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  • Linux server became extremely slow

    - by Ariel Aharonson
    I have a file sharing website, and my files hosted in a server with those system specifications: 32GB RAM 12x3TB 2x Intel Quad Core E5620 I have files in this server up to 4gb for each file. 446gb is full (/36TB) [root@hosted-by ~]# df -h Filesystem Size Used Avail Use% Mounted on /dev/sda2 50G 2.7G 44G 6% / tmpfs 16G 0 16G 0% /dev/shm /dev/sda1 97M 57M 36M 62% /boot /dev/mapper/VolGroup01-LogVol00 33T 494G 33T 2% /home And take a look at this: Why is the wa% so high? (I think that what makes the server to be so slow)

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  • Windows 7 - 64 Computer shuts off unexpectedly

    - by C. Ross
    I have a home built Windows 7 x64 computer with a Core 2 Quad CPU. It has recently taken to suddenly shutting down/turning off at unusual intervals. It seems to be most common when playing media. I have tried running SpeedFan, and the CPU temp seems to hover around 49C. The computer has been running fine for over 1 years. Could heat be my problem, and how should I address it?

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  • VMware ESXi VMI Paravirtualization vs 64-bit OS

    - by netvope
    VMware ESXi 4 supports VMI paravirtualization for 32-bit OS but not for 64-bit OS. For performance consideration, is it better to use a 32-bit Ubuntu Server guest without paravirtualization or a 64-bit one with VMI paravirtualization? Hardware: Core 2 Quad, 8 GB RAM Workload: Software development/testing, webserver, database

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  • Which server would you purchase? IBM x3550 or Dell R610?

    - by Harry
    I'm in the market for a single unit rack mounted server with a strong upgrade pathway. The two servers on the top of my wish list are: IBM x3550 M2 Express Followed by Dell R610 Ultimately I want to have a Dual Quad Xeon (2 Ghz+) server with loads of RAM for a top notch DB server. The database is likely to keep growing indefinitly so a snappy Raid 5 array of Harddrives will be essential. Which would you purchase?

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  • VMWare Server with multiple processors

    - by user43046
    I have a new linux machine with two Core Duo CPUs. However, VMWare Server only recognizes one. In the host summary it shows: Processors: Intel(R) Core(TM) i5 CPU 750 @ 2.67GHz 1 CPU x 2 Cores On another machine, it shows: Intel(R) Core(TM)2 Quad CPU Q6700 @ 2.66GHz 1 CPU x 4 Cores This machine also has two CPUs. Howcome VMWare is not seeing all the CPUs?

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  • Dos more RAM on Mac really improve performance?

    - by Moshe
    I'm coming from a PC, loaded with a Core 2 Quad CPU and 8GB of DDR2 RAM. I was running Premiere CS3. I'm new to Mac so I'm not sure if this will help performance: Will increasing my 21.5" Core 2 Duo iMac's memory from 4GB (DDR3) to 8GB improve performance of Premiere CS4 significantly? I am not impressed with Premiere as it is now. The iMac is the newest one as of this post.

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  • List of all IBM server models with a certain socket?

    - by Ricket
    I just got a really good deal on two Intel Quad Core Xeon L5420 processors and I have access to other deals on bare IBM servers (case+motherboard, no processor/ram/hdd). How can I easily find out what server or motherboard models will be compatible with this processor? I am ideally looking for a dual-processor motherboard and I see that it is socket LGA771. So I guess the underlying question is, how can I find what IBM motherboards (and servers) have dual socket LGA 771?

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  • What are the specific uses of these hardware? [closed]

    - by vincentbelkin
    So I'm trying to learn more about databases and information systems. However I need more explanation on the specific purpose of these hardware. I'm not sure if they are servers or what. HP AlphaServer ES47 Tower Tru64 Unix Intel-Based B, Proliant ML350GA Two Intel-Based A Proliant ML570T03 Intel-Based X236 Intel Quad Core Xeon Category B X3500 Poweredge 1400 SC Btw I'm just a college student who wants to know more about these hardware

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  • Shopping for a very compact and powerful workstation [closed]

    - by qdot
    I'm on the market for something small, size of an Mac Mini, could be heavier, that packs a lot of compute power - goal is to have a fast, known development machine at customer's site, but still easier to fly with than desktop-replacement laptops. If Mac Mini came with a quad-core i7, it would be my likely choice. Any other manufacturers to look at? Or perhaps a Mini can be upgraded beyond official specs?

