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  • Defined outlets, connected them, they all returns (null)

    - by Tom
    Hi! I'm trying to play with a WebView. I made an outlet: IBOutlet UIWebView *browser; Defined it as a property: @property (nonatomic, retain) IBOutlet UIWebView *browser; Synthethized it: @synthesize browser; Finally, I connected it in Interface Builder, really it is. Then I try to do something with it i.e.: [browser loadRequest:[NSURLRequest requestWithURL:[NSURL URLWithString:@"http://apple.com"]]]; Or also: Etape *etape = [[Etape alloc] init]; NSString *html = [etape generateHTMLforEtape:[current_etape objectAtIndex:0]]; [browser loadHTMLString:html baseURL:nil]; [etape release]; I get no errors, I tried to Build & Analyse, no notices or warnings or errors.. I've been searching for one whole day, please help me :/ Thanks a lot! EDIT: Here's screenshots of my connections for my WebView: EDIT: That is how I call the view: DetailViewController *dvController = [[DetailViewController alloc] initWithNibName:@"DetailViewController" bundle:[NSBundle mainBundle]]; dvController.workflow_id = parent_id; Etape *etape = [[Etape alloc] init]; dvController.etapes = [etape getEtapes:parent_id]; [etape release]; [self.navigationController pushViewController:dvController animated:YES]; [dvController release];

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  • Spring.net customer namespace parser

    - by ListenToRick
    I have a customer parser which looks like this: [NamespaceParser( Namespace = "http://mysite/schema/cache", SchemaLocationAssemblyHint = typeof(CacheNamespaceParser ), SchemaLocation = "/cache.xsd" ) ] public class CacheNamespaceParser : NamespaceParserSupport { public override void Init() { RegisterObjectDefinitionParser("cache", new CacheParser ()); } } public class CacheParser : AbstractSimpleObjectDefinitionParser { protected override Type GetObjectType(XmlElement element) { return typeof(CacheDefinition); } protected override void DoParse(XmlElement element, ObjectDefinitionBuilder builder) { } protected override bool ShouldGenerateIdAsFallback { get { return true; } } } in the web config i have the following configuration.... <spring> <parsers> <parser type="Spring.Data.Config.DatabaseNamespaceParser, Spring.Data"/> <parser type="App.Web.CacheNamespaceParser, WebApp" /> </parsers> When I run the project I get the following error: An error occurred creating the configuration section handler for spring/parsers: Invalid resource name. Name has to be in 'assembly:<assemblyName>/<namespace>/<resourceName>' format. I put a break point in the CacheNamespaceParser init method and it is called. If I remove from the web config all is well! Any ideas whats wrong

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  • How to call a method after asynchronous task is complete

    - by doctordoder
    I have a class called WikiWebView which is a subclass of UIWebView which loads Wikipedia subjects and is designed to fetch all the links of the webpage, in order to create a sort of site map for the subject. My problem is that I can only create the links once the web page has loaded, but the loading isn't done right after [self loadRequest:requestObj] is called. - (void)loadSubject:(NSString *)subject { // load the actual webpage NSString *wiki = @"http://www.wikipedia.org/wiki/"; NSString *fullURL = [wiki stringByAppendingString:subject]; NSURL *url = [NSURL URLWithString:fullURL]; NSURLRequest *requestObj = [NSURLRequest requestWithURL:url]; [self loadRequest:requestObj]; // [self createLinks]; // need this to be called after the view has loaded } - (void)createLinks { NSString *javascript = @"var string = \"\";" "var arr = document.getElementsByClassName(\"mw-redirect\");" "for (var i = 0; i < arr.length; ++i)" "{" "var redirectLink = arr[i].href;" "string = string + redirectLink + \" \";" "}" "string;"; NSString *links = [self stringByEvaluatingJavaScriptFromString:javascript]; self.links = [links componentsSeparatedByString:@" "]; } I tried the normal delegation technique, which lead to this code being added: - (id)init { if (self = [super init]) { self.delegate = self; // weird } return self; } #pragma mark - UIWebViewDelegate - (void)webViewDidStartLoad:(UIWebView *)webView { ++_numProcesses; } - (void)webView:(UIWebView *)webView didFailLoadWithError:(NSError *)error { --_numProcesses; } - (void)webViewDidFinishLoad:(UIWebView *)webView { --_numProcesses; if (_numProcesses == 0) { [self createLinks]; } } However, the delegate methods are never called.. I've seen similar questions where the answers are to use blocks, but how would I do that in this case?

