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  • jQuery link nudge and color transform

    - by DaveKingsnorth
    Hey everyone, I have achieved the effect described in the title using the following code: $(document).ready(function(){ $('.button').mousedown(function() { $(this).animate({ 'top': '3px' }, 70); }); $('.button').mouseup(function() { $(this).animate({ 'top': '0px' }, 70); }); $('.button').hover(function() { $(this).stop().animate({ color: '#fff', backgroundColor: '#000' }, 250); }); $('.button').mouseout(function() { $(this).stop().animate({ color: '#000', backgroundColor: '#fff' }, 250); }); }); I am pretty sure that that this code can be reduced significantly, can anyone help me out? Please note that I want the button to animate when the mouse is clicked and not return to it's original position until the mouse is released. Cheers

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  • JavaScript not changing display type or color in IE

    - by user445359
    I am trying to switch a series of blocks between "none" and "block" based on the OnMouseOver property and to change the title of the selected list to yellow at the same time. The JavaScript code I have for this is: function switchCat(cat) { var uls = document.getElementsByClassName('lower-ul'); var titles = document.getElementsByClassName('lower-cat-title'); for (var i=0;i<uls.length;i++) { uls[i].style.display = 'none'; titles[i].style.color = 'white'; } if (cat != -1) { var wanted = document.getElementById('lower-cat-'+cat); var wantedTitle = document.getElementById('lower-cat-title-'+cat); wanted.style.display = 'block'; wantedTitle.style.color = 'yellow'; } } It works with Chrome, Opera, and Firefox, however, it does not work with IE. When I test it in IE I get the error "Object doesn't support this property or method." Does anyone know what I am doing wrong?

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  • C# XNA Handle mouse events?

    - by user406470
    I'm making a 2D game engine called Clixel over on GitHub. The problem I have relates to two classes, ClxMouse and ClxButton. In it I have a mouse class - the code for that can be viewed here. ClxMouse using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; namespace org.clixel { public class ClxMouse : ClxSprite { private MouseState _curmouse, _lastmouse; public int Sensitivity = 3; public bool Lock = true; public Vector2 Change { get { return new Vector2(_curmouse.X - _lastmouse.X, _curmouse.Y - _lastmouse.Y); } } private int _scrollwheel; public int ScrollWheel { get { return _scrollwheel; } } public bool LeftDown { get { if (_curmouse.LeftButton == ButtonState.Pressed) return true; else return false; } } public bool RightDown { get { if (_curmouse.RightButton == ButtonState.Pressed) return true; else return false; } } public bool MiddleDown { get { if (_curmouse.MiddleButton == ButtonState.Pressed) return true; else return false; } } public bool LeftPressed { get { if (_curmouse.LeftButton == ButtonState.Pressed && _lastmouse.LeftButton == ButtonState.Released) return true; else return false; } } public bool RightPressed { get { if (_curmouse.RightButton == ButtonState.Pressed && _lastmouse.RightButton == ButtonState.Released) return true; else return false; } } public bool MiddlePressed { get { if (_curmouse.MiddleButton == ButtonState.Pressed && _lastmouse.MiddleButton == ButtonState.Released) return true; else return false; } } public bool LeftReleased { get { if (_curmouse.LeftButton == ButtonState.Released && _lastmouse.LeftButton == ButtonState.Pressed) return true; else return false; } } public bool RightReleased { get { if (_curmouse.RightButton == ButtonState.Released && _lastmouse.RightButton == ButtonState.Pressed) return true; else return false; } } public bool MiddleReleased { get { if (_curmouse.MiddleButton == ButtonState.Released && _lastmouse.MiddleButton == ButtonState.Pressed) return true; else return false; } } public MouseState CurMouse { get { return _curmouse; } } public MouseState LastMouse { get { return _lastmouse; } } public ClxMouse() : base(ClxG.Textures.Default.Cursor) { _curmouse = Mouse.GetState(); _lastmouse = _curmouse; CollisionBox = new Rectangle(ClxG.Screen.Center.X, ClxG.Screen.Center.Y, Texture.Width, Texture.Height); this.Solid = false; DefaultPosition = new Vector2(CollisionBox.X, CollisionBox.Y); Mouse.SetPosition(CollisionBox.X, CollisionBox.Y); } public ClxMouse(Texture2D _texture) : base(_texture) { _curmouse = Mouse.GetState(); _lastmouse = _curmouse; CollisionBox = new Rectangle(ClxG.Screen.Center.X, ClxG.Screen.Center.Y, Texture.Width, Texture.Height); DefaultPosition = new Vector2(CollisionBox.X, CollisionBox.Y); } public override void Update() { _lastmouse = _curmouse; _curmouse = Mouse.GetState(); if (_curmouse != _lastmouse) { if (ClxG.Game.IsActive) { _scrollwheel = _curmouse.ScrollWheelValue; Velocity = new Vector2(Change.X / Sensitivity, Change.Y / Sensitivity); if (Lock) Mouse.SetPosition(ClxG.Screen.Center.X, ClxG.Screen.Center.Y); _curmouse = Mouse.GetState(); } base.Update(); } } public override void Draw(SpriteBatch _sb) { base.Draw(_sb); } } } ClxButton using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace org.clixel { public class ClxButton : ClxSprite { /// <summary> /// The color when the mouse is over the button /// </summary> public Color HoverColor; /// <summary> /// The color when the color is being clicked /// </summary> public Color ClickColor; /// <summary> /// The color when the button is inactive /// </summary> public Color InactiveColor; /// <summary> /// The color when the button is active /// </summary> public Color ActiveColor; /// <summary> /// The color after the button has been clicked. /// </summary> public Color ClickedColor; /// <summary> /// The text to be displayed on the button, set to "" if no text is needed. /// </summary> public string Text; /// <summary> /// The ClxText object to be displayed. /// </summary> public ClxText TextRender; /// <summary> /// The ClxState that should be ResetAndShow() when the button is clicked. /// </summary> public ClxState ClickState; /// <summary> /// Collision check to make sure onCollide() only runs once per frame, /// since only the mouse needs to be collision checked. /// </summary> private bool _runonce = false; /// <summary> /// Gets a value indicating whether this instance is colliding. /// </summary> /// <value> /// <c>true</c> if this instance is colliding; otherwise, <c>false</c>. /// </value> public bool IsColliding { get { return _runonce; } } /// <summary> /// Initializes a new instance of the <see cref="ClxButton"/> class. /// </summary> public ClxButton() : base(ClxG.Textures.Default.Button) { HoverColor = Color.Red; ClickColor = Color.Blue; InactiveColor = Color.Gray; ActiveColor = Color.White; ClickedColor = Color.Yellow; Text = Name + ID + " Unset!"; TextRender = new ClxText(); TextRender.Text = Text; TextRender.TextPadding = new Vector2(5, 5); ClickState = null; CollideObjects(ClxG.Mouse); } /// <summary> /// Initializes a new instance of the <see cref="ClxButton"/> class. /// </summary> /// <param name="_texture">The button texture.</param> public ClxButton(Texture2D _texture) : base(_texture) { HoverColor = Color.Red; ClickColor = Color.Blue; InactiveColor = Color.Gray; ActiveColor = Color.White; ClickedColor = Color.Yellow; Texture = _texture; Text = Name + ID; TextRender = new ClxText(); TextRender.Name = this.Name + ".TextRender"; TextRender.Text = Text; TextRender.TextPadding = new Vector2(5, 5); TextRender.Reset(); ClickState = null; CollideObjects(ClxG.Mouse); } /// <summary> /// Draws the debug information, run from ClxG.DrawDebug unless manual control is assumed. /// </summary> /// <param name="_sb">SpriteBatch used for drawing.</param> public override void DrawDebug(SpriteBatch _sb) { _runonce = false; TextRender.DrawDebug(_sb); _sb.Draw(Texture, ActualRectangle, new Rectangle(0, 0, Texture.Width, Texture.Height), DebugColor, Rotation, Origin, Flip, Layer); _sb.Draw(ClxG.Textures.Default.DebugBG, new Rectangle(ActualRectangle.X - DebugLineWidth, ActualRectangle.Y - DebugLineWidth, ActualRectangle.Width + DebugLineWidth * 2, ActualRectangle.Height + DebugLineWidth * 2), new Rectangle(0, 0, ClxG.Textures.Default.DebugBG.Width, ClxG.Textures.Default.DebugBG.Height), DebugOutline, Rotation, Origin, Flip, Layer - 0.1f); _sb.Draw(ClxG.Textures.Default.DebugBG, ActualRectangle, new Rectangle(0, 0, ClxG.Textures.Default.DebugBG.Width, ClxG.Textures.Default.DebugBG.Height), DebugBGColor, Rotation, Origin, Flip, Layer - 0.01f); } /// <summary> /// Draws using the SpriteBatch, run from ClxG.Draw unless manual control is assumed. /// </summary> /// <param name="_sb">SpriteBatch used for drawing.</param> public override void Draw(SpriteBatch _sb) { _runonce = false; TextRender.Draw(_sb); if (Visible) if (Debug) { DrawDebug(_sb); } else _sb.Draw(Texture, ActualRectangle, new Rectangle(0, 0, Texture.Width, Texture.Height), Color, Rotation, Origin, Flip, Layer); } /// <summary> /// Updates this instance. /// </summary> public override void Update() { if (this.Color != ActiveColor) this.Color = ActiveColor; TextRender.Layer = this.Layer + 0.03f; TextRender.Text = Text; TextRender.Scale = .5f; TextRender.Name = this.Name + ".TextRender"; TextRender.Origin = new Vector2(TextRender.CollisionBox.Center.X, TextRender.CollisionBox.Center.Y); TextRender.Center(this); TextRender.Update(); this.CollisionBox.Width = (int)(TextRender.CollisionBox.Width * TextRender.Scale) + (int)(TextRender.TextPadding.X * 2); this.CollisionBox.Height = (int)(TextRender.CollisionBox.Height * TextRender.Scale) + (int)(TextRender.TextPadding.Y * 2); base.Update(); } /// <summary> /// Collide event, takes the colliding object to call it's proper collision code. /// You'd want to use something like if(typeof(collider) == typeof(ClxObject) /// </summary> /// <param name="collider">The colliding object.</param> public override void onCollide(ClxObject collider) { if (!_runonce) { _runonce = true; UpdateEvents(); base.onCollide(collider); } } /// <summary> /// Updates the mouse based events. /// </summary> public void UpdateEvents() { onHover(); if (ClxG.Mouse.LeftReleased) { onLeftReleased(); return; } if (ClxG.Mouse.RightReleased) { onRightReleased(); return; } if (ClxG.Mouse.MiddleReleased) { onMiddleReleased(); return; } if (ClxG.Mouse.LeftPressed) { onLeftClicked(); return; } if (ClxG.Mouse.RightPressed) { onRightClicked(); return; } if (ClxG.Mouse.MiddlePressed) { onMiddleClicked(); return; } if (ClxG.Mouse.LeftDown) { onLeftClick(); return; } if (ClxG.Mouse.RightDown) { onRightClick(); return; } if (ClxG.Mouse.MiddleDown) { onMiddleClick(); return; } } /// <summary> /// Shows the state of the click. /// </summary> public void ShowClickState() { if (ClickState != null) { ClickState.ResetAndShow(); } } /// <summary> /// Hover event /// </summary> virtual public void onHover() { this.Color = HoverColor; } /// <summary> /// Left click event /// </summary> virtual public void onLeftClick() { this.Color = ClickColor; } /// <summary> /// Right click event /// </summary> virtual public void onRightClick() { } /// <summary> /// Middle click event /// </summary> virtual public void onMiddleClick() { } /// <summary> /// Left click event, called once per click /// </summary> virtual public void onLeftClicked() { ShowClickState(); } /// <summary> /// Right click event, called once per click /// </summary> virtual public void onRightClicked() { this.Reset(); } /// <summary> /// Middle click event, called once per click /// </summary> virtual public void onMiddleClicked() { } /// <summary> /// Ons the left released. /// </summary> virtual public void onLeftReleased() { this.Color = ClickedColor; } virtual public void onRightReleased() { } virtual public void onMiddleReleased() { } } } The issue I have is that I have all these have event styled methods, especially in ClxButton with all the onLeftClick, onRightClick, etc, etc. Is there a better way for me to handle these events to be a lot more easier for a programmer to use? I was looking at normal events on some other sites, (I'd post them but I need more rep.) and didn't really see a good way to implement delegate events into my framework. I'm not really sure how these events work, could someone possibly lay out how these events are processed for me? TL:DR * Is there a better way to handle events like this? * Are events a viable solution to this problem? Thanks in advance for any help.

