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  • How do these user/userParam references relate to the Customer and Account lookups?

    - by marmalade
    In the following code example how do the user/userParam references relate to the Customer and Account lookups and what is the relationship between Customer and Account? // PersistenceManager pm = ...; Transaction tx = pm.currentTransaction(); User user = userService.currentUser(); List<Account> accounts = new ArrayList<Account>(); try { tx.begin(); Query query = pm.newQuery("select from Customer " + "where user == userParam " + "parameters User userParam"); List<Customer> customers = (List<Customer>) query.execute(user); query = pm.newQuery("select from Account " + "where parent-pk == keyParam " + "parameters Key keyParam"); for (Customer customer : customers) { accounts.addAll((List<Account>) query.execute(customer.key)); } } finally { if (tx.isActive()) { tx.rollback(); } }

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  • How do these user/userParam references relate to the Customer and Account lookups?

    - by plath
    In the following code example how do the user/userParam references relate to the Customer and Account lookups and what is the relationship between Customer and Account? // PersistenceManager pm = ...; Transaction tx = pm.currentTransaction(); User user = userService.currentUser(); List<Account> accounts = new ArrayList<Account>(); try { tx.begin(); Query query = pm.newQuery("select from Customer " + "where user == userParam " + "parameters User userParam"); List<Customer> customers = (List<Customer>) query.execute(user); query = pm.newQuery("select from Account " + "where parent-pk == keyParam " + "parameters Key keyParam"); for (Customer customer : customers) { accounts.addAll((List<Account>) query.execute(customer.key)); } } finally { if (tx.isActive()) { tx.rollback(); } }

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  • How to add two label in one gridbox?

    - by Jessy
    Hello everyone, How can I add two label in the same grid box? e.g. in row 1, col 1 the will be 2 labels? The code below will add the label in two different grid. JPanel chckBox = new JPanel(new GridLayout(1,8,3,3)); JLabel label1 = new JLabel("A"); JLabel label2 = new JLabel("B"); ... chckBox.add(label1); chckBox.add(label2); ...

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  • JUnit confusion: use 'extend Testcase' or '@Test' ?

    - by Rabarberski
    I've found the proper use (or at least the documentation) of JUnit very confusing. This question serves both as a future reference and as a real question. If I've understood correctly, there are two main approaches to create and run a JUnit test: Approach A: create a class that extends TestCase, and start test methods with the word test. When running the class as a JUnit Test (in Eclipse), all methods starting with the word test are automatically run. import junit.framework.TestCase; public class DummyTestA extends TestCase { public void testSum() { int a = 5; int b = 10; int result = a + b; assertEquals(15, result); } } Approach B: create a 'normal' class and prepend a @Test annotation to the method. Note that you do NOT have to start the method with the word test. import org.junit.*; import static org.junit.Assert.*; public class DummyTestB { @Test public void Sum() { int a = 5; int b = 10; int result = a + b; assertEquals(15, result); } } Mixing the two seems not to be a good idea, see e.g. this stackoverflow question: Now, my questions(s): What is the preferred approach, or when would you use one instead of the other? Approach B allows for testing for exceptions by extending the @Test annotation like in @Test(expected = ArithmeticException.class). But how do you test for exceptions when using approach A? When using approach A, you can group a number of test classes in a test suite. TestSuite suite = new TestSuite("All tests");<br/> suite.addTestSuite(DummyTestA.class); suite.addTestSuite(DummyTestAbis.class);` But this can't be used with approach B (since each testclass should subclass TestCase). What is the proper way to group tests for approach B?

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  • Netbeans Clamshell emulator out of memory

    - by Kyle
    Hello, I have been working with the clamshell mobile phone emulator for netbeans. I recently have tested a simple bluetooth application and got an Out of Memory erorr. Is it possible to up the amount of memory the emulator can use? thanks!

