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  • Vector vs Scalar velocity?

    - by Serguei Fedorov
    I am revamping an engine I have been working on and off on for the last few weeks to use a directional vector to dictate direction; this way I can dictate the displacement based on a direction. However, the issue I am trying to overcome is the following problem; the speed towards X and speed towards Y are unrelated to one another. If gravity pulls the object down by an increasing velocity my velocity towards the X should not change. This is very easy to implement if my speed is broken into a Vector datatype, Vector.X dictates one direction Vector.Y dictates the other (assuming we are not concerned about the Z axis). However, this defeats the purpose of the directional vector because: SpeedX = 10 SpeedY = 15 [1, 1] normalized = ~[0.7, 0.7] [0.7, 0.7] * [10, 15] = [7, 10.5] As you can see my direction is now "scaled" to my speed which is no longer the direction that I want to be moving in. I am very new to vector math and this is a learning project for me. I looked around a little bit on the internet but I still want to figure out things on my own (not just look at an example and copy off it). Is there way around this? Using a directional vector is extremely useful but I am a little bit stumped at this problem. I am sorry if my mathematical understanding maybe completely wrong.

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  • Updating the jump in game

    - by Luka Tiger
    I am making a Java game and I want my game to run the same on any FPS so I'm using time delta between each update. This is the update method of the Player: public void update(long timeDelta) { //speed is the movement speed of a player on X axis //timeDelta is expressed in nano seconds so I'm dividing it with 1000000000 to express it in seconds if (Input.keyDown(37)) this.velocityX -= speed * (timeDelta / 1000000000.0); if (Input.keyDown(39)) this.velocityX += speed * (timeDelta / 1000000000.0); if(Input.keyPressed(38)) { this.velocityY -= 6; } velocityY += g * (timeDelta/1000000000.0); //applying gravity move(velocityX, velocityY); /*this is method which moves a player according to velocityX and velocityY, and checking the collision */ this.velocityX = 0.0; } The strange thing is that when I have unlimited FPS (and update number) my player is jumping about 10 blocks. It jumps even higher when the FPS is increasing. If I limit FPS it is jumping 4 blocks. (BLOCK: 32x32) I have just realized that the problem is this: if(Input.keyPressed(38)) { this.velocityY -= 6; } I add -6 to velocityY which increases player's Y proportionally to the update number and not to the time. But I don't know how to fix this.

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  • external hard drive not detected after ubuntu crash [restarting machine]

    - by Netmoon
    today i tried to watch movie [with vlc media player] from my external hard drive [expansion portable 500 GB], and it's play good, then pause the movie and play it again, and my Ubuntu crashed! [Ubuntu 12.04]i had to restart the machine, so did it, but after that Ubuntu can't recognize this hard drive! i changed USB cable but it was not effective. this is my dmesg command result : [ 191.281630] usb 2-1.3: new full-speed USB device number 9 using ehci_hcd [ 191.353527] usb 2-1.3: device descriptor read/64, error -32 [ 191.529115] usb 2-1.3: device descriptor read/64, error -32 [ 191.704669] usb 2-1.3: new full-speed USB device number 10 using ehci_hcd [ 191.776524] usb 2-1.3: device descriptor read/64, error -32 [ 191.952202] usb 2-1.3: device descriptor read/64, error -32 [ 192.127772] usb 2-1.3: new full-speed USB device number 11 using ehci_hcd [ 192.534742] usb 2-1.3: device not accepting address 11, error -32 [ 192.606749] usb 2-1.3: new full-speed USB device number 12 using ehci_hcd [ 193.013696] usb 2-1.3: device not accepting address 12, error -32 [ 193.013906] hub 2-1:1.0: unable to enumerate USB device on port 3 note: I am able to hear the sound of the external drive lens. When attach hard drive to usb port, the status light goes on, but it's low bright and i think its power is low! try to mount in Microsoft Windows 7, but nothing happened.

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  • moving in the wrong direction

    - by Will
    Solution: To move a unit forward: forward = Quaternion(0,0,0,1) rotation.normalize() # ocassionally ... pos += ((rotation * forward) * rotation.conjugated()).xyz().normalized() * speed I think the trouble stemmed from how the Euclid math library was doing Quaternion*Vector3 multiplication, although I can't see it. I have a vec3 position, a quaternion for rotation and a speed. I compute the player position like this: rot *= Quaternion().rotate_euler(0.,roll_speed,pitch_speed) rot.normalize() pos += rot.conjugated() * Vector3(0.,0.,-speed) However, printing the pos to console, I can see that I only ever seem to travel on the x-axis. When I draw the scene using the rot quaternion to rotate my camera, it shows a proper orientation. What am I doing wrong? Here's an example: You start off with rotation being an identity quaternion: w=1,x=0,y=0,z=0 You move forward; the code correctly decrements the Z You then pitch right over to face the other way; if you spin only 175deg it'll go in right direction; you have to spin past 180deg. It doesn't matter which direction you spin in, up or down, though Your quaternion can then be something like: w=0.1,x=0.1,y=0,z=0 And moving forward, you actually move backward?! (I am using the euclid Python module, but its the same as every other conjulate) The code can be tried online at http://williame.github.com/ludum_dare_24_evolution/ The only key that adjusts the speed is W and S. The arrow keys only adjust the pitch/roll. At first you can fly ok, but after a bit of weaving around you end up getting sucked towards one of the sides. The code is https://github.com/williame/ludum_dare_24_evolution/blob/cbacf61a7159d2c83a2187af5f2015b2dde28687/tiny1web.py#L102

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  • Android FTP seek Bar issue

