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  • SEO For the Beginner - Three Basic Methods

    Search Engine Optimization, or SEO as it is known, is a process of improving the quality or amount of traffic that visits one's website through search engine results. For anyone who is just entering into this new world of search engine optimization, the scope of it can be overwhelming.

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  • Three (3) Ways Google Will Help With SEO

    Google provides tools and guidance, to improve your chances of success; in their search engine results. Utilized properly, the dependable resources found within your Google account, will provide valuable information; that saves time, money and frustration.

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  • Most efficient way to implement delta time

    - by Starkers
    Here's one way to implement delta time: /// init /// var duration = 5000, currentTime = Date.now(); // and create cube, scene, camera ect ////// function animate() { /// determine delta /// var now = Date.now(), deltat = now - currentTime, currentTime = now, scalar = deltat / duration, angle = (Math.PI * 2) * scalar; ////// /// animate /// cube.rotation.y += angle; ////// /// update /// requestAnimationFrame(render); ////// } Could someone confirm I know how it works? Here what I think is going on: Firstly, we set duration at 5000, which how long the loop will take to complete in an ideal world. With a computer that is slow/busy, let's say the animation loop takes twice as long as it should, so 10000: When this happens, the scalar is set to 2.0: scalar = deltat / duration scalar = 10000 / 5000 scalar = 2.0 We now times all animation by twice as much: angle = (Math.PI * 2) * scalar; angle = (Math.PI * 2) * 2.0; angle = (Math.PI * 4) // which is 2 rotations When we do this, the cube rotation will appear to 'jump', but this is good because the animation remains real-time. With a computer that is going too quickly, let's say the animation loop takes half as long as it should, so 2500: When this happens, the scalar is set to 0.5: scalar = deltat / duration scalar = 2500 / 5000 scalar = 0.5 We now times all animation by a half: angle = (Math.PI * 2) * scalar; angle = (Math.PI * 2) * 0.5; angle = (Math.PI * 1) // which is half a rotation When we do this, the cube won't jump at all, and the animation remains real time, and doesn't speed up. However, would I be right in thinking this doesn't alter how hard the computer is working? I mean it still goes through the loop as fast as it can, and it still has render the whole scene, just with different smaller angles! So this a bad way to implement delta time, right? Now let's pretend the computer is taking exactly as long as it should, so 5000: When this happens, the scalar is set to 1.0: angle = (Math.PI * 2) * scalar; angle = (Math.PI * 2) * 1; angle = (Math.PI * 2) // which is 1 rotation When we do this, everything is timsed by 1, so nothing is changed. We'd get the same result if we weren't using delta time at all! My questions are as follows Mostly importantly, have I got the right end of the stick here? How do we know to set the duration to 5000 ? Or can it be any number? I'm a bit vague about the "computer going too quickly". Is there a way loop less often rather than reduce the animation steps? Seems like a better idea. Using this method, do all of our animations need to be timesed by the scalar? Do we have to hunt down every last one and times it? Is this the best way to implement delta time? I think not, due to the fact the computer can go nuts and all we do is divide each animation step and because we need to hunt down every step and times it by the scalar. Not a very nice DSL, as it were. So what is the best way to implement delta time? Below is one way that I do not really get but may be a better way to implement delta time. Could someone explain please? // Globals INV_MAX_FPS = 1 / 60; frameDelta = 0; clock = new THREE.Clock(); // In the animation loop (the requestAnimationFrame callback)… frameDelta += clock.getDelta(); // API: "Get the seconds passed since the last call to this method." while (frameDelta >= INV_MAX_FPS) { update(INV_MAX_FPS); // calculate physics frameDelta -= INV_MAX_FPS; } How I think this works: Firstly we set INV_MAX_FPS to 0.01666666666 How we will use this number number does not jump out at me. We then intialize a frameDelta which stores how long the last loop took to run. Come the first loop frameDelta is not greater than INV_MAX_FPS so the loop is not run (0 = 0.01666666666). So nothing happens. Now I really don't know what would cause this to happen, but let's pretend that the loop we just went through took 2 seconds to complete: We set frameDelta to 2: frameDelta += clock.getDelta(); frameDelta += 2.00 Now we run an animation thanks to update(0.01666666666). Again what is relevance of 0.01666666666?? And then we take away 0.01666666666 from the frameDelta: frameDelta -= INV_MAX_FPS; frameDelta = frameDelta - INV_MAX_FPS; frameDelta = 2 - 0.01666666666 frameDelta = 1.98333333334 So let's go into the second loop. Let's say it took 2(? Why not 2? Or 12? I am a bit confused): frameDelta += clock.getDelta(); frameDelta = frameDelta + clock.getDelta(); frameDelta = 1.98333333334 + 2 frameDelta = 3.98333333334 This time we enter the while loop because 3.98333333334 = 0.01666666666 We run update We take away 0.01666666666 from frameDelta again: frameDelta -= INV_MAX_FPS; frameDelta = frameDelta - INV_MAX_FPS; frameDelta = 3.98333333334 - 0.01666666666 frameDelta = 3.96666666668 Now let's pretend the loop is super quick and runs in just 0.1 seconds and continues to do this. (Because the computer isn't busy any more). Basically, the update function will be run, and every loop we take away 0.01666666666 from the frameDelta untill the frameDelta is less than 0.01666666666. And then nothing happens until the computer runs slowly again? Could someone shed some light please? Does the update() update the scalar or something like that and we still have to times everything by the scalar like in the first example?

