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  • How can I unit test my custom validation attribute

    - by MightyAtom
    I have a custom asp.net mvc class validation attribute. My question is how can I unit test it? It would be one thing to test that the class has the attribute but this would not actually test that the logic inside it. This is what I want to test. [Serializable] [EligabilityStudentDebtsAttribute(ErrorMessage = "You must answer yes or no to all questions")] public class Eligability { [BooleanRequiredToBeTrue(ErrorMessage = "You must agree to the statements listed")] public bool StatementAgree { get; set; } [Required(ErrorMessage = "Please choose an option")] public bool? Income { get; set; } .....removed for brevity } [AttributeUsage(AttributeTargets.Class)] public class EligabilityStudentDebtsAttribute : ValidationAttribute { // If AnyDebts is true then // StudentDebts must be true or false public override bool IsValid(object value) { Eligability elig = (Eligability)value; bool ok = true; if (elig.AnyDebts == true) { if (elig.StudentDebts == null) { ok = false; } } return ok; } } I have tried to write a test as follows but this does not work: [TestMethod] public void Eligability_model_StudentDebts_is_required_if_AnyDebts_is_true() { // Arrange var eligability = new Eligability(); var controller = new ApplicationController(); // Act controller.ModelState.Clear(); controller.ValidateModel(eligability); var actionResult = controller.Section2(eligability,null,string.Empty); // Assert Assert.IsInstanceOfType(actionResult, typeof(ViewResult)); Assert.AreEqual(string.Empty, ((ViewResult)actionResult).ViewName); Assert.AreEqual(eligability, ((ViewResult)actionResult).ViewData.Model); Assert.IsFalse(((ViewResult)actionResult).ViewData.ModelState.IsValid); } The ModelStateDictionary does not contain the key for this custom attribute. It only contains the attributes for the standard validation attributes. Why is this? What is the best way to test these custom attributes? Thanks

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  • Spring validation has error in XML document from ServletContext resource

    - by user1441404
    I applied spring validation in my registration page .but the follwing error are shown in my server log of my app engine server. javax.servlet.UnavailableException: org.springframework.beans.factory.xml.XmlBeanDefinitionStoreException: Line 22 in XML document from ServletContext resource [/WEB-INF/spring/appServlet/servlet-context.xml] is invalid; nested exception is org.xml.sax.SAXParseException; lineNumber: 22; columnNumber: 30; cvc-complex-type.2.4.c: The matching wildcard is strict, but no declaration can be found for element 'property'. My code is given below : <?xml version="1.0" encoding="UTF-8"?> <beans:beans xmlns="http://www.springframework.org/schema/mvc" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:beans="http://www.springframework.org/schema/beans" xmlns:context="http://www.springframework.org/schema/context" xsi:schemaLocation="http://www.springframework.org/schema/mvc http://www.springframework.org/schema/mvc/spring-mvc-3.0.xsd http://www.springframework.org/schema/beans http://www.springframework.org/schema/beans/spring-beans-3.0.xsd http://www.springframework.org/schema/context http://www.springframework.org/schema/context/spring-context-3.0.xsd http://www.springframework.org/schema/aop http://www.springframework.org/schema/aop/spring-aop-3.0.xsd http://www.springframework.org/schema/jee http://www.springframework.org/schema/jee/spring-jee-3.0.xsd > <beans:bean name="/register" class="com.my.registration.NewUserRegistration"> <property name="validator"> <bean class="com.my.validation.UserValidator" /> </property> <beans:property name="formView" value="newuser"></beans:property> <beans:property name="successView" value="home"></beans:property> </beans:bean> <beans:bean class="org.springframework.web.servlet.view.InternalResourceViewResolver"> <beans:property name="prefix" value="/WEB-INF/views/" /> <beans:property name="suffix" value=".jsp" /> </beans:bean> </beans:beans>

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  • Drupal 6 Validation for Form Callback Function

    - by Wade
    I have a simple form with a select menu on the node display page. Is there an easy way to validate the form in my callback function? By validation I don't mean anything advanced, just to check that the values actually existed in the form array. For example, without ajax, if my select menu has 3 items and I add a 4th item and try to submit the form, drupal will give an error saying something similar to "an illegal choice was made, please contact the admin." With ajax this 4th item you created would get saved into the database. So do I have to write validation like if ($select_item > 0 && $select_item <= 3) { //insert into db } Or is there an easier way that will check that the item actually existed in the form array? I'm hoping there is since without ajax, drupal will not submit the form if it was manipulated. Thanks. EDIT: So I basically need this in my callback function? $form_state = array('storage' => NULL, 'submitted' => FALSE); $form_build_id = $_POST['form_build_id']; $form = form_get_cache($form_build_id, $form_state); $args = $form['#parameters']; $form_id = array_shift($args); $form_state['post'] = $form['#post'] = $_POST; $form['#programmed'] = $form['#redirect'] = FALSE; drupal_process_form($form_id, $form, $form_state); To get $_POST['form_build_id'], I sent it as a data param, is that right? Where I use form_get_cache, looks like there is no data. Kind of lost now.

