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  • android & libgdx - disable blurry images rendering

    - by android developer
    i'm trying out libgdx as an opengl wrapper , and i have some issues with its graphical rendering : for some reason , all images (textures) on android device look a little blurred using libgdx . this also includes text (font) . however, for normal images , even though i show the entire image , i expect it to look as sharp as i see it on a computer , especially if i have such a good screen on the device (it's galaxy nexus) . i've tried to set the anti-aliasing off , by using the next code : final AndroidApplicationConfiguration androidApplicationConfiguration=new AndroidApplicationConfiguration(); androidApplicationConfiguration.numSamples=0; //tried the value of 1 too. ... i've also tried to set the scaling method to various methods , but with no luck. example: texture.setFilter(TextureFilter.Nearest,TextureFilter.Nearest); as a test , i've found a sharp image that is exactly the same as the seen resolution on the device (720x1184 for galaxy nexus , because of the buttons bar) , and i've put it to be on the background of the libgdx app . of course , i had to add extra blank space in order for the texute to be loaded , so the final size of the image (which will include content and empty space) is still a power of 2 for both width and height (1024x2048 in my case) . on the desktop app , it look ok . on the device , it looked blurred. a weird thing that i've noticed is that when i change the device's orientation (horizontal <= vertical) , for the very short time before the rotating animation starts , i see both the image and the text very well . can anyone please help me?

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  • Mixing menuItem.setIntent with onOptionsItemSelected doesn't work

    - by superjos
    While extending a sample Android activity that fires some other activities from its menu, I came to have some menu items handled within onOptionsItemSelected, and some menu items (that just fired intents) handled by calling setIntent within onCreateOptionsMenu. Basically something like: @Override public boolean onCreateOptionsMenu(Menu menu) { super.onCreateOptionsMenu(menu); menu.add(0, MENU_ID_1, Menu.NONE, R.string.menu_text_1); menu.add(0, MENU_ID_2, Menu.NONE, R.string.menu_text_2); menu.add(0, MENU_ID_3, Menu.NONE, R.string.menu_text_3). setIntent(new Intent(this, MyActivity_3.class)); return true; } @Override public boolean onOptionsItemSelected(MenuItem item) { super.onOptionsItemSelected(item); switch (item.getItemId()) { case (MENU_ID_1): // Process menu command 1 ... return true; case (MENU_ID_2): // Process menu command 2 ... // E.g. also fire Intent for MyActivity_2 return true; default: return false; } } Apparently, in this situation the Intent set on MENU_ID_3 is never fired, or anyway the related activity is never started. Android javadoc at some point goes like <<[if you set an intent on a menu item] and nothing else handles the item, then the default behavior will be to [start the activity with the intent]. What does it actually mean "and nothing else handles the item"? Is it enough to return false from onOptionsItemSelected? I also tried not to call super.onOptionsItemSelected(item) at the beginning and only invoke it in the default switch case, but I had same results. Does anyone have any suggestion? Does Android allow to mix the two type of handling? Thanks for your time everyone.

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  • Android OnClick in ListView calling parent function

