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  • movie does not start in full screen in flash video player

    - by jodeci
    We have this legacy code of a flash video player that functions well enough but still has some loose ends I need to tighten up. It can do the basic "switch to full screen and back to normal size" stunts, however with one exception. On the first fresh load of the app, if I switch to full screen mode first, and then click to play the movie, the player would be in full screen, yet the movie itself would remain in it's original size. //trigger if (stage.displayState == StageDisplayState.NORMAL) { stage.addEventListener('fullScreen', procFullScreen); stage.scaleMode = StageScaleMode.NO_SCALE; stage.displayState = StageDisplayState.FULL_SCREEN; //mv:VideoDisplay mv.percentHeight = 100; mv.percentWidth = 100; mv.x = 0; mv.y = 0; } // event handler if (event.fullScreen) { mv.smoothing = true; this.height = stage.height; this.width = stage.width; //videoCanvas:Canvas videoCanvas.height = Application.application.height; videoCanvas.width = Application.application.width; fullScreenViewStack.selectedIndex = 1; } The VideoDisplay object even returns the expected width/height, but the movie just plays in it's original size. If I switch screen sizes during movie playback, then the movie size will shrink or stretch as it should. I'm running out of ideas, any suggestions? Thanks in advance!

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  • Screen information while Windows system is locked (.NET)

    - by Matt
    We have a nightly process that updates applications on a user's pc, and that requires bringing the application down and back up again (not looking to get into changing that process). The problem is that we are building a Windows AppBar on launch which requires a valid screen, and when the system is locked there isn't one in the Screen class. So none of the visual effects are enabled and it shows up real ugly. The only way we currently have around this is to detect a locked screen and just spin and wait until the user unlocks the desktop, then continue launching. Leaving it down isn't an option, as this is a key part of our user's workflow, and they expect it to be up and running if they left it that way the night before. Any ideas?? I can't seem to find the display information anywhere, but it has to be stored off someplace, since the user is still logged in. The contents of the Screen.AllScreens array: ** When Locked: Device Name : DISPLAY Primary : True Bits Per Pixel : 0 Bounds