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  • Java keep printing a new line in my recursive method

    - by Abra Grace Libretto White
    I am trying to write a recursive method to print n number of asteriks in a line and create a new line at the end. So, TriangleOps.line(5); would print ***** This is the code I wrote: public static void line (int n){ if(n>0){ System.out.println("*"); line(n-1); }} instead it prints * * * * * with a lot of space at the end. Can anyone tell me how to remove the line breaks?

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  • if i call an interface method will it get the method body from implementation class and execute ?

    - by sij
    please forgive me if i am wrong: I have an interface Interface1 I have its implementation Imple implements Interface (all methods hav been implemented :) ) now consider a third class CheckCall can I do a call in the class CheckCall like I mention below Interface1 interface1; interface1.method(); all necessary imports have been done. Please tell me is it possible or not , if not then ok and if yes then tell me what will happen if i have more than one impl classes for the same interface and i am doing the same call.

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  • Test if a method is an override?

    - by Water Cooler v2
    Is there a way to tell if a method is an override? For e.g. public class Foo { public virtual void DoSomething() {} public virtual int GimmeIntPleez() { return 0; } } public class BabyFoo: Foo { public override int GimmeIntPleez() { return -1; } } Is it possible to reflect on BabyFoo and tell if GimmeIntPleez is an override?

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  • Be notified of method calls in .NET

    - by Alex
    Basically, what I want to do is to be notified whenever a specific method has been called. I was hoping I could accomplish this using Reflection, but my attempts haven't gotten me anywhere yet, so I'm hoping that perhaps somebody else with the same need has accomplished this before and can enlighten me. I figured using MethodInfo was the way to go, but like I said, I found nothing there that could help me accomplish what I wanted to do. Any suggestions, hints or solutions would be greatly appreciated.

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  • include files in a method?

    - by fayer
    i want to have a class that includes all files for me. eg. Loader::loadZend // loads all zend libraries Loader::loadSymfony // loads all symfony components if i include a file in a method, does this become globally available? it seems that it doesnt work. maybe i have done something wrong, or is there a workaround for this? thanks

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  • When To Use this.method()?

    - by Soo
    Hi SO, and happy Friday I have a question regarding the use of this.method();. My code seems to work without using the this., but I include it because it seems like the right thing to do. When should .this be used, and because it's presence doesn't always make a difference, what's the best practice for .this?

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  • what service class to use to incapsulate method

    - by xbsxbs
    I have to write a simple method extractArticle() that returns Article object which is extracted from Message object. I have MessageService and ArticleService classes intended to handle tasks like this. What service class is more correctly to use to incapsulate extractArticle() funcionality? $article = MessageService::extractArticle(Message $message); or $article = ArticleService::extractArticleFromMessage(Message $message);

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  • what is the best way to use loops to detect events while the main loop is running?

    - by yao jiang
    I am making an "game" that has pathfinding using pygame. I am using Astar algo. I have a main loop which draws the whole map. In the loop I check for events. If user press "enter" or "space", random start and end are selected, then animation starts and it will try to get from start to end. My draw function is stupid as hell right now, it works as expected but I feel that I am doing it wrong. It'll draw everything to the end of the animation. I am also detecting events in there as well. What is a better way of implementing the draw function such that it will draw one "step" at a time while checking for events? animating = False; while loop: check events: if not animating: # space or enter press will choose random start/end coords if enter_pressed or space_pressed: start, end = choose_coords route = find_route(start, end) draw(start, end, grid, route) else: # left click == generate an event to block the path # right click == user can choose a new destination if left_mouse_click: gen_event() reroute() elif right_mouse_click: new_end = new_end() new_start = current_pos() route = find_route(new_start, new_end) draw(new_start, new_end, grid, route) # draw out the grid def draw(start, end, grid, route_coord): # draw the end coords color = red; pick_image(screen, color, width*end[1],height*end[0]); pygame.display.flip(); # then draw the rest of the route for i in range(len(route_coord)): # pausing because we want animation time.sleep(speed); # get the x/y coords x,y = route_coord[i]; event_on = False; if grid[x][y] == 2: color = green; elif grid[x][y] == 3: color = blue; for event in pygame.event.get(): if event.type == pygame.MOUSEBUTTONDOWN: if event.button == 3: print "destination change detected, rerouting"; # get mouse position, px coords pos = pygame.mouse.get_pos(); # get grid coord c = pos[0] // width; r = pos[1] // height; grid[r][c] = 4; end = [r, c]; elif event.button == 1: print "user generated event"; pos = pygame.mouse.get_pos(); # get grid coord c = pos[0] // width; r = pos[1] // height; # mark it as a block for now grid[r][c] = 1; event_on = True; if check_events([x,y]) or event_on: # there is an event # mark it as a block for now grid[y][x] = 1; pick_image(screen, event_x, width*y, height*x); pygame.display.flip(); # then find a new route new_start = route_coord[i-1]; marked_grid, route_coord = find_route(new_start, end, grid); draw(new_start, end, grid, route_coord); return; # just end draw here so it wont throw the "index out of range" error elif grid[x][y] == 4: color = red; pick_image(screen, color, width*y, height*x); pygame.display.flip(); # clear route coord list, otherwise itll just add more unwanted coords route_coord_list[:] = [];