    - by user1321683
    I have an Android application with a ListView in it, the ListView will setup fine but now I want a image in the ListView to be clickable. I do this by using 2 classes, the Activity class (parent) and an ArrayAdapter to fill the list. In the ArrayAdapter I implement a OnClickListener for the image in the list that I want to be clickable. So far it all works. But now I want to run a function from the activity class when the onClick, for the image in the list, is run but I do not know how. Below are the 2 classes that I use. First the Activity class: public class parent_class extends Activity implements OnClickListener, OnItemClickListener { child_class_list myList; ListView myListView; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); // setup the Homelist data myList = new child_class_list (this, Group_Names, Group_Dates); myListView = (ListView) findViewById(R.id.list); // set the HomeList myListView.setAdapter( myList ); myListView.setOnItemClickListener(this); } void function_to_run() { // I want to run this function from the LiscView Onclick } public void onItemClick(AdapterView<?> arg0, View arg1, int arg2, long arg3) { // do something } } And the ArrayAdapter from where I want to call a function from the Activity class: public class child_class_list extends ArrayAdapter<String> { // private private final Context context; private String[] mName; private String[] mDate; public child_class_list (Context context, String[] Name, String[] Date) { super(context, R.layout.l_home, GroupName); this.context = context; this.mName = Name; this.mDate = Date; } @Override public View getView(int position, View convertView, ViewGroup parent) { LayoutInflater inflater = (LayoutInflater) context .getSystemService(Context.LAYOUT_INFLATER_SERVICE); View rowView = inflater.inflate(R.layout.l_home, parent, false); ImageView selectable_image = (ImageView) rowView.findViewById(R.id.l_selectable_image); selectable_image.setOnClickListener(new OnClickListener() { public void onClick(View v) { // I want to run the function_to_run() function from the parant class here } } ); // get the textID's TextView tvName = (TextView) rowView.findViewById(R.id.l_name); TextView tvDate = (TextView) rowView.findViewById(R.id.l_date); // set the text tvName.setText (mName[position]); tvDate.setText (mDate[position]); return rowView; } } If anyone knows how to run the function in the activity class from the arrayadapter or how to set the image onClickListener in the Activity Class I would greatly apriciate the help.

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  • Android pluginable application

    - by Alxandr
    I've been trying to create an android-application the last couple of weeks, and mostly everything has worked out great, but there is one thing that I was wondering about, and that is pluginability trough the use of intents. What I'm trying to create is basically a comic-reader. As of the version I use now, I open the application and get a list of commics that are my favourites, then I enter one to get a detailed view, and finally I enter a page. This is managed trough 3 activities. List, Details and Page. However, as of now the application can only read comics of one source (a specialiced xml-feed comming from my server), and I was hoping to be able to expand this a litle (also, the page-activity and some other stuff needs to be cleaned up in, so I'm thinking about remaking from scratch, and just take the first go as a learning-round). And I came up with an idea which I think sounds great, but I don't know if it's possible, but this is what I'm thinking about: The user enters the application and get an (first time empty) list of comics. The user hits a button to find comics, this launces an intent that says something like "find comic" or something like that. This should cause the system to display all matching activities. This would make it possible to provide different comic-providers trough different applications. Another activity kicks in and might displays some options to the user (for instance a file-browser), or might not (in the example of an xml-feed, which should just load). The list is returned to the first activity and displayed to the user. The second (find) activity is closed. The user picks a comic from the list. This should open some details-activity. The details-activity should receive a key which corresponds to the comic selected. This should be unique amongst the comic-providers. The details-view should get it's data trough some cind of content-provider, or an activity (whichever is most suited, if one of them is). The user can select a page. This should be the same routine as step 5. My question is, is this possible in the android system, and if it is, is it a bad idea? And also, is there any better way to achieve more or less the same thing?

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  • Custom filtering in Android using ArrayAdapter

