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  • Text piped to PowerShell.exe isn't recieved when using [Console]::ReadLine()

    - by crtracy
    I'm getting itermittent data loss when calling .NET [Console]::ReadLine() to read piped input to PowerShell.exe: >ping localhost | powershell -NonInteractive -NoProfile -C "do {$line = [Console]::ReadLine(); ('' + (Get-Date -f 'HH:mm :ss') + $line) | Write-Host; } while ($line -ne $null)" 23:56:45time<1ms 23:56:45 23:56:46time<1ms 23:56:46 23:56:47time<1ms 23:56:47 23:56:47 Normally 'ping localhost' from Vista64 looks like this, so there is a lot of data missing from the output above: Pinging WORLNTEC02.bnysecurities.corp.local [::1] from ::1 with 32 bytes of data: Reply from ::1: time<1ms Reply from ::1: time<1ms Reply from ::1: time<1ms Reply from ::1: time<1ms Ping statistics for ::1: Packets: Sent = 4, Received = 4, Lost = 0 (0% loss), Approximate round trip times in milli-seconds: Minimum = 0ms, Maximum = 0ms, Average = 0ms But using the same API from C# recieves all the data sent to the process (excluding some newline differences). Code: namespace ConOutTime { class Program { static void Main (string[] args) { string s; while ((s = Console.ReadLine ()) != null) { if (s.Length > 0) // don't write time for empty lines Console.WriteLine("{0:HH:mm:ss} {1}", DateTime.Now, s); } } } } Output: 00:44:30 Pinging WORLNTEC02.bnysecurities.corp.local [::1] from ::1 with 32 bytes of data: 00:44:30 Reply from ::1: time<1ms 00:44:31 Reply from ::1: time<1ms 00:44:32 Reply from ::1: time<1ms 00:44:33 Reply from ::1: time<1ms 00:44:33 Ping statistics for ::1: 00:44:33 Packets: Sent = 4, Received = 4, Lost = 0 (0% loss), 00:44:33 Approximate round trip times in milli-seconds: 00:44:33 Minimum = 0ms, Maximum = 0ms, Average = 0ms So, if calling the same API from PowerShell instead of C# many parts of StdIn get 'eaten'. Is the PowerShell host reading string from StdIn even though I didn't use 'PowerShell.exe -Command -'?

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  • Console.WriteLine does not show up in Output window

    - by Luke
    I have put some Console.WriteLine calls in to test, but they aren't appearing in the output box? public static ArrayList myDeliveries = new ArrayList(); public mainForm() { InitializeComponent(); } private void mainForm_Load(object sender, EventArgs e) { if (!File.Exists("../../MealDeliveries.txt")) { MessageBox.Show("File not found!"); return; } using (StreamReader sr = new StreamReader("../../MealDeliveries.txt")) { //first line is delivery name string strDeliveryName = sr.ReadLine(); Console.WriteLine("some tetttttttttt23423423423423423ttttttttttttttttttttttt"); while (strDeliveryName != null) { //other lines Delivery d = new Delivery(strDeliveryName, sr.ReadLine(), sr.ReadLine(), sr.ReadLine(), sr.ReadLine(), sr.ReadLine(), sr.ReadLine()); mainForm.myDeliveries.Add(d); //check for further values strDeliveryName = sr.ReadLine(); } } displayDeliveries(); } private void displayDeliveries() { lstDeliveryDetails.Items.Clear(); Console.WriteLine("some tettttttttttttttttttttttttttttttttt"); Console.WriteLine(mainForm.myDeliveries.Count); foreach (Delivery d in mainForm.myDeliveries) { lstDeliveryDetails.Items.Add(d.DeliveryName); } } Can anyone help??

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  • iPhone game reading plist file and looping through multi dimensional array.

