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  • Force an object to be allocated on the heap

    - by Warren Seine
    A C++ class I'm writing uses shared_from_this() to return a valid boost::shared_ptr<>. Besides, I don't want to manage memory for this kind of object. At the moment, I'm not restricting the way the user allocates the object, which causes an error if shared_from_this() is called on a stack-allocated object. I'd like to force the object to be allocated with new and managed by a smart pointer, no matter how the user declares it. I thought it could be done through a proxy or an overloaded new operator, but I can't find a proper way of doing that. Is there a common design pattern for such usage? If it's not possible, how can I test it at compile time?

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  • php sort properties of object

    - by lannoo
    I want to sort the properties of an object so I can loop through them in a defined order. for example: I have an object 'book' with the following properties: 'id', 'title', 'author', 'date'. Now i want to loop through these properties like this: foreach($book as $prop=>$val) //do something now the order of the loop has to be 'title', then 'author', 'date' and 'id' How would one do this? (I can't change the order of the properties in the class of the object because there arent any properties defined there, I get the object from the database with 'MyActiveRecord')

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  • Is an object still connected to a list after FirstOrDefault?

    - by Cynthia
    Here's my code: Event thisEvent = (from i in list where (i.eventID == eventID) select i).FirstOrDefault(); if (thisEvent != null) { thisEvent.eventResolved = resolved; thisEvent.eventSequence.Add(item); } "list" is a collection of IEnumerable, i.e. IEnumerable<Event> list; What I'm wondering is: after creating thisEvent using FirstOrDefault, is thisEvent still connected to list? In other words, when I change the two properties, eventResolved and eventSequence, is "list" actually changed, or is thisEvent just some totally disconnected copy of an item in "list"?

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  • get next available integer using LINQ

    - by Daniel Williams
    Say I have a list of integers: List<int> myInts = new List<int>() {1,2,3,5,8,13,21}; I would like to get the next available integer, ordered by increasing integer. Not the last or highest one, but in this case the next integer that is not in this list. In this case the number is 4. Is there a LINQ statement that would give me this? As in: var nextAvailable = myInts.SomeCoolLinqMethod(); Edit: Crap. I said the answer should be 2 but I meant 4. I apologize for that! For example: Imagine that you are responsible for handing out process IDs. You want to get the list of current process IDs, and issue a next one, but the next one should not just be the highest value plus one. Rather, it should be the next one available from an ordered list of process IDs. You could get the next available starting with the highest, it does not really matter.

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  • group object with equal collections

    - by Jeroen
    Hi, Suppose 2 classes, Person and Pet. Each person has a collection of 1 or more pets. How do i group the Person in to a collection where they share the same pets. Example: Person 1: Cat, Dog, Spider Person 2: Cat, Spider, Snake Person 3: Dog Person 4: Spider, Cat, Dog Person 5: Dog What i want as a result is this: Group 1: Person 1, Person 4 Group 2: Person 3, Person 5 Group 3: Person 2 How do i achieve this using LINQ?

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  • Does this copy the reference or the object?

    - by Water Cooler v2
    Sorry, I am being both thick and lazy, but mostly lazy. Actually, not even that. I am trying to save time so I can do more in less time as there's a lot to be done. Does this copy the reference or the actual object data? public class Foo { private NameValueCollection _nvc = null; public Foo( NameValueCollection nvc) { _nvc = nvc; } } public class Bar { public static void Main() { NameValueCollection toPass = new NameValueCollection(); new Foo( toPass ); // I believe this only copies the reference // so if I ever wanted to compare toPass and // Foo._nvc (assuming I got hold of the private // field using reflection), I would only have to // compare the references and wouldn't have to compare // each string (deep copy compare), right? } I think I know the answer for sure: it only copies the reference. But I am not even sure why I am asking this. I guess my only concern is, if, after instantiating Foo by calling its parameterized ctor with toPass, if I needed to make sure that the NVC I passed as toPass and the NVC private field _nvc had the exact same content, I would just need to compare their references, right?

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  • C++ static classes & shared_ptr memory leaks

    - by HardCoder1986
    Hello! I can't understand why does the following code produce memory leaks (I am using boost::shared_ptr with static class instance). Could someone help me? #include <crtdbg.h> #include <boost/shared_ptr.hpp> using boost::shared_ptr; #define _CRTDBG_MAP_ALLOC #define NEW new(_NORMAL_BLOCK, __FILE__, __LINE__) static struct myclass { static shared_ptr<int> ptr; myclass() { ptr = shared_ptr<int>(NEW int); } } myclass_instance; shared_ptr<int> myclass::ptr; int main() { _CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF | _CRTDBG_CHECK_ALWAYS_DF | _CrtSetDbgFlag(_CRTDBG_REPORT_FLAG)); return 0; }

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  • C - fork() and sharing memory

    - by Ben
    I need my parent and child process to both be able to read and write the same variable (of type int) so it is "global" between the two processes. I'm assuming this would use some sort of cross-process communication and have one variable on one process being updated. I did a quick google and IPC and various techniques come up but I don't know which is the most suitable for my situation. So what technique is best and could you provide a link to a noobs tutorial for it. Thanks.

