Search Results

Search found 6745 results on 270 pages for 'objective c 2 0'.

Page 90/270 | < Previous Page | 86 87 88 89 90 91 92 93 94 95 96 97  | Next Page >

  • By using " editingStyleForRowAtIndexPath " method , " didSelectRowAtIndexPath " method is not calle

    - by Madan Mohan
    Hi, the delegate method not called -(void)viewWillAppear:(BOOL)animated { [theTableView setEditing:TRUE animated:TRUE]; } -(UITableViewCellEditingStyle)tableView:(UITableView *)tableView editingStyleForRowAtIndexPath:(NSIndexPath *)indexPath { return UITableViewCellEditingStyleDelete; } by calling the above the methods i will get minus component before each cell in table view. But the below method didSelectRowAtIndexPath is not called and disclouser indicator is not in visible. (void )tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { [theTableView deselectRowAtIndexPath:indexPath animated:YES]; ContactEditViewCotroller *contactEditViewCotroller=[[ContactEditViewCotroller alloc]init]; contactEditViewCotroller.isEdit=isEdit; if(isEdit == YES) { for(int i=0; i<=[editObject.contactList count]-1;i++) { if(indexPath.section == i) { appDelegate.isAddInEdit=NO; editcontacts = [editObject.contactList objectAtIndex:i]; contactEditViewCotroller.editcontacts=editcontacts; indexRow=i; } } } else { for(int i=0; i<=[addContactList count]-1;i++) { if(indexPath.section == i) { appDelegate.isAddInEdit=NO; Contacts *obj = [addContactList objectAtIndex:i]; contactEditViewCotroller.addcontacts=obj; } } } [[self navigationController] pushViewController:contactEditViewCotroller animated:YES]; [contactEditViewCotroller release]; }

    Read the article

  • Break on EXC_BAD_ACCESS in XCode?

    - by jasonh
    I'm new to iPhone development and XCode in general and have no idea how to begin troubleshooting an EXC_BAD_ACCESS signal. How can I get XCode to break at the exact line that is causing the error? I can't seem to get XCode to stop on the line causing the problem, but I do see the following lines in my debug console: Sun Oct 25 15:12:14 jasonsmacbook TestProject[1289] : CGContextSetStrokeColorWithColor: invalid context Sun Oct 25 15:12:14 jasonsmacbook TestProject[1289] : CGContextSetLineWidth: invalid context Sun Oct 25 15:12:14 jasonsmacbook TestProject[1289] : CGContextAddPath: invalid context Sun Oct 25 15:12:14 jasonsmacbook TestProject[1289] : CGContextDrawPath: invalid context 2009-10-25 15:12:14.680 LanderTest[1289:207] *** -[CFArray objectAtIndex:]: message sent to deallocated instance 0x3c4e610 Now, I am attempting to draw to the context I retrieve from UIGraphicsGetCurrentContext() and pass to the object that I want to draw with. Further trial and error debugging and I found that an NSMutableArray I have a property for on my class was a zombie. I went into the init function for the class and here's the code I was using: if ((self = [super init])) { NSMutableArray *array = [NSMutableArray array]; self.terrainBlocks = array; [array release]; } return self; } I removed the [array release] line and it no longer gives me the EXC_BAD_ACCESS signal, but I'm now confused about why this works. I thought that when I used the property, it automatically retained it for me, and thus I should release it from within init so that I don't have a leak. I'm thoroughly confused about how this works and all the guides and Stackoverflow questions I've read only confuse me more about how to set properties within my init method. There seems to be no consensus as to which way is the best.

    Read the article

  • RSS Detector in NSXMLParser

    - by Alexandre Cassagne
    How do I use NSXMLDetector to find RSS links in HTML files, the tags in the source are like so : <link rel="alternate" type="application/rss+xml" title="CNN - Top Stories [RSS]" href="http://rss.cnn.com/rss/cnn_topstories.rss"> <link rel="alternate" type="application/rss+xml" title="CNN - Recent Stories [RSS]" href="http://rss.cnn.com/rss/cnn_latest.rss"> I need this in order to automatically detect RSS links in a RSS app. Thanks !

