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  • What should I worry about when changing OpenGL origin to upper left of screen?

    - by derivative
    For self education, I'm writing a 2D platformer engine in C++ using SDL / OpenGL. I initially began with pure SDL using the tutorials on sdltutorials.com and lazyfoo.net, but I'm now rendering in an OpenGL context (specifically immediate mode but I'm learning about VAOs/VBOs) and using SDL for interface, audio, etc. SDL uses a coordinate system with the origin in the upper left of the screen and the positive y-axis pointing down. It's easy to set up my orthographic projection in OpenGL to mirror this. I know that texture coordinates are a right-hand system with values from 0 to 1 -- flipping the texture vertically before rendering (well, flip the file before loading) yields textures that render correctly... which is fine if I'm drawing the entire texture, but ultimately I'll be using tilesets and can imagine problems. What should I be concerned about in terms of rendering when I do this? If anybody has any advice or they've done this themselves and can point out future pitfalls, that would be great, but really any thoughts would be appreciated.

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  • 301 redirects in main navigation menu of WordPress website - is this okay for SEO?

    - by Lewis Bassett
    I want to allow a client to have a flexible way to configure the navigation menu for his WordPress website. To that end, I have created a parent page called "Navigation", which has child pages for each page to be displayed in the navigation menu. Those pages then get 301 redirected to the actual page that should be served. This means the client can create pages freely, and then set up redirects for them as and when needed. This is a really easy way for him to manage his main menu and it works well. From an SEO point of view, is this okay? Will the pages be indexed fine?

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  • Slides and Scripts from Metalogix Webcast Master Your SharePoint Migration With PowerShell

    - by Brian Jackett
    Thanks to everyone who attended the Metalogix webcast “Master Your SharePoint Migration with PowerShell” I guest presented on today.  We had great attendance and no technical hitches which is always a plus.  A number of attendees asked for my slide deck which you can find at the link below.  As a bonus I am including a set of demo scripts that I typically use with the longer version of this presentation.  If you have any questions or comments please feel free to reach out to me.  A big thanks once again to Metalogix for giving me the opportunity to work with them. Scripts and Slidedeck Click Here         -Frog Out

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  • Existing Instance, Shiny New Disks

    - by merrillaldrich
    Migrating an Instance of SQL Server to New Disks I get to do something pretty entertaining this week – migrate SQL instances on a 2008 cluster from one disk array to another! Zut alors! I am so excited I can hardly contain myself, so let’s get started. (Only a DBA could love this stuff, am I right? I know.) Anyway, here’s one method of many to migrate your data. Assumption : this is a host-based migration, which just means I’m using the Windows file system to push the data from one set of SAN disks...(read more)

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  • How to get distinct values from the List&lt;T&gt; with LINQ

