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  • batch source code downloading perl

    - by Jake
    Hello, I know of the "wget" function in shell, but I'm running perl from the command line on a windows machine and I was looking for a method of sequentially downloading the web source code from a site. For example: for www.abcd.com has the extension of it's subsites as 1,2,3 etc such that www.abcd.com/1 or www.abcd.com/2 is the syntax. I would like the source to be labeled as 1.source, 2.source etc for a defined set of pages 1-100 say. Thanks for the help, Jake

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  • NAudio Mp3 Playback in Console

    - by Kurru
    Hi I'm trying to make a helper dll that will simplify the NAudio framework into a subset of functions I'm likely to need but I've hit a stumbling block right off the bat. I'm trying to use the following code to play an mp3 but I'm not hearing anything at all. Any help would be appreciated! static WaveOut waveout; static WaveStream playback; static System.Threading.ManualResetEvent wait = new System.Threading.ManualResetEvent(false); static void Main(string[] args) { System.Threading.Thread t = new System.Threading.Thread(new System.Threading.ThreadStart(PlaySong)); t.Start(); wait.WaitOne(); System.Threading.Thread.Sleep(2 * 1000); waveout.Stop(); waveout.Dispose(); playback.Dispose(); } static void PlaySong() { waveout = new WaveOut(); playback = OpenMp3Stream(@"songname.mp3"); waveout.Init(playback); waveout.Play(); Console.WriteLine("Started"); wait.Set(); } private static WaveChannel32 OpenMp3Stream(string fileName) { WaveChannel32 inputStream; WaveStream mp3Reader = new Mp3FileReader(fileName); WaveStream pcmStream = WaveFormatConversionStream.CreatePcmStream(mp3Reader); WaveStream blockAlignedStream = new BlockAlignReductionStream(pcmStream); inputStream = new WaveChannel32(blockAlignedStream); return inputStream; }

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  • SoundManager2 has irregular latency

    - by Stefan Monov
    I'm playing some notes at regular intervals. Each one is delayed by a random number of milliseconds, creating a jarring irregular effect. How do I fix it? Note: I'm OK with some latency, just as long as it's consistent. Answers of the type "implement your own small SoundManager2 replacement, optimized for timing-sensitive playback" are OK, if you know how to do that :) but I'm trying to avoid rewriting my whole app in flash for now. For an example of app with zero audible latency see the flash-based ToneMatrix. Testcase (see it here live or get it in an zip): <head> <title></title> <script type="text/javascript" src="http://www.schillmania.com/projects/soundmanager2/script/soundmanager2.js"> </script> <script type="text/javascript"> soundManager.url = '.' soundManager.flashVersion = 9 soundManager.useHighPerformance = true soundManager.useFastPolling = true soundManager.autoLoad = true function recur(func, delay) { window.setTimeout(function() { recur(func, delay); func(); }, delay) } soundManager.onload = function() { var sound = soundManager.createSound("test", "test.mp3") recur(function() { sound.play() }, 300) } </script> </head> <body> </body> </html>

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  • Sound/Silence in a wav file.

    - by Vivek
    Hi, I am searching for a utility/code that could detect and let me know if my 1 minute wav file contains sound or not ? Other way, if it could detect the duration of the silence(if exists) at any position in the wav file, that would also server the purpose. Does SOX support any command for that ? I tried with Java, but didnt found anything in JMF. Thanks Vivek

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  • Splitting/Merging 3gp files using a java library

    - by user141146
    Hi, I'm wondering if there's a java library out there that can manipulate 3gp files. Mostly I'm interested in splitting or merging existing video files. I've looked at JMF (java media framework), but it doesn't support 3gp…and FFmpeg looks promising, but it's not clear that the library allows splitting/merging of existing files. Does such a library exist?

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  • image analysis question for matlab

    - by raekwon
    Hi, I asked a similar question but wasn't quite clear before. I am trying to put a blue or an orange or some other colored circle (more like a donut) around a feature in an image so that I can track it. It should be more like a donut so that I can still view the image... Anyway, I have a multidimensional array and then extract 2D submatrices out of it and plot each one using imagesc(subarray). For all the subarrays there are multiple features that I've located and want to track. Is it possible in Matlab to put a donut/circle around them to do that? How would you do that?

