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  • Gradual memory leak in loop over contents of QTMovie

    - by Benji XVI
    I have a simple foundation tool that exports every frame of a movie as a .tiff file. Here is the relevant code: NSString* movieLoc = [NSString stringWithCString:argv[1]]; QTMovie *sourceMovie = [QTMovie movieWithFile:movieLoc error:nil]; int i=0; while (QTTimeCompare([sourceMovie currentTime], [sourceMovie duration]) != NSOrderedSame) { // save image of movie to disk NSAutoreleasePool *arp = [[NSAutoreleasePool alloc] init]; NSString *filePath = [NSString stringWithFormat:@"/somelocation_%d.tiff", i++]; NSData *currentImageData = [[sourceMovie currentFrameImage] TIFFRepresentation]; [currentImageData writeToFile:filePath atomically:NO]; NSLog(@"%@", filePath); [sourceMovie stepForward]; [arp release]; } [pool drain]; return 0; As you can see, in order to prevent very large memory buildups with the various transparently-autoreleased variables in the loop, we create, and flush, an autoreleasepool with every run through the loop. However, over the course of stepping through a movie, the amount of memory used by the program still gradually increases. Instruments is not detecting any memory leaks per se, but the object trace shows certain General Data blocks to be increasing in size. [Edited out reference to slowdown as it doesn't seem to be as much of a problem as I thought.] Edit: let's knock out some parts of the code inside the loop & see what we find out... Test 1 while (banana) { NSAutoreleasePool *arp = [[NSAutoreleasePool alloc] init]; NSString *filePath = [NSString stringWithFormat:@"/somelocation_%d.tiff", i++]; NSLog(@"%@", filePath); [sourceMovie stepForward]; [arp release]; } Here we simply loop over the whole movie, creating the filename and logging it. Memory characteristics: remains at 15MB usage for the duration. Test 2 while (banana) { NSAutoreleasePool *arp = [[NSAutoreleasePool alloc] init]; NSImage *image = [sourceMovie currentFrameImage]; [sourceMovie stepForward]; [arp release]; } Here we add back in the creation of the NSImage from the current frame. Memory characteristics: gradually increasing memory usage. RSIZE is at 60MB by frame 200; 75MB by f300. Test 3 while (banana) { NSAutoreleasePool *arp = [[NSAutoreleasePool alloc] init]; NSImage *image = [sourceMovie currentFrameImage]; NSData *imageData = [image TIFFRepresentation]; [sourceMovie stepForward]; [arp release]; } We've added back in the creation of an NSData object from the NSImage. Memory characteristics: Memory usage is again increasing: 62MB at f200; 75MB at f300. In other words, largely identical. It looks like a memory leak in the underlying system QTMovie uses to do currentFrameImage, to me.

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  • Android Layout question

    - by Nils
    Hello, I need to create a map with items on it (the map consists of a drawable object, which represents a room) and I thought about using buttons with background images for the items so that they are clickable. I guess the AbsoluteLayout fits here the best, but unfortunately it's deprecated. What layout would you recommend me for this kind of application ? Is there another layout which supports X/Y coordinates ?

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  • iPhone: Can't animate contentInset while animating Nav Bar show/hide

    - by Cuzog
    In my app, I have a table view. When the user clicks a button, a UIView overlays part of that table view. It's essentially a partial modal. That table view is intentionally still scrollable while that modal is active. To allow the user to scroll to the bottom of the table view, I change the contentInset and scrollIndicatorInsets values to adjust for the smaller area above the modal. When the modal is taken away, I reset those inset values. The problem is that when the user has scrolled to the bottom of the newly adjusted inset and then dismisses the modal, the table view jumps abruptly to a new scroll position because the inset is changed instantly. I would like to animate it so there is a transition, but the beginAnimation/commitAnimations methods aren't affecting it for some reason. Edit: More info. I found the conflict. When presenting the modal, I also hide the navigation bar. The navigation bar natively animates the table view up and down as it shows and hides. When I stop animating the navigation bar, the inset animation works fine. Does anyone know what I can do to work around this conflict? Do I have to wait for the navigation bar animation to finish before adjusting the inset? If so, how to I hook onto that? Any help is greatly appreciated! The relevant code from the table view controller is here: - (void)viewDidLoad { [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(modalOpened) name:@"ModalStartedOpening" object:nil]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(modalDismissed) name:@"ModalStartedClosing" object:nil]; [super viewDidLoad]; } - (void)modalOpened { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.5]; [UIView setAnimationDelegate:self]; self.tableView.contentInset = UIEdgeInsetsMake(0, 0, 201, 0); self.tableView.scrollIndicatorInsets = UIEdgeInsetsMake(0, 0, 201, 0); [UIView commitAnimations]; } - (void)modalDismissed { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.5]; [UIView setAnimationDelegate:self]; self.tableView.contentInset = UIEdgeInsetsMake(0, 0, 0, 0); self.tableView.scrollIndicatorInsets = UIEdgeInsetsMake(0, 0, 0, 0); [UIView commitAnimations]; }