    - by Vincent Maverick Durano
    Recently I was working with data from a generic List<T> and one of my objectives is to get the distinct values that is found in the List. Consider that we have this simple class that holds the following properties: public class Product { public string Make { get; set; } public string Model { get; set; } }   Now in the page code behind we will create a list of product by doing the following: private List<Product> GetProducts() { List<Product> products = new List<Product>(); Product p = new Product(); p.Make = "Samsung"; p.Model = "Galaxy S 1"; products.Add(p); p = new Product(); p.Make = "Samsung"; p.Model = "Galaxy S 2"; products.Add(p); p = new Product(); p.Make = "Samsung"; p.Model = "Galaxy Note"; products.Add(p); p = new Product(); p.Make = "Apple"; p.Model = "iPhone 4"; products.Add(p); p = new Product(); p.Make = "Apple"; p.Model = "iPhone 4s"; products.Add(p); p = new Product(); p.Make = "HTC"; p.Model = "Sensation"; products.Add(p); p = new Product(); p.Make = "HTC"; p.Model = "Desire"; products.Add(p); p = new Product(); p.Make = "Nokia"; p.Model = "Some Model"; products.Add(p); p = new Product(); p.Make = "Nokia"; p.Model = "Some Model"; products.Add(p); p = new Product(); p.Make = "Sony Ericsson"; p.Model = "800i"; products.Add(p); p = new Product(); p.Make = "Sony Ericsson"; p.Model = "800i"; products.Add(p); return products; }   And then let’s bind the products to the GridView. protected void Page_Load(object sender, EventArgs e) { if (!IsPostBack) { Gridview1.DataSource = GetProducts(); Gridview1.DataBind(); } }   Running the code will display something like this in the page: Now what I want is to get the distinct row values from the list. So what I did is to use the LINQ Distinct operator and unfortunately it doesn't work. In order for it work is you must use the overload method of the Distinct operator for you to get the desired results. So I’ve added this IEqualityComparer<T> class to compare values: class ProductComparer : IEqualityComparer<Product> { public bool Equals(Product x, Product y) { if (Object.ReferenceEquals(x, y)) return true; if (Object.ReferenceEquals(x, null) || Object.ReferenceEquals(y, null)) return false; return x.Make == y.Make && x.Model == y.Model; } public int GetHashCode(Product product) { if (Object.ReferenceEquals(product, null)) return 0; int hashProductName = product.Make == null ? 0 : product.Make.GetHashCode(); int hashProductCode = product.Model.GetHashCode(); return hashProductName ^ hashProductCode; } }   After that you can then bind the GridView like this: protected void Page_Load(object sender, EventArgs e) { if (!IsPostBack) { Gridview1.DataSource = GetProducts().Distinct(new ProductComparer()); Gridview1.DataBind(); } }   Running the page will give you the desired output below: As you notice, it now eliminates the duplicate rows in the GridView. Now what if we only want to get the distinct values for a certain field. For example I want to get the distinct “Make” values such as Samsung, Apple, HTC, Nokia and Sony Ericsson and populate them to a DropDownList control for filtering purposes. I was hoping the the Distinct operator has an overload that can compare values based on the property value like (GetProducts().Distinct(o => o.PropertyToCompare). But unfortunately it doesn’t provide that overload so what I did as a workaround is to use the GroupBy,Select and First LINQ query operators to achieve what I want. Here’s the code to get the distinct values of a certain field. protected void Page_Load(object sender, EventArgs e) { if (!IsPostBack) { DropDownList1.DataSource = GetProducts().GroupBy(o => o.Make).Select(o => o.First()); DropDownList1.DataTextField = "Make"; DropDownList1.DataValueField = "Model"; DropDownList1.DataBind(); } } Running the code will display the following output below:   That’s it! I hope someone find this post useful!

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  • Almost Realtime Data and Web application

    - by Chris G.
    I have a computer that is recording 100 different data points into an OPC server. I've written a simple OPC client that can read all of this data. I have a front-end website on a different network that I would like to consume this data. I could easily set the OPC client to send the data to a SQL server and the website could read from it, but that would be a lot of writes. If I wanted the data to be updated every 10 seconds I'd be writing to the database every 10 seconds. (I could probably just serialize the 100 points to get 1 write / 10 seconds but that would also limit my ability to search the data later). This solution wouldn't scale very well. If I had 100 of these computers the situation would quickly grow out of hand. Obviously I am well out of my league here and I have no experience with working with a large amount of data like this. What are my options and what should I research?

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  • Vendors: Partners or Salespeople?