    - by Androi Developer
    I am trying to Upload & Download file to server using FTP and Download File using HTTP i am able to do this, my problem is when i am trying to show seek bar with Upload status of file using ftp then it's not showing. In this attached image Using HTTP it's showing seekbar with Network spped like this i need to display seek bar & Network sppeed in FTP. Below code i wrote for FTP to upload file into server. Code:-- // Upload System.out.println("upload test is called"); //Toast.makeText(con, "upload FTP test is called", Toast.LENGTH_SHORT).show(); //ContextWrapper context = null; //assetManager= context.getAssets(); assetManager = getResources().getAssets(); input1 = assetManager.open("hello.txt"); final long started = System.currentTimeMillis(); int size = input1.available(); //byte[] buffer = new byte[size]; byte dataByte[] = new byte[1024]; //input1.read(buffer); //String data = "ZK DATA TESTER TEST DATA1sdfsdf"; String data = input1.toString(); System.out.println("dat value is........"+data); final int lenghtOfFile = data.getBytes().length; //final int lenghtOfFile = input1.getBytes().length; System.out.println("length of file....."+lenghtOfFile); ByteArrayInputStream in = new ByteArrayInputStream( data.getBytes()); //toast("Uploading /test.txt"); //Toast.makeText(con,"File Size : " +data.getBytes().length + " bytes",Toast.LENGTH_SHORT).show(); //byte b[] = new byte[1024]; long total = 0; long sleepingTime= 0; System.out.println("started time --"+started); updateUI(status, "Uploading"); while ((count = in.read(dataByte)) != -1) { System.out.println("read value is...."+in.read(dataByte)); while (sleep1) { Thread.sleep(1000); System.out.println("ftp upload is in sleeping mode"); sleepingTime +=1000; } System.out.println("Total count --"+count); total += count; System.out.println("Only Total --"+total); final int progress = (int) ((total * 100) / lenghtOfFile); final long speed = total; //duration = ((System.currentTimeMillis() - started)-sleepingTime) / 1000; boolean result = ObjFtpCon.storeFile("/test.txt", input1); //boolean result = ObjFtpCon.storeFile(map.get("file_address").toString()+"/test.txt", input1); duration = ((System.currentTimeMillis() - started)-sleepingTime) / 1000; /* runOnUiThread(new Runnable() { public void run() { bar.setProgress(progress); // trans.setText("" + progress); //duration = ((System.currentTimeMillis() - started)-sleepingTime) / 1000; //duration = ((System.currentTimeMillis() - started)-sleepingTime) / 1000; //real_time.setText(duration + " secs"); if (duration != 0) { test_avg.setText((((speed / duration)*1000)*0.0078125) + " kbps"); if (pk <= (speed / duration) / 1024) { pk = (speed / duration) / 1024; } if (pk <= ((speed / duration)*1000)*0.0078125) { pk = (long)(((speed / duration)*1000)*0.0078125); } //peak.setText(pk + " kbps"); } } });*/ //in.close(); if (result) { updateUI(status, "Uploaded"); // toast("Uploading succeeded"); // toast("Uploaded at /test.txt"); //duration = ((System.currentTimeMillis() - started)-sleepingTime) / 1000; System.out.println("curreent time..... "+System.currentTimeMillis()); System.out.println("started time --"+started); System.out.println("sleep tome...."+sleepingTime); System.out.println("duration is....."+duration); runOnUiThread(new Runnable() { public void run() { bar.setProgress(progress); // trans.setText("" + progress); //duration = ((System.currentTimeMillis() - started)-sleepingTime) / 1000; real_time.setText(duration + " secs"); if (duration != 0) { test_avg.setText((speed / duration) / 1024 + " kbps"); if (pk <= (speed / duration) / 1024) { pk = (speed / duration) / 1024; } peak.setText(pk + " kbps"); } } }); } /*while(!result){Thread.sleep(1000);}*/ } in.close();

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  • usb mouse/keyboard doesn't work with 3.11.0-12-generic kernel