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  • Navigating MainMenu with arrow keys or controller

    - by Phil Royer
    I'm attempting to make my menu navigable with the arrow keys or via the d-pad on a controller. So Far I've had no luck. The question is: Can someone walk me through how to make my current menu or any libgdx menu keyboard accessible? I'm a bit noobish with some stuff and I come from a Javascript background. Here's an example of what I'm trying to do: http://dl.dropboxusercontent.com/u/39448/webgl/qb/qb.html For a simple menu that you can just add a few buttons to and it run out of the box use this: http://www.sadafnoor.com/blog/how-to-create-simple-menu-in-libgdx/ Or you can use my code but I use a lot of custom styles. And here's an example of my code: import aurelienribon.tweenengine.Timeline; import aurelienribon.tweenengine.Tween; import aurelienribon.tweenengine.TweenManager; import com.badlogic.gdx.Game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.scenes.scene2d.Actor; import com.badlogic.gdx.scenes.scene2d.InputEvent; import com.badlogic.gdx.scenes.scene2d.InputListener; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.ui.Skin; import com.badlogic.gdx.scenes.scene2d.ui.Table; import com.badlogic.gdx.scenes.scene2d.ui.TextButton; import com.badlogic.gdx.scenes.scene2d.utils.Align; import com.badlogic.gdx.scenes.scene2d.utils.ClickListener; import com.project.game.tween.ActorAccessor; public class MainMenu implements Screen { private SpriteBatch batch; private Sprite menuBG; private Stage stage; private TextureAtlas atlas; private Skin skin; private Table table; private TweenManager tweenManager; @Override public void render(float delta) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); menuBG.draw(batch); batch.end(); //table.debug(); stage.act(delta); stage.draw(); //Table.drawDebug(stage); tweenManager.update(delta); } @Override public void resize(int width, int height) { menuBG.setSize(width, height); stage.setViewport(width, height, false); table.invalidateHierarchy(); } @Override public void resume() { } @Override public void show() { stage = new Stage(); Gdx.input.setInputProcessor(stage); batch = new SpriteBatch(); atlas = new TextureAtlas("ui/atlas.pack"); skin = new Skin(Gdx.files.internal("ui/menuSkin.json"), atlas); table = new Table(skin); table.setBounds(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // Set Background Texture menuBackgroundTexture = new Texture("images/mainMenuBackground.png"); menuBG = new Sprite(menuBackgroundTexture); menuBG.setSize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // Create Main Menu Buttons // Button Play TextButton buttonPlay = new TextButton("START", skin, "inactive"); buttonPlay.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new LevelMenu()); } }); buttonPlay.addListener(new InputListener() { public boolean keyDown (InputEvent event, int keycode) { System.out.println("down"); return true; } }); buttonPlay.padBottom(12); buttonPlay.padLeft(20); buttonPlay.getLabel().setAlignment(Align.left); // Button EXTRAS TextButton buttonExtras = new TextButton("EXTRAS", skin, "inactive"); buttonExtras.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new ExtrasMenu()); } }); buttonExtras.padBottom(12); buttonExtras.padLeft(20); buttonExtras.getLabel().setAlignment(Align.left); // Button Credits TextButton buttonCredits = new TextButton("CREDITS", skin, "inactive"); buttonCredits.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new Credits()); } }); buttonCredits.padBottom(12); buttonCredits.padLeft(20); buttonCredits.getLabel().setAlignment(Align.left); // Button Settings TextButton buttonSettings = new TextButton("SETTINGS", skin, "inactive"); buttonSettings.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new Settings()); } }); buttonSettings.padBottom(12); buttonSettings.padLeft(20); buttonSettings.getLabel().setAlignment(Align.left); // Button Exit TextButton buttonExit = new TextButton("EXIT", skin, "inactive"); buttonExit.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { Gdx.app.exit(); } }); buttonExit.padBottom(12); buttonExit.padLeft(20); buttonExit.getLabel().setAlignment(Align.left); // Adding Heading-Buttons to the cue table.add().width(190); table.add().width((table.getWidth() / 10) * 3); table.add().width((table.getWidth() / 10) * 5).height(140).spaceBottom(50); table.add().width(190).row(); table.add().width(190); table.add(buttonPlay).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonExtras).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonCredits).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonSettings).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonExit).width(460).height(110); table.add().row(); stage.addActor(table); // Animation Settings tweenManager = new TweenManager(); Tween.registerAccessor(Actor.class, new ActorAccessor()); // Heading and Buttons Fade In Timeline.createSequence().beginSequence() .push(Tween.set(buttonPlay, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonExtras, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonCredits, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonSettings, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonExit, ActorAccessor.ALPHA).target(0)) .push(Tween.to(buttonPlay, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonExtras, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonCredits, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonSettings, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonExit, ActorAccessor.ALPHA, .5f).target(1)) .end().start(tweenManager); tweenManager.update(Gdx.graphics.getDeltaTime()); } public static Vector2 getStageLocation(Actor actor) { return actor.localToStageCoordinates(new Vector2(0, 0)); } @Override public void dispose() { stage.dispose(); atlas.dispose(); skin.dispose(); menuBG.getTexture().dispose(); } @Override public void hide() { dispose(); } @Override public void pause() { } }

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  • Does the JPQL avg aggregate function work with Integers?