    - by BuckWoody
    I got a great e-mail from a friend that asked about how he could foster a better relationship with his vendors. So many times when you work with a vendor it’s more of a used-car sales experience than a partnership – but you can actually make your vendor more of a partner, as long as you both set some ground-rules at the start. Sit down with your vendor, and have a heart-to-heart talk with them, explain that they won’t win every time, but that you’re willing to work with them in an honest way on both sides. Here’s the advice I sent him verbatim. I hope this post generates lots of comments from both customers and vendors. I don’t expect that you’ve had a great experience with your Microsoft reps, but I happen to work with some of the best sales teams in the business, and our clients tell us that all the time. “The key to this relationship is to keep the audience really small. Ideally there should be one person from your side that is responsible for the relationship, and one from the vendor’s side. Each responsible person should have the authority to make decisions, and to bring in other folks as needed for a given topic, project or decision.   For Microsoft, this is called an “Account Manager” – they aren’t technical, they aren’t sales. They “own” a relationship with a company. They learn what the company does, who does it, and how. They are responsible to understand what the challenges in your company are. While they don’t know the bits and bytes of everything we sell, they know what each thing does, and who to talk to about it. I get a call from an Account Manager every week that has pre-digested an issue at an organization and says to me: “I need you to set up an architectural meeting with their technical staff to get a better read on how we can help with problem X.” I do that and then report back to the Account Manager what we learned.  All through this process there’s the atmosphere of a “team”, not a “sales opportunity” per se. I’ve even recommended that the firm use a rival product, and I’ve never gotten push-back on that decision from my Account Managers.   But that brings up an interesting point. Someone pays an Account Manager and pays me. They expect something in return. At some point, you have to buy something. Not every time, not every situation – sometimes it’s just helping you with what you already bought from us. But the point is that you can’t expect lots of love and never spend any money. That’s the way business works.   Finally, don’t view the vendor as someone with their hand in your pocket – somebody that’s just trying to sell you something and doesn’t care if they ever see you again – unless they deserve it. There are plenty of “love them and leave them” companies out there, and you may have even had this experience with us, but that isn’t the case in the firms I work with. In fact, my customers get a questionnaire that asks them that exact question. “How many times have you seen your account team? Did you like your interaction with them? Can they do better?” My raises, performance reviews and general standing in my group are based on the answers the company gives.  Ask your vendor if they measure their sales and support teams this way – if not, seek another vendor to partner with.   Partnering with someone is a big deal. It involves time and effort on your part, and on the vendor’s part. If either of you isn’t pulling your weight, it just won’t work. You have every right to expect them to treat you as a partner, and they have the same right for your side.” Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

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  • Creating my own kill cam

    - by DalexL
    I plan on creating my own kill cam system for a sandbox tool set. After thinking about the mechanics of the kill cam itself, however, I'm quite lost. I'm trying to recreate the ones commonly seen in call of duty games that show, from the view of the killer, the actual killing scene. My Thoughts: -I can't just keep in memory when people kill others because I wouldn't know when to start the 'recording process'. There is on way for me to accurately determine when somebody is 'about' to kill someone. -My only real idea so far is to have a complete duplicate of everything loaded off to the side copying all the movement from the original world but with a 10 second delay. That way, all the kill cams would be 10 seconds long and the persons camera would just be moved to the second world of their killer. My Questions: Is there already an accepted way to do this? Does anybody have any good ideas for something like this? Thanks if you can!

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  • Slerping rotation mirrors

    - by Esa
    I rotate my game character to watch at the target using the following code: transform.rotation = Quaternion.Slerp(startQuaternion, lookQuaternion, turningNormalizer*turningSpeed/10f) startQuaternion is the character's current rotation when a new target is given. lookQuaternion is the direction the character should look at and it's set like this: destinationVector = currentWaypoint.transform.position - transform.position; lookQuaternion = Quaternion.LookRotation(destinationVector, Vector3.up); turningNormalizer is just Time.deltaTime incremented and turningSpeed is a static value given in the editor. The problem is that while the character turns as it should most of the time, it has problems when it has to do close to 180 degrees. Then it at times jitters and mirrors the rotation: In this poorly drawn image the character(on the right) starts to turn towards the circle on the left. Instead of just turning either through left or right it starts this "mirror dance": It starts to rotate towards the new facing Then it suddenly snaps to the same angle but on other side and keeps rotating It does this "mirroring" so long until it looks at the target. Is this a thing with quaternions, slerping/lerping or something else?

