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  • How can I have multiple navigation paths with Django, like a simplifies wizard path and a full path?

    - by Zeta
    Lets say I have an application with a structure such as: System set date set name set something Other set death ray target calibrate and I want to have "back" and "next" buttons on a page. The catch is, if you're going in via the "wizard", I want the nav path to be something like "set name" - "set death ray target" - "set name". If you go via the Advanced options menu, I want to just iterate options... "set date" - "set name" - "set something" - "set death ray target" - calibrate. So far, I'm thinking I have to use different URIs, but that's that. Any ideia how this could be done? Thanks.

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  • Atmospheric scattering sky from space artifacts

    - by ollipekka
    I am in the process of implementing atmospheric scattering of a planets from space. I have been using Sean O'Neil's shaders from http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter16.html as a starting point. I have pretty much the same problem related to fCameraAngle except with SkyFromSpace shader as opposed to GroundFromSpace shader as here: http://www.gamedev.net/topic/621187-sean-oneils-atmospheric-scattering/ I get strange artifacts with sky from space shader when not using fCameraAngle = 1 in the inner loop. What is the cause of these artifacts? The artifacts disappear when fCameraAngle is limtied to 1. I also seem to lack the hue that is present in O'Neil's sandbox (http://sponeil.net/downloads.htm) Camera position X=0, Y=0, Z=500. GroundFromSpace on the left, SkyFromSpace on the right. Camera position X=500, Y=500, Z=500. GroundFromSpace on the left, SkyFromSpace on the right. I've found that the camera angle seems to handled very differently depending the source: In the original shaders the camera angle in SkyFromSpaceShader is calculated as: float fCameraAngle = dot(v3Ray, v3SamplePoint) / fHeight; Whereas in ground from space shader the camera angle is calculated as: float fCameraAngle = dot(-v3Ray, v3Pos) / length(v3Pos); However, various sources online tinker with negating the ray. Why is this? Here is a C# Windows.Forms project that demonstrates the problem and that I've used to generate the images: https://github.com/ollipekka/AtmosphericScatteringTest/ Update: I have found out from the ScatterCPU project found on O'Neil's site that the camera ray is negated when the camera is above the point being shaded so that the scattering is calculated from point to the camera. Changing the ray direction indeed does remove artifacts, but introduces other problems as illustrated here: Furthermore, in the ScatterCPU project, O'Neil guards against situations where optical depth for light is less than zero: float fLightDepth = Scale(fLightAngle, fScaleDepth); if (fLightDepth < float.Epsilon) { continue; } As pointed out in the comments, along with these new artifacts this still leaves the question, what is wrong with the images where camera is positioned at 500, 500, 500? It feels like the halo is focused on completely wrong part of the planet. One would expect that the light would be closer to the spot where the sun should hits the planet, rather than where it changes from day to night. The github project has been updated to reflect changes in this update.

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  • Impact of variable-length loops on GPU shaders

    - by Will
    Its popular to render procedural content inside the GPU e.g. in the demoscene (drawing a single quad to fill the screen and letting the GPU compute the pixels). Ray marching is popular: This means the GPU is executing some unknown number of loop iterations per pixel (although you can have an upper bound like maxIterations). How does having a variable-length loop affect shader performance? Imagine the simple ray-marching psuedocode: t = 0.f; while(t < maxDist) { p = rayStart + rayDir * t; d = DistanceFunc(p); t += d; if(d < epsilon) { ... emit p return; } } How are the various mainstream GPU families (Nvidia, ATI, PowerVR, Mali, Intel, etc) affected? Vertex shaders, but particularly fragment shaders? How can it be optimised?

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  • OpenGL ES, orthopgraphics projection and viewport

    - by DarkDeny
    I want to make some simple 2D game on iOS to familiarize myself with OpenGL ES. I started with Ray Wenderlich tutorial (How To Create A Simple 2D iPhone Game with OpenGL ES 2.0 and GLKit). That tutorial is quite good, but I miss some parts of a puzzle. Ray creates orthographic projection using some magic numbers like 480 and 320. It is not clear to me why did he take these numbers, and as far as I can see - sprite is not mapped to the ipad simulator screen one-to-one pixel. I tried to play with parameters with which ortho matrix is created, but I cannot figure out what math is here. How can I calculate numbers (bottom, top, left, right, close, far) which will be parameters to orthographic projection matrix creation and have sprite on the screen shown in its original size?

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  • Figuring out what object is closer to a certain point?

