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  • Implementing Cluster Continuous Replication, Part 3

    Cluster continuous replication (CCR) uses log shipping and failover to provide a more resilient email system with faster recovery. Once it is installed, a clustered server requires different management routines. These are done either with a GUI tool, The Failover Cluster Management Console, or the Exchange Management Shell. You can use Powershell as well for some tasks. Confused? Not for long, since Brien Posey is once more here to help.

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  • SDL_BlitSurface segmentation fault (surfaces aren't null)

    - by Trollkemada
    My app is crashing on SDL_BlitSurface() and i can't figure out why. I think it has something to do with my static object. If you read the code you'll why I think so. This happens when the limits of the map are reached, i.e. (iwidth || jheight). This is the code: Map.cpp (this render) Tile const * Map::getTyle(int i, int j) const { if (i >= 0 && j >= 0 && i < width && j < height) { return data[i][j]; } else { return &Tile::ERROR_TYLE; // This makes SDL_BlitSurface (called later) crash //return new Tile(TileType::ERROR); // This works with not problem (but is memory leak, of course) } } void Map::render(int x, int y, int width, int height) const { //DEBUG("(Rendering...) x: "<<x<<", y: "<<y<<", width: "<<width<<", height: "<<height); int firstI = x / TileType::PIXEL_PER_TILE; int firstJ = y / TileType::PIXEL_PER_TILE; int lastI = (x+width) / TileType::PIXEL_PER_TILE; int lastJ = (y+height) / TileType::PIXEL_PER_TILE; // The previous integer division rounds down when dealing with positive values, but it rounds up // negative values. This is a fix for that (We need those values always rounded down) if (firstI < 0) { firstI--; } if (firstJ < 0) { firstJ--; } const int firstX = x; const int firstY = y; SDL_Rect srcRect; SDL_Rect dstRect; for (int i=firstI; i <= lastI; i++) { for (int j=firstJ; j <= lastJ; j++) { if (i*TileType::PIXEL_PER_TILE < x) { srcRect.x = x % TileType::PIXEL_PER_TILE; srcRect.w = TileType::PIXEL_PER_TILE - (x % TileType::PIXEL_PER_TILE); dstRect.x = i*TileType::PIXEL_PER_TILE + (x % TileType::PIXEL_PER_TILE) - firstX; } else if (i*TileType::PIXEL_PER_TILE >= x + width) { srcRect.x = 0; srcRect.w = x % TileType::PIXEL_PER_TILE; dstRect.x = i*TileType::PIXEL_PER_TILE - firstX; } else { srcRect.x = 0; srcRect.w = TileType::PIXEL_PER_TILE; dstRect.x = i*TileType::PIXEL_PER_TILE - firstX; } if (j*TileType::PIXEL_PER_TILE < y) { srcRect.y = 0; srcRect.h = TileType::PIXEL_PER_TILE - (y % TileType::PIXEL_PER_TILE); dstRect.y = j*TileType::PIXEL_PER_TILE + (y % TileType::PIXEL_PER_TILE) - firstY; } else if (j*TileType::PIXEL_PER_TILE >= y + height) { srcRect.y = y % TileType::PIXEL_PER_TILE; srcRect.h = y % TileType::PIXEL_PER_TILE; dstRect.y = j*TileType::PIXEL_PER_TILE - firstY; } else { srcRect.y = 0; srcRect.h = TileType::PIXEL_PER_TILE; dstRect.y = j*TileType::PIXEL_PER_TILE - firstY; } SDL::YtoSDL(dstRect.y, srcRect.h); SDL_BlitSurface(getTyle(i,j)->getType()->getSurface(), &srcRect, SDL::getScreen(), &dstRect); // <-- Crash HERE /*DEBUG("i = "<<i<<", j = "<<j); DEBUG("srcRect.x = "<<srcRect.x<<", srcRect.y = "<<srcRect.y<<", srcRect.w = "<<srcRect.w<<", srcRect.h = "<<srcRect.h); DEBUG("dstRect.x = "<<dstRect.x<<", dstRect.y = "<<dstRect.y);*/ } } } Tile.h #ifndef TILE_H #define TILE_H #include "TileType.h" class Tile { private: TileType const * type; public: static const Tile ERROR_TYLE; Tile(TileType const * t); ~Tile(); TileType const * getType() const; }; #endif Tile.cpp #include "Tile.h" const Tile Tile::ERROR_TYLE(TileType::ERROR); Tile::Tile(TileType const * t) : type(t) {} Tile::~Tile() {} TileType const * Tile::getType() const { return type; } TileType.h #ifndef TILETYPE_H #define TILETYPE_H #include "SDL.h" #include "DEBUG.h" class TileType { protected: TileType(); ~TileType(); public: static const int PIXEL_PER_TILE = 30; static const TileType * ERROR; static const TileType * AIR; static const TileType * SOLID; virtual SDL_Surface * getSurface() const = 0; virtual bool isSolid(int x, int y) const = 0; }; #endif ErrorTyle.h #ifndef ERRORTILE_H #define ERRORTILE_H #include "TileType.h" class ErrorTile : public TileType { friend class TileType; private: ErrorTile(); mutable SDL_Surface * surface; static const char * FILE_PATH; public: SDL_Surface * getSurface() const; bool isSolid(int x, int y) const ; }; #endif ErrorTyle.cpp (The surface can't be loaded when building the object, because it is a static object and SDL_Init() needs to be called first) #include "ErrorTile.h" const char * ErrorTile::FILE_PATH = ("C:\\error.bmp"); ErrorTile::ErrorTile() : TileType(), surface(NULL) {} SDL_Surface * ErrorTile::getSurface() const { if (surface == NULL) { if (SDL::isOn()) { surface = SDL::loadAndOptimice(ErrorTile::FILE_PATH); if (surface->w != TileType::PIXEL_PER_TILE || surface->h != TileType::PIXEL_PER_TILE) { WARNING("Bad tile surface size"); } } else { ERROR("Trying to load a surface, but SDL is not on"); } } if (surface == NULL) { // This if doesn't get called, so surface != NULL ERROR("WTF? Can't load surface :\\"); } return surface; } bool ErrorTile::isSolid(int x, int y) const { return true; }

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  • Configuring the iPlanet as web tier for Oracle WebCenter Content (UCM)