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  • Replacing “if”s with your own number system

    - by Michael Williamson
    During our second code retreat at Red Gate, the restriction for one of the sessions was disallowing the use of if statements. That includes other constructs that have the same effect, such as switch statements or loops that will only be executed zero or one times. The idea is to encourage use of polymorphism instead, and see just how far it can be used to get rid of “if”s. The main place where people struggled to get rid of numbers from their implementation of Conway’s Game of Life was the piece of code that decides whether a cell is live or dead in the next generation. For instance, for a cell that’s currently live, the code might look something like this: if (numberOfNeighbours == 2 || numberOfNeighbours == 3) { return CellState.LIVE; } else { return CellState.DEAD; } The problem is that we need to change behaviour depending on the number of neighbours each cell has, but polymorphism only allows us to switch behaviour based on the type of a value. It follows that the solution is to make different numbers have different types: public interface IConwayNumber { IConwayNumber Increment(); CellState LiveCellNextGeneration(); } public class Zero : IConwayNumber { public IConwayNumber Increment() { return new One(); } public CellState LiveCellNextGeneration() { return CellState.DEAD; } } public class One : IConwayNumber { public IConwayNumber Increment() { return new Two(); } public CellState LiveCellNextGeneration() { return CellState.LIVE; } } public class Two : IConwayNumber { public IConwayNumber Increment() { return new ThreeOrMore(); } public CellState LiveCellNextGeneration() { return CellState.LIVE; } } public class ThreeOrMore : IConwayNumber { public IConwayNumber Increment() { return this; } public CellState LiveCellNextGeneration() { return CellState.DEAD; } } In the code that counts the number of neighbours, we use our new number system by starting with Zero and incrementing when we find a neighbour. To choose the next state of the cell, rather than inspecting the number of neighbours, we ask the number of neighbours for the next state directly: return numberOfNeighbours.LiveCellNextGeneration(); And now we have no “if”s! If C# had double-dispatch, or if we used the visitor pattern, we could move the logic for choosing the next cell out of the number classes, which might feel a bit more natural. I suspect that reimplementing the natural numbers is still going to feel about the same amount of crazy though.

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  • Best Practice for Software Maintenance Console

    - by Ben-G
    I am looking for a list of must-have maintenance/administration features/components/services for enterprise applications. I know following common components: Configuration Cockpit (shows current configuration mistakes/issues) Load-Analysis (shows the current load on different system components) Vitality measures Log File Access System Restart Capability Backup/Restore Capability Are there any widely accepted services/features which are included in any software with a focus on reliablity and maintainability?

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  • Package system broken - E: Sub-process /usr/bin/dpkg returned an error code (1)

