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  • How Are These Styles Cascading?

    - by user1569275
    Problem is viewable at this link. http://dansdemos.info/prototypes/htmlSamples/responsive/step08_megaGridForward.html The three boxes need to have green backgrounds, but another style is taking precedence. I thought styles were supposed to take precedence based on where they appear in the style sheets, with styles lower in the style sheet cascading (taking precedence) over styles higher in the style sheet. I guess that is wrong, because the style sheet for the background colors of those boxes is here: #maincontent .col { background: #ccc; background: rgba(204, 204, 204, 0.85); } #callout1 { background-color: #00B300; text-align:center; } #callout2 { background-color: #00CC00; text-align:center; } #callout3 { background-color: #00E600; text-align:center; } When the style for "#maincontent .col" is removed, the green shows up (link)http://dansdemos.info/prototypes/htmlSamples/responsive/step08_megaGridForwardGreen.html, but I thought the green should show up because it is after the gray color specified higher up. I am finding a way to get what I need, but it would really make it a lot easier if I understood why the backgrounds are gray, instead of green. Any assistance would be extremely much appreciated. Thank you.

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  • Designing for the future

    - by Dennis Vroegop
    User interfaces and user experience design is a fast moving field. It’s something that changes pretty quick: what feels fresh today will look outdated tomorrow. I remember the day I first got a beta version of Windows 95 and I felt swept away by the user interface of the OS. It felt so modern! If I look back now, it feels old. Well, it should: the design is 17 years old which is an eternity in our field. Of course, this is not limited to UI. Same goes for many industries. I want you to think back of the cars that amazed you when you were in your teens (if you are in your teens then this may not apply to you). Didn’t they feel like part of the future? Didn’t you think that this was the ultimate in designs? And aren’t those designs hopelessly outdated today (again, depending on your age, it may just be me)? Let’s review the Win95 design: And let’s compare that to Windows 7: There are so many differences here, I wouldn’t even know where to start explaining them. The general feeling however is one of more usability: studies have shown Windows 7 is much easier to understand for new users than the older versions of Windows did. Of course, experienced Windows users didn’t like it: people are usually afraid of changes and like to stick to what they know. But for new users this was a huge improvement. And that is what UX design is all about: make a product easier to use, with less training required and make users feel more productive. Still, there are areas where this doesn’t hold up. There are plenty examples of designs from the past that are still fresh today. But if you look closely at them, you’ll notice some subtle differences. This differences are what keep the designs fresh. A good example is the signs you’ll find on the road. They haven’t changed much over the years (otherwise people wouldn’t recognize them anymore) but they have been changing gradually to reflect changes in traffic. The same goes for computer interfaces. With each new product or version of a product, the UI and UX is changed gradually. Every now and then however, a bigger change is needed. Just think about the introduction of the Ribbon in Microsoft Office 2007: the whole UI was redesigned. A lot of old users (not in age, but in times of using older versions) didn’t like it a bit, but new users or casual users seem to be more efficient using the product. Which, of course, is exactly the reason behind the changes. I believe that a big engine behind the changes in User Experience design has been the web. In the old days (i.e. before the explosion of the internet) user interface design in Windows applications was limited to choosing the margins between your battleship gray buttons. When the web came along, and especially the web 2.0 where the browsers started to act more and more as application platforms, designers stepped in and made a huge impact. In the browser, they could do whatever they wanted. In the beginning this was limited to the darn blink tag but gradually people really started to think about UX. Even more so: the design of the UI and the whole experience was taken away from the developers and put into the hands of people who knew what they were doing: UX designers. This caused some problems. Everyone who has done a web project in the early 2000’s must have had the same experience: the designers give you a set of Photoshop files and tell you to translate it to HTML. Which, of course, is very hard to do. However, with new tooling and new standards this became much easier. The latest version of HTML and CSS has taken the responsibility for the design away from the developers and placed them in the capable hands of the designers. And that’s where that responsibility belongs, after all, I don’t want a designer to muck around in my c# code just as much as he or she doesn’t want me to poke in the sites style definitions. This change in responsibilities resulted in good looking but more important: better thought out user interfaces in websites. And when websites became more and more interactive, people started to expect the same sort of look and feel from their desktop applications. But that didn’t really happen. Most business applications still have that battleship gray look and feel. Ok, they may use a different color but we’re not talking colors here but usability. Now, you may not be able to read the Dutch captions, but even if you did you wouldn’t understand what was going on. At least, not when you first see it. You have to scan the screen, read all the labels, see how they are related to the other elements on the screen and then figure out what they do. If you’re an experienced user of this application however, this might be a good thing: you know what to do and you get all the information you need in one single screen. But for most applications this isn’t the case. A lot of people only use their computer for a limited time a day (a weird concept for