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  • Help modify a javascript code to perform a div scroll

    - by Jamex
    Hi, The code below uses javascript to smoothly scroll content in a div. I don't need the smooth scrolling action, and only need the onclick action for the buttons. I would like to use this code so that if a scroll up/down button is pressed, the scroll would instantaneously jump up/down to a position, just like if you were to press the reset button (see demo link). If the down button is pressed, it would jump down the position of the content div (say 300px) and show the text instantaneously without showing how the scrolling text. I am not familiar with JS, so it you know a shorter way, please suggest. TIA the demo link is HERE The code is > this.easyscroll = function(){ // id of the container element var > id = "myContent"; // navigation > buttons text var nav = ["Scroll Up", > "Scroll Down", "Reset"]; // id for > each navigation button (OPTIONAL) var > navId = ["btnUp", "btnDown", > "btnReset"]; > > // movement speed var speed = 5; > // desired height of the container > element (in pixels) var height = 200; > // // END CONFIG // do not edit > below this line (unless you want to of > course :) ) // > > var obj = > document.getElementById(id); obj.up > = false; obj.down = false; obj.fast = false; > > var container = > document.createElement("div"); var > parent = obj.parentNode; > container.id="easyscroll"; > parent.insertBefore(container,obj); > parent.removeChild(obj); > container.style.position = > "relative"; container.style.height = > height + "px"; > container.style.overflow = "hidden"; > obj.style.position = "absolute"; > obj.style.top = "0"; obj.style.left > = "0"; container.appendChild(obj); var btns = new Array(); var ul = > document.createElement("ul"); > ul.id="easyscrollnav"; for (var > i=0;i<nav.length;i++){ var li = > document.createElement("li"); > li.innerHTML = nav[i]; li.id = > navId[i]; btns.push(li); > ul.appendChild(li); }; > parent.insertBefore(ul,container); > btns[0].onmouseover = function(){ > obj.up = true; this.className = > "over"; }; btns[0].onmouseout = > function(){ obj.up = false; > this.className = ""; }; > btns[1].onmouseover = function(){ > obj.down = true; this.className = > "over"; }; btns[1].onmouseout = > function(){ obj.down = false; > this.className = ""; }; > btns[0].onmousedown = > btns[1].onmousedown = function(){ > obj.fast = true; }; > btns[0].onmouseup = btns[1].onmouseup > = function(){ obj.fast = false; }; btns[2].onmouseover = > function(){ this.className = > "over"; }; btns[2].onmouseout = > function(){ this.className = ""; > }; btns[2].onclick = function(){ > obj.style.top = "0px"; }; > this.start = function(){ var newTop; var objHeight = > obj.offsetHeight; var top = > obj.offsetTop; var fast = (obj.fast) > ? 2 : 1; if(obj.down){ newTop > = ((objHeight+top) > height) ? top-(speed*fast) : top; > obj.style.top = newTop + "px"; > }; if(obj.up){ newTop = > (top < 0) ? top+(speed*fast) : top; > obj.style.top = newTop + "px"; }; > }; obj.interval = > setInterval("start()",50); }; > > > this.addEvent = function(obj,type,fn){ > if(obj.attachEvent){ > obj['e'+type+fn] = fn; > obj[type+fn] = > function(){obj['e'+type+fn](window.event > );} obj.attachEvent('on'+type, > obj[type+fn]); } else { > obj.addEventListener(type,fn,false); > }; }; > addEvent(window,"load",easyscroll);

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  • Opinions on collision detection objects with a moving scene

