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  • Javascript "Member not found" error in IE8

    - by Steven
    I'm trying to debug the following block of Javascript code to see what the issue is. I'm getting an error that says "Member not found" on the line constructor = function() { in the extend:function() method. I'm not very good with Javascript, and I didn't write this, so I'm kind of lost on what the issue is. The error only occurs in IE8, it works fine in IE7 and Firefox. var Class = { create: function() { return function() { if(this.destroy) Class.registerForDestruction(this); if(this.initialize) this.initialize.apply(this, arguments); } }, extend: function(baseClassName) { constructor = function() { var i; this[baseClassName] = {} for(i in window[baseClassName].prototype) { if(!this[i]) this[i] = window[baseClassName].prototype[i]; if(typeof window[baseClassName].prototype[i] == 'function') { this[baseClassName][i] = window[baseClassName].prototype[i].bind(this); } } if(window[baseClassName].getInheritedStuff) { window[baseClassName].getInheritedStuff.apply(this); } if(this.destroy) Class.registerForDestruction(this); if(this.initialize) this.initialize.apply(this, arguments); } constructor.getInheritedStuff = function() { this[baseClassName] = {} for(i in window[baseClassName].prototype) { if(!this[i]) this[i] = window[baseClassName].prototype[i]; if(typeof window[baseClassName].prototype[i] == 'function') { this[baseClassName][i] = window[baseClassName].prototype[i].bind(this); } } if(window[baseClassName].getInheritedStuff) { window[baseClassName].getInheritedStuff.apply(this); } } return constructor; }, objectsToDestroy : [], registerForDestruction: function(obj) { if(!Class.addedDestructionLoader) { Event.observe(window, 'unload', Class.destroyAllObjects); Class.addedDestructionLoader = true; } Class.objectsToDestroy.push(obj); }, destroyAllObjects: function() { var i,item; for(i=0;item=Class.objectsToDestroy[i];i++) { if(item.destroy) item.destroy(); } Class.objectsToDestroy = null; } }

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  • Javascript regex hangs (using v8)

    - by Engwan
    Im using this regex to get the contents of a tag in a file. var regex = new RegExp("<tag:main>((?:.|\\s)*)</tag:main>"); This causes the v8 engine to hang indefinitely. Now, if I use new RegExp("<tag:main>([\s\S]*)</tag:main>"), all is good. Anyone have an idea why the first one takes too long?

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  • Filtering by entity key name in Google App Engine on Python

    - by Bemmu
    On Google App Engine to query the data store with Python, one can use GQL or Entity.all() and then filter it. So for example these are equivalent gql = "SELECT * FROM User WHERE age >= 18" db.GqlQuery(gql) and query = User.all() query.filter("age >=", 18) Now, it's also possible to query things by key name. I know that in GQL you do it like this gql = "SELECT * FROM User WHERE __key__ >= Key('User', 'abc')" db.GqlQuery(gql) But how would you now use filter to do the same? query = User.all() query.filter("__key__ >=", ?????)

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  • Datanucleus/JDO Level 2 Cache on Google App Engine

    - by Thilo
    Is it possible (and does it make sense) to use the JDO Level 2 Cache for the Google App Engine Datastore? First of all, why is there no documentation about this on Google's pages? Are there some problems with it? Do we need to set up limits to protect our memcache quota? According to DataNucleus on Stackoverflow, you can set the following persistence properties: datanucleus.cache.level2.type=javax.cache datanucleus.cache.level2.cacheName={cache name} Is that all? Can we choose any cache name? Other sources on the Internet report using different settings. Also, it seems we need to download the DataNucleus Cache support plugin. Which version would be appropriate? And do we just place it in WEB-INF/lib or does it need more setup to activate it?