    Read the article

  • cgaffinetransformrotate jagged edges

    - by Raj
    I am trying to apply cgaffinetransformrotate transform to uiimageview. However the image edges seems to be jaded. Is there any workaround this problem. If I apply rotate angle to 90% than I don't see these jaded edges. I need to apply smaller angles, this is where I see the problem Thanks,

    Read the article

  • Move delete control in custom UITableViewCell

    - by Macatomy
    I have a UITableViewCell with a custom backgroundView (for custom cell drawing). To make it look proper with my cell, I need to move both the delete disclosure indicator (the red circle with a white line through it) and the Delete button itself over a few pixels. How do I change the position? Thanks

    Read the article

  • drawRect context Error

    - by user361228
    Hi, I heard that a lot of people get a context error by not using drawRect Now I have this: - (void)drawRect:(CGRect)rect { NSLog(@"drawRect: Starts"); CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSetRGBStrokeColor(context, 1.0, 1.0, 1.0, 1.0); CGContextSetLineWidth(context, 3.0); CGContextMoveToPoint(context, lineStart.x, lineStart.y); CGContextAddLineToPoint(context, lineEnd.x, lineEnd.y); CGContextStrokePath(context); } Error: <Error>: CGContextSetRGBStrokeColor: invalid context Which had work on previous programs, but not on this one. Whats different: I have a view controller, which calls this UIView: -(void)createLine:(CGPoint)start:(CGPoint)end { NSLog(@"createLine: Starts"); lineEnd = start; lineStart = end; self = [super initWithFrame:drawRect:CGRectMake(fmin(lineStart.x, lineEnd.x), fmin(lineStart.y, lineEnd.y), fabs(lineStart.x - lineEnd.x), fabs(lineStart.y - lineEnd.y))]; } This is my first question, and I am not sure how much info code I should be putting here so be easy on me :D Thanks

    Read the article

  • searchdisplaycontroller: change the text of the searchbar

    - by kudorgyozo
    Hello, SHORT DESCRIPTION OF PROBLEM: I want to set the text of a searchbar without automatically triggering the search display controller that is bound to it. LONG DESCRIPTION OF PROBLEM: I have an iphone application with a search bar and a search display controller. The searchdisplaycontroller is used for autocomplete. For autocomplete i use an sqlite database. The user enters the first few letters of a keyword and the result are shown in the table of the searchdisplaycontroller. An sql select query is executed for every character typed. this part works ok, the letters have been entered and the results are visible. The problem is the following: If the user selects a row from the table I want to change the text of the searchbar to the text that was selected in the autocomplete results table. I also want to hide the search display controller. This is not working. After the search display controller disappears the textbox in the search bar is empty. I have no idea what's wrong. I didn't think something so simple as changing the text of a textbox can get so complicated. I have tried to change the text in 2 methods: First in the didSelectRowAtIndexPath method (for the search results table of the search display controller), but that didn't help. The text was there while the search display controller was active (animating away) but after that the textbox was empty. - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSLog(@"didSelectRowAtIndexPath"); if (allKeywords.count 0) { didSelectKeyword = TRUE; self.selectedKeyword = (NSString *)[allKeywords objectAtIndex: indexPath.row]; NSLog(@"keyword didselectrow at idxp: %@", self.selectedKeyword); shouldReloadResults = FALSE; [[self.mainViewController keywordSearchBar] setText: selectedKeyword]; //shouldReloadResults = TRUE; [[mainViewController searchDisplayController] setActive:NO animated: YES]; } } I also tried to change it in the searchDisplayControllerDidEndSearch method but that didn't help either. The textbox was...again.. empty. edit: actually it wasnt empty the text was there but after the disappearing animation the results of the autocomplete table are still there. So it ends up getting worse. - (void)searchDisplayControllerDidEndSearch:(UISearchDisplayController *)controller { NSLog(@"searchDisplayControllerDidEndSearch"); if (didSelectKeyword) { shouldReloadResults = FALSE; NSLog(@"keyword sdc didendsearch: %@", selectedKeyword); [[mainViewController keywordSearchBar] setText: selectedKeyword]; // In this method i call another method which selects the data from sqlite. This part is working. - (BOOL)searchDisplayController:(UISearchDisplayController *)controller shouldReloadTableForSearchString:(NSString *)searchString { NSLog(@"shouldReloadResults : %i", shouldReloadResults); if (shouldReloadResults) { NSLog(@"shouldReloadTableForSearchString: %@", searchString); [self GetKeywords: searchString : @"GB"]; NSLog(@"shouldReloadTableForSearchString vege"); return YES; } return NO; } Please ask me if it's not clear what my problem is. I need your help. Thank you