    - by Evan Teran
    So my question is simple, and I guess it boils down to how anal you want to be about collision detection. To keep things simple, lets assume we're talking about 2D sprites defined by a bounding box. In addition, let's assume that my sprite object has a function to detect collisions like this: S.collidesWith(other); Finally the scene is moving and "walls" in the scene can move, an object may not touch a wall. So a simple implementation might look like this (psuedo code): moveWalls(); moveSprite(); foreach(wall as w) { if(s.collidesWith(w)) { gameover(); } } The problem with this is that if the sprite and wall move towards each other, depending on the circumstances (such as diagonal moment). They may pass though each other (unlikely but could happen). So I may do this instead. moveWalls(); foreach(wall as w) { if(s.collidesWith(w)) { gameover(); } } moveSprite(); foreach(wall as w) { if(s.collidesWith(w)) { gameover(); } } This takes care of the passing through each other issue, but another rare issue comes up. If they are adjacent to each other (literally the next pixel) and both the wall and the sprite are moving left, then I will get an invalid collision since the wall moves, checks for collision (hit) then the sprite is moved. Which seems unfair. In addition, to that, the redundant collision detection feels very inefficient. I could give the player movement priority alleviating the first issue but it is still checking twice. moveSprite(); foreach(wall as w) { if(s.collidesWith(w)) { gameover(); } } moveWalls(); foreach(wall as w) { if(s.collidesWith(w)) { gameover(); } } Am I simply over thinking this issue, should this just be chalked up to "it'll happen rare enough that no one will care"? Certainly looking at old sprite based games, I often find situations where the collision detection has subtle flaws, but I figure by now we can do better :-P. What are people's thoughts?

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  • Getting the Assembly Qualified Name of a class in Visual Studio

    - by Alex Marshall
    Hello, I'm writing a customized reflective library for some specialized custom domain logic, and that library is going to use XML configuration files that will dynamically resolve System.Type objects at runtime. However, when writing the XML configuration files, it's a bit of a pain to write the types because they need to be fully qualified assembly names for Type.GetType() to resolve them. Is there a way to find out the AssemblyQualifiedName of an object in Visual Studio without resorting to writing a program to print them out to a file or standard out or anything like that ?

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  • Use a single freemarker template to display tables of arbitrary pojos

    - by Kevin Pauli
    Attention advanced Freemarker gurus: I want to use a single freemarker template to be able to output tables of arbitrary pojos, with the columns to display defined separately than the data. The problem is that I can't figure out how to get a handle to a function on a pojo at runtime, and then have freemarker invoke that function (lambda style). From skimming the docs it seems that Freemarker supports functional programming, but I can't seem to forumulate the proper incantation. I whipped up a simplistic concrete example. Let's say I have two lists: a list of people with a firstName and lastName, and a list of cars with a make and model. would like to output these two tables: <table> <tr> <th>firstName</th> <th>lastName</th> </tr> <tr> <td>Joe</td> <td>Blow</d> </tr> <tr> <td>Mary</td> <td>Jane</d> </tr> </table> and <table> <tr> <th>make</th> <th>model</th> </tr> <tr> <td>Toyota</td> <td>Tundra</d> </tr> <tr> <td>Honda</td> <td>Odyssey</d> </tr> </table> But I want to use the same template, since this is part of a framework that has to deal with dozens of different pojo types. Given the following code: public class FreemarkerTest { public static class Table { private final List<Column> columns = new ArrayList<Column>(); public Table(Column[] columns) { this.columns.addAll(Arrays.asList(columns)); } public List<Column> getColumns() { return columns; } } public static class Column { private final String name; public Column(String name) { this.name = name; } public String getName() { return name; } } public static class Person { private final String firstName; private final String lastName; public Person(String firstName, String lastName) { this.firstName = firstName; this.lastName = lastName; } public String getFirstName() { return firstName; } public String getLastName() { return lastName; } } public static class Car { String make; String model; public Car(String make, String model) { this.make = make; this.model = model; } public String getMake() { return make; } public String getModel() { return model; } } public static void main(String[] args) throws Exception { final Table personTableDefinition = new Table(new Column[] { new Column("firstName"), new Column("lastName") }); final List<Person> people = Arrays.asList(new Person[] { new Person("Joe", "Blow"), new Person("Mary", "Jane") }); final Table carTable = new Table(new Column[] { new Column("make"), new Column("model") }); final List<Car> cars = Arrays.asList(new Car[] { new Car("Toyota", "Tundra"), new Car("Honda", "Odyssey") }); final Configuration cfg = new Configuration(); cfg.setClassForTemplateLoading(FreemarkerTest.class, ""); cfg.setObjectWrapper(new DefaultObjectWrapper()); final Template template = cfg.getTemplate("test.ftl"); process(template, personTableDefinition, people); process(template, carTable, cars); } private static void process(Template template, Table tableDefinition, List<? extends Object> data) throws Exception { final Map<String, Object> dataMap = new HashMap<String, Object>(); dataMap.put("tableDefinition", tableDefinition); dataMap.put("data", data); final Writer out = new OutputStreamWriter(System.out); template.process(dataMap, out); out.flush(); } } All the above is a given for this problem. So here is the template I have been hacking on. Note the comment where I am having trouble. <table> <tr> <#list tableDefinition.columns as col> <th>${col.name}</th> </#list> </tr> <#list data as pojo> <tr> <#list tableDefinition.columns as col> <td><#-- what goes here? --></td> </#list> </tr> </#list> </table> So col.name has the name of the property I want to access from the pojo. I have tried a few things, such as pojo.col.name and <#assign property = col.name/> ${pojo.property} but of course these don't work, I just included them to help convey my intent. I am looking for a way to get a handle to a function and have freemarker invoke it, or perhaps some kind of "evaluate" feature that can take an arbitrary expression as a string and evaluate it at runtime.