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  • Python and App Engine project structure

    - by Joel
    Hello, I am relatively new to python and app engine, and I just finished my first project. It consists of several *.py files (usually py file for every page on the site) and respectively temple files for each py file. In addition, I have one big PY file that has many functions that are common to a lot of pages, in I also declared the classes of db.Model (that is the datastore kinds). My question is what is the convention (if there is one) of arranging these files. If I create a model.py with the datastore classes, should it be in different package? Where should I put my template files and all of the py files that handle every page (should they be in the same directory as the one big common PY file)? I have tried to look for MVC and such implementations online but there are very few. Thanks, Joel

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  • Javascript error when integrating django-tinymce and django-filebrowser

    - by jwesonga
    I've set up django-filebrowser in my app without any bugs, I already had django-tinymce set up and it loads the editor in the admin forms. I now want to use django-filebrowser with django-tinymce, but I keep getting a weird javascript error when I click on "Image URL" in the Image popup: r is undefined the error is js/tiny_mce/tiny_mce.js My settings.py file has the following configuration: TINYMCE_JS_URL=MEDIA_URL + 'js/tiny_mce/tiny_mce.js' TINYMCE_DEFAULT_CONFIG = { 'mode': "textareas", 'theme': "advanced", 'language': "en", 'skin': "o2k7", 'dialog_type': "modal", 'object_resizing': True, 'cleanup_on_startup': True, 'forced_root_block': "p", 'remove_trailing_nbsp': True, 'theme_advanced_toolbar_location': "top", 'theme_advanced_toolbar_align': "left", 'theme_advanced_statusbar_location': "none", 'theme_advanced_buttons1': "formatselect,styleselect,bold,italic,underline,bullist,numlist,undo,redo,link,unlink,image,code,template,visualchars,fullscreen,pasteword,media,search,replace,charmap", 'theme_advanced_buttons2': "", 'theme_advanced_buttons3': "", 'theme_advanced_path': False, 'theme_advanced_blockformats': "p,h2,h3,h4,div,code,pre", 'width': '700', 'height': '300', 'plugins': "advimage,advlink,fullscreen,visualchars,paste,media,template,searchreplace", 'advimage_update_dimensions_onchange': True, 'file_browser_callback': "CustomFileBrowser", 'relative_urls': False, 'valid_elements' : "" + "-p," + "a[href|target=_blank|class]," + "-strong/-b," + "-em/-i," + "-u," + "-ol," + "-ul," + "-li," + "br," + "img[class|src|alt=|width|height]," + "-h2,-h3,-h4," + "-pre," + "-code," + "-div", 'extended_valid_elements': "" + "a[name|class|href|target|title|onclick]," + "img[class|src|border=0|alt|title|hspace|vspace|width|height|align|onmouseover|onmouseout|name]," + "br[clearfix]," + "-p[class<clearfix?summary?code]," + "h2[class<clearfix],h3[class<clearfix],h4[class<clearfix]," + "ul[class<clearfix],ol[class<clearfix]," + "div[class]," } TINYMCE_FILEBROWSER = False TINYMCE_COMPRESSOR = False i've tried switching back to older versions of tinyMCE Javascript but nothing seems to work. Would appreciate some help

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  • JavaScript To Clear Form Field On Submit Before Form Submission To Perl Script

    - by Russell C.
    We have a very long form that has a number of fields and 2 different submit buttons. When a user clicks the 1st submit button ("Photo Search") the form should POST and our script will do a search for matching photos based on what the user entered in the text input ("photo_search_text") next to the 1st submit button and reload the entire form with matching photos added to the form. Upon clicking the 2nd submit button ("Save Changes") at the end of the form, it should POST and our script should update the database with the information the user entered in the form. Unfortunately the layout of the form makes it impossible to separate it into 2 separate forms. I checked the entire form POST and unfortunately the submitted fields are identical to the perl script processing the form submission no matter which submit button is clicked so the perl script can't differentiate which action to perform based on which submit button is pushed. The only thing I can think of is to update the onclick action of the 2nd submit button so it clears the "photo_search_text" field before the form is submitted and then only perform a photo search if that fields has a value. Based on all this, my question is what does the JavaScript look that could clear out the "photo_search_text" field when someone clicks on the 2nd submit button? Here is what I've tried so far none of which has worked successfully: <input type="submit" name="submit" onclick="document.update-form.photo_search_text.value='';" value="Save Changes"> <input type="submit" name="submit" onsubmit="document.update-form.photo_search_text.value='';" value="Save Changes"> <input type="submit" name="submit" onclick="document.getElementById('photo_search_text')='';" value="Save Changes"> We also use JQuery on the site so if there is a way to do this with jQuery instead of plain JavaScript feel free to provide example code for that instead. Lastly, if there is another way to handle this that I'm not thinking of any and all suggestions would be welcome. Thanks in advance for your help!