    - by user1157885
    I'm trying to create fog of war, I have the visual effect created but I'm not sure how to deal with the hiding of other players if they're within the fog of war. So right now the thing I'm trying to do is if another player is hiding behind a wall then not to render that player. I was thinking of doing it by sending a ray in the direction of all the players, and then creating a list of all the obstacles that ray collides with and then trying to figure out if an obstacle was closer than the player in order to predict the distance. But then I realized I'm not really sure how to figure out if the obstacle is infact closer or not because I have to account for all the dimensions, so I'm kind of stuck. First of all is this approach the correct way to go about it and secondly how would I calculate if the obstacle was infact closer taking into account the X Y and Z. Thanks

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  • Optimum Number of Parallel Processes

    - by System Down
    I just finished coding a (basic) ray tracer in C# for fun and for the learning experience. Now I want to further that learning experience. It seems to me that ray tracing is a prime candidate for parallel processing, which is something I have very little experience in. My question is this: how do I know the optimum number of concurrent processes to run? My first instinct tells me: it depends on how many cores my processor has, but like I said I'm new to this and I may be neglecting something.

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  • How to find 2D grid cells swept by a moving circle?

    - by Nevermind
    I'm making a game based on a 2D grid, with some cells passable and some not. Dynamic objects can move continuously, independent of the grid, but need to collide with impassable cells. I wrote an algorithm to trace a ray against the grid, that gives me all cells that ray intersects. However, actual object are not point-sized; I'm currently representing them as circles. But I can't figure out an effective algorithm to trace a moving circle. Here's a picture of what I need: The numbers show in what order the circle collides with grid cells. Does anybody know the algorithm to find these collisions? Preferably in C#. Update The circle can be bigger than a single grid cell.

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  • Translating multiple objects in GUI based on average position?

    - by user1423893
    I use this method to move a single object in 3D space, it accounts for a local offset based on where the cursor ray hits the widget and the center of the widget. var cursorRay = cursor.Ray; Vector3 goalPosition = translationWidget.GoalPosition; Vector3 position = cursorRay.Origin + cursorRay.Direction * grabDistance; // Constrain object movement based on selected axis switch (translationWidget.AxisSelected) { case AxisSelected.All: goalPosition = position; break; case AxisSelected.None: break; case AxisSelected.X: goalPosition.X = position.X; break; case AxisSelected.Y: goalPosition.Y = position.Y; break; case AxisSelected.Z: goalPosition.Z = position.Z; break; } translationWidget.GoalPosition = goalPosition; Vector3 p = goalPosition - translationWidget.LocalOffset; objectSelected.Position = p; I would like to move multiple objects based on the same principle and using a widget which is located at the average position of all the objects currently selected. I thought that I would have to translate each object based on their offset from the average point and then include the local offset. var cursorRay = cursor.Ray; Vector3 goalPosition = translationWidget.GoalPosition; Vector3 position = cursorRay.Origin + cursorRay.Direction * grabDistance; // Constrain object movement based on selected axis switch (translationWidget.AxisSelected) { case AxisSelected.All: goalPosition = position; break; case AxisSelected.None: break; case AxisSelected.X: goalPosition.X = position.X; break; case AxisSelected.Y: goalPosition.Y = position.Y; break; case AxisSelected.Z: goalPosition.Z = position.Z; break; } translationWidget.GoalPosition = goalPosition; Vector3 p = goalPosition - translationWidget.LocalOffset; int numSelectedObjects = objectSelectedList.Count; for (int i = 0; i < numSelectedObjects; ++i) { objectSelectedList[i].Position = (objectSelectedList[i].Position - translationWidget.Position) + p; } This doesn't work as the object starts shaking, which I think is because I haven't accounted for the new offset correctly. Where have I gone wrong?

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  • LINQ to SQL SOUNDEX - possible?

    - by Steve Hayes
    Hello, I have done a little bit of research on this and looked through a few articles both here on StackOverflow as well as some blog posts, but haven't found an exact answer. I also read that it is possible to do it using the 4.0 framework, but have yet to find any supporting evidence. So my question, is it possible to perform SOUNDEX via a LINQ to SQL Query?

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  • Determining your websites color scheme

    - by Steve Hayes
    One of the biggest issues I have, from a UI standpoint, when building a new website is figuring out what colors I will use and of those colors, do they actually work well together. I found this site that has really helped me out and I figured I would share it with all of you and also get some responses back about either sites similar or other ways that you get/figure out your color schemes. Here is the site that I currently use: http://kuler.adobe.com/ With Adobe Kuler, you can chose a base color and it will suggest 5 colors, including your color, that go well with one another. You can, of course, modify the colors it chooses. Also,one of the main features I use, is the image color matching. You can upload an image and it will determine a color scheme based on the colors of the image. So if you have a logo and want to use the colors of the logo, then this works perfectly for you. Thank you and I look forward to your feedback!