    - by Fulvio
    I have a question regarding an iPhone game I'm developing. At the moment, below is the code I'm using to currently I loop through my multidimensional array and position bricks accordingly on my scene. Instead of having multiple two dimensional arrays within my code as per the following (gameLevel1). Ideally, I'd like to read from a .plist file within my project and loop through the values in that instead. Please take into account that I'd like to have more than one level within my game (possibly 20) so my .plist file would have to have some sort of separator line item to determine what level I want to render. I was then thinking of having some sort of method that I call and that method would take the level number I'm interested in rendering. e.g. Method? +(void)renderLevel:(NSString levelNumber); e.g. .plist file? #LEVEL_ONE# 0,0,0,0,0,0,0,0,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,0,0,0,0,0,0,0,0 #LEVEL_TWO# 1,0,0,0,0,0,0,0,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,0,0,0,0,0,0,0,1 Code that I'm currently using: int gameLevel[17][9] = { { 0,0,0,0,0,0,0,0,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,0,0,0,0,0,0,0,0 } }; for (int row=0; row < 17; row++) { for (int col=0; col < 9; col++) { thisBrickValue = gameLevel[row][col]; xOffset = 35 * floor(col); yOffset = 22 * floor(row); switch (thisBrickValue) { case 0: brick = [[CCSprite spriteWithFile:@"block0.png"] autorelease]; break; case 1: brick = [[CCSprite spriteWithFile:@"block1.png"] autorelease]; break; } brick.position = ccp(xOffset, yOffset); [self addChild:brick]; } }

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  • iPhone game and reading plist file and looping through multidimensional array.

    - by Fulvio
    I have a question regarding an iPhone game I'm developing. At the moment, below is the code I'm using to currently I loop through my multidimensional array and position bricks accordingly on my scene. Instead of having multiple two dimensional arrays within my code as per the following (gameLevel1). Ideally, I'd like to read from a .plist file within my project and loop through the values in that instead. Please take into account that I'd like to have more than one level within my game (possibly 20) so my .plist file would have to have some sort of separator line item to determine what level I want to render. I was then thinking of having some sort of method that I call and that method would take the level number I'm interested in rendering. e.g. Method? +(void)renderLevel:(NSString levelNumber); e.g. .plist file? #LEVEL_ONE# 0,0,0,0,0,0,0,0,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,1,1,1,1,1,1,1,0 0,0,0,0,0,0,0,0,0 #LEVEL_TWO# 1,0,0,0,0,0,0,0,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 0,1,1,1,1,1,1,1,0 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,1,1,1,1,1,1,1,1 1,0,0,0,0,0,0,0,1 Code that I'm currently using: int gameLevel[17][9] = { { 0,0,0,0,0,0,0,0,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,1,1,1,1,1,1,1,0 }, { 0,0,0,0,0,0,0,0,0 } }; for (int row=0; row < 17; row++) { for (int col=0; col < 17; col++) { thisBrickValue = gameLevel[row][col]; xOffset = 35 * floor(col); yOffset = 22 * floor(row); switch (thisBrickValue) { case 0: brick = [[CCSprite spriteWithFile:@"block1.png"] autorelease]; break; case 1: brick = [[CCSprite spriteWithFile:@"block0.png"] autorelease]; break; } brick.position = ccp(xOffset, yOffset); [self addChild:brick]; } }

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  • How to add Sharepoint Powershell to Console2

    - by BGM
    Salvete! I want to add the Powershell Console for Sharepoint to the tablist in Console2. I already have plain Powershell, but I want the Sharepoint Powershell snapin added automatically. If I look at the properties of the Sharepoint Powershell Console shortcut, I see this: C:\Windows\System32\WindowsPowerShell\v1.0\PowerShell.exe -NoExit " & ' C:\Program Files\Common Files\Microsoft Shared\Web Server Extensions\14\CONFIG\POWERSHELL\Registration\\sharepoint.ps1 ' " but that doesn't work in Console2, so I tried this, which doesn't work either: C:\WINDOWS\system32\windowspowershell\v1.0\powershell.exe -PSConsoleFile "C:\Program Files\Common Files\Microsoft Shared\Web Server Extensions\14\CONFIG\POWERSHELL\Registration\psconsole.psc1" -NoExit " & ' C:\Program Files\Common Files\Microsoft Shared\Web Server Extensions\14\CONFIG\POWERSHELL\Registration\\sharepoint.ps1 ' " Whenever I try, it will load Powershell, but not the Sharepoint Console. I get this: Add-PSSnapin : The Windows PowerShell snap-in 'Microsoft.SharePoint.PowerShell' is not installed on this machine. At C:\Program Files\Common Files\Microsoft Shared\Web Server Extensions\14\CONFIG\POWERSHELL\Registration\SharePoint.ps1:3 char:13 + Add-PsSnapin <<<< Microsoft.SharePoint.PowerShell + CategoryInfo : InvalidArgument: (Microsoft.SharePoint.PowerShell:String) [Add-PSSnapin], PSArgumentException + FullyQualifiedErrorId : AddPSSnapInRead,Microsoft.PowerShell.Commands.AddPSSnapinCommand I tried this out, too. Anybody know?

