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  • this.BoundingBox.Intersects(Wall[0].BoundingBox) not working properly

    - by Pieter
    I seem to be having this problem a lot, I'm still learning XNA / C# and well, trying to make a classic paddle and ball game. The problem I run into (and after debugging have no answer) is that everytime I run my game and press either of the movement keys, the Paddle won't move. Debugging shows that it never gets to the movement part, but I can't understand why not? Here's my code: // This is the If statement for checking Left movement. if (keyboardState.IsKeyDown(Keys.Left) || keyboardState.IsKeyDown(Keys.A)) { if (!CheckCollision(walls[0])) { Location.X -= Velocity; } } //This is the CheckCollision(Wall wall) boolean public bool CheckCollision(Wall wall) { if (this.BoundingBox.Intersects(wall.BoundingBox)) { return true; } return false; } As far as I can tell there should be absolutely no problem with this, I initialize the bounding box in the constructor whenever a new instance of Walls and Paddle is created. this.BoundingBox = new Rectangle(0, 0, Sprite.Width, Sprite.Height); Any idea as to why this isn't working? I have previously succeeded with using the whole Location.X < Wall.Location.X + Wall.Texture.Width code... But to me that seems like too much coding if a simple boolean check could be done.

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  • APress Deal of the Day - 9/Nov/2011 - Pro ASP.NET 4 in C# 2010

    - by TATWORTH
    Today's $10 Deal of the day from APress at http://www.apress.com/9781430225294 is "Pro ASP.NET 4 in C# 2010". "ASP.NET 4 is the principal standard for creating dynamic web pages on the Windows platform. Pro ASP.NET 4 in C# 2010 raises the bar for high-quality, practical advice on learning and deploying Microsoft's dynamic web solution." Alan Freeman is an excellent author - I recommend this book to all C# development teams.

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  • What can I do with enthusiast single board computers?

    - by ajax81
    I'm a career Windows developer and the only experience I have interfacing hardware is with printers, USB, and point-of-sale devices. However, after reading this article my interest in enthusiast programmable boards has been peaked. Unfortunately, I'm at a loss when it comes to exactly what I would do with one of these boards. Are activities limited to simple exercises akin to the projects in high school where we hooked LED's up to bread boards and made them blink? or are they capable of much, much more?

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  • Scream if you want to go faster

    - by simonsabin
    My session for 24hrs of pass on High Performance functions will be starting at 11:00 GMT thats migdnight for folks in the UK. To attend follow this link https://www.livemeeting.com/cc/8000181573/join?id=N5Q8S7&role=attend&pw=d2%28_KmN3r The rest of the sessions can be found here http://www.sqlpass.org/24hours/2010/Sessions/ChronologicalOrder.aspx So far the sessions have been great so no pressure :( See you there in 4.5 hrs...(read more)

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  • Do you know any studies on relation of productivity of a programmer and the workstation used?

    - by Tomasz Blachowicz
    I was wondering if there are any studies (formal or not-so-formal) that show correlation between a developer productivity and the workstation used to develop software. It is often heard as argument that the high spec workstations increase the productivity (or the low spec machines impact productivity to the greater extent). To me it sound reasonable, however I'd like to verify the statement with some studies if such exists. Can you help me with that?

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  • JavaOne Community Keynote Videos

    - by Tori Wieldt
    If you weren't able to attend JavaOne 2012 in San Francisco, one of the high points was the Community Keynote on the last day. It was by the community and for the community. It included a visit from James Goling, demos, and community members describing what they've been up to. You can watch highlights: or watch the full keynote: The continued innovation of Java requires the full engagement, participation, and collaboration of the Java community. Well done!

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  • How can I draw crisp per-pixel images with OpenGL ES on Android?

    - by Qasim
    I have made many Android applications and games in Java before, however I am very new to OpenGL ES. Using guides online, I have made simple things in OpenGL ES, including a simple triangle and a cube. I would like to make a 2D game with OpenGL ES, but what I've been doing isn't working quite so well, as the images I draw aren't to scale, and no matter what guide I use, the image is always choppy and not the right size (I'm debugging on my Nexus S). How can I draw crisp, HD images to the screen with GL ES? Here is an example of what happens when I try to do it: And the actual image: Here is how my texture is created: //get id int id = -1; gl.glGenTextures(1, texture, 0); id = texture[0]; //get bitmap Bitmap bitmap = BitmapFactory.decodeResource(context.getResources(), R.drawable.ball); //parameters gl.glBindTexture(GL10.GL_TEXTURE_2D, id); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE); gl.glTexEnvf(GL10.GL_TEXTURE_ENV, GL10.GL_TEXTURE_ENV_MODE, GL10.GL_REPLACE); GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); //crop image mCropWorkspace[0] = 0; mCropWorkspace[1] = height; mCropWorkspace[2] = width; mCropWorkspace[3] = -height; ((GL11) gl).glTexParameteriv(GL10.GL_TEXTURE_2D, GL11Ext.GL_TEXTURE_CROP_RECT_OES, mCropWorkspace, 0);