    - by x-yuri
    I can't use my usb keyboard/mouse after upgrade from raring to saucy. The keyboard works in grub menu and if I boot with the previous kernel version (3.8.0-31-generic). My new kernel version is 3.11.0-12-generic. I've got Mad Catz R.A.T.7 wired USB mouse, Canyon CNL-MBMSO02 wired usb mouse and Logitech diNovo Edge wireless keyboard, connected to computer through Logitech Unifying Receiver. Using PS/2 keyboard I've managed to get some information. dmesg says: [ 0.166273] ACPI: bus type USB registered [ 0.166273] usbcore: registered new interface driver usbfs [ 0.166273] usbcore: registered new interface driver hub [ 0.166273] usbcore: registered new device driver usb ... [ 3.534226] ehci_hcd: USB 2.0 'Enhanced' Host Controller (EHCI) Driver [ 3.534228] ehci-pci: EHCI PCI platform driver [ 3.534291] ehci-pci 0000:00:1a.7: setting latency timer to 64 [ 3.534299] ehci-pci 0000:00:1a.7: EHCI Host Controller [ 3.534304] ehci-pci 0000:00:1a.7: new USB bus registered, assigned bus number 1 [ 3.534315] ehci-pci 0000:00:1a.7: debug port 1 [ 3.538218] ehci-pci 0000:00:1a.7: cache line size of 64 is not supported [ 3.538231] ehci-pci 0000:00:1a.7: irq 18, io mem 0xd3325400 [ 3.548017] ehci-pci 0000:00:1a.7: USB 2.0 started, EHCI 1.00 [ 3.548042] usb usb1: New USB device found, idVendor=1d6b, idProduct=0002 [ 3.548045] usb usb1: New USB device strings: Mfr=3, Product=2, SerialNumber=1 [ 3.548048] usb usb1: Product: EHCI Host Controller [ 3.548050] usb usb1: Manufacturer: Linux 3.11.0-12-generic ehci_hcd [ 3.548053] usb usb1: SerialNumber: 0000:00:1a.7 [ 3.548155] hub 1-0:1.0: USB hub found [ 3.548159] hub 1-0:1.0: 6 ports detected [ 3.548311] ehci-pci 0000:00:1d.7: setting latency timer to 64 [ 3.548319] ehci-pci 0000:00:1d.7: EHCI Host Controller [ 3.548323] ehci-pci 0000:00:1d.7: new USB bus registered, assigned bus number 2 [ 3.548333] ehci-pci 0000:00:1d.7: debug port 1 [ 3.552228] ehci-pci 0000:00:1d.7: cache line size of 64 is not supported [ 3.552239] ehci-pci 0000:00:1d.7: irq 23, io mem 0xd3325000 [ 3.564014] ehci-pci 0000:00:1d.7: USB 2.0 started, EHCI 1.00 [ 3.564044] usb usb2: New USB device found, idVendor=1d6b, idProduct=0002 [ 3.564047] usb usb2: New USB device strings: Mfr=3, Product=2, SerialNumber=1 [ 3.564050] usb usb2: Product: EHCI Host Controller [ 3.564052] usb usb2: Manufacturer: Linux 3.11.0-12-generic ehci_hcd [ 3.564056] usb usb2: SerialNumber: 0000:00:1d.7 [ 3.564163] hub 2-0:1.0: USB hub found [ 3.564167] hub 2-0:1.0: 6 ports detected [ 3.564274] ehci-platform: EHCI generic platform driver [ 3.564280] ohci_hcd: USB 1.1 'Open' Host Controller (OHCI) Driver [ 3.564281] ohci-platform: OHCI generic platform driver [ 3.564287] uhci_hcd: USB Universal Host Controller Interface driver [ 3.564345] uhci_hcd 0000:00:1a.0: setting latency timer to 64 [ 3.564347] uhci_hcd 0000:00:1a.0: UHCI Host Controller [ 3.564352] uhci_hcd 0000:00:1a.0: new USB bus registered, assigned bus number 3 [ 3.564378] uhci_hcd 0000:00:1a.0: irq 16, io base 0x0000f0c0 [ 3.564402] usb usb3: New USB device found, idVendor=1d6b, idProduct=0001 [ 3.564404] usb usb3: New USB device strings: Mfr=3, Product=2, SerialNumber=1 [ 3.564406] usb usb3: Product: UHCI Host Controller [ 3.564408] usb usb3: Manufacturer: Linux 3.11.0-12-generic uhci_hcd [ 3.564410] usb usb3: SerialNumber: 0000:00:1a.0 [ 3.564478] hub 3-0:1.0: USB hub found [ 3.564482] hub 3-0:1.0: 2 ports detected [ 3.564589] uhci_hcd 0000:00:1a.1: setting latency timer to 64 [ 3.564592] uhci_hcd 0000:00:1a.1: UHCI Host Controller [ 3.564597] uhci_hcd 0000:00:1a.1: new USB bus registered, assigned bus number 4 [ 3.564623] uhci_hcd 0000:00:1a.1: irq 21, io base 0x0000f0a0 [ 3.564647] usb usb4: New USB device found, idVendor=1d6b, idProduct=0001 [ 3.564649] usb usb4: New USB device strings: Mfr=3, Product=2, SerialNumber=1 [ 3.564651] usb usb4: Product: UHCI Host Controller [ 3.564653] usb usb4: Manufacturer: Linux 3.11.0-12-generic uhci_hcd [ 3.564654] usb usb4: SerialNumber: 0000:00:1a.1 [ 3.564727] hub 4-0:1.0: USB hub found [ 3.564730] hub 4-0:1.0: 2 ports detected [ 3.564834] uhci_hcd 0000:00:1a.2: setting latency timer to 64 [ 3.564837] uhci_hcd 0000:00:1a.2: UHCI Host Controller [ 3.564843] uhci_hcd 0000:00:1a.2: new USB bus registered, assigned bus number 5 [ 3.564863] uhci_hcd 0000:00:1a.2: irq 18, io base 0x0000f080 [ 3.564885] usb usb5: New USB device found, idVendor=1d6b, idProduct=0001 [ 3.564887] usb usb5: New USB device strings: Mfr=3, Product=2, SerialNumber=1 [ 3.564889] usb usb5: Product: UHCI Host Controller [ 3.564891] usb usb5: Manufacturer: Linux 3.11.0-12-generic uhci_hcd [ 3.564892] usb usb5: SerialNumber: 0000:00:1a.2 [ 3.564962] hub 5-0:1.0: USB hub found [ 3.564966] hub 5-0:1.0: 2 ports detected [ 3.565073] uhci_hcd 0000:00:1d.0: setting latency timer to 64 [ 3.565076] uhci_hcd 0000:00:1d.0: UHCI Host Controller [ 3.565081] uhci_hcd 0000:00:1d.0: new USB bus registered, assigned bus number 6 [ 3.565101] uhci_hcd 0000:00:1d.0: irq 23, io base 0x0000f060 [ 3.565124] usb usb6: New USB device found, idVendor=1d6b, idProduct=0001 [ 3.565127] usb usb6: New USB device strings: Mfr=3, Product=2, SerialNumber=1 [ 3.565128] usb usb6: Product: UHCI Host Controller [ 3.565130] usb usb6: Manufacturer: Linux 3.11.0-12-generic uhci_hcd [ 3.565132] usb usb6: SerialNumber: 0000:00:1d.0 [ 3.565195] hub 6-0:1.0: USB hub found [ 3.565198] hub 6-0:1.0: 2 ports detected [ 3.565303] uhci_hcd 0000:00:1d.1: setting latency timer to 64 [ 3.565306] uhci_hcd 0000:00:1d.1: UHCI Host Controller [ 3.565310] uhci_hcd 0000:00:1d.1: new USB bus registered, assigned bus number 7 [ 3.565329] uhci_hcd 0000:00:1d.1: irq 19, io base 0x0000f040 [ 3.565352] usb usb7: New USB device found, idVendor=1d6b, idProduct=0001 [ 3.565354] usb usb7: New USB device strings: Mfr=3, Product=2, SerialNumber=1 [ 3.565356] usb usb7: Product: UHCI Host Controller [ 3.565358] usb usb7: Manufacturer: Linux 3.11.0-12-generic uhci_hcd [ 3.565359] usb usb7: SerialNumber: 0000:00:1d.1 [ 3.565424] hub 7-0:1.0: USB hub found [ 3.565427] hub 7-0:1.0: 2 ports detected [ 3.565534] uhci_hcd 0000:00:1d.2: setting latency timer to 64 [ 3.565537] uhci_hcd 0000:00:1d.2: UHCI Host Controller [ 3.565541] uhci_hcd 0000:00:1d.2: new USB bus registered, assigned bus number 8 [ 3.565560] uhci_hcd 0000:00:1d.2: irq 18, io base 0x0000f020 [ 3.565584] usb usb8: New USB device found, idVendor=1d6b, idProduct=0001 [ 3.565587] usb usb8: New USB device strings: Mfr=3, Product=2, SerialNumber=1 [ 3.565588] usb usb8: Product: UHCI Host Controller [ 3.565590] usb usb8: Manufacturer: Linux 3.11.0-12-generic uhci_hcd [ 3.565592] usb usb8: SerialNumber: 0000:00:1d.2 [ 3.565658] hub 8-0:1.0: USB hub found [ 3.565661] hub 8-0:1.0: 2 ports detected ... [ 4.120014] usb 2-3: new high-speed USB device number 2 using ehci-pci ... [ 4.468908] usb 2-3: New USB device found, idVendor=046d, idProduct=0825 [ 4.468912] usb 2-3: New USB device strings: Mfr=0, Product=0, SerialNumber=2 [ 4.468914] usb 2-3: SerialNumber: AF582E10 ... [ 5.284019] usb 5-2: new full-speed USB device number 2 using uhci_hcd [ 5.465903] usb 5-2: New USB device found, idVendor=046d, idProduct=0b04 [ 5.465908] usb 5-2: New USB device strings: Mfr=1, Product=2, SerialNumber=0 [ 5.465911] usb 5-2: Product: Logitech BT Mini-Receiver [ 5.465914] usb 5-2: Manufacturer: Logitech [ 5.468948] hub 5-2:1.0: USB hub found [ 5.470898] hub 5-2:1.0: 3 ports detected [ 5.476096] Switched to clocksource tsc [ 5.712099] usb 7-2: new full-speed USB device number 2 using uhci_hcd [ 5.896366] usb 7-2: New USB device found, idVendor=046d, idProduct=c52b [ 5.896370] usb 7-2: New USB device strings: Mfr=1, Product=2, SerialNumber=0 [ 5.896372] usb 7-2: Product: USB Receiver [ 5.896374] usb 7-2: Manufacturer: Logitech [ 6.140016] usb 8-1: new full-speed USB device number 2 using uhci_hcd [ 6.324597] usb 8-1: New USB device found, idVendor=0738, idProduct=1708 [ 6.324603] usb 8-1: New USB device strings: Mfr=1, Product=2, SerialNumber=0 [ 6.324605] usb 8-1: Product: Mad Catz R.A.T.7 Mouse [ 6.324608] usb 8-1: Manufacturer: Mad Catz [ 6.564012] usb 8-2: new low-speed USB device number 3 using uhci_hcd [ 6.746602] usb 8-2: New USB device found, idVendor=1d57, idProduct=0010 [ 6.746608] usb 8-2: New USB device strings: Mfr=1, Product=2, SerialNumber=0 [ 6.746610] usb 8-2: Product: usb mouse with wheel [ 6.746613] usb 8-2: Manufacturer: HID-Compliant Mouse [ 7.337898] usb 5-2.2: new full-speed USB device number 3 using uhci_hcd [ 7.490902] usb 5-2.2: New USB device found, idVendor=046d, idProduct=c713 [ 7.490907] usb 5-2.2: New USB device strings: Mfr=1, Product=2, SerialNumber=3 [ 7.490910] usb 5-2.2: Product: Logitech BT Mini-Receiver [ 7.490913] usb 5-2.2: Manufacturer: Logitech [ 7.490915] usb 5-2.2: SerialNumber: 001F203BD6A7 [ 7.569898] usb 5-2.3: new full-speed USB device number 4 using uhci_hcd [ 7.722901] usb 5-2.3: New USB device found, idVendor=046d, idProduct=c714 [ 7.722906] usb 5-2.3: New USB device strings: Mfr=1, Product=2, SerialNumber=3 [ 7.722909] usb 5-2.3: Product: Logitech BT Mini-Receiver [ 7.722911] usb 5-2.3: Manufacturer: Logitech [ 7.722913] usb 5-2.3: SerialNumber: 001F203BD6A7 lsusb (more output): Bus 002 Device 002: ID 046d:0825 Logitech, Inc. Webcam C270 Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 008 Device 003: ID 1d57:0010 Xenta Bus 008 Device 002: ID 0738:1708 Mad Catz, Inc. Bus 008 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 007 Device 002: ID 046d:c52b Logitech, Inc. Unifying Receiver Bus 007 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 006 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 005 Device 004: ID 046d:c714 Logitech, Inc. diNovo Edge Keyboard Bus 005 Device 003: ID 046d:c713 Logitech, Inc. Bus 005 Device 002: ID 046d:0b04 Logitech, Inc. Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub More background. Before that I had a problem with logging in to GNOME. During which I upgraded all the packages at one point (apt-get upgrade) and it stopped booting at all (it didn't get to login screen). Then I fixed PATH issue and now I've got this usb-not-working issue. I tried reinstalling kernel, to no effect. Is there anything else I can do to fix or diagnose the problem?