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  • hp ilo "remote console undefined"

    - by javapowered
    After upgrading my server (HP DL360p Gen8) to the latest ILO 4.30 I have such error What should I do and how to fix my problem? I do not have physical access to my server and so now I have no access at all (I still have ILO with no remote console) I think probably I should use "back-up" copy of ilo if it stored on server... or should I reupload some another ILO version? upd I've noticed that undefined link is "https:///html/undefined", i think I can try "hack" and just type direct link to "remote" page, but i do not have an address. It should be something like "https:///html/remote.html" Probably someone, who has access to ilo, can give me a link?

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  • Why does Ubuntu's Nautilus display a folder called "Examples" while the console displays "examples.desktop"

    - by broiyan
    These folders occur at /home/username. How does this name discrepancy arise? (Uppercase E versus lowercase e.) It seems to be a shortcut to /usr/share/example-content. How can I delete /usr/share/example-content/Ubuntu_Free_Culture_Showcase without using the command line? One possible answer is to make a privileged Nautilus using something like these SUSE instructions (link below). Unfortunately "gnomesu nautilus" gives me a "gnomesu: no such file" message and "sudo nautilus" does not do anything when added to the properties of the Launcher. Update: "sudo nautilus" from the console let's me delete but there is a mess of error messages. http://forums.opensuse.org/english/get-technical-help-here/how-faq-forums/unreviewed-how-faq/426153-how-nautilus-super-user-mode-gnome.html

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  • Stack overflow in xp cmd console

    - by Dave
    I am using an older program whose source code I cannot see. I am using the cmd.exe console in windows xp. The program ran with no problems on an xp machine last year, while a stack overflow code 2000 error was observed on a different xp machine (easy fix - use the machine that works). I tried running the program on the previously working machine lately, and now am getting the same error. No changes to the os were made and I did not change the service pack version. Any ideas on how to get around this stack overflow error so I can use the program? Dosbox will at least open the program, however it does not run to completion. Thanks!

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  • "Fast link detected" warning in GP management console

    - by ???????? ??????
    There is a message that is shown in every report i make in Group Policy Results section of Group Policy Management Console, saying that "A fast link is detected". I followed the link in the waring, but after I read the page several times, I concluded, that I can ignore the warning. However, I noticed that the group policies are not applied when security filtering is used untl "gpupdate /sync" is executed... Is this related to the fast sync? In general, can somebody explain me the consequences of fast links briefly?

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  • Windows serial console

    - by MikeyB
    How do I enable a serial console on Windows (2008 and/or 2012) such that I can log into it like the Good Old Days of Real Servers and issue provisioning commands, ideally via PowerShell? $ cu -l /dev/ttyS0 Connected. Welcome to ad1.adlab.brazzers.com Microsoft Windows [Version 6.1.7601] Copyright (C) 2009 Microsoft Corporation. All rights reserved. Login: Administrator Password: PS C:\Users\Administrator> New-NetIPAddress –InterfaceAlias eth0 –IPv4Address 192.168.101.11 –PrefixLength 24 -DefaultGateway 192.168.101.1 PS C:\Users\Administrator>

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  • Windows server 2008 r2 console stuck at "waiting for user profile service"