    - by delha
    After installing some packages and libraries I have an error on Package Manager, I can't run any update because it says: "The package system is broken If you are using third party repositories then disable them, since they are a common source of problems. Now run the following command in a terminal: apt-get install -f " I've tried to do what it says and it returns me: jara@jara-Aspire-5738:~$ sudo apt-get install -f Reading package lists... Done Building dependency tree Reading state information... Done Correcting dependencies... Done The following packages were automatically installed and are no longer required: libcaca-dev libopencv2.3-bin nite-dev python-bluez ps-engine libslang2-dev python-sphinx ros-electric-geometry-tutorials ros-electric-geometry-visualization python-matplotlib libzzip-dev ros-electric-orocos-kinematics-dynamics ros-electric-physics-ode libbluetooth-dev libaudiofile-dev libassimp2 libnetpbm10-dev ros-electric-laser-pipeline python-epydoc ros-electric-geometry-experimental libasound2-dev evtest python-matplotlib-data libyaml-dev ros-electric-bullet ros-electric-executive-smach ros-electric-documentation libgl2ps0 libncurses5-dev ros-electric-robot-model texlive-fonts-recommended python-lxml libwxgtk2.8-dev daemontools libxxf86vm-dev libqhull-dev libavahi-client-dev ros-electric-geometry libgl2ps-dev libcurl4-openssl-dev assimp-dev libusb-1.0-0-dev libopencv2.3 ros-electric-diagnostics-monitors libsdl1.2-dev libjs-underscore libsdl-image1.2 tipa libusb-dev libtinfo-dev python-tz python-sip libfltk1.1 libesd0 libfreeimage-dev ros-electric-visualization x11proto-xf86vidmode-dev python-docutils libvtk5.6 ros-electric-assimp x11proto-scrnsaver-dev libnetcdf-dev libidn11-dev libeigen3-dev joystick libhdf5-serial-1.8.4 ros-electric-joystick-drivers texlive-fonts-recommended-doc esound-common libesd0-dev tcl8.5-dev ros-electric-multimaster-experimental ros-electric-rx libaudio-dev ros-electric-ros-tutorials libwxbase2.8-dev ros-electric-visualization-common python-sip-dev ros-electric-visualization-tutorials libfltk1.1-dev libpulse-dev libnetpbm10 python-markupsafe openni-dev tk8.5-dev wx2.8-headers freeglut3-dev libavahi-common-dev python-roman python-jinja2 ros-electric-robot-model-visualization libxss-dev libqhull5 libaa1-dev ros-electric-eigen freeglut3 ros-electric-executive-smach-visualization ros-electric-common-tutorials ros-electric-robot-model-tutorials libnetcdf6 libjs-sphinxdoc python-pyparsing libaudiofile0 Use 'apt-get autoremove' to remove them. The following extra packages will be installed: libcv-dev The following NEW packages will be installed libcv-dev 0 upgraded, 1 newly installed, 0 to remove and 4 not upgraded. 2 not fully installed or removed. Need to get 0 B/3,114 kB of archives. After this operation, 11.1 MB of additional disk space will be used. Do you want to continue [Y/n]? y (Reading database ... 261801 files and directories currently installed.) Unpacking libcv-dev (from .../libcv-dev_2.1.0-7build1_amd64.deb) ... dpkg: error processing /var/cache/apt/archives/libcv-dev_2.1.0-7build1_amd64.deb (-- unpack): trying to overwrite '/usr/bin/opencv_haartraining', which is also in package libopencv2.3-bin 2.3.1+svn6514+branch23-12~oneiric dpkg-deb: error: subprocess paste was killed by signal (Broken pipe) Errors were encountered while processing: /var/cache/apt/archives/libcv-dev_2.1.0-7build1_amd64.deb E: Sub-process /usr/bin/dpkg returned an error code (1) I've tried everything people recommend on internet like: sudo apt-get clean sudo apt-get autoremove sudo apt-get update sudo apt-get upgrade sudo apt-get -f install Also I've tried to install the synaptic manager but it doesn't let me install anything.. As you can see nothing works so I'm desperate! I'm using ubuntu 11.10, 64 bits Thanks!!

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  • Unable to acces sound settings

    - by Dumitru Cristian
    I’m unable to access the sound settings in U1404 TT. Before updating to Ubuntu 14.04, with right click and System setting I had access to some settings which allowed me to set different sound levels for different application. Now I'm unable to do that. Click on Sound settings send me to a Setting window where sound settings are not available. Actually, as you can see, my system settings menu is quite reduced (no options for keyboard).

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  • State / Screen management in Entity Component Systems

    - by David Lively
    My entity/component system is happily humming along and, despite some performance concerns I initially had, everything is working fine. However, I've realized that I missed a crucial point when starting this thing: how do you handle different screens? At the moment, I have a GameManager class which owns a component manager and entity manager. When I create an entity, the entity manager assigns it an ID and makes sure it's tracked. When I modify the components that are assigned to an entity. an UpdateEntity method is called, which alerts each of the systems that they may need to add or remove the entity from their respective entity lists. A problem with this is that the collection of entities operated on by each system is determined solely by the individual Systems, typically based on a "required component" filter. (An entity has to have a Renderable component to be rendered, for instance.) In this situation, I can't just keep collections of entities per screen and only Update/Draw those collections. They'd have to either be added and removed depending on their applicability to the current screen, which would cause their associated components to be removed, or enable/disable entities in a group per screen to hide what's not supposed to be visible. These approaches seem like really, really crappy kludges. What's a good way to handle this? A pretty straightforward way that comes to mind is to create a separate GameManager (which in my implementation owns all of the systems, entities, etc.) per screen, which means that everything outside of the device context would be duplicated. That's bothersome because some things are always visible, or I might want to continue to display the game under a translucent menu window. Another option would be to add a "layer" key to the GameManager class, which could be checked against a displayable layer stack held by the game manager. *System.Draw() would be called for each active layer, in the required order as determined by the stack. When the systems request an iterator for their respective entity collections, it would be pre-filtered to a (cached) set of those entities that participate in the active layer. Those collections could be updated from the same UpdateEntity event that's already used to maintain each system's entity collections. Still, kinda feels like a hack. If I've coded myself into a corner, feel free to throw tomatoes as long as they're labeled with a helpful suggestion. Hooray for learning curves.

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  • How do I find out which boot loader I have?

    - by binW
    I know Grub is the one installed by default when installing Ubuntu but I am faced with an embedded system running 9.10 Desktop Edition. Following are the contents of lsb-release file ubuntu@ubuntu-desktop:/boot$ cat /etc/lsb-release DISTRIB_ID=Ubuntu DISTRIB_RELEASE=9.10 DISTRIB_CODENAME=karmic DISTRIB_DESCRIPTION="Ubuntu 9.10" but this system does not have Grub bootloader and I want to find out which one its using. So any ideas?

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  • Is Grub installed when Ubuntu is the only OS installed?

    - by Dennis
    I have a simple question concerning Grub. When Ubuntu it's the only system installed on a machine, Grub doesn't appear when the computer it's turned on, my question is: When Ubuntu is the only system, Grub it's not installed on MBR? I has this doubt when I tried the ASPM command in Grub, to see if it could save some battery on my notebook, and the difference was only 0.4W. I don't even know if it made some effect or it's just a normal oscilation. Thanks.

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  • Particle System in XNA - cannot draw particle

    - by Dave Voyles
    I'm trying to implement a simple particle system in my XNA project. I'm going by RB Whitaker's tutorial, and it seems simple enough. I'm trying to draw particles within my menu screen. Below I've included the code which I think is applicable. I'm coming up with one error in my build, and it is stating that I need to create a new instance of the EmitterLocation from the particleEngine. When I hover over particleEngine.EmitterLocation = new Vector2(Mouse.GetState().X, Mouse.GetState().Y); it states that particleEngine is returning a null value. What could be causing this? /// <summary> /// Base class for screens that contain a menu of options. The user can /// move up and down to select an entry, or cancel to back out of the screen. /// </summary> abstract class MenuScreen : GameScreen ParticleEngine particleEngine; public void LoadContent(ContentManager content) { if (content == null) { content = new ContentManager(ScreenManager.Game.Services, "Content"); } base.LoadContent(); List<Texture2D> textures = new List<Texture2D>(); textures.Add(content.Load<Texture2D>(@"gfx/circle")); textures.Add(content.Load<Texture2D>(@"gfx/star")); textures.Add(content.Load<Texture2D>(@"gfx/diamond")); particleEngine = new ParticleEngine(textures, new Vector2(400, 240)); } public override void Update(GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen) { base.Update(gameTime, otherScreenHasFocus, coveredByOtherScreen); // Update each nested MenuEntry object. for (int i = 0; i < menuEntries.Count; i++) { bool isSelected = IsActive && (i == selectedEntry); menuEntries[i].Update(this, isSelected, gameTime); } particleEngine.EmitterLocation = new Vector2(Mouse.GetState().X, Mouse.GetState().Y); particleEngine.Update(); } public override void Draw(GameTime gameTime) { // make sure our entries are in the right place before we draw them UpdateMenuEntryLocations(); GraphicsDevice graphics = ScreenManager.GraphicsDevice; SpriteBatch spriteBatch = ScreenManager.SpriteBatch; SpriteFont font = ScreenManager.Font; spriteBatch.Begin(); // Draw stuff logic spriteBatch.End(); particleEngine.Draw(spriteBatch); }

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  • TreeView in Winforms and focus problem