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  • Extracting a URL in Python

    - by Kyle Hayes
    In regards to: http://stackoverflow.com/questions/720113/find-hyperlinks-in-text-using-python-twitter-related How can I extract just the url so I can put it into a list/array? Edit Let me clarify, I don't want to parse the URL into pieces. I want to extract the URL from the text of the string to put it into an array. Thanks!

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  • Watir::IE.attach(:title,/x/) not working correctly on Win 7 IE8

    - by Zachary Hayes
    System: Window 7 Internet Explorer 8 Ruby 1.8 Watir 1.6.5 If I manually open a browser window and then visit a site that causes a second browser window to open and then use the Watir::IE.attach method to find the second browser window everything work fine. The problem is when I open the first Internet Explorer window with the command Watir::IE.new and then visit a site that causes a second browser window to open. When I use Watir::IE.attach to find the second browser window I now get: Watir::Exception::NoMatchingWindowFoundException: Unable to location a window with title of (?-mix:x) from /ie-class.rb:297:in 'attach_browser_window' from /ie-class.rb:149:in '_attach_init' from /ie-class.rb:143:in 'attach' from (irb):15 Has anyone run into this problem and developed a solution?

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  • Lighttpd check request headers in configuration

    - by Mike Hayes
    Hi I was wondering if it was possible in the configuration of Lighttpd to read request headers, I've searched and searched.. apparently it's not possible. For example, conditional configuration based upon IP address: $HTTP["remoteip"] == "0.0.0.0" { // Do something } Is there something similar to check headers, for example: $HTTP["X-Some-Header"] == "Value" { // Do something } I'm thinking there isn't but thought I would post here as a last resort. Google didn't help much, and Lighttpd documentation would suggest this is not possible. Thanks Mike

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  • What is the "official" place for community support for the Mere Mortals .NET framework?

    - by Ryan Hayes
    My team is using the Mere Mortals .NET framework from Oak Leaf. Being used to working with primarily open source software, I found it excruciatingly painful to find ANY community support for MM.NET. When I asked if there was any, the only place I was given to look for support was Universal Thread, which is a site which requires a membership for search and archived questions. It seems like a third party, pay-for site should not be the primary source of support for anything like this, especially MM.NET which costs $700 per developer. It doesn' to me like an entire community around MM.NET would choose to all pay on top of the license just to use a forum. If not Universal Thread, then what is the "official" place to find support for the Mere Mortals .NET framework?

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  • JavaScript Exception/Error Handling Not Working

    - by Seán Hayes
    This might be a little hard to follow. I've got a function inside an object: f_openFRHandler: function(input) { console.debug('f_openFRHandler'); try{ //throw 'foo'; DragDrop.FileChanged(input); //foxyface.window.close(); } catch(e){ console.error(e); jQuery('#foxyface_open_errors').append('<div>Max local storage limit reached, unable to store new images in your browser. Please remove some images and try again.</div>'); } }, inside the try block it calls: this.FileChanged = function(input) { // FileUploadManager.addFileInput(input); console.debug(input); var files = input.files; for (var i = 0; i < files.length; i++) { var file = files[i]; if (!file.type.match(/image.*/)) continue; var reader = new FileReader(); reader.onload = (function(f, isLast) { return function(e) { if (files.length == 1) { LocalStorageManager.addImage(f.name, e.target.result, false, true); LocalStorageManager.loadCurrentImage(); //foxyface.window.close(); } else { FileUploadManager.addFileData(f, e.target.result); // add multiple files to list if (isLast) setTimeout(function() { LocalStorageManager.loadCurrentImage() },100); } }; })(file, i == files.length - 1); reader.readAsDataURL(file); } return true; LocalStorageManager.addImage calls: this.setItem = function(data){ localStorage.setItem('ImageStore', $.json_encode(data)); } localStorage.setItem throws an error if too much local storage has been used. I want to catch that error in f_openFRHandler (first code sample), but it's being sent to the error console instead of the catch block. I tried the following code in my Firebug console to make sure I'm not crazy and it works as expected despite many levels of function nesting: try{ (function(){ (function(){ throw 'foo' })() })() } catch(e){ console.debug(e) } Any ideas?

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  • F5 irule with RESTful services

    - by Kyle Hayes
    I'm trying to come up with a rule on our F5 to direct traffic to our Tomcat server appropriately. We are deploying separate WAR files for each RESTful service. So, we would like to have the following URIs as an example: /services/quiz/01234/ /services/user/54321/ Where 'quiz' and 'user' are quiz.war and user.war respectively. We want to direct the traffic at the F5 level for /services/ to be the root and the rest of the URI to be directed to the Tomcat server. How do we accomplish this? Edit The browser url for a resource would look like http://www.domain.com/services/quiz/01234/ I want BIG-IP to send the request to tomcat as http://tomcatserver:8080/quiz/01234/ so basically remove /services and append everything after it to the tomcat domain. I would think this would be an easy regex, right?