    - by Adao Junior
    If you are looking for configure the iPlanet as Web server/proxy to use with the Oracle WebCenter Content, you probably won’t found an specific documentation for that or will found some old complex notes related to the old 10gR3. This post will help you out with few simple steps. That’s the diagram of the test scenario, considering that you will deploy in production in an cluster environment. First you need the software, for our scenario you will need: - Oracle iPlanet Web Server 7.0.15+ (Installed) - Oracle WebCenter Content 11gR1 PS5 (Installed) - Oracle WebLogic Web Server Plugins 11g (1.1) - Supported JDK (Using Oracle Java JDK 7u4 for the test) - Certified Client OS - Certified Server OS (Using Oracle Solaris 11 for the test) - Certified Database (Using Oracle Database 11.2.0.3 for the test) Then the configuration: - Download the latest plugin: http://www.oracle.com/technetwork/middleware/ias/downloads/wls-plugins-096117.html - Extract the WLSPlugin11g-iPlanet7.0 in some folder, like <iPlanet_Home>/plugins/wls11 - Include the plugin reference to the magnus.conf: If Unix (Solaris or Linux), include the line: Init fn="load-modules" shlib="/apps/oracle/WebServer7/plugins/wls11/lib/mod_wl.so" If Windows, Include the line:        Init fn="load-modules" shlib="D:\\oracle\\WebServer7\\plugins\\wls11\\lib\\mod_wl.dll" - Include the proxy reference to the obj.conf of each instance: <Object name="weblogic" ppath="*/cs/*"> Service fn="wl-proxy" WebLogicCluster="wcc-node1:16201,wcc-node2:16202, wcc-node3:16203" </Object>   <Object name="weblogic" ppath="*/_dav/*"> Service fn="wl-proxy" WebLogicCluster="wcc-node1:16201,wcc-node2:16202, wcc-node3:16203" </Object>   <Object name="weblogic" ppath="*/_ocsh/*"> Service fn="wl-proxy" WebLogicCluster="wcc-node1:16201,wcc-node2:16202, wcc-node3:16203" </Object>   <Object name="weblogic" ppath="*/adfAuthentication/*"> Service fn="wl-proxy" WebLogicCluster="wcc-node1:16201,wcc-node2:16202, wcc-node3:16203" </Object> If you are using an single node setup, change the Service fn=…. line to something like: Service fn="wl-proxy" WebLogicHost=<wcc-server> WebLogicPort=16200 With these configurations, your should have the WebCenter Content UI working with the iPlanet, test it. [http://<web-server>/cs/] With the UI working, the last step is to configure the WebDav: - Go to the iPlanet Admin Console (usually https://<web-server>:8989) - Go to Configurations >> [instance] >> Virtual Servers >> [Virtual Server] >> WebDAV: - Click New - Populate the URI with /cs/idcplg/webdav: - Select “Anyone (No Authentication)”, the wc Content will take care of the security: This will allow you to use the WebDav feature and the Desktop Integration Suite, including double-byte characters. Anothers iPlanet tunes could be done, I can cover in the next post related to the iPlanet. Cross-posted on the ContentrA.com Blog Related posts:  - Using a Web Proxy Server with WebCenter Family

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  • Make the Taskbar Buttons Switch to the Last Active Window in Windows 7

    - by The Geek
    The new Windows 7 taskbar’s Aero Peek feature, with the live thumbnails of every window, is awesome… but sometimes you just want to be able to click the taskbar button and have the last open window show up instead. Here’s a quick hack to make it work better. To better understand the problem, imagine having nine windows of the same type open on your screen, but you are primarily working in just one of the windows at a time. So every time you want to switch back, you have to click the taskbar button, and then choose the one you are using from the list, which can be pretty annoying… Now if you know your Windows 7 shortcuts, you’d know that you can simply hold down the Ctrl key while clicking on the taskbar button, and the last window will show up. In fact, you can keep holding down the Ctrl key and keep clicking, and Windows will cycle through the open windows. It’s a useful shortcut, but hardly something you want to do every single time. Instead, we’ll use a quick registry hack to make the normal click switch to the last open window—if you still want to see the thumbnail list, just hover your mouse over the button for half a second to see the full list. Manual Registry Hack for Last Active Window Open up regedit.exe through the start menu search or run box, and then head down to the following registry key: HKEY_CURRENT_USER\Software\Microsoft\Windows\CurrentVersion\Explorer\Advanced Once you’re there, create a new 32-bit DWORD value on the right hand side, give it the name LastActiveClick, and set the value to 1. Once you are done, it should look something like this: Once you are done, you’ll have to log off and back on, or you can kill Explorer.exe through Task Manager and re-open it. Download the Registry Hack Instead Since you probably don’t feel like registry hacking, we’ve provided you an easy downloadable version. You can simply download the file, extract it, and then double-click on the LastActiveClick.reg file. Once you are done, you’ll have to log off and back on, just like with the manual registry hack. Download LastActiveClick Registry Hack from howtogeek.com Similar Articles Productive Geek Tips Make the Windows 7 Taskbar Work More Like Windows XP or VistaStupid Geek Tricks: Select Multiple Windows on the TaskbarReorganize Your Taskbar Buttons and Tray Icons in XP/VistaKeyboard Ninja: Create a Hotkey to Switch to Your Open Outlook WindowTaskbar Eliminator Does What the Name Implies: Hides Your Windows Taskbar TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Gadfly is a cool Twitter/Silverlight app Enable DreamScene in Windows 7 Microsoft’s “How Do I ?” Videos Home Networks – How do they look like & the problems they cause Check Your IMAP Mail Offline In Thunderbird Follow Finder Finds You Twitter Users To Follow

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  • My Automated NuGet Workflow

    - by Wes McClure
    When we develop libraries (whether internal or public), it helps to have a rapid ability to make changes and test them in a consuming application. Building Setup the library with automatic versioning and a nuspec Setup library assembly version to auto increment build and revision AssemblyInfo –> [assembly: AssemblyVersion("1.0.*")] This autoincrements build and revision based on time of build Major & Minor Major should be changed when you have breaking changes Minor should be changed once you have a solid new release During development I don’t increment these Create a nuspec, version this with the code nuspec - set version to <version>$version$</version> This uses the assembly’s version, which is auto-incrementing Make changes to code Run automated build (ruby/rake) run “rake nuget” nuget task builds nuget package and copies it to a local nuget feed I use an environment variable to point at this so I can change it on a machine level! The nuget command below assumes a nuspec is checked in called Library.nuspec next to the csproj file $projectSolution = 'src\\Library.sln' $nugetFeedPath = ENV["NuGetDevFeed"] msbuild :build => [:clean] do |msb| msb.properties :configuration => :Release msb.targets :Build msb.solution = $projectSolution end task :nuget => [:build] do sh "nuget pack src\\Library\\Library.csproj /OutputDirectory " + $nugetFeedPath end Setup the local nuget feed as a nuget package source (this is only required once per machine) Go to the consuming project Update the package Update-Package Library or Install-Package TLDR change library code run “rake nuget” run “Update-Package library” in the consuming application build/test! If you manually execute any of this process, especially copying files, you will find it a burden to develop the library and will find yourself dreading it, and even worse, making changes downstream instead of updating the shared library for everyone’s sake. Publishing Once you have a set of changes that you want to release, consider versioning and possibly increment the minor version if needed. Pick the package out of your local feed, and copy it to a public / shared feed! I have a script to do this where I can drop the package on a batch file Replace apikey with your nuget feed's apikey Take out the confirm(s) if you don't want them @ECHO off echo Upload %1? set /P anykey="Hit enter to continue " nuget push %1 apikey set /P anykey="Done " Note: helps to prune all the unnecessary versions during testing from your local feed once you are done and ready to publish TLDR consider version number run command to copy to public feed