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  • Difficulty analyzing text from a file

    - by Nikko
    I'm running into a rather amusing error with my output on this lab and I was wondering if any of you might be able to hint at where my problem lies. The goal is find the high, low, average, sum of the record, and output original record. I started with a rather basic program to solve for one record and when I achieved this I expanded the program to work with the entire text file. Initially the program would correctly output: 346 130 982 90 656 117 595 High# Low# Sum# Average# When I expanded it to work for the entire record my output stopped working how I had wanted it to. 0 0 0 0 0 0 0 High: 0 Low: 0 Sum: 0 Average: 0 0 0 0 0 0 0 0 High: 0 Low: 0 Sum: 0 Average: 0 etc... I cant quite figure out why my ifstream just completely stopped bothering to input the values from file. I'll go take a walk and take another crack at it. If that doesn't work I'll be back here to check for any responses =) Thank you! #include <iostream> #include <fstream> #include <iomanip> #include <string> using namespace std; int main() { int num; int high = 0; int low = 1000; double average = 0; double sum = 0; int numcount = 0; int lines = 1; char endoline; ifstream inData; ofstream outData; inData.open("c:\\Users\\Nikko\\Desktop\\record5ain.txt"); outData.open("c:\\Users\\Nikko\\Desktop\\record5aout.txt"); if(!inData) //Reminds me to change path names when working on different computers. { cout << "Could not open file, program will exit" << endl; exit(1); } while(inData.get(endoline)) { if(endoline == '\n') lines++; } for(int A = 0; A < lines; A++) { for(int B = 0; B < 7; B++) { while(inData >> num) inData >> num; numcount++; sum += num; if(num < low) low = num; if(num > high) high = num; average = sum / numcount; outData << num << '\t'; } outData << "High: " << high << " " << "Low: " << low << " " << "Sum: " << sum << " " << "Average: " << average << endl; } inData.close(); outData.close(); return(0); }

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  • Cloud Computing = Elasticity * Availability