    - by Marcus
    Hi, Can anyone please explain to my why the form in the code below gets out of focus when selecting a treenode in the tree? What should happen is that the form/button should get the focus when the tree disappears like the listview example but it doesn't. Code example: using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; namespace FocusTest { public partial class Form1 : Form { #region Generated /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param> protected override void Dispose(bool disposing) { if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); } #region Windows Form Designer generated code /// <summary> /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// </summary> private void InitializeComponent() { System.Windows.Forms.ListViewItem listViewItem1 = new System.Windows.Forms.ListViewItem("Item1"); System.Windows.Forms.ListViewItem listViewItem2 = new System.Windows.Forms.ListViewItem("Item2"); System.Windows.Forms.ListViewItem listViewItem3 = new System.Windows.Forms.ListViewItem("Item3"); System.Windows.Forms.TreeNode treeNode1 = new System.Windows.Forms.TreeNode("Node0"); System.Windows.Forms.TreeNode treeNode2 = new System.Windows.Forms.TreeNode("Node1"); System.Windows.Forms.TreeNode treeNode3 = new System.Windows.Forms.TreeNode("Node2"); this.button1 = new System.Windows.Forms.Button(); this.listView1 = new System.Windows.Forms.ListView(); this.button2 = new System.Windows.Forms.Button(); this.treeView1 = new System.Windows.Forms.TreeView(); this.SuspendLayout(); // // button1 // this.button1.Location = new System.Drawing.Point(12, 12); this.button1.Name = "button1"; this.button1.Size = new System.Drawing.Size(75, 23); this.button1.TabIndex = 0; this.button1.Text = "button1"; this.button1.UseVisualStyleBackColor = true; this.button1.Click += new System.EventHandler(this.button1_Click); // // listView1 // this.listView1.Items.AddRange(new System.Windows.Forms.ListViewItem[] { listViewItem1, listViewItem2, listViewItem3 }); this.listView1.Location = new System.Drawing.Point(12, 41); this.listView1.Name = "listView1"; this.listView1.Size = new System.Drawing.Size(121, 97); this.listView1.TabIndex = 1; this.listView1.UseCompatibleStateImageBehavior = false; this.listView1.Visible = false; this.listView1.SelectedIndexChanged += new System.EventHandler(this.listView1_SelectedIndexChanged); this.listView1.View = View.List; // // button2 // this.button2.Location = new System.Drawing.Point(310, 11); this.button2.Name = "button2"; this.button2.Size = new System.Drawing.Size(75, 23); this.button2.TabIndex = 2; this.button2.Text = "button2"; this.button2.UseVisualStyleBackColor = true; this.button2.Click += new System.EventHandler(this.button2_Click); // // treeView1 // this.treeView1.Location = new System.Drawing.Point(310, 41); this.treeView1.Name = "treeView1"; treeNode1.Name = "Node0"; treeNode1.Text = "Node0"; treeNode2.Name = "Node1"; treeNode2.Text = "Node1"; treeNode3.Name = "Node2"; treeNode3.Text = "Node2"; this.treeView1.Nodes.AddRange(new System.Windows.Forms.TreeNode[] { treeNode1, treeNode2, treeNode3}); this.treeView1.Size = new System.Drawing.Size(121, 97); this.treeView1.TabIndex = 3; this.treeView1.Visible = false; this.treeView1.AfterSelect += new System.Windows.Forms.TreeViewEventHandler(this.treeView1_AfterSelect); // // Form1 // this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; this.ClientSize = new System.Drawing.Size(760, 409); this.Controls.Add(this.treeView1); this.Controls.Add(this.button2); this.Controls.Add(this.listView1); this.Controls.Add(this.button1); this.Name = "Form1"; this.Text = "Form1"; this.ResumeLayout(false); } #endregion private System.Windows.Forms.Button button1; private System.Windows.Forms.ListView listView1; private System.Windows.Forms.Button button2; private System.Windows.Forms.TreeView treeView1; #endregion public Form1() { InitializeComponent(); } #region TreeView private void button2_Click(object sender, EventArgs e) { ToggleTreeView(); } private void ToggleTreeView() { if (treeView1.Visible) { Controls.Remove(treeView1); treeView1.Visible = false; } else { Controls.Add(treeView1); treeView1.Size = new Size(300, 400); treeView1.Location = PointToClient(PointToScreen(new System.Drawing.Point(button2.Location.X, button2.Location.Y + button2.Height))); this.treeView1.BringToFront(); treeView1.Visible = true; treeView1.Select(); } } private void treeView1_AfterSelect(object sender, TreeViewEventArgs e) { ToggleTreeView(); } #endregion #region ListView private void button1_Click(object sender, EventArgs e) { ToggleListView(); } private void ToggleListView() { if (listView1.Visible) { Controls.Remove(listView1); listView1.Visible = false; } else { Controls.Add(listView1); listView1.Size = new Size(300, 400); listView1.Location = PointToClient(PointToScreen(new System.Drawing.Point(button1.Location.X, button1.Location.Y + button1.Height))); this.listView1.BringToFront(); listView1.Visible = true; listView1.Select(); } } private void listView1_SelectedIndexChanged(object sender, EventArgs e) { if (listView1.Visible) ToggleListView(); } #endregion } }

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  • IIS 7.5 Manager crashes when adding a custom error page

    - by dig412
    I'm running a local IIS 7.5 server in Win 7 Pro, and I'm trying to add a custom error page for 403 responses. When I click OK to add a custom error page for my site, IIS Manager just vanishes. The server is still running, and I can re-start IIS Manager, but the new page has not been saved. I've also tried adding it directly to web.config, but that just gives me The page cannot be displayed because an internal server error has occurred. Does anyone know why this might be happening? Edit: The event log implies that an invalid character in the path caused the crash, but It occured even when I copied & pasted a path from a valid entry. Application error log: IISMANAGER_CRASH IIS Manager terminated unexpectedly. Exception:System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. --- System.ArgumentException: Illegal characters in path. at System.IO.Path.CheckInvalidPathChars(String path) at System.IO.Path.IsPathRooted(String path) at Microsoft.Web.Management.Iis.CustomErrors.CustomErrorsForm.OnAccept() at Microsoft.Web.Management.Client.Win32.TaskForm.OnOKButtonClick(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.DebuggableCallback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) at System.Windows.Forms.UnsafeNativeMethods.DispatchMessageW(MSG& msg) at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData) at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) at System.Windows.Forms.Form.ShowDialog(IWin32Window owner) at Microsoft.Web.Management.Host.UserInterface.ManagementUIService.ShowDialogInternal(Form form, IWin32Window parent) at Microsoft.Web.Management.Host.UserInterface.ManagementUIService.Microsoft.Web.Management.Client.Win32.IManagementUIService.ShowDialog(DialogForm form) at Microsoft.Web.Management.Client.Win32.ModulePage.ShowDialog(DialogForm form) at Microsoft.Web.Management.Iis.CustomErrors.CustomErrorsPage.AddCustomError() --- End of inner exception stack trace --- at System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at Microsoft.Web.Management.Client.TaskList.InvokeMethod(String methodName, Object userData) at Microsoft.Web.Management.Host.UserInterface.Tasks.MethodTaskItemLine.InvokeMethod() at System.Windows.Forms.LinkLabel.OnMouseUp(MouseEventArgs e) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.Label.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.DebuggableCallback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) at System.Windows.Forms.UnsafeNativeMethods.DispatchMessageW(MSG& msg) at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData) at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) at Microsoft.Web.Management.Host.Shell.ShellApplication.Execute(Boolean localDevelopmentMode, Boolean resetPreferences, Boolean resetPreferencesNoLaunch) Process:InetMgr

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  • A way to remove selected LineShape shadow effect?

    - by serhio
    Is there a way to remove the LineShape shadow effect when selecting the lineShape? I tried Protected Overrides Sub OnPaint(ByVal e As System.Windows.Forms.PaintEventArgs) Dim g As Graphics = e.Graphics g.SmoothingMode = SmoothingMode.AntiAlias Dim oldmode As SmoothingMode = g.SmoothingMode g.DrawLine(_Pen, X1, Y1, X2, Y2) g.SmoothingMode = oldmode End Sub but finally, this have some back effects on invalidation: when moving (in a panel) the line leave traces - does not invalidate properly.

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  • Creating a Transparent Bitmap with GDI?

    - by user146780
    I want to implement a layering system in my application and was thinking of creating a bunch of transparent bitmaps, adding content to them then blitting them on top of each other, how can this be done without setting each pixel to (0,0,0,0). I'm using Pure win32, not MFC, thanks.

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  • Transparent BITMAP WinAPI

    - by user146780
    I want to implement a layering system in my application and was thinking of creating a bunch of trabsparent bitmaps, adding content to them then blitting them on top of each other, how can this be done without setting each pixel to (0,0,0,0). I'm using Pure win32, not MFC, thanks.