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  • Google Analytics Dashboard: week-by-week view

    - by Silver Dragon
    Setting up Google Analytics Dashboard allows webmasters to get a weekly progress report of marketing achievements & keep a finger on what's going on at web properties. However, by default, the dashboard always displays a day-by-day report, which isn't actionable in markets, where meaningful improvements happen on a week-by-week, or month-over-month basis. Is there any way the default view (and reports sent out via email) can be set to display week-level resolution, as opposed to day-level resolution? (ie, repro: analytics - site - Standard reports - audience - overview - right side of the window, click "weeK") Many thanks!

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  • Dual Boot Windows 8 UEFI and Ubuntu 12.10

    - by 0x4a6f4672
    I have got a new Samsung Series 7 laptop with Windows 8 where I tried to install Ubuntu. It is a 64-Bit system which uses UEFI and has "Secure Boot" switched on in the BIOS by default. After I switched if off (and set it to "UEFI and CSM OS") I was able to install Ubuntu (Ubuntu 11.10, which recognized Windows as Windows Vista, although it is Windows 8), by booting from CD with Settings/Change PC Settings/General/Advanced Startup in Windows 8. But after the installation and the restart of the machine somehow ignored Ubuntu and booted only Windows 8. Then I tried to reinstall Ubuntu 12.10. It still only boots Windows 8. Then I tried Boot Repair, which was not really helpful. Any ideas how I can create a dual boot system with Windows 8 and Ubuntu 12.10 ? Here is the link that Boot Repair generated: http://paste.ubuntu.com/1368624/ Is it necessary to create an extra EFI partition with GParted?

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  • 12.04 BCM4312 and aireplay-ng/airodump-ng

    - by Haxornator
    First off, I've read through all of the posts regarding BCM4312 on the forums but haven't been able to get any help. Basically I have a Dell Inspiron 1564 which I've installed 12.04 on and for the most part everything works fine but now that I'm trying to use more in depth utilities such as aireplay and airodump I'm coming across what I believe to be a driver problem thats not allowing compatibility for these programs. Does anyone out there have any suggestions how to resolve this? This is the error I receive: root@Haxornator:~/aircrack/aircrack-ng-1.1# airodump-ng eth2 ioctl(SIOCSIWMODE) failed: Invalid argument ARP linktype is set to 1 (Ethernet) - expected ARPHRD_IEEE80211, ARPHRD_IEEE80211_FULL or ARPHRD_IEEE80211_PRISM instead. Make sure RFMON is enabled: run 'airmon-ng start eth2 <#' Sysfs injection support was not found either.

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  • Are your merchandise systems limiting growth? Oracle Retail's Merchandise Operations Management could be the answer

    - by user801960
    In this video, Lara Livgard, Director of Oracle Retail Strategy, introduces Oracle Retail Merchandise Operations Management (MOM), a set of integrated, modular solutions that support buying, pricing, inventory management and inventory valuation across a retailer’s channels, countries, and business models. MOM is the backbone of successful retail operations, providing timely and accurate visibility across the entire enterprise and enabling efficient supply-chain execution driven by plans and forecasts. It's modular architecture facilitates tailored and high-value implementations, giving retailers the information they need in order to offer a quality customer experience through a truly integrated multi-channel approach. Further information is available on the Oracle Retail website regarding Merchandise Operations Management.

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  • What issues lead people to use Japanese-specific encodings rather than Unicode?

    - by Nicolas Raoul
    At work I come across a lot of Japanese text files in Shift-JIS and other encodings. It causes many mojibake (unreadable character) problems for all computer users. Unicode was intended to solve this sort of problem by defining a single character set for all languages, and the UTF-8 serialization is recommended for use on the Internet. So why doesn't everybody switch from Japanese-specific encodings to UTF-8? What issues with or disadvantages of UTF-8 are holding people back? EDIT: The W3C lists some known problems with Unicode, could this be a reason too?