    - by Kyle Renfro
    I have a JPA 2 Entity named Surgery. It has a member named transfusionUnits that is an Integer. There are two entries in the database. Executing this JPQL statement: Select s.transfusionUnits from Surgery s produces the expected result: 2 3 The following statement produces the expected answer of 5: Select sum(s.transfusionUnits) from Surgery s I expect the answer of the following statement to be 2.5, but it returns 2.0 instead. Select avg(s.transfusionUnits) from Surgery s If I execute the statement on a different (Float) member, the result is correct. Any ideas on why this is happening? Do I need to do some sort of cast in JPQL? Is this even possible? Surely I am missing something trivial here.

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  • JCombobox containing enum values inside a table

    - by Edan
    Hello, I have a class containing Enum with values. (names) In other class I would like to enter inside a table a cell type of JCombobox that will use these enums values. my problem is to combain between string values and the enum. for example the enum class: enum item_Type {entree, main_Meal, Dessert, Drink} for example the table class: setTitle("Add new item" ); setSize(300, 80); setBackground( Color.gray ); // Create a panel to hold all other components topPanel = new JPanel(); topPanel.setLayout( new BorderLayout() ); getContentPane().add( topPanel ); //new JComboBox(item_Type.values()); JComboBox aaa = new JComboBox(); aaa = new JComboBox(item_Type.values()); TableColumn sportColumn = table.getColumnModel().getColumn(2); // Create columns names String columnNames[] = {"Item Description", "Item Type", "Item Price"}; // Create some data String dataValues[][] = {{ "0", aaa, "0" }}; // Create a new table instance table = new JTable( dataValues, columnNames ); // Add the table to a scrolling pane scrollPane = new JScrollPane( table ); topPanel.add( scrollPane, BorderLayout.CENTER ); I know that at the dataValues array I cant use aaa (the enum jcombobox). How can I do that? thanks in advance.

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  • Is javac enough to build an OSGi bundle?

    - by Chatanga
    To produce a bundle from source using a tool such as javac, you need to provide it with a linear classpath. Unfortunately, it won't work in some situations still perfectly legal from an OSGi point of view: dependencies with embedded JAR in them; same packages contained by different dependencies. Since javac doesn't understand OSGi metadata, I won't be able to simply but the dependencies in a classpath. A finer package grained approach seems necessary. How this problem is addressed by people using OSGi in an automated process (continuous integration)? Strangely, there is a lot of resources on the web on how to create bundle JAR (creating the metadata, creating the JAR) provided you have the classes/inner JAR to put inside, but very few things on how actually get theses classes compiled.

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  • OpenGL extensions available on different Android devices

    - by MH114
    I'm in the process of writing an OpenGL ES powered framework for my next Android game(s). Currently I'm supporting three different techniques of drawing sprites: the basic way: using vertex arrays (slow) using vertex-buffer-objects (VBOs) (faster) using the draw_texture extension (fastest, but only for basic sprites, i.e. no transforming) Vertex arrays are supported in OpenGL ES 1.0 and thus in every Android-device. I'm guessing most (if not all) of the current devices also support VBOs and draw_texture. Instead of guessing, I'd like to know the extensions supported by different devices. If majority of devices support VBOs, I could simplify my code and focus only on VBOs + draw_texture. It'd be helpful to know what different devices support, so if you have an Android-device, do report the extensions list please. :) String extensions = gl.glGetString(GL10.GL_EXTENSIONS); I've got a HTC Hero, so I can share those extensions next.