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  • Can I force WPF rendering tier?

    - by Kai Wang
    Is there any way I can force WPF rendering tiers mentioned here? http://msdn.microsoft.com/en-us/library/ms742196.aspx For example I am on tier 2, but I want to simulate the application in tier 1 or 0 scenario.

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  • Thin Web Services Tier

    - by Lici
    Hi folks, currently i'm working on exposing some solr queries via web services . The behavior should be the following: Client makes a request: http://api.mysite.com/hottestNews?apiKey=XXX The ws tier validates apiKey ... some aditional stuff ws tier redirects the request to : someFinder:8080/solr/select/qt=hottestNews The response is brought to client Can restlet framework help me? Thx

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  • Three server processes consume no more than 50% of Dual Core CPU

    - by thor
    I have three processes running on Intel Core 2 Duo CPU. From watching output of 'top' and graphs of CPU load (drawn by MRTG, data collection via SNMP) I can see that CPU load is never more than 50%, and, most of the day, when those processes are busy CPU load has a ceiling at 50 %. I mean, CPU load grows up to 50% in the morning and stays there until late evening. My first thought was that only one core was used at 100% thus giving 50% of both CPUs. But, as there are three processes running and from 'top' I see that both cores are being loaded, so this is not the case. schedtool shows that CPU affinity for those three processes is at default, 0x03, allowing them to use both cores. If I force one process to one core (schedtool -a 0x01), and two others to second (schedtool -a 0x02), cumulative usage grows beyond 50%. Why three processes seem to consume only 50% of two cores? Why forcing them to different CPUs allows usage to grow higher? Any hints? P.S. Processes in question are Counter-Strike servers.

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  • Multiple mesh with one geometry and diferent textures. Error

    - by user1821834
    I have a loop where I create a multiple Mesh with different geometry, because each mesh has one texture: .... var geoCube = new THREE.CubeGeometry(voxelSize, voxelSize, voxelSize); var geometry = new THREE.Geometry(); for( var i = 0; i < voxels.length; i++ ){ var voxel = voxels[i]; var object; color = voxel.color; texture = almacen.textPlaneTexture(voxel.texto,color,voxelSize); //Return the texture with a color and a text for each face of the geometry material = new THREE.MeshBasicMaterial({ map: texture }); object = new THREE.Mesh(geoCube, material); THREE.GeometryUtils.merge( geometry, object ); } //Add geometry merged at scene mesh = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial() ); mesh.geometry.computeFaceNormals(); mesh.geometry.computeVertexNormals(); mesh.geometry.computeTangents(); scene.add( mesh ); .... But now I have this error in the javascript code Three.js Uncaught TypeError: Cannot read property 'map' of undefined In the funcion: function bufferGuessUVType ( material ) { .... } Update: Finally I have removed the merged solution and I can use an unnique geometry for the all voxels. Altough I think that If I use merge meshes the app would have a better performance...