    - by Alxandr
    I'm trying to filter my ListView which is populated with this ArrayAdapter: package me.alxandr.android.mymir.adapters; import java.util.ArrayList; import java.util.Collection; import java.util.Collections; import java.util.HashMap; import java.util.Iterator; import java.util.Set; import me.alxandr.android.mymir.R; import me.alxandr.android.mymir.model.Manga; import android.content.Context; import android.util.Log; import android.view.LayoutInflater; import android.view.View; import android.view.ViewGroup; import android.widget.ArrayAdapter; import android.widget.Filter; import android.widget.SectionIndexer; import android.widget.TextView; public class MangaListAdapter extends ArrayAdapter<Manga> implements SectionIndexer { public ArrayList<Manga> items; public ArrayList<Manga> filtered; private Context context; private HashMap<String, Integer> alphaIndexer; private String[] sections = new String[0]; private Filter filter; private boolean enableSections; public MangaListAdapter(Context context, int textViewResourceId, ArrayList<Manga> items, boolean enableSections) { super(context, textViewResourceId, items); this.filtered = items; this.items = filtered; this.context = context; this.filter = new MangaNameFilter(); this.enableSections = enableSections; if(enableSections) { alphaIndexer = new HashMap<String, Integer>(); for(int i = items.size() - 1; i >= 0; i--) { Manga element = items.get(i); String firstChar = element.getName().substring(0, 1).toUpperCase(); if(firstChar.charAt(0) > 'Z' || firstChar.charAt(0) < 'A') firstChar = "@"; alphaIndexer.put(firstChar, i); } Set<String> keys = alphaIndexer.keySet(); Iterator<String> it = keys.iterator(); ArrayList<String> keyList = new ArrayList<String>(); while(it.hasNext()) keyList.add(it.next()); Collections.sort(keyList); sections = new String[keyList.size()]; keyList.toArray(sections); } } @Override public View getView(int position, View convertView, ViewGroup parent) { View v = convertView; if(v == null) { LayoutInflater vi = (LayoutInflater)context.getSystemService(Context.LAYOUT_INFLATER_SERVICE); v = vi.inflate(R.layout.mangarow, null); } Manga o = items.get(position); if(o != null) { TextView tt = (TextView) v.findViewById(R.id.MangaRow_MangaName); TextView bt = (TextView) v.findViewById(R.id.MangaRow_MangaExtra); if(tt != null) tt.setText(o.getName()); if(bt != null) bt.setText(o.getLastUpdated() + " - " + o.getLatestChapter()); if(enableSections && getSectionForPosition(position) != getSectionForPosition(position + 1)) { TextView h = (TextView) v.findViewById(R.id.MangaRow_Header); h.setText(sections[getSectionForPosition(position)]); h.setVisibility(View.VISIBLE); } else { TextView h = (TextView) v.findViewById(R.id.MangaRow_Header); h.setVisibility(View.GONE); } } return v; } @Override public void notifyDataSetInvalidated() { if(enableSections) { for (int i = items.size() - 1; i >= 0; i--) { Manga element = items.get(i); String firstChar = element.getName().substring(0, 1).toUpperCase(); if(firstChar.charAt(0) > 'Z' || firstChar.charAt(0) < 'A') firstChar = "@"; alphaIndexer.put(firstChar, i); } Set<String> keys = alphaIndexer.keySet(); Iterator<String> it = keys.iterator(); ArrayList<String> keyList = new ArrayList<String>(); while (it.hasNext()) { keyList.add(it.next()); } Collections.sort(keyList); sections = new String[keyList.size()]; keyList.toArray(sections); super.notifyDataSetInvalidated(); } } public int getPositionForSection(int section) { if(!enableSections) return 0; String letter = sections[section]; return alphaIndexer.get(letter); } public int getSectionForPosition(int position) { if(!enableSections) return 0; int prevIndex = 0; for(int i = 0; i < sections.length; i++) { if(getPositionForSection(i) > position && prevIndex <= position) { prevIndex = i; break; } prevIndex = i; } return prevIndex; } public Object[] getSections() { return sections; } @Override public Filter getFilter() { if(filter == null) filter = new MangaNameFilter(); return filter; } private class MangaNameFilter extends Filter { @Override protected FilterResults performFiltering(CharSequence constraint) { // NOTE: this function is *always* called from a background thread, and // not the UI thread. constraint = constraint.toString().toLowerCase(); FilterResults result = new FilterResults(); if(constraint != null && constraint.toString().length() > 0) { ArrayList<Manga> filt = new ArrayList<Manga>(); ArrayList<Manga> lItems = new ArrayList<Manga>(); synchronized (items) { Collections.copy(lItems, items); } for(int i = 0, l = lItems.size(); i < l; i++) { Manga m = lItems.get(i); if(m.getName().toLowerCase().contains(constraint)) filt.add(m); } result.count = filt.size(); result.values = filt; } else { synchronized(items) { result.values = items; result.count = items.size(); } } return result; } @SuppressWarnings("unchecked") @Override protected void publishResults(CharSequence constraint, FilterResults results) { // NOTE: this function is *always* called from the UI thread. filtered = (ArrayList<Manga>)results.values; notifyDataSetChanged(); } } } However, when I call filter('test') on the filter nothing happens at all (or the background-thread is run, but the list isn't filtered as far as the user conserns). How can I fix this?