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  • looking for the best power supply-- building computer--- [closed]

    - by fello
    What would be an appropriate power supply and form factor for those specifications below? CPU -Intel Core i7-950 Bloomfield 3.06GH Motherboard -- ASRock X58 Extreme 3 LGA ATX Hard drive-- Seagate Barracuda 7200.11 ST31500341AS 1.5TB 7200 RPM SATA 3.0Gb/s 3.5" Memory-- Kingston HyperX 8GB (2 x 4GB) 240-Pin DDR3 SDRAM DDR3 1600 (PC3 12800) Processor---Intel Core i7-950 Bloomfield 3.06GHz LGA 1366 130W Quad-Core

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  • FreeBSD with 64 CPUs

    - by Brett
    I have a quad socket octo-core system running FreeBSD. Currently, I need to turn off HyperThreading to get it to boot, as FreeBSD only supports 32 CPUs. There were some patches made awhile ago against a trunk version of 8.1, but even after modifying them slightly to work and compile with 8.1-RELEASE, the machine wouldn't boot. Has there been any progress here? I can't find much good information about it, Google thinks I'm talking about 64-bit architecture and not literally 64 CPUs.

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  • Server with 3 Disk, what's the best HD Configuration?

    - by aleroot
    I Have an HP Server with a quad core Opteron and 3 Disk 250Gb S-ATA Disk, i'm thinking about what's the best configuration of the disk for performance and reliability. There is mainly 2 scenario : -RAID 5 with these 3 HD (on the the array 100GB Partition for OS, Other Space for Data Partition) -RAID 1 + 1 Disk for OS (one single Disk OS Installation, RAID 1 Array for a Data Partition) What's the best configuration ? In the Server Run MySQL and Small Document File server, the OS to be installed is Windows Server 2008 ...

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  • What are optimal strategies for using mapreduce and other applications on the same server?

    - by user45532
    I have two applications that I need to run continuously to process data. 1.) An app that processes and aggregates information from sources 2.) A mapreduce workflow* that processes the above info I've thought about either getting vps hosting or getting my own inexpensive server and using xen to split the resources of the server. Getting a quad core box with 2 GB of Ram seems a lot cheaper than the grid options I've seen at slicehost, rackspace and others...

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  • mod_pagespeed using up too many resources?

    - by OC2PS
    I have found several threads from 2010 and early-2011 talking about excessive resource usage by mod_pagespeed I haven't seen any recent ones. I am facing excessive memory usage, which is causing server to crash several times a day. I am wondering if the issue was ever fixed before mod_pagespeed 1.0 was released. Also, request any tips and suggestion on how to fix the issue. My server configuration: 4 quad-core processors (likely oversold) 3GB memory Xen Centos 6 64-bit Apache cPanel PHP mySQL

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  • WPF & RenderTierCapability, what could cause a machine to be dropped from Tier 2 to 0?

    - by Erode
    I'm having an issue on some imaged machines where they will started out on Tier 2 and after some time of use (they are well spec'd kiosk machines, quad-core, Nvidia 550Ti), they drop to Tier 0 and effectively become useless. Restarting the machine doesn't seem to help. This is a problem more than just "missing hardware acceleration" because my application requires D3DImage to function (which requires Tier 2). Thanks for any help!

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  • three monitors one is very slow

    - by mononym
    I have three 23" monitors attached to 2 cards: Geforce GT 220 (1gb) Geforce 8400 GS (512mb) My System is quad core (Q8300 @ 2.50Ghz) 6GB Ram 64-bit windows 7 professional I have 2 monitors connected to the GT 220 and they work perfectly. I have 1 monitor (was hoping to attach another one) to the 8400 The monitor atatched to the 8400 is quite slow and jerky. What can i do to improve the performance? I disabled aero theme, didn't make much difference (if any)

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  • Why is ksoftirqd using 100% of the CPU?