    - by support
    Hi, I have a windows 2008 R2 server, running on dell poweredge t300. Using hyper-v to run a windows 2008 R2 server also. Suddenly, today, my virtual console (on the virtual copy of windows 2008 server r2) will not let me login as administrator. It starts to login but then sticks at the message: Please wait for the User profile Service and is unresponsive to keypresses (incl ctrl-alt-del). The only way out is a crash. It starts up in safe mode without networking ok but not in safe mode with networking. Any suggestions on how to fix this would be appreciated Thanks

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  • No virtual console on ubuntu 12.10

    - by Buzzzz
    When I try to do a ctr-alt f(1-6) in ubuntu 12.10 I only get a black screen with a blinking cursor but no login prompt. Any ideas on what could be wrong? It is a fresh install of 12.10 using a amd radeon 5850 graphics card. i have tried different things in my /etc/default/grub but at the moment I use the following: # If you change this file, run 'update-grub' afterwards to update # /boot/grub/grub.cfg. # For full documentation of the options in this file, see: # info -f grub -n 'Simple configuration' GRUB_DEFAULT=0 #GRUB_HIDDEN_TIMEOUT=0 GRUB_HIDDEN_TIMEOUT_QUIET=true GRUB_TIMEOUT=10 GRUB_DISTRIBUTOR=`lsb_release -i -s 2> /dev/null || echo Debian` GRUB_CMDLINE_LINUX_DEFAULT="quiet splash vga=normal" #GRUB_CMDLINE_LINUX="vga=0x0376" #RUB_CMDLINE_LINUX_DEFAULT="vga=0x014c" #GRUB_CMDLINE_LINUX="vga=0x014c" #GRUB_GFXPAYLOAD_LINUX=1600x1200x24 # Uncomment to enable BadRAM filtering, modify to suit your needs # This works with Linux (no patch required) and with any kernel that obtains # the memory map information from GRUB (GNU Mach, kernel of FreeBSD ...) #GRUB_BADRAM="0x01234567,0xfefefefe,0x89abcdef,0xefefefef" # Uncomment to disable graphical terminal (grub-pc only) #GRUB_TERMINAL=console

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  • Exchange Management Console Listing Extra Servers

    - by Zak G
    I recently decommissioned an Old Exchange 2003 server. Prior to the decommissioning, the environment consisted of 2 EXCH 2010 and that one EXCH 2003 server. I went through all the steps listed in Microsoft documents and online in how to remove the server completely (pruning the AD and all that jazz). When I go to Exchange Management Console it still lists 3 total servers in the "Server Summary" column in the Organizational Health tab. When I click manage servers, it only lists the 2 EXCH 2010 servers. I am aware this is only a cosmetic issue but I would appreciate it if anyone can share some advice on how to fix the issue.

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  • "Exchange Management Console" 2007 can't connect to Active directory on load : get-ExchangeServer

    - by Dragouf
    Since a little time I can't use Exchange Management Console on an exchange 2007 server because of a message which tell me that get-ExchangeServer return that active directory of my server is available. My config is : Windows server 2008 sp2 wit roles : DNS IIS Active Directory RAS and Exchange server 2007. Here is a screenshot of the error message (I run windows server 2008 french edition sorry) : in english : The following error(s) were reported while loading topology information: get-ExchangeServer Failed Error: Active Directory server <theserver> is not available. Error message: A local error occurred. A local error occurred. get-UMServer Failed Error: Active Directory server <theserver> is not available. Error message: A local error occurred. A local error occurred. Anyone know from where this problem is comming and how to resolve it ?