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  • Spring MessageSource not being used during validation

    - by Jeremy
    I can't get my messages in messages.properties to be used during Spring validation of my form backing objects. app-config.xml: <bean id="messageSource" class="org.springframework.context.support.ResourceBundleMessageSource"> <property name="basename" value="messages" /> </bean> WEB-INF/classes/messages.properties: NotEmpty=This field should not be empty. Form Backing Object: ... @NotEmpty @Size(min=6, max=25) private String password; ... When I loop through all errors in the BindingResult and output the ObjectError's toString I get this: Field error in object 'settingsForm' on field 'password': rejected value []; codes [NotEmpty.settingsForm.password,NotEmpty.password,NotEmpty.java.lang.String,NotEmpty]; arguments [org.springframework.context.support.DefaultMessageSourceResolvable: codes [settingsForm.password,password]; arguments []; default message [password]]; default message [may not be empty] As you can see the default message is "may not be empty" instead of my message "This field should not be empty". I do get my correct message if I inject the messageSource into a controller and output this: messageSource.getMessage("NotEmpty", new Object [] {"password"}, "default empty message", null); So why isn't the validation using my messages.properties? I'm running Spring 3.1.1. Thanks!

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  • Where should I put validation code?

    - by D Lawson
    I'm creating interfaces and abstract classes that represent a messaging framework for short text-based messages like SMS, email, twitter, xml, etc.. and I was wondering where I should put the message validation code. The thing is that I am only writing the superclasses and interfaces, so I'm not putting the actual implementation in, I'll just put the hooks in that allow others to validate the content of the messages. The way I see it, I could do it several ways: in the abstract superclass "Message", have an abstract method 'isValid'. A variation on this would be to have isValid be called when the Message constructor is called, throwing a MalformedMessageException if the message is formatted incorrectly. in the transport layer, immediately before sending, validate the message. I would have a send(Message) method that calls an isValid(Message) method immediately before it sends. have a singleton message validator with a static method isValid(Message) that is called at some point. I'm sure there are other options that I'm missing. Currently, I'm leaning towards the first one, but it doesn't feel right to me to have validation code in what should be a domain object.

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  • How to update attributes without validation

    - by Brian Roisentul
    I've got a model with its validations, and I found out that I can't update an attribute without validating the object before. I already tried to add on => :create syntax at the end of each validation line, but I got the same results. My announcement model have the following validations: validates_presence_of :title validates_presence_of :description validates_presence_of :announcement_type_id validate :validates_publication_date validate :validates_start_date validate :validates_start_end_dates validate :validates_category validate :validates_province validates_length_of :title, :in => 6..255, :on => :save validates_length_of :subtitle, :in => 0..255, :on => :save validates_length_of :subtitle, :in => 0..255, :on => :save validates_length_of :place, :in => 0..50, :on => :save validates_numericality_of :vacants, :greater_than_or_equal_to => 0, :only_integer => true validates_numericality_of :price, :greater_than_or_equal_to => 0, :only_integer => true My rake task does the following: task :announcements_expiration => :environment do announcements = Announcement.expired announcements.each do |a| #Gets the user that owns the announcement user = User.find(a.user_id) puts a.title + '...' a.state = 'deactivated' if a.update_attributes(:state => a.state) puts 'state changed to deactivated' else a.errors.each do |e| puts e end end end This throws all the validation exceptions for that model, in the output. Does anybody how to update an attribute without validating the model?

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  • Validation Logic

    - by user2961971
    I am trying to create some validation for a form I have. There are two text boxes and two radio buttons on the form. My logic for this validation I know is a little rusty at the moment so any suggestions would be great. Here is the code for what I have so far: Keep in mind that the int errors is a public variable in the class Start Button code: private void btnStart_Click(object sender, EventArgs e) { errors = validateForm(); //Here I want the user to be able to fix any errors where I am little stuck on that logic at the moment //validate the form while (errors > 0) { validateForm(); errors = validateForm(); } } ValidateForm Method: private int validateForm() { errors = 0; //check the form if there are any unentered values if (txtDest.Text == "") { errors++; } if (txtExt.Text == "") { errors++; } if (validateRadioBtns() == true) { errors++; } return errors; } ValidateRadioBtns Method: private Boolean validateRadioBtns() { //flag - false: selected, true: none selected Boolean blnFlag = false; //both of the radio buttons are unchecked if (radAll.Checked == false && radOther.Checked == false) { blnFlag = true; } //check if there is a value entered in the text box if other is checked else if(radOther.Checked == true && txtExt.Text == "") { blnFlag = true; } return blnFlag; } Overall I feel like this can somehow be more stream lined which I am fairly stuck on. Also, I am stuck on how to ensure the user can return to the form, fix the errors, and then validate again to ensure said errors are fixed. Any suggestions would be greatly appreciated since I know this is such a nooby question.