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  • Tweepy + App Engine Example OAuth Help

    - by Wasauce
    Hi I am trying to follow the Tweepy App Engine OAuth Example app in my app but am running into trouble. Here is a link to the tweepy example code: http://github.com/joshthecoder/tweepy-examples Specifically look at: http://github.com/joshthecoder/tweepy-examples/blob/master/appengine/oauth_example/handlers.py Here is the relevant snippet of my code [Ignore the spacing problems]: try: authurl = auth.get_authorization_url() request_token = auth.request_token db_user.token_key = request_token.key db_user.token_secret = request_token.secret db_user.put() except tweepy.TweepError, e: # Failed to get a request token self.generate('error.html', { 'error': e, }) return self.generate('signup.html', { 'authurl': authurl, 'request_token': request_token, 'request_token.key': request_token.key, 'request_token.secret': request_token.secret, }) As you can see my code is very similar to the example. However, when I compare the version of the request_token.key and request_token.secret that are rendered on my signup page (this is for the request_token.key and request_token.secret found in the datastore. Any guidance on what I am doing wrong here? Thanks! Reference Links:

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  • Adapting existing HTML/Javascript model to Titanium's latest release (v 0.9)

    - by Alan Neal
    In pre-0.9 versions of Titanium, one could simply specify an .html file (local or remote) in the tiapp.xml file and interact with it in the same manner as one would on a website. As of version 0.9, that is no the longer case. One creates their entire app dynamically. Unfortunately, this broke my previous implementation and, other than an updated Kitchen Sink, much of the new model and API calls are not covered in the documentation (e.g., createLabel). So, my question is this... What are the simplest steps for re-creating the previous effect (knowingly forgoing some of the advantages of the Titanium's latest approach if necessary)? My previous implementation was exactly as it functions on the website. The website has a single index.html file with no content other than links to JavaScript and style files. The document body's onload event called the first JavaScript function (located in the main script) and, from that point forth, the entire content was dynamically created. How can I set up the latest version of Titanium so that I am poised to do the exact same thing? BTW: Whereas I previously had the choice to keep the files local or remote, I don't believe that remote access (e.g., simply using the webView widget to point to the website) is viable. That's because pages displayed via the webView do not have access to most of the API. Since the iPhone and Safari browsers do not support the file input type, the only means for uploading files (something my app requires) is calling Titanium's function. Thanks in advance.

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  • How do I stop XNA/Visual Studio from rebuilding my content project every time I build?