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  • What are the drawbacks of this Classing format?

    - by Keysle
    This is a 3 layer example of my classing format function __(_){return _.constructor} //class var _ = ( CLASS = function(){ this.variable = 0; this.sub = new CLASS.SUBCLASS(); }).prototype; _.func = function(){ alert('lvl'+this.variable); this.sub.func(); } _.divePeak = function(){ alert('lvl'+this.variable); this.sub.variable += 5; } //sub class _ = ( __(_).SUBCLASS = function(){ this.variable = 1; this.sub = new CLASS.SUBCLASS.DEEPCLASS(); }).prototype; _.func = function(){ alert('lvl'+this.variable); this.sub.func(); } //deep class _ = ( __(_).DEEPCLASS = function(){ this.variable = 2; }).prototype; _.func = function(){ alert('lvl'+this.variable); } Before you blow a gasket, let me explain myself. The purpose behind the underscores is to accelerate the time needed to specify functions for a class and also specify sub classes of a class. To me it's easier to read. I KNOW, this does interfere with underscore.js if you intend to use it in your classes. I'm sure _.js can be easily switched over to another $ymbol though ... oh wait, But I digress. Why have classes within a class? because solar.system() and social.system() mean two totally different things but it's convenient to use the same name. Why user underscores to manage the definition of the class? because "Solar.System.prototype" took me about 2 seconds to type out and 2 typos to correct. It also keeps all function names for all classes in the same column of texts, which is nice for legibility. All I'm doing is presenting my reasoning behind this method and why I came up with it. I'm 3 days into learning OO JS and I am very willing to accept that I might have messed up.

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  • Equivalent of object using literal notation

    - by brz dot net
    See following class: function availItem(xs, s, m, l, xl) { this.xs = xs; this.s = s; this.m = m; this.l = l; this.xl = xl; } How can I declare the above class using JSON? I think It should be in following manner but problem is to pass argument. var availItem = { xs : xs, s : s, m : m, l : l, xl : xl } I want to use both in same manner like var obj =new availItem(xs,s,b,l,xl);

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  • Unsafe, super-fast cross-process memory buffer?

    - by John
    Cross-process memory buffers always have some overhead, and my understanding is this is quite high. But what if you're implementing a cross-process render-buffer, this isn't critically important in the same way as other data so are there techniques we can use to get 'raw' access to a chunk of memory from multiple processes, with no safety nets apart from it not crashing? Or do modern operating systems simply not work with unabstracted memory in a way to make this possible? I'm working in C++ but the question applies to Win XP/Vista/7, MacOSX 10.5+ (& Linux less importantly).

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  • Reading and writing in parallel

    - by Malfist
    I want to be able to read and write a large file in parallel, or if not in parallel, at least in blocks so that I don't use up so much memory. This is my current code: // Define memory stream which will be used to hold encrypted data. MemoryStream memoryStream = new MemoryStream(); // Define cryptographic stream (always use Write mode for encryption). CryptoStream cryptoStream = new CryptoStream(memoryStream, encryptor, CryptoStreamMode.Write); //start encrypting using (BinaryReader reader = new BinaryReader(File.Open(fileIn, FileMode.Open))) { byte[] buffer = new byte[1024 * 1024]; int read = 0; do { read = reader.Read(buffer, 0, buffer.Length); cryptoStream.Write(buffer, 0, read); } while (read == buffer.Length); } // Finish encrypting. cryptoStream.FlushFinalBlock(); // Convert our encrypted data from a memory stream into a byte array. //byte[] cipherTextBytes = memoryStream.ToArray(); //write our memory stream to a file memoryStream.Position = 0; using (BinaryWriter writer = new BinaryWriter(File.Open(fileOut, FileMode.Create))) { byte[] buffer = new byte[1024 * 1024]; int read = 0; do { read = memoryStream.Read(buffer, 0, buffer.Length); writer.Write(buffer, 0, read); } while (read == buffer.Length); } // Close both streams. memoryStream.Close(); cryptoStream.Close(); As you can see, it reads the entire file into memory, encrypts it, then writes it out. If I happen to be encrypting files that are very large (2GB+) it tends not to work, or at the very least, consumes ~97% of my memory. How could I do it in a more effective manner?

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  • How is a set partitioned into valid and invalid items using LINQ?

    - by Aaron Anodide
    Is there a way to write a single LINQ expression to get the same result of the following code? var validations = new Func<conversion, bool>[] { c => c.affiliate.affiliate_id > 0, c => c.campaign_id > 0 }; var invalidConversions = from c in extractedConversions where validations.Any(valid => !valid(c)) select c; var validConversions = from c in extractedConversions where validations.All(valid => valid(c)) select c;

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  • Nested Dynamic PHP Class

    - by user338844
    Alright, I may just need a terminology update, but I have been playing in Magento and Joomla, and they do references like $mage = new Mage; $mage->block('blockname'); where class Mage through some process I am failing to figure out is calling: class blockname extends something{ } Don't quote me on that code, however I am looking to do something like that where I have a file that I can do $myscript-block('blockname'); and it will load and call the file with class blockname. I hope that is not too confusing, but any help is appreciated. Thanks in advance!