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  • Histogram equalisation of colour images with Java

    - by Tunji Gbadamosi
    I'm trying to histogram equalise a colour image with Java. At first I thought about applying the greyscale method to each RGB value, however, I've since learned that this would disrupt the colour distribution of the image. So, my question is: which is a better way to histogram equalise a colour image with Java?

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  • spike in my inverse fourier transform

    - by Jon
    I am trying to compare two data sets in MATLAB. To do this I need to filter the data sets by Fourier transforming the data, filtering it and then inverse Fourier transforming it. When I inverse Fourier transform the data however I get a spike at either end of the red data set (picture shows the first spike), it should be close to zero at the start, like the blue line. I am comparing many data sets and this only happens occasionally. I have three questions about this phenomenon. First, what may be causing it, secondly, how can I remedy it, and third, will it affect the data further along the time series or just at the beginning and end of the time series as it appears to from the picture. Any help would be great thanks.

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  • Converting .eps to .jpg

    - by Slinky
    Our print team saves raster images as .eps files. We need to convert about 11000 .eps to .jpg. We are using ImageMagick (with Ghostprint) on Linux. The conversion occurs but the resulting .jpg is not the same size as the source .eps - It's about 1/2 the size. Probably a problem converting a vector to a raster. Any way to solve this?

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  • Fastest Algorithm to scale down 32Bit RGB IMAGE.

    - by Sunny
    which algorithm to use to scale down 32Bit RGB IMAGE to custom resolution? Algorithm should average pixels. for example If I have 100x100 image and I want new Image of size 20x50. Avg of first five pixels of first source row will give first pixel of dest, And avg of first two pixels of first source column will give first dest column pixel. Currently what I do is first scale down in X resolution, and after that I scale down in Y resolution. I need one temp buffer in this method. Is there any optimized method that you know?

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  • How to automate disbursement of electronic payments from one bank account to 20,000 other bank accou

    - by Dylan West
    I am helping a startup business to launch and I will be building or finding a shopping cart software for its website. There will only be one product for sale, but anytime someone buys a product, I have to use customer information like their zipcode and which distributor they bought from to calculate commissions that will go to the different distributors. All the incoming money will be sent to one sort of escrow account for a few weeks, and after that few weeks is over, I need to be able to "throw the switch" and cause each of the 20,000 distributors to get their rightful share of that escrow account, depending on the data stored that reflects their sales activity and commissions due. Is this something I can write a script to handle? Better yet, is this something an inexpensive or open source solution can handle, or something that can be setup in something like Paypal? Or is a better approach to somehow create a webpage where each distributor can login to and see their commissions due and initiate the account transfer on their own, but the web app restrict them from transferring more than what they're due? Thanks

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  • Face recognition Library

    - by Janusz
    I'm looking for a free face recognition library for a university project. I'm not looking for face detection. I'm looking for actual recognition. That means finding images that contain specified faces or libraries that calculate distances between specific faces. I'm using OpenCV for detecting the faces and a rough Eigenfaces Algorithm for the recognition now. But I thought there should be something out there with a better performance then a self written Eigenfaces Algorithm. I don't talk about speed as performance I'm looking for a library with better results as an simple Eigenfaces approach I took a look at faint but it seems the library is not very reusable for my own applications. I'm happy with a library in Python, Java, C++, C or something like that. The best thing would be if it can be run on a Windowsmachine

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  • How do I play back a WAV in ActionScript?