    - by Phil Quinn
    My group and I are working on a game in XNA 4.0 with Visual Studio 2010/2012. The main solution has 6 projects: 2 XNA game projects (1 executable/ 1 class library), 1 WPF executable for the level editor, 2 standard class libraries, and a content project. Originally, the editor and engine XNA game projects had a content reference to separate content projects. Recently, I consolidated the content projects into one to simplify asset additions. Since pushing these changes to our git repo, certain members of my group have been experiencing weird build issues. Every time they run the project, they have to re-build all of the assets. This happens regardless of whether any changes were made, even if they just run the project directly after building. I've taken a few steps to figure out why this is happening. Below is the MSBuild output set on Normal verbosity. The seemingly important part is at 4, with the line 4> Rebuilding all content because build settings have changed 1>------ Build started: Project: Engine.Core, Configuration: Debug x86 ------ 1>Build started 11/29/2012 3:24:24 AM. 1>ResolveAssemblyReferences: 1> A TargetFramework profile exclusion list will be generated. 1>EmbedXnaFrameworkRuntimeProfile: 1>Skipping target "EmbedXnaFrameworkRuntimeProfile" because all output files are up-to-date with respect to the input files. 1>GenerateTargetFrameworkMonikerAttribute: 1>Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files. 1>CoreCompile: 1>Skipping target "CoreCompile" because all output files are up-to-date with respect to the input files. 1>XnaWriteCacheFile: 1>Skipping target "XnaWriteCacheFile" because all output files are up-to-date with respect to the input files. 1>_CopyOutOfDateSourceItemsToOutputDirectoryAlways: 1> Copying file from "<solution-dir>\src\Engine.Core\DialoguePrototypeTestDB.s3db" to "bin\x86\Debug\DialoguePrototypeTestDB.s3db". 1>_CopyAppConfigFile: 1>Skipping target "_CopyAppConfigFile" because all output files are up-to-date with respect to the input files. 1>CopyFilesToOutputDirectory: 1> Engine.Core -> <solution-dir>\src\Engine.Core\bin\x86\Debug\TimeSink.Engine.Core.dll 1> 1>Build succeeded. 1> 1>Time Elapsed 00:00:00.13 2>------ Build started: Project: TimeSink.Entities, Configuration: Debug x86 ------ 2>Build started 11/29/2012 3:24:25 AM. 2>ResolveAssemblyReferences: 2> A TargetFramework profile exclusion list will be generated. 2>EmbedXnaFrameworkRuntimeProfile: 2>Skipping target "EmbedXnaFrameworkRuntimeProfile" because all output files are up-to-date with respect to the input files. 2>GenerateTargetFrameworkMonikerAttribute: 2>Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files. 2>CoreCompile: 2>Skipping target "CoreCompile" because all output files are up-to-date with respect to the input files. 2>XnaWriteCacheFile: 2>Skipping target "XnaWriteCacheFile" because all output files are up-to-date with respect to the input files. 2>_CopyOutOfDateSourceItemsToOutputDirectoryAlways: 2> Copying file from "<solution-dir>\src\Engine.Core\DialoguePrototypeTestDB.s3db" to "bin\x86\Debug\DialoguePrototypeTestDB.s3db". 2>CopyFilesToOutputDirectory: 2> TimeSink.Entities -> <solution-dir>\src\TimeSink.Entities\bin\x86\Debug\TimeSink.Entities.dll 2> 2>Build succeeded. 2> 2>Time Elapsed 00:00:00.11 3>------ Build started: Project: Editor (Editor\Editor), Configuration: Debug x86 ------ 4>------ Build started: Project: Engine.Game, Configuration: Debug x86 ------ 3>Build started 11/29/2012 3:24:25 AM. 3>CoreCompile: 3> All content is already up to date 3>ResolveAssemblyReferences: 3> A TargetFramework profile exclusion list will be generated. 3>EmbedXnaFrameworkRuntimeProfile: 3>Skipping target "EmbedXnaFrameworkRuntimeProfile" because all output files are up-to-date with respect to the input files. 3>GenerateTargetFrameworkMonikerAttribute: 3>Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files. 3>CoreCompile: 3>Skipping target "CoreCompile" because all output files are up-to-date with respect to the input files. 3>XnaWriteCacheFile: 3>Skipping target "XnaWriteCacheFile" because all output files are up-to-date with respect to the input files. 3>_CopyOutOfDateSourceItemsToOutputDirectoryAlways: 3> Copying file from "<solution-dir>\src\Engine.Core\DialoguePrototypeTestDB.s3db" to "bin\x86\Debug\DialoguePrototypeTestDB.s3db". 3>_CopyOutOfDateNestedContentItemsToOutputDirectory: 3>Skipping target "_CopyOutOfDateNestedContentItemsToOutputDirectory" because all output files are up-to-date with respect to the input files. 3>CopyFilesToOutputDirectory: 3> Editor -> <solution-dir>\src\Editor\Editor\bin\x86\Debug\Editor.dll 3> 3>Build succeeded. 3> 3>Time Elapsed 00:00:00.39 4>Build started 11/29/2012 3:24:25 AM. 4>CoreCompile: 4> Rebuilding all content because build settings have changed 4> Building Textures\circle.png -> <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\Textures\circle.xnb 4> Importing Textures\circle.png with Microsoft.Xna.Framework.Content.Pipeline.TextureImporter 4> Processing Textures\circle.png with Microsoft.Xna.Framework.Content.Pipeline.Processors.TextureProcessor 4> Compiling <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\Textures\circle.xnb 4> Building Textures\giroux.png -> <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\Textures\giroux.xnb 4> Importing Textures\giroux.png with Microsoft.Xna.Framework.Content.Pipeline.TextureImporter 4> Processing Textures\giroux.png with Microsoft.Xna.Framework.Content.Pipeline.Processors.TextureProcessor 4> Compiling <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\Textures\giroux.xnb 4> Building Textures\Body_Neutral.png -> <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\Textures\Body_Neutral.xnb 4> Importing Textures\Body_Neutral.png with Microsoft.Xna.Framework.Content.Pipeline.TextureImporter 4> Processing Textures\Body_Neutral.png with Microsoft.Xna.Framework.Content.Pipeline.Processors.TextureProcessor 4> Compiling <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\Textures\Body_Neutral.xnb 4> Building font.spritefont -> <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\font.xnb 4> Importing font.spritefont with Microsoft.Xna.Framework.Content.Pipeline.FontDescriptionImporter 4> Processing font.spritefont with Microsoft.Xna.Framework.Content.Pipeline.Processors.FontDescriptionProcessor 4> Compiling <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Content\font.xnb 4>ResolveAssemblyReferences: 4> A TargetFramework profile exclusion list will be generated. 4>EmbedXnaFrameworkRuntimeProfile: 4>Skipping target "EmbedXnaFrameworkRuntimeProfile" because all output files are up-to-date with respect to the input files. 4>GenerateTargetFrameworkMonikerAttribute: 4>Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files. 4>CoreCompile: 4>Skipping target "CoreCompile" because all output files are up-to-date with respect to the input files. 4>_CopyOutOfDateSourceItemsToOutputDirectoryAlways: 4> Copying file from "<solution-dir>\src\Engine.Core\DialoguePrototypeTestDB.s3db" to "bin\x86\Debug\DialoguePrototypeTestDB.s3db". 4>_CopyOutOfDateNestedContentItemsToOutputDirectory: 4>Skipping target "_CopyOutOfDateNestedContentItemsToOutputDirectory" because all output files are up-to-date with respect to the input files. 4>_CopyAppConfigFile: 4>Skipping target "_CopyAppConfigFile" because all output files are up-to-date with respect to the input files. 4>CopyFilesToOutputDirectory: 4> Engine.Game -> <solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Engine.Game.exe 4>IncrementalClean: 4> Deleting file "<solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\circle.xnb". 4> Deleting file "<solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\giroux.xnb". 4> Deleting file "<solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\Body_Neutral.xnb". 4> Deleting file "<solution-dir>\src\Engine.Game\Engine.Game\bin\x86\Debug\font.xnb". 4> 4>Build succeeded. 4> 4>Time Elapsed 00:00:01.72 ========== Build: 4 succeeded, 0 failed, 1 up-to-date, 0 skipped ========== I can't think of how build settings could change between consecutive executions. Like I said, this only happens for half our group. One member is on a 32-bit Windows 7 Prof bootcamp partition on a Mac. Everyone else, including those who don't have the issue, are running straight 64-bit Windows 7 Prof. Both have tried using VS 2010 and VS 2012. Any insight would be greatly appreciated. Also, I can post more details upon request if this isn't thorough enough.

