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Search found 369 results on 15 pages for 'subview'.

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  • UIView keep forward toutches

    - by donodare
    Hi all, I subclassed UIImageView for controlling touch events. The problem is that when i do userInteractionEnabled = NO, it doesn't work, i can still touch it and the touch methods response. Even if i add big subview over it the touches happen. Any suggest?

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  • Is Core Animation causing my subviews to call -drawRect for every single frame?

    - by mystify
    I made a nice UIView subclass which paints all its stuff in -drawRect:, because people said that's good. That view is a subview of another. This another view is beeing animated with Core Animation: It's scaled down, rotated and moved. However, I encountered this: -drawRect seems to get called trillion of times during animation, and performance sucks. Is that normal or did I do something wrong, probably?

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  • How to find the only UILabel in a view and hide it?

    - by tarnfeld
    I am adding a UILabel as a subview to a UIView and sometime later I want to hide it. It is assigned to a variable but I don't think setting the variables property Hidden after it's been added to the view will work (well it doesn't seem to anyway). Is there a way to loop through the subviews in a view and then find the one that has a specific tag or is of type UILabel that I could then remove?

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  • Does UIScrollView have a special content view for making the scrolling possible?

    - by mystify
    I wonder if UIScrollView has got an "hidden" subview acting as an container for the content. If I scroll a scroll view, is that content view moved up/down in the scroll view? Or is the scrolling offset applied to the bounds of that UIScrollView instance? Or: Does UIScrollView use an additional view as container, or is all content added directly to the view? The documentation doesn't tell much about wether it has a content container or not.

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  • How can I build an app with multiple types of controllers?

    - by Sheehan Alam
    How can I accomplish the following: When my app loads a UIView will show 4 buttons Clicking on a button will load a UITabBarController (not a UIView with a UITabBar) that can display multiple views. This seems challenging to me, because in order for me to use the UITabBarController I need to add this to the window's subview in my appDelegate. By doing so, my app automatically will load with the UITabbarController in the root view.

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  • [self removeFromSuperview] not doing dealloc

    - by jonydep
    i have this in the superview: mySubView = [[MySubView alloc] init]; [self addSubview:mySubView]; [mySubView release]; then at some point later, in the sub view, this: [self removeFromSuperview]; when i debug it, i notice that the dealloc for the subview is never called, even though i'm fairly sure the reference count should be 0. any ideas why this might be? thanks.

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  • how to forward message from UITabBarController to another controller?

    - by RAGOpoR
    it cause from i insert UIViewController to subview of UITabBarController. once i want to set UIViewController shouldAutorotateToInterfaceOrientation and it not possible because it will call only in UITabBarController. how can i forward message from UITabBarController to call shouldAutorotateToInterfaceOrientation of each UIViewController instead of call UITabBarController only?

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  • How to pass an int value on UIButton click inside UITableView

    - by Toran Billups
    So I have a view controller with a single UITableView that shows a string to the user. But I needed a way to have the user select this object by id using a normal UIButton so I added it as a subview and the click event works as expected. The issue is this - how can I pass an int value to this click event? I've tried using attributes of the button like button.tag or button.accessibilityhint without much success. How do the professionals pass an int value like this? Also it's important that I can get the actual [x intValue] from the int later in the process. A while back I thought I could do this with a simple NSLog(@"the actual selected hat was %d", [obj.idValue intValue]); But this doesn't appear to work (any idea how I can pull the actual int value directly from the variable?). The working code I have is below - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } if ([self.hats count] > 0) { Hat* obj = [self.hats objectAtIndex: [indexPath row]]; NSMutableString* fullName = [[NSMutableString alloc] init]; [fullName appendFormat:@"%@", obj.name]; [fullName appendFormat:@" %@", obj.type]; cell.textLabel.text = fullName; cell.accessoryType = UITableViewCellAccessoryDetailDisclosureButton; //add the button to subview hack UIButton* button = [UIButton buttonWithType:UIButtonTypeRoundedRect]; button.frame = CGRectMake(50, 5, 50, 25); [button setTitle:@"Select" forState:UIControlStateNormal]; button.backgroundColor = [UIColor clearColor]; button.adjustsImageWhenHighlighted = YES; button.tag = obj.idValue; //this is my current hack to add the id but no dice :( [button addTarget:self action:@selector(action:) forControlEvents:UIControlEventTouchUpInside]; [cell.contentView addSubview:button]; //hack } return cell; } - (void)action:(id)sender { int* hatId = ((UIButton *)sender).tag; //try to pull the id value I added above ... //do something w/ the hatId }

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  • resignFirstResponder when tapping UITableView?

    - by Canada Dev
    I have a UITableView with two custom cells and each of them has a subview with a UITextField inside it. I have tried adding a UIButton on top of the UITableView and have it resignFirstResponder but that just means you won't be able to tap anywhere else - not even on the UITextFields to enter text. How do I make it so if I tap outside those two UITextFields, I can call resignFirstResponder, so the user can get back to the other cells? Thanks

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  • Webview blank but content is there

    - by Scott Dugas
    I am having trouble displaying a webview. I have a webview inside a custom view. I load this custom view as a subview of the window, and then have an object controller linking a text field to the content of the web view. Once a page is loaded, it loads all the content, but it is visually white. You can click on links. If you go to a Youtube video you can listen to it, but it still displays nothing.