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  • Text on Cisco ASA console is garbled/missing letters

    - by Some Linux Nerd
    I've actually looked up a number of solutions for this problem and none of them work. There's this Cisco ASA 5505 that I'd like to use, that outputs mildly garbled text with missing characters. I did some googling and found that the most likely problem is a bad baud rate, so I tried all the baud rates, 7N1, 8N2... basically every possibility minicom had. Then I figured (since I can type ok, just not read) that if I factory reset it that it would fix whatever is set wrong with the terminal. That didn't work either. This usb-db9 adapter and console cable work fine on the catalyst switch in our office. My serial settings are 9600 8N1 with no flow control. Anyone know how to fix this? I have an example of the text on pastebin: http://pastebin.com/MAJF0mVU - it's just lots of "Dfaut cnfiuraionfil cotais 1enty." instead of "Default configuration blah blah"

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  • virsh console and tty size

    - by pehrs
    I have a virtualization server to which I connect over ssh. If I now change the size of the window it will automatically propagate to the server. It's most easily seen using stty -a, checking the columns and row values. I then use virsh console to connect to the serial interface on a KVM based virtual machine. When I now change the size of the window it does not propagate to the virtual server. This is most easily seen by checking stty -a, which is not updated on the virtual machine when I change window size. This means that line breaks does not work correctly in the terminal and any application that relies on window size for formatting (emacs, man, etc) gets messed up unless the window size on the client matches the default size on the server. A workaround is to manually set the window size to match the client window using stty, but I wonder if there is any way to get this information to propagate and set the window size in the virtual machine automatically.

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  • How to stop input in Perl?

    - by user1472747
    First time poster and part time perl noobie. I'm making a reflex game. Here's the output - __________________________________________________________________________ Reflex game initiated. Press ENTER to begin the game, and then press ENTER after the asterisks are printed to measure your reflexes!. ************************* Your result: 0.285606 seconds. logout [Process completed] __________________________________________________________________________ There's one small problem though - There's 0-10 seconds (based on a random variable) after you press enter to start the game and before the stars are printed. During that time, if the player presses ENTER, it's logged as their reflex time. So I need a way to stop my code from reading their ENTER button before the stars are printed. The code - #!/usr/bin/perl use Time::HiRes qw(sleep); use Time::HiRes qw(gettimeofday); #random delay variable $random_number = rand(); print "Reflex game initiated. Press ENTER to begin the game, and then press ENTER after the asterisks are printed to measure your reflexes!.\n"; #begin button $begin = <>; #waits x milliseconds sleep(10*$random_number); #pre-game $start = [ Time::HiRes::gettimeofday() ]; print "\n****************************\n"; #user presses enter $stop = <>; #post game $elapsed = Time::HiRes::tv_interval($start); #delay time print print "Your result: ".$elapsed." seconds.\n";

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  • Smithsonian Showcases Video Game History with The Art of Video Games [Video]

    - by Jason Fitzpatrick
    The Art of Video Games is the Smithsonian’s look at the history of video games; check out this video trailer to see what the exhibition is all about and hear from some notable folks. From the Smithsonian listing for the exhibition: The Art of Video Games is one of the first exhibitions to explore the forty-year evolution of video games as an artistic medium, with a focus on striking visual effects and the creative use of new technologies. It features some of the most influential artists and designers during five eras of game technology, from early pioneers to contemporary designers. The exhibition focuses on the interplay of graphics, technology and storytelling through some of the best games for twenty gaming systems ranging from the Atari VCS to the PlayStation 3. The exhibit will be at the Smithsonian until the end of September and will then begin touring the country. Hit up the link below for more information. The Art of Video Games Tour [via Neatorama] How To Properly Scan a Photograph (And Get An Even Better Image) The HTG Guide to Hiding Your Data in a TrueCrypt Hidden Volume Make Your Own Windows 8 Start Button with Zero Memory Usage

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  • Retro Video Game Collection