    Read the article

  • iPhone Prefix.pch best practices

    - by hgpc
    I have seen many developers that add various convenience macros to the Prefix.pch of their iPhone project. What do (or don't) you recommend adding to the iPhone Prefix.pch file? What does your Prefix.pch look like?

    Read the article

  • Why CABasicAnimation will send the layer's view to back and front?

    - by ohho
    There are two UIViews of similar size. UIView one (A) is originally on top of UIView two (B). When I try to perform a CABasicAnimation transform.rotation.y on A's layer: CABasicAnimation *rotateAnimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation.y"]; CGFloat startValue = 0.0; CGFloat endValue = M_PI; rotateAnimation.fromValue = [NSNumber numberWithDouble:startValue]; rotateAnimation.toValue = [NSNumber numberWithDouble:endValue]; rotateAnimation.duration = 5.0; [CATransaction begin]; [imageA.layer addAnimation:rotateAnimation forKey:@"rotate"]; [CATransaction commit]; During the animation, the animating layer's UIView (A) will be: sent back (A is suddenly behind B) rotating ... passed second half of the animation sent front (A is now on top of B again) Is there a way to keep A on top of B for the whole animation period? Thanks! UPDATE: project source is attached: FlipLayer.zip

    Read the article

  • Cocoa Touch & Sql Server

    - by kim3er
    Is it possible to connect to Sql Server for the purpose of executing simple Sql commands within a native iPhone app? If so, how does one go about it? I'm stumped. More generally, I would at least like to see how this is done with GCC. Thanks in advance, Rich

    Read the article

  • Incorrect decrement of the reference count

    - by idober
    I have the following problem: In one flow of the execution I use alloc, and on the other flow, alloc is not needed. At the end of the if statement, in any case, I release the object. When I do 'build and Analize' I get an error: 'Incorrect decrement of the reference count of an object is not owned by the caller'. How to solve that? UIImage *image; int RandomIndex = arc4random() % 10; if (RandomIndex<5) { image = [[UIImage alloc] initWithContentsOfFile:@"dd"]; } else { image = [UIImage imageNamed:@"dd"]; } UIImageView *imageLabel =[[UIImageView alloc] initWithImage:image]; [image release]; [imageLabel release];