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  • Substitute for Iterator that is Serialization

    - by Mahmoud
    I'm working on a GWT project, and I have a bunch of Java classes that use Java Object Iterators on the server side. As I was reading through the internet...Iterators seem to not be serializable preventing me from sending them over to the client side from the server side. My question is is there an efficient way to serialize the iterator or use a substitute that might be serializable ? Many thanks!

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  • Core Data: fetch an NSManagedObject by its properties

    - by niklassaers
    Hi guys, I have an object NetworkMember that has no attributes but is defined by its relationships Person, Network, Level and Role. In my app, I've found all the four relationships, but I want to make sure not to double-register my NetworkMember, thus I'd like to search for this NSManagedObject before instantiating it. How should I write a query that queries for an NSManagedObject just consisting of relationships? Cheers Nik

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  • Class type while deserialization in c++

    - by Rushi
    I am developing game editor in c++.I have implemented reflection mechanism using DiaSDK.Now I want to store state of the objects(Like Camera,Lights,Static mesh) in some level file via serialization. And later on able to retrieve their state via deserialization.Serializing objects is not a problem for me.But while deserializing objects how do I know class type?so that i can create object of that particular type.

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  • How to get ip address from NSNetService

    - by Vic
    When I get a NSNetService object, I try to do: NSNetService *ss=[netArray objectAtIndex:indexPath.row]; ss.delegate=self; [ss resolveWithTimeout:3.0]; Then on the delegate method: - (void)netServiceDidResolveAddress:(NSNetService *)sender { NSArray *address=sender.addresses; NSData *addressData=[NSData dataWithBytes:address length:sizeof(address)]; NSError *error; /* How? */ } Thanks.

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  • "Error occurred during initialization of VM" in linux

    - by Khoyendra Pande
    I am trying to run java command in linux server it was running well but today when I tried to run java I got some error- Error occurred during initialization of VM Could not reserve enough space for object heap Could not create the Java virtual machine. my memory space is - root@vps [~]# free -m total used free Mem: 8192 226 7965 -/+ buf: 226 7965 Swap: 0 0 0 How can I solve this problem?

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  • View list of all JavaScript variables in Google Chrome Console

    - by GRboss
    Hello everyone. In Firebug the DOM tab shows a list of all your public variables and objects. In Chrome's console you have to type the name of the public variable or object you want to explore. Is there a way - or at least a command - for Chrome's console to display a list all the public variables and objects? It will save a lot of typing. Thank you all Stefanos

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  • Problem using a method in Ruby

    - by Rafal
    I'm very new to Ruby (and OOP as well) and I don't know why the following thing doesn't work in Ruby I extended the String class with a new method. Easy enough. Now I want to extend the Fixnum class. A String object appears somewhere in the class, but I can't use the method that I defined earlier. Why? Is this normal?

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  • Debug-only ostreams in C++?

    - by Emanuel
    I've implemented an ostream for debug output which sends ends up sending the debug info to OutputDebugString. A typical use of it looks like this (where debug is an ostream object): debug << "some error\n"; For release builds, what's the least painful and most performant way to not output these debug statements?