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  • From the Tips Box: Life after Babel Fish, Hidden Features in iOS apps, and Finding Clean Beaches with a Smartphone

    - by Jason Fitzpatrick
    Once a week we round up some of the great reader tips that come pouring in and share them with everyone. This week we’re looking at Bing’s absorbtion of Babelfish, hidden features in iOS apps, and how to find a clean beach with your smartphone. HTG Explains: What Is RSS and How Can I Benefit From Using It? HTG Explains: Why You Only Have to Wipe a Disk Once to Erase It HTG Explains: Learn How Websites Are Tracking You Online

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  • How does gluLookAt work?

    - by Chan
    From my understanding, gluLookAt( eye_x, eye_y, eye_z, center_x, center_y, center_z, up_x, up_y, up_z ); is equivalent to: glRotatef(B, 0.0, 0.0, 1.0); glRotatef(A, wx, wy, wz); glTranslatef(-eye_x, -eye_y, -eye_z); But when I print out the ModelView matrix, the call to glTranslatef() doesn't seem to work properly. Here is the code snippet: #include <stdlib.h> #include <stdio.h> #include <GL/glut.h> #include <iomanip> #include <iostream> #include <string> using namespace std; static const int Rx = 0; static const int Ry = 1; static const int Rz = 2; static const int Ux = 4; static const int Uy = 5; static const int Uz = 6; static const int Ax = 8; static const int Ay = 9; static const int Az = 10; static const int Tx = 12; static const int Ty = 13; static const int Tz = 14; void init() { glClearColor(0.0, 0.0, 0.0, 0.0); glEnable(GL_DEPTH_TEST); glShadeModel(GL_SMOOTH); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); GLfloat lmodel_ambient[] = { 0.8, 0.0, 0.0, 0.0 }; glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient); } void displayModelviewMatrix(float MV[16]) { int SPACING = 12; cout << left; cout << "\tMODELVIEW MATRIX\n"; cout << "--------------------------------------------------" << endl; cout << setw(SPACING) << "R" << setw(SPACING) << "U" << setw(SPACING) << "A" << setw(SPACING) << "T" << endl; cout << "--------------------------------------------------" << endl; cout << setw(SPACING) << MV[Rx] << setw(SPACING) << MV[Ux] << setw(SPACING) << MV[Ax] << setw(SPACING) << MV[Tx] << endl; cout << setw(SPACING) << MV[Ry] << setw(SPACING) << MV[Uy] << setw(SPACING) << MV[Ay] << setw(SPACING) << MV[Ty] << endl; cout << setw(SPACING) << MV[Rz] << setw(SPACING) << MV[Uz] << setw(SPACING) << MV[Az] << setw(SPACING) << MV[Tz] << endl; cout << setw(SPACING) << MV[3] << setw(SPACING) << MV[7] << setw(SPACING) << MV[11] << setw(SPACING) << MV[15] << endl; cout << "--------------------------------------------------" << endl; cout << endl; } void reshape(int w, int h) { float ratio = static_cast<float>(w)/h; glViewport(0, 0, w, h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0, ratio, 1.0, 425.0); } void draw() { float m[16]; glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glGetFloatv(GL_MODELVIEW_MATRIX, m); gluLookAt( 300.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f ); glColor3f(1.0, 0.0, 0.0); glutSolidCube(100.0); glGetFloatv(GL_MODELVIEW_MATRIX, m); displayModelviewMatrix(m); glutSwapBuffers(); } int main(int argc, char** argv) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); glutInitWindowSize(400, 400); glutInitWindowPosition(100, 100); glutCreateWindow("Demo"); glutReshapeFunc(reshape); glutDisplayFunc(draw); init(); glutMainLoop(); return 0; } No matter what value I use for the eye vector: 300, 0, 0 or 0, 300, 0 or 0, 0, 300 the translation vector is the same, which doesn't make any sense because the order of code is in backward order so glTranslatef should run first, then the 2 rotations. Plus, the rotation matrix, is completely independent of the translation column (in the ModelView matrix), then what would cause this weird behavior? Here is the output with the eye vector is (0.0f, 300.0f, 0.0f) MODELVIEW MATRIX -------------------------------------------------- R U A T -------------------------------------------------- 0 0 0 0 0 0 0 0 0 1 0 -300 0 0 0 1 -------------------------------------------------- I would expect the T column to be (0, -300, 0)! So could anyone help me explain this? The implementation of gluLookAt from http://www.mesa3d.org void GLAPIENTRY gluLookAt(GLdouble eyex, GLdouble eyey, GLdouble eyez, GLdouble centerx, GLdouble centery, GLdouble centerz, GLdouble upx, GLdouble upy, GLdouble upz) { float forward[3], side[3], up[3]; GLfloat m[4][4]; forward[0] = centerx - eyex; forward[1] = centery - eyey; forward[2] = centerz - eyez; up[0] = upx; up[1] = upy; up[2] = upz; normalize(forward); /* Side = forward x up */ cross(forward, up, side); normalize(side); /* Recompute up as: up = side x forward */ cross(side, forward, up); __gluMakeIdentityf(&m[0][0]); m[0][0] = side[0]; m[1][0] = side[1]; m[2][0] = side[2]; m[0][1] = up[0]; m[1][1] = up[1]; m[2][1] = up[2]; m[0][2] = -forward[0]; m[1][2] = -forward[1]; m[2][2] = -forward[2]; glMultMatrixf(&m[0][0]); glTranslated(-eyex, -eyey, -eyez); }

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  • Learn How to Create High-Converting Landing Pages - Part 4

    Once you have placed call to action through your pay per click ads on the landing pages, you have to make sure that as part of your SEO plan, you must include paid keyword several times in your landing pages which will lead to well optimized pages under your search engine marketing efforts. As a smart SEO expert, it is important for you to include the keywords in a manner that it cannot be skipped by your readers because if it is missed, it will affect your PPC campaign management and search engine optimization results.