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  • C++: how to build my own utility library?

    - by augustin
    I am starting to be proficient enough with C++ so that I can write my own C++ based scripts (to replace bash and PHP scripts I used to write before). I find that I am starting to have a very small collection of utility functions and sub-routines that I'd like to use in several, otherwise unrelated C++ scripts. I know I am not supposed to reinvent the wheel and that I could use external libraries for some of the utilities I'm creating for myself. However, it's fun to create my own utility functions, they are perfectly tailored to the job I have in mind, and it's for me a large part of the learning process. I'll see about using more polished external libraries when I am proficient enough to work on more serious, long term projects. So, the question is: how do I manage my personal utility library in a way that the functions can be easily included in my various scripts? I am using linux/Kubuntu, vim, g++, etc. and mostly coding CLI scripts. Don't assume too much in terms of experience! ;) Links to tutorials or places where relevant topics are properly documented are welcome.

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  • How to group a period of time into yearly periods ? (split timespan into yearly periods)

    - by user315648
    I have a range of two datetimes: DateTime start = new DateTime(2012,4,1); DateTime end = new DateTime(2016,7,1); And I wish to get all periods GROUPED BY YEAR between this period. Meaning the output has to be: 2012-04-01 - 2012-12-31 2013-01-01 - 2013-12-31 2014-01-01 - 2014-12-31 2015-01-01 - 2015-12-31 2016-01-01 - 2016-07-01 Preferably the output would be in IList<Tuple<DateTime,DateTime>> list. How would you do this ? Is there anyway to do this with LINQ somehow ? Oh and daylight saving time is not absolutely critical, but surely a bonus. Thanks!

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  • How to pass data between controls and persist the values in WPF

    - by randyc
    I am stuck on how to pass data from one control to another. If I have a listbox control and the Contol Item contains a datatemplate which renders out 5 fields ( first name, last name, email, phone and DOB) all of which come from an observable collection. How can I allow the user to select a listbox item and have the valuesbe stored within a new listbox control? Is this done through the creation of a new collection or is there a more simple way to bind these values to a new control? thank you,

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  • Why is std::tr1::shared_ptr<>.reset() so expensive?

    - by Paul Oyster
    Profiling some code that heavily uses shared_ptrs, I discovered that reset() was surprisingly expensive. For example: struct Test { int i; Test() { this->i = 0; } Test(int i) { this->i = i; } } ; ... auto t = make_shared<Test>(1); ... t.reset(somePointerToATestObject); Tracing the reset() in the last line (under VC++ 2010), I discovered that it creates a new reference-counting object. Is there a cheaper way, that reuses the existing ref-count and does not bother the heap?

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  • Fill business object from database by calling stored procedurs?

    - by grady
    Hello, I have several stored procedures in my database, some of them have params, some have no params. I tried to fill a business object by calling the stored procedures, but failed so far. How could I do that dynamically? Later, I want to use this object as a datasource for a report...but thats the next step. The important facts are: different stored procs return different amount of columns stored procs can have params, but its not required How could I achieve that? Thanks :)

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  • Changes to data inside class not being shown when accessed from outside class.

    - by Hypatia
    I have two classes, Car and Person. Car has as one of its members an instance of Person, driver. I want to move a car, while keeping track of its location, and also move the driver inside the car and get its location. However, while this works from inside the class (I have printed out the values as they are calculated), when I try to access the data from main, there's nothing there. I.e. the array position[] ends up empty. I am wondering if there is something wrong with the way I have set up the classes -- could it be a problem of the scope of the object? I have tried simplifying the code so that I only give what is necessary. Hopefully that covers everything that you would need to see. The constructer Car() fills the offset array of driver with nonzero values. class Car{ public: Container(float=0,float=0,float=0); ~Container(); void move(float); void getPosition(float[]); void getDriverPosition(float[]); private: float position[3]; Person driver; float heading; float velocity; }; class Person{ public: Person(float=0,float=0,float=0); ~Person(); void setOffset(float=0,float=0,float=0); void setPosition(float=0,float=0,float=0); void getOffset(float[]); void getPosition(float[]); private: float position[3]; float offset[3]; }; Some of the functions: void Car::move(float time){ float distance = velocity*time; location[0] += distance*cos(PI/2 - heading); location[1] += distance*sin(PI/2 - heading); float driverLocation [3]; float offset[3]; driver->getOffset(offset); for (int i = 0; i < 3; i++){ driverLocation[i] = offset[i] + location[i]; } } void Car::getDriverPosition(float p[]){ driver.getPosition(p); } void Person::getPosition(float p[]){ for (int i = 0; i < 3; i++){ p[i] = position[i]; } } void Person::getOffset(float o[]){ for (int i = 0; i < 3; i++){ o[i] = offset[i]; } } In Main: Car * car = new Car(); car->move(); float p[3]; car->getDriverPosition(p); When I print driverLocation[] inside the move() function, I have actual nonzero values. When I print p[] inside main, all I get are zeros.

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