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  • Creating Objects

    - by user1424667
    I have a general coding standard question. Is it bad practice to initialize and create an object in multiple methods depending on the outcome of a users choice. So for example if the user quits a poker game, create the poker hand with the cards the user has received, even if < 5, and if the user played till the end create object to show completed hand to show outcome of the game. The key is that the object will only be created once in actuality, there are just different paths and parameters is will receive depending on if the user folded, or played on to the showdown.

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  • Get script for every action in SQL Server Management Studio

    I am always conscious to keep a record of all operations performed on my database servers. Operations through T-SQL in an SSMS query pane can easily be saved in query files. For table modifications through SSMS designer I have predefined setting to generate T-SQL scripts. However there are numerous database and server level tasks that I use the SSMS GUI and I would like to have a script of these changes for later reference. Examples of such actions through the SSMS GUI are backup/restore, changing compatibility level of a database, manipulating permissions, dealing with database or log files or creating/manipulating any login/user. I am looking for any way to generate T-SQL code for such actions, so that it may be kept for later reference

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  • Management - Level 9 in the Stairway to Reporting Services

    In the last article of the series, you will learn how to manage your reports once you've finished development, including how to use the Report Manager, deploy reports, and send reports to the appropriate end users. New! SQL Monitor 3.0 Red Gate's multi-server performance monitoring and alerting tool gets results from Day One.Simple to install and easy to use – download a free trial today.

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  • OcclusionQuery: how to ignore some objects?

    - by ApocKalipsS
    I'm trying to make a LensFlare effect when the player watch the sun in my XNA 4.0 Game. To do this, I use OcclusionQuery, here's my code: http://pastebin.com/meAkdwmD I also have some models, a terrain and a skybox. Here's my main Draw code: terrain.Draw(); model1.Draw(); model2.Draw(); skybox.Draw(); lensFlare.UpdateOcclusion(); lensFlare.Draw(); The problem is that the occlusion considers the sun to be behind the skybox, and the lensFlare wasn't showing up. So I moved lensFlare.UpdateOcclusion() before the drawing of the Skybox, and now the lensFlare appears, but my skybox is blinking (it's like it disappear and reappear at each frames...) How do I ignore the skybox in the occlusion?

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  • Getting data from csv file and returning objects in collections

    - by Jacob
    I have very simple class of person as below: public class Person { int ID; Gender gender; Date dateOfBirth; public Person(final int iD, final Gender gender,final Date dateOfBirth) { ID = iD; this.gender = gender; this.dateOfBirth = dateOfBirth; } } Gender is enum : public enum Gender { Male, Female } In CSV file i will have data, for example: 1;Male;23-02-2001 2;Female;11-06-1989 3;Male;02-12-1999 Is in java any simple way to get all persons from csv file and return it as ArrayList<Person> persons ?

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  • Best practice to collect information from child objects

    - by Markus
    I'm regularly seeing the following pattern: public abstract class BaseItem { BaseItem[] children; // ... public void DoSomethingWithStuff() { StuffCollection collection = new StuffCollection(); foreach(child c : children) c.AddRequiredStuff(collection); // do something with the collection ... } public abstract void AddRequiredStuff(StuffCollection collection); } public class ConcreteItem : BaseItem { // ... public override void AddRequiredStuff(StuffCollection collection) { Stuff stuff; // ... collection.Add(stuff); } } Where I would use something like this, for better information hiding: public abstract class BaseItem { BaseItem[] children; // ... public void DoSomethingWithStuff() { StuffCollection collection = new StuffCollection(); foreach(child c : children) collection.AddRange(c.RequiredStuff()); // do something with the collection ... } public abstract StuffCollection RequiredStuff(); } public class ConcreteItem : BaseItem { // ... public override StuffCollection RequiredStuff() { StuffCollection stuffCollection; Stuff stuff; // ... stuffCollection.Add(stuff); return stuffCollection; } } What are pros and cons of each solution? For me, giving the implementation access to parent's information is some how disconcerting. On the other hand, initializing a new list, just to collect the items is a useless overhead ... What is the better design? How would it change, if DoSomethingWithStuff wouldn't be part of BaseItem but a third class? PS: there might be missing semicolons, or typos; sorry for that! The above code is not meant to be executed, but just for illustration.

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  • Informing GUI objects about screen size - Designing

    - by Mosquito
    I have a problem with designing classes for my game which I create. In my app, there is: class CGame which contains all the information about game itself, e.g. screen width, screen height, etc. In the main() function I create a pointer to CGame instance. class CGUIObject which includes fields specifying it's position and draw() method, which should know how to draw an object according to screen size. class CGUIManager which is a singleton and it includes a list of CGUIObject's. For each object in a list it just calls draw() method. For clarity's sake, I'll put some simple code: class CGame { int screenWidth; int screenHeight; }; class CGUIObject { CPoint position; void draw(); // this one needs to know what is a screen's width and height }; class CGUIManager // it's a singleton { vector<CGUIObject*> guiObjects; void drawObjects(); }; And the main.cpp: CGame* g; int main() { g = new CGame(); while(1) { CGUIManager::Instance().drawObjects(); } return 0; } Now the problem is, that each CGUIObject needs to know the screen size which is held by CGame, but I find it very dumb to include pointer to CGame instance in every object. Could anyone, please, tell me what would be the best approach to achieve this?