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  • Error while opening the Eclipse Android Layout Editor

    - by Janusz
    Since yesterday everytime I open my layout Editor in Eclipse for the Android UI I get the following exception: Unhandled event loop exception java.lang.StackOverflowError at com.android.ide.eclipse.adt.internal.editors.layout.configuration.ConfigurationComposite.isTheme(Unknown Source) at com.android.ide.eclipse.adt.internal.editors.layout.configuration.ConfigurationComposite.isTheme(Unknown Source) at... the last part goes on and on as expected if an Stackoverflow Exception occurs. Anybody else experiencing this and found a solution? I'm working with the latests android sdk on Mac OS X with Eclipse 3.5.2

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  • Android action bar like twitter sample

    - by Baris
    What is the best way to implement action bar like twitter sample UI Pattern. Twitter for Android: A closer look at Android’s evolving UI patterns Pattern 4: Action Bar http://android-developers.blogspot.com/2010/05/twitter-for-android-closer-look-at.html

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  • Android Eclipse Plugin: Instrumentation Test Runner not specified.

    - by Rob Stevenson-Leggett
    I'm getting this error when trying to run unit tests from Eclipse with an Android Project. The list of Instrumentation Test Runners is empty in the Android preferences. [2009-06-17 23:57:51 - MyApp] ERROR: Application does not specify a android.test.InstrumentationTestRunner instrumentation or does not declare uses-library android.test.runner Google-fu failing me. It's also annoyingly decided that because I tried to run a unit test once, that's what I always want to do... Grr

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  • Error: NAND: could not write file /hd2/android-sdk-linux_86/add-ons/google_apis-7_r01/images//system

    - by H.B.Dave
    I am new comer to Android development. Installed fresh Eclipse (Ganymede), Android android-sdk-linux_86. Tried HelloWorld program. Compiles OK. An AVD "my1" created for API level 7. The Emulator does not start, giving an error: [2010-03-11 16:49:49 - Emulator] NAND: could not write file /hd2/android-sdk-linux_86/add-ons/google_apis-7_r01/images//system.img, File exists Perplexed. Help requested.

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  • Using android native button icons

    - by Julian Arz
    am i allowed (legally) to use graphics/icons from the android source for a commercial application, in order to blend in nicely with the android look&feel? i am talking specifically about the plus/minus buttons from the edit_contacts activity in the contacts application. OR: is there a way to let a button look like (ie with a style) these buttons without copying the .png - files? trying to use android:background="@android:drawable/btn_circle" gives me Error: Resource is not public. Does this answer my question?

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  • Splitting android application in to two 'branches', free and paid.

    - by Alxandr
    I've developed an android-application that I'dd like to put up on the marketplace. However, I want to split it into two separate applications, one free (with ads), and one paid (logically without ads). How would I go about doing that? I'm not wondering about adding ads (I've alreaddy managed that), but how to take one existing android-application (eclipse-project) and split it into two without having to create a new project and just copy-paste every file one by one (or in batch for that matter). Is that possible? Btw, I use GIT for SCM, so I've made two separate branches, one master and one free, but I need to set some cind of config-value that makes shure that the market separates them as two different applications. Also, when a user 'upgrades', is it possible to copy the db from the free app to the paid one?