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  • Three monitor setup not working on Server 2012

    - by maxp
    Using an ATI firepro 4800 card, with three monitors connected (1 dvi, 2 displayport) on Server 2008 R2 worked fine. Ive now moved to a new machine, although identical spec, with a fresh Server 2012 install, and cannot get a three display output - only two. When I try to extend the display on to the third monitor, I get the message "The display settings could not be saved. Please try a different combination of display settings" The machine is a Dell Precision T1600. Any help appreciated.

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  • How to configure three IP address into single server

    - by user1363308
    I have Cisco device for call forwarding and three different system,I want to configure 15 and 16 server IP into 192.168.53.197 means eth0 --> 192.168.53.197 eth1 --> 192.168.16.15 eth2 --> 192.168.16.16 which work i have done with 15 and 16 individual , I will do some work on 197 after configuration eth1 and eth2. Means one system have three IP address but base IP address is 192.168.53.197

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  • Compressing three individual jpeg pics containing temporal redundancy?

    - by michael
    I am interfacing and embedded device with a camera module that returns a single jpeg compressed frame each time I trigger it. I would like to take three successive shots (approx 1 frame per 1/4 second) and further compress the images into a single file. The assumption here is that there is a lot of temporal redundancy, therefore lots of room for more compression across the three frames (compared to sending three separate jpeg images). I will be implementing the solution on an embedded device in C without any libraries and no OS. The camera will be taking pics in an area with very little movement (no visitors or screens in the background, maybe a tree with swaying branches), so I think my assumption about redundancy is pretty solid. When the file is finally viewed on a pc/mac, I don't mind having to write something to extract the three frames (so it can be a nonstandard cluge) So I guess the actual question is: What is the best way to compress these three images together given the fact that they are already in JPEG format (it is a possibly to convert back to a raw image, but if i dont have too...)

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  • mysql joining three specific tables

    - by sam lim
    Here what i would like to pull date from this three table. Table users i have three columns uid, username , data(text) Table users_order i have three columns uid, orders_id , users_email Table order_products i have three columns orders_id, product_id, product_name I would like to use product_id as the ref/search to pull the user info from those three tables. If product_id = 5 The query will display uid; username; users_email; orders_id; product_name; data (text) how would i right the sql query for this situation. Thanks,

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  • Configuring three monitors with two Radeon X1600/X1650 graphics cards under Ubuntu

    - by cpm
    I have three SyncMaster 932a monitors I want to use with two Radeon X1600/X1650 cards under Linux. I am running X.org X Server 1.6.0, as provided by Ubuntu's Wubi installer. After turning off mirroring, I ended up with this xorg.conf: Section "Monitor" Identifier "Configured Monitor" EndSection Section "Screen" Identifier "Default Screen" Monitor "Configured Monitor" Device "Configured Video Device" SubSection "Display" Virtual 2560 1024 EndSubSection EndSection Section "Device" Identifier "Configured Video Device" EndSection The left monitor had a menu bar and a task bar, the center monitor was just desktop, and windows would maximize to the current monitor. The third monitor and second graphics card weren't being used at all. Then I changed my configuration to manually specify each card with their PCI bus: Section "ServerLayout" Identifier "TheLayout" Screen 0 "Radeon Screen 1" Screen 1 "Radeon Screen 2" RightOf "Radeon Screen 1" EndSection Section "Screen" Identifier "Radeon Screen 1" Monitor "Configured Monitor" Device "Radeon the First" SubSection "Display" Virtual 2560 1024 EndSubSection EndSection Section "Screen" Identifier "Radeon Screen 2" Monitor "Configured Monitor" Device "Radeon the Second" EndSection Section "Device" Identifier "Radeon the First" Driver "radeon" BusID "PCI:1:0:0" EndSection Section "Device" Identifier "Radeon the Second" Driver "radeon" BusID "PCI:2:0:0" EndSection Section "Monitor" Identifier "Configured Monitor" EndSection Now both the left and right monitors have task bars and menu bars. Windows cannot be dragged from the first two monitors to the third monitor. Also, maximizing in the left or center window fills both monitors. I also tried adding Option "Xinerama" "true" to the ServerLayout section. X11 wasn't able to start up. I want to: Allow moving windows along all three monitors. Maximizing only fills the current monitor. Either have menu/task bars on only the left monitor or all three monitors How can I make this possible?