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  • JPanel: both implementing my own paintComponent() and rendering children doesn't work

    - by Paul Marshall
    I'm extending a JPanel to display a game board, and adding a JEditorPane at the bottom to hold some status text. Unfortunately, the game board renders just fine, but the JEditorPane is just a blank gray area until I highlight the text in it, when it will render whatever text is highlighted (but not the rest). If I'm understanding Swing right, it should work, because super.paintComponent(g) should render the other children (i.e., the JEditorPane). Tell me, o great stackoverflow, what bonehead mistake am I making? public GameMap extends JPanel { public GameMap() { JEditorPane statusLines = new JEditorPane("text/plain","Stuff"); this.setLayout(new BoxLayout(this,BoxLayout.PAGE_AXIS)); this.add(new Box.Filler(/*enough room to draw my game board*/)); this.add(statusLines); } public void paintComponent(Graphics g){ super.paintComponent(g); for ( all rows ){ for (all columns){ //paint one tile } } } }

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  • Does anyone have documentation on SHGetSysColor?

    - by Paulo Santos
    I'm trying to find any reference for this function, but I haven't found anything. All I have is an obscure KB from Microsoft referencing that a programmer made boo-boo when coding a part of the Windows Mobile 6 where he should call SHGetSysColor but instead he called GetSysColor that gives a complete different color, for the same spec. From what I could gather the GetSysColor read a color value in the registry from HKEY_LOCAL_MACHINE\Software\Microsoft\Color\SHColor or HKEY_LOCAL_MACHINE\Software\Microsoft\Color\DefSHColor and returns the color according to the index. In that registry I have the following value for a standard Win Mobile 6.5 "DefSHColor"=hex:\ ff,00,00,00,00,00,00,00,dd,dd,dd,00,ff,ff,cc,00,ff,ff,ff,00,15,af,bc,00,15,\ af,bc,00,c9,e7,e9,00,14,9c,a7,00,ff,ff,ff,00,14,9c,a7,00,14,9c,a7,00,14,9c,\ a7,00,15,af,bc,00,14,9c,a7,00,ff,ff,ff,00,c9,e7,e9,00,37,c7,d3,00,37,c7,d3,\ 00,ff,ff,ff,00,00,b7,c9,00,14,9c,a7,00,ff,ff,ff,00,15,af,bc,00,84,84,c3,00,\ 15,af,bc,00,14,9c,a7,00,ff,ff,ff,00,ff,ff,ff,00,00,00,00,00,ff,ff,ff,00,00,\ 00,00,00,ff,ff,ff,00,2e,44,4f,00,00,14,3c,00,00,f0,ff,00,ff,ff,ff,00,c9,e7,\ e9,00,14,9c,a7,00,ff,ff,ff,00,14,9c,a7,00 And I realized that each four bytes represents a different color (RR,GG,BB,AA -- The AA I'm assuming here, as every color there has the AA byte as 00 which would mean that it's a solid color). What I can't get a fix on is what each index mean, as I have 41 different colors in there. Googling for SHGetSysColor in gives me only 7 matches, two of them are the KB from Microsoft (one in English, the other in French) one is from a Russian site (which I don't read), yet another two are from the freepascal.org and one from Koders.com that is describing the commctl.def file. I went to the commctl.h trying to see if I could find reference tom this function, and found absolutely nothing. No search on MSDN, either fro Google, Bing, or the default MSDN search gave me any result. So, does anyone know what indexes are we talking about here?

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  • Adding a div element inside a panel?

    - by Bar Mako
    I'm working with GWT and I'm trying to add google-maps to my website. Since I want to use google-maps V3 I'm using JSNI. In order to display the map in my website I need to create a div element with id="map" and get it in the initialization function of the map. I did so, and it worked out fine but its location on the webpage is funny and I want it to be attached to a panel I'm creating in my code. So my question is how can I do it? Can I create a div somehow with GWT inside a panel ? I've tried to do create a new HTMLPanel like this: runsPanel.add(new HTMLPanel("<div id=\"map\"></div>")); Where runsPanel is a the panel I want to to be attached to. Yet, it fails to retrive the div when I use the following initialization function: private native JavaScriptObject initializeMap() /*-{ var latLng = new $wnd.google.maps.LatLng(31.974, 34.813); //around Rishon-LeTsiyon var mapOptions = { zoom : 14, center : latLng, mapTypeId : $wnd.google.maps.MapTypeId.ROADMAP }; var mapDiv = $doc.getElementById('map'); if (mapDiv == null) { alert("MapDiv is null!"); } var map = new $wnd.google.maps.Map(mapDiv, mapOptions); return map; }-*/; (It pops the alert - "MapDiv is null!") Any ideas? Thanks

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  • How to change order in ordered+persisted collection?

