Search Results

Search found 93652 results on 3747 pages for 'self documenting code'.

Page 92/3747 | < Previous Page | 88 89 90 91 92 93 94 95 96 97 98 99  | Next Page >

  • Maintaining both sides of self-referential many-to-many relationship in Grails domain object

    - by Ali G
    I'm having some problems getting a many-to-many relationship working in grails. Is there anything obviously wrong with the following: class Person { static hasMany = [friends: Person] static mappedBy = [friends: 'friends'] String name List friends = [] String toString() { return this.name } } class BootStrap { def init = { servletContext -> Person bob = new Person(name: 'bob').save() Person jaq = new Person(name: 'jaq').save() jaq.friends << bob println "Bob's friends: ${bob.friends}" println "Jaq's friends: ${jaq.friends}" } } I'd expect Bob to be friends with Jaq and vice-versa, but I get the following output at startup: Running Grails application.. Bob's friends: [] Jaq's friends: [Bob] (I'm using Grails 1.2.0)

    Read the article

  • Slides and code for MPI Cluster Debugger

    I've blogged before about the MPI Cluster Debugger in VS2010 that facilitates launching the application on the cluster and attaching the debugger (btw, a shorter version of the screencast I link to there, is here).There have been requests for the code I use in the screencast, so please find a ZIP with that code.There have also been requests for a PowerPoint deck to use when showing this feature to others. Feel free to download some slides I threw together the other day. Comments about this post welcome at the original blog.

    Read the article

  • teaching my self Z/OS assembler?

    - by Jared
    'I've interned at a company that does a lot of mainframe work. Most of my mainframe experience has been using Java and Unix System Services. I've had some experience with the ISPF interface and C but none with assembler. I’m graduating shortly and will be taking an independent study my last semester. I’d like to stick with the mainframe and was wondering what resources could teach me mainframe assembler? Note I don’t have experience writing assembler for any platform but do understand binary, hex, and have a theoretical understanding of registers.

    Read the article

  • How do I (tactfully) tell my project manager or lead developer that the project's codebase needs serious work?

    - by Adam Maras
    I just joined a (relatively) small development team that's been working on a project for several months, if not a year. As with most developer joining a project, I spent my first couple of days reviewing the project's codebase. The project (a medium- to large-sized ASP.NET WebForms internal line of business application) is, for lack of a more descriptive term, a disaster. There are three immediately noticeable problems with the coding standards: The standard is very loose. It describes more of what not to do (don't use Hungarian notation, etc..) than what to do. The standard isn't always followed. There are inconsistencies with the code formatting everywhere. The standard doesn't follow Microsoft's style guidelines. In my opinion, there's no value in deviating from the guidelines that were set forth by the developer of the framework and the largest contributor to the language specification. As for point 3, perhaps it bothers me more because I've taken the time to get my MCPD with a focus on web applications (specifically, ASP.NET). I'm also the only Microsoft Certified Professional on the team. Because of what I learned in all of my schooling, self-teaching, and on-the-job learning (including my preparation for the certification exams) I've also spotted several instances in the project's code where things are simply not done in the best way. I've only been on this team for a week, but I see so many issues with their codebase that I imagine I'll be spending more time fighting with what's already written to do things in "their way" than I would if I were working on a project that, for example, followed more widely accepted coding standards, architecture patterns, and best practices. This brings me to my question: Should I (and if so, how do I) propose to my project manager and team lead that the project needs to be majorly renovated? I don't want to walk into their office, waving my MCTS and MCPD certificates around, saying that their project's codebase is crap. But I also don't want to have to stay silent and have to write kludgey code atop their kludgey code, because I actually want to write quality software and I want the end product to be stable and easily maintainable.

    Read the article

  • Philly.NET Code Camp

    - by Steve Michelotti
    This Saturday I will be at the Philly.NET Code Camp presenting C# 4.0.  The code camp is currently registered to capacity (800 attendees) but you will be able to view certain presentations on a Live Meeting simulcast (and later on Channel 9).  You can tune it at 3:30PM Eastern time to view my presentation. The attendee URL is here.