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  • How do I disable the global application menu?

    - by Michael Ekstrand
    I'm fairly excited for Unity, as it looks like a promising new direction for Ubuntu. However, I do have a concern - will it be possible to use Unity without the global menu? I have my window manager set to focus-follows-mouse/sloppy focus, and find the productivity gains to be immense. Sloppy focus is incompatible, however, with global menus, as it is possible for the focus to change while you move from window to menu. Will Unity support an option to use window menus while still using Unity?

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  • Bluetooth pairing works in 10.10 but not in 11.04

    - by Nathan Haines
    My laptop, a Compaq Presario V2000, has a built-in Bluetooth module that has worked well since at least Ubuntu 8.04 LTS. I use it to pair with headphones and a mouse. These both worked great in Ubuntu 10.10 (and still do with a live CD) but I cannot pair to any Bluetooth device in Ubuntu 11.04, even from a live CD. I can see the Bluetooth module in lspci and when I try to set up a new device from the Bluetooth indicator my computer detects all Bluetooth devices around me but pairing always fails. At the moment I'm most concerned with getting my Microsoft Wireless Notebook Presenter Mouse 8000 paired. Relevant output of lspci: Bus 003 Device 002: ID 03f0:011d Hewlett-Packard Integrated Bluetooth Module

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  • SQL Excursions

    - by Grant Fritchey
    Not everyone likes boats. Some people like hanging out, on dry land, maybe sipping a good wine. Interested in doing that AND learning some new stuff about SQL Server? Then you might want to check out SQL Excursions. Denny Cherry (blog|twitter), MVP and terribly sharp individual, has organized this new venture to supply small group training in combination with travel to interesting, and let's face it, comfortable, places. The first trip is already set for Napa Valley. The training will be by Denny and MVP, author, and all round great guy, Thomas LaRock (blog|twitter). Seats for this unique event are going fast. I'd suggest signing up soon. Oh, and did I forget to mention that Red Gate is sponsoring dinner at a fine restaurant? Well, consider it mentioned. Seriously, nice wine, great training, beautiful scenery, networking, all in one place. What are you waiting for?

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  • MIX10 Windows Phone 7 Content Overview

    The tools available at MIX 10 and for public download are a Community Technology Preview, while not feature complete, the tools release at MIX 10 ships with a robust set of functionality. The white papers provide guidance on architecture, development, as well as design. In addition there are code samples and hands-on-labs that cover key topics such as Silverlight, the application bar, splash screen, navigation model, and XNA Game Studio. Training available now: Charles Petzolds preview of Programming...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Collision Detection problems in Voxel Engine (XNA)