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  • How to use Pisa on Google App Engine to generate PDF from HTML\CSS

    - by systempuntoout
    I'm developing a simple GAE application that crawl some data from a given site and present it formatted in html\css. What i would like to do now is to offer the "Export to PDF feature" trasforming the formatted html\css to PDF. I've imported Reportlab Toolkit and it works good but it's not what i need since it forces me to create PDF manually like: pcanvas.drawString(10, 10, 'This is the title Blah blah blah') What i really need is a library like PISA that trasform Html\Css to PDF. Anyone has managed to succesfully intregrate and use PISA on Google App Engine? Any hints?

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  • Django development targeting both the Google App Engine and Py2Exe

    - by bp
    I must hand in a mostly static database-driven website on a topic on my choice by the end of June as both a hosted version live on the internet and a stored version on a cd-rom. "Ease of launching" is one of the bulletpoints for evaluation of the project. (Yeah, I know.) I and my project mate are currently comparing various frameworks and technologies to help us deliver and deploy this as quickly and painlessly as possible. Theoretically, by using Django, I can target the Google App Engine (which I guess would provide us reliable, free-as-in-beer hosting) or the Py2Exe system + SQLLite (which I guess would make starting the website server from disk as hard as doubleclicking on an .exe file). Sounds better than what PHP and MySQL can ever hope to bring me, right? However, we need to target both Py2Exe and the GAE. How much of the differencies between these wildly different configurations are hidden by Django? What will instead require special attention and possibly specialized code on my end?