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  • Java Socket Connection is flooding network OR resulting in high ping

    - by user1461100
    i have a little problem with my java socket code. I'm writing an android client application which is sending data to a java multithreaded socket server on my pc through direct(!) wireless connection. It works fine but i want to improve it for mobile applications as it is very power consuming by now. When i remove two special lines in my code, the cpu usage of my mobile device (htc one x) is totally okay but then my connection seems to have high ping rates or something like that... Here is a server code snippet where i receive the clients data: while(true) { try { .... Object obj = in.readObject(); if(obj != null) { Class clazz = obj.getClass(); String className = clazz.getName(); if(className.equals("java.lang.String")) { String cmd = (String)obj; if(cmd.equals("dc")) { System.out.println("Client "+id+" disconnected!"); Server.connectedClients[id-1] = false; break; } if(cmd.substring(0,1).equals("!")) { robot.keyRelease(PlayerEnum.getKey(cmd,id)); } else { robot.keyPress(PlayerEnum.getKey(cmd,id)); } } } } catch .... Heres the client part, where i send my data in a while loop: private void networking() { try { if(client != null) { .... out.writeObject(sendQueue.poll()); .... } } catch .... when i write it this why, i send data everytime the while loop gets executed.. when sendQueue is empty, a null "Object" will be send. this results in "high" network traffic and in "high" cpu usage. BUT: all send comments are received nearly immediately. when i change the code to following: while(true) ... if(sendQueue.peek() != null) { out.writeObject(sendQueue.poll()); } ... the cpu usage is totally okay but i'm getting some laggs.. the commands do not arrive fast enough.. as i said, it works fine (besides cpu usage) if i'm sending data(with that null objects) every while execution. but i'm sure that this is very rough coding style because i'm kind of flooding the network. any hints? what am i doing wrong?? Thanks for your Help! Sincerly yours, maaft

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  • invalidateList(); in flex3.0

    - by Ankur Sharma
    please tell me what invalidateList(); function does? i have one line of code, in which this function is getting called on arraycollection object like dg.invalidateList(); where dg is the id of datagrid, dataprovider for this dg is colors which is an arraycollection?? plzz tell me wht the invalidateList() function is doin? thanx

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  • SSIS - 'Execute SQL' Task and Record Sets

    - by Mick Walker
    Hi, How can I access a 'RecordSet' within a 'Execute SQL' task when using SSIS? I have looked at the parameter mapping options within the Execute SQL Task Editor and cannot find a type of object to allow me to pass the variable holding my record set to the task.

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  • Best practices for displaying large number of images as thumbnails in c#

    - by andySF
    I got to a point where it's very difficult to get answers by debugging and tracing object, so i need some help. What I'm trying to do: A history form for my screen capture pet project. The history must list all images as thumbnails (ex: picasa). What I've done: I created a HistoryItem:UserControl. This history item has a few buttons, a check box, a label and a picture box. The buttons are for delete/edit/copy image. The check box is used for selecting one or more images and the label is for some info text. The picture box is getting the image from a public property that is a path and a method creates a proportional thumbnail to display it when the control has been loaded. This user control has two public events. One for deleting the image and one for bubbling the events for mouse enter and mouse leave trough all controls. For this I use EventBroadcastProvider. The bubbling is useful because wherever I move the mouse over the control, the buttons appear. The dispose method has been extended and I manually remove the events. All images are loaded by looping a xml file that contains the path of all images. For each image in this XML I create a new HitoryItem that is added (after a little coding to sort and limit the amount of images loaded) to a flow layout panel. The problem: When I lunch the history form, and the flow layout panel is populated with my HistoryItem custom control, my memory usage increases drastically.From 14Mb to around 100MB with 100 images loaded. By closing the history form and disposing whatever I could dispose and even trying to call GC.Collect() the memory increase remain. I search for any object that could not be disposed properly like an image or event but wherever I used them they are disposed. The problem seams to be from multiple sources. One is that the events for bubbling are not disposing properly, and the other is from the picture box itself. All of this i could see by commenting all the code to a limited version when only the custom control without any image processing and even events is loaded. Without the events the memory consumption is reduced by axiomatically 20%. So my real question is if this logic, flow layout panels and custom controls with picture boxes, is the best solution for displaying large amounts of images as thumbnails. Thank you!

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