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  • I can't update my system properly, "no package header" error

    - by joel
    Every time I try to run sudo apt-get update or try running updates from the GUI interface I run into the following problem or something similar: Reading package lists... Error! E: Encountered a section with no Package: header E: Problem with MergeList /var/lib/apt/lists/archive.ubuntu.com_ubuntu_dists_precise_restricted_binary-i386_Packages E: The package lists or status file could not be parsed or opened. I've tried purging using sudo rm -rf <filename> where <filename> is the listed file above, and then running sudo apt-get update to fix it (as listed elsewhere in this forum) and no luck, just keep getting this message. I'm running Ubuntu 12.04 and this is getting really frustrating... I just want a system that runs smoothly and doesn't require it's hand to be held when it comes to updates. Tried the solutions posted below and am still receiving the same errors, sample output: W: Failed to fetch gzip:/var/lib/apt/lists/partial/archive.ubuntu.com_ubuntu_dists_precise_main_binary-amd64_Packages Encountered a section with no Package: header W: Failed to fetch gzip:/var/lib/apt/lists/partial/archive.ubuntu.com_ubuntu_dists_precise_main_binary-i386_Packages Encountered a section with no Package: header W: Failed to fetch gzip:/var/lib/apt/lists/partial/archive.ubuntu.com_ubuntu_dists_precise_restricted_binary-i386_Packages Encountered a section with no Package: header W: Failed to fetch gzip:/var/lib/apt/lists/partial/archive.ubuntu.com_ubuntu_dists_precise_universe_binary-i386_Packages Encountered a section with no Package: header W: Failed to fetch gzip:/var/lib/apt/lists/partial/archive.ubuntu.com_ubuntu_dists_precise_multiverse_binary-i386_Packages Encountered a section with no Package: header W: Failed to fetch gzip:/var/lib/apt/lists/partial/archive.ubuntu.com_ubuntu_dists_precise-updates_universe_source_Sources Encountered a section with no Package: header W: Failed to fetch gzip:/var/lib/apt/lists/partial/archive.ubuntu.com_ubuntu_dists_precise-updates_restricted_binary-i386_Packages Encountered a section with no Package: header W: Failed to fetch gzip:/var/lib/apt/lists/partial/archive.ubuntu.com_ubuntu_dists_precise-updates_universe_binary-i386_Packages Encountered a section with no Package: header W: Failed to fetch gzip:/var/lib/apt/lists/partial/archive.ubuntu.com_ubuntu_dists_precise-updates_multiverse_binary-i386_Packages Encountered a section with no Package: header W: Failed to fetch gzip:/var/lib/apt/lists/partial/archive.ubuntu.com_ubuntu_dists_precise-backports_universe_binary-i386_Packages Encountered a section with no Package: header W: Failed to fetch gzip:/var/lib/apt/lists/partial/archive.ubuntu.com_ubuntu_dists_precise-security_main_source_Sources Encountered a section with no Package: header W: Failed to fetch gzip:/var/lib/apt/lists/partial/archive.ubuntu.com_ubuntu_dists_precise-security_universe_binary-amd64_Packages Encountered a section with no Package: header W: Failed to fetch gzip:/var/lib/apt/lists/partial/archive.ubuntu.com_ubuntu_dists_precise-security_main_binary-i386_Packages Encountered a section with no Package: header W: Failed to fetch gzip:/var/lib/apt/lists/partial/archive.ubuntu.com_ubuntu_dists_precise-security_universe_binary-i386_Packages Encountered a section with no Package: header W: Failed to fetch gzip:/var/lib/apt/lists/partial/archive.ubuntu.com_ubuntu_dists_precise_main_i18n_Translation-en%5fCA Encountered a section with no Package: header W: Failed to fetch gzip:/var/lib/apt/lists/partial/archive.ubuntu.com_ubuntu_dists_precise-updates_main_i18n_Translation-en%5fCA Encountered a section with no Package: header W: Failed to fetch gzip:/var/lib/apt/lists/partial/archive.ubuntu.com_ubuntu_dists_precise-updates_main_i18n_Translation-en Encountered a section with no Package: header W: Failed to fetch gzip:/var/lib/apt/lists/partial/archive.ubuntu.com_ubuntu_dists_precise-updates_multiverse_i18n_Translation-en%5fCA Encountered a section with no Package: header W: Failed to fetch gzip:/var/lib/apt/lists/partial/archive.ubuntu.com_ubuntu_dists_precise-updates_universe_i18n_Translation-en%5fCA Encountered a section with no Package: header W: Failed to fetch gzip:/var/lib/apt/lists/partial/archive.ubuntu.com_ubuntu_dists_precise-backports_main_i18n_Translation-en%5fCA Encountered a section with no Package: header W: Failed to fetch gzip:/var/lib/apt/lists/partial/archive.ubuntu.com_ubuntu_dists_precise-backports_multiverse_i18n_Translation-en%5fCA Encountered a section with no Package: header W: Failed to fetch gzip:/var/lib/apt/lists/partial/archive.ubuntu.com_ubuntu_dists_precise-backports_universe_i18n_Translation-en%5fCA Encountered a section with no Package: header W: Failed to fetch gzip:/var/lib/apt/lists/partial/archive.ubuntu.com_ubuntu_dists_precise-security_main_i18n_Translation-en%5fCA Encountered a section with no Package: header W: Failed to fetch gzip:/var/lib/apt/lists/partial/archive.ubuntu.com_ubuntu_dists_precise-security_multiverse_i18n_Translation-en%5fCA Encountered a section with no Package: header E: Some index files failed to download. They have been ignored, or old ones used instead.

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  • SQL SERVER – Identifying Column Data Type of uniqueidentifier without Querying System Tables

    - by pinaldave
    I love interesting conversations with related to SQL Server. One of my friends Madhivanan always comes up with an interesting point of conversation. Here is one of the conversation between us. I am very confident this blog post will for sure enable you with some new knowledge. Madhi: How do I know if any table has a uniqueidentifier column used in it? Pinal:  I am sure you know that you can do it through some DMV or catalogue views. Madhi: I know that but how can we do that without using DMV or catalogue views? Pinal: Hm… what can I use? Madhi: You can use table name. Pinal: Easy, just say SELECT YourUniqueIdentCol FROM Table. Madhi: Hold on, the question seems to be not clear to you – you do know the name of the column. The matter of the fact, you do not know if the table has uniqueidentifier column. Only information you have is table name. Pinal: Madhi, this seems like you are changing the question when I am close to answer. Madhi: Well, are you clear now? Let me say it again – How do I know if any table has a uniqueidentifier column and what is its value without using any DMV or System Catalogues? Only information you know is table name and you are allowed to return any kind of error if table does not have uniqueidentifier column. Pinal: Do you know the answer? Madhi: Yes. I just wanted to test your knowledge about SQL. Pinal: I will have to think. Let me accept I do not know it right away. Can you share the answer please? Madhi: I won! Here it goes! Pinal: When I have friends like you – who needs enemies? Madhi: (laughter which did not stop for a minute). CREATE TABLE t ( GuidCol UNIQUEIDENTIFIER DEFAULT newsequentialid() ROWGUIDCOL, data VARCHAR(60) ) INSERT INTO t (data) SELECT 'test' INSERT INTO t (data) SELECT 'test1' SELECT $rowguid FROM t DROP TABLE t This is indeed very interesting to me. Please note that this is not the optimal way and there will be many other ways to retrieve uniqueidentifier name and value. What I learned from this was if I am in a rush to check if the table has uniqueidentifier and I do not know the name of the same, I can use SELECT TOP (1) $rowguid and quickly know the name of the column. I can later use the same columnname in my query. Madhi did teach me this new trick. Did you know this? What are other ways to get the check uniqueidentifier column existence in a database? Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Puzzle, SQL Query, SQL Server, SQL Server Management Studio, SQL Tips and Tricks, T SQL, Technology

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  • Introducing the First Global Web Experience Management Content Management System

    - by kellsey.ruppel
    By Calvin Scharffs, VP of Marketing and Product Development, Lingotek Globalizing online content is more important than ever. The total spending power of online consumers around the world is nearly $50 trillion, a recent Common Sense Advisory report found. Three years ago, enterprises would have to translate content into 37 language to reach 98 percent of Internet users. This year, it takes 48 languages to reach the same amount of users.  For companies seeking to increase global market share, “translate frequently and fast” is the name of the game. Today’s content is dynamic and ever-changing, covering the gamut from social media sites to company forums to press releases. With high-quality translation and localization, enterprises can tailor content to consumers around the world.  Speed and Efficiency in Translation When it comes to the “frequently and fast” part of the equation, enterprises run into problems. Professional service providers provide translated content in files, which company workers then have to manually insert into their CMS. When companies update or edit source documents, they have to hunt down all the translated content and change each document individually.  Lingotek and Oracle have solved the problem by making the Lingotek Collaborative Translation Platform fully integrated and interoperable with Oracle WebCenter Sites Web Experience Management. Lingotek combines best-in-class machine translation solutions, real-time community/crowd translation and professional translation to enable companies to publish globalized content in an efficient and cost-effective manner. WebCenter Sites Web Experience Management simplifies the creation and management of different types of content across multiple channels, including social media.  Globalization Without Interrupting the Workflow The combination of the Lingotek platform with WebCenter Sites ensures that process of authoring, publishing, targeting, optimizing and personalizing global Web content is automated, saving companies the time and effort of manually entering content. Users can seamlessly integrate translation into their WebCenter Sites workflows, optimizing their translation and localization across web, social and mobile channels in multiple languages. The original structure and formatting of all translated content is maintained, saving workers the time and effort involved with inserting the text translation and reformatting.  In addition, Lingotek’s continuous publication model addresses the dynamic nature of content, automatically updating the status of translated documents within the WebCenter Sites Workflow whenever users edit or update source documents. This enables users to sync translations in real time. The translation, localization, updating and publishing of Web Experience Management content happens in a single, uninterrupted workflow.  The net result of Lingotek Inside for Oracle WebCenter Sites Web Experience Management is a system that more than meets the need for frequent and fast global translation. Workflows are accelerated. The globalization of content becomes faster and more streamlined. Enterprises save time, cost and effort in translation project management, and can address the needs of each of their global markets in a timely and cost-effective manner.  About Lingotek Lingotek is an Oracle Gold Partner and is going to be one of the first Oracle Validated Integrator (OVI) partners with WebCenter Sites. Lingotek is also an OVI partner with Oracle WebCenter Content.  Watch a video about how Lingotek Inside for Oracle WebCenter Sites works! Oracle WebCenter will be hosting a webinar, “Hitachi Data Systems Improves Global Web Experiences with Oracle WebCenter," tomorrow, September 13th. To attend the webinar, please register now! For more information about Lingotek for Oracle WebCenter, please visit http://www.lingotek.com/oracle.