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  • Configuring three monitors with two Radeon X1600/X1650 graphics cards under Ubuntu

    - by cpm
    I have three SyncMaster 932a monitors I want to use with two Radeon X1600/X1650 cards under Linux. I am running X.org X Server 1.6.0, as provided by Ubuntu's Wubi installer. After turning off mirroring, I ended up with this xorg.conf: Section "Monitor" Identifier "Configured Monitor" EndSection Section "Screen" Identifier "Default Screen" Monitor "Configured Monitor" Device "Configured Video Device" SubSection "Display" Virtual 2560 1024 EndSubSection EndSection Section "Device" Identifier "Configured Video Device" EndSection The left monitor had a menu bar and a task bar, the center monitor was just desktop, and windows would maximize to the current monitor. The third monitor and second graphics card weren't being used at all. Then I changed my configuration to manually specify each card with their PCI bus: Section "ServerLayout" Identifier "TheLayout" Screen 0 "Radeon Screen 1" Screen 1 "Radeon Screen 2" RightOf "Radeon Screen 1" EndSection Section "Screen" Identifier "Radeon Screen 1" Monitor "Configured Monitor" Device "Radeon the First" SubSection "Display" Virtual 2560 1024 EndSubSection EndSection Section "Screen" Identifier "Radeon Screen 2" Monitor "Configured Monitor" Device "Radeon the Second" EndSection Section "Device" Identifier "Radeon the First" Driver "radeon" BusID "PCI:1:0:0" EndSection Section "Device" Identifier "Radeon the Second" Driver "radeon" BusID "PCI:2:0:0" EndSection Section "Monitor" Identifier "Configured Monitor" EndSection Now both the left and right monitors have task bars and menu bars. Windows cannot be dragged from the first two monitors to the third monitor. Also, maximizing in the left or center window fills both monitors. I also tried adding Option "Xinerama" "true" to the ServerLayout section. X11 wasn't able to start up. I want to: Allow moving windows along all three monitors. Maximizing only fills the current monitor. Either have menu/task bars on only the left monitor or all three monitors How can I make this possible?

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  • RavenDB-Embedded Unstable In Cooperation With ASP .Net Web API Using 2-Tier Architecture

    - by Mohsen Alikhani
    My application is used RavenDB-Embedded Unstable 1.2.2127 that it's intracted with ASP .Net Web API in the separated assemblies. When I use "UseEmbeddedHttpServer = true" on the document store, first time I send a request to RavenDB, it executes properly but when I try for the second time my application displays Raven Studio. However, if UseEmbeddedServer setting be removed then my application will be running without any problems. My RavenDB is configured with the following codes in data tier : this.documentStore = new EmbeddableDocumentStore { ConnectionStringName = "RavenDB", UseEmbeddedHttpServer = true } and implementation of Web.config have these settings in the service tier : <connectionStrings> <add name="RavenDB" connectionString="~\App_Data\RavenDatabase" /> </connectionStrings> Is there a setting I missed?

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  • AWS free tier "sign up date" vs "credit card details submission date"

    - by Mayur Rokade
    I am worried about my account expiry date. I created an account on AWS in July 2013 and submitted my credit card details on 31st Oct 2013. I went in Billing Management Console/Bills section where when I click on Date, I can see months ranging from July 2013 to Nov 2013. From AWS FAQs I gathered When does the AWS free usage tier expire? The AWS free usage tier will expire 12 months from the date you sign up. So WHEN will my account expire, July 2014 (sign up date) or Oct 2014 (credit card details submission date) ?