    - by Yegor
    Running FC release 12. Im alaways seeing ksoftirqd/x (x being 0-9) at the top of the processlist, with 100% cpu. The server has a bonded 2gbit connection, serving files from an SSD array. Currently its using 1.6gbit. Server load is ~ 1.5 (dual quad core). iowait is non-existent.

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  • How to kill/restart automatically a specific Windows application if it begins taking 100% CPU?

    - by Esko Luontola
    I have one program running in the background (so I can use a remote controller with my PC) but every now and then the program crashes and begins using 100% CPU (I have quad-core, so it's 25% CPU usage). When that happens, the program needs to be killed and restarted. Is there a program for Windows, which can be used to detect automatically that a specific application hogs all the CPU, and would then automatically kill and restart that application?

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  • How could you parallelise a 2D boids simulation

    - by Sycren
    How could you program a 2D boids simulation in such a way that it could use processing power from different sources (clusters, gpu). In the above example, the non-coloured particles move around until they cluster (yellow) and stop moving. The problem is that all the entities could potentially interact with each other although an entity in the top left is unlikely to interact with one in the bottom right. If the domain was split into different segments, it may speed the whole thing up, But if an entity wanted to cross into another segment there may be problems. At the moment this simulation works with 5000 entities with a good frame rate, I would like to try this with millions if possible. Would it be possible to use quad trees to further optimise this? Any other suggestions?

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  • Implementing algorithms via compute shaders vs. pipeline shaders

    - by TravisG
    With the availability of compute shaders for both DirectX and OpenGL it's now possible to implement many algorithms without going through the rasterization pipeline and instead use general purpose computing on the GPU to solve the problem. For some algorithms this seems to become the intuitive canonical solution because they're inherently not rasterization based, and rasterization-based shaders seemed to be a workaround to harness GPU power (simple example: creating a noise texture. No quad needs to be rasterized here). Given an algorithm that can be implemented both ways, are there general (potential) performance benefits over using compute shaders vs. going the normal route? Are there drawbacks that we should watch out for (for example, is there some kind of unusual overhead to switching from/to compute shaders at runtime)? Are there perhaps other benefits or drawbacks to consider when choosing between the two?

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  • Billboard shader without distortion

    - by Nick Wiggill
    I use the standard approach to billboarding within Unity that is OK, but not ideal: transform.LookAt(camera). The problem is that this introduces distortion toward the edges of the viewport, especially as the field of view angle grows larger. This is unlike the perfect billboarding you'd see in eg. Doom when seeing an enemy from any angle and irrespective of where they are located in screen space. Obviously, there are ways to blit an image directly to the viewport, centred around a single vertex, but I'm not hot on shaders. Does anyone have any samples of this approach (GLSL if possible), or any suggestions as to why it isn't typically done this way (vs. the aforementioned quad transformation method)? EDIT: I was confused, thanks Nathan for the heads up. Of course, Causing the quads to look at the camera does not cause them to be parallel to the view plane -- which is what I need.

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  • OpenGL and atlas

    - by user30088
    I'm trying to draw element from a texture atlas with OpenGL ES 2. Currently, I'm drawing my elements using something like that in the shader: uniform mat4 uCamera; uniform mat4 uModel; attribute vec4 aPosition; attribute vec4 aColor; attribute vec2 aTextCoord; uniform vec2 offset; uniform vec2 scale; varying lowp vec4 vColor; varying lowp vec2 vUV; void main() { vUV = offset + aTextCoord * scale; gl_Position = (uCamera * uModel) * aPosition; vColor = aColor; } For each elements to draw I send his offset and scale to the shader. The problem with this method: I can't rotate the element but it's not a problem for now. I would like to know, what is better for performance: Send uniforms like that for each element on every frames Update quad geometry (uvs) for each element Thanks!

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