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  • Can you recommend a .net template engine?

    - by serg10
    I am looking for a .net templating engine - something simple, lightweight, stable with not too many dependencies. All I need it for at the moment is creating templated plain text and html emails. Can anyone give me a good recommendation? If it helps at all - something like Java's Freemarker or Velocity libraries. [UPDATE] Thanks for the answers so far - much appreciated. I am really intested in recommendations or war stories from when you have used these libraries. Seems to be the best way to make a decision without trying each in turn.

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  • Jinja2 returns "None" string for Google App Engine models

    - by Brian M. Hunt
    Google App Engine models, likeso: from google.appengine.ext.db import Model class M(): name = db.StringProperty() Then in a Jinja2 template called from a Django view with an in instance of M passed in as m: The name of this M is {{ m.name }}. When m is initialized without name being set, the following is printed: The name of this M is None. The preferable and expected output (and the output when using Django templates) would be/is: The name of this M is . Do you know why this is happening, and how to get the preferred & expected output?

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  • Is Google Closure a true compiler?

    - by James Allardice
    This question is inspired by the debate in the comments on this Stack Overflow question. The Google Closure Compiler documentation states the following (emphasis added): The Closure Compiler is a tool for making JavaScript download and run faster. It is a true compiler for JavaScript. Instead of compiling from a source language to machine code, it compiles from JavaScript to better JavaScript. However, Wikipedia gives the following definition of a "compiler": A compiler is a computer program (or set of programs) that transforms source code written in a programming language (the source language) into another computer language... A language rewriter is usually a program that translates the form of expressions without a change of language. Based on that, I would say that Google Closure is not a compiler. But the fact that Google explicitly state that it is in fact a "true compiler" makes me wonder if there's more to it. Is Google Closure really a JavaScript compiler?

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  • MooTools/JavaScript variable scope

    - by 827
    I am trying to make each number displayed clickable. "1" should alert() 80, "2" should produce 60, etc. However, when the alert(adjust) is called, it only shows 0, not the correct numbers. However, if the commented out alert(adjust) is uncommented, it produces the correct number on page load, but not on clicking. I was wondering why the code inside addEvents cannot access the previously defined variable adjust. <html> <head> <script type="text/javascript" charset="utf-8" src="mootools.js"></script> <script type="text/javascript" charset="utf-8"> window.addEvent('domready', function() { var id_numbers = [1,2,3,4,5]; for(var i = 0; i<id_numbers.length; i++) { var adjust = (20 * (5 - id_numbers[i])); // alert(adjust); $('i_' + id_numbers[i]).addEvents({ 'click': function() { alert(adjust); } }); } }); </script> </head> <body> <div id="i_1">1</div> <div id="i_2">2</div> <div id="i_3">3</div> <div id="i_4">4</div> <div id="i_5">5</div> </body> </html> Thanks.

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  • Question about functional OOP style in JavaScript

    - by valums
    I prefer to use functional OOP style for my code (similar to the module pattern) because it helps me to avoid the "new" keyword and all problems with the scope of "this" keyword in callbacks. But I've run into a few minor issues with it. I would like to use the following code to create a class. namespace.myClass = function(){ var self = {}, somePrivateVar1; // initialization code that would call // private or public methods privateMethod(); self.publicMethod(); // sorry, error here function privateMethod(){} self.publicMethod = function(){}; return self; } The problem is that I can't call public methods from my initialization code, as these functions are not defined yet. The obvious solution would be to create an init method, and call it before "return self" line. But maybe you know a more elegant solution? Also, how do you usually handle inheritance with this pattern? I use the following code, butI would like to hear your ideas and suggestions. namespace.myClass2 = function(){ var self = namespace.parentClass(), somePrivateVar1; var superMethod = self.someMethod; self.someMethod = function(){ // example shows how to overwrite parent methods superMethod(); }; return self; } Edit. For those who asked what are the reasons for choosing this style of OOP, you can look into following questions: http://stackoverflow.com/questions/1557386/prototypal-vs-functional-oop-in-javascript http://stackoverflow.com/questions/383402/is-javascript-s-new-keyword-considered-harmful