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  • Cannot run a VM with more than three network interfaces with KVM

    - by Bostonvaulter
    I'm running KVM on top of Ubuntu 10.10 Server I can create VM's (Virtual Machine) and network interfaces fine but I cannot seem to add more than three network interfaces. As soon as I have a VM with four network interfaces it gets stuck on startup at the starting SeaBIOS page with this message: Starting SeaBIOS (version pre-0.6.1-20100702_143500-palmer) So far I've verified this with two VM's, a Ubuntu 10.10 desktop and a Vyatta router. The specific network hardware I assign to the VM's doesn't seem to matter. I'm trying to have one bridged interface and three private networks using Vyatta to route between them. Does anyone know why I can't run a VM with more than three network interfaces? Edit: Additionally the KVM thread responsible for the specific VM hangs using ~100% CPU (i.e. one core). Here's the command for the process that is hanging: /usr/bin/kvm -S -M pc-0.12 -enable-kvm -m 512 -smp 1,sockets=1,cores=1,threads=1 -name vyatta -uuid 6dff7c94-6810-423e-5fea-fec10da0e9b7 -nodefaults -chardev socket,id=monitor,path=/var/lib/libvirt/qemu/vyatta.monitor,server,nowait -mon chardev=monitor,mode=readline -rtc base=utc -boot c -drive file=/home/rams/virtual-machines/vyatta.img,if=none,id=drive-ide0-0-0,boot=on,format=raw -device ide-drive,bus=ide.0,unit=0,drive=drive-ide0-0-0,id=ide0-0-0 -drive if=none,media=cdrom,id=drive-ide0-1-0,readonly=on,format=raw -device ide-drive,bus=ide.1,unit=0,drive=drive-ide0-1-0,id=ide0-1-0 -device rtl8139,vlan=0,id=net0,mac=00:54:00:be:cc:4b,bus=pci.0,addr=0x3 -net tap,fd=97,vlan=0,name=hostnet0 -device rtl8139,vlan=1,id=net1,mac=52:54:00:da:59:ed,bus=pci.0,addr=0x5 -net tap,fd=98,vlan=1,name=hostnet1 -device rtl8139,vlan=2,id=net2,mac=52:54:00:ce:22:b6,bus=pci.0,addr=0x6 -net tap,fd=99,vlan=2,name=hostnet2 -device rtl8139,vlan=3,id=net3,mac=52:54:00:1e:bc:46,bus=pci.0,addr=0x7 -net tap,fd=101,vlan=3,name=hostnet3 -chardev pty,id=serial0 -device isa-serial,chardev=serial0 -usb -vnc 127.0.0.1:0 -k en-us -vga cirrus -device virtio-balloon-pci,id=balloon0,bus=pci.0,addr=0x4 Edit: I've also found an error in dmesg that might be related (it also shows up when running virtd in verbose mode): 14:47:24.399: warning : qemudParsePCIDeviceStrs:1422 : Unexpected exit status '1', qemu probably failed I've also tried disabling app armor but that doesn't seem to make a difference.

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  • UPS recommendations for three grey boxes?

    - by Margaret
    Hey all We have a series of grey-box style computers acting as servers at my workplace (rather than rack-mount). We were looking to get Uninterruptible Power Supplies for them. However, I'm not sure how many at what capacity are required. I'd assume it would be a good idea to hook the peripherals in as well - there's a 18.5" LCD monitor with a KVM, along with a couple of USB hard drives that require power. I currently have the most vital machine hooked up to a cheap (temporary) UPS, but it's probably close to worse than nothing. I'm looking for reasonable value for money, though I can probably negotiate with my boss on price range. I recognise that I may well need to buy two (or even three) UPSs to support the three machines. Any recommendations?