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  • Get AutoHotkey Script To Run As Admin At Startup

    - by deadlydog
    A few weeks back I posted some problems with running AutoHotkey (AHK) in Windows 8, and that the solution was to run your AHK script as admin.  I also showed how to have the script start automatically when you logged into Windows.  What I didn’t realize at the time though was that the method only worked because I had disabled UAC in the registry (which prevents most Metro apps from working in Windows 8, and likely isn’t acceptable for most people). So here is a Windows 8, UAC-friendly method to accomplish the same task (also works in previous versions of Windows).  The trick is to use the Task Scheduler: 1. Open the Task Scheduler (also known as “Schedule tasks” in Windows 8 Settings).   2. Create a new Basic Task. 3. Give it a name and description (something like “launch AutoHotkey script at login”), and then specify to have it run “When I log on”.  Then specify that you want it to “Start a program”, and then point it towards your AutoHotkey script.  Before you finish the wizard, check off “Open the Properties dialog for this task when I click Finish”.   4. When that Properties dialog opens up, go to the Conditions tab and make sure none of the checkboxes under the Power category are checked off; this will ensure the script still launches if you are on a laptop and not plugged into AC power.   5. Now here is the important part; To have your script “Run as admin”, on the General tab check off “Run with highest privileges”. Now your AHK script should start automatically as soon as you log into Windows; even when UAC is enabled   6. If your AHK script uses an #Include statement to include other files, you may get an error similar to this one when your task runs: “#Include file … cannot be opened. The program will exit.” The solution to this is to tell your AHK script to start in the same directory as the file that you want to include.  So you will need to edit your scheduled task’s Action to specify the Start In directory. Happy coding!

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  • VisualStudio 2010 plugin settings constantly get reset [migrated]

    - by ArtDeineka
    I have VS2010 Ultimate on my dev machine, along with ReSharper, VSCommands2010 and few others. settings for vs2010, resharper, and other plugins get reset every once in a while - so i have to go in and set them up again, then restart VS for new settings to kick in. examples of settings i'm talking about: *resharper intellisense ingreation *resharper highlite current line *resharper participation in customer program (systray icon) *VSCommands2010 regex solution name *etc. is it possible to make VS remember all those settings once and forever.

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  • Organizing single page code well with Notepad++

    - by Hudson
    I've a c# file that will contain, most likely 10,000+ lines of code. I'd like to break this file into tabbed segments, so I can organize each method into a certain tab and label the tab something like : initial setup, helper functions,execution logic,list structures,global variables, etc. If I were using PHP I would have separate files and use include(); to include the separate files. What can be done, following the same style, with c#?

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  • I was stuck in implementing Simple Ftp with Winsock [migrated]