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  • Enable grub boot menu on new system

    - by Remus Rigo
    I have installed Ubuntu 11.04 and I would like to see the boot menu when the system starts (by default it is hidden or the timeout=0) # # DO NOT EDIT THIS FILE # # It is automatically generated by grub-mkconfig using templates # from /etc/grub.d and settings from /etc/default/grub # ### BEGIN /etc/grub.d/00_header ### if [ -s $prefix/grubenv ]; then set have_grubenv=true load_env fi set default="0" if [ "${prev_saved_entry}" ]; then set saved_entry="${prev_saved_entry}" save_env saved_entry set prev_saved_entry= save_env prev_saved_entry set boot_once=true fi function savedefault { if [ -z "${boot_once}" ]; then saved_entry="${chosen}" save_env saved_entry fi } function recordfail { set recordfail=1 if [ -n "${have_grubenv}" ]; then if [ -z "${boot_once}" ]; then save_env recordfail; fi; fi } function load_video { insmod vbe insmod vga insmod video_bochs insmod video_cirrus } insmod part_msdos insmod ext2 set root='(hd0,msdos1)' search --no-floppy --fs-uuid --set=root 44f311b4-0b40-4d10-b004-78108539fc39 if loadfont /usr/share/grub/unicode.pf2 ; then set gfxmode=auto load_video insmod gfxterm fi terminal_output gfxterm insmod part_msdos insmod ext2 set root='(hd0,msdos1)' search --no-floppy --fs-uuid --set=root 44f311b4-0b40-4d10-b004-78108539fc39 set locale_dir=($root)/boot/grub/locale set lang=en_US insmod gettext if [ "${recordfail}" = 1 ]; then set timeout=-1 else set timeout=10 fi ### END /etc/grub.d/00_header ### ### BEGIN /etc/grub.d/05_debian_theme ### insmod part_msdos insmod ext2 set root='(hd0,msdos1)' search --no-floppy --fs-uuid --set=root 44f311b4-0b40-4d10-b004-78108539fc39 insmod jpeg if background_image /boot/grub/boot.jpg; then true else set menu_color_normal=white/black set menu_color_highlight=black/light-gray fi ### END /etc/grub.d/05_debian_theme ### ### BEGIN /etc/grub.d/10_linux ### if [ ${recordfail} != 1 ]; then if [ -e ${prefix}/gfxblacklist.txt ]; then if hwmatch ${prefix}/gfxblacklist.txt 3; then if [ ${match} = 0 ]; then set linux_gfx_mode=keep else set linux_gfx_mode=text fi else set linux_gfx_mode=text fi else set linux_gfx_mode=keep fi else set linux_gfx_mode=text fi export linux_gfx_mode if [ "$linux_gfx_mode" != "text" ]; then load_video; fi menuentry 'Ubuntu, with Linux 2.6.38-8-generic' --class ubuntu --class gnu-linux --class gnu --class os { recordfail set gfxpayload=$linux_gfx_mode insmod part_msdos insmod ext2 set root='(hd0,msdos1)' search --no-floppy --fs-uuid --set=root 44f311b4-0b40-4d10-b004-78108539fc39 linux /boot/vmlinuz-2.6.38-8-generic root=UUID=44f311b4-0b40-4d10-b004-78108539fc39 ro quiet splash vt.handoff=7 initrd /boot/initrd.img-2.6.38-8-generic } menuentry 'Ubuntu, with Linux 2.6.38-8-generic (recovery mode)' --class ubuntu --class gnu-linux --class gnu --class os { recordfail set gfxpayload=$linux_gfx_mode insmod part_msdos insmod ext2 set root='(hd0,msdos1)' search --no-floppy --fs-uuid --set=root 44f311b4-0b40-4d10-b004-78108539fc39 echo 'Loading Linux 2.6.38-8-generic ...' linux /boot/vmlinuz-2.6.38-8-generic root=UUID=44f311b4-0b40-4d10-b004-78108539fc39 ro single echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-2.6.38-8-generic } ### END /etc/grub.d/10_linux ### ### BEGIN /etc/grub.d/20_linux_xen ### ### END /etc/grub.d/20_linux_xen ### ### BEGIN /etc/grub.d/20_memtest86+ ### menuentry "Memory test (memtest86+)" { insmod part_msdos insmod ext2 set root='(hd0,msdos1)' search --no-floppy --fs-uuid --set=root 44f311b4-0b40-4d10-b004-78108539fc39 linux16 /boot/memtest86+.bin } menuentry "Memory test (memtest86+, serial console 115200)" { insmod part_msdos insmod ext2 set root='(hd0,msdos1)' search --no-floppy --fs-uuid --set=root 44f311b4-0b40-4d10-b004-78108539fc39 linux16 /boot/memtest86+.bin console=ttyS0,115200n8 } ### END /etc/grub.d/20_memtest86+ ### ### BEGIN /etc/grub.d/30_os-prober ### if [ "x${timeout}" != "x-1" ]; then if keystatus; then if keystatus --shift; then set timeout=-1 else set timeout=0 fi else if sleep --interruptible 3 ; then set timeout=0 fi fi fi ### END /etc/grub.d/30_os-prober ### ### BEGIN /etc/grub.d/40_custom ### # This file provides an easy way to add custom menu entries. Simply type the # menu entries you want to add after this comment. Be careful not to change # the 'exec tail' line above. ### END /etc/grub.d/40_custom ### ### BEGIN /etc/grub.d/41_custom ### if [ -f $prefix/custom.cfg ]; then source $prefix/custom.cfg; fi ### END /etc/grub.d/41_custom ###

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  • vmware player xorg driver broke after ubuntu 12.04 LTS automatic system update on 06/07/2014

    - by user291828
    I am running Ubuntu 12.04 LTS as a virtual machine on a Windows 7 host using vmware player 6.0.2. On Sat. 06/07/2014, Ubuntu performed an automatic system update as it does regularly, however after reboot, the display driver seems to be broken which causes the screen to split into many identical panels. This pretty much rendered the VM unusable. Below is the log entry for that update from /var/log/apt/history.log It appears that at least one of these updates have caused this problem. The exact same problem has been reported on the vmware forum as well, see https://communities.vmware.com/message/2388776#2388776 So far I have not been able so find a solution. Content in /var/log/apt/history.log Start-Date: 2014-06-07 15:04:46 Commandline: aptdaemon role='role-commit-packages' sender=':1.65' Install: linux-headers-3.2.0-64:amd64 (3.2.0-64.97), linux-image-3.2.0-64-generic:amd64 (3.2.0-64.97), linux-headers-3.2.0-64-generic:amd64 (3.2.0-64.97) Upgrade: iproute:amd64 (20111117-1ubuntu2.1, 20111117-1ubuntu2.3), libknewstuff3-4:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), libkdeclarative5:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), libnepomukquery4a:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), libgnutls-openssl27:amd64 (2.12.14-5ubuntu3.7, 2.12.14-5ubuntu3.8), libthreadweaver4:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), libkdecore5:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), libnepomukutils4:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), libktexteditor4:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), linux-generic:amd64 (3.2.0.63.75, 3.2.0.64.76), libkmediaplayer4:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), libkrosscore4:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), libgnutls26:amd64 (2.12.14-5ubuntu3.7, 2.12.14-5ubuntu3.8), libgnutls26:i386 (2.12.14-5ubuntu3.7, 2.12.14-5ubuntu3.8), libsolid4:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), libnepomuk4:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), libkdnssd4:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), libkparts4:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), kdoctools:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), libssl-dev:amd64 (1.0.1-4ubuntu5.13, 1.0.1-4ubuntu5.14), libssl-doc:amd64 (1.0.1-4ubuntu5.13, 1.0.1-4ubuntu5.14), libkidletime4:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), linux-headers-generic:amd64 (3.2.0.63.75, 3.2.0.64.76), linux-image-generic:amd64 (3.2.0.63.75, 3.2.0.64.76), libkcmutils4:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), libkfile4:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), libkpty4:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), libkntlm4:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), libplasma3:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), libkemoticons4:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), kdelibs-bin:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), libkdewebkit5:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), libkjsembed4:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), libkio5:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), libkjsapi4:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), openssl:amd64 (1.0.1-4ubuntu5.13, 1.0.1-4ubuntu5.14), kdelibs5-data:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), linux-libc-dev:amd64 (3.2.0-63.95, 3.2.0-64.97), libkde3support4:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), libknotifyconfig4:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), kdelibs5-plugins:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), libkhtml5:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), libkdeui5:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), libkdesu5:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), libssl1.0.0:amd64 (1.0.1-4ubuntu5.13, 1.0.1-4ubuntu5.14), libssl1.0.0:i386 (1.0.1-4ubuntu5.13, 1.0.1-4ubuntu5.14) End-Date: 2014-06-07 15:09:08