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  • adding a UITableView programmatically to a UIViewController

    - by Adam
    I'm loading a UIViewController into one of my Nav controller's hierarchies, which will contain some text and some images. At the bottom, I will want to create a expandable and collapsable tableview. First off, is this idea possible? If it is, how do I add it and where do I place the data source and delegate methods? Can I just make a separate subclass of the TableViewController and then add it to my ViewController as a subview?

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  • How to check if there is an image present in the image view?

    - by Warrior
    I am new to iphone development. I want to check for a condition whether the image is present in the image view? I have created a image view such as UIImageView *subview = [[UIImageView alloc] initWithFrame:CGRectMake(10.0f, 6.0f,50.0f, 50.0f)]; How to check whether the image is present in the image view?Please help me out.Thanks.

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  • UIView not handling touches

    - by Biranchi
    Hi All, I have set my status bar hidden in my Application. [application setStatusBarHidden:YES]; I have added an UIView on the window as a subview at 0,0,320,40. But I am not able to get touches on my View ? What is the problem ??? Thanks

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  • How to add a UIView above the current UITableViewController

    - by user558096
    I'm have difficulty adding a subview UIView from within the viewDidLoad method of a UITableViewController This works: [self.view addSubview:self.progView]; But you can see the table cell lines bleed through the UIView progView. I've tried this approach: [self.view.superview insertSubview:self.progView aboveSubview:self.view]; Which is an attempt to add the progView UIView to the superview, above the current view. When I try this I get this the UIView never appears.

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  • UIScrollView zoomToRect not zooming to given rect (created from UITouch CGPoint)

    - by pmhart
    My application has a UIScrollView with one subview. The subview is an extended UIView which prints a PDF page to itself using layers in the drawLayer event. Zooming using the built in pinching works great. setZoomScale also works as expected. I have been struggling with the zoomToRect function. I found an example online which makes a CGRect zoomRect variable from a given CGPoint. In the touchesEnded function, if there was a double tap and they are all the way zoomed out, I want to zoom in to that PDFUIView I created as though they were pinching out with the center of the pinch where they double tapped. So assume that I pass the UITouch variable to my function which utilizes zoomToRect if they double tap. I started with the following function I found on apples site: http://developer.apple.com/iphone/library/documentation/WindowsViews/Conceptual/UIScrollView_pg/ZoomZoom/ZoomZoom.html The following is a modified version for my UIScrollView extended class: - (void)zoomToCenter:(float)scale withCenter:(CGPoint)center { CGRect zoomRect; zoomRect.size.height = self.frame.size.height / scale; zoomRect.size.width = self.frame.size.width / scale; zoomRect.origin.x = center.x - (zoomRect.size.width / 2.0); zoomRect.origin.y = center.y - (zoomRect.size.height / 2.0); //return zoomRect; [self zoomToRect:zoomRect animated:YES]; } When I do this, the UIScrollView seems to zoom using the bottom right edge of the zoomRect above and not the center. If I make UIView like this UIView *v = [[UIView alloc] initWithFrame:zoomRect]; [v setBackgroundColor:[UIView redColor]]; [self addSubview:v]; The red box shows up with the touch point dead in the center. Please note: I am writing this from my PC, I recall messing around with the divided by two part on my Mac, so just assume that this draws a rect with the touch point in the center. If the UIView drew off center but zoomed to the right spot it would be all good. However, what happens is when it preforms the zoomToRect it seems to use the bottom right off the zoomRect at the top left of the zoomed in results. Also, I noticed that depending on where I click on the UIScrollView, it anchors to diffrent spots. It almost seems like there is a cross down the middle and it's reflecting the points somehow as though anywhere left of the middle is a negative reflection and anywhere right of the middle is a positive reflection? This seems to complicated, shouldn't it just zoom to the rect that was drawn as the UIView was able to draw? I used a lot of research to figure out how to create a PDF that scales in high quality, so I am assuming that using the CALayer may be throwing off the coordinate system? But to the UIScrollView it should just treat it as a view with 768x985 dimensions. This is sort of advanced, please assume the code for creating the zoomRect is all good. There is something deeper with the CALayer in the UIView which is in the UIScrollView....