    - by Herve Roggero
    What is cloud computing? Is hosting the same thing as cloud computing? Are you running a cloud if you already use virtual machines? What is the difference between Infrastructure as a Service (IaaS) and a cloud provider? And the list goes on… these questions keep coming up and all try to fundamentally explain what “cloud” means relative to other concepts. At the risk of over simplification, answering these questions becomes simpler once you understand the primary foundations of cloud computing: Elasticity and Availability.   Elasticity The basic value proposition of cloud computing is to pay as you go, and to pay for what you use. This implies that an application can expand and contract on demand, across all its tiers (presentation layer, services, database, security…).  This also implies that application components can grow independently from each other. So if you need more storage for your database, you should be able to grow that tier without affecting, reconfiguring or changing the other tiers. Basically, cloud applications behave like a sponge; when you add water to a sponge, it grows in size; in the application world, the more customers you add, the more it grows. Pure IaaS providers will provide certain benefits, specifically in terms of operating costs, but an IaaS provider will not help you in making your applications elastic; neither will Virtual Machines. The smallest elasticity unit of an IaaS provider and a Virtual Machine environment is a server (physical or virtual). While adding servers in a datacenter helps in achieving scale, it is hardly enough. The application has yet to use this hardware.  If the process of adding computing resources is not transparent to the application, the application is not elastic.   As you can see from the above description, designing for the cloud is not about more servers; it is about designing an application for elasticity regardless of the underlying server farm.   Availability The fact of the matter is that making applications highly available is hard. It requires highly specialized tools and trained staff. On top of it, it's expensive. Many companies are required to run multiple data centers due to high availability requirements. In some organizations, some data centers are simply on standby, waiting to be used in a case of a failover. Other organizations are able to achieve a certain level of success with active/active data centers, in which all available data centers serve incoming user requests. While achieving high availability for services is relatively simple, establishing a highly available database farm is far more complex. In fact it is so complex that many companies establish yearly tests to validate failover procedures.   To a certain degree certain IaaS provides can assist with complex disaster recovery planning and setting up data centers that can achieve successful failover. However the burden is still on the corporation to manage and maintain such an environment, including regular hardware and software upgrades. Cloud computing on the other hand removes most of the disaster recovery requirements by hiding many of the underlying complexities.   Cloud Providers A cloud provider is an infrastructure provider offering additional tools to achieve application elasticity and availability that are not usually available on-premise. For example Microsoft Azure provides a simple configuration screen that makes it possible to run 1 or 100 web sites by clicking a button or two on a screen (simplifying provisioning), and soon SQL Azure will offer Data Federation to allow database sharding (which allows you to scale the database tier seamlessly and automatically). Other cloud providers offer certain features that are not available on-premise as well, such as the Amazon SC3 (Simple Storage Service) which gives you virtually unlimited storage capabilities for simple data stores, which is somewhat equivalent to the Microsoft Azure Table offering (offering a server-independent data storage model). Unlike IaaS providers, cloud providers give you the necessary tools to adopt elasticity as part of your application architecture.    Some cloud providers offer built-in high availability that get you out of the business of configuring clustered solutions, or running multiple data centers. Some cloud providers will give you more control (which puts some of that burden back on the customers' shoulder) and others will tend to make high availability totally transparent. For example, SQL Azure provides high availability automatically which would be very difficult to achieve (and very costly) on premise.   Keep in mind that each cloud provider has its strengths and weaknesses; some are better at achieving transparent scalability and server independence than others.    Not for Everyone Note however that it is up to you to leverage the elasticity capabilities of a cloud provider, as discussed previously; if you build a website that does not need to scale, for which elasticity is not important, then you can use a traditional host provider unless you also need high availability. Leveraging the technologies of cloud providers can be difficult and can become a journey for companies that build their solutions in a scale up fashion. Cloud computing promises to address cost containment and scalability of applications with built-in high availability. If your application does not need to scale or you do not need high availability, then cloud computing may not be for you. In fact, you may pay a premium to run your applications with cloud providers due to the underlying technologies built specifically for scalability and availability requirements. And as such, the cloud is not for everyone.   Consistent Customer Experience, Predictable Cost With all its complexities, buzz and foggy definition, cloud computing boils down to a simple objective: consistent customer experience at a predictable cost.  The objective of a cloud solution is to provide the same user experience to your last customer than the first, while keeping your operating costs directly proportional to the number of customers you have. Making your applications elastic and highly available across all its tiers, with as much automation as possible, achieves the first objective of a consistent customer experience. And the ability to expand and contract the infrastructure footprint of your application dynamically achieves the cost containment objectives.     Herve Roggero is a SQL Azure MVP and co-author of Pro SQL Azure (APress).  He is the co-founder of Blue Syntax Consulting (www.bluesyntax.net), a company focusing on cloud computing technologies helping customers understand and adopt cloud computing technologies. For more information contact herve at hroggero @ bluesyntax.net .

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  • Expectations + Rewards = Innovation

    - by D'Arcy Lussier
    “Innovation” is a heavy word. We regard those that embrace it as “Innovators”. We describe organizations as being “Innovative”. We hold those associated with the word in high regard, even though its dictionary definition is very simple: Introducing something new. What our culture has done is wrapped Innovation in white robes and a gold crown. Innovation is rarely just introducing something new. Innovations and innovators are typically associated with other terms: groundbreaking, genius, industry-changing, creative, leading. Being a true innovator and creating innovations are a big deal, and something companies try to strive for…or at least say they strive for. There’s huge value in being recognized as an innovator in an industry, since the idea is that innovation equates to increased profitability. IBM ran an ad a few years back that showed what their view of innovation is: “The point of innovation is to make actual money.” If the money aspect makes you feel uneasy, consider it another way: the point of innovation is to <insert payoff here>. Companies that innovate will be more successful. Non-profits that innovate can better serve their target clients. Governments that innovate can better provide services to their citizens. True innovation is not easy to come by though. As with anything in business, how well an organization will innovate is reliant on the employees it retains, the expectations placed on those employees, and the rewards available to them. In a previous blog post I talked about one formula: Right Employees + Happy Employees = Productive Employees I want to introduce a new one, that builds upon the previous one: Expectations + Rewards = Innovation  The level of innovation your organization will realize is directly associated with the expectations you place on your staff and the rewards you make available to them. Expectations We may feel uncomfortable with the idea of placing expectations on our staff, mainly because expectation has somewhat of a negative or cold connotation to it: “I expect you to act this way or else!” The problem is in the or-else part…we focus on the negative aspects of failing to meet expectations instead of looking at the positive side. “I expect you to act this way because it will produce <insert benefit here>”. Expectations should not be set to punish but instead be set to ensure quality. At a recent conference I spoke with some Microsoft employees who told me that you have five years from starting with the company to reach a “Senior” level. If you don’t, then you’re let go. The expectation Microsoft placed on their staff is that they should be working towards improving themselves, taking more responsibility, and thus ensure that there is a constant level of quality in the workforce. Rewards Let me be clear: a paycheck is not a reward. A paycheck is simply the employer’s responsibility in the employee/employer relationship. A paycheck will never be the key motivator to drive innovation. Offering employees something over and above their required compensation can spur them to greater performance and achievement. Working in the food service industry, this tactic was used again and again: whoever has the highest sales over lunch will receive a free lunch/gift certificate/entry into a draw/etc. There was something to strive for, to try beyond the baseline of what our serving jobs were. It was through this that innovative sales techniques would be tried and honed, with key servers being top sellers time and time again. At a code camp I spoke at, I was amazed to see that all the employees from one company receive $100 Visa gift cards as a thank you for taking time to speak. Again, offering something over and above that can give that extra push for employees. Rewards work. But what about the fairness angle? In the restaurant example I gave, there were servers that would never win the competition. They just weren’t good enough at selling and never seemed to get better. So should those that did work at performing better and produce more sales for the restaurant not get rewarded because those who weren’t working at performing better might get upset? Of course not! Organizations succeed because of their top performers and those that strive to join their ranks. The Expectation/Reward Graph While the Expectations + Rewards = Innovation formula may seem like a simple mathematics formula, there’s much more going under the hood. In fact there are three different outcomes that could occur based on what you put in as values for Expectations and Rewards. Consider the graph below and the descriptions that follow: Disgruntled – High Expectation, Low Reward I worked at a company where the mantra was “Company First, Because We Pay You”. Even today I still hear stories of how this sentiment continues to be perpetuated: They provide you a paycheck and a means to live, therefore you should always put them as your top priority. Of course, this is a huge imbalance in the expectation/reward equation. Why would anyone willingly meet high expectations of availability, workload, deadlines, etc. when there is no reward other than a paycheck to show for it? Remember: paychecks are not rewards! Instead, you see employees be disgruntled which not only affects the level of production but also the level of quality within an organization. It also means that you see higher turnover. Complacent – Low Expectation, Low Reward Complacency is a systemic problem that typically exists throughout all levels of an organization. With no real expectations or rewards, nobody needs to excel. In fact, those that do try to innovate, improve, or introduce new things into the organization might be shunned or pushed out by the rest of the staff who are just doing things the same way they’ve always done it. The bigger issue for the organization with low/low values is that at best they’ll never grow beyond their current size (and may shrink actually), and at worst will cease to exist. Entitled – Low Expectation, High Reward It’s one thing to say you have the best people and reward them as such, but its another thing to actually have the best people and reward them as such. Organizations with Entitled employees are the former: their organization provides them with all types of comforts, benefits, and perks. But there’s no requirement before the rewards are dolled out, and there’s no short-list of who receives the rewards. Everyone in the company is treated the same and is given equal share of the spoils. Entitlement is actually almost identical with Complacency with one notable difference: just try to introduce higher expectations into an entitled organization! Entitled employees have been spoiled for so long that they can’t fathom having rewards taken from them, or having to achieve specific levels of performance before attaining them. Those running the organization also buy in to the Entitled sentiment, feeling that they must persist the same level of comforts to appease their staff…even though the quality of the employee pool may be suspect. Innovative – High Expectation, High Reward Finally we have the Innovative organization which places high expectations but also provides high rewards. This organization gets it: if you truly want the best employees you need to apply equal doses of pressure and praise. Realize that I’m not suggesting crazy overtime or un-realistic working conditions. I do not agree with the “Glengary-Glenross” method of encouragement. But as anyone who follows sports can tell you, the teams that win are the ones where the coaches push their players to be their best; to achieve new levels of performance that they didn’t know they could receive. And the result for the players is more money, fame, and opportunity. It’s in this environment that organizations can focus on innovation – true innovation that builds the business and allows everyone involved to truly benefit. In Closing Organizations love to use the word “Innovation” and its derivatives, but very few actually do innovate. For many, the term has just become another marketing buzzword to lump in with all the other business terms that get overused. But for those organizations that truly get the value of innovation, they will be the ones surging forward while other companies simply fade into the background. And they will be the organizations that expect more from their employees, and give them their just rewards.