    - by Jeremy White
    Please see the class I have created at http://textsnip.com/51013f for parsing a WAVE file in ActionScript 3.0. This class is correctly pulling apart info from the file header & fmt chunks, isolating the data chunk, and creating a new ByteArray to store the data chunk. It takes in an uncompressed WAVE file with a format tag of 1. The WAVE file is embedded into my SWF with the following Flex embed tag: [Embed(source="some_sound.wav", mimeType="application/octet-stream")] public var sound_class:Class; public var wave:WaveFile = new WaveFile(new sound_class()); After the data chunk is separated, the class attempts to make a Sound object that can stream the samples from the data chunk. I'm having issues with the streaming process, probably because I'm not good at math and don't really know what's happening with the bits/bytes, etc. Here are the two documents I'm using as a reference for the WAVE file format: http://www.lightlink.com/tjweber/StripWav/Canon.html https://ccrma.stanford.edu/courses/422/projects/WaveFormat/ Right now, the file IS playing back! In real time, even! But...the sound is really distorted. What's going on?

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  • How to setup matlabpool for multiple processors?

    - by JohnIdol
    I just setup a Extra Large Heavy Computation EC2 instance to throw it at my Genetic Algorithms problem, hoping to speed up things. This instance has 8 Intel Xeon processors (around 2.4Ghz each) and 7 Gigs of RAM. On my machine I have an Intel Core Duo, and matlab is able to work with my two cores just fine by runinng: matlabpool open 2 On the EC2 instance though, matlab only is capable of detecting 1 out of 8 processors, and if I try running: matlabpool open 8 I get an error saying that the ClusterSize is 1 since there's only 1 core on my CPU. True, there is only 1 core on each CPU, but I have 8 CPUs on the given EC2 instance! So the difference from my machine and the ec2 instance is that I have my 2 cores on a single processor locally, while the EC2 instance has 8 distinct processors. My question is, how do I get matlab to work with those 8 processors? I found this paper, but it seems related to setting up matlab with multiple EC2 instances (not related to multiple processors on the same instance, EC2 or not), which is not my problem. Any help appreciated!

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  • Daubechies-4 Transform in MATLAB

    - by Myx
    Hello: I have a 4x4 matrix which I wish to decompose into 4 frequency bands (LL, HL, LH, HH where L=low, H=high) by using a one-level Daubechies-4 wavelet transform. As a result of the transform, each band should contain 2x2 coefficients. How can I do this in MATLAB? I know that MATLAB has dbaux and dbwavf functions. However, I'm not sure how to use them and I also don't have the wavelet toolbox. Any help is greatly appreciated. Thanks.

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  • Finding specific pixel colors of a BitmapImage

    - by Andrew Shepherd
    I have a WPF BitmapImage which I loaded from a .JPG file, as follows: this.m_image1.Source = new BitmapImage(new Uri(path)); I want to query as to what the colour is at specific points. For example, what is the RGB value at pixel (65,32)? How do I go about this? I was taking this approach: ImageSource ims = m_image1.Source; BitmapImage bitmapImage = (BitmapImage)ims; int height = bitmapImage.PixelHeight; int width = bitmapImage.PixelWidth; int nStride = (bitmapImage.PixelWidth * bitmapImage.Format.BitsPerPixel + 7) / 8; byte[] pixelByteArray = new byte[bitmapImage.PixelHeight * nStride]; bitmapImage.CopyPixels(pixelByteArray, nStride, 0); Though I will confess there's a bit of monkey-see, monkey do going on with this code. Anyway, is there a straightforward way to process this array of bytes to convert to RGB values?

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  • Detect and record a sound with python

    - by Jean-Pierre
    I'm using this program to record a sound in python: import pyaudio import wave import sys chunk = 1024 FORMAT = pyaudio.paInt16 CHANNELS = 1 RATE = 44100 RECORD_SECONDS = 5 WAVE_OUTPUT_FILENAME = "output.wav" p = pyaudio.PyAudio() stream = p.open(format = FORMAT, channels = CHANNELS, rate = RATE, input = True, frames_per_buffer = chunk) print "* recording" all = [] for i in range(0, RATE / chunk * RECORD_SECONDS): data = stream.read(chunk) all.append(data) print "* done recording" stream.close() p.terminate() write data to WAVE file data = ''.join(all) wf = wave.open(WAVE_OUTPUT_FILENAME, 'wb') wf.setnchannels(CHANNELS) wf.setsampwidth(p.get_sample_size(FORMAT)) wf.setframerate(RATE) wf.writeframes(data) wf.close() I want to change the program to start recording when sound is detected by the sound card input. Probably should compare the input sound level in Chunk, but how do this?