    - by user67449
    I want to implement a SimpleFtp with Winsock. But I was stuck in the maybe the file stream reading and writing. This is the Server. #include <WinSock2.h> #include <memory.h> #include <stdio.h> #include <iostream> using namespace std; #pragma comment(lib, "ws2_32.lib") #define MAX_FILE_NAME 100 #define DATA_PACK_SIZE 80*1000 // ??DataPack?????80KB #define SOCKKET_BUFFER_SIZE 80*1000 // socket??? #define FILE_BUFFER_SIZE DATA_PACK_SIZE-MAX_FILE_NAME-4*sizeof(int)-sizeof(u_long) //?????,??,??????content????? #define CONTENT_SIZE FILE_BUFFER_SIZE // DataPack?????content??? // Define a structure to hold the content of a file typedef struct FilePack{ char fName[MAX_FILE_NAME]; // File's name int fLen; // File's length int packNum; // Number of the DataPack int packLen; // DataPack's length int packCount; int contenLen; // the content length the DataPack actually holds u_long index; // ?????????? char content[CONTENT_SIZE]; // DataPack?????? }DataPack, *pDataPack; void WinsockInitial(){ WSADATA wsaData; WORD wVersionRequested; int err; wVersionRequested=MAKEWORD(2,2); err=WSAStartup(wVersionRequested, &wsaData); if(err!=0){ cout<<"Error at WSAStartup()."<<endl; exit(0); } if( LOBYTE(wsaData.wVersion)!=2 || HIBYTE(wsaData.wVersion)!=2 ){ cout<<"Error at version of Winsock. "<<endl; WSACleanup(); exit(0); } } void SockBind(SOCKET sock, int port, sockaddr_in &addrsock){ addrsock.sin_family=AF_INET; addrsock.sin_port=htons(port); addrsock.sin_addr.S_un.S_addr=htonl(INADDR_ANY); if( bind(sock, (sockaddr*)&addrsock, sizeof(addrsock)) == SOCKET_ERROR ){ cout<<"Error at bind(). Error: "<<GetLastError()<<endl; closesocket(sock); WSACleanup(); exit(0); } } void SockListen(SOCKET sock, int bak){ int err=listen(sock, bak); if(err==SOCKET_ERROR){ cout<<"Error at listen()."<<WSAGetLastError()<<endl; closesocket(sock); WSACleanup(); exit(0); } } int SockSend(DataPack &dataPack, SOCKET sock, char *sockBuf){ int bytesLeft=0, bytesSend=0; int idx=0; bytesLeft=sizeof(dataPack); // ?DataPack?????sockBuf??? memcpy(sockBuf, &dataPack, sizeof(dataPack)); while(bytesLeft>0){ bytesSend=send(sock, &sockBuf[idx], bytesLeft, 0); if(bytesSend==SOCKET_ERROR){ cout<<"Error at send()."<<endl; return 1; } bytesLeft-=bytesSend; idx+=bytesSend; } return 0; } int GetFileLen(FILE *fp){ // ?????? if(fp==NULL){ cout<<"Invalid argument. Error at GetFileLen()."<<endl; exit(0); } fseek(fp, 0, SEEK_END); int tempFileLen=ftell(fp); fseek(fp, 0, SEEK_SET); return tempFileLen; } int main(){ int err; sockaddr_in addrServ; int port=8000; // Initialize Winsock WinsockInitial(); // Create a socket SOCKET sockListen=socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); if(sockListen==INVALID_SOCKET){ cout<<"Error at socket()."<<endl; WSACleanup(); return 1; } // Bind the socket. SockBind(sockListen, port, addrServ); // Listen for incoming connection requests cout<<"Waiting for incoming connection requests..."<<endl; SockListen(sockListen, 5); // Accept the connection request. sockaddr_in addrClient; int len=sizeof(addrClient); SOCKET sockConn=accept(sockListen, (sockaddr*)&addrClient, &len); if(sockConn!=INVALID_SOCKET){ cout<<"Connected to client successfully."<<endl; } // Set the buffer size of socket char sockBuf[SOCKKET_BUFFER_SIZE]; int nBuf=SOCKKET_BUFFER_SIZE; int nBufLen=sizeof(nBuf); err=setsockopt(sockConn, SOL_SOCKET, SO_SNDBUF, (char*)&nBuf, nBufLen); if(err!=0){ cout<<"Error at setsockopt(). Failed to set buffer size for socket."<<endl; exit(0); } //??????????? err = getsockopt(sockConn, SOL_SOCKET, SO_SNDBUF, (char*)&nBuf, &nBufLen); if( SOCKKET_BUFFER_SIZE != nBuf){ cout<<"Error at setsockopt(). ?socket????????"<<endl; closesocket(sockListen); closesocket(sockConn); WSACleanup(); exit(0); } //------------------------------------------------------------------------// DataPack dataPackSend; memset(&dataPackSend, 0, sizeof(dataPackSend)); int bytesRead; int bytesLeft; int bytesSend; int packCount; // Counts how many DataPack needed FILE *frp; // Used to read if(strcpy_s(dataPackSend.fName, "music.mp3")!=0){ cout<<"Error at strcpy_s()."<<endl; return 1; } // Open the file in read+binary mode err=fopen_s(&frp, dataPackSend.fName, "rb"); if(err!=0){ cout<<"Error at fopen_s()."<<endl; return 1; } char fileBuf[FILE_BUFFER_SIZE]; // Set the buffer size of File if(setvbuf(frp, fileBuf, _IONBF, FILE_BUFFER_SIZE)!=0){ cout<<"Error at setvbuf().Failed to set buffer size for file."<<endl; closesocket(sockListen); closesocket(sockConn); WSACleanup(); exit(0); } // Get file's length int fileLen=GetFileLen(frp); cout<<"File ???:"<<fileLen<<" bytes."<<endl; // Calculate how many DataPacks needed packCount=ceil( (double)fileLen/CONTENT_SIZE ); cout<<"File Length: "<<fileLen<<" "<<"Content Size: "<<CONTENT_SIZE<<endl; cout<<"???"<<packCount<<" ?DataPack"<<endl; int i=0; for(i=0; i<packCount; i++){ //?????dataPackSend????? memset(&dataPackSend, 0, sizeof(dataPackSend)); // Fill the dataPackSend if(strcpy_s(dataPackSend.fName, "abc.txt")!=0){ cout<<"Error at strcpy_s()."<<endl; return 1; } dataPackSend.packLen=DATA_PACK_SIZE; dataPackSend.fLen=fileLen; dataPackSend.packCount=packCount; if( packCount==1 ){ //??DataPack??? bytesRead=fread(fileBuf, 1, dataPackSend.fLen, frp); dataPackSend.contenLen=dataPackSend.fLen; memcpy(dataPackSend.content, fileBuf, bytesRead); dataPackSend.packNum=0; //???????DataPack // ?????dataPackSend?Client? if( SockSend(dataPackSend, sockConn, sockBuf)==0 ){ cout<<"??? "<<dataPackSend.packNum<<" ?DataPack"<<endl; } }else if( packCount>1 && i<(packCount-1) ){ // ???(???????) bytesRead=fread(fileBuf, 1, CONTENT_SIZE, frp); dataPackSend.contenLen=CONTENT_SIZE; memcpy(dataPackSend.content, fileBuf, bytesRead); dataPackSend.packNum=i; //?dataPackSend??????Client? if( SockSend(dataPackSend, sockConn, sockBuf)==0 ){ cout<<"??? "<<dataPackSend.packNum<<" ?DataPack."<<endl; } }else{ // ????? bytesRead=fread(fileBuf, 1, (dataPackSend.fLen-i*CONTENT_SIZE), frp); dataPackSend.contenLen=dataPackSend.fLen-i*CONTENT_SIZE; memcpy(dataPackSend.content, fileBuf, bytesRead); dataPackSend.packNum=i; //?dataPackSend???Client? if( SockSend(dataPackSend, sockConn, sockBuf)==0 ){ cout<<"??? "<<dataPackSend.packNum<<" ?DataPack."<<endl; } } } fclose(frp); closesocket(sockListen); closesocket(sockConn); WSACleanup(); return 0; } And this is Client. #include <WinSock2.h> #include <memory.h> #include <stdio.h> #include <iostream> using namespace std; #pragma comment(lib, "ws2_32.lib") #define MAX_FILE_NAME 100 #define DATA_PACK_SIZE 80*1000 // ??DataPack?????80KB #define SOCKKET_BUFFER_SIZE 80*1000 // socket??? #define FILE_BUFFER_SIZE DATA_PACK_SIZE-MAX_FILE_NAME-4*sizeof(int)-sizeof(u_long) //?????,??,??????content????? #define CONTENT_SIZE FILE_BUFFER_SIZE // DataPack?????content??? // Define a structure to hold the content of a file typedef struct FilePack{ char fName[MAX_FILE_NAME]; // File's name int fLen; // File's length int packNum; // Number of the DataPack int packLen; // DataPack's length int packCount; //DataPack??? int contenLen; // the content length the DataPack actually holds u_long index; // ?????????? char content[CONTENT_SIZE]; // DataPack?????? }DataPack, *pDataPack; void WinsockInitial(){ WSADATA wsaData; WORD wVersionRequested; int err; wVersionRequested=MAKEWORD(2,2); err=WSAStartup(wVersionRequested, &wsaData); if(err!=0){ cout<<"Error at WSAStartup()."<<endl; exit(0); } if( LOBYTE(wsaData.wVersion)!=2 || HIBYTE(wsaData.wVersion)!=2 ){ cout<<"Error at version of Winsock. "<<endl; WSACleanup(); exit(0); } } int SockRecv(SOCKET sock, char *sockBuf){ int bytesLeft, bytesRecv; int idx=0; bytesLeft=DATA_PACK_SIZE; while(bytesLeft>0){ bytesRecv=recv(sock, &sockBuf[idx], bytesLeft, 0); if(bytesRecv==SOCKET_ERROR){ cout<<"Error at recv()."<<endl; return 1; } bytesLeft-=bytesRecv; idx+=bytesRecv; } return 0; } int main(){ int err; sockaddr_in addrServ; int port=8000; // Initialize Winsock WinsockInitial(); // Create a socket SOCKET sockClient=socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); if(sockClient==INVALID_SOCKET){ cout<<"Error at socket()."<<endl; WSACleanup(); return 1; } // Set the buffer size of socket char sockBuf[SOCKKET_BUFFER_SIZE]; int nBuf=SOCKKET_BUFFER_SIZE; int nBufLen=sizeof(nBuf); err=setsockopt(sockClient, SOL_SOCKET, SO_RCVBUF, (char*)&nBuf, nBufLen); if(err!=0){ cout<<"Error at setsockopt(). Failed to set buffer size for socket."<<endl; exit(0); } //??????????? err = getsockopt(sockClient, SOL_SOCKET, SO_RCVBUF, (char*)&nBuf, &nBufLen); if( SOCKKET_BUFFER_SIZE != nBuf){ cout<<"Error at getsockopt(). ?socket????????"<<endl; closesocket(sockClient); WSACleanup(); exit(0); } // Connect to the Server addrServ.sin_family=AF_INET; addrServ.sin_port=htons(port); addrServ.sin_addr.S_un.S_addr=inet_addr("127.0.0.1"); err=connect(sockClient, (sockaddr*)&addrServ, sizeof(sockaddr)); if(err==SOCKET_ERROR){ cout<<"Error at connect()."<<GetLastError()<<endl; closesocket(sockClient); WSACleanup(); return 1; }else{ cout<<"Connected to the FTP Server successfully."<<endl; } /* int i=0; int bytesRecv, bytesLeft, bytesWrite; int packCount=0, fLen=0; DataPack dataPackRecv; //?????? SockRecv(sockClient, sockBuf); memcpy(&dataPackRecv, sockBuf, sizeof(dataPackRecv)); cout<<"???? "<<dataPackRecv.packNum<<" ?DataPack."<<endl; cout<<"?DataPack??fName????: "<<dataPackRecv.fName<<endl; //??????? packCount=dataPackRecv.packCount; cout<<"?? "<<packCount<<" ?DataPack."<<endl; fLen=dataPackRecv.fLen; // Create a local file to write into FILE *fwp; err=fopen_s(&fwp, dataPackRecv.fName, "wb"); if(err!=0){ cout<<"Error at creat fopen_s(). Failed to create a local file to write into."<<endl; return 1; } // Set the buffer size of File char fileBuf[FILE_BUFFER_SIZE]; if(setvbuf(fwp, fileBuf, _IONBF, FILE_BUFFER_SIZE)!=0){ cout<<"Error at setvbuf().Failed to set buffer size for file."<<endl; memset(fileBuf, 0, sizeof(fileBuf)); closesocket(sockClient); WSACleanup(); exit(0); } //???????content???? memcpy(fileBuf, dataPackRecv.content, sizeof(dataPackRecv.content)); bytesWrite=fwrite(fileBuf, 1, sizeof(fileBuf), fwp); if(bytesWrite<sizeof(fileBuf)){ cout<<"Error at fwrite(). Failed to write the content of dataPackRecv to local file."<<endl; } //?????packCount-1????????????????? for(int i=1; i<packCount; i++){ // ????????? memset(sockBuf, 0, sizeof(sockBuf)); memset(&dataPackRecv, 0, sizeof(dataPackRecv)); memset(fileBuf, 0, sizeof(fileBuf)); SockRecv(sockClient, sockBuf); memcpy(&dataPackRecv, sockBuf, sizeof(dataPackRecv)); cout<<"???? "<<dataPackRecv.packNum<<" ?DataPack."<<endl; //???? memcpy(fileBuf, dataPackRecv.content, dataPackRecv.contenLen); bytesWrite=fwrite(fileBuf, 1, dataPackRecv.contenLen, fwp); if(bytesWrite<dataPackRecv.contenLen){ cout<<"Error at fwrite(). Failed to write the content of dataPackRecv to local file."<<endl; } } if( (i+1)==packCount ){ cout<<"??DataPack????????!"<<endl; } fclose(fwp); closesocket(sockClient); WSACleanup(); return 0;*/ }