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  • Tracking My Internet Provider Speeds

    - by Scott Weinstein
    Of late, our broadband internet has been feeling sluggish. A call to the company took way more hold-time than I wanted to spend, and it only fixed the problem for a short while. Thus a perfect opportunity to play with some new tech to solve a problem, in this case, documenting a systemic issue from a service provider. The goal – a log a internet speeds, taken say every 15 min. Recording ping time, upload speed, download speed, and local LAN usage.   The solution A WCF service to measure speeds Internet speed was measured via speedtest.net LAN usage was measured by querying my router for packets received and sent A SQL express instance to persist the data A PowerShell script to invoke the WCF service – launched by Windows’ Task Scheduler An OData WCF Data Service to allow me to read the data MS PowerPivot to show a nice viz (scratch that, the beta expired) LinqPad to get the data, export it to excel Tableau Public to show the viz     Powered by Tableau

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  • Determine arc-length of a Catmull-Rom spline

    - by Wouter
    I have a path that is defined by a concatenation of Catmull-Rom splines. I use the static method Vector2.CatmullRom in XNA that allows for interpolation between points with a value going from 0 to 1. Not every spline in this path has the same length. This causes speed differences if I let the weight go at a constant speed for every spline while proceeding along the path. I can remedy this by letting the speed of the weight be dependent on the length of the spline. How can I determine the length of such a spline? Should I just approximate by cutting the spline into 10 straight lines and sum their lengths? I'm using this for dynamic texture mapping on a generated mesh defined by splines.

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  • Auto DOP and Concurrency

    - by jean-pierre.dijcks
    After spending some time in the cloud, I figured it is time to come down to earth and start discussing some of the new Auto DOP features some more. As Database Machines (the v2 machine runs Oracle Database 11.2) are effectively selling like hotcakes, it makes some sense to talk about the new parallel features in more detail. For basic understanding make sure you have read the initial post. The focus there is on Auto DOP and queuing, which is to some extend the focus here. But now I want to discuss the concurrency a little and explain some of the relevant parameters and their impact, specifically in a situation with concurrency on the system. The goal of Auto DOP The idea behind calculating the Automatic Degree of Parallelism is to find the highest possible DOP (ideal DOP) that still scales. In other words, if we were to increase the DOP even more  above a certain DOP we would see a tailing off of the performance curve and the resource cost / performance would become less optimal. Therefore the ideal DOP is the best resource/performance point for that statement. The goal of Queuing On a normal production system we should see statements running concurrently. On a Database Machine we typically see high concurrency rates, so we need to find a way to deal with both high DOP’s and high concurrency. Queuing is intended to make sure we Don’t throttle down a DOP because other statements are running on the system Stay within the physical limits of a system’s processing power Instead of making statements go at a lower DOP we queue them to make sure they will get all the resources they want to run efficiently without trashing the system. The theory – and hopefully – practice is that by giving a statement the optimal DOP the sum of all statements runs faster with queuing than without queuing. Increasing the Number of Potential Parallel Statements To determine how many statements we will consider running in parallel a single parameter should be looked at. That parameter is called PARALLEL_MIN_TIME_THRESHOLD. The default value is set to 10 seconds. So far there is nothing new here…, but do realize that anything serial (e.g. that stays under the threshold) goes straight into processing as is not considered in the rest of this post. Now, if you have a system where you have two groups of queries, serial short running and potentially parallel long running ones, you may want to worry only about the long running ones with this parallel statement threshold. As an example, lets assume the short running stuff runs on average between 1 and 15 seconds in serial (and the business is quite happy with that). The long running stuff is in the realm of 1 – 5 minutes. It might be a good choice to set the threshold to somewhere north of 30 seconds. That way the short running queries all run serial as they do today (if it ain’t broken, don’t fix it) and allows the long running ones to be evaluated for (higher degrees of) parallelism. This makes sense because the longer running ones are (at least in theory) more interesting to unleash a parallel processing model on and the benefits of running these in parallel are much more significant (again, that is mostly the case). Setting a Maximum DOP for a Statement Now that you know how to control how many of your statements are considered to run in parallel, lets talk about the specific degree of any given statement that will be evaluated. As the initial post describes this is controlled by PARALLEL_DEGREE_LIMIT. This parameter controls the degree on the entire cluster and by default it is CPU (meaning it equals Default DOP). For the sake of an example, let’s say our Default DOP is 32. Looking at our 5 minute queries from the previous paragraph, the limit to 32 means that none of the statements that are evaluated for Auto DOP ever runs at more than DOP of 32. Concurrently Running a High DOP A basic assumption about running high DOP statements at high concurrency is that you at some point in time (and this is true on any parallel processing platform!) will run into a resource limitation. And yes, you can then buy more hardware (e.g. expand the Database Machine in Oracle’s case), but that is not the point of this post… The goal is to find a balance between the highest possible DOP for each statement and the number of statements running concurrently, but with an emphasis on running each statement at that highest efficiency DOP. The PARALLEL_SERVER_TARGET parameter is the all important concurrency slider here. Setting this parameter to a higher number means more statements get to run at their maximum parallel degree before queuing kicks in.  PARALLEL_SERVER_TARGET is set per instance (so needs to be set to the same value on all 8 nodes in a full rack Database Machine). Just as a side note, this parameter is set in processes, not in DOP, which equates to 4* Default DOP (2 processes for a DOP, default value is 2 * Default DOP, hence a default of 4 * Default DOP). Let’s say we have PARALLEL_SERVER_TARGET set to 128. With our limit set to 32 (the default) we are able to run 4 statements concurrently at the highest DOP possible on this system before we start queuing. If these 4 statements are running, any next statement will be queued. To run a system at high concurrency the PARALLEL_SERVER_TARGET should be raised from its default to be much closer (start with 60% or so) to PARALLEL_MAX_SERVERS. By using both PARALLEL_SERVER_TARGET and PARALLEL_DEGREE_LIMIT you can control easily how many statements run concurrently at good DOPs without excessive queuing. Because each workload is a little different, it makes sense to plan ahead and look at these parameters and set these based on your requirements.