    Read the article

  • invalid context 0x0 under iOS 7.0 and system degradation

    - by Alex
    I've read as many search results I could find on this dreaded problem, unfortunatelly, each one seems to focus on a specific function call. My problem is that I get the same error from multiple functions, which I am guessing are being called back from functions that I use. To make matters worse, the actual code is within a custom private framework which is being imported in another project, and as such, debugging isn't as simple? Can anyone point me to the right direction? I have a feeling I'm calling certain methods wrongly or with bad context, but the output from xcode is not very helpful at this point. : CGContextSetFillColorWithColor: invalid context 0x0. This is a serious error. This application, or a library it uses, is using an invalid context and is thereby contributing to an overall degradation of system stability and reliability. This notice is a courtesy: please fix this problem. It will become a fatal error in an upcoming update. : CGContextSetStrokeColorWithColor: invalid context 0x0. This is a serious error. This application, or a library it uses, is using an invalid context and is thereby contributing to an overall degradation of system stability and reliability. This notice is a courtesy: please fix this problem. It will become a fatal error in an upcoming update. CGContextSaveGState: invalid context 0x0. This is a serious error. This application, or a library it uses, is using an invalid context and is thereby contributing to an overall degradation of system stability and reliability. This notice is a courtesy: please fix this problem. It will become a fatal error in an upcoming update. : CGContextSetFlatness: invalid context 0x0. This is a serious error. This application, or a library it uses, is using an invalid context and is thereby contributing to an overall degradation of system stability and reliability. This notice is a courtesy: please fix this problem. It will become a fatal error in an upcoming update. : CGContextAddPath: invalid context 0x0. This is a serious error. This application, or a library it uses, is using an invalid context and is thereby contributing to an overall degradation of system stability and reliability. This notice is a courtesy: please fix this problem. It will become a fatal error in an upcoming update. : CGContextDrawPath: invalid context 0x0. This is a serious error. This application, or a library it uses, is using an invalid context and is thereby contributing to an overall degradation of system stability and reliability. This notice is a courtesy: please fix this problem. It will become a fatal error in an upcoming update. : CGContextRestoreGState: invalid context 0x0. This is a serious error. This application, or a library it uses, is using an invalid context and is thereby contributing to an overall degradation of system stability and reliability. This notice is a courtesy: please fix this problem. It will become a fatal error in an upcoming update. : CGContextGetBlendMode: invalid context 0x0. This is a serious error. This application, or a library it uses, is using an invalid context and is thereby contributing to an overall degradation of system stability and reliability. This notice is a courtesy: please fix this problem. It will become a fatal error in an upcoming update. Those errors may occur when a custom view is presented, or one of its inherited classes. At which point they spawn multiple times, until the keyboard won't provide any input. Touch events are still registered, but system slows down, and eventually may lead to unallocated object errors.

    Read the article

  • Avoiding EXC_BAD_ACCESS when using the delegate pattern

    - by Kenny Winker
    A have a view controller, and it creates a "downloader" object, which has a reference to the view controller (as a delegate). The downloader calls back the view controller if it successfully downloads the item. This works fine as long as you stay on the view, but if you navigate away before the download is complete I get EXC_BAD_ACCESS. I understand why this is happening, but is there any way to check if an object is still allocated? I tried to test using delegate != nil, and [delegate respondsToSelector:], but it chokes. if (!self.delegate || ![self.delegate respondsToSelector:@selector(downloadComplete:)]) { // delegate is gone, go away quietly [self autorelease]; return; } else { // delegate is still around [self.delegate downloadComplete:result]; } I know I could, a) have the downloader objects retain the view controller b) keep an array of downloaders in the view controller, and set their delegate values to nil when I deallocate the view controller. But I wonder if there is an easier way, where I just test if the delegate address contains a valid object?

    Read the article

  • Create a Editable Grid View as in iBooks

    - by tilomitra
    There have been some similar questions asked regarding Grid views, but none have been sufficiently answered (some have been left unanswered as the SDKs were under NDAs at the time). The question is: Can anyone direct me towards a tutorial, or explain to me what steps to take to create a Grid View similar to iBooks, or the Yahoo! Entertainment app on the iPhone? Here's a screenshot of what I mean.

