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  • Passing javascript to a function

    - by AJ
    Hello, Can I pass some Javascript to a function and then execute that Javascript from within the function, e.g. test("a = 1; b = 2; test2(a,b);"); function test(js) { // execute dynamically generated JS here. } Basically I have some code that is generated on the server and I want to pass that code to a JS function which when it has finished processing it executes the code passed as a parameter. This could also be useful for the parameter of setTimeout, then the code passed could be executed in the timeout event. Can this be done?

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  • Strange C++ thread function invocation

    - by Tony
    I have the following: class DThread { virtual void run()=0; _beginthreadex(NULL,0,tfunc,this,0,&m_UIThreadID); // class itself being passed as param to thread function... static unsigned int __stdcall tfunc(void* thisptr) { static_cast<DThread*>(thisptr)->run(); return 0; } //other stuff } The run function is implemented in a derived class. Why is the function that's being called in the thread being called through a cast this pointer? Is this good practise? Can't it just be called directly? The actual function needing to run is in the derived class. My question is

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  • Handle edittexts onKeyListener ?

    - by hungson175
    Hi everyone, I am creating login screen with 2 editTexts: etUsername and etPassword. On the etUsername, user should input the username and press Enter to go to the edit text etPassword, then he inputs the password, press Enter to login. Here are my current codes: etUsername.setOnKeyListener(new OnKeyListener() { @Override public boolean onKey(View v, int keyCode, KeyEvent event) { if ((keyCode == KeyEvent.KEYCODE_ENTER)) { etPassword.requestFocus(); return true; } else return false; } }); etPassword.setOnKeyListener(new OnKeyListener() { @Override public boolean onKey(View v, int keyCode, KeyEvent event) { if ((keyCode == KeyEvent.KEYCODE_ENTER)) { loginToServer(); return true; } else return false; } }); But when I input the username, and then press Enter – the program tries to log in to the server. In the debug mode, I saw that when I pressed Enter once (on the etUsername) then first: etUsername.onKey() is called and then etPassword.onKey() is also called ! Can anyone please tell me, how to implement what I want ? Thank you very much, Son

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  • Rails 2.3.5: How to handle this type of validation

    - by randombits
    The use case is simple. I allow users to enter in an expiration field which needs to be between 1 and 15 into a form. The model takes that number and converts it into a datetime (such as adding 15 days from today) and stores it in the database. What's the correct way to actually validate that though? Do I validate against the datetime format that gets persisted in the database or the select box (1..15) that the user gets to pick through the form? I want to be able to validate that the user is putting in 1..15.. How is this done with ActiveRecord validation in Rails 2.3.5?

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  • AS3: Performance question calling an event function with null param

    - by adehaas
    Lately I needed to call a listener function without an actual listener like so: foo(null); private function foo(event:Event):void { //do something } So I was wondering if there is a significant difference regarding performance between this and using the following, in which I can prevent the null in calling the function without the listener, but am still able to call it with a listener as well: foo(); private function foo(event:Event = null):void { } I am not sure wether it is just a question of style, or actually bad practice and I should write two similar functions, one with and one without the event param (which seems cumbersome to me). Looking forward to your opinions, thx.

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  • Passing arguments to a function?

    - by dfjhdfjhdf
    I need to learn how to pass an associative array to a function so that I could do the following within the function: function someName($argums) { if (gettype($argums) != 'array' || !array_key_exists('myOneKey', $argums) || !array_key_exists('myOtherKey', $argums)) { return false; } /*do other stuff*/ } (That's how I would do in PHP what I am looking for in JavaScript.)

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  • How do you handle large projects?

    - by cam
    I've just inherited a large project previously coded by about 4-5 people. The documentation consists of comments, and is not very well written. I have to get up to date on this project. How do I start? It consists of many different source files. Do you just dig in? Are there tools that can help visualize the structure/flow?

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  • between syntax, are there any equal function

    - by gcc
    /* char **mainp=malloc(sizeof(char *)*2); mainp[0]=malloc(sizeof(char)*300); mainp[1]=malloc(sizeof(char )*300); */ *I have some input about propositional calculus *After calculating some math funtion-removing paranthesis-changing"&" with ","-replacing "|" with"," I have >> (1) P,-Q,Q,-R is stored in mainp[0] R,A,P,B,F is stored in mainp[1] *My question is: Between comma , I have want to compare two pointer array. If there is any equal two or more functions(Q,-R is function representation) ,function which you will show me how to write must return int. According to example (1),function will return 1 (I expect like that) /*I have som thought://which function should I have use:*/ in for loop if( strspn(mainp[0][i])==1 ) increment d; continue; or in for loop srtcmp(mainp[0][i],mainp[1]);

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  • Haskell Binary Tree Function (map)

    - by Bizarro
    How can i define a Haskell function which will apply a function to every value in a binary tree? So i know that it is similar to the map function - and that its type would be: mapT :: (a - b) - Tree a - Tree b but thats about it...