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  • Can't recognize local webserver

    - by Syed Khalil-ur-Rehman
    My Internet Cable provider has set up a web server which hosts different entertainment material like movies, songs, tv shows and games etc. While using windows the pc recognises it as a local web server and downloads files with full LAN speed of 10 mb per second. On the contrary when using Ubuntu I am only able to download the files on my Internet speed not more than 100 kb per second. What ever I try ubuntu does not recognizes the webserver as a local area network web server but as a normal internet website. How to make Ubuntu download files from this server with full LAN speed. Please help in this regard. The url is http://dmasti.pk and yes it is a web server browsable by a web browser like firefox or ie.

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  • a question on common lisp

    - by kostas
    Hello people, I'm getting crazy with a small problem here, I keep getting an error and I cant seem to figure out why, the code is supposed to change the range of a list, so if we give it a list with values (1 2 3 4) and we want to change the range in 11 to fourteen the result would be (11 12 13 14) the problem is that the last function called scale-list will give back an error saying: Debugger entered--Lisp error: (wrong-type-argument number-or-marker-p nil) anybody has a clue why? I use aquamacs as an editor thanks in advance ;;finds minimum in a list (defun minimum(list) (car (sort list #'<))) ;;finds maximum in a list (defun maximum(list) (car (sort list #'>))) ;;calculates the range of a list (defun range(list) (- (maximum list) (minimum list))) ;;this codes scales a value from a list (defun scale-value(list low high n) (+ (/ (* (- (nth (- n 1) list) (minimum list)) (- high low)) (range list)) low)) ;and this code is supposed to scale the whole list (defun scale-list(list low high n) (unless (= n 0) (cons (scale-value list low high n) (scale-list list low high (- n 1))))) (scale-list '(0.1 0.3 0.5 0.9) 20 30 4)

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  • How can I switch memory modules to 1600 Mhz?

    - by Salvador
    Some months ago I bought 4 Memory modules of 4GB DDR3 1600 KINGSTON HYPERX. The official Kingston manual says: *This module has been tested to run at DDR3-1600 at a low latency timing of 9-9-9-27 at 1.65V.The SPD is programmed to JEDEC standard latency DDR3-1333 timing of 9-9-9. I cannot find which is the real speed of my memory modules. I normally get from several tools that the real speed is 1333 Mhz srs@ubuntu:~$ sudo dmidecode -t memory # dmidecode 2.9 SMBIOS 2.6 present. Handle 0x005D, DMI type 16, 15 bytes Physical Memory Array Location: System Board Or Motherboard Use: System Memory Error Correction Type: None Maximum Capacity: 32 GB Error Information Handle: 0x005F Number Of Devices: 4 Handle 0x005C, DMI type 17, 28 bytes Memory Device Array Handle: 0x005D Error Information Handle: 0x0060 Total Width: 64 bits Data Width: 64 bits Size: 4096 MB Form Factor: DIMM Set: None Locator: ChannelA-DIMM0 Bank Locator: BANK 0 Type: <OUT OF SPEC> Type Detail: Synchronous Speed: 1333 MHz (0.8 ns) Manufacturer: Kingston Serial Number: 07288F23 Asset Tag: 9876543210 Part Number: 9905403-439.A00LF How can I switch memory modules to 1600 Mhz?

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  • Ubuntu does not recognized local webserver

    - by Syed Khalil-ur-Rehman
    My Internet Cable provider has set up a web server which hosts different entertainment material like movies, songs, tv shows and games etc. While using windows the pc recognises it as a local web server and downloads files with full LAN speed of 10 mb per second. On the contrary when using Ubuntu I am only able to download the files on my Internet speed not more than 100 kb per second. What ever I try ubuntu does not recognizes the webserver as a local area network web server but as a normal internet website. How to make Ubuntu download files from this server with full LAN speed. Please help in this regard.

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  • Internet connection is very slow

    - by ThanujJA
    I use GSM onnection to surfe internet. Before I move to ubuntu I used windows 7 OS. It gives me good speed with GSM connection (100 kbps) But now ubuntu gives me very slow speed.(2-3 kbps) Now it make difficult to use GSM connection. In my country (Sri Lanka) mobile brodbrand servises are very expensive so I cant move to onother one. If I use GSM connection they gives me free data (Airtel connection) So it is most valuable reason for me to use GSM connection. Please anybody help me to speed up my network. Thanx

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  • Effects to make a speeding spaceship look faster

    - by Badescu Alexandru
    I have a spaceship and I've created a "boost" functionality that speeds up my spaceship, what effects should I implement to create the impression of high speed? I was thinking of making everything except my spaceship blurry but I think there would be something missing. Any ideas? Btw. I am working in XNA C# but if you aren't familiar to XNA describing some effects is still useful. The Game is 3d and i've attached some printscreens of the game This is in normal mode ( none boosted ) and here is the boosted mode ( the craft speeds up forward while the camera speeds in its normal speed , the non boosted speed )

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  • Continuous Movement of gun bullet

    - by Siddharth
    I was using box2d for the movement of the body. When I apply gravity (0,0) the bullet continuously move but when I change gravity to the earth the behavior was changed. I also try to apply continuous force to the bullet body but the behavior was not so good. So please provide any suggestion to continuously move bullet body in earth gravity. currentVelocity = bulletBody.getLinearVelocity(); if (currentVelocity.len() < speed|| currentVelocity.len() > speed + 0.25f) { velocityChange = Math.abs(speed - currentVelocity.len()); currentVelocity.set(currentVelocity.x* velocityChange, currentVelocity.y*velocityChange); bulletBody.applyLinearImpulse(currentVelocity,bulletBody.getWorldCenter()); } I apply above code for the continuous velocity of the body. And also I did not able to find any setGravityScale method in the library.