    - by Matt Christian
    Recently I've decided, in true nerd fashion, to collect either comic books or video games.  Considering I'm much more versed in the technological arts and not in ACTUAL art, I thought collecting old video games would be an interesting venture.  After all, I am a self-described compulsive shopper (my bank statement at the end of the month has a purchase every few days).  (Don't worry, I'm not in debt and still pay my bills on time!) I went to a local video game store in Stevens Point called Gaming Generations which is a neat little shop with loads of old games for great prices.  For example, any NES cartridge on the shelf (not behind glass) is, at most, $4.99 with the cheaper ones around $1.99.  During my first round at GG, I picked up the following: NES: - Fester's Quest - Adventures of Link (Zelda 2, grey cart) - Little Nemo - Total Recall - The Goonies 2 PSX: - Galerians N64: - Mission: Impossible - Hybrid Heaven I was a little cautious, would I even like collecting old games?  As soon as I popped a few of those games in I knew right away the answer was an astounding YES!  Not only is it fun to bring back memories of all these old games, but searching for them in stores is also a blast and saying 'I have that one, I need the second one.' After finding such joy in buying these games, I decided to go search through 4-5 stores in Wausau for old games as well.  While the prices were a bit higher and selection smaller, the search was still fun.  I found the following: NES: - Maniac Mansion - T&C Surf - Chip N Dale: Rescue Rangers - TMNT (the first one) - Mission: Impossible N64: - Turok - Turok 2 Genesis: - Sonic the Hedgehog Dreamcast: - Shenmue And I found a Gamegear for $5!  Now I just need to find games for it... Tonight I will go on one more small expedition into the used, once again stopping at GG and another second hand store to see if I can find any items for my collection.

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  • Game Changer Appliance for SMBs Powered by Oracle Linux

    - by Zeynep Koch
    In the November 28th CRN article  Review: Thumbs-Up On Oracle Database Appliance  , Edward F. Moltzen mentions that "The Test Center likes this appliance (Oracle Database Appliance) , for the performance and for the strong security offered by the underlying Oracle Linux in the box. It’s more than a solid offering for the SMB space; it’s potentially a game-changer as data and security needs race to keep up with the oncoming generations of technology." The Oracle Database Appliance is a new way to take advantage of the world's most popular database—Oracle Database 11g—in a single, easy-to-deploy and manage system. It's a complete package of software, server, storage, and network that's engineered for simplicity; saving time and money by simplifying deployment, maintenance, and support of database workloads. All hardware and software components are supported by a single vendor—Oracle—and offer customers unique pay-as-you-grow software licensing to quickly scale from 2 processor cores to 24 processor cores without incurring the costs and downtime usually associated with hardware upgrades. It is: Simple—Complete plug-and-go hardware and software Reliable—Advanced management features and single-vendor support Affordable—Pay-as-you-grow platform for small database consolidation The Oracle Database Appliance is a 4U rack-mountable system pre-installed with Oracle Linux and Oracle appliance manager software. Redundancy is built into all components and the Oracle appliance manager software reduces the risk and complexity of deploying highly available databases. It's perfect for consolidating OLTP and data warehousing databases up to 4 terabytes in size, making it ideal for midsize companies or departmental systems. Read more about Oracle's Database Appliance  Read more about Oracle Linux

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  • HYUNDAI @ Oracle Open World 2012 General Session (GEN9449): Engineered Systems - From Vision to Game-Changing Results

    - by Sanjeev Sharma
     Why do data centers still demand an “assembly required” approach? This necessity  proves costly and complex, forces customers to deal with a wide range of vendors  for each  application, and fails to deliver performance optimization for application and data  workloads.  Oracle believes that systems (just like automobiles) should be designed and engineered “at the  factory” with the goal of reducing customers’ costs and complexity and delivering extreme performance, reliability, availability, and simplicity with a higher degree of automation. Hyundai Motor Company was founded in 1967 and since then has become a global brand in the automotive industry. Hyundai Motor Company’s was looking for a solution to manage its intellectual capital by capturing and facilitating re-use of knowledge of its thousands of employees. To achieve this Hyundai Motor Company set out to build a centralized document management platform that will allow its 30,000 knowledge workers to collaborate by sharing documents in a secure manner, anytime, anywhere. Furthermore this new knowledge management platform would bring about significant improvements in employee productivity.  Hear senior business leaders from Hyundai speak about the role and benefits of running their knowledge management platform on the Oracle family of engineered systems at the following general session at Oracle Open World 2012: Session: GEN9499 - General Session: Engineered Systems—From Vision to Game-Changing Results Date: Monday, 1 Oct, 2012Time: 1:45 pm - 2:45 pm (PST)Venue: Moscone West (2002 / 2004)