    Read the article

  • My Code Kata–A Solution Kata

    - by Glav
    There are many developers and coders out there who like to do code Kata’s to keep their coding ability up to scratch and to practice their skills. I think it is a good idea. While I like the concept, I find them dead boring and of minimal purpose. Yes, they serve to hone your skills but that’s about it. They are often quite abstract, in that they usually focus on a small problem set requiring specific solutions. It is fair enough as that is how they are designed but again, I find them quite boring. What I personally like to do is go for something a little larger and a little more fun. It takes a little more time and is not as easily executed as a kata though, but it services the same purposes from a practice perspective and allows me to continue to solve some problems that are not directly part of the initial goal. This means I can cover a broader learning range and have a bit more fun. If I am lucky, sometimes they even end up being useful tools. With that in mind, I thought I’d share my current ‘kata’. It is not really a code kata as it is too big. I prefer to think of it as a ‘solution kata’. The code is on bitbucket here. What I wanted to do was create a kind of simplistic virtual world where I can create a player, or a class, stuff it into the world, and see if it survives, and can navigate its way to the exit. Requirements were pretty simple: Must be able to define a map to describe the world using simple X,Y co-ordinates. Z co-ordinates as well if you feel like getting clever. Should have the concept of entrances, exists, solid blocks, and potentially other materials (again if you want to get clever). A coder should be able to easily write a class which will act as an inhabitant of the world. An inhabitant will receive stimulus from the world in the form of surrounding environment and be able to make a decision on action which it passes back to the ‘world’ for processing. At a minimum, an inhabitant will have sight and speed characteristics which determine how far they can ‘see’ in the world, and how fast they can move. Coders who write a really bad ‘inhabitant’ should not adversely affect the rest of world. Should allow multiple inhabitants in the world. So that was the solution I set out to act as a practice solution and a little bit of fun. It had some interesting problems to solve and I figured, if it turned out ok, I could potentially use this as a ‘developer test’ for interviews. Ask a potential coder to write a class for an inhabitant. Show the coder the map they will navigate, but also mention that we will use their code to navigate a map they have not yet seen and a little more complex. I have been playing with solution for a short time now and have it working in basic concepts. Below is a screen shot using a very basic console visualiser that shows the map, boundaries, blocks, entrance, exit and players/inhabitants. The yellow asterisks ‘*’ are the players, green ‘O’ the entrance, purple ‘^’ the exit, maroon/browny ‘#’ are solid blocks. The players can move around at different speeds, knock into each others, and make directional movement decisions based on what they see and who is around them. It has been quite fun to write and it is also quite fun to develop different players to inject into the world. The code below shows a really simple implementation of an inhabitant that can work out what to do based on stimulus from the world. It is pretty simple and just tries to move in some direction if there is nothing blocking the path. public class TestPlayer:LivingEntity { public TestPlayer() { Name = "Beta Boy"; LifeKey = Guid.NewGuid(); } public override ActionResult DecideActionToPerform(EcoDev.Core.Common.Actions.ActionContext actionContext) { try { var action = new MovementAction(); // move forward if we can if (actionContext.Position.ForwardFacingPositions.Length > 0) { if (CheckAccessibilityOfMapBlock(actionContext.Position.ForwardFacingPositions[0])) { action.DirectionToMove = MovementDirection.Forward; return action; } } if (actionContext.Position.LeftFacingPositions.Length > 0) { if (CheckAccessibilityOfMapBlock(actionContext.Position.LeftFacingPositions[0])) { action.DirectionToMove = MovementDirection.Left; return action; } } if (actionContext.Position.RearFacingPositions.Length > 0) { if (CheckAccessibilityOfMapBlock(actionContext.Position.RearFacingPositions[0])) { action.DirectionToMove = MovementDirection.Back; return action; } } if (actionContext.Position.RightFacingPositions.Length > 0) { if (CheckAccessibilityOfMapBlock(actionContext.Position.RightFacingPositions[0])) { action.DirectionToMove = MovementDirection.Right; return action; } } return action; } catch (Exception ex) { World.WriteDebugInformation("Player: "+ Name, string.Format("Player Generated exception: {0}",ex.Message)); throw ex; } } private bool CheckAccessibilityOfMapBlock(MapBlock block) { if (block == null || block.Accessibility == MapBlockAccessibility.AllowEntry || block.Accessibility == MapBlockAccessibility.AllowExit || block.Accessibility == MapBlockAccessibility.AllowPotentialEntry) { return true; } return false; } } It is simple and it seems to work well. The world implementation itself decides the stimulus context that is passed to he inhabitant to make an action decision. All movement is carried out on separate threads and timed appropriately to be as fair as possible and to cater for additional skills such as speed, and eventually maybe stamina, strength, with actions like fighting. It is pretty fun to make up random maps and see how your inhabitant does. You can download the code from here. Along the way I have played with parallel extensions to make the compute intensive stuff spread across all cores, had to heavily factor in visibility of methods and properties so design of classes was paramount, work out movement algorithms that play fairly in the world and properly favour the players with higher abilities, as well as a host of other issues. So that is my ‘solution kata’. If I keep going with it, I may develop a web interface for it where people can upload assemblies and watch their player within a web browser visualiser and maybe even a map designer. What do you do to keep the fires burning?