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  • Video conversion in java

    - by Maksim
    Is there any framework or open source project for Java that does video conversion from any video format to any video format. Something similar to Panda Video Conversion framework.

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  • C# or C++ game: many 16 color images loaded into RAM. Efficient solution?

    - by user560639
    I am in the planning stages of creating a fighting game and am unsure how to handle one issue relating to memory. Background info: - Still debating whether to use C# (XNA) or C++. We do not want to commit to either until we have explored how to solve this problem in both languages. - Using a max of 256MB RAM would be great if possible. - Two characters will be present at a time, and these characters can only change between battles. There is time to load/free memory between battles, but the game needs to run at a constant 60 drawn frames per second during combat. Each frame is 16.67ms - The total number of images per character is in the low hundreds. Each image is roughly 200x400 pixels. Only one image from each character will be displayed at any given moment. Uncompressed, each image takes roughly 300kb from my calculations; upwards of 100MB for a whole character. This is pushing too close to the 256MB limit given that memory will be needed for some other resources as well. Since each image can be made with a total of 16 colors. Theoretically I should be able to use 1/8th the space if I can take advantage of this. I've looked around but haven't found any word of native support for paletted images. (Storing each pixel using fewer bits that each map to a 32-bit RGBa color) I was considering making my own file format with 4 bits per pixel (and some extra palette info), loading all the images of this new format into RAM before battle, and then when drawing any specific image, decompress only that image into a raw image so it can be rendered properly. I don't know if it's realistic to perform so many assignment operations (appx 200x400 for each character = 160k) each frame. It sounds very hacky to me. Does anyone have advice on whether my solution sounds reasonable, and if there is perhaps a better one available? Thanks so much! (I also attempted to use an image with only 1 channel, then use a shader to perform a series of if statements to translate various values into other colors. Unfortunately, there were too many lines of code for the shader. It is also rather hacky and does not scale well.)

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  • (Android SDk 2.1) Getting error when I use setAudioSource and setVideoSource

    - by Rainfer
    I got the follow error when I run setAudioSource and setVideoSource. 03-16 10:26:25.302: ERROR/audio_input(52): unsupported parameter: x-pvmf/media-input-node/cap-config-interface;valtype=key_specific_value 03-16 10:26:25.302: ERROR/audio_input(52): VerifyAndSetParameter failed 03-16 10:26:25.302: ERROR/CameraInput(52): Unsupported parameter(x-pvmf/media-input-node/cap-config-interface;valtype=key_specific_value) 03-16 10:26:25.302: ERROR/CameraInput(52): VerifiyAndSetParameter failed on parameter #0 This error happen on both emulator and the device. (I am using Google nexus one) I have set the CAMERA and RECORD_AUDIO user permission already. I spent many days but I still cannot figure out what is the cause of this runtime error.

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  • Converting from samplerate/cutoff frequency to pi-radians/sample in a discrete time sampled IIR filter system.

    - by Fake Name
    I am working on doing some digital filter work using Python and Numpy/Scipy. I'm using scipy.signal.iirdesign to generate my filter coefficents, but it requires the filter passband coefficents in a format I am not familiar with wp, ws : float Passband and stopband edge frequencies, normalized from 0 to 1 (1 corresponds to pi radians / sample). For example: Lowpass: wp = 0.2, ws = 0.3 Highpass: wp = 0.3, ws = 0.2 (from here) I'm not familiar with digital filters (I'm coming from a hardware design background). In an analog context, I would determine the desired slope and the 3db down point, and calculate component values from that. In this context, how do I take a known sample rate, a desired corner frequency, and a desired rolloff, and calculate the wp, ws values from that? (This might be more appropriate for math.stackexchange. I'm not sure)

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  • Please help me correct the small bugs in this image editor