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  • What are functional-programming ways of implementing Conway's Game of Life

    - by George Mauer
    I recently implemented for fun Conway's Game of Life in Javascript (actually coffeescript but same thing). Since javascript can be used as a functional language I was trying to stay to that end of the spectrum. I was not happy with my results. I am a fairly good OO programmer and my solution smacked of same-old-same-old. So long question short: what is the (pseudocode) functional style of doing it? Here is Pseudocode for my attempt: class Node update: (board) -> get number_of_alive_neighbors from board get this_is_alive from board if this_is_alive and number_of_alive_neighbors < 2 then die if this_is_alive and number_of_alive_neighbors > 3 then die if not this_is_alive and number_of_alive_neighbors == 3 then alive class NodeLocations at: (x, y) -> return node value at x,y of: (node) -> return x,y of node class Board getNeighbors: (node) -> use node_locations to check 8 neighbors around node and return count nodes = for 1..100 new Node state = new NodeState(nodes) locations = new NodeLocations(nodes) board = new Board(locations, state) executeRound: state = clone state accumulated_changes = for n in nodes n.update(board) apply accumulated_changes to state board = new Board(locations, state)

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  • Game: Age of Empires sound good but video "out of range"

    - by Ezekiel
    I'm new to the Ubuntu realm. Currently i'm using Linux Mint 12 with Wine 1.4 and PLAYONLINUX as game loading/playing programs. Video card is MSI GeForce FX5200 (NVIDIA) and is 3d enabled. I can play "Call of Duty 5 demo just fine. My real love is the Age of Empires series games. I loaded the WINE version of AOE 1 demo. No sound and no picture. Black screen with "Out of Range" window in red. I loaded my CD version of AOE 1 through PLAYONLINUX. I get the sound just fine but again the black screen with "Out of Range" window in red. I have used all the monitor settings in both the "settings" and in winecfg. None of the eight monitor options worked in any combination. I have checked all the questions and blogs on this error and tried all I found and no one seems to come up with a real fix. I guess I need to know exactly what the "Out of Range" means. Any help? Anywhere? Thanks

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  • how to use console use in Symfony2

    - by Elzo Valugi
    I found the console and run it like this: root@valugi-laptop:/var/www/sandbox/hello# php console Symfony version 2.0.0-DEV - hello Usage: Symfony [options] command [arguments] Options: --help -h Display this help message. --quiet -q Do not output any message. --verbose -v Increase verbosity of messages. --version -V Display this program version. --color -c Force ANSI color output. --no-interaction -n Do not ask any interactive question. --shell -s Launch the shell. Available commands: help Displays help for a command (?) list Lists commands assets :install bundle :pharize container :graphviz doctrine :generate-proxies init :application :bundle router :debug Displays current routes for an application :dump-apache But I cannot run any of those commands. I am trying like this: php console Symfony -h But I get [InvalidArgumentException] Command "Symfony" is not defined. Any suggestions?

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  • What are good sites that provide free media resources for hobby game development?

    - by m_oLogin
    Please redirect me if this is a duplicate. I haven't been able to find a suitable question. I really suck at graphics / music / 3D modeling / animation and it's a must-have when you have a hundred hobby game development projects you're working on. I'm looking for different quality sources on the web that provide free resources. [EDIT] Some resources given by the answers: (I'll complete it with time) MUSIC Jamendo (need to ask for permission for uses) OpSound SOUND EFFECTS FreeSound StoneWashed SPRITES LostGarden The protagonist domain Reiner's Tilesets (also contains a couple of 3D models OpenGameArt (beta, not many resources but promising) Flying Yogi ANIMATED SPRITES The Spriters Resource MODELS archive3d TurboSquid 3Dvia Google Sketchup ShareCG Gamasutraexchange.com ANIMATED MODELS TurboSquid TEXTURES CG Textures OpenFrag Other precompiled lists FreeGameDev.net

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