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  • VB6: assign javascript function to a dom element

    - by Fuxi
    hi, i'm using the mshtml library for parsing out html via MSHTML.HTMLDocument. my question: is there a way to assign a javascript function to a dom element? i've tried something like: div.onmouseover = "function(){alert('mouseover')}" and div.setattribute "onmouseover" , "function(){alert('mouseover')}" without success (no error but no effect either). anyone knows if its possible? thx

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  • Best way to handle different panels occupying same area

    - by gmnnn
    I have this application: I want to change the marked area when the user is clicked one of the navBarItems (like Microsoft OUTLOOK). I've been doing some research and a lot of people said that I can add several panels and show/hide them when user is clicked a navBarItem. But the area will contain a lot of gridviews and a lot of other controls. I don't know if I want to initialize all of them when application starts because it's gonna be hard on the cpu and memory to keep all the controls running at the same time. And I don't think it's an elegant solution for this kind of situation. But if I choose to initialize controls when user is clicked to corresponding navBarItem, it's gonna be laggy for the user. What is the best design approach for this situation? PS: I can use commercial libraries too. Thank you.

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  • Changing the context of a self-executing function

    - by TaylorMac
    This code is copied directly from: http://www.bennadel.com/blog/2264-Changing-The-Execution-Context-Of-Your-Self-Executing-Function-Blocks-In-JavaScript.htm // Set the singleton value to the return value of the self- // executing function block. var singleton = (function(){ // Declare a private variable. var message = "Stop playing with your context!"; this.getMessage = function(){ return( message ); }; // Return this object reference. return( this ); }).call( {} ); // alert the singleton message. alert( "Message:", singleton.getMessage()); ?My thought is that I can use this to better contain the variables and functions in my programs. However, when I try to run the code in a JSfiddle: http://jsfiddle.net/xSKHh/ It does not return the message. What am I missing?

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  • Invoking a function of library libfprint in Python

    - by Ivanelson
    I need help to call a function(Struct C) that detects the devices, so I'm calling the function this way: from ctypes import * fp = CDLL('./libfprint.so.0') fp.fp_discover_devs.argtypes = None fp.fp_discover_devs.restype = c_char_p ret = fp.fp_discover_devs() print ret # is "0" That is not detected any device, because the return is "0". See the documentation of the function: I'm using Ubuntu and I downloaded the "fprint_demo" and works perfectly. Did you install any package missing? Thanks.

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  • start javascript code with $(function, etc

    - by YAmikep
    I am studying Backbone and the todo example apps from http://todomvc.com/ I have noticed there are 3 severals ways of starting the code in the files: $(function() { // code here }); $(function( $ ) { // code here }); (function() { // code here }()); I do not understand the differences and when I should use one over the other. I also saw some people using this to start their code: $(document).ready(function(){ // code here }); From what I have seen, this is the full way of writing it right? In a more general way, should I always include my javascript code into something like that in each files? Thanks for your advice.

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  • Neural network for aproximation function for board game

    - by Pax0r
    I am trying to make a neural network for aproximation of some unkown function (for my neural network course). The problem is that this function has very many variables but many of them are not important (for example in [f(x,y,z) = x+y] z is not important). How could I design (and learn) network for this kind of problem? To be more specific the function is an evaluation function for some board game with unkown rules and I need to somehow learn this rules by experience of the agent. After each move the score is given to the agent so actually it needs to find how to get max score. I tried to pass the neighborhood of the agent to the network but there are too many variables which are not important for the score and agent is finding very local solutions.

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  • to store char* from function return value

    - by samprat
    Hi folks, I am trying to implement a function which reads from Serial Port ( Linux) and retuns char*. The function works fine but how would I store return value from function. example of function is char *ReadToSerialPort() { char *bufptr; char buffer[256]; // Input buffer/ / //char *bufptr; // Current char in buffer // int nbytes; // Number of bytes read // bufptr = buffer; while ((nbytes = read(fd, bufptr, buffer+sizeof(buffer)-bufptr -1 )) > 0) { bufptr += nbytes; // if (bufptr[-1] == '\n' || bufptr[-1] == '\r') /*if ( bufptr[sizeof(buffer) -1] == '*' && bufptr[0] == '$' ) { break; }*/ } // while ends if ( nbytes ) return bufptr; else return 0; *bufptr = '\0'; } // end ReadAdrPort //In main int main( int argc , char *argv[]) { char *letter; if(strcpy(letter, ReadToSerialPort()) >0 ) { printf("Response is %s\n",letter); } }

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  • Best way to handle storing (possibly NULL) char * in a std::string

    - by John
    class MyClass { public: void setVar(const char *str); private: std::string mStr; int maxLength; //we only store string up to this length }; What's the best approach to implement setVar when the external code is quite likely to pass in NULL for an empty string (and cannot be changed)? I currently do something a bit like: void MyClass::setVar(const char *str) { mStr.assign(str ? str : "",maxLength); } But it seems kind of messy. ideas?

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