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  • Changing pointer of self

    - by rob5408
    I have an object that I alloc/init like normal just to get a instance. Later in my application I want to load state from disk for that object. I figure I could unarchive my class (which conforms to NSCoding) and just swap where my instance points to. To this end I use this code... NSString* pathForDataFile = [self pathForDataFile]; if([[NSFileManager defaultManager] fileExistsAtPath:pathForDataFile] == YES) { NSLog(@"Save file exists"); NSData *data = [[NSMutableData alloc] initWithContentsOfFile:pathForDataFile]; NSKeyedUnarchiver *unarchiver = [[NSKeyedUnarchiver alloc] initForReadingWithData:data]; [data release]; Person *tempPerson = [unarchiver decodeObjectForKey:@"Person"]; [unarchiver finishDecoding]; [unarchiver release]; if (tempPerson) { [self release]; self = [tempPerson retain]; } } Now when I sprinkled some NSLogs throughout my application I noticed self.person: <Person: 0x3d01a10> (After I create the object with alloc/init) self: <Person: 0x3d01a10> (At the start of this method) tempPerson: <Person: 0x3b1b880> (When I create the tempPerson) self: <Person: 0x3b1b880> (after i point self to the location of the tempPerson) self.person: <Person: 0x3d01a10> (After the method back in the main program) What am I missing?

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  • python script problem once build and package it

    - by Apache
    hi expert, I've written python script to scan wifi and send data to the server, I set interval value, so it keep on scanning and send the data, it read from config.txt file where i set the interval value to scan, I also add yes/no in my config file, so is 'no' it will scan only once and if 'yes' it will scan according to the interval level, my code as below import time,..... from threading import Event, Thread class RepeatTimer(Thread): def __init__(self, interval, function, iterations=0, args=[], kwargs={}): Thread.__init__(self) self.interval = interval self.function = function self.iterations = iterations self.args = args self.kwargs = kwargs self.finished = Event() def run(self): count = 0 while not self.finished.is_set() and (self.iterations <= 0 or count < self.iterations): self.finished.wait(self.interval) if not self.finished.is_set(): self.function(*self.args, **self.kwargs) count += 1 def cancel(self): self.finished.set() def scanWifi(self): #scanning process and sending data done here obj = JW() if status == "yes": t = RepeatTimer(int(intervalTime),obj.scanWifi) t.start() else: obj.scanWifi() once I package my code, its only run when I set my config file set to 'no' where it scan only once, but when I set my config file to 'yes', there is no progress at all, so I found that there is problem with my class RepeatTimer(Timer) once build, but don't know how to solve can anyone help me thanks

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  • How can I retain the data stored in plist from UITextField when application is restarted ?

    - by srikanth rongali
    I am using the plist to store the data entered in the UITextFields. But, when I restart my application all the data entered previously was deleted. How can I retain the data in the Plist. I have a UITableView and when a cell is touched a view appears with two UITextFields. nameField and descriptionField. I stored the data in this way. My code is. -(void)save:(id)sender { indexOfDataArray = temp; //the cell selected in table view. NSString *string1 = [[NSString alloc]init]; NSString *string2 = [[NSString alloc]init]; string1 = nameField.text; string2 = descriptionField.text; NSDictionary *myDict = [[NSDictionary alloc] initWithObjectsAndKeys:string2, string1, nil]; [myArray addObject:myDict]; //myArray is NSMutableArray declared in tableViewController class. //[myArray insertObject:myDict atIndex:indexOfDataArray]; NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *path = [documentsDirectory stringByAppendingPathComponent:@"tableVideoData.plist"]; [myArray writeToFile:path atomically:YES]; UIAlertView *alertMesage = [[UIAlertView alloc] initWithTitle: @"Save Alert" message:@"The data entered is saved" delegate:nil cancelButtonTitle:@"cancel" otherButtonTitles:nil] ; [alertMesage show]; [alertMesage release]; } When I am using the [myArray insertObject:myDict atIndex:indexOfDataArray]; It is giving the error *** Terminating app due to uncaught exception 'NSRangeException', reason: '*** -[NSCFArray insertObject:atIndex:]: index (2) beyond bounds (1)' So I used [myArray addObject:myDict]; Please help me, how can I retain the data in plist. Thank You.