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  • WPF ValidationRule Validate when the control is loaded

    - by PaN1C_Showt1Me
    Hi ! I have a control with this validation <MyPicker.SelectedItem> <Binding Path="Person.Value" Mode="TwoWay" UpdateSourceTrigger="PropertyChanged" NotifyOnValidationError="True"> <Binding.ValidationRules> <rules:MyValidationRule ValidationType="notnull"/> </Binding.ValidationRules> </Binding> </MyPicker.SelectedItem> This is the Validation Class: class MyValidationRule : ValidationRule { private string _validationType; public string ValidationType { get { return _validationType; } set { _validationType = value; } } public override ValidationResult Validate(object value, CultureInfo cultureInfo) { ValidationResult trueResult = new ValidationResult(true, null); switch (_validationType.ToLower()) { case "notnull": return value == null ? new ValidationResult(false, "EMPTY FIELD") : trueResult; default: return trueResult; } } } Question: When the property is changed, then the Validate( ) method is called which is correct. But to call this method at the very beginning when the MyControl is created? I need to prove immediate after initialize if the there's a null value in the control (and display a validation error)

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  • .NET ValidationRule problem

    - by PaN1C_Showt1Me
    Hi ! I have a control with this validation <MyPicker.SelectedItem> <Binding Path="Person.Value" Mode="TwoWay" UpdateSourceTrigger="PropertyChanged" NotifyOnValidationError="True"> <Binding.ValidationRules> <rules:MyValidationRule ValidationType="notnull"/> </Binding.ValidationRules> </Binding> </MyPicker.SelectedItem> This is the Validation Class: class MyValidationRule : ValidationRule { private string _validationType; public string ValidationType { get { return _validationType; } set { _validationType = value; } } public override ValidationResult Validate(object value, CultureInfo cultureInfo) { ValidationResult trueResult = new ValidationResult(true, null); switch (_validationType.ToLower()) { case "notnull": return value == null ? new ValidationResult(false, "EMPTY FIELD") : trueResult; default: return trueResult; } } } Question: When the property is changed, then the Validate( ) method is called which is correct. But to call this method at the very beginning when the MyControl is created? I need to prove immediate after initialize if the there's a null value in the control (and display a validation error)

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  • How to send data after form has been validated using jQuery?

    - by Keith Donegan
    I have a simple email address sign up form as follows: <form action="" id="newsletterform" method="get"> <input type="text" name="email" class="required email" id="textnewsletter" /> <input type="submit" id="signup" /> </form> Here's what I want to be able to do: Validate the form to look for an empty string or a incorrectly filled out email address one the user clicks submit or hits enter. If one of the above happens (empty string etc), I would like to generate an error to let the user know. Then once the user fills out a correctly formed email address and hits submit (or enter) I want the form to send the email address to wherever I specify in the jQuery code and then generate a little "Thank you for signing up notice", all without reloading the browser. I have looked at too many tutorials and my eyes are pretty much aching at this stage, so please don't point me to any urls (I most likely have been there). If someone could provide a barebone outline of what to do It would be so much appreciated.

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  • Using the jQuery UI Library in a MVC 3 Application to Build a Dialog Form