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  • On Demand Webinar: Extreme Database Performance meets its Backup and Recovery Match

    - by Cinzia Mascanzoni
    Oracle’s Sun ZFS Backup Appliance is a tested, validated and supported backup appliance specifically tuned for Oracle engineered system backup and recovery. The Sun ZFS Backup Appliance is easily integrated with Oracle engineered systems and provides an integrated high-performance backup solution that reduces backup windows by up to 7x and recovery time by up to 4x compared to competitor engineered systems backup solutions. Invite partners to register to attend this webcast to learn how the Sun ZFS Backup Appliance can provide superior performance, cost effectiveness, simplified management and reduced risk.

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  • The Advantages of Using SEO

    Dallas SEO Company helps your company or business in Dallas in getting higher page rankings on the Internet. If you don't rank high on search engine then the chances of getting online business becomes low. More and more companies are looking for SEO services to achieve success online.

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  • Windows Vista vs. Windows XP: a Comparison

    Windows XP had earned high acclaim from global clientele and still going up. But Microsoft had a different plan altogether. The result was the launch of Windows Vista, an electrifying Operating Syste... [Author: Susan Brown - Computers and Internet - April 16, 2010]

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  • Google I/O 2012 - Go Concurrency Patterns

    Google I/O 2012 - Go Concurrency Patterns Rob Pike Concurrency is the key to designing high performance network services. Go's concurrency primitives (goroutines and channels) provide a simple and efficient means of expressing concurrent execution. In this talk we see how tricky concurrency problems can be solved gracefully with simple Go code. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 169 2 ratings Time: 51:27 More in Science & Technology

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  • Fin de LINQ to HPC : Microsoft abandonne sa plateforme de traitement de gros volumes de données pour son concurrent Hadoop

    Fin de LINQ to HPC : Microsoft abandonne sa plateforme de traitement de gros volumes de données pour se concentrer sur le support de son concurrent Hadoop Microsoft abandonne LINQ to HPC (High performance computing), nom de code Dryad, sa propre plateforme haute performance pour des calculs distribués et la gestion intensive des données, pour se concentrer sur le support de son concurrent Hadoop dans ses produits. L'éditeur avait récemment manifesté son intérêt pour la plateforme Java de stockage et de traitement par lot de très grandes quantités de données (Big Data) Hadoop, en publiant notamment deux connecteurs

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  • Small Business SEO Solutions

    Small Business SEO is a white hat method of using approved search engine optimization techniques to help your small business website obtain a high rank on the search engines through specific SEO techniques. Small Business SEO is a method by which a small business can compete on the internet against the bigger businesses. Small business SEO helps the small business owner improve the quality of traffic to his site while increasing his site's ranking in the search engines.

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  • Coordinate and positioning problem on iOS with cocos2d-x

    - by Vexille
    I'm using cocos2d-x alongside with Marmalade and running some tests and tutorials before starting an actual project with them. So far things are working reasonably well on the windows simulator, Android and even on Blackberry's Playbook, but on iOS devices (iPhone and iPad) the positioning seems to be off. To make things clearer, I put together a scene that just draws an image in the middle of the screen. It worked as expected on everything else, but this is the result I got on an iPhone: To get the coordinates for the center of the screen I'm using the VisibleRect class from the TestCpp sample. It just uses sharedOpenGLView to get the visible size and visible origin, and calculate the center from that. CCSprite* test = CCSprite::create("Ball.png", CCRectMake(0, 0, 80, 80) ); test->setPosition( ccp(VisibleRect::center().x, VisibleRect::center().y) ); this->addChild(test); Also I have a noBorder policy set on AppDelegate: CCEGLView::sharedOpenGLView()->setDesignResolutionSize(designSize.width, designSize.height, kResolutionNoBorder); One funny thing is that I tried to deploy the TestCpp sample project to some iOS devices and it worked reasonably well on the iPhone, but on the iPad the application was only being drawn on a small portion of the screen - just like what happened on the iPhone when I tried using the ShowAll policy.

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  • How To Optimize Your Website

    The purpose of optimizing your website is to get a high ranking with the search engines. The higher your ranking the more likely people using the search engines will see you site. The search engines inspect your site looking for the key words that describe the site or product you are offering.

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  • An innovative architecture to develop business web forms (3) - Configure GridView

    This is third article in the series to introduce an innovative architecture to develop web forms in enterprise software which is high performance, productivity, configurability and maintainability than writing ASPX/MVC code directly. The article introduces how to configure gridview for search result...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Write SEO Articles For Humans, Not Machines

    We would like other people to be able to find our web pages and read our writing or see our images. In other words, we need to be present in web search results. SEO is an important factor to reach high positions in search results but you should always create pages for humans and only optimize them for search engines.