    Read the article

  • Help me finish this Python self-challenge.

    - by Hamish Grubijan
    This is not a homework. I saw this article praising Linq library and how great it is for doing combinatorics stuff, and I thought to myself: Python can do it in a more readable fashion. After half hour of dabbing with Python I failed. Please finish where I left off. Also, do it in the most Pythonic and efficient way possible please. from itertools import permutations from operator import mul from functools import reduce glob_lst = [] def divisible(n): return (sum(j*10^i for i,j in enumerate(reversed(glob_lst))) % n == 0) oneToNine = list(range(1, 10)) twoToNine = oneToNine[1:] for perm in permutations(oneToNine, 9): for n in twoToNine: glob_lst = perm[1:n] #print(glob_lst) if not divisible(n): continue else: # Is invoked if the loop succeeds # So, we found the number print(perm) Thanks!

    Read the article

  • 4th Annual Hartford Code Camp - The Code Camp Manifesto lives on!

    - by SB Chatterjee
    It is amazing that Thom Robbins' blog posting back in December 2004 laid the foundation of the Code Camps that have grown world-wide - there is at least one every week-end in some country (unscientific tweets stats sampling). This week end, we at the Connecticut .NET Developers Group had the 4th Annual Hartford Code Camp and it was well attended with 120+ attendees with ~30 sessions. Our thanks to the Speakers from near and far who made our event a success.

    Read the article

  • Separating physics and game logic from UI code

    - by futlib
    I'm working on a simple block-based puzzle game. The game play consists pretty much of moving blocks around in the game area, so it's a trivial physics simulation. My implementation, however, is in my opinion far from ideal and I'm wondering if you can give me any pointers on how to do it better. I've split the code up into two areas: Game logic and UI, as I did with a lot of puzzle games: The game logic is responsible for the general rules of the game (e.g. the formal rule system in chess) The UI displays the game area and pieces (e.g. chess board and pieces) and is responsible for animations (e.g. animated movement of chess pieces) The game logic represents the game state as a logical grid, where each unit is one cell's width/height on the grid. So for a grid of width 6, you can move a block of width 2 four times until it collides with the boundary. The UI takes this grid, and draws it by converting logical sizes into pixel sizes (that is, multiplies it by a constant). However, since the game has hardly any game logic, my game logic layer [1] doesn't have much to do except collision detection. Here's how it works: Player starts to drag a piece UI asks game logic for the legal movement area of that piece and lets the player drag it within that area Player lets go of a piece UI snaps the piece to the grid (so that it is at a valid logical position) UI tells game logic the new logical position (via mutator methods, which I'd rather avoid) I'm not quite happy with that: I'm writing unit tests for my game logic layer, but not the UI, and it turned out all the tricky code is in the UI: Stopping the piece from colliding with others or the boundary and snapping it to the grid. I don't like the fact that the UI tells the game logic about the new state, I would rather have it call a movePieceLeft() method or something like that, as in my other games, but I didn't get far with that approach, because the game logic knows nothing about the dragging and snapping that's possible in the UI. I think the best thing to do would be to get rid of my game logic layer and implement a physics layer instead. I've got a few questions regarding that: Is such a physics layer common, or is it more typical to have the game logic layer do this? Would the snapping to grid and piece dragging code belong to the UI or the physics layer? Would such a physics layer typically work with pixel sizes or with some kind of logical unit, like my game logic layer? I've seen event-based collision detection in a game's code base once, that is, the player would just drag the piece, the UI would render that obediently and notify the physics system, and the physics system would call a onCollision() method on the piece once a collision is detected. What is more common? This approach or asking for the legal movement area first? [1] layer is probably not the right word for what I mean, but subsystem sounds overblown and class is misguiding, because each layer can consist of several classes.