me, but it happens) and need it to get something done and then get on with their lives. For them, a user interface experience like the above isn’t working. (disclaimer: I just picked a screenshot, I am not saying this is bad software but it is an example of about 95% of the Windows applications out there). For the knowledge worker, this isn’t a problem. They use one or two systems and they know exactly what they need to do to achieve their goal. They don’t want any clutter on their screen that distracts them from their task, they just want to be as efficient as possible. When they know the systems they are very productive. The point is, how long does it take to become productive? And: could they be even more productive if the UX was better? Are there things missing that they don’t know about? Are there better ways to achieve what they want to achieve? Also: could a system be designed in such a way that it is not only much more easy to work with but also less tiring? in the example above you need to switch between the keyboard and mouse a lot, something that we now know can be very tiring. The goal of most applications (being client apps or websites on any kind of device) is to provide information. Information is data that when given to the right people, on the right time, in the right place and when it is correct adds value for that person (please, remember that definition: I still hear the statement “the information was wrong” which doesn’t make sense: data can be wrong, information cannot be). So if a system provides data, how can we make sure the chances of becoming information is as high as possible? A good example of a well thought-out system that attempts this is the Zune client. It is a very good application, and I think the UX is much better than it’s main competitor iTunes. Have a look at both: On the left you see the iTunes screenshot, on the right the Zune. As you notice, the Zune screen has more images but less chrome (chrome being visuals not part of the data you want to show, i.e. edges around buttons). The whole thing is text oriented or image oriented, where that text or image is part of the information you need. What is important is big, what’s less important is smaller. Yet, everything you need to know at that point is present and your attention is drawn immediately to what you’re trying to achieve: information about music. You can easily switch between the content on your machine and content on your Zune player but clicking on the image of the player. But if you didn’t know that, you’d find out soon enough: the whole UX is designed in such a way that it invites you to play around. So sooner or later (probably sooner) you’d click on that image and you would see what it does. In the iTunes version it’s harder to find: the discoverability is a lot lower. For inexperienced people the Zune player feels much more natural than the iTunes player, and they get up to speed a lot faster. How does this all work? Why is this UX better? The answer lies in a project from Microsoft with the codename (it seems to be becoming the official name though) “Metro”. Metro is a design language, based on certain principles. When they thought about UX they took a good long look around them and went out in search of metaphors. And they found them. The team noticed that signage in streets, airports, roads, buildings and so on are usually very clear and very precise. These signs give you the information you need and nothing more. It’s simple, clearly understood and fast to understand. A good example are airport signs. Airports can be intimidating places, especially for the non-experienced traveler. In the early 1990’s Amsterdam Airport Schiphol decided to redesign all the signage to make the traveller feel less disoriented. They developed a set of guidelines for signs and implemented those. Soon, most airports around the world adopted these ideas and you see variations of the Dutch signs everywhere on the globe. The signs are text-oriented. Yes, there are icons explaining what it all means for the people who can’t read or don’t understand the language, but the basic sign language is text. It’s clear, it’s high-contrast and it’s easy to understand. One look at the sign and you know where to go. The only thing I don’t like is the green sign pointing to the emergency exit, but since this is the default style for emergency exits I understand why they did this. If you look at the Zune UI again, you’ll notice the similarities. Text oriented, little or no icons, clear usage of fonts and all the information you need. This design language has a set of principles: Clean, light, open and fast Content, not chrome Soulful and alive These are just a couple of the principles, you can read the whole philosophy behind Metro for Windows Phone 7 here. These ideas seem to work. I love my Windows Phone 7. It’s easy to use, it’s clear, there’s no clutter that I do not need. It works for me. And I noticed it works for a lot of other people as well, especially people who aren’t as proficient with computers as I am. You see these ideas in a lot other places. Corning, a manufacturer of glass, has made a video of possible usages of their products. It’s their glimpse into the future. You’ll notice that a lot of the UI in the screens look a lot like what Microsoft is doing with Metro (not coincidentally Corning is the supplier for the Gorilla glass display surface on the new SUR40 device (or Surface v2.0 as a lot of people call it)). The idea behind this vision is that data should be available everywhere where you it. Systems should be available at all times and data is presented in a clear and light manner so that you can turn that data into information. You don’t need a lot of fancy animations that only distract from the data. You want the data and you want it fast. Have a look at this truly inspiring video that made: This is what I believe the future will look like. Of course, not everything is possible, or even desirable. But it is a nice way to think about the future . I feel very strongly about designing applications in such a way that they add value to the user. Designing applications that turn data into information. Applications that make the user feel happy to use them. So… when are you going to drop the battleship-gray designs? Tags van Technorati: surface,design,windows phone 7,wp7,metro