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  • NSMutableArray for Object which has NSString property causes memory leak

    - by user262325
    Hello everyone I hope to add objects to a NSMutableArray "myArray", The NSMutableArray is the array for FileObj which has a NSString property "fileName" #import <UIKit/UIKit.h> @interface FileObj : NSObject { NSString *fileName; } -(void) setfileName:(NSString *)s ; -(NSString *) getfileName ; @end // // File.m// #import "File.h" @implementation FileObj -(void) setfileName:(NSString *)s ; { fileName=s; } -(NSString *) getfileName ; { return fileName; } @end I initialize the myArray here: NSMutableArray *temarray; temarray=[[NSMutableArray alloc] init]; self.myArray=temarray; [temarray release]; the codes to add object to myArray FileObj *newobj=[[FileObj alloc]init ]; NSString *fieldValue2 = [[NSString alloc] initWithUTF8String:@"aaaa"]; [newobj setfileName:fieldValue2]; [myArray addObject:newobj]; [fieldValue2 release]; //**if I enabled the line, it will cause crash** //**if I disable the line, it will cause memory leak** [newobj release]; Welcome any comment Thanks interdev

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  • Extending a form field to add new validations.

    - by duallain
    I've written an app that uses forms to collect information that is then sent in an email. Many of these forms have a filefield used to attach files to the email. I'd like to validate two things, the size of the file (to ensure the emails are accepted by our mail server. I'd also like to check the file extension, to discourage attaching file types not useable for our users. (This is the python class I'm trying to extend) class FileField(Field): widget = FileInput default_error_messages = { 'invalid': _(u"No file was submitted. Check the encoding type on the form."), 'missing': _(u"No file was submitted."), 'empty': _(u"The submitted file is empty."), 'max_length': _(u'Ensure this filename has at most %(max)d characters (it has %(length)d).'), } def __init__(self, *args, **kwargs): self.max_length = kwargs.pop('max_length', None) super(FileField, self).__init__(*args, **kwargs) def clean(self, data, initial=None): super(FileField, self).clean(initial or data) if not self.required and data in EMPTY_VALUES: return None elif not data and initial: return initial # UploadedFile objects should have name and size attributes. try: file_name = data.name file_size = data.size except AttributeError: raise ValidationError(self.error_messages['invalid']) if self.max_length is not None and len(file_name) > self.max_length: error_values = {'max': self.max_length, 'length': len(file_name)} raise ValidationError(self.error_messages['max_length'] % error_values) if not file_name: raise ValidationError(self.error_messages['invalid']) if not file_size: raise ValidationError(self.error_messages['empty']) return data

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  • Check if NSString exists in custom object in NSArray

    - by Paul Peelen
    I have an NSArray with Store objects. Each Store object has two NSString objects; StoreID and Name. I would like to check quickly if an ID exists in this NSArray with Store objects. Example: Store *s1 = [[Store alloc] init]; s1.name = @"Some Name"; s1.id = @"123ABC"; Store *s2 = [[Store alloc] init]; s2.name = @"Some Other Name"; s2.id = @"ABC123"; NSArray *array = [[NSArray alloc] initWithObjects:s1, s2, nil]; NSString *myIdOne = @"ABCDEF"; NSString *myIdTwo = @"123ABC"; BOOL myIdOneExists = ...? BOOL myIdTwoExists = ...? Its the ...? I need to figure out. I know I can do this using a for loop and break when found... but this seems to me like an nasty approach since the NSArray could contain thousands of objects,... theoretically. So I would like to know about a better solution.

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  • I have a question about variable release in global class.

    - by Beomseok
    + (void)findAndCopyOfDatabaseIfNeeded{ NSArray *path = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [path objectAtIndex:0]; NSFileManager *fileManager = [NSFileManager defaultManager]; NSString *databasePath = [documentsDirectory stringByAppendingPathComponent:@"DB"]; BOOL success = [fileManager fileExistsAtPath:databasePath]; if(!success){ NSString *resourcePath = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:@"DB"]; [fileManager copyItemAtPath:resourcePath toPath:databasePath error:NULL]; } NSString *tracePath = [documentsDirectory stringByAppendingPathComponent:@"Trace"]; BOOL traceDir = [fileManager fileExistsAtPath:tracePath]; if(!traceDir){ NSString *resourcePath = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:@"Trace"]; [fileManager copyItemAtPath:resourcePath toPath:tracePath error:NULL]; } NSDateFormatter *dateFormatter = [[NSDateFormatter alloc]init]; [dateFormatter setDateFormat:@"yyyy"]; NSDate *today = [[NSDate alloc]init]; NSString *resultYear = [dateFormatter stringFromDate:today]; NSString *traceYearPath = [tracePath stringByAppendingPathComponent:resultYear]; BOOL yearDir = [fileManager fileExistsAtPath:tracePath]; if (!yearDir) { [fileManager createDirectoryAtPath:traceYearPath attributes:nil]; } //[resultYear release]; ? //[today release]; ? //[dateFormatter release]; ? } I'm using global class like this [ + (void)findAndCopyOfDatabaseIfNeeded ]. hm,, I don't know NSArray, NSString and NSFileManager are released. Variable release or Not release ? please advice for me.