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  • Creating an Android View with a particular style programmatically

    - by Casebash
    How can I create a view with a particular style programmatically (not in XML)? I tried using this [View (Context context, AttributeSet attrs, int defStyle)][1], but I don't know what to parse in for the second argument. Passing in null results in the View not being displayed [1]: http://developer.android.com/reference/android/view/View.html#View(android.content.Context, android.util.AttributeSet, int)

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  • Android: How to call call ndk function from AsyncTask?

    - by user1628803
    I have a lot of jni calls in my Android projects which work like a charm but this one I just can't get right: When trying to call a jni function from an AsyncTask in Android I get this error message: 11-30 10:07:20.130: W/dalvikvm(16555): No implementation found for native Lcom/company/MainView$MyAsyncTask;.MyFunction (Ljava/lang/String;)Z When usually the jni function declaration works like this: JNIEXPORT jboolean JNICALL Java_com_company_MainView_myFunction()... how would i declare it when calling from an AscnyTask? I didn't find the answer on Google and I have unsuccessfully tried: JNIEXPORT jboolean JNICALL Java_com_company_MainView$MyAsyncTask_myFunction() and JNIEXPORT jboolean JNICALL Java_com_company_MainView_MyAsyncTask_myFunction() Or is this not possible at all?

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  • How to start Android Kernel programming?

    - by Rajapandian
    Hi All, I am 6 months experience in Android, use to develop simple UI based application. Now i want to write application targeting the Android core Kernel.For example i want to develop a Framework which is not present in Android.To achieve that we have to write the code for the Kernel. I dont know where and how to start the Android Kernel Programming. If anybody knows the way to start it please help me. Regards, Rajapandian.K

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  • Automated testing in Android development

    - by Sara
    I have an ordinary project with JUnit tests that are connected to the classes in my Android Project. I want my server to run some JUnit tests in my testproject everytime I commit my code from my Android Project. Is there a best practise to do this? So far I only managed to run the tests when they are a part of a while the JUnit tests and Android classes are separated into 2 different projects, since JUnit runs on JVM and Android in an emulator on DVM (Dalvik Virtual Machine).

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  • Enable real fixed positioning on Samsung Android browsers

    - by Mr. Shiny and New ??
    The Android browser, since 2.2, supports fixed positioning, at least under certain circumstances such as when scaling is turned off. I have a simple HTML file with no JS, but the fixed positioning on three Samsung phones I've tried is simply wrong. Instead of true fixed positioning, the header scrolls out of view then pops back into place after the scrolling is done. This doesn't happen on the Android SDK emulator for any configuration I've tested (2.2, 2.3, 2.3 x86, 4.0.4). It also doesn't happen when using the WebView in an app on the Samsung phones: in those cases the positioning works as expected. Is there a way to make the Samsung Android "stock" browser use real fixed positioning? I've tested: 1. Samsung Galaxy 551, Android 2.2 2. Samsung Galaxy S, Android 2.3 3. Samsung Galaxy S II, Android 2.3 Sample code: <html> <head> <meta name="viewport" content="initial-scale=1.0,maximum-scale=1.0,user-scalable=no,width=device-width,height=device-height"> <style> h1 { position: fixed; top: 0; left: 0; height: 32px; background-color: #CDCDCD; color: black; font-size: 32px; line-height: 32px; padding: 2px; width: 100%; margin: 0;} p { margin-top: 36px; } </style> </head> <body> <h1>Header</h1> <p>Long text goes here</p> </body> </html> The expected behaviour is that the grey header fills the top of the screen and stays put no matter how much you scroll. On Samsung Android browsers it seems to scroll out of view then pop back into place once the scrolling is done, as if the fixed-positioning is being simulated using Javascript, which it isn't. Edit Judging by the comments and "answers" it seems that maybe I wasn't clear on what I need. I am looking for a meta tag or css rule/hack or javascript toggle which turns off Samsung's broken fixed-positioning and turns on the Android browser's working fixed-positioning. I am not looking for a Javascript solution that adds broken fixed-positioning to a browser that has no support whatsoever; the Samsung fixed-positioning does that already, it just looks stupid.