    - by Jaroslav Záruba
    I just need to change order of items in a (previously persisted) ordered collection... I tried simply passing the re-arranged collection to a setter: after committing a transaction the collection is gone. Then I tried to clear() the existing collection and addAll() afterwards: clear() makes persistent manager to mark all the elements as deleted. (But obviously I would like to be able to work with the collection items in the very transaction.) (The collection is not in a default fetch group, so I tried the above also with the named fetch group added into the fetch plan. No luck.) This must be the most stupid question, but I ran out of ideas and I'm stuck here two days already. I swear I googled. :(

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  • How do I structure a GWT project?

    - by smaye81
    Hello, I have followed the basic GWT tutorial for creating a project in Eclipse. Now, I am trying to build off what I learned in the tutorial. I created a static utility class to perform some database connection logic. However, when I try to compile I get: [ERROR] Line 46: No source code is available for type com.sample.server.ConnectionUtil; did you forget to inherit a required module? Where can I put simple classes that I've created on my own? Do they have to be outside the package structure of the basic module, 'com.sample'? Or do I have to specify a whole new module in the gwt.xml file and inherit from that? There has to be something simple I'm missing.

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  • How to set and get the id for the items in the spinner in Android

    - by Haresh Chaudhary
    I have a problem in my project that i am displaying a activity which would contain the details of the project which is previously added in Project Management System.. Now the fields in it are like: Fields of the Activity Name Of Project: ABC(EditText) Name Of Developer : ________(Spinner) Deadline : ________(Date Picker) Created On : _______(TextView) . . Now, the Spinner contains the Names of all developers working in the Company..I have used the ArrayAdapter with a array having the names of all the developers which is fetched from the database.. The problem is that when i update the Name Of Developer field, i get Only the Name of the Developer which is not enough to update the data as their can be multiple developers with the same name in the Company..So now I require the id of the developers to update it.. How to store that id of the developers with the Spinner so that i can achieve this.. Please help me to sort this out. Actually what i want to do like is as that we do in html:: <select> <option id="1">Developer1</option> <option id="2">Developer2</option> <option id="3">Developer2</option> <option id="4">Developer2</option> </select> where the id attached would be the database id....I want to imitate this in our android.... This the code that i have used to store the names in the array:: String alldevelopers = null; try { ArrayList<NameValuePair> postP = new ArrayList<NameValuePair>(); alldevelopers = CustomHttpClient.executeHttpPost( "/fetchdevelopers.php", postP); String respcl = alldevelopers.toString(); alldevelopersParser dev = new alldevelopersParser(); ow = dev.parseByDOM(respcl); } catch (Exception e) { e.printStackTrace(); } String developers[] = new String[ow.length]; //dev is a class object for (int n = 0; n < ow.length; n++) { developers[n] = ow.developer[n][2]; } This is the Spinner that would spin the array.. final Spinner devl = (Spinner) findViewById(R.id.towner); devl.setOnItemSelectedListener(managetasks.this); ArrayAdapter<String> b = new ArrayAdapter<String>getApplicationContext(), android.R.layout.simple_spinner_item,developers); b.setDropDownViewResource(android.R.layout.simple_dropdown_item_1line); devl.setAdapter(b);

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  • using internationalization on list data

    - by singh
    i am using Struts2 in application. <s:iterator value="listObject"> <s:component template="abc.vm"> <s:param name="text" value="listValue" /> <s:param name="prefix" value="listIndex" /> </s:component> </s:iterator> listValue is a values of list. i am using iterator to traverse the list. now on listValue, i want to put here internationalization concept.so that all the list value can be display based on Locale which store in a list. please suggest!

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  • Display values inside a JList -

    - by sharon Hwk
    I have a method that returns a HashMap, and is defined as follows; public HashMap<Integer, Animal> allAnimal(){ return returnsAHashMap; } Animal will have the following values in its class: public Animal{ int animalID; String animalName; // i have declared getters/setters } I have a GUI screen which has a JList and it's defined as: l = new JList(); l.setModel(new AbstractListModel() { String[] v = new String[] {"animal id 1", "2", "3"}; public int getSize() { return v.length; } public Object getElementAt(int index) { return v[index]; } }); What I want to do is to display the AnimalID's in the JList. I need to find a way to call the allAnimal() method and display all its Animal Id's in the JList. How can i do this ?

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