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  • wx_ref and custom wx_object's

    - by Iogann
    Hi! I am developing MDI application with help of wxErlang. I have a parent frame, implemented as wx_object: -module(main_frame). -export([new/0, init/1, handle_call/3, handle_event/2, terminate/2]). -behaviour(wx_object). .... And I have a child frame, implemented as wx_object too: module(child_frame). -export([new/2, init/1, handle_call/3, handle_event/2, terminate/2]). -export([save/1]). -behaviour(wx_object). % some public API method save(Frame) -> wx_object:call(Frame, save). .... I want to call save/1 for an active child frame from the parent frame. There is my code: ActiveChild = wxMDIParentFrame:getActiveChild(Frame), case wx:is_null(ActiveChild) of false - child_frame:save(ActiveChild); _ - ignore end This code fails because ActiveChild is #wx_ref{} with state=[], but wx_object:call/2 needs #wx_ref{} where state is set to the pid of the process which we call. What is the right method to do this? I thought only to store a list of all created child frames with its pids in the parent frame and search the pid in this list, but this is ugly.

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  • ARC and __unsafe_unretained

    - by J Shapiro
    I think I have a pretty good understanding of ARC and the proper use cases for selecting an appropriate lifetime qualifiers (__strong, __weak, __unsafe_unretained, and __autoreleasing). However, in my testing, I've found one example that doesn't make sense to me. As I understand it, both __weak and __unsafe_unretained do not add a retain count. Therefore, if there are no other __strong pointers to the object, it is instantly deallocated. The only difference in this process is that __weak pointers are set to nil, and __unsafe_unretained pointers are left alone. If I create a __weak pointer to a simple, custom object (composed of one NSString property), I see the expected (null) value when trying to access a property: Test * __weak myTest = [[Test alloc] init]; myTest.myVal = @"Hi!"; NSLog(@"Value: %@", myTest.myVal); // Prints Value: (null) Similarly, I would expect the __unsafe_unretained lifetime qualifier to cause a crash, due to the resulting dangling pointer. However, it doesn't. In this next test, I see the actual value: Test * __unsafe_unretained myTest = [[Test alloc] init]; myTest.myVal = @"Hi!"; NSLog(@"Value: %@", myTest.myVal); // Prints Value: Hi! Why doesn't the __unsafe_unretained object become deallocated?

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  • How to access a variable outside a function in Javascript

    - by Luke101
    Here is the code I am working with: $(document).ready(function () { var TemplateEditor = function () { var GroupClassName = 'group'; var SelectedGroup = 0; var BindClicks = function () { $('.CriteriaSelections').unbind('click').click(function (event) { event.preventDefault(); if (fnIsTheClickedBoxaGroup($(this))) { TemplateEditor.GroupClicked(); } else { TemplateEditor.CriteriaClicked($(this), SelectedGroup); } }); $('.groupselected').unbind('click').click(function (event) { event.preventDefault(); SelectedGroup = $(this).attr('group-'.length); TemplateEditor.SelectGroup(SelectedGroup); }); } var fnGetGroupID = function (Obj) { if (fnIsTheClickedBoxaGroup(Obj) == true) { return null; } else { //Get parent which is the group var ObjParent = Obj.parent(); var GID = ObjParent.attr('id').substr('group-'.length); return GID; } } var fnIsTheClickedBoxaGroup = function (Obj) { var GetClass = Obj.attr('class'); if (GetClass == GroupClassName) { return true; } else { return false; } } return { Init: function () { BindClicks(); }, CriteriaClicked: function (Obj, GroupID) { $('<div>').attr({ id: '' }).addClass('selection').text(Obj).appendTo('#group-' + GroupID); }, GroupClicked: function () { }, SelectGroupClicked: function () { }, UpdateTargetPanel: function () { } }; } (); TemplateEditor.Init(); }); I am trying to access this variable: GroupClassName This variable is inside this function var fnIsTheClickedBoxaGroup = function (Obj) { var GetClass = Obj.attr('class'); if (GetClass == GroupClassName) { return true; } else { return false; } } When I run the program it says GroupClassName is undefined. Am I missing something here?