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  • List of header file locations for the Havok Physics Engine

    - by QAH
    Hello everyone! I am trying to integrate the Havok physics engine into my small game. It is a really nice SDK, but the header files are all over the place. Many headers are deeply nested in multiple directories. That gets confusing when you are trying to include headers for different important objects. I would like to know if there is a nice guide that will let you know where certian objects are and what headres they are in. I have already looked at Havok's documentation, and I also looked at the reference manual, but they don't give great detail as to where certain classes are located (header location). Also, is there any programs out there that can scan header files and create a list of where objects can be found? Thanks again

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  • what the difference between break with label and without label in javascript

    - by dramasea
    <script type="text/javascript"> var num = 0; for(var i = 0; i < 10; i++){ for(var j = 0; j < 10 ; j++){ if(i == 5 && j == 5){ break; } num++; } } alert(num); </script> In the above code,i expect the result to be 55 but why the result is 95. But why if i added that the label, the result become 55?Can someone tell me thanks!! <script type="text/javascript"> var num = 0; outermost: for(var i = 0; i < 10; i++){ for(var j = 0; j < 10 ; j++){ if(i == 5 && j == 5){ break outermost; } num++; } } alert(num); </script>

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  • javascript text overlay

    - by Gwilym
    Im pretty unknowledgeable about javascript being desktop application rather a web programmer but I'm trying to add an element to a friends website. Google has failed all my attempts to find a script I can adapt. What I want is a small text box in the bottom right hand corner of the browser window that sits above the html/css, that will disappear if the user scrolls. could provide a small chunk of javascript that could help? or point me to a script which could be adapted. thanks [EDIT] Final Code HTML: <body onscroll="document.getElementById('textbox').style.display = 'none';" > <div id="textbox"> Please Scroll down for more information </div> CSS #textbox { background-color :#FF732F; border: solid 1px #5F6800; padding: 5px; position: absolute; z-index: 9999; right: 0; bottom:0; } [/EDIT]

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  • Modify jQuery Highlight? Javascript Regex

    - by Matrym
    How can I modify jquery highlight such that it doesn't find matches that appear directly before or after an alpha character? In other words, how do I prevent a match mid-word? /* highlight v3 Highlights arbitrary terms. <http://johannburkard.de/blog/programming/javascript/highlight-javascript-text-higlighting-jquery-plugin.html> MIT license. Johann Burkard <http://johannburkard.de> <mailto:[email protected]> */ jQuery.fn.highlight = function(pat) { function innerHighlight(node, pat) { var skip = 0; if (node.nodeType == 3) { var pos = node.data.toUpperCase().indexOf(pat); if (pos >= 0) { var spannode = document.createElement('span'); spannode.className = 'highlight'; var middlebit = node.splitText(pos); var endbit = middlebit.splitText(pat.length); var middleclone = middlebit.cloneNode(true); spannode.appendChild(middleclone); middlebit.parentNode.replaceChild(spannode, middlebit); skip = 1; } } else if (node.nodeType == 1 && node.childNodes && !/(script|style)/i.test(node.tagName)) { for (var i = 0; i < node.childNodes.length; ++i) { i += innerHighlight(node.childNodes[i], pat); } } return skip; } return this.each(function() { innerHighlight(this, pat.toUpperCase()); }); }; jQuery.fn.removeHighlight = function() { return this.find("span.highlight").each(function() { this.parentNode.firstChild.nodeName; with (this.parentNode) { replaceChild(this.firstChild, this); normalize(); } }).end(); };

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  • Help me create a Firefox extension (Javascript XPCOM Component)