    - by Alex
    Hi, I'm working on a website that will sell hand made jewelry and I'm finishing the image editor, but it's not behaving quite right. Basically, the user uploads an image which will be saved as a source and then it will be resized to fit the user's screen and saved as a temp. The user will then go to a screen that will allow them to crop the image and then save it to it's final versions. All of that works fine, except, the final versions have 3 bugs. First is some black horizontal line on the very bottom of the image. Second is an outline of sorts that follows the edges. I thought it was because I was reducing the quality, but even at 100% it still shows up... And lastly, I've noticed that the cropped image is always a couple of pixels lower than what I'm specifying... Anyway, I'm hoping someone whose got experience in editing images with C# can maybe take a look at the code and see where I might be going off the right path. Oh, by the way, this in an ASP.NET MVC application. Here's the code: using System; using System.Drawing; using System.Drawing.Drawing2D; using System.Drawing.Imaging; using System.IO; using System.Linq; using System.Web; namespace Website.Models.Providers { public class ImageProvider { private readonly ProductProvider ProductProvider = null; private readonly EncoderParameters HighQualityEncoder = new EncoderParameters(); private readonly ImageCodecInfo JpegCodecInfo = ImageCodecInfo.GetImageEncoders().Single( c => (c.MimeType == "image/jpeg")); private readonly string Path = HttpContext.Current.Server.MapPath("~/Resources/Images/Products"); private readonly short[][] Dimensions = new short[3][] { new short[2] { 640, 480 }, new short[2] { 240, 0 }, new short[2] { 80, 60 } }; ////////////////////////////////////////////////////////// // Constructor ////////////////////////////////////////// ////////////////////////////////////////////////////////// public ImageProvider( ProductProvider ProductProvider) { this.ProductProvider = ProductProvider; HighQualityEncoder.Param[0] = new EncoderParameter(Encoder.Quality, 100L); } ////////////////////////////////////////////////////////// // Crop ////////////////////////////////////////////// ////////////////////////////////////////////////////////// public void Crop( string FileName, Image Image, Crop Crop) { using (Bitmap Source = new Bitmap(Image)) { using (Bitmap Target = new Bitmap(Crop.Width, Crop.Height)) { using (Graphics Graphics = Graphics.FromImage(Target)) { Graphics.InterpolationMode = InterpolationMode.HighQualityBicubic; Graphics.SmoothingMode = SmoothingMode.HighQuality; Graphics.PixelOffsetMode = PixelOffsetMode.HighQuality; Graphics.CompositingQuality = CompositingQuality.HighQuality; Graphics.DrawImage(Source, new Rectangle(0, 0, Target.Width, Target.Height), new Rectangle(Crop.Left, Crop.Top, Crop.Width, Crop.Height), GraphicsUnit.Pixel); }; Target.Save(FileName, JpegCodecInfo, HighQualityEncoder); }; }; } ////////////////////////////////////////////////////////// // Crop & Resize ////////////////////////////////////// ////////////////////////////////////////////////////////// public void CropAndResize( Product Product, Crop Crop) { using (Image Source = Image.FromFile(String.Format("{0}/{1}.source", Path, Product.ProductId))) { using (Image Temp = Image.FromFile(String.Format("{0}/{1}.temp", Path, Product.ProductId))) { float Percent = ((float)Source.Width / (float)Temp.Width); short Width = (short)(Temp.Width * Percent); short Height = (short)(Temp.Height * Percent); Crop.Height = (short)(Crop.Height * Percent); Crop.Left = (short)(Crop.Left * Percent); Crop.Top = (short)(Crop.Top * Percent); Crop.Width = (short)(Crop.Width * Percent); Img Img = new Img(); this.ProductProvider.AddImageAndSave(Product, Img); this.Crop(String.Format("{0}/{1}.cropped", Path, Img.ImageId), Source, Crop); using (Image Cropped = Image.FromFile(String.Format("{0}/{1}.cropped", Path, Img.ImageId))) { this.Resize(this.Dimensions[0], String.Format("{0}/{1}-L.jpg", Path, Img.ImageId), Cropped, HighQualityEncoder); this.Resize(this.Dimensions[1], String.Format("{0}/{1}-T.jpg", Path, Img.ImageId), Cropped, HighQualityEncoder); this.Resize(this.Dimensions[2], String.Format("{0}/{1}-S.jpg", Path, Img.ImageId), Cropped, HighQualityEncoder); }; }; }; this.Purge(Product); } ////////////////////////////////////////////////////////// // Queue ////////////////////////////////////////////// ////////////////////////////////////////////////////////// public void QueueFor( Product Product, HttpPostedFileBase PostedFile) { using (Image Image = Image.FromStream(PostedFile.InputStream)) { this.Resize(new short[2] { 1152, 0 }, String.Format("{0}/{1}.temp", Path, Product.ProductId), Image, HighQualityEncoder); }; PostedFile.SaveAs(String.Format("{0}/{1}.source", Path, Product.ProductId)); } ////////////////////////////////////////////////////////// // Purge ////////////////////////////////////////////// ////////////////////////////////////////////////////////// private void Purge( Product Product) { string Source = String.Format("{0}/{1}.source", Path, Product.ProductId); string Temp = String.Format("{0}/{1}.temp", Path, Product.ProductId); if (File.Exists(Source)) { File.Delete(Source); }; if (File.Exists(Temp)) { File.Delete(Temp); }; foreach (Img Img in Product.Imgs) { string Cropped = String.Format("{0}/{1}.cropped", Path, Img.ImageId); if (File.Exists(Cropped)) { File.Delete(Cropped); }; }; } ////////////////////////////////////////////////////////// // Resize ////////////////////////////////////////////// ////////////////////////////////////////////////////////// public void Resize( short[] Dimensions, string FileName, Image Image, EncoderParameters EncoderParameters) { if (Dimensions[1] == 0) { Dimensions[1] = (short)(Image.Height / ((float)Image.Width / (float)Dimensions[0])); }; using (Bitmap Bitmap = new Bitmap(Dimensions[0], Dimensions[1])) { using (Graphics Graphics = Graphics.FromImage(Bitmap)) { Graphics.InterpolationMode = InterpolationMode.HighQualityBicubic; Graphics.SmoothingMode = SmoothingMode.HighQuality; Graphics.PixelOffsetMode = PixelOffsetMode.HighQuality; Graphics.CompositingQuality = CompositingQuality.HighQuality; Graphics.DrawImage(Image, 0, 0, Dimensions[0], Dimensions[1]); }; Bitmap.Save(FileName, JpegCodecInfo, EncoderParameters); }; } } } Here's one of the images this produces:

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  • Why do I get completely different results when saving a BitmapSource to bmp, jpeg, and png in WPF

    - by DanM
    I wrote a little utility class that saves BitmapSource objects to image files. The image files can be either bmp, jpeg, or png. Here is the code: public class BitmapProcessor { public void SaveAsBmp(BitmapSource bitmapSource, string path) { Save(bitmapSource, path, new BmpBitmapEncoder()); } public void SaveAsJpg(BitmapSource bitmapSource, string path) { Save(bitmapSource, path, new JpegBitmapEncoder()); } public void SaveAsPng(BitmapSource bitmapSource, string path) { Save(bitmapSource, path, new PngBitmapEncoder()); } private void Save(BitmapSource bitmapSource, string path, BitmapEncoder encoder) { using (var stream = new FileStream(path, FileMode.Create)) { encoder.Frames.Add(BitmapFrame.Create(bitmapSource)); encoder.Save(stream); } } } Each of the three Save methods work, but I get unexpected results with bmp and jpeg. Png is the only format that produces an exact reproduction of what I see if I show the BitmapSource on screen using a WPF Image control. Here are the results: BMP - too dark JPEG - too saturated PNG - correct Why am I getting completely different results for different file types? I should note that the BitmapSource in my example uses an alpha value of 0.1 (which is why it appears very desaturated), but it should be possible to show the resulting colors in any image format. I know if I take a screen capture using something like HyperSnap, it will look correct regardless of what file type I save to. Here's a HyperSnap screen capture saved as a bmp: As you can see, this isn't a problem, so there's definitely something strange about WPF's image encoders. Do I have a setting wrong? Am I missing something?

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