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  • How can I kill off a Python web app on GAE early following a redirect?

    - by Mike Hayes
    Hi Disclaimer: completely new to Python from a PHP background Ok I'm using Python on Google App Engine with Google's webapp framework. I have a function which I import as it contains things which need to be processed on each page. def some_function(self): if data['user'].new_user and not self.request.path == '/main/new': self.redirect('/main/new') This works fine when I call it, but how can I make sure the app is killed off after the redirection. I don't want anything else processing. For example I will do this: class Dashboard(webapp.RequestHandler): def get(self): some_function(self) #Continue with normal code here self.response.out.write('Some output here') I want to make sure that once the redirection is made in some_function() (which works fine), that no processing is done in the get() function following the redirection, nor is the "Some output here" outputted. What should I be looking at to make this all work properly? I can't just exit the script because the webapp framework needs to run. I realise that more than likely I'm just doing things in completely the wrong way any way for a Python app, so any guidance would be a great help. Hopefully I have explained myself properly and someone will be able to point me in the right direction. Thanks

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  • How can I build a voting system to support multiple types of objects to vote on?

    - by Kyle Hayes
    I'm really looking for something very similar to the way SO is setup where a few different kinds of things can be voted on (questions AND answers). What kind of DB schema, generally, could I use to support voting on many different kinds of objects? Would I have a single Vote table that would have references to other objects in the database? Or do I have to have or should have a separate vote table for each of the objects I would like to vote on.

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  • Is the "message" of an exception culturally independent?

    - by Ray Hayes
    In an application I'm developing, I have the need to handle a socket-timeout differently from a general socket exception. The problem is that many different issues result in a SocketException and I need to know what the cause was. There is no inner exception reported, so the only information I have to work with is the message: "A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond" This question has a general and specific part: is it acceptable to write conditional logic based upon the textual representation of an exception? Is there a way to avoid needing exception handling? Example code below... try { IPEndPoint endPoint = null; client.Client.ReceiveTimeout = 1000; bytes = client.Receive(ref endPoint); } catch( SocketException se ) { if ( se.Message.Contains("did not properly respond after a period of time") ) { // Handle timeout differently.. } }

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  • GWT Calendrical Calculations

    - by Kyle Hayes
    We have a GWT application that needs to display various holidays. Is there a library available to do these calendrical calculations? If not, we'll have to do our own that we can ingest a set of rules to. Cheers

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  • How do I get the key of an item when doing a FOR loop through a dictionary or list in Python?

    - by Mike Hayes
    Hi I am new to Python. Say I have a list: list = ['A','B','C','D'] The key for each item respectively here is 0,1,2,3 - right? Now I am going to loop through it with a for loop... for item in list: print item That's great, I can print out my list. How do I get the key here? For example being able to do: print key print item on each loop? If this isn't possible with a list, where keys are not declared myself, is it possible with a Dictionary? Thanks

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  • ifcfg-eth* on CentOS 6.x, but for IPv6 only?

    - by Ray Hoffman
    Could someone kindly provide a skeleton ifcfg-eth0:[X] for creating an alias with a IPv6 address and no IPv4 address? Or, alternatively, what's the IPv6 equivalent of this: in /etc/sysconfig/network-scripts/ifcfg-eth0:1 DEVICE=eth0:1 ONBOOT=yes BOOTPROTO=static IPADDR=42.69.66.66 NETMASK=255.255.255.0 Or does this not even make sense in IPv6 space? I know that I can use, for example: IPV6INIT=yes IPV6ADDR=2600:4200::6900:6666:dead:beef But then do I need to specify that there is no IPv4 address associated with this alias? If so, how? And do I need to also specify the IPV6_DEFAULTGW? Or can it piggyback on the eth0 (unaliased) gateway, which is specifed, like with IPv4 aliases? EDIT: Answered my own question! The easiest way to accomplish this seems to be not to create an alias as with IPV4, but to specify, for example, IPV6ADDR_SECONDARIES=2600:4200::6900:6666:dead:beef on the script for the base interface, e.g. ifcfg-eth0.

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  • Looking to use .htaccess to create SEO friendly URLs

    - by Ray
    For SEO purposes, I need someone to modify my .htaccess file. Here's what I need to do: current URL: http://www.abc.com/index.php?page=show_type&ord=1 to new URL: http://www.abc.com/amazing Please note that that if someone types in http://www.abc.com/amazing, they must be served content from the current URL, but the new URL must stay in the address bar. I tried this and it didn't seem to work RewriteEngine On RewriteRule ^/?amazing/([^/]+)/([^/]+)/([^/]+)/([^/]+)/([^/]+)/ /index.php?page=show_type&ord=1

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