    - by Johnny Grass
    I've been looking at different tutorials and I know I'm close but I'm getting lost in implementation details because some of them are a little bit dated and a few things have changed since Firefox 3. I have already written the javascript for the firefox extension, now I need to make it into an XPCOM component. This is the functionality that I need: My Javascript file is simple, I have two functions startServer() and stopServer. I need to run startServer() when the browser starts and stopServer() when firefox quits. Edit: I've updated my code with a working solution (thanks to Neil). The following is in MyExtension/components/myextension.js. Components.utils.import("resource://gre/modules/XPCOMUtils.jsm"); const CI = Components.interfaces, CC = Components.classes, CR = Components.results; // class declaration function MyExtension() {} MyExtension.prototype = { classDescription: "My Firefox Extension", classID: Components.ID("{xxxx-xxxx-xxx-xxxxx}"), contractID: "@example.com/MyExtension;1", QueryInterface: XPCOMUtils.generateQI([CI.nsIObserver]), // add to category manager _xpcom_categories: [{ category: "profile-after-change" }], // start socket server startServer: function () { /* socket initialization code */ }, // stop socket server stopServer: function () { /* stop server */ }, observe: function(aSubject, aTopic, aData) { var obs = CC["@mozilla.org/observer-service;1"].getService(CI.nsIObserverService); switch (aTopic) { case "quit-application": this.stopServer(); obs.removeObserver(this, "quit-application"); break; case "profile-after-change": this.startServer(); obs.addObserver(this, "quit-application", false); break; default: throw Components.Exception("Unknown topic: " + aTopic); } } }; var components = [MyExtension]; function NSGetModule(compMgr, fileSpec) { return XPCOMUtils.generateModule(components); }

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  • Calling javascript function on the Mousehoever and mouseout using jQuery

    - by Wazdesign
    I want to call the javascript function using mousehover jQuery event. Here is the one function. // On mouse hover function function ShowHighlighter(d, highlight_elid) { //alert ("ShowHighlighter\n"+d); if (d == "addHighlight") { var txt = getSelText(); if (txt.length < 1) { return; } ShowContent(d); } else if (d == "deleteHighlight") { var elid = "#"+d; jQuery(elid).stop(); ShowContent(d); delete_highlight_id = "#"+highlight_elid; } } // on Mouse out function function HideContent(d) { if(d.length < 1) { return; } document.getElementById(d).style.display = "none"; } I am trying to use this function ... but it not seems to be working. jQuery('a[href="HIGHLIGHT_CREATELINK"]').mouseover(ShowHighlighter("deleteHighlight","highlight"+ randomCount + ");) ; jQuery('a[href="HIGHLIGHT_CREATELINK"]').mouseout('javascript:HideContentFade(\"deleteHighlight\");') please help me out in this. thanks.

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  • Google App Engine Email

    - by Frank
    I use the following method to send email in the Google App Engine servlet : void Send_Email(String From,String To,String Message_Text) { Properties props=new Properties(); Session session=Session.getDefaultInstance(props,null); try { Message msg=new MimeMessage(session); msg.setFrom(new InternetAddress(From,"nmjava.com Admin")); msg.addRecipient(Message.RecipientType.TO,new InternetAddress(To,"Ni , Min")); msg.setSubject("Servlet Message"); msg.setText(Message_Text); Transport.send(msg); } catch (Exception ex) { // ... } } But it doesn't work, have I missed anything ? Has anyone got the email function working ?

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  • JavaScript access parent window from popup windows

    - by user359472
    I am trying to code this for hours and still couldn't do it. It keep tell me "Permission Denied". Here is what I am trying to accomplish. This pretty hard to explain please follow the example below. For example. domain111.com and domain222.com. When I am on domain111.com i click on the popup link , it will pop-up the domain111.com/popup.html then it redirect me to domain222.com. On this domain222.com it will redirect to couple pages before it redirect back to domain111.com with the result. I want to send the result from domain111.com to domain111.com. The process is like below. Domain111-popup to--Domain111-redirect--Domain222-redirect xxx Domain222 pages then redirect to---Domain111---SEND to parent window-Domain11 Here is my code. File name 1.hml on domain111.com <script type="text/javascript"> function IamParent() { alert('I am the parent of this window') } function PopUP() { window.open("http://domain222.com/2.htm", 'ALpop').focus(); } </script> <body> <a href="#void(0);" onclick="PopUP();" >Click</a> </body> File name 2.html on domain222.com <head> <title></title> <meta http-equiv="refresh" content="1;url=http://domain111.com/3.htm?Result=Yes" /> </head> Filename 2.htm on domain111.com <script type="text/javascript"> parent.IamParent(); //execute the function from the same domain111.com/1.htm </script> Please don't suggest AJAX or web request because it will not work with this case. Thanks for reading.

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