mobile space. If you have a few minutes take this survey. Our goal is to be able to deliver a "5 star" solution via mobile for limited set of specific and important uses. We don't plan on delivering the kitchen sink. Help us plan on what is REALLY important to you when on the move. http://tinyurl.com/mosmobile

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  • Web-based CMS for mobile app

    - by JWood
    I'm just about to start developing a mobile app which needs to be fed from a CMS. I started designing the tables when I thought there must be something out there which could save me a load of time and let me concentrate on the mobile side of things. So, I'm looking for a CMS that will let me create hierarchical "pages" which will just be 4-5 database fields with a simple front-end to allow to edit and update them. I don't mind having to write some code to layout the database and forms etc, any saving on starting from scratch would be good. The only requirement is that I be able to access the data via some sort of web service, REST, JSON, XML, anything really... Can anyone suggest anything that might help? Thanks, J

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  • How difficult is it to change from Embedded programming to a high level programming [on hold]

    - by anudeep shetty
    I have a background in Computer Science. I worked on Embedded programming on Linux file systems, after I finished my Bachelor's degree, for over a year. After that I pursued my masters where most of my course choices involved working on web, java and databases. Now I have an offer to work with a company that is offering a job to work on the OS level. The company is pretty good but I am feeling that my Masters has gone to waste. I wanted to know is it common that a Computer Science major works on low-level coding and is there a possibility that I can work in this company for some years and then move onto an opportunity where I can work on high-level coding? Also is working on low-level programming a safe choice in terms of job opportunities?

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  • No enable mobile broadband option

    - by noboot
    I just migrated from Wubi to actual dual booting Ubuntu and Windows 7 my machine is an Aspire 4750G. When I had (Wubi) Ubuntu 12.04 LTS 64-bit the network applet included the "enable mobile broadband" option. Now, I am using Ubuntu 12.04 LTS (32-bit) actual install as the 64-bit does not work. And my problem is that it does not show the "enable mobile broadband" option. This is so weird considering that I did not encounter the same problem in Wubi based installation.. Kindly help.. I have managed to connect to the internet via Sakis3G Script, still I find the previous method a lot more convenient..

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  • No "Enable Mobile Broadband" option

    - by Diaz
    When i installing ubuntu 11.10 using live CD, i can see "enable mobile broadband" option, then i check it and setting up the dial up configuration. And then i connected to the internet while the installation is on the progress. But ! when the installation finish and requiring a reboot. I reboot, and then the "enable mobile broadband" option is not listed. i type ifconfig n i see there is eth0 wlan0 and wwan0. what is the problem is ? i can't connect to internet anymore.

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  • Which Hosting for a Mobile Infotainment Portal? [closed]

    - by VenomVipes
    Possible Duplicate: How to find web hosting that meets my requirements? I am building up a portal for music and movie downloads. My target is 85% Mobile User. I expect (acc to our promotion plan) 1000 Visitors a day and at least 300 parallel downloads. Files are mp3 & 3gp format. Please suggest the type of hosting Cloud/VPS/Dedi. Please suggest config (suppose I have 50Gb Video & 30Gb Audio). We have a budget of around 70$/m for Server. Also suggest if I should keep all files in my HostServer or just put links to direct downlad frm other sites offering the same video. My goal is Fast Loading on Mobile Browser (2G GPRS). Also faster download of files.

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  • 3D open source physics engine suitable for mobile platforms (Android and iOS)

    - by lukeluke
    I have made some research and found that bullet, ode, newton and some others are open source physics engines that should be portable enough (but I have never tried to comile/use anyone of them on phones). I am writing my games for mobile platforms in C++, so the engine should be C or C++. I need a fast engine, since mobile platforms have limited resources. I need a free engine. A good design would be nice to have too. What engine is best suited for my task? What I really would like to hear from you is your direct experience. Documentation and support (for example, forum or an IRC channel) is a really important aspect to take into consideration.

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  • Mobile Compatibility: traditional website look vs native application ?

    - by Siddiqui
    I have a question related to mobile compatible websites, I have seen two type of websites One in which they adopt traditional website look and adjust website according to mobile screen, if they have lot of information which can not be adjust according to screen then they expand the height of page, so that user can scroll the page to see more information... In the second approach they used native application look means use navigation-bar, tab-bar, tool-bar, scroll-view just like in native applications. Height and width of page adjust according to screen size, if they have more information then they use scroll-view etc... My question is: which approach is better then other, in which approach you feel more comfortable to use website.

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  • Mobile Game Engine

    - by Jason Crosby
    I am trying to track down a game engine for developing mobile games for ios and android. I have been looking for weeks now and havent found what i am looking for. I like jmonkey engine for making desktop games. Its easy to use and it comes with everything you need. Its more that just some libraries. I'm looking for something similar for developing mobile games. I'd like it to be easy to use and have everything included not just a collection of libraries. And I would prefer to write in c++. I'm not looking for "the best". I'm just looking for some engines that match my criteria so I can try them out and see which one works best for me.

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