    Read the article

  • Graceful termination of NSApplication with Core Data and Grand Central Dispatch (GCD)

    - by Vincent Mac
    I have an Cocoa Application (Mac OS X SDK 10.7) that is performing some processes via Grand Central Dispatch (GCD). These processes are manipulating some Core Data NSManagedObjects (non-document-based) in a manner that I believe is thread safe (creating a new managedObjectContext for use in this thread). The problem I have is when the user tries to quit the application while the dispatch queue is still running. The NSApplication delegate is being called before actually quitting. - (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender I get an error "Could not merge changes." Which is somewhat expected since there are still operations being performed through the different managedObjectContext. I am then presented with the NSAlert from the template that is generated with a core data application. In the Threading Programming Guide there is a section called "Be Aware of Thread Behaviors at Quit Time" which alludes to using replyToApplicationShouldTerminate: method. I'm having a little trouble implementing this. What I would like is for my application to complete processing the queued items and then terminate without presenting an error message to the user. It would also be helpful to update the view or use a sheet to let the user know that the app is performing some action and will terminate when the action is complete. Where and how would I implement this behavior?

    Read the article

  • How to send sms and receive sms in Iphone sdk?

    - by monish
    Hi Guys, I need a help from ur side.Here I want to implement the sms functionality in my application.Is there anyway to or any documentation to implement this functionality. can anyone having sample code regarding to this? Anyone's help will be much appreciated. Thank you, Monish.

    Read the article

  • iPhone metering problems

    - by Eric Christensen
    When I'm recording an AVAudioRecorder object, I repeat a chunk of code via an NSTimer that includes: [soundrecording updateMeters]; NSLog(@"channel 0 average:%f, peak:%f",[soundrecording averagePowerForChannel:0],[soundrecording peakPowerForChannel:0]); NSLog(@"channel 1 average:%f, peak:%f",[soundrecording averagePowerForChannel:1],[soundrecording peakPowerForChannel:1]); When I'm recording a mono file, the peak power for channel 0 is just what you'd expect, a float from -160 to 0. But average power for channel 0 is always zero. (And, of course, the values for channel 1 are both zero.) When I'm recording a stereo file, both the average and peak values for both channels are as expected. Any thoughts on why, when recording a mono file, the average value for channel 0 isn't returning correctly, even though the peak is? Thanks!

    Read the article

  • XCTest.framework build error

    - by user2703123
    I am using the DropBox Core API in my app and therefore, I must include the XCTest framework, because, when I haven't added the XCTest framework, my app can't connect to dropbox, however when I do add the framework, I get an error while building for the simulator. There is nothing wrong with my code! Here is the error: Ld /Users/Zach/Library/Developer/Xcode/DerivedData/SnapDrop!-fchnxyvnqyeefscfhmohrzxtiqeb/Build/Products/Debug-iphonesimulator/SnapDrop!.app/SnapDrop! normal i386 cd "/Users/Zach/Desktop/SnapDrop!" setenv IPHONEOS_DEPLOYMENT_TARGET 6.1 setenv PATH "/Applications/Xcode5-DP6.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Applications/Xcode5-DP6.app/Contents/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" /Applications/Xcode5-DP6.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang -arch i386 -isysroot /Applications/Xcode5-DP6.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator7.0.sdk -L/Users/Zach/Library/Developer/Xcode/DerivedData/SnapDrop!-fchnxyvnqyeefscfhmohrzxtiqeb/Build/Products/Debug-iphonesimulator -F/Users/Zach/Library/Developer/Xcode/DerivedData/SnapDrop!-fchnxyvnqyeefscfhmohrzxtiqeb/Build/Products/Debug-iphonesimulator -F/Users/Zach/Downloads/dropbox-ios-sdk-1.3.5 -F/Users/Zach/Downloads/dropbox-ios-sync-sdk-1-1.1.0 -F/Applications/Xcode5-DP6.app/Contents/Developer/Library/Frameworks -F/Users/Zach/Desktop -filelist /Users/Zach/Library/Developer/Xcode/DerivedData/SnapDrop!-fchnxyvnqyeefscfhmohrzxtiqeb/Build/Intermediates/SnapDrop!.build/Debug-iphonesimulator/SnapDrop!.build/Objects-normal/i386/SnapDrop!.LinkFileList -Xlinker -objc_abi_version -Xlinker 2 -fobjc-arc -fobjc-link-runtime -Xlinker -no_implicit_dylibs -mios-simulator-version-min=6.1 -framework iAd -framework AssetsLibrary -framework QuartzCore -framework SystemConfiguration -framework Security -framework CFNetwork -framework XCTest -framework Dropbox -framework DropboxSDK -framework CoreGraphics -framework UIKit -framework Foundation -Xlinker -dependency_info -Xlinker /Users/Zach/Library/Developer/Xcode/DerivedData/SnapDrop!-fchnxyvnqyeefscfhmohrzxtiqeb/Build/Intermediates/SnapDrop!.build/Debug-iphonesimulator/SnapDrop!.build/Objects-normal/i386/SnapDrop!_dependency_info.dat -o /Users/Zach/Library/Developer/Xcode/DerivedData/SnapDrop!-fchnxyvnqyeefscfhmohrzxtiqeb/Build/Products/Debug-iphonesimulator/SnapDrop!.app/SnapDrop! ld: building for iOS Simulator, but linking against dylib built for MacOSX file '/Applications/Xcode5-DP6.app/Contents/Developer/Library/Frameworks/XCTest.framework/XCTest' for architecture i386 clang: error: linker command failed with exit code 1 (use -v to see invocation) What should I do? If my framework is corrupt, can you tell me how to reinstall it? I have tried deleting and reinstalling Xcode with no luck.