    Read the article

  • How to upgrade self-hosted wordpress and installed plugins of live site to latest availalbe versions

    - by jitendra
    I have to upgrade a running wordpress site's wordpress CMS and some installed plugins.and some plugins which i want to upgrade has been modified before to achieve something. http://is.gd/b5j9h How to upgrade Wordpress to latest without loosing anything, any post, comments? What precautions should i take? How should i take backup of all things? Should i take backup of database also? How to upgraded modified plugins without loosing functionality?

    Read the article

  • has_many :through on self?

    - by Glex
    I have a User model. A user can be either a dj, a club, or a clubber (this is controlled by the User#account_type attribute). A club can have many djs, and a dj can have many users: enumerated_attribute :account_type, %w(^clubber dj club), :nil => false do label :clubber => "Clubber" label :dj => "DJ" label :club => "Club" end has_many :dj_club_relationships, :class_name => "User", :dependent => :destroy has_many :dj_user_relationships, :dependent => :destroy has_many :djs, :through => :dj_club_relationships, :class_name => "User" has_many :users, :through => :dj_user_relationships However, this doesn't work as well as expected, since Rails doesn't know, for example, that it needs to destroy all dj_club_relationships with club_id when the user being destroyed is a club, and with dj_id when the user is a dj. How can I help rails know about it?

    Read the article

  • What's the best book for coding conventions?

    - by Joschua
    What's the best book about coding conventions (and perhaps design patterns), that you highly recommend (at best code samples in Python, C++ or Java)? It would be good, if the book (or just another) also covers the topics project management and agile software development if appropriate (for example how projects fail through spaghetti code). I will accept the answer with the book(s) (maximum two books per answer, please), that looks the most interesting, because the reading might take a while :)

    Read the article

  • Structuring multi-threaded programs

    - by davidk01
    Are there any canonical sources for learning how to structure multi-threaded programs? Even with all the concurrency utility classes that Java provides I'm having a hard time properly structuring multi-threaded programs. Whenever threads are involved my code becomes very brittle, any little change can potentially break the program because the code that jumps back and forth between the threads tends to be very convoluted.

    Read the article

  • WCF Self-hosted service, client clean-up on service stop

    - by Sentax
    Hi everyone, I'm curious to know how I would go about setting up my service to stop cleanly on the server the service will be installed on. For example when I have many clients connecting and doing operations every minute and I want to shut-down the service for maintenance, how can I do this in the "OnStop" event of the service to then let the main service host to deny any new client connections and let the current connections finish before it actually shuts down its services to the client, this will ensure data isn't corrupted on the server as the server shuts down. Right now I'm not setup as a singleton because I need scalability in the service. So I would have to somehow get my service host to do this independently of knowing how many instances are created of the service class. I hope I explain myself good enough, if not, let me know, I'll try to explain better. Thanks, Scott

    Read the article

  • Bill Gates et Mark Zuckerberg vont enseigner la programmation à travers l'initiative Code.org

    Bill Gates et Zuckerberg rejoignent la campagne Hour of code une initiative de code.org destinée à apprendre la programmation aux plus jeunesLa moisson est abondante pour le vaste marché de l'emploi aux États-Unis, mais les ouvriers sont peu nombreux. Le « Bureau of Labor Statistics » américain estime que les années à venir devraient donner naissance à près de 122 000 opportunités d'emploi en relation avec l'informatique. La condition requise pour postuler à ces offres sera d'avoir au minimum...