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  • image filter that spits out pi

    - by patrickinmpls
    I've seen this before but I forgot what's its called. Does anyone know of software that takes a picture and spits out an image of the number pi, ie. 3.14... not the symbol? It basically kinda looks like ascii art but the numbers are different shades of gray so it is like a black and white photo. Thanks!

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  • Intel GMA 965 M - OpenGL missing

    - by pestaa
    I have a Lenovo 3000 N200 notebook with integrated GMA 965 VGA, using Windows 7. All my drivers are up to date, downloaded directly from the vendor site, installed with administrative privileges, etc. Yet, all OpenGL applications cannot render the interface (or any visuals). Examples are Blender (3D modeling software) and Babo Violent (top-down FPS). All the controls, sound effects and music are live, but the screen is black or light gray, respectively. What can one do?

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  • Why can I not print from Google Chrome?

    - by David Faux
    When I try to print any page from Chrome on my Windows 7 machine, I get the following message. click to enlarge By the way, the gray text in the middle reads Google Chrome cannot show the print preview when the built-in PDF viewer is disabled. In order to see the preview please visit chrome//plugins/, enable the Chrome PDF Viewer, and try again. When I check my plugins, I find that Chrome PDF Viewer is already enabled. Why can't I print?

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  • my HP desktop with Windows Vista wont boot

    - by John
    It continues to loop to a BSOD and I cant get a dos prompt or repair screen, I dont have recovery disks but I have brought up a window, black, with gray title bar that is labeled Edit Boot Options, below that it has Edit Windows boot options for: Windows Vista (TM) Home Premium Path: \WINDOWS\system32\winload.exe Partition:1 Hard Disk: 1549f232 and then it has a place to enter something starting with one of these [ and one or two lines down it has ] what do i enter in this space and is there something i can enter that would help solve my boot up issues

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  • How can I better collaborate the colors between my iMac and Macbook Air?

    - by kylehotchkiss
    I just got a Macbook Air and the differences in color between it and my 2009 iMac are driving me crazy. I know there were certain iMac models from that period with yellow tinting issues, but I did the gray bar tests and that doesn't appear to be the issue. (No hardware issue suspected) However, my iMacs tones are more yellow prone than the macbook and I was wondering how to collaborate these two devices better for design work.

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  • How to get rid of previous reflection when reflecting a UIImageView (with changing pictures)?