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  • jQuery issue - #<an Object> has no method

    - by Shaun
    I've tried a veriety of jQuery plugins recently and I keep getting this error … … regardless of what plugin I try to use. I've checked the links to the JS files which are all there and working fine. I'm using Drupal if that makes any difference. I've run the plugins away from the main site to demonstrate that they are working and that I am doing things right with 100% success. Any ideas? Update: My jQuery file called in the footer: $(document).ready(function() { $('#footer_holder').hide(); // Fancy Box $("a.fancybox").fancybox({ 'hideOnContentClick': true, 'titlePosition' : 'over', 'transitionIn' : 'elastic', 'transitionOut' : 'elastic', 'speedIn' : 600, 'speedOut' : 200, 'overlayShow' : false, }); $("#homepage_slider").easySlider({ auto: true, continuous: true, }); }); *note - fancy box works fine. jQuery is sorted out by Drupal. I'm running version 1.4

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  • Weighted random selection using Walker's Alias Method (c# implementation)

    - by Chuck Norris
    I was looking for this algorithm (algorithm which will randomly select from a list of elements where each element has different probability of being picked (weight) ) and found only python and c implementations, after I did a C# one, a bit different (but I think simpler) I thought I should share it, and ask your opinion ? this is it: using System; using System.Collections.Generic; using System.Linq; namespace ChuckNorris { class Program { static void Main(string[] args) { var oo = new Dictionary<string, int> { {"A",7}, {"B",1}, {"C",9}, {"D",8}, {"E",11}, }; var rnd = new Random(); var pick = rnd.Next(oo.Values.Sum()); var sum = 0; var res = ""; foreach (var o in oo) { sum += o.Value; if(sum >= pick) { res = o.Key; break; } } Console.WriteLine("result is "+ res); } } } if anyone can remake it in f# please post your code

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  • Android 2.1 View's getDrawingCache() method always returns null

    - by Impression
    Hello, I'm working with Android 2.1 and have the following problem: Using the method View.getDrawingCache() always returns null. Example code: public void onCreate(final Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); final View view = findViewById(R.id.ImageView01); view.setDrawingCacheEnabled(true); view.buildDrawingCache(); final Bitmap bmp = view.getDrawingCache(); System.out.println(bmp); } I've already tried different ways to configure the View object for generating the drawing cache (e.g. View.setWillNotDraw(boolean) and View.setWillNotCacheDrawing(boolean)), but nothing works. What is the right ways, or what do I wrong?

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  • ZF1 + Doctrine 2 ODM: Call to undefined method AnnotationReader::setDefaultAnnotationNamespace

    - by Rafael
    I am trying to setup a zf1 + doctrine mongo odm 1.0.0BETA4-DEV project. I am using https://github.com/Bittarman/zf-d2-odm branch but when I update doctrine version from 1.0.0BETA3 to 1.0.0BETA4-DEV, I get the following error: SCREAM: Error suppression ignored for ( ! ) Fatal error: Call to undefined method Doctrine\Common\Annotations\AnnotationReader::setDefaultAnnotationNamespace() in C:\htdocs\zf-d2-odm\library\Lupi\Resource\Odm.php on line 34 Call Stack # Time Memory Function Location 1 0.0007 139368 {main}( ) ..\index.php:0 2 0.0217 659008 Zend_Application->bootstrap( ) ..\index.php:25 3 0.0217 659104 Zend_Application_Bootstrap_BootstrapAbstract->bootstrap( ) ..\Application.php:355 4 0.0217 659120 Zend_Application_Bootstrap_BootstrapAbstract->_bootstrap( ) ..\BootstrapAbstract.php:586 5 0.0314 1127240 Zend_Application_Bootstrap_BootstrapAbstract->_executeResource( ) ..\BootstrapAbstract.php:626 6 0.0314 1127368 Lupi_Resource_Odm->init( ) ..\BootstrapAbstract.php:683

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  • Factory Method Pattern using Generics-C#

    - by nanda
    Just I am learning Generics.When i have an Abstract Method pattern like : //Abstract Product interface IPage { string pageType(); } //Concerete Product 1 class ResumePage : IPage { public string pageType() { return "Resume Page"; } } //Concrete Product 2 class SummaryPage : IPage { public string pageType() { return "SummaryPage"; } } //Fcatory Creator class FactoryCreator { public IPage CreateOnRequirement(int i) { if (i == 1) return new ResumePage(); else { return new SummaryPage(); } } } //Client/Consumer void Main() { FactoryCreator c = new FactoryCreator(); IPage p; p = c.CreateOnRequirement(1); Console.WriteLine("Page Type is {0}", p.pageType()); p = c.CreateOnRequirement(2); Console.WriteLine("Page Type is {0}", p.pageType()); Console.ReadLine(); } how to convert the code using generics?

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  • Refactoring a C# derived class with method dependancies

    - by drelihan
    Hi Folks, I want to get your opinion on this. I have a class which is derived from a base class. I don't have control over the code in the base class and it is critical to the system that I derive from it. In my class I inherite two methods that are critical to the system and are used in pretty much every function, many times. I intend to refactor this derived class and extract some classes from it - this won't be a problem. What I'm not sure about is, is it worth extracting class if I have to constantly make call backs to my main class to access the two methods (or public wrappers to the methods)??? Thanks

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