    Read the article

  • More Chicago Code Camp Information

    - by Tim Murphy
    It seems the guys have posted the venue.  The Chicago Code Camp will be held at the Illinois Institute of Technology on May 1, 2010.  Sign up and join in. IIT- Stuart Building 10 West 31st Chicago, IL 60616   del.icio.us Tags: Chicago Code Camp

    Read the article

  • Explicit script end tag always converted to self-closing

    - by Jonas
    I'm using xslt to transform xml to an aspx file. In the xslt, I have a script tag to include a jquery.js file. To get it to work with IE, the script tag must have an explicit closing tag. For some reason, this doesn't work with xslt below. <?xml version="1.0" encoding="utf-8"?> <xsl:stylesheet version="1.0" xmlns="http://www.w3.org/1999/xhtml" xmlns:xsl="http://www.w3.org/1999/XSL/Transform" xmlns:msxsl="urn:schemas-microsoft-com:xslt" exclude-result-prefixes="msxsl" xmlns:asp="remove"> <xsl:output method="html"/> <xsl:template match="/"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>TEST</title> <script type="text/javascript" src="jquery-1.2.6.js"></script> But if I change the script tag as shown below, it works. <script type="text/javascript" src="jquery-1.2.6.js"> // <![CDATA[ // ]]> </script> I thought that the <xsl:output method="html" /> would do the trick, but it doesn't seem to work? /Jonas

    Read the article

  • What is a good git server frontend for self hosted git repositories

    - by Ritesh M Nayak
    I am planning on deploying git for a project I am currently working on and was wondering if there are any free softwares that provide an easy to use web view of the git repository. I am primarily interested in using the front end to track changes, see diff information etc. There is a list of such front ends available here. Does anyone have any experience with any of these ? Which one would you suggest An open source clone of github would do just fine actually :D but I know thats too much to ask .

    Read the article

  • Will my self-taught code be fine, or should I take it to the professional level?

    - by G1i1ch
    Lately I've been getting professional work, hanging out with other programmers, and making friends in the industry. The only thing is I'm 100% self-taught. It's caused my style to extremely deviate from the style of those that are properly trained. It's the techniques and organization of my code that's different. It's a mixture of several things I do. I tend to blend several programming paradigms together. Like Functional and OO. I lean to the Functional side more than OO, but I see the use of OO when something would make more sense as an abstract entity. Like a game object. Next I also go the simple route when doing something. When in contrast, it seems like sometimes the code I see from professional programmers is complicated for the sake of it! I use lots of closures. And lastly, I'm not the best commenter. I find it easier just to read through my code than reading the comment. And most cases I just end up reading the code even if there are comments. Plus I've been told that, because of how simply I write my code, it's very easy to read it. I hear professionally trained programmers go on and on about things like unit tests. Something I've never used before so I haven't even the faintest idea of what they are or how they work. Lots and lots of underscores "_", which aren't really my taste. Most of the techniques I use are straight from me, or a few books I've read. Don't know anything about MVC, I've heard a lot about it though with things like backbone.js. I think it's a way to organize an application. It just confuses me though because by now I've made my own organizational structures. It's a bit of a pain. I can't use template applications at all when learning something new like with Ubuntu's Quickly. I have trouble understanding code that I can tell is from someone trained. Complete OO programming really leaves a bad taste in my mouth, yet that seems to be what EVERYONE else is strictly using. It's left me not that confident in the look of my code, or wondering whether I'll cause sparks when joining a company or maybe contributing to open source projects. In fact I'm rather scared of the fact that people will eventually be checking out my code. Is this just something normal any programmer goes through or should I really look to change up my techniques?