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  • How can I dial GPRS/EDGE in Win CE

    - by brontes
    Hello all. I am developing application in python on Windows CE which needs connection to the internet (via GPRS/EDGE). When I turn on the device, the internet connection is not active. It becomes active if I open internet explorer. I would like to activate connection in my application. I'm trying to do this with RasDial function over ctypes library, but I can't get it to work. Is this the right way or I should do something else? Below is my current code. The ResDial function keeps returning error 87 – Invalid parameter. I don't know anymore what is wrong with it. I would really appreciate any kind of help. Thanks in advance. encoding: utf-8 import ppygui as gui from ctypes import * import os class MainFrame(gui.CeFrame): def init(self, parent = None): gui.CeFrame.init(self, title=u"Zgodovina dokumentov", menu="Menu") DWORD = c_ulong TCHAR = c_wchar ULONG_PTR = c_ulong class RASDIALPARAMS(Structure): _fields_ = [("dwSize", DWORD), ("szEntryName", TCHAR*21), ("szPhoneNumber", TCHAR*129), ("szCallbackNumber", TCHAR*49), ("szUserName", TCHAR*257), ("szPassword", TCHAR*257), ("szDomain", TCHAR*16), ] try: param = RASDIALPARAMS() param.dwSize = 1462 # also tried 1464 and sizeof(RASDIALPARAMS()). Makes no difference. param.szEntryName = u"My Connection" param.szPhoneNumber = u"0" param.szCallbackNumber = u"0" param.szUserName = u"0" param.szPassword = u"0" param.szDomain = u"0" iNasConn = c_ulong(0) ras = windll.coredll.RasDial(None, None, param, c_ulong(0xFFFFFFFF), c_voidp(self._w32_hWnd), byref(iNasConn)) print ras, repr(iNasConn) #this prints 87 c_ulong(0L) except Exception, e: print "Error" print e if name == 'main': app = gui.Application(MainFrame(None)) # create an application bound to our main frame instance app.run() #launch the app !

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  • Problem in calling a function from different class using protocols-iphone

    - by Muniraj
    I use cocos2d for my game. In which I play a movie and have a separate overlay view for controls.The touches are detected in the overlay view. Now when the touches are detected the function in the game code has to be invoked. But the function is not detected and there is no error. I dont know what has gone wrong. Someone please help me. The code are as follows The protocol part is @protocol Protocol @required -(void) transition1:(id) sender; @end The function which is to be invoked in the game code is (void) transition1:(id) sender { [[Director sharedDirector] replaceScene: [ [Scene node] addChild: [Layer4 node] z:0] ]; } The code in the overlay view in MovieOverlayViewController.h import "Protocol.h" @interface MovieOverlayViewController : UIViewController { UIImageView *overlay; NSObject <Protocol> *transfer; } @end The code in the overlay view in MovieOverlayViewController.m @implementation MovieOverlayViewController (id)init { if ((self = [super init])) self.view = [[[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]] autorelease]; return self; } -(void) viewWillAppear:(BOOL)animated { overlay = [[[UIImageView alloc] initWithImage:[UIImage imageNamed:@"overlay.png"]] autorelease]; [self.view addSubview:overlay]; } (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; CGPoint point = [touch locationInView:self.view]; NSLog(@"pointx: %f pointy:%f", point.x, point.y); if (CGRectContainsPoint(CGRectMake(1, 440, 106, 40), point)) { // the function is called here [transfer transition1: nil]; } else if (CGRectContainsPoint(CGRectMake(107, 440, 106, 40), point)) NSLog(@"tab 2 touched"); } (void)dealloc { [overlay release]; [super dealloc]; } @end

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  • Python: Calling method A from class A within class B?

    - by Tommo
    There are a number of questions that are similar to this, but none of the answers hits the spot - so please bear with me. I am trying my hardest to learn OOP using Python, but i keep running into errors (like this one) which just make me think this is all pointless and it would be easier to just use methods. Here is my code: class TheGUI(wx.Frame): def __init__(self, title, size): wx.Frame.__init__(self, None, 1, title, size=size) # The GUI is made ... textbox.TextCtrl(panel1, 1, pos=(67,7), size=(150, 20)) button1.Bind(wx.EVT_BUTTON, self.button1Click) self.Show(True) def button1Click(self, event): #It needs to do the LoadThread function! class WebParser: def LoadThread(self, thread_id): #It needs to get the contents of textbox! TheGUI = TheGUI("Text RPG", (500,500)) TheParser = WebParser TheApp.MainLoop() So the problem i am having is that the GUI class needs to use a function that is in the WebParser class, and the WebParser class needs to get text from a textbox that exists in the GUI class. I know i could do this by passing the objects around as parameters, but that seems utterly pointless, there must be a more logical way to do this that doesn't using classes seem so pointless? Thanks in advance!