    - by Darestium
    I am creating a minecraft like terrain engine in XNA and have had some collision problems for quite some time. I have checked and changed my code based on other peoples collision code and I still have the same problem. It always seems to be off by about a block. for instance, if I walk across a bridge which is one block high I fall through it. Also, if you walk towards a "row" of blocks like this: You are able to stand "inside" the left most one, and you collide with nothing in the right most side (where there is no block and is not visible on this image). Here is all my collision code: private void Move(GameTime gameTime, Vector3 direction) { float speed = playermovespeed * (float)gameTime.ElapsedGameTime.TotalSeconds; Matrix rotationMatrix = Matrix.CreateRotationY(player.Camera.LeftRightRotation); Vector3 rotatedVector = Vector3.Transform(direction, rotationMatrix); rotatedVector.Normalize(); Vector3 testVector = rotatedVector; testVector.Normalize(); Vector3 movePosition = player.position + testVector * speed; Vector3 midBodyPoint = movePosition + new Vector3(0, -0.7f, 0); Vector3 headPosition = movePosition + new Vector3(0, 0.1f, 0); if (!world.GetBlock(movePosition).IsSolid && !world.GetBlock(midBodyPoint).IsSolid && !world.GetBlock(headPosition).IsSolid) { player.position += rotatedVector * speed; } //player.position += rotatedVector * speed; } ... public void UpdatePosition(GameTime gameTime) { player.velocity.Y += playergravity * (float)gameTime.ElapsedGameTime.TotalSeconds; Vector3 footPosition = player.Position + new Vector3(0f, -1.5f, 0f); Vector3 headPosition = player.Position + new Vector3(0f, 0.1f, 0f); // If the block below the player is solid the Y velocity should be zero if (world.GetBlock(footPosition).IsSolid || world.GetBlock(headPosition).IsSolid) { player.velocity.Y = 0; } UpdateJump(gameTime); UpdateCounter(gameTime); ProcessInput(gameTime); player.Position = player.Position + player.velocity * (float)gameTime.ElapsedGameTime.TotalSeconds; velocity = Vector3.Zero; } and the one and only function in the camera class: protected void CalculateView() { Matrix rotationMatrix = Matrix.CreateRotationX(upDownRotation) * Matrix.CreateRotationY(leftRightRotation); lookVector = Vector3.Transform(Vector3.Forward, rotationMatrix); cameraFinalTarget = Position + lookVector; Vector3 cameraRotatedUpVector = Vector3.Transform(Vector3.Up, rotationMatrix); viewMatrix = Matrix.CreateLookAt(Position, cameraFinalTarget, cameraRotatedUpVector); } which is called when the rotation variables are changed: public float LeftRightRotation { get { return leftRightRotation; } set { leftRightRotation = value; CalculateView(); } } public float UpDownRotation { get { return upDownRotation; } set { upDownRotation = value; CalculateView(); } } World class: public Block GetBlock(int x, int y, int z) { if (InBounds(x, y, z)) { Vector3i regionalPosition = GetRegionalPosition(x, y, z); Vector3i region = GetRegionPosition(x, y, z); return regions[region.X, region.Y, region.Z].Blocks[regionalPosition.X, regionalPosition.Y, regionalPosition.Z]; } return new Block(BlockType.none); } public Vector3i GetRegionPosition(int x, int y, int z) { int regionx = x == 0 ? 0 : x / Variables.REGION_SIZE_X; int regiony = y == 0 ? 0 : y / Variables.REGION_SIZE_Y; int regionz = z == 0 ? 0 : z / Variables.REGION_SIZE_Z; return new Vector3i(regionx, regiony, regionz); } public Vector3i GetRegionalPosition(int x, int y, int z) { int regionx = x == 0 ? 0 : x / Variables.REGION_SIZE_X; int X = x % Variables.REGION_SIZE_X; int regiony = y == 0 ? 0 : y / Variables.REGION_SIZE_Y; int Y = y % Variables.REGION_SIZE_Y; int regionz = z == 0 ? 0 : z / Variables.REGION_SIZE_Z; int Z = z % Variables.REGION_SIZE_Z; return new Vector3i(X, Y, Z); } Any ideas how to fix this problem? EDIT 1: Graphic of the problem: EDIT 2 GetBlock, Vector3 version: public Block GetBlock(Vector3 position) { int x = (int)Math.Floor(position.X); int y = (int)Math.Floor(position.Y); int z = (int)Math.Ceiling(position.Z); Block block = GetBlock(x, y, z); return block; } Now, the thing is I tested the theroy that the Z is always "off by one" and by ceiling the value it actually works as intended. Altough it still could be greatly more accurate (when you go down holes you can see through the sides, and I doubt it will work with negitive positions). I also does not feel clean Flooring the X and Y values and just Ceiling the Z. I am surely not doing something correctly still.