    - by epale
    Hi everyone, I have managed to use the reflection sample app from apple to create a reflection from a UIImageView. But the problem is that when I change the picture inside the UIImageView, the reflection from the previous displayed picture remains on the screen. The new reflection on the next picture then overlaps the previous reflection. How do I ensure that the previous reflection is removed when I change to the next picture? Thank you so much. I hope my question is not too basic. Here is the codes which i used so far: //reflection self.view.autoresizesSubviews = YES; self.view.userInteractionEnabled = YES; // create the reflection view CGRect reflectionRect = currentView.frame; // the reflection is a fraction of the size of the view being reflected reflectionRect.size.height = reflectionRect.size.height * kDefaultReflectionFraction; // and is offset to be at the bottom of the view being reflected reflectionRect = CGRectOffset(reflectionRect, 0, currentView.frame.size.height); reflectionView = [[UIImageView alloc] initWithFrame:reflectionRect]; // determine the size of the reflection to create NSUInteger reflectionHeight = currentView.bounds.size.height * kDefaultReflectionFraction; // create the reflection image, assign it to the UIImageView and add the image view to the containerView reflectionView.image = [self reflectedImage:currentView withHeight:reflectionHeight]; reflectionView.alpha = kDefaultReflectionOpacity; [self.view addSubview:reflectionView]; //reflection */ Then the codes below are used to form the reflection: CGImageRef CreateGradientImage(int pixelsWide, int pixelsHigh) { CGImageRef theCGImage = NULL; // gradient is always black-white and the mask must be in the gray colorspace CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceGray(); // create the bitmap context CGContextRef gradientBitmapContext = CGBitmapContextCreate(nil, pixelsWide, pixelsHigh, 8, 0, colorSpace, kCGImageAlphaNone); // define the start and end grayscale values (with the alpha, even though // our bitmap context doesn't support alpha the gradient requires it) CGFloat colors[] = {0.0, 1.0, 1.0, 1.0}; // create the CGGradient and then release the gray color space CGGradientRef grayScaleGradient = CGGradientCreateWithColorComponents(colorSpace, colors, NULL, 2); CGColorSpaceRelease(colorSpace); // create the start and end points for the gradient vector (straight down) CGPoint gradientStartPoint = CGPointZero; CGPoint gradientEndPoint = CGPointMake(0, pixelsHigh); // draw the gradient into the gray bitmap context CGContextDrawLinearGradient(gradientBitmapContext, grayScaleGradient, gradientStartPoint, gradientEndPoint, kCGGradientDrawsAfterEndLocation); CGGradientRelease(grayScaleGradient); // convert the context into a CGImageRef and release the context theCGImage = CGBitmapContextCreateImage(gradientBitmapContext); CGContextRelease(gradientBitmapContext); // return the imageref containing the gradient return theCGImage; } CGContextRef MyCreateBitmapContext(int pixelsWide, int pixelsHigh) { CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); // create the bitmap context CGContextRef bitmapContext = CGBitmapContextCreate (nil, pixelsWide, pixelsHigh, 8, 0, colorSpace, // this will give us an optimal BGRA format for the device: (kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedFirst)); CGColorSpaceRelease(colorSpace); return bitmapContext; } (UIImage *)reflectedImage:(UIImageView *)fromImage withHeight:(NSUInteger)height { if (!height) return nil; // create a bitmap graphics context the size of the image CGContextRef mainViewContentContext = MyCreateBitmapContext(fromImage.bounds.size.width, height); // offset the context - // This is necessary because, by default, the layer created by a view for caching its content is flipped. // But when you actually access the layer content and have it rendered it is inverted. Since we're only creating // a context the size of our reflection view (a fraction of the size of the main view) we have to translate the // context the delta in size, and render it. // CGFloat translateVertical= fromImage.bounds.size.height - height; CGContextTranslateCTM(mainViewContentContext, 0, -translateVertical); // render the layer into the bitmap context CALayer *layer = fromImage.layer; [layer renderInContext:mainViewContentContext]; // create CGImageRef of the main view bitmap content, and then release that bitmap context CGImageRef mainViewContentBitmapContext = CGBitmapContextCreateImage(mainViewContentContext); CGContextRelease(mainViewContentContext); // create a 2 bit CGImage containing a gradient that will be used for masking the // main view content to create the 'fade' of the reflection. The CGImageCreateWithMask // function will stretch the bitmap image as required, so we can create a 1 pixel wide gradient CGImageRef gradientMaskImage = CreateGradientImage(1, height); // create an image by masking the bitmap of the mainView content with the gradient view // then release the pre-masked content bitmap and the gradient bitmap CGImageRef reflectionImage = CGImageCreateWithMask(mainViewContentBitmapContext, gradientMaskImage); CGImageRelease(mainViewContentBitmapContext); CGImageRelease(gradientMaskImage); // convert the finished reflection image to a UIImage UIImage *theImage = [UIImage imageWithCGImage:reflectionImage]; // image is retained by the property setting above, so we can release the original CGImageRelease(reflectionImage); return theImage; } */

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  • How to occupy all the space in a div when working with min-height header / footer