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  • iPhone dev - viewDidUnload subviews

    - by Mk12
    I'm having a hard time undestand a couple of the methods in UIViewController, but first I'll say what I think they are meant for (ignoring interface builder because I'm not using it): -init: initialize non view-related stuff that won't need to be released in low memory situations (i.e. not objects or objects that can't be recreated easily). -loadView: create the view set the [self view] property. -viewDidLoad: Create all the other view elements -viewDidUnload: Release objects created in -viewDidLoad. didReceiveMemoryWarning: Low-memory situation, release unnecessary things such as cached data, if this view doesn't have a superview then the [super didReceiveMemoryWarning] will go on to release (unload) the view and call -viewDidUnload. -dealloc: release everything -viewWillAppear:, -viewDidAppear:, -viewWillDisappear:, -viewDidDisappear: self-explanatory, not necessary unless you want to respond (do something) to those events. I'm not sure about a couple of things. First, the Apple docs say that when -viewDidUnload is called, the view has already been released and set to nil. Will -loadView get called again to recreate the view later on? There's a few things I created in -viewDidLoad that I didn't make a ivar/property for because there is no need and it will be retained by the view (because they are subviews of it). So when the view is released, it will release those too, right? When the view is released, will it release all its subviews? Because all the objects I created in -viewDidLoad are subviews of [self view]. So if they already get released why release them again in -viewDidUnload? I can understand data that is necessary when the view is visible being loaded and unloaded in these methods, but like I asked, why release the subviews if they already get released? EDIT: After reading other questions, I think I might have got it (my 2nd question). In the situation where I just use a local variable, alloc it, make it a subview and release, it will have a retain count of 1 (from adding it as a subview), so when the view is released it is too. Now for the view elements with ivars pointing to them, I wasn't using properties because no outside class would need to access them. But now I think that that's wrong, because in this situation: // MyViewController.h @interface MyViewController : UIViewController { UILabel *myLabel; } // MyViewController.m . . . - (void)viewDidLoad { myLabel = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, 40, 10)]; [myLabel setText:@"Foobar"]; [[self view] addSubview:myLabel]; } - (void)viewDidUnload [ // equivalent of [self setMyLabel:nil]; without properties [myLabel release]; myLabel = nil; } In that situation, the label will be sent the -release message after it was deallocated because the ivar didn't retain it (because it wasn't a property). But with a property the retain count would be two: the view retaining it and the property. So then in -viewDidUnload it will get deallocated. So its best to just always use properties for these things, am I right? Or not? EDIT: I read somewhere that -viewDidLoad and -viewDidUnload are only for use with Interface Builder, that if you are doing everything programmatically you shouldn't use them. Is that right? Why?

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  • How To Rotate An MPMoviePlayerController

    - by Dwaine Bailey
    I am building an iPhone app that plays videos on demand from a web service. The videos play in an MPMoviePlayerController, and everything works fine on the iPhone device. However, when one loads up the iPhone application on an iPad, the videos play Portrait mode (with letterboxing on the top and bottom), instead of Landscape Left like they do on the iPhone. At first the videos were not appearing at all, however I fixed this by adding the MPMoviePlayerControllers view to the view that is creating it, as a subview, and then set it to play fullscreen. -- Edit To Original: I now have it playing on the iPad in all rotations. Is there any way to stop it rotating, and just have it play LandscapeLeft? Thanks, Dwaine

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  • iPad and UIPickerView (or UIDatePickerView)

    - by Staros
    Hey all, Has anyone had any luck using a UIPicker in the 3.2 SDK? I'm in the middle of porting an iPhone application over to an iPad and that's the one thing I can't seem to get to work. I've tried... -Creating an action sheet, add the picker as a subview and displaying it. -Creating that above action sheet, making it the view of a generic ViewController, adding that VC to a UIPopover -Making just the picker the view of a generic ViewController, adding that VC to a UIPopover With the action sheet it doesn't even attempt to draw it. In the popover view it attempts to draw but doesn't get rendered correctly. Just wanted to check to see if anyone has accomplished this and if so how. Thanks everyone!

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  • Orientation in a UIView added to a UIWindow

    - by Ken
    OK, bear with me. I have a UIView which is supposed to cover the whole device (UIWindow) to support an image zoom in/out effect I'm doing using core animation where a user taps a button on a UITableViewCell and I zoom the associated image. The zooming is performing flawlessly, what I haven't been able to figure out is why the subview is still in portrait mode even though the device is in landscape. An illustration below: http://www.weeshsoft.com/images/IMG_0482.jpg I do have a navigation controller but this view has been added to the UIWindow directly. Signed, Baffled in Atlanta

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  • UIView removeFromSuperView animation delay

    - by Mike
    I have a method which animates one of the subviews of UIWindow and then removes it from UIWindow using removeFromSuperview. But when I put removeFromSuperview after animation block, the animation never shows, because removeFromSuperview removes the UIView from UIWindow before the animation plays :-( How can I delay removeFromSuperview so the animation plays first, and then subview is removed? I tried [NSThread sleepForTimeInterval:1]; after animation block but that didn't have desired effect, because animation sleeps too for some reason. My code for this method: - (void) animateAndRemove { NSObject *mainWindow = [[UIApplication sharedApplication] keyWindow]; [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:0.8]; UIView *theView = nil; for (UIView *currentView in [mainWindow subviews]) { if (currentView.tag == 666) { currentView.backgroundColor = [UIColor colorWithRed:0.8 green:0.8 blue:0.8 alpha:0.0]; theView = currentView; } } [UIView setAnimationTransition: UIViewAnimationTransitionNone forView:theView cache:YES]; [UIView commitAnimations]; //[NSThread sleepForTimeInterval:1]; [theView removeFromSuperview]; }

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