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  • How do I open android built in downloads app?

    - by user1502829
    So I'm downloading stuff and it gets put into the built in downloads app since thats how the download manager works. I just want to the user to click a button which opens the built in downloads app. Heres my try: btnDownloads.setOnClickListener(new Button.OnClickListener(){ public void onClick(View v) { PackageManager pakMan=MainActivity.context.getPackageManager(); Log.d("bebr", "Making pak"); if(pakMan!=null){ Intent downloadsIntent=new Intent(Intent.ACTION_MAIN).addCategory(Intent.CATEGORY_LAUNCHER).setComponent(new ComponentName("com.android.downloads","com.android.downlods.Downloads")); ResolveInfo resolved=pakMan.resolveActivity(downloadsIntent, PackageManager.MATCH_DEFAULT_ONLY); Log.d("bebr","Resolving"); if(resolved!=null){ Log.d("bebr", "Starting"); startActivity(downloadsIntent); } } } });

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  • How do I antialias the clip boundary on Android's canvas?

    - by Jesse Wilson
    I'm using Android's android.graphics.Canvas class to draw a ring. My onDraw method clips the canvas to make a hole for the inner circle, and then draws the full outer circle over the hole: clip = new Path(); clip.addRect(outerCircle, Path.Direction.CW); clip.addOval(innerCircle, Path.Direction.CCW); canvas.save(); canvas.clipPath(clip); canvas.drawOval(outerCircle, lightGrey); canvas.restore(); The result is a ring with a pretty, anti-aliased outer edge and a jagged, ugly inner edge: What can I do to antialias the inner edge? I don't want to cheat by drawing a grey circle in the middle because the dialog is slightly transparent. (This transparency isn't as subtle on on other backgrounds.)

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  • What are the basics of dealing with user input events in Android?

    - by user279112
    Hello. I thought I had understood this question, but something is quite wrong here. When the user (me, so far) tries to press keys, nothing really happens, and I am having a lot of trouble understanding what it is that I've missed. Consider this before I present some code to help clarify my problem: I am using Android's Lunar Lander example to make my first "real" Android program. In that example, of course, there exist a class LunarView, and class nested therein LunarThread. In my code the equivalents of these classes are Graphics and GraphicsThread, respectively. Also I can make sprite animations in 2D just fine on Android. I have a Player class, and let's say GraphicsThread has a Player member referred to as "player". This class has four coordinates - x1, y1, x2, and y2 - and they define a rectangle in which the sprite is to be drawn. I've worked it out so that I can handle that perfectly. Whenever the doDraw(Canvas canvas) method is invoked, it'll just look at the values of those coordinates and draw the sprite accordingly. Now let's say - and this isn't really what I'm trying to do with the program - I'm trying to make the program where all it does is display the Player sprite at one location of the screen UNTIL the FIRST time the user presses the Dpad's left button. Then the location will be changed to another set position on the screen, and the sprite will be drawn at that position for the rest of the program invariably. Also note that the GraphicsThread member in Graphics is called "thread", and that the SurfaceHolder member in GraphicsThread is called "mSurfaceHolder". So consider this method in class Graphics: @Override public boolean onKeyDown(int keyCode, KeyEvent msg) { return thread.keyDownHandler(keyCode, msg); } Also please consider this method in class GraphicsThread: boolean keyDownHandler(int keyCode, KeyEvent msg) { synchronized (mSurfaceHolder) { if (keyCode == KeyEvent.KEYCODE_DPAD_LEFT) { player.x1 = 100; player.y1 = 100; player.x2 = 120; player.y2 = 150; } } return true; } Now then assuming that player's coordinates start off as (200, 200, 220, 250), why won't he do anything different when I press Dpad: Left? Thanks!