    - by javacoder
    I believe this is a beginner's CSS question. I am utilizing the method described in http://www.xs4all.nl/~peterned/examples/csslayout1.html to fix a header to the top and a footer to the bottom. What I'd like to achieve now is two columns inside the content div. A left one of 200px and a right one that takes up the rest of the width. Unfortunately, I can't get the left and right divs to display correctly: they just don't grow vertically, and if I make the right div "width: 100%" it positions itself underneath the left one. What is the trick to make the left and right div take up all the space within the content div? The layout1.css is the original one. I just added two entries: #left and #right layout1.css: /** * 100% height layout with header and footer * ---------------------------------------------- * Feel free to copy/use/change/improve */ html,body { margin: 0; padding: 0; height: 100%; /* needed for container min-height */ background: gray; font-family: arial, sans-serif; font-size: small; color: #666; } h1 { font: 1.5em georgia, serif; margin: 0.5em 0; } h2 { font: 1.25em georgia, serif; margin: 0 0 0.5em; } h1,h2,a { color: orange; } p { line-height: 1.5; margin: 0 0 1em; } div#container { position: relative; /* needed for footer positioning*/ margin: 0 auto; /* center, not in IE5 */ width: 750px; background: #f0f0f0; height: auto !important; /* real browsers */ height: 100%; /* IE6: treaded as min-height*/ min-height: 100%; /* real browsers */ } div#header { padding: 1em; background: #ddd url("../csslayout.gif") 98% 10px no-repeat; border-bottom: 6px double gray; } div#header p { font-style: italic; font-size: 1.1em; margin: 0; } div#content { padding: 1em 1em 5em; /* bottom padding for footer */ } div#content p { text-align: justify; padding: 0 1em; } div#footer { position: absolute; width: 100%; bottom: 0; /* stick to bottom */ background: #ddd; border-top: 6px double gray; } div#footer p { padding: 1em; margin: 0; } // added the following: div#left { border: 1px solid red; width: 200px; float: left; min-height: 100%; height: 100%; padding-left: 10px; margin-right: 10px; } div#right { border: 1px solid blue; float: left; min-height: 100%; height: 100%; padding-left: 10px; margin-right: 10px; } layout.html: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" /> <title>CSS Layout - 100% height</title> <link rel="stylesheet" type="text/css" href="layout1.css" /> </head> <body> <div id="container"> <div id="header"> <h1>header</h1> </div> <div id="content"> <div id="left"> left column </div> <div id="right"> right column </div> </div> <div id="footer"> <p> footer </p> </div> </div> </body>

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  • The “AfterDark” reception is back!

    - by rituchhibber
    This year, the OPN Exchange “AfterDark” Reception is moving to new heights! Join us on the 5th floor of the Metreon building in San Francisco for this exclusive ‘VIP’ event. The reception will be held from 7:30 p.m. – 10 p.m. on Sunday, September 30th. Enjoy the smooth sounds of Macy Gray over a cocktail, as you network the night away and watch the 2012 live Music Festival performances from above! Best of all, this event is exclusive and free to all Oracle PartnerNetwork Exchange attendees! So come mix and mingle with us as we kick-off Oracle OpenWorld 2012 with great conversation and music! See You After Dark! The OPN Communications Team

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  • Pixel Shader - apply a mask (XNA)

    - by Michal Bozydar Pawlowski
    I'd like to apply a simple few masks to few images. The first mask I'd like to implement is mask like: XXXOOO I mean, that on the right everything is masked (to black), and on the left everything is stayed without changes. The second mask I'd like to implement is glow mask. I mean something like this: O O***O O**X**O O***O O What I mean, is a circle mask, which in the center everything is saved without changes, and going outside the circle everything is starting to be black The last mask is irregular mask. For example like this: OOO* O**X**O OO**OO**O OO*X*O O*O O Where: O - to black * - to gray X - without changes I've read, how to apply distortion pixel shader in XNA: msdn Could you explain me how to apply mute mask on an image? (mask will be grayscale)

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  • Die “AfterDark Reception” ist wieder da!