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  • Javascript object binding problem inside of function prototype definitions

    - by Arion
    Hi all, I am trying to figure out the right place to bind a function prototype to be called later. The full code of the example can be found here: http://www.iprosites.com/jso/ My javascript example is very basic: function Obj(width, height){ this.width = width; this.height = height; } Obj.prototype.test = function(){ var xhr=init(); xhr.open('GET', '?ajax=test', true); xhr.setRequestHeader('Content-Type', 'application/x-www-form-urlencoded; charset=UTF-8'); xhr.onreadystatechange = function() { if (xhr.responseText == '403') { window.location.reload(false); } if (xhr.readyState == 4 && xhr.status == 200) { this.response = parseResponse(xhr.responseText); document.getElementById('resp').innerHTML = this.response.return_value; this.doAnotherAction(); } }; xhr.send(); } Obj.prototype.doAnotherAction = function(){ alert('Another Action Done'); } var myo = new Obj(4, 6); If you try to run myo.test() in Firebug, you will get the "this.doAnotherAction is not a function" response. The 2 support functions init() and parseResponse() can be found in the test.js link if you wish to view them, but should not be too relevant to this problem. I've affirmed that this.doAnotherAction() thinks "this" is the XMLHttpResponse object as expected from an instanceof test. Can anyone help with some insight on direction with binding? Everything I've tried seems not to work! I do use Mootools, although the library is not present in this example. Thanks in advance, Arion

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  • Problem accessing private variables in jQuery like chainable design pattern

    - by novogeek
    Hi folks, I'm trying to create my custom toolbox which imitates jQuery's design pattern. Basically, the idea is somewhat derived from this post: http://stackoverflow.com/questions/2061501/jquery-plugin-design-pattern-common-practice-for-dealing-with-private-function (Check the answer given by "David"). So here is my toolbox function: (function(window){ var mySpace=function(){ return new PrivateSpace(); } var PrivateSpace=function(){ var testCache={}; }; PrivateSpace.prototype={ init:function(){ console.log('init this:', this); return this; }, ajax:function(){ console.log('make ajax calls here'); return this; }, cache:function(key,selector){ console.log('cache selectors here'); testCache[key]=selector; console.log('cached selector: ',testCache); return this; } } window.hmis=window.m$=mySpace(); })(window) Now, if I execute this function like: console.log(m$.cache('firstname','#FirstNameTextbox')); I get an error 'testCache' is not defined. I'm not able to access the variable "testCache" inside my cache function of the prototype. How should I access it? Basically, what I want to do is, I want to cache all my jQuery selectors into an object and use this object in the future.

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  • why can't I set a new instance's delegate as self?

    - by Guille10k
    I have a uipickerview, which appears with an ActionSheet. All this is in a class "MultiPicker". I create a new instance from "FirstViewController" this way: multiPicker *multiPic = [[multiPicker alloc]init]; multiPic.delegate = self; [multiPic action:aRunIndex]; And inside "multiPicker", in "action:" UIActionSheet *actionSheet = [[UIActionSheet alloc] initWithTitle:title delegate:otroDelegate cancelButtonTitle:nil destructiveButtonTitle:@"Cancel" otherButtonTitles:@"Done", nil]; UIPickerView *pickerView = [[[UIPickerView alloc] init] autorelease]; pickerView.tag = 101; pickerView.delegate = self; pickerView.dataSource = self; pickerView.showsSelectionIndicator = YES; [actionSheet addSubview:pickerView]; [actionSheet showInView:self.view]; I need "FirstViewController" when MultiPicker finishes, so I can update a table in FirstView. I tried setting a new delegate to MultiPicker so, it tells FirstView when it finishes. But the instruction "multipic.delegate = self" in the first piece of code mades the app crash and says "Terminating due to uncaught exception". If I simply put all "MultiPicker" code inside FirstViewController class, not in a separate one, the action sheet stay blocked when I try to push a button different from "Cancel" Any idea? Thank u

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  • SQLITE crash when no data present in table