    - by ChrisD
    Using a simulated dialog window is a nice way to handle inline data editing. The jQuery UI has a UI widget for a dialog window that makes it easy to get up and running with it in your application. With the release of ASP.NET MVC 3, Microsoft included the jQuery UI scripts and files in the MVC 3 project templates for Visual Studio. With the release of the MVC 3 Tools Update, Microsoft implemented the inclusion of those with NuGet as packages. That means we can get up and running using the latest version of the jQuery UI with minimal effort. To the code! Another that might interested you about JQuery Mobile and ASP.NET MVC 3 with C#. If you are starting with a new MVC 3 application and have the Tools Update then you are a NuGet update and a <link> and <script> tag away from adding the jQuery UI to your project. If you are using an existing MVC project you can still get the jQuery UI library added to your project via NuGet and then add the link and script tags. Assuming that you have pulled down the latest version (at the time of this publish it was 1.8.13) you can add the following link and script tags to your <head> tag: < link href = "@Url.Content(" ~ / Content / themes / base / jquery . ui . all . css ")" rel = "Stylesheet" type = "text/css" /> < script src = "@Url.Content(" ~ / Scripts / jquery-ui-1 . 8 . 13 . min . js ")" type = "text/javascript" ></ script > The jQuery UI library relies upon the CSS scripts and some image files to handle rendering of its widgets (you can choose a different theme or role your own if you like). Adding these to the stock _Layout.cshtml file results in the following markup: <!DOCTYPE html> < html > < head >     < meta charset = "utf-8" />     < title > @ViewBag.Title </ title >     < link href = "@Url.Content(" ~ / Content / Site . css ")" rel = "stylesheet" type = "text/css" />     <link href="@Url.Content("~/Content/themes/base/jquery.ui.all.css")" rel="Stylesheet" type="text/css" />     <script src="@Url.Content("~/Scripts/jquery-1.5.1.min.js")" type="text/javascript"></script>     <script src="@Url.Content("~/Scripts/modernizr-1.7.min . js ")" type = "text/javascript" ></ script >     < script src = "@Url.Content(" ~ / Scripts / jquery-ui-1 . 8 . 13 . min . js ")" type = "text/javascript" ></ script > </ head > < body >     @RenderBody() </ body > </ html > Our example will involve building a list of notes with an id, title and description. Each note can be edited and new notes can be added. The user will never have to leave the single page of notes to manage the note data. The add and edit forms will be delivered in a jQuery UI dialog widget and the note list content will get reloaded via an AJAX call after each change to the list. To begin, we need to craft a model and a data management class. We will do this so we can simulate data storage and get a feel for the workflow of the user experience. The first class named Note will have properties to represent our data model. namespace Website . Models {     public class Note     {         public int Id { get ; set ; }         public string Title { get ; set ; }         public string Body { get ; set ; }     } } The second class named NoteManager will be used to set up our simulated data storage and provide methods for querying and updating the data. We will take a look at the class content as a whole and then walk through each method after. using System . Collections . ObjectModel ; using System . Linq ; using System . Web ; namespace Website . Models {     public class NoteManager     {         public Collection < Note > Notes         {             get             {                 if ( HttpRuntime . Cache [ "Notes" ] == null )                     this . loadInitialData ();                 return ( Collection < Note >) HttpRuntime . Cache [ "Notes" ];             }         }         private void loadInitialData ()         {             var notes = new Collection < Note >();             notes . Add ( new Note                           {                               Id = 1 ,                               Title = "Set DVR for Sunday" ,                               Body = "Don't forget to record Game of Thrones!"                           });             notes . Add ( new Note                           {                               Id = 2 ,                               Title = "Read MVC article" ,                               Body = "Check out the new iwantmymvc.com post"                           });             notes . Add ( new Note                           {                               Id = 3 ,                               Title = "Pick up kid" ,                               Body = "Daughter out of school at 1:30pm on Thursday. Don't forget!"                           });             notes . Add ( new Note                           {                               Id = 4 ,                               Title = "Paint" ,                               Body = "Finish the 2nd coat in the bathroom"                           });             HttpRuntime . Cache [ "Notes" ] = notes ;         }         public Collection < Note > GetAll ()         {             return Notes ;         }         public Note GetById ( int id )         {             return Notes . Where ( i => i . Id == id ). FirstOrDefault ();         }         public int Save ( Note item )         {             if ( item . Id <= 0 )                 return saveAsNew ( item );             var existingNote = Notes . Where ( i => i . Id == item . Id ). FirstOrDefault ();             existingNote . Title = item . Title ;             existingNote . Body = item . Body ;             return existingNote . Id ;         }         private int saveAsNew ( Note item )         {             item . Id = Notes . Count + 1 ;             Notes . Add ( item );             return item . Id ;         }     } } The class has a property named Notes that is read only and handles instantiating a collection of Note objects in the runtime cache if it doesn't exist, and then returns the collection from the cache. This property is there to give us a simulated storage so that we didn't have to add a full blown database (beyond the scope of this post). The private method loadInitialData handles pre-filling the collection of Note objects with some initial data and stuffs them into the cache. Both of these chunks of code would be refactored out with a move to a real means of data storage. The GetAll and GetById methods access our simulated data storage to return all of our notes or a specific note by id. The Save method takes in a Note object, checks to see if it has an Id less than or equal to zero (we assume that an Id that is not greater than zero represents a note that is new) and if so, calls the private method saveAsNew . If the Note item sent in has an Id , the code finds that Note in the simulated storage, updates the Title and Description , and returns the Id value. The saveAsNew method sets the Id , adds it to the simulated storage, and returns the Id value. The increment of the Id is simulated here by getting the current count of the note collection and adding 1 to it. The setting of the Id is the only other chunk of code that would be refactored out when moving to a different data storage approach. With our model and data manager code in place we can turn our attention to the controller and views. We can do all of our work in a single controller. If we use a HomeController , we can add an action method named Index that will return our main view. An action method named List will get all of our Note objects from our manager and return a partial view. We will use some jQuery to make an AJAX call to that action method and update our main view with the partial view content returned. Since the jQuery AJAX call will cache the call to the content in Internet Explorer by default (a setting in jQuery), we will decorate the List, Create and Edit action methods with the OutputCache attribute and a duration of 0. This will send the no-cache flag back in the header of the content to the browser and jQuery will pick that up and not cache the AJAX call. The Create action method instantiates a new Note model object and returns a partial view, specifying the NoteForm.cshtml view file and passing in the model. The NoteForm view is used for the add and edit functionality. The Edit action method takes in the Id of the note to be edited, loads the Note model object based on that Id , and does the same return of the partial view as the Create method. The Save method takes in the posted Note object and sends it to the manager to save. It is decorated with the HttpPost attribute to ensure that it will only be available via a POST. It returns a Json object with a property named Success that can be used by the UX to verify everything went well (we won't use that in our example). Both the add and edit actions in the UX will post to the Save action method, allowing us to reduce the amount of unique jQuery we need to write in our view. The contents of the HomeController.cs file: using System . Web . Mvc ; using Website . Models ; namespace Website . Controllers {     public class HomeController : Controller     {         public ActionResult Index ()         {             return View ();         }         [ OutputCache ( Duration = 0 )]         public ActionResult List ()         {             var manager = new NoteManager ();             var model = manager . GetAll ();             return PartialView ( model );         }         [ OutputCache ( Duration = 0 )]         public ActionResult Create ()         {             var model = new Note ();             return PartialView ( "NoteForm" , model );         }         [ OutputCache ( Duration = 0 )]         public ActionResult Edit ( int id )         {             var manager = new NoteManager ();             var model = manager . GetById ( id );             return PartialView ( "NoteForm" , model );         }         [ HttpPost ]         public JsonResult Save ( Note note )         {             var manager = new NoteManager ();             var noteId = manager . Save ( note );             return Json ( new { Success = noteId > 0 });         }     } } The view for the note form, NoteForm.cshtml , looks like so: @model Website . Models . Note @using ( Html . BeginForm ( "Save" , "Home" , FormMethod . Post , new { id = "NoteForm" })) { @Html . Hidden ( "Id" ) < label class = "Title" >     < span > Title < /span><br / >     @Html . TextBox ( "Title" ) < /label> <label class="Body">     <span>Body</ span >< br />     @Html . TextArea ( "Body" ) < /label> } It is a strongly typed view for our Note model class. We give the <form> element an id attribute so that we can reference it via jQuery. The <label> and <span> tags give our UX some structure that we can style with some CSS. The List.cshtml view is used to render out a <ul> element with all of our notes. @model IEnumerable < Website . Models . Note > < ul class = "NotesList" >     @foreach ( var note in Model )     {     < li >         @note . Title < br />         @note . Body < br />         < span class = "EditLink ButtonLink" noteid = "@note.Id" > Edit < /span>     </ li >     } < /ul> This view is strongly typed