    Read the article

  • Error Playing video from server with MPMoviePlayerController

    - by skiria
    I try to play a video on the server with this code. I have a error. //Play the video from server - (IBAction)playVideo:(id)sender; { NSLog(@"URLVIDEO %@", aVideo.urlVideo); MPMoviePlayerController *VideoPlayer = [[MPMoviePlayerController alloc]initWithContentURL:[NSURL URLWithString:aVideo.urlVideo]]; [VideoPlayer play]; } //Error on con console Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: 'Content URL must not be nil.' aVideo.urlVideo is a NSString and it's correct when I copy the result on the NSLog on the browser.

    Read the article

  • How-to build a droplet application in Xcode4?

    - by Josh
    In Xcode3 there used to be a template to build "Droplet" Applications (head/nibless apps that would throw whatever dropped at them at an "on open" Applescript method). In Xcode4 this template is unfortunately gone. What are the required steps to setup an xcode4 droplet project? modify the info.plist i guess to make the app handle drops get rid of the nib (also involves changes in main.m and both AppDelegate.h and AppDelegate.m i guess) Maybe somebody even still has Xcode3 installed and could create an empty applescript droplet app and upload it somewhere? that would be very interesting. thanks! (or is there maybe even a way to export an app bundle created with the AppleScript Editor to Xcode?)