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  • 5 of the MOST Powerful Search Engine Ranking Tips

    If you want to rank high you need multiple things, here are some search engine ranking tips that will improve the position of your page rank for at least 4 pages. Make sure you spend the extra 15 minutes on optimizing your page for keyword that you have selected. That means, get the keyword density of around 2%, get the keyword mentioned in the first paragraph and the last one.

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  • Dell Latitude E6420 in-built microphone not working

    - by user38845
    I'm running with Ubuntu 12.04 64bit on Dell Latitude E6420. The inbuilt microphone is not working, and is not listed on the sound settings dialog. According to lspci, the device is: 00:1b.0 Audio device: Intel Corporation 6 Series/C200 Series Chipset Family High Definition Audio Controller (rev 04) I've also looked at alsamixer, and can see a "mic" and "dock mic" but fiddling with these and increasing to max amplification doesn't appear to change anything. Note: I've raised a certification question on the same topic here: https://answers.launchpad.net/ubuntu-certification/+question/200678

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  • How do I clip an image in OpenGL ES on Android?

    - by Maxim Shoustin
    My game involves "wiping off" an image by touch: After moving a finger over it, it looks like this: At the moment, I'm implementing it with Canvas, like this: 9Paint pTouch; 9int X = 100; 9int Y = 100; 9Bitmap overlay; 9Canvas c2; 9Rect dest; pTouch = new Paint(Paint.ANTI_ALIAS_FLAG); pTouch.setXfermode(new PorterDuffXfermode(Mode.SRC_OUT)); pTouch.setColor(Color.TRANSPARENT); pTouch.setMaskFilter(new BlurMaskFilter(15, Blur.NORMAL)); overlay = BitmapFactory.decodeResource(getResources(),R.drawable.wraith_spell).copy(Config.ARGB_8888, true); c2 = new Canvas(overlay); dest = new Rect(0, 0, getWidth(), getHeight()); Paint paint = new Paint();9 paint.setFilterBitmap(true); ... @Override protected void onDraw(Canvas canvas) { ... c2.drawCircle(X, Y, 80, pTouch); canvas.drawBitmap(overlay, 0, 0, null); ... } @Override 9public boolean onTouchEvent(MotionEvent event) { switch (event.getAction()) { case MotionEvent.ACTION_DOWN: case MotionEvent.ACTION_MOVE: { X = (int) event.getX(); Y = (int) event.getY();9 invalidate(); c2.drawCircle(X, Y, 80, pTouch);9 break; } } return true; ... What I'm essentially doing is drawing transparency onto the canvas, over the red ball image. Canvas and Bitmap feel old... Surely there is a way to do something similar with OpenGL ES. What is it called? How do I use it? [EDIT] I found that if I draw an image and above new image with alpha 0, it goes to be transparent, maybe that direction? Something like: gl.glColor4f(0.0f, 0.0f, 0.0f, 0.01f);

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  • Search Engine Optimization Techniques - Just Try and See

    Using these outstanding search engine optimization techniques will really get you the high search engine ranking you want so bad. I would like to introduce you to the hottest search engine optimization tools that are available for the optimization of your online business. It is not important if is expensive, or cheap, or even if is free, and by the way all of them are FREE; is the fact that it is really effective and that has to be correctly used what matter most.

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  • The Know - Link Building Services

    One of the solutions that our Search Engine Optimization provides is Link Building service. Link Building Services aid in high search engine page ranking (PR) and provide improved visibility to a particular website. If you are a professional web developer, then link building is like the backbone of SEO operations that helps you by bringing quality traffic to your website link. Link Building is one of the most efficient ways to enhance the popularity of a particular website that you own.

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  • Collision with half of a semi-circle

    - by heitortsergent
    I am trying to port a game I made using Flash/AS3, to the Windows Phone using C#/XNA 4.0. You can see it here: http://goo.gl/gzFiE In the flash version I used a pixel-perfect collision between meteors (it's a rectangle, and usually rotated) that spawn outside the screen, and move towards the center, and a shield in the center of the screen(which is half of a semi-circle, also rotated by the player), which made the meteor bounce back in the opposite direction it came from, when they collided. My goal now is to make the meteors bounce in different angles, depending on the position it collides with the shield (much like Pong, hitting the borders causes a change in the ball's angle). So, these are the 3 options I thought of: Pixel-perfect collision (Microsoft has a sample) , but then I wouldn't know how to change the meteor angle after the collision 3 BoundingCircle's to represent the half semi-circle shield, but then I would have to somehow move them as I rotate the shield. Farseer Physics. I could make a shape composed of 3 lines, and use that as the collision object for the shield. Is there any other way besides those? Which would be the best way to do it(it's aimed towards mobile devices, so pixel-perfect is probably not a good choice)? Most of the time there's always a easier/better way than what we think of...

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