as well. It includes a <span> tag that we will use as an edit button. We add a custom attribute named noteid to the <span> tag that we can use in our jQuery to identify the Id of the note object we want to edit. The view, Index.cshtml , contains a bit of html block structure and all of our jQuery logic code. @ {     ViewBag . Title = "Index" ; } < h2 > Notes < /h2> <div id="NoteListBlock"></ div > < span class = "AddLink ButtonLink" > Add New Note < /span> <div id="NoteDialog" title="" class="Hidden"></ div > < script type = "text/javascript" >     $ ( function () {         $ ( "#NoteDialog" ). dialog ({             autoOpen : false , width : 400 , height : 330 , modal : true ,             buttons : {                 "Save" : function () {                     $ . post ( "/Home/Save" ,                         $ ( "#NoteForm" ). serialize (),                         function () {                             $ ( "#NoteDialog" ). dialog ( "close" );                             LoadList ();                         });                 },                 Cancel : function () { $ ( this ). dialog ( "close" ); }             }         });         $ ( ".EditLink" ). live ( "click" , function () {             var id = $ ( this ). attr ( "noteid" );             $ ( "#NoteDialog" ). html ( "" )                 . dialog ( "option" , "title" , "Edit Note" )                 . load ( "/Home/Edit/" + id , function () { $ ( "#NoteDialog" ). dialog ( "open" ); });         });         $ ( ".AddLink" ). click ( function () {             $ ( "#NoteDialog" ). html ( "" )                 . dialog ( "option" , "title" , "Add Note" )                 . load ( "/Home/Create" , function () { $ ( "#NoteDialog" ). dialog ( "open" ); });         });         LoadList ();     });     function LoadList () {         $ ( "#NoteListBlock" ). load ( "/Home/List" );     } < /script> The <div> tag with the id attribute of "NoteListBlock" is used as a container target for the load of the partial view content of our List action method. It starts out empty and will get loaded with content via jQuery once the DOM is loaded. The <div> tag with the id attribute of "NoteDialog" is the element for our dialog widget. The jQuery UI library will use the title attribute for the text in the dialog widget top header bar. We start out with it empty here and will dynamically change the text via jQuery based on the request to either add or edit a note. This <div> tag is given a CSS class named "Hidden" that will set the display:none style on the element. Since our call to the jQuery UI method to make the element a dialog widget will occur in the jQuery document ready code block, the end user will see the <div> element rendered in their browser as the page renders and then it will hide after that jQuery call. Adding the display:hidden to the <div> element via CSS will ensure that it is never rendered until the user triggers the request to open the dialog. The jQuery document load block contains the setup for the dialog node, click event bindings for the edit and add links, and a call to a JavaScript function called LoadList that handles the AJAX call to the List action method. The .dialog() method is called on the "NoteDialog" <div> element and the options are set for the dialog widget. The buttons option defines 2 buttons and their click actions. The first is the "Save" button (the text in quotations is used as the text for the button) that will do an AJAX post to our Save action method and send the serialized form data from the note form (targeted with the id attribute "NoteForm"). Upon completion it will close the dialog widget and call the LoadList to update the UX without a redirect. The "Cancel" button simply closes the dialog widget. The .live() method handles binding a function to the "click" event on all elements with the CSS class named EditLink . We use the .live() method because it will catch and bind our function to elements even as the DOM changes. Since we will be constantly changing the note list as we add and edit we want to ensure that the edit links get wired up with click events. The function for the click event on the edit links gets the noteid attribute and stores it in a local variable. Then it clears out the HTML in the dialog element (to ensure a fresh start), calls the .dialog() method and sets the "title" option (this sets the title attribute value), and then calls the .load() AJAX method to hit our Edit action method and inject the returned content into the "NoteDialog" <div> element. Once the .load() method is complete it opens the dialog widget. The click event binding for the add link is similar to the edit, only we don't need to get the id value and we load the Create action method. This binding is done via the .click() method because it will only be bound on the initial load of the page. The add button will always exist. Finally, we toss in some CSS in the Content/Site.css file to style our form and the add/edit links. . ButtonLink { color : Blue ; cursor : pointer ; } . ButtonLink : hover { text - decoration : underline ; } . Hidden { display : none ; } #NoteForm label { display:block; margin-bottom:6px; } #NoteForm label > span { font-weight:bold; } #NoteForm input[type=text] { width:350px; } #NoteForm textarea { width:350px; height:80px; } With all of our code in place we can do an F5 and see our list of notes: If we click on an edit link we will get the dialog widget with the correct note data loaded: And if we click on the add new note link we will get the dialog widget with the empty form: The end result of our solution tree for our sample:

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  • How do engines avoid "Phase Lock" (multiple objects in same location) in a Physics Engine?

    - by C0M37
    Let me explain Phase Lock first: When two objects of non zero mass occupy the same space but have zero energy (no velocity). Do they bump forever with zero velocity resolution vectors or do they just stay locked together until an outside force interacts? In my home brewed engine, I realized that if I loaded a character into a tree and moved them, they would signal a collision and hop back to their original spot. I suppose I could fix this by implementing impulses in the event of a collision instead of just jumping back to the last spot I was in (my implementation kind of sucks). But while I make my engine more robust, I'm just curious on how most other physics engines handle this case. Do objects that start in the same spot with no movement speed just shoot out from each other in a random direction? Or do they sit there until something happens? Which option is generally the best approach?

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  • Where should i organize my matrices in a 3D Game engine?

    - by Need4Sleep
    I'm working with a group of people from around the world to create a game engine(and hopefully a game with it) within the next upcoming years. My first task was writing a camera class for the engine to use in order to add cameras to the scene, position and follow points in the scene. The problem i have is with using matrices for transformations in the class, should i keep matrices separate to each class? such as have the model matrix in the model class, camera matrix in the camera class, or have all matrices placed in one class/chuck? I could see pros and cons for each method, but i wanted to hear some input form a more professional standpoint.

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  • Where is a good spot to start when writing a LWJGL game engine?

    - by Alcionic
    I'm starting work on a huge game and somewhere along my train of thought I decided it would be a good idea to write my own engine for the game. I was originally going to use JMonkeyEngine but there were some things about it that just didn't work well with me. I wanted full control over every aspect of the entire process. Where would a good place to start be when writing your own engine? I have no experience with LWJGL but I learn quick. Either advice or some place where there is good advice would be nice. Thanks!

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  • How should I organize my matrices in a 3D game engine?

    - by Need4Sleep
    I'm working with a group of people from around the world to create a game engine (and hopefully a game with it) within the next upcoming years. My first task is to write a camera class for the engine to use in order to add cameras to the scene, with position and follow points. The problem I have is with using matrices for transformations in the class, should I keep matrices separate to each class? Such as have the model matrix in the model class, camera matrix in the camera class, or have all matrices placed in one class/chuck? I could see pros and cons for each method, but I wanted to hear some input form a more professional standpoint.

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  • Will my game engine be compatible with physics engines?

    - by Bane
    My engine supports Scene handling, Cameras, and has a Renderer. Also, it has a class called Drawable, which has the position, the shape and the picture of an object. The picture property has width, height, rotation and a draw method. All game objects are supposed to inherit from this Drawable class, and are added to the Scene, along with a Map (collection of Tiles, that also inherit from Drawable), lights, and so on and so forth. The shape property of a Drawable is a Polygon, a collection of user defined vertices around the position of a Drawable (this is a relative coordinate system, so [0, 0] is the position of the Drawable. With this setup, will the users of my engine (probably only me) still be able to intergrate physics engines such as Box2DJS into their games?

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  • Why You Should Do Search Engine Optimization

    If you do internet savvy then you need to take help of the services that are search engine optimization as you not have difficulty in your search. If you use search engine optimization then you don't need to hire any professional for your search. You can use search engine to promote your product and services. But for this you will have to take aid of search engine optimization assistance. The following are some reasons that will convey you to take benefit of the services that are provided by search engine optimization assistance:

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  • jquery Plugins/Validation using submitHandler

    - by Eyla
    Greeting, I'm using jquery Plugins/Validation library. I want to allow validation on submitting but I'm not sure where I should insert the code: I know that I can user submitHandler for that but after reading the document I had hard time to implement it so I need your help guys. jquery validation is working ok but the problem that the form still submitted even there are invalid inputs. here is my validation function and I want to know how can I make it to not submit the form if there is invalid input. by the way, I'm using asp.net button for submitting the form. here is my code: $(document).ready(function() { $("#aspnetForm").validate({ rules: { "<%=txtHomePhone.UniqueID %>": { phonehome: true }, "<%=txtMobileHome.UniqueID %>": { mobilephone: true }, "<%=txtFaxHome.UniqueID %>": { faxhome: true }, "<%=txtEmailHome.UniqueID %>": { email: true }, "<%=txtZipCodeHome.UniqueID %>": { ziphome: true }, //work "<%=txtPhonework.UniqueID %>": { phonework: true }, "<%=txtMobileWork.UniqueID %>": { mobilework: true }, "<%=txtFaxWork.UniqueID %>": { faxwork: true }, "<%=txtEmailWork.UniqueID %>": { email: true }, "<%=txtWebSite.UniqueID %>": { url: true }, "<%=txtZipWork.UniqueID %>": { zipwork: true } }, errorElement: "mydiv", wrapper: "mydiv", // a wrapper around the error message errorPlacement: function(error, element) { offset = element.offset(); error.insertBefore(element) error.addClass('message'); // add a class to the wrapper error.css('position', 'absolute'); error.css('left', offset.left + element.outerWidth()); error.css('top', offset.top - (element.height() / 2)); } });

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  • General purpose physics engine

    - by Lucas
    Is there any general purpose physics engine that allows huge simulations of rigid bodies? I'm using PhysX from Nvidia, but the focus of this engine is game development, soft bodies. I want to know if exists physics engine that runs on top of PS3 cell processors or CUDA cores allowing massive scientific physics simulations.