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  • sharepoint 3.0 : access is denied after install

    - by phill
    I just finished install sharepoint 3.0 on a w2k3 enterprise server. It says installation successfully completed. Then when i attempt to go to 'Sharepoint Products and Technologies configuration wizard, i receive the following error: Unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and attempt to continue. If you Quit, the application will close immediately. Access is denied. (Exception from HRESULT: 0x80070005 (E_ACCESSDENIED)). See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ***** Exception Text ******* System.UnauthorizedAccessException: Access is denied. (Exception from HRESULT: 0x80070005 (E_ACCESSDENIED)) at Microsoft.SharePoint.SPGlobal.HandleUnauthorizedAccessException(UnauthorizedAccessException ex) at Microsoft.SharePoint.Library.SPRequest.OpenWeb(String bstrUrl, String& pbstrServerRelativeUrl, String& pbstrTitle, String& pbstrDescription, Guid& pguidID, String& pbstrRequestAccessEmail, UInt32& pwebVersion, Guid& pguidScopeId, UInt32& pnAuthorID, UInt32& pnLanguage, UInt32& pnLocale, UInt16& pnTimeZone, Boolean& bTime24, Int16& pnCollation, UInt32& pnCollationLCID, Int16& pnCalendarType, Int16& pnAdjustHijriDays, Int16& pnAltCalendarType, Boolean& pbShowWeeks, Int16& pnFirstWeekOfYear, UInt32& pnFirstDayOfWeek, Int16& pnWorkDays, Int16& pnWorkDayStartHour, Int16& pnWorkDayEndHour, Int16& pnMeetingCount, Int32& plFlags, Boolean& bConnectedToPortal, String& pbstrPortalUrl, String& pbstrPortalName, Int32& plWebTemplateId, Int16& pnProvisionConfig, String& pbstrDefaultTheme, String& pbstrDefaultThemeCSSUrl, String& pbstrAlternateCSSUrl, String& pbstrCustomizedCssFileList, String& pbstrCustomJSUrl, String& pbstrAlternateHeaderUrl, String& pbstrMasterUrl, String& pbstrCustomMasterUrl, String& pbstrSiteLogoUrl, String& pbstrSiteLogoDescription, Object& pvarUser, Boolean& pvarIsAuditor, UInt64& ppermMask, Boolean& bUserIsSiteAdmin, Boolean& bHasUniquePerm, Guid& pguidUserInfoListID, Guid& pguidUniqueNavParent, Int32& plSiteFlags, DateTime& pdtLastContentChange, DateTime& pdtLastSecurityChange, String& pbstrWelcomePage) at Microsoft.SharePoint.SPWeb.InitWeb() at Microsoft.SharePoint.SPWeb.get_WebTemplate() at Microsoft.SharePoint.SPEvaluatorModeProvisioning.TryGetIsSiteProvisioned(String template, String relativePath, Nullable`1 port, SPSite& provisionedSite, SPWeb& provisionedWeb, Uri& provisionedUri) at Microsoft.SharePoint.PostSetupConfiguration.WelcomeForm.ShowNextFormForServerRoleSingleServer() at Microsoft.SharePoint.PostSetupConfiguration.WelcomeForm.PsconfigBaseFormNextButtonClickedEventHandler(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ***** Loaded Assemblies ******* mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3607 (GDR.050727-3600) CodeBase: file:///c:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll ---------------------------------------- psconfigUI Assembly Version: 12.0.0.0 Win32 Version: 12.0.6500.5000 CodeBase: file:///C:/Program%20Files/Common%20Files/Microsoft%20Shared/web%20server%20extensions/12/BIN/psconfigui.exe ---------------------------------------- System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3614 (GDR.050727-3600) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Configuration Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3082 (QFE.050727-3000) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- Microsoft.SharePoint Assembly Version: 12.0.0.0 Win32 Version: 12.0.6535.5003 CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.SharePoint/12.0.0.0__71e9bce111e9429c/Microsoft.SharePoint.dll ---------------------------------------- Microsoft.SharePoint.SetupConfiguration.Intl Assembly Version: 12.0.0.0 Win32 Version: 12.0.6413.1000 CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.SharePoint.SetupConfiguration.intl/12.0.0.0__71e9bce111e9429c/Microsoft.SharePoint.SetupConfiguration.intl.dll ---------------------------------------- System.ServiceProcess Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.ServiceProcess/2.0.0.0__b03f5f7f11d50a3a/System.ServiceProcess.dll ---------------------------------------- System.Data Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/WINDOWS/assembly/GAC_32/System.Data/2.0.0.0__b77a5c561934e089/System.Data.dll ---------------------------------------- Microsoft.SharePoint.Security Assembly Version: 12.0.0.0 Win32 Version: 12.0.4518.1016 CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.SharePoint.Security/12.0.0.0__71e9bce111e9429c/Microsoft.SharePoint.Security.dll ---------------------------------------- System.Transactions Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/WINDOWS/assembly/GAC_32/System.Transactions/2.0.0.0__b77a5c561934e089/System.Transactions.dll ---------------------------------------- Microsoft.SharePoint.Search Assembly Version: 12.0.0.0 Win32 Version: 12.0.6531.5000 CodeBase: file:///C:/WINDOWS/assembly/GAC_32/Microsoft.SharePoint.Search/12.0.0.0__71e9bce111e9429c/Microsoft.SharePoint.Search.dll ---------------------------------------- msvcm80 Assembly Version: 8.0.50727.3053 Win32 Version: 8.00.50727.3053 CodeBase: file:///C:/WINDOWS/WinSxS/x86_Microsoft.VC80.CRT_1fc8b3b9a1e18e3b_8.0.50727.3053_x-ww_B80FA8CA/msvcm80.dll ---------------------------------------- System.Web Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3614 (GDR.050727-3600) CodeBase: file:///C:/WINDOWS/assembly/GAC_32/System.Web/2.0.0.0__b03f5f7f11d50a3a/System.Web.dll ---------------------------------------- System.DirectoryServices Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.DirectoryServices/2.0.0.0__b03f5f7f11d50a3a/System.DirectoryServices.dll ---------------------------------------- Microsoft.SharePoint.AdministrationOperation Assembly Version: 12.0.0.0 Win32 Version: 12.0.6500.5000 CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.SharePoint.AdministrationOperation/12.0.0.0__71e9bce111e9429c/Microsoft.SharePoint.AdministrationOperation.dll ---------------------------------------- System.EnterpriseServices Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/WINDOWS/assembly/GAC_32/System.EnterpriseServices/2.0.0.0__b03f5f7f11d50a3a/System.EnterpriseServices.dll ---------------------------------------- Microsoft.SharePoint.Library Assembly Version: 12.0.0.0 Win32 Version: 12.0.6517.5000 CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.SharePoint.Library/12.0.0.0__71e9bce111e9429c/Microsoft.SharePoint.Library.dll ***** JIT Debugging ******* To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. Any ideas? thanks in advance

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  • Implement DDD and drawing the line between the an Entity and value object

    - by William
    I am implementing an EMR project. I would like to apply a DDD based approach to the problem. I have identified the "Patient" as being the core object of the system. I understand Patient would be an entity object as well as an aggregrate. I have also identified that every patient must have a "Doctor" and "Medical Records". The medical records would encompass Labs, XRays, Encounter.... I believe those would be entity objects as well. Let us take a Encounter for example. My implementation currently has a few fields as "String" properties, which are the complaint, assessment and plan. The other items necessary for an Encounter are vitals. I have implemented vitals as a value object. Given that it will be necessary to retrieve vitals without haveing to retrieve each Encounter then do vitals become part of the Encounter aggregate and patient aggregrate. I am assuming I could view the Encounter as an aggregrate, because other items are spwaned from the Encounter like prescriptions, lab orders, xrays. Is approach right that I am taking in identifying my entities and aggregates. In the case of vitals, they are specific to a patient, but outside of that there is not any other identity associated with them.