    - by johnblack45
    Hey, Im having a problem with my app that causes it to crash when no data is present in the table when using a table view. I have tested my code and it works fine as long as there is data present but i need it to work when there is no data present. -(void)initialiseTableData { NSMutableArray *array = [[NSMutableArray alloc]init]; sqlite3 *db = [iCaddyAppDelegate getNewDBConnection]; sqlite3_stmt *statement; const char *sql = "select courseId, courseName, totalPar, totalyardage, holePars, holeYardages, holeStrokeIndexs from Course"; if(sqlite3_prepare_v2(db, sql, -1, &statement, NULL)!= SQLITE_OK) { NSAssert1(0,@"Error preparing statement",sqlite3_errmsg(db)); sqlite3_close(db); } else { while (sqlite3_step(statement) == SQLITE_ROW) { Course *temp = [[Course alloc]init]; temp.courseId = sqlite3_column_int(statement,0); temp.courseName = [NSString stringWithFormat:@"%s",(char*)sqlite3_column_text(statement,1)]; temp.totalPar =sqlite3_column_int(statement,2); temp.totalYardage =sqlite3_column_int(statement,3); NSString tempHolePars = [NSString stringWithFormat:@"%s",(char)sqlite3_column_text(statement,4)]; NSString tempHoleYardages = [NSString stringWithFormat:@"%s",(char)sqlite3_column_text(statement,5)]; NSString tempHoleStrokeIndexes = [NSString stringWithFormat:@"%s",(char)sqlite3_column_text(statement,6)]; NSArray *temp1 = [tempHolePars componentsSeparatedByString:@":"]; NSArray *temp2 = [tempHoleYardages componentsSeparatedByString:@":"]; NSArray *temp3 = [tempHoleStrokeIndexes componentsSeparatedByString:@":"]; for(int i = 0; i<=17; i++) { NSString *temp1String = [temp1 objectAtIndex:i]; [temp.holePars insertObject:temp1String atIndex:i]; NSString *temp2String = [temp2 objectAtIndex:i]; [temp.holeYardages insertObject:temp2String atIndex:i]; NSString *temp3String = [temp3 objectAtIndex:i]; [temp.holeStrokeIndexes insertObject:temp3String atIndex:i]; } [array addObject:temp]; } self.list = array; [self.table reloadData]; } }

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  • Declaring models elsewhere than in "models.py" AND dynamically

    - by sebpiq
    Hi ! I have an application that splits models into different files. Actually the folder looks like : >myapp __init__.py models.py >hooks ... ... myapp don't care about what's in the hooks, folder, except that there are models, and that they have to be declared somehow. So, I put this in myapp.__init__.py : from django.conf import settings for hook in settings.HOOKS : try : __import__(hook) except ImportError as e : print "Got import err !", e #where settings.HOOKS = ("myapp.hooks.a_super_hook1", ...) The problem is that it doesn't work when I run syncdb(and throws some strange "Got import err !"... strange considering that it's related to another module of my program that I don't even import anywhere :/ ) ! So I tried successively : 1) for hook in settings.HOOKS : try : exec ("from %s import *" % hook) - doesn't work either : syncdb doesn't install the models in hooks 2) from myapp.hooks.a_super_hook1 import * - This works 3) exec("from myapp.hooks.a_super_hook1 import *") - This works to So I checked that in the test 1), the statement executed is the same than in tests 2) and 3), and it is exactly the same ... Any idea ???

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  • Big time Leaking in Objective-C Category

    - by Daniel Amitay
    I created a custom NSString Category which lets me find all strings between two other strings. I'm now running into the problem of finding that there are a lot of kBs leaking from my script. Please see code below: #import "MyStringBetween.h" @implementation NSString (MyStringBetween) -(NSArray *)mystringBetween:(NSString *)aString and:(NSString *)bString; { NSAutoreleasePool *autoreleasepool = [[NSAutoreleasePool alloc] init]; NSArray *firstlist = [self componentsSeparatedByString:bString]; NSMutableArray *finalArray = [[NSMutableArray alloc] init]; for (int y = 0; y < firstlist.count - 1 ; y++) { NSString *firstObject = [firstlist objectAtIndex:y]; NSMutableArray *secondlist = [firstObject componentsSeparatedByString:aString]; if(secondlist.count > 1){ [finalArray addObject:[secondlist objectAtIndex:secondlist.count - 1]]; } } [autoreleasepool release]; return finalArray; } @end I admit that I'm not super good at releasing objects, but I had believed that the NSAutoreleasePool handled things for me. The line that is leaking: NSMutableArray *secondlist = [firstObject componentsSeparatedByString:aString]; Manually releasing secondlist raises an exception. Thanks in advance!

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  • Is there a jQuery Equivalent of YUI 2 Custom Event Publish/Subscribe Event Model?