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  • How can we call an activity through service in android???

    - by Shalini Singh
    Hi! friends, i am a android developer,,, want to know is it possible to call an activity through background service in android like : import android.app.Service; import android.content.Intent; import android.content.SharedPreferences; import android.media.MediaPlayer; import android.os.Handler; import android.os.IBinder; import android.os.Message; public class background extends Service{ private int timer1; @Override public void onCreate() { // TODO Auto-generated method stub super.onCreate(); SharedPreferences preferences = getSharedPreferences("SaveTime", MODE_PRIVATE); timer1 = preferences.getInt("time", 0); startservice(); } @Override public IBinder onBind(Intent arg0) { // TODO Auto-generated method stub return null; } private void startservice() { Handler handler = new Handler(); handler.postDelayed(new Runnable(){ public void run() { mediaPlayerPlay.sendEmptyMessage(0); } }, timer1*60*1000); } private Handler mediaPlayerPlay = new Handler(){ @Override public void handleMessage(Message msg) { try { getApplication(); MediaPlayer mp = new MediaPlayer(); mp = MediaPlayer.create(background.this, R.raw.alarm); mp.start(); } catch(Exception e) { e.printStackTrace(); } super.handleMessage(msg); } }; /* * (non-Javadoc) * * @see android.app.Service#onDestroy() */ @Override public void onDestroy() { // TODO Auto-generated method stub super.onDestroy(); } } i want to call my activity......

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  • Eclipse complains android:scrollbars and android:fadingEdge do not allow Strings.

    - by emanuel
    Having a problem in Eclipse with regards to an XML file. Eclipse complains that android:scrollbars and android:fadingEdge do not allow Strings. I checked the Android developer site and they do in fact accept strings in the xml file. A related question posed had the problem where there was a missing :android after xmlns. As you can see from the code the line beginning with xmlns is correct I believe. Here is the complete file contents:

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  • android 2.2 google map error

    - by shenbryant
    I used google.map api to develop a project which works well on android 2.1. But when I run the same project on android 2.2, it encountered some errors. The shown errors are " -- AndroidRuntime FATAL EXCEPTION:main -- AndroidRuntime java.lang.NoClassDefFoundError:android.net.NetworkConnectivityListener -- AndroidRuntime at com.google.android.maps.MapActivity.onCreate(MapActivity.java:199) " I don't know where is the problem? Can anyone help me? I will apreciate it very much!

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  • starting with android

    - by Woland
    I am considering to start writing apps for android. Could some-one post list with all tools needed to start coding. My programming skills by language are C# - excellent Java - moderate c/c++ - beginner I have heard something about Mono for android, whats the status of it? is it any good? Also it would be helpful to hear how Java performs on android. Any other points and issues regarding the android platform are also welcomed.

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  • How to run Android instrumentation tests from the command line (in Kubuntu)?

    - by KK
    We are able to run instrumentation tests of Android from the command line on Windows by launching: adb shell am instrument -w <package.test>/android.test.InstrumentationTestRunner This gives us good results. Using the same architecture, we are unable to run the same in Kubuntu. We have the same setup in Kubuntu. Can someone let us know, if there are packages with same name.. Then what package will the adb shell point? How will the emulator connect with adb shell from cmd line? DO we need to do any changes to do so in Kubuntu ?

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  • admob orientation problem in android

    - by Aswan
    Hi folks my application integrated with admob ads.when i change the orientation it should fit the screen depends on orientation.portrait mode it is working fine when i changed to landscape mode what ad size i am getting in portrait mode same size of ad displayed in landscape mode the following i am adding in layout page <com.admob.android.ads.AdView android:id="@+id/ad" android:layout_width="fill_parent" android:layout_height="wrap_content" myapp:backgroundColor="#000000" myapp:primaryTextColor="#FFFFFF" myapp:secondaryTextColor="#CCCCCC" />

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