    - by A&C Redaktion
    In diesem Jahr erreicht die OPN Exchange “AfterDark” Reception neue Höhen! Denn diesmal findet der exklusive VIP-Event im 5. Stock des Metreon Building in San Francisco statt. Und zwar am Sonntag, 30. September, von 19.30 bis 22 Uhr. Genießen Sie in tollem Ambiente und bei einem Cocktail den sanften Sound von Macy Gray, während Sie den Tag beim Networking ausklingen lassen - mit Blick auf das 2012 live Music Festival. Und das Beste ist: Als Oracle PartnerNetwork Exchange Teilnehmer können Sie exklusiv und kostenlos dabei sein! Begleiten Sie uns, wenn wir die Oracle OpenWorld 2012 mit guten Gesprächen und toller Musik beginnen. Wir sehen uns - nach Sonnenuntergang! Ihr OPN Communications Team

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  • Deck from London UG 20110616 - Building a Reporting Brick capable of 1.2GBytes/sec and 80K IOs/sec for less than £2K

    - by tonyrogerson
    The Reporting Brick concept is not really anything new, it starts the walk toward bringing the work Jim Gray and Tom Barclay et al did on CyberBricks up-to-date in terms of current kit. A reporting brick is simply a box built from commodity kit utilising commodity SSD, namely the OCZ IBIS drives to gain extremely high levels of performance for a fraction of the cost required for typical server and san installs today. I'll write up over the next few months as I work further on the concept, for now the deck attached summarises some of the ideas around it, the deck was presented at last nights London SQL Server User Group, I will be presenting it again in Edinburgh on the 29th June and other locations later in the year. Deck: Commodity Kit.pptx  

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  • Ubuntu Software Center does not allow changes to software sources

    - by Michael Goldshteyn
    The checkboxes that appear to be changeable under the Edit / Software Sources dialog box cannot be changed. I click on them and they just turn gray and stay at their current setting. Update: When I run software-center from a terminal window and try to change one of the checkbox settings, I get: Traceback (most recent call last): File "/usr/lib/python2.7/dist-packages/softwareproperties/gtk/SoftwarePropertiesGtk.py", line 649, in on_isv_source_toggled self.backend.ToggleSourceUse(str(source_entry)) File "/usr/lib/python2.7/dist-packages/dbus/proxies.py", line 143, in __call__ **keywords) File "/usr/lib/python2.7/dist-packages/dbus/connection.py", line 630, in call_blocking message, timeout) dbus.exceptions.DBusException: com.ubuntu.SoftwareProperties.PermissionDeniedByPolicy: com.ubuntu.softwareproperties.applychanges These things happen instead of it properly prompting me for a password (for root privs).

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  • Trying to Draw a 2D Triangle in OpenGL ES 2.0

    - by Nathan Campos
    I'm trying to convert a code from OpenGL to OpenGL ES 2.0 (for the BlackBerry PlayBook). So far what I got is this (just the part of the code that should draw the triangle): void setupScene() { glClearColor(250, 250, 250, 1); glViewport(0, 0, 600, 1024); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); } void drawScene() { setupScene(); glColorMask(0, 0, 0, 1); const GLfloat triangleVertices[] = { 100, 100, 150, 0, 200, 100 }; glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, triangleVertices); glEnableVertexAttribArray(0); glDrawArrays(GL_TRIANGLES, 0, 2); } void render() { drawScene(); bbutil_swap(); } The problem is that when I launch the app instead of showing me the triangle the screen just flickers (very fast) from white to gray. Any idea what I'm doing wrong? Also, here is the entire code if you need: Full source code

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  • Theme changes after resuming from suspend in 10.10

    - by mouche
    I'm using a Dell Inspiron 1520 and Ubuntu 10.10. I've read a lot of questions about graphics problems after resuming from suspend, but most of them are much more serious than mine. I can boot, login and use Ubuntu fine. The problem is that my theme for my top bar and bottom bar changes to gray and blocky (not rounded). Oddly enough, the theme for the title bars of my windows stay the same dark theme. Any ideas how I can fix this? It works fine if I logout and log back in.