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  • Factory for arrays of objects in python

    - by Vorac
    Ok, the title might be a little misleading. I have a Window class that draws widgets inside itself in the constructor. The widgets are all of the same type. So I pass a list of dictionaries, which contain the parameters for each widget. This works quite nicely, but I am worried that the interface to callers is obfuscated. That is, in order to use Window, one has to study the class, construct a correct list of dictionaries, and then call the constructor with only one parameter - widgets_params. Is this good or bad design? What alternatives does the python syntax provide?

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  • Can't install Ubuntu using Wubi on a Windows dynamic disk [closed]

    - by Tharindu
    Possible Duplicate: I can't able to install ubuntu alongside with Win7 ..: When I try to install ubuntu 12.04 - 64 bit alongside win 7 prof. 64 bit it generated the following error. How could I proceed without having this? I - An error occurred: Error executing command command= C:\Windows\sysnative\bcdedt.exe /set {1 bO4672f-5969-11)-a75c-d3d3Od877b8O} device partition= F: retval=1 stderr=An error has occurred setting the element data. The request is not supported. stdout For more information, please see the log file c\users\dell\appdata\local\temp\wubi-12.04

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  • Is Ninite a trusuted solution for initial package management on fresh/clean install of Windows 7 64Bit?

    - by Donat
    I'd like to re-open the question from link below, where several packages were suggested besides Ninite.com such as allmyapps.com. Package managers for Windows What I'd like to know is if they are all to be trusted to install in Windows 7 (64bit) so that the manager: Installs the latest version of software. Supports 64 bit installs where possible. Strips ads/toolbars/similar stuff. The later two points from previous questions are good but not a priority in the preparation of a clean install Provides a way to keep the programs updated after installation. If I can add custom installers to the software, that's a big plus. I am more concerned here about using a legitimate application I can trust to establish the basis of clean image of my operating system with all the application of choice installed without fuss and spam/bloatware.

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  • Android Dynamic 2D Map

    - by Deltharis
    My problem is, I want to create a 2D tiled map. Yes, I know it's been asked a lot. I've seen answers that propose the use of tiled however it only allows (or so it seems to me) to generate static maps that do not change once generated. And I need a large empty uniform space of empty tiles, upon which players may place various buildings (some spanning more than one tile and logically being the same one). How to approach this in Android? Do I make some kind of TableLayout, use arbitrarly large amount of rows and imageviews (with my emptyTile), than somehow work event-based changing of image ids from there? I'd think that only a portion of that map should be visible at a time, but I don't see how scrolling around could be the part of that structure.

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  • Actionscript - Dropping Multiple Objects Using an Array?

    - by Eratosthenes
    I'm trying to get these fireBalls to drop more often, im not sure if im using Math.random correctly also, for some reason I'm getting a null reference because I think the fireBalls array waits for one to leave the stage before dropping another one? this is the relevant code: var sun:Sun=new Sun var fireBalls:Array=new Array() var left:Boolean; function onEnterFrame(event:Event){ if (left) { sun.x = sun.x - 15; }else{ sun.x = sun.x + 15; } if (fireBalls.length>0&&fireBalls[0].y>stage.stageHeight){ // Fireballs exit stage removeChild(fireBalls[0]); fireBalls.shift(); } for (var j:int=0; j<fireBalls.length; j++){ fireBalls[j].y=fireBalls[j].y+15; if (fireBalls[j].y>stage.stageHeight-fireBall.width/2){ } } if (Math.random()<.2){ // Fireballs shooting from Sun var fireBall:FireBall=new FireBall; fireBall.x=sun.x; addChild(fireBall); fireBalls.push(fireBall); } }

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  • Developing an Interface to a Dynamic System

    - by radix07
    I work for a small company and have been designing a GUI to interface our embedded system. The problem with this embedded system is that it is not a finished product (may never be) and is constantly under development and being tweaked and updated for different customers and applications in small volumes. So to deal with this I made a program that can export all the data from a spreadsheet where most of the embedded system variables are sourced from and throw them into a small database for the GUI application to use. This database program I made also spits out a cross reference file for the embedded system which allows the GUI to look up all the variables. This system works pretty well so far, and is even integrated with version control among the GUI, database, and embedded system. The big problem is that there is constant development on several projects that use this system and it gets terribly tedious to keep the system up to date and bring in new changes. This has gotten to the point to where I have had to code the GUI to dynamically (generically) generate all interfaces since I am never guaranteed to find the same data the same way. I have not been able to come up with a good way to uniquely identify the data I import from excel since all fields are able to be changed (due to engineering stubbornness, code re-factoring and/or excel issues) and I cannot assign a fixed reference within the sheet itself. So, are there any good methods or ideas on how to handle the chaos?

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  • SQL Server Management Studio keyboard shortcuts - Part 1

    As responsibilities are growing every day, a DBA or developer needs to improve his/her productivity. One way to do this is to use as many shortcuts as possible instead of using your mouse and the menus. In this tip we take a look at common tasks you may perform when using SSMS and the associated shortcut keys. SQL Backup Pro SQL Backup Pro was the smartest kid at school. Discover why.

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  • Active Directory Management with PowerShell in Windows Server 2008 R2

    One of the first things you notice with Windows Server 2008 R2 is that PowerShell 2.0 has become central to the admin function There is a powerful Active Directory module for Powershell that contains a provider and cmdlets that are designed to allow you to manage Active Directory from the command line. Now, you can also use versions for previous versions of Windows Server.

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