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  • Finally! Entity Framework working in fully disconnected N-tier web app

    - by oazabir
    Entity Framework was supposed to solve the problem of Linq to SQL, which requires endless hacks to make it work in n-tier world. Not only did Entity Framework solve none of the L2S problems, but also it made it even more difficult to use and hack it for n-tier scenarios. It’s somehow half way between a fully disconnected ORM and a fully connected ORM like Linq to SQL. Some useful features of Linq to SQL are gone – like automatic deferred loading. If you try to do simple select with join, insert, update, delete in a disconnected architecture, you will realize not only you need to make fundamental changes from the top layer to the very bottom layer, but also endless hacks in basic CRUD operations. I will show you in this article how I have  added custom CRUD functions on top of EF’s ObjectContext to make it finally work well in a fully disconnected N-tier web application (my open source Web 2.0 AJAX portal – Dropthings) and how I have produced a 100% unit testable fully n-tier compliant data access layerfollowing the repository pattern. http://www.codeproject.com/KB/linq/ef.aspx In .NET 4.0, most of the problems are solved, but not all. So, you should read this article even if you are coding in .NET 4.0. Moreover, there’s enough insight here to help you troubleshoot EF related problems. You might think “Why bother using EF when Linq to SQL is doing good enough for me.” Linq to SQL is not going to get any innovation from Microsoft anymore. Entity Framework is the future of persistence layer in .NET framework. All the innovations are happening in EF world only, which is frustrating. There’s a big jump on EF 4.0. So, you should plan to migrate your L2S projects to EF soon.

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  • Windows 8.1 touchpad three-finger-multitouch gesture gone

    - by THEVAN3D
    Couple of days ago, i installed the Windows 8.1 Pro WMC and all of a sudden the touchpad gesture, which worked like a charm back in Win 8.1 preview, Win 8 and even Win 7, just stopped working. I am talking about the "Three Finger Flick" feature, which is used to go back and forward in folders and/or internet browsers at first i didnt even have the left edge pull feature, but then i added some values in this key into regedit, and now i have it [HKEY_CURRENT_USER\Software\Synaptics\SynTPEnh\ZoneConfig\TouchPadPS2\Left Edge Pull] I Googled that, i didnt know what to do by myself and i dont know where to write and what to write anything in order to get the three finger flick back too I installed various versions of drivers starting from about version 15 to the version 17.0.8.0 (the one that i currently have), and even though i have all the other gestures, taps and swipes working they are not in the device settings, there is no multitouch gestures in device settings so thats why i guess i have to write something in regedit, but again, i dont know what to write, and where to write. please help me if you can

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  • using a texture mesh and wireframe mesh in threejs

    - by Andy Poes
    I'm trying to draw a wireframe mesh and a textured mesh in threeJS but when I have both added to my scene the textured mesh doesn't display. Code below: I'm having trouble creating two meshes that share the same geometry where one of the materials is wireframe and the other is a texture. If one of the materials is wireframe and the other is just a color fill it works fine- but as soon as I make the second material a texture it stops working. If I comment out scene.add( wireMesh ); then the textured mesh shows up. var wireMat = new THREE.MeshBasicMaterial( { color:0x00FFFF, wireframe: true, transparent: true, overdraw:true } ); var wireMesh = new THREE.Mesh(geometry, wireMat); scene.add( wireMesh ); var texture = texture = THREE.ImageUtils.loadTexture( 'textures/world.jpg' ); var imageMat = new THREE.MeshBasicMaterial( {color:0xffffff, map: texture } ); var fillMesh = new THREE.Mesh(geometry, imageMat); scene.add( fillMesh );

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  • Find three numbers appeared only once

    - by shilk
    In a sequence of length n, where n=2k+3, that is there are k unique numbers appeared twice and three numbers appeared only once. The question is: how to find the three unique numbers that appeared only once? for example, in sequence 1 1 2 6 3 6 5 7 7 the three unique numbers are 2 3 5. Note: 3<=n<1e6 and the number will range from 1 to 2e9 Memory limits: 1000KB , this implies that we can't store the whole sequence. Method I have tried(Memory limit exceed): I initialize a tree, and when read in one number I try to remove it from the tree, if the remove returns false(not found), I add it to the tree. Finally, the tree has the three numbers. It works, but is Memory limit exceed. I know how to find one or two such number(s) using bit manipulation. So I wonder if we can find three using the same method(or some method similar)? Method to find one/two number(s) appeared only once: If there is one number appeared only once, we can apply XOR to the sequence to find it. If there are two, we can first apply XOR to the sequence, then separate the sequence into 2 parts by one bit of the result that is 1, and again apply XOR to the 2 parts, and we will find the answer.

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