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  • What options are out there for an embeddable WYSIWIG text editor?

    - by Evan Plaice
    I'm thinking something along the lines of TinyMCE Please include a list of features. Examples include: supports text formatting supports links supports images syntax types (markdown/wiki/etc) licensing and/or pricing customizibility plugin support browser compatibility Note: Please limit the answers to one editor per answer to preserve cleanliness Update: Forgot to add browser compatibility to the list

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  • SEO Courses Are of the Utmost Importance When Setting Up a Website

    After completing one of the many SEO courses one will be able to improve the volume of traffic to their website as well as blogs from sources such as algorithmic search results instead of using other SEM which may include payments. You will also be able to become visible to other visitors as SEO targets different kinds of searches which may include image search, video searches and local searches as this gives a website presence.

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  • Deploying, but without those pesky test files!

    - by Chris Skardon
    Silverlight testing is great, we all know that (don’t we??), we’re expected to do it as part of the development process, but once we’ve got an awesome application written and we come to deploy it, we don’t want the test files going out with it… You might be like me, have the files in a Web project – let’s face it, that’s how we’re pushed into doing it… So let’s stick with it! Now. I’m deploying via the wonders of the Web Deployment shizzle, but this also applies to the classic ‘installer’ project as well.. Baaaasically, we’re going to use the ‘Debug’ / ‘Release’ configurations to include given files. ?? OK, you know in the top of your visual studio editor, you (usually) have a drop down which predominantly reads ‘Debug’? Those are ‘configurations’. Mostly we don’t bother changing it, primarily due to laziness, but also the fact that we generally don’t see ‘Release’ as actually doing anything other than making it harder to find problems :) Well today my friends we’re going to change that bad boy… The next few steps are just helping you set up a new ‘Debug’ configuration, but you can just switch to the ‘Release’ configuration and skip to the end… First let’s go to the Configuration Manager. There are multiple ways, through the ‘Build’ menu (at the bottom), or via the drop down which currently has ‘Debug’ in it :) Got it? Select ‘New’ from the ‘Active solution configuration’ drop down: Create a new configuration, kind of like the picture below shows (or for those graphically challenged – Name: DebugWithNoTests, and Copy settings from: ‘Debug’, ensuring the ‘Create new project configurations’ checkbox is checked). Press OK. VS will do some shizzle, and in the Configuration manager, you will see pretty much exactly what you did before, only with ‘Debug’ replaced with ‘DebugWithNoTests’. Turn off the build options for the test projects. We won’t need them.. IF you skipped down from the top, this is where you’ll be wanting to stop!!! Close and now we’re one notepad step away from achieving our goals. Yes, I said notepad. You can’t do what we’re going to do in VS. (Pity). Go to the folder where your web project is, and right click on the ‘.csproj’ file. Now open it with notepad. Head on down to the ‘<Content Include’ bits, they’ll look like this: <ItemGroup> <Content Include="ClientBin\Tests.xap" /> ... </ItemGroup> Take this and modify each of the files you don’t want deployed and change to: <Content Include="ClientBin\Tests.xap" Condition="'$(Configuration)' == 'Debug'" /> Once you’ve got that sorted publish your project, once with the Debug configuration selected, and another with any other configuration (‘Release’, ‘DebugWithNoTests’ etc).. No files! Huzzah!

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  • when including a file using php function not work?

    - by John Smiith
    MY PHP FUNCTION IS function functionName() { include($_SERVER['DOCUMENT_ROOT']."/path/file.php"); } Content of File.php is $foo = 'bar'; Calling function (content of file test.php) functionName(); When call function and variable not work echo $foo; <- not works But when adding code below its works (content of file test.php) include($_SERVER['DOCUMENT_ROOT']."/path/file.php"); echo $foo; <- its works

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  • Where has /lib/udev/keymap gone? How do I adjust keymaps in Trusty?