    - by Abe
    Hello! I learned how to develop in Javascript using the YUI 2 library and was wondering if there is a jQuery equivalent of Custom Events (http://developer.yahoo.com/yui/event/#customevent) Specifically, I want to be able to define custom events without having to attach the listeners initially. In YUI, I would create a page class and declare different custom events that can be subscribed to. Below is some example code to demonstrate what I want to do, but with jQuery function ListPage() { var me = this; this.initEvent = new YAHOO.util.CustomEvent("initEvent"); this.init = function() { // initialize events, DOM, etc this.initEvent.fire(me); } } In application Javascript, I would then like to subscribe to the initEvent. var page = new ListPage(); page.initEvent.subscribe( function (type, args) { // do stuff here } ); page.init(); Are there any tutorials/examples of something this in jQuery? I understand I can do something similar using bind() and trigger(), but the impression I get is I have to pass in the event handler when I call bind(). Is it possible in jQuery to create the custom event, but pass in the event handler later? I hope my question makes sense. thanks!

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  • How to make buttons in python/pygame?

    - by user1334014
    I'm making a game in pygame and on the first screen I want there to be buttons that you can press to (i) start the game, (ii) load a new screen with instructions, and (iii) exit the program. I've found this code online for button making, but I don't really understand it (I'm not that good at object oriented programming). If I could get some explanation as to what it's doing that would be great. Also, when I use it and try to open a file on my computer using the file path, I get the error sh: filepath :Permission denied, which I don't know how to solve. #load_image is used in most pygame programs for loading images def load_image(name, colorkey=None): fullname = os.path.join('data', name) try: image = pygame.image.load(fullname) except pygame.error, message: print 'Cannot load image:', fullname raise SystemExit, message image = image.convert() if colorkey is not None: if colorkey is -1: colorkey = image.get_at((0,0)) image.set_colorkey(colorkey, RLEACCEL) return image, image.get_rect() class Button(pygame.sprite.Sprite): """Class used to create a button, use setCords to set position of topleft corner. Method pressed() returns a boolean and should be called inside the input loop.""" def __init__(self): pygame.sprite.Sprite.__init__(self) self.image, self.rect = load_image('button.png', -1) def setCords(self,x,y): self.rect.topleft = x,y def pressed(self,mouse): if mouse[0] > self.rect.topleft[0]: if mouse[1] > self.rect.topleft[1]: if mouse[0] < self.rect.bottomright[0]: if mouse[1] < self.rect.bottomright[1]: return True else: return False else: return False else: return False else: return False def main(): button = Button() #Button class is created button.setCords(200,200) #Button is displayed at 200,200 while 1: for event in pygame.event.get(): if event.type == MOUSEBUTTONDOWN: mouse = pygame.mouse.get_pos() if button.pressed(mouse): #Button's pressed method is called print ('button hit') if __name__ == '__main__': main() Thank you to anyone who can help me.

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  • Obj-C Sending Messages Between Classes

    - by user544359
    I'm a newbie in iPhone Programming. I'm trying to send a message from one view controller to another. The idea is that viewControllerA takes information from the user and sends it to viewControllerB. viewControllerB is then supposed to display the information in a label. viewControllerA.h #import <UIKit/UIKit.h> @interface viewControllerA : UIViewController { int num; } -(IBAction)do; @end viewControllerA.m #import "viewControllerA.h" #import "viewControllerB.h" @implementation viewControllerA - (IBAction)do { //initializing int for example num = 2; viewControllerB *viewB = [[viewControllerB alloc] init]; [viewB display:num]; [viewB release]; //viewA is presented as a ModalViewController, so it dismisses itself to return to the //original view, i know it is not efficient [self dismissModalViewControllerAnimated:YES]; } - (void)dealloc { [super dealloc]; } @end viewControllerB.h #import <UIKit/UIKit.h> @interface viewControllerB : UIViewController { IBOutlet UILabel *label; } - (IBAction)openA; - (void)display:(NSInteger)myNum; @end viewControllerB.m #import "viewControllerB.h" #import "viewControllerA.h" @implementation viewControllerB - (IBAction)openA { //presents viewControllerA when a button is pressed viewControllerA *viewA = [[viewControllerA alloc] init]; [self presentModalViewController:viewA animated:YES]; } - (void)display:(NSInteger)myNum { NSLog(@"YES"); [label setText:[NSString stringWithFormat:@"%d", myNum]]; } @end YES is logged successfully, but the label's text does not change. I have made sure that all of my connections in Interface Builder are correct, in fact there are other (IBAction) methods in my program that change the text of this very label, and all of those other methods work perfectly... Any ideas, guys? You don't need to give me a full solution, any bits of information will help. Thanks.

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