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  • Basic Ubuntu FTP Server

    - by JPrescottSanders
    I would like to setup a basic FTP server on my Ubuntu Server install. I have been playing with VSFTPD, but am having issues getting the server to allow me to create directories and copy files. I have set the system to allow local users, but it appears that doesn't mean I get access to create directories. This may be an instance where I need to be better grounded in Unbuntu server setup in order to configure this FTP server adequately. The end goal is to be able to move files from my local dev folder into my www folder for deployment. Directories need to be able to move as well. Any help would be greatly appreciated.

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  • How can a collection class instantiate many objects with one database call?

    - by Buttle Butkus
    I have a baseClass where I do not want public setters. I have a load($id) method that will retrieve the data for that object from the db. I have been using static class methods like getBy($property,$values) to return multiple class objects using a single database call. But some people say that static methods are not OOP. So now I'm trying to create a baseClassCollection that can do the same thing. But it can't, because it cannot access protected setters. I don't want everyone to be able to set the object's data. But it seems that it is an all-or-nothing proposition. I cannot give just the collection class access to the setters. I've seen a solution using debug_backtrace() but that seems inelegant. I'm moving toward just making the setters public. Are there any other solutions? Or should I even be looking for other solutions?

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  • Python Multiprocessing with Queue vs ZeroMQ IPC

    - by Imraan
    I am busy writing a Python application using ZeroMQ and implementing a variation of the Majordomo pattern as described in the ZGuide. I have a broker as an intermediary between a set of workers and clients. I want to do some extensive logging for every request that comes in, but I do not want the broker to waste time doing that. The broker should pass that logging request to something else. I have thought of two ways :- Create workers that are only for logging and use the ZeroMQ IPC transport Use Multiprocessing with a Queue I am not sure which one is better or faster for that matter. The first option does allow me to use the current worker base classes that I already use for normal workers, but the second option seems quicker to implement. I would like some advice or comments on the above or possibly a different solution.

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  • Ensure Future Browser Compatibility - SharePoint Branding

    - by KunaalKapoor
    HTML and Future Internet Explorer Compatibility with SharePointAs new versions of Internet Explorer are released, the way HTML is rendered by the browser could change over time. To address the possibility of changes, Microsoft uses the X-UA-Compatible META tag that targets HTML markup to a specific version of Internet Explorer. The default SharePoint 2010 master pages are set to force current and future versions of Internet Explorer to render HTML in Internet Explorer 8 mode like the following markup:<meta http-equiv="X-UA-Compatibile" content="IE=IE8" />The Adventure Works Travel HTML includes the META tag to help ensure future Internet Explorer versions will display the SharePoint HTML properly.For more information about the Internet Explorer Standards Mode, see META Tags and Locking in Future Compatibility.

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  • write to depth buffer while using multiple render targets

    - by DocSeuss
    Presently my engine is set up to use deferred shading. My pixel shader output struct is as follows: struct GBuffer { float4 Depth : DEPTH0; //depth render target float4 Normal : COLOR0; //normal render target float4 Diffuse : COLOR1; //diffuse render target float4 Specular : COLOR2; //specular render target }; This works fine for flat surfaces, but I'm trying to implement relief mapping which requires me to manually write to the depth buffer to get correct silhouettes. MSDN suggests doing what I'm already doing to output to my depth render target - however, this has no impact on z culling. I think it might be because XNA uses a different depth buffer for every RenderTarget2D. How can I address these depth buffers from the pixel shader?

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  • SharePoint 2010 Console App, Project Template

    - by Sahil Malik
    SharePoint 2010 Training: more information I wish I had done this earlier, I have wasted so much time over the past 2 years doing the following. Create a console app Add reference to Microsoft.SharePoint.dll Hit F5, curse because I forgot to set the framework to .NET 3.5 Right click properties, change framework to .NET 3.5 Hit F5, curse again because I get a FileNotFoundException, because I forgot to make it a x64 app. Finally on my way, 2 minutes later – which has added to atleast 2 hours over the last year.   Well, no more! Presenting, the SharePoint console app project template. What? You want it too? Okay here it is. Read full article ....

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