    - by dizpers
    I tried to use this tutorial to make scroll switch work on my Microsoft Natural Ergonomic Keyboard 4000. But I face following error: sudo: /lib/udev/keymap: command not found I have udev version 204-5ubuntu20.2 (the version found in Trusty) I noticed that this version doesn't include keymap tool. But I notices that greater udev versions (which available for Debian, for example) include this tool. Could somebody explain this diff for me? =) And what should I do in this case - install package from Debian repo?

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  • Game engine for all types of games [closed]

    - by Chorche
    I need a collection of libraries for game development. I don't know if it's called game engine. It should include everything i need to develope a game, so i could consentrate on the game development, without wasting my time choosing, and instaling libraries for everything. I don't need game engines that requires more than 100MB of diskspace. The engine, librarie collection or whatever it's called should only include tools for programing. So i need you help finding such an engine :)

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  • An SEO Agency Provides Services to New Businesses

    An SEO agency may include SEO as a standalone service or even offer a broader marketing campaign as a professional SEO may even require a switch over to the HTML source code of a website and some of the tactics may even include web page development as well as design. There are several tactics and techniques one needs to be aware of used by so called SEO agencies who will claim that they will enhance your website and promote your services and products.

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  • Is it okay to define a [] method in ruby's NilClass?

    - by Silasj
    Ruby by default does not include the method [] for NilClass For example, to check if foo["bar"] exists when foo may be nil, I have to do: foo = something_that_may_or_may_not_return_nil if foo && foo["bar"] # do something with foo["bar"] here end If I define this method: class NilClass def [](arg) nil end end Something like that would make this possible, even if foo is nil: if foo["bar"] # do something with foo["bar"] end Or even: if foo["bar"]["baz"] # do something with foo["bar"]["baz"] here end Question: Is this a good idea or is there some reason ruby doesn't include this functionality by default?

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  • nginx proxypass content 404s when adding caching location block

    - by Thermionix
    Below is my nginx conf - the location block for adding expires max to content is causing issues with content from the /internal proxied sites. nginx error log; 2011/11/22 15:51:23 [error] 22124#0: *2 open() "/var/www/internal/static/javascripts/lib.js" failed (2: No such file or directory), client: 127.0.0.1, server: example.com, request: "GET /internal/static/javascripts/lib.js?0.6.11RC1 HTTP/1.1", host: "example.com", referrer: "https://example.com/internal/" browser error; lib.js Failed to load resource: the server responded with a status of 404 (Not Found) commenting out the expires max location block allows the proxied sites to work as intended. Config files; proxy.conf location /internal { proxy_pass http://localhost:10001/internal/; include proxy.inc; } .... more entries .... sites-enabled/main server { listen 80; include www.conf; } server { listen 443; include proxy.conf; include www.conf; ssl on; } www.conf root /var/www; server_name example.com; location / { autoindex off; allow all; rewrite ^/$ /mainsite last; } location ~* \.(jpg|jpeg|gif|css|png|js|ico)$ { expires max; } # hide protected files location ~* \.(engine|inc|info|install|module|profile|po|sh|.*sql|theme|tpl(\.php)?|xtmpl)$|^(code-style\.pl|Entries.*|Repository|Root|Tag|Template)$ { deny all; } location ~ \.php$ { fastcgi_index index.php; include fastcgi_params; if (-f $request_filename) { fastcgi_pass 127.0.0.1:9000; } } proxy.inc proxy_connect_timeout 59s; proxy_send_timeout 600; proxy_read_timeout 600; proxy_buffer_size 64k; proxy_buffers 16 32k; proxy_pass_header Set-Cookie; proxy_redirect off; proxy_hide_header Vary; proxy_busy_buffers_size 64k; proxy_temp_file_write_size 64k; proxy_set_header Accept-Encoding ''; proxy_ignore_headers Cache-Control Expires; proxy_set_header Referer $http_referer; proxy_set_header Host $host; proxy_set_header Cookie $http_cookie; proxy_set_header X-Real-IP $remote_addr; proxy_set_header X-Forwarded-Host $host; proxy_set_header X-Forwarded-Server $host; proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;

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  • nginx proxypath https redirects to http

    - by Thermionix
    I'm trying to setup Nginx to forward requests to several backend services using proxy_pass however several pages load with 404s The links on the pages have https:// in front, but result in a http request - which ends in a 404 - I only want these services to be available through https. I've tried with varied trailing forward slashes appended to the proxypath and location in proxy.conf, I've also tried commenting out www.conf (just incase its location blocks could have caused any conflicts) to no effect. So if a link is too https://example.com/sickbeard/errorlogs in a browser when loaded https://example.com/sickbeard/errorlogs gives a 404 in a browser https://example.com/sickbeard/errorlogs/ loads nginx error log; 2011/11/23 14:21:58 [error] 28882#0: *6 "/var/www/sickbeard/errorlogs/recent.html" is not found (2: No such file or directory), client: 192.168.1.99, server: example.com, request: "GET /sickbeard/errorlogs/ HTTP/1.1", host: "example.com" Config files; proxy.conf location /sickbeard { proxy_pass http://localhost:8081/sickbeard; include proxy.inc; } .... more entries .... sites-enabled/main server { listen 80; include www.conf; } server { listen 443; include proxy.conf; include www.conf; ssl on; } www.conf root /var/www; server_name example.com; location / { autoindex off; allow all; rewrite ^/$ /mainsite last; location ~* \.(jpg|jpeg|gif|css|png|js|ico)$ { expires max; } location ~ \.php$ { fastcgi_index index.php; include fastcgi_params; if (-f $request_filename) { fastcgi_pass 127.0.0.1:9000; } } } proxy.inc proxy_connect_timeout 59s; proxy_send_timeout 600; proxy_read_timeout 600; proxy_buffer_size 64k; proxy_buffers 16 32k; proxy_pass_header Set-Cookie; proxy_redirect off; proxy_hide_header Vary; proxy_busy_buffers_size 64k; proxy_temp_file_write_size 64k; proxy_set_header Accept-Encoding ''; proxy_ignore_headers Cache-Control Expires; proxy_set_header Referer $http_referer; proxy_set_header Host $host; proxy_set_header Cookie $http_cookie; proxy_set_header X-Real-IP $remote_addr; proxy_set_header X-Forwarded-Host $host; proxy_set_header X-Forwarded-Server $host; proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;

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  • Nginx, proxy passing to Apache, and SSL