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  • Drawing lines between views in a TableLayout

    - by RiThBo
    Firstly - sorry if you saw my other question which I deleted. My question was flawed. Here is a better version If I have two views, how do I draw a (straight) line between them when one of them is touched? The line needs to be dynamic so it can follow the finger until it reaches the second view where it "locks on". So, when view1 is touched a straight line is drawn which then follows the finger until it reaches view2. I created a LineView class that extends view, but I don't how to proceed. I read some tutorials but none show how to do this. I think I need to get the coordinates of both view, and then create a path which "updates" on MotionEvent. I can get the coordinates and the ids of the views I want to draw a line between, but the line that I try to draw between them either goes above it, or the line does not reach past the width and height of the view. Any advice/code/clarity would be much appreciated! Here is some code: My layout. I want to draw a line between two views contained in theTableLayout.# <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/activity_game_relative_layout" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical" > <TableLayout android:layout_marginTop="35dp" android:layout_marginBottom="35dp" android:id="@+id/tableLayout1" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerInParent="true" > <TableRow android:id="@+id/table_row_1" android:layout_width="wrap_content" android:layout_height="wrap_content" android:padding="5dip" > <com.example.view.DotView android:id="@+id/game_dot_1" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginBottom="10dp" android:layout_marginLeft="10dp" android:layout_marginRight="10dp" android:layout_marginTop="10dp" /> <com.example.view.DotView android:id="@+id/game_dot_2" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginBottom="10dp" android:layout_marginLeft="10dp" android:layout_marginRight="10dp" android:layout_marginTop="10dp" /> <com.example.view.DotView android:id="@+id/game_dot_3" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginBottom="10dp" android:layout_marginLeft="10dp" android:layout_marginRight="10dp" android:layout_marginTop="10dp" /> </TableRow> <TableRow android:id="@+id/table_row_2" android:layout_width="wrap_content" android:layout_height="wrap_content" android:padding="5dip" > <com.example.view.DotView android:id="@+id/game_dot_7" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginBottom="10dp" android:layout_marginLeft="10dp" android:layout_marginRight="10dp" android:layout_marginTop="10dp" /> <com.example.view.DotView android:id="@+id/game_dot_8" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginBottom="10dp" android:layout_marginLeft="10dp" android:layout_marginRight="10dp" android:layout_marginTop="10dp" /> <com.example.dotte.DotView android:id="@+id/game_dot_9" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginBottom="10dp" android:layout_marginLeft="10dp" android:layout_marginRight="10dp" android:layout_marginTop="10dp" /> </TableRow> </TableLayout> </RelativeLayout> This is my LineView class. I use this to try and draw the actual line between the points. public class LineView extends View { Paint paint = new Paint(); float startingX, startingY, endingX, endingY; public LineView(Context context) { super(context); // TODO Auto-generated constructor stub paint.setColor(Color.BLACK); paint.setStrokeWidth(10); } public void setPoints(float startX, float startY, float endX, float endY) { startingX = startX; startingY = startY; endingX = endX; endingY = endY; invalidate(); } @Override public void onDraw(Canvas canvas) { canvas.drawLine(startingX, startingY, endingX, endingY, paint); } } And this is my Activity. public class Game extends Activity { DotView dv1, dv2, dv3, dv4, dv5, dv6, dv7; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_game); getWindow().getDecorView().setSystemUiVisibility( View.SYSTEM_UI_FLAG_LOW_PROFILE); findDotIds(); RelativeLayout rl = (RelativeLayout) findViewById(R.id.activity_game_relative_layout); LineView lv = new LineView(this); lv.setPoints(dv1.getLeft(), dv1.getTop(), dv7.getLeft(), dv7.getTop()); rl.addView(lv); // TODO: Get the coordinates of all the dots in the TableLayout. Use view tree observer. } private void findDotIds() { // TODO Auto-generated method stub dv1 = (DotView) findViewById(R.id.game_dot_1); dv2 = (DotView) findViewById(R.id.game_dot_2); dv3 = (DotView) findViewById(R.id.game_dot_3); dv4 = (DotView) findViewById(R.id.game_dot_4); dv5 = (DotView) findViewById(R.id.game_dot_5); dv6 = (DotView) findViewById(R.id.game_dot_6); dv7 = (DotView) findViewById(R.id.game_dot_7); } } The views I want to draw lines between are in the TableLayout.

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  • SQL Express under IIS 7.5

    - by fampinheiro
    I´m developing a web service that access a SQL Express database, it works very well in the Visual Studio host but when i deploy it to IIS 7.5 i get this exception. Please help me. Stack Trace: System.Data.EntityException: The underlying provider failed on Open. ---> System.Data.SqlClient.SqlException: Failed to generate a user instance of SQL Server due to failure in retrieving the user's local application data path. Please make sure the user has a local user profile on the computer. The connection will be closed. at System.Data.SqlClient.SqlInternalConnection.OnError(SqlException exception, Boolean breakConnection) at System.Data.SqlClient.TdsParser.ThrowExceptionAndWarning(TdsParserStateObject stateObj) at System.Data.SqlClient.TdsParser.Run(RunBehavior runBehavior, SqlCommand cmdHandler, SqlDataReader dataStream, BulkCopySimpleResultSet bulkCopyHandler, TdsParserStateObject stateObj) at System.Data.SqlClient.SqlInternalConnectionTds.CompleteLogin(Boolean enlistOK) at System.Data.SqlClient.SqlInternalConnectionTds.AttemptOneLogin(ServerInfo serverInfo, String newPassword, Boolean ignoreSniOpenTimeout, Int64 timerExpire, SqlConnection owningObject) at System.Data.SqlClient.SqlInternalConnectionTds.LoginNoFailover(String host, String newPassword, Boolean redirectedUserInstance, SqlConnection owningObject, SqlConnectionString connectionOptions, Int64 timerStart) at System.Data.SqlClient.SqlInternalConnectionTds.OpenLoginEnlist(SqlConnection owningObject, SqlConnectionString connectionOptions, String newPassword, Boolean redirectedUserInstance) at System.Data.SqlClient.SqlInternalConnectionTds..ctor(DbConnectionPoolIdentity identity, SqlConnectionString connectionOptions, Object providerInfo, String newPassword, SqlConnection owningObject, Boolean redirectedUserInstance) at System.Data.SqlClient.SqlConnectionFactory.CreateConnection(DbConnectionOptions options, Object poolGroupProviderInfo, DbConnectionPool pool, DbConnection owningConnection) at System.Data.ProviderBase.DbConnectionFactory.CreatePooledConnection(DbConnection owningConnection, DbConnectionPool pool, DbConnectionOptions options) at System.Data.ProviderBase.DbConnectionPool.CreateObject(DbConnection owningObject) at System.Data.ProviderBase.DbConnectionPool.UserCreateRequest(DbConnection owningObject) at System.Data.ProviderBase.DbConnectionPool.GetConnection(DbConnection owningObject) at System.Data.ProviderBase.DbConnectionFactory.GetConnection(DbConnection owningConnection) at System.Data.ProviderBase.DbConnectionClosed.OpenConnection(DbConnection outerConnection, DbConnectionFactory connectionFactory) at System.Data.SqlClient.SqlConnection.Open() at System.Data.EntityClient.EntityConnection.OpenStoreConnectionIf(Boolean openCondition, DbConnection storeConnectionToOpen, DbConnection originalConnection, String exceptionCode, String attemptedOperation, Boolean& closeStoreConnectionOnFailure) --- End of inner exception stack trace --- at System.Data.EntityClient.EntityConnection.OpenStoreConnectionIf(Boolean openCondition, DbConnection storeConnectionToOpen, DbConnection originalConnection, String exceptionCode, String attemptedOperation, Boolean& closeStoreConnectionOnFailure) at System.Data.EntityClient.EntityConnection.Open() at System.Data.Objects.ObjectContext.EnsureConnection() at System.Data.Objects.ObjectQuery`1.GetResults(Nullable`1 forMergeOption) at System.Data.Objects.ObjectQuery`1.System.Collections.Generic.IEnumerable<T>.GetEnumerator() at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source) at WSCinema.CinemaService.Movie() in D:\Documents\My Dropbox\Projects\sd.v0910\trab3\code\WSCinema\CinemaService.asmx.cs:line 46

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