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  • SNEAK PEEK: New Silverlight application themes

    Twas the week before MIX, when all through the tubes Not a developer was sleeping, not even the noobs. The laptops were paved removed of their glitz In hopes that they soon will get some new bits. A developer was coding, building an app Trying to build the next greatest XAP Battleship gray?! Now thats obscene Check our designers latest theme Okay, so Im not going to win any poetry awards. Our UX design team for Silverlight has been thinking about app building a lot this past year,...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Ubuntu black screen and icons messed up 12.04

    - by user69869
    I had a successful install when i updated from 11.10 but when i actually went to start it it hanged and the purple screen for a few seconds then flickered my boot screen then showed the desktop i cant interact its black i can see the icons marked out but no images they are just gray wireless doesnt connect it seems that it messed up all the drivers. i tried to stat the old version i had its the same exept i can interact most window close buttons are missing and most of the time it doesnt know what screen im on. any ideas on what i can do? oh and recovery mode shows alot of errors and doesnt do much i ran it for the old version and it just goes through failing and gives an error beep. Thanks in advance any advice is appreciated (note windows still works fine on this system... unfortunately ;D )

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  • 'Getting Started with Oracle Data Integrator 11g: A Hands-On Tutorial' book is now available

    - by Julien Testut
    We are pleased to announce the availability of the first book on Oracle Data Integrator published by Packt Publishing:  Getting Started with Oracle Data Integrator 11g – A Hands-On Tutorial Authors: Peter C. Boyd-Bowman, Christophe Dupupet, Denis Gray, David Hecksel,  Julien Testut, Bernard Wheeler. Congratulations to everyone who contributed to this book! You can get more information about 'Getting Started with Oracle Data Integrator 11g – A Hands-On Tutorial' including the table of contents and a sample chapter at http://www.packtpub.com/oracle-data-integrator-11g-getting-started/book. The book is available on Amazon.com, Amazon.co.uk, Barnes & Noble and Safari Books Online.

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  • When does a game idea cross the line between homage/parody to ripoff?

    - by Daniel T.
    I'm not sure where this question belongs, but as it pertains to the development of a game idea, I figured I'd try to post it here. Recently I've been inspired to create a game based on another game I've played. However, the idea that I have is very similar to the original game. I was wondering, when does a game idea cross from being a homage or parody into the realm of being a ripoff? Are there any hard or fast rules or does this cross into a gray area?

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  • How to customize Unity Launcher's background

    - by Luis Alvarado - The Wolverine
    In this question I do not want to customize the launcher for each workspace, or change the animations or behaviors of the icons. I only want to change how the background of the Launcher looks. Let me show you what I mean: If I do not open the Dash, the launcher looks like the following: It looks like this because I have a background that has gray, black and white colors. So Unity tries to accommodate the launcher to contrast with it. Now when I open the Dash, the launcher looks like this: What I want is to make the launcher look the same as if my Dash were open (Darker, richer background). I thought maybe to invert the colors of an opened Dash with a closed one, but that the end I do not care if the colors do change when I open the Dash, so long as the darker richer version stays. Is it possible to do this, to make the background stay with a darker color like shown in the pictures above?

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  • Custom Xsession with Gnome visuals

    - by Siim K
    I'm trying to create a kiosk PC only for web browsing using this tutorial as a reference (only difference - I'm using Firefox instead of Chromium) It is working correctly in principle (only FF window opens when I log in using the Kiosk session) but it looks, well, super ugly. The scrollbar and right-click context menus look like from the 1990s - gray and boxy. How could I modify the session to get Gnome-like scrollbars/menus without the whole Gnome desktop (top/bottom panel etc)? My custom X session is currently set up like this: /usr/share/xsessions/kiosk.desktop: [Desktop Entry] Encoding=UTF-8 Name=Kiosk Mode Comment=Firefox Kiosk Mode Exec=/usr/share/xsessions/ffKiosk.sh Type=Application /usr/share/xsessions/ffKiosk.sh: #!/bin/bash while true; do firefox -height 768 -width 1024; sleep 1s; done

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  • How to customize the gnome classic panel

    - by Luis Alvarado
    First the picture: As you can see in the image, the color used for the icons and words Applications and Places (In spanish in this case) they have a different background dark gray color than the rest of the panel. Also the icons look rather bigger in that panel. Now my questions are: Can the background colors be customized so they look the same all the way in the panel. Can the icons be somehow minimized a little so they do not look strange (bigger actually) How to edit the way to add icons to the panel. I have to actually have to press the ALT key then right click on it to add something. That extra key is not friendly at all. In this particular case am trying to help an older man start in Ubuntu. Unity is too much for him but Gnome is friendlier for him (Learning curve is not the best for older people.. specially 68+ year old people).

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