    - by Vic
    I have Nginx and Apache set up with Nginx proxy-passing everything to Apache except static resources. I have a server set up for port 80 like so: server { listen 80; server_name *.example1.com *.example2.com; [...] location ~* \.(?:ico|css|js|gif|jpe?g|png|pdf|te?xt)$ { access_log off; expires max; add_header Pragma public; add_header Cache-Control "public, must-revalidate, proxy-revalidate"; add_header Vary: Accept-Encoding; } location / { proxy_pass http://127.0.0.1:8080; include /etc/nginx/conf.d/proxy.conf; } } And since we have multiple ssl sites (with different ssl certificates) I have a server{} block for each of them like so: server { listen 443 ssl; server_name *.example1.com; [...] location ~* \.(?:ico|css|js|gif|jpe?g|png|pdf|te?xt)$ { access_log off; expires max; add_header Pragma public; add_header Cache-Control "public, must-revalidate, proxy-revalidate"; add_header Vary: Accept-Encoding; } location / { proxy_pass https://127.0.0.1:8443; include /etc/nginx/conf.d/proxy.conf; proxy_set_header X-Forwarded-Port 443; proxy_set_header X-Forwarded-Proto https; } } server { listen 443 ssl; server_name *.example2.com; [...] location ~* \.(?:ico|css|js|gif|jpe?g|png|pdf|te?xt)$ { access_log off; expires max; add_header Pragma public; add_header Cache-Control "public, must-revalidate, proxy-revalidate"; add_header Vary: Accept-Encoding; } location / { proxy_pass https://127.0.0.1:8445; include /etc/nginx/conf.d/proxy.conf; proxy_set_header X-Forwarded-Port 443; proxy_set_header X-Forwarded-Proto https; } } First of all, I think there is a very obvious problem here, which is that I'm double-encrypting everything, first at the nginx level and then again by Apache. To make everything worse, I just started using Amazon's Elastic Load Balancer, so I added the certificate to the ELB and now SSL encryption is happening three times. That's gotta be horrible for performance. What is the sane way to handle this? Should I be forwarding https on the ELB - http on nginx - http on apache? Secondly, there is so much duplication above. Is the best method to not repeat myself to put all of the static asset handling in an include file and just include it in the server?

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  • nginx rewrite rule to convert URL segments to query string parameters

    - by Nick
    I'm setting up an nginx server for the first time, and having some trouble getting the rewrite rules right for nginx. The Apache rules we used were: See if it's a real file or directory, if so, serve it, then send all requests for / to Director.php DirectoryIndex Director.php If the URL has one segment, pass it as rt RewriteRule ^/([a-zA-Z0-9\-\_]+)/$ /Director.php?rt=$1 [L,QSA] If the URL has two segments, pass it as rt and action RewriteRule ^/([a-zA-Z0-9\-\_]+)/([a-zA-Z0-9\-\_]+)/$ /Director.php?rt=$1&action=$2 [L,QSA] My nginx config file looks like: server { ... location / { try_files $uri $uri/ /index.php; } location ~ \.php$ { fastcgi_pass unix:/var/run/php5-fpm.sock; fastcgi_index index.php; fastcgi_param SCRIPT_FILENAME $document_root$fastcgi_script_name; include fastcgi_params; } } How do I get the URL segments into Query String Parameters like in the Apache rules above? UPDATE 1 Trying Pothi's approach: # serve static files directly location ~* ^.+\.(jpg|jpeg|gif|css|png|js|ico|html)$ { access_log off; expires 30d; } location / { try_files $uri $uri/ /Director.php; rewrite "^/([a-zA-Z0-9\-\_]+)/$" "/Director.php?rt=$1" last; rewrite "^/([a-zA-Z0-9\-\_]+)/([a-zA-Z0-9\-\_]+)/$" "/Director.php?rt=$1&action=$2" last; } location ~ \.php$ { fastcgi_pass unix:/var/run/php5-fpm.sock; fastcgi_index index.php; fastcgi_param SCRIPT_FILENAME $document_root$fastcgi_script_name; include fastcgi_params; } This produces the output No input file specified. on every request. I'm not clear on if the .php location gets triggered (and subsequently passed to php) when a rewrite in any block indicates a .php file or not. UPDATE 2 I'm still confused on how to setup these location blocks and pass the parameters. location /([a-zA-Z0-9\-\_]+)/ { fastcgi_pass unix:/var/run/php5-fpm.sock; fastcgi_index index.php; fastcgi_param SCRIPT_FILENAME ${document_root}Director.php?rt=$1{$args}; include fastcgi_params; } UPDATE 3 It looks like the root directive was missing, which caused the No input file specified. message. Now that this is fixed, I get the index file as if the URL were / on every request regardless of the number of URL segments. It appears that my location regular expression is being ignored. My current config is: # This location is ignored: location /([a-zA-Z0-9\-\_]+)/ { fastcgi_pass unix:/var/run/php5-fpm.sock; fastcgi_index Director.php; set $args $query_string&rt=$1; fastcgi_param SCRIPT_FILENAME $document_root$fastcgi_script_name; include fastcgi_params; } location / { try_files $uri $uri/ /Director.php; } location ~ \.php$ { fastcgi_pass unix:/var/run/php5-fpm.sock; fastcgi_index Director.php; fastcgi_param SCRIPT_FILENAME $document_root$fastcgi_script_name; include fastcgi_params; }

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  • Setting Up My Server to Do DNS On OpenSuse 11.3

    - by adaykin
    Hello, I am attempting to use my server to be a DNS server. I am having trouble getting the domain setup. Here is what I have so far: /var/lib/named/master/andydaykin.com: $TTL 2d @ IN SOA andydaykin.com. root.andydaykin.com. ( 2011011000 ; serial 0 ; refresh 0 ; retry 0 ; expiry 0 ) ; minimum andydaykin.com. IN NS ns1.andydaykin.com. andydaykin.com. IN SOA ns1.andydaykin.com. hostmaster.andydaykin.com. ( @.andydaykin.com. IN NS ns1.andydaykin.com. ns1.andydaykin.com. IN A 204.12.227.33 www.andydaykin.com. IN A 204.12.227.33 /etc/resolve.conf: search andydaykin.com nameserver 204.12.227.33 /etc/named.conf: options { # The directory statement defines the name server's working directory directory "/var/lib/named"; dump-file "/var/log/named_dump.db"; statistics-file "/var/log/named.stats"; listen-on port 53 { 127.0.0.1; }; listen-on-v6 { any; }; notify no; disable-empty-zone "1.0.0.0.0.0.0.0.0.0.0.0.0.0.0.0.0.0.0.0.0.0.0.0.0.0.0.0.0.0.0.0.IP6.ARPA"; include "/etc/named.d/forwarders.conf"; }; zone "." in { type hint; file "root.hint"; }; zone "localhost" in { type master; file "localhost.zone"; }; zone "0.0.127.in-addr.arpa" in { type master; file "127.0.0.zone"; }; Include the meta include file generated by createNamedConfInclude. This includes all files as configured in NAMED_CONF_INCLUDE_FILES from /etc/sysconfig/named include "/etc/named.conf.include"; zone "andydaykin.com" in { file "master/andydaykin.com"; type master; allow-transfer { any; }; }; logging { category default { log_syslog; }; channel log_syslog { syslog; }; }; What I am doing wrong?

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