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  • Data management in unexpected places

    - by Ashok_Ora
    Normal 0 false false false EN-US X-NONE X-NONE Data management in unexpected places When you think of network switches, routers, firewall appliances, etc., it may not be obvious that at the heart of these kinds of solutions is an engine that can manage huge amounts of data at very high throughput with low latencies and high availability. Consider a network router that is processing tens (or hundreds) of thousands of network packets per second. So what really happens inside a router? Packets are streaming in at the rate of tens of thousands per second. Each packet has multiple attributes, for example, a destination, associated SLAs etc. For each packet, the router has to determine the address of the next “hop” to the destination; it has to determine how to prioritize this packet. If it’s a high priority packet, then it has to be sent on its way before lower priority packets. As a consequence of prioritizing high priority packets, lower priority data packets may need to be temporarily stored (held back), but addressed fairly. If there are security or privacy requirements associated with the data packet, those have to be enforced. You probably need to keep track of statistics related to the packets processed (someone’s sure to ask). You have to do all this (and more) while preserving high availability i.e. if one of the processors in the router goes down, you have to have a way to continue processing without interruption (the customer won’t be happy with a “choppy” VoIP conversation, right?). And all this has to be achieved without ANY intervention from a human operator – the router is most likely to be in a remote location – it must JUST CONTINUE TO WORK CORRECTLY, even when bad things happen. How is this implemented? As soon as a packet arrives, it is interpreted by the receiving software. The software decodes the packet headers in order to determine the destination, kind of packet (e.g. voice vs. data), SLAs associated with the “owner” of the packet etc. It looks up the internal database of “rules” of how to process this packet and handles the packet accordingly. The software might choose to hold on to the packet safely for some period of time, if it’s a low priority packet. Ah – this sounds very much like a database problem. For each packet, you have to minimally · Look up the most efficient next “hop” towards the destination. The “most efficient” next hop can change, depending on latency, availability etc. · Look up the SLA and determine the priority of this packet (e.g. voice calls get priority over data ftp) · Look up security information associated with this data packet. It may be necessary to retrieve the context for this network packet since a network packet is a small “slice” of a session. The context for the “header” packet needs to be stored in the router, in order to make this work. · If the priority of the packet is low, then “store” the packet temporarily in the router until it is time to forward the packet to the next hop. · Update various statistics about the packet. In most cases, you have to do all this in the context of a single transaction. For example, you want to look up the forwarding address and perform the “send” in a single transaction so that the forwarding address doesn’t change while you’re sending the packet. So, how do you do all this? Berkeley DB is a proven, reliable, high performance, highly available embeddable database, designed for exactly these kinds of usage scenarios. Berkeley DB is a robust, reliable, proven solution that is currently being used in these scenarios. First and foremost, Berkeley DB (or BDB for short) is very very fast. It can process tens or hundreds of thousands of transactions per second. It can be used as a pure in-memory database, or as a disk-persistent database. BDB provides high availability – if one board in the router fails, the system can automatically failover to another board – no manual intervention required. BDB is self-administering – there’s no need for manual intervention in order to maintain a BDB application. No need to send a technician to a remote site in the middle of nowhere on a freezing winter day to perform maintenance operations. BDB is used in over 200 million deployments worldwide for the past two decades for mission-critical applications such as the one described here. You have a choice of spending valuable resources to implement similar functionality, or, you could simply embed BDB in your application and off you go! I know what I’d do – choose BDB, so I can focus on my business problem. What will you do? /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin;}

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  • Changing balls direction in Pong

    - by hustlerinc
    I'm making a Pong game to get started with game-developement but I've run into a problem that i can't figure out. When trying to change the balls direction it doesn't change. This is the relevant code: function moveBall(){ this.speed = 2.5; this.direction = 2; if(this.direction == 1){ ball.X +=this.speed; } else if(this.direction == 2){ ball.X -=this.speed; } } function collision(){ if(ball.X == 500){ moveBall.direction = 2; } if(ball.X == 300){ moveBall.direction = 1; } } Why doesn't it work? I've tried many different ways, and none of them seem to work. The moveBall.direction changes though, since it alerts the new direction once it reaches the defined ball.X position. If someone could help me I would deeply appreciate it. I've included a JSFiddle link. http://jsfiddle.net/hustlerinc/y4wp3/

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  • Why does my program stutter so much?

    - by user36322
    I've been very frustrated trying to solve this. I've looked it up, and all the answers are the same: set IsFixedTimeStep = false. This doesn't help me at all, the program is still jittery and stutters. I have absolutely no idea what is going on, can you guys help? Code for movement (objects is a list): speed = Math.Min(speed + (speedIncrement * gameTime.ElapsedGameTime.Milliseconds / 200), maxSpeed); for (int i = objects.Count - 1; i >= 0; i--) { objects[i].rect.Y += (int)(speed * gameTime.ElapsedGameTime.Milliseconds); //Check if the object is past the screen. If it is, remove it if (objects[i].rect.Y > screenHeight) { objects.Remove(objects[i]); } }

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  • Component based design, but components rely on eatchother

    - by MintyAnt
    I've begun stabbing at a "Component Based" game system. Basically, each entity holds a list of components to update (and render) I inherit the "Component" class and break each game system into it. Examples: RenderComponent - Draws the entity MovementComponent - Moves the entity, deals with velocity and speed checks DamageComponent - Deals with how/if the entity gets damaged... So. My system has this: MovementComponent InputComponent Now maybe my design is off, but the InputComponent should say things like if (w key is down) add y speed to movement if (x key is down) Trigger primary attack This means that the InputComponent sort of relies on these other components. I have to do something alone the lines of: if (w key is down) { MovementComponent* entityMovement = mEntity->GetMovement(); if (entityMovement != NULL) add y speed to movement } which seems kinda crappy every update. Other options? Better design? Is this the best way? Thanks!

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  • Acceleration Based Player Movement

    - by Mike Sawayda
    Ok, so I am making a first person shooter game and I am currently working on movement that looks and feels good. I want to incorporate acceleration based movement for the player so that he has to accelerate to max speed and decelerate to minimum speed. Acceleration will happen when you have the key pressed and deceleration will happen when you let go of that key. The problem is that there are some instances where you switch from moving forward to moving backward where no deceleration is needed because you could potentially be moving at double speed in the reverse if you did. Does anyone have a good implementation of how to accomplish acceleration based movement that works well?

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  • writing an autopilot for a 2d game with newtonian physics

    - by Jargo
    The subject says it all. I am making a 2d space game with newtonian physics and I need pointers on how to write an autopilot for it. The requirements are best explained by an example. There is a target object which has speed- and position-vectors and there a spaceship that is controlled by the autopilot. This spaceship also have speed, position and maximum acceleration. The autopilot needs to control the ship that it either collides with the target, Or intercepts the target so that the ship has matching speed and position with the target. Could someone give me some pointers how to achieve this behavior or perhaps even an ready implementation? I am sure someone has written something like this before and there is no point in reinventing the wheel.

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