    Read the article

  • Self logging modules without Moose

    - by stephenmm
    I have the same question as was asked here but unfortunately I cannot install Moose and I think the solution described there was particular to Moose. Can someone tell me how to the same in old school "use base" speak? To reiterate the question, I would like to have my base classes to have an automatic logging mechanism so if the user does not do anything I get some reasonable logging but if the user of my class needs/wants to overwrite it they can.

    Read the article

  • Back-sliding into Unmanaged Code

    - by Laila
    It is difficult to write about Microsoft's ambivalence to .NET without mentioning clichés about dog food.  In case you've been away a long time, you'll remember that Microsoft surprised everyone with the speed and energy with which it introduced and evangelised the .NET Framework for managed code. There was good reason for this. Once it became obvious to all that it had sleepwalked into third place as a provider of development languages, behind Borland and Sun, it reacted quickly to attract the best talent in the industry to produce a windows version of the Java runtime, with Bounds-checking, Automatic Garbage collection, structures exception handling and common data types. To develop applications for this managed runtime, it produced several excellent languages, and more are being provided. The only thing Microsoft ever got wrong was to give it a stupid name. The logical step for Microsoft would be to base the entire operating system on the .NET framework, and to re-engineer its own applications. In 2002, Bill Gates, then Microsoft Chairman and Chief Software Architect said about their plans for .NET, "This is a long-term approach. These things don't happen overnight." Now, eight years later, we're still waiting for signs of the 'long-term approach'. Microsoft's vision of an entirely managed operating system has subsided since the Vista fiasco, but stays alive yet dormant as Midori, still being developed by Microsoft Research. This is an Internet-centric fork of the singularity operating system, a research project started in 2003 to build a highly-dependable operating system in which the kernel, device drivers, and applications are all written in managed code. Midori is predicated on the prevalence of connected systems, with provisions for distributed concurrency where application components exist 'in the cloud', and supports a programming model that can tolerate cancellation, intermittent connectivity and latency. It features an entirely new security model that sandboxes applications for increased security. So have Microsoft converted its existing applications to the .NET framework? It seems not. What Windows applications can run on Mono? Very few, it seems. We all thought that .NET spelt the end of DLL Hell and the need for COM interop, but it looks as if Bill Gates' idea of 'not overnight' might stretch to a decade or more. The Operating System has shown only minimal signs of migrating to .NET. Even where the use of .NET has come to dominate, when used for server applications with IIS, IIS itself is still entirely developed in unmanaged code. This is an irritation to Microsoft's greatest supporters who committed themselves fully to the NET framework, only to find parts of the Ambivalent Microsoft Empire quietly backsliding into unmanaged code and the awful C++. It is a strategic mistake that the invigorated Apple didn't make with the Mac OS X Architecture. Cheers, Laila

    Read the article

  • Options for Linux OS executable archive files - self installers

    - by Matt1776
    I am looking to create a web-project that is able to install with a program. The user should be able to download an archive file or tar file, run it (executable), and the setup script would ask for paths and configurable values and then unpack its 'payload' and sorting out the contents for deployment. This would be a Linux version of the MSI installer. Is there such a thing for Linux operating systems? This does not involve kernel level manipulations. All it needs to do is copy directories and files on the filesystem, which should cover about 80% if not more of all the *nix distributions.

    Read the article

  • Self Assessment Tests for Programmers

    - by THX1138.6
    I want to help the Dev team identify areas of knowledge (practical and theoretical) that they can work on. Though I am big believer in focusing on people's strengths being a good programmer requires (I think) being challenged by concepts and ideas that don't always come naturally. We work largely in the web app space using PHP & MySQL but better skills in data modelling, query optimisation, use of MVC and OOP etc. would help the team and the company a lot. I want to help the Dev team manage their careers, explore and expand their skills sets. Be all they can be and better than they were previously. I know its an idealistic goal but work must be about more than simply getting the work done. There should be some time to review, to learn, to grow and get better. Any thoughts, ideas, opinions and directions to tests or similar resources would be greatly appreciated.

    Read the article

< Previous Page | 88 89 90 91 92 93 94 95 96 97 98 99  | Next Page >