    Read the article

  • uiscrollview not switching image subviews

    - by nickthedude
    I'm building a comic viewer app, that consists of two view controllers, the root viewcontroller basically displays a view where a user decides what comic they want to read by pressing a button. The second viewController actually displays the comic as a uiscrollview with a toolbar and a title at the top. So the problem I am having is that the comic image panels themselves are not changing from whatever the first comic you go to if you select another comic after viewing the first one. The way I set it up, and I admit it's not exactly mvc, so please don't hate, anyway the way I set it up is each comic uiscrollview consists of x number of jpg images where each comic set's image names have a common prefix and then a number like 'funny1.jpg', 'funny2.jpg', 'funny3.jpg' and 'soda1.jpg', 'soda2.jpg', 'soda3.jpg', etc... so when a user selects a comic to view in the root controller it makes a call to the delegate and sets ivars on instances of the comicviewcontroller that belongs to the delegate (mainDelegate.comicViewController.property) I set the number of panels in that comic, the comic name for the title label, and the image prefix. The number of images changes(or at least the number that you can scroll through), and the title changes but for some reason the images are the same ones as whatever comic you clicked on initially. I'm basing this whole app off of the 'scrolling' code sample from apple. I thought if I added a viewWillAppear:(BOOL) animated call to the comicViewController everytime the user clicked the button that would fix it but it didn't, after all that is where the scrollview is laid out. Anyway here is some code from each of the two controllers: RootController: -(IBAction) launchComic2{ AppDelegate *mainDelegate = [(AppDelegate *) [UIApplication sharedApplication] delegate]; mainDelegate.myViewController.comicPageCount = 3; mainDelegate.myViewController.comicTitle.text = @"\"Death by ETOH\""; mainDelegate.myViewController.comicImagePrefix = @"etoh"; [mainDelegate.myViewController viewWillAppear:YES]; [mainDelegate.window addSubview: mainDelegate.myViewController.view]; comicViewController: -(void) viewWillAppear:(BOOL)animated { self.view.backgroundColor = [UIColor viewFlipsideBackgroundColor]; // 1. setup the scrollview for multiple images and add it to the view controller // // note: the following can be done in Interface Builder, but we show this in code for clarity [scrollView1 setBackgroundColor:[UIColor whiteColor]]; [scrollView1 setCanCancelContentTouches:NO]; scrollView1.indicatorStyle = UIScrollViewIndicatorStyleWhite; scrollView1.clipsToBounds = YES; // default is NO, we want to restrict drawing within our scrollview scrollView1.scrollEnabled = YES; // pagingEnabled property default is NO, if set the scroller will stop or snap at each photo // if you want free-flowing scroll, don't set this property. scrollView1.pagingEnabled = YES; // load all the images from our bundle and add them to the scroll view NSUInteger i; for (i = 1; i <= self.comicPageCount; i++) { NSString *imageName = [NSString stringWithFormat:@"%@%d.jpg", self.comicImagePrefix, i]; NSLog(@"%@%d.jpg", self.comicImagePrefix, i); UIImage *image = [UIImage imageNamed:imageName]; UIImageView *imageView = [[UIImageView alloc] initWithImage:image]; // setup each frame to a default height and width, it will be properly placed when we call "updateScrollList" CGRect rect = imageView.frame; rect.size.height = kScrollObjHeight; rect.size.width = kScrollObjWidth; imageView.frame = rect; imageView.tag = i; // tag our images for later use when we place them in serial fashion [scrollView1 addSubview:imageView]; [imageView release]; } [self layoutScrollImages]; // now place the photos in serial layout within the scrollview } - (void)layoutScrollImages { UIImageView *view = nil; NSArray *subviews = [scrollView1 subviews]; // reposition all image subviews in a horizontal serial fashion CGFloat curXLoc = 0; for (view in subviews) { if ([view isKindOfClass:[UIImageView class]] && view.tag 0) { CGRect frame = view.frame; frame.origin = CGPointMake(curXLoc, 0); view.frame = frame; curXLoc += (kScrollObjWidth); } } // set the content size so it can be scrollable [scrollView1 setContentSize:CGSizeMake((self.comicPageCount * kScrollObjWidth), [scrollView1 bounds].size.height)]; } Any help would be appreciated on this. Nick

    Read the article

  • Core Data + Core Animation/CALayer together??

    - by ivanTheTerrible
    I am making an Cocoa app with custom interfaces. So far I have implemented one version of the app using CALayer doing the rendering, which has been great given the hierarchical structure of CALayers, and its [hitTest:] function for handling mouse events. In this early version, the model of the app are my custom classes. However, as the program grows I feel the urge of using Core Data for the model, not just for the ease of binding/undo management, but also want to try out the new technology. My method so far: In Core Data: creating a Block entity, with attributes xPos, yPos, width, height...etc. Then, creating a BlockView : CALayer class for drawing, which uses methods such as self.position.x = [self valueForKey:@"xPos"] to fetch the values from the model. In this case, every BlockView object has to also keep a local copy of xPos, which is NOT good. Do any of you guys have better suggestions? Edit: This app is a information visualization tool. So the positions, dimensions of the blocks are important, and should be persisted for later analysis.

    Read the article

< Previous Page | 86 87 88 89 90 91 92 93 94 95 96 97  | Next Page >