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  • To create an inbox like Gmail in jQuery, would something like the Accordion effect work for opening

    - by snoopy
    I've been looking for a pre-built jQuery component that I could use to build an inbox for a messaging application: http://jqueryui.com/demos/accordion/ I was thinking that if I could close all of the elements in the Accordion, that would be equivalent to showing a list of unopened messages when the user first logs into their Inbox. And then, by clicking on the leaves of the Accordion, they can see each message one by one. Is this a good idea or is there some other jQuery plugin that would work better for this type of functionality?

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  • Should we be using JQuery for Mobile AJAX Page Navigation?

    - by Brad
    I am developing a mobile site that will load page content using AJAX if JavaScript is enabled. I have been using the JQuery load() functionality to load page contents from other static pages but I feel I am wasting precious bandwidth loading the entire JQuery library when I'm only using a small piece of it. With this said should we be avoiding libraries when only using small pieces of them?

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  • Google App Engine on Google Apps Domain

    - by Bob Ralian
    I'm having trouble getting my domain pointed to my website hosted with google app engine. Here's the background... take care to separate the concepts of "google apps" (domain hosting, email, etc.) and "google app engine" (website framework). I have a domain that's using Google Apps for Your Domain, let's call it company.com. So my login for my google apps account is [email protected]. I have a different domain that is aliased back to my google apps account, let's call it mycompany.com. It's been successfully aliased and registered with my primary google apps account using the cname method, and has updated mx records. We have a ton of domains, and I only want to use one "google apps" account to maintain them all. Now I have a website I've built using google app engine, and the url is effectively mycompany.appspot.com. I want to get mycompany.com to point to my website that currently resides at mycompany.appspot.com. There's a spot in the google app engine dashboard under application settings where you can add a domain. So I click there and enter mycompany.com and I get an error message saying that domain is not using google apps. If I back up to the page I submitted, there's a note saying I need to register the domain with google apps. So I click the link to do that and enter mycompany.com and I get an error message saying the domain has been registered and is in the process of ownership verification. But that process is already finished. So... what do I do? Does google app engine not support a domain that is only aliased to a primary google apps account? Does mycompany.com need to have its own primary google apps account?

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  • google-app-engine-django: authentication without Google accounts?

    - by cv12
    google-app-engine-django/ claims to have an "App Engine compatible implementation of the Django authentication framework". Does this authentication work only with Google Accounts? Is it possible to register a user with a username/password and authenticate him/her with that username/password without that user having a Google account? I would appreciate any pointers to how this could be done with google-app-engine-django without Google Accounts authentication.

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  • Things one needs to know while writing a game engine

    - by Joe Barr
    I have been dabbling in game development as a hobby for a while now, and I cannot seam to quite get my games to sparkle at least a bit with some graphics. I have decided to write a simple test game engine that only focuses on the representation of graphics - shapes, textures and surfaces. While I have a few very simple game engines designed for my own games under my belt, I want to create a game engine that I can use to display and play with graphics. I'm going to do this in C++. Since this is my first time with a major engine, the engine in not going to focus on 3D graphics, it's going to be a mixture of isometric and 2D graphics. My previous engines have incorporated (been able to draw) or focused on simple flat (almost 2D) non impressive graphic designs and representations of: the player NPCs objects walls and surfaces textures Also, I had some basic AI and sometimes even sound. They also saved and loaded games. They didn't have a map editor or a level editor. Is this going to be a problem in the future? At this time I have to point out that some of my games didn't get finished because I was to lazy to write the few last levels. My question at this point would be: What are some things one should know if one wants write (develope) a better graphical game engine with all it's functions.

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  • Which knowledge base/rule-based inference engine to choose for real time Runway incursion prevention

    - by Piligrim
    Hello, we are designing a project that would listen to dialog between airport controllers and pilots to prevent runway incursions (eg. one airplane is taking off while other is crossing the runway). Our professor wants us to use Jena for knowledge base (or anything else but it should be some sort of rule-based engine). Inference is not the main thing in Jena and there's not much documentation and examples of this. So we need an engine that would get messages from pilots as input and output possible risks of incursion or any other error in message protocol. It should be easy to write rules, and should be easy to provide engine with real time data. I image it something like this: A pilot sends a message that he lands on some runway, the system remembers that the runway is busy and no one should cross it If someone is given an instruction to cross this runway, the engine should fire a rule that something is wrong When the pilot sends a message that he left the runway and goes to the gate, the system clears the runway and lets other planes to use it. So is Jena, or prolog or any other rules engine suitable for this? I mean it is suitable, but do we really need to use it? I asked the prof. if we could just keep state of the runway and use some simple checks based on messages we receive and he said that it is not scalable and we need the knowledge base. Can someone give me any advise on which approach to use for this system? If you recommend k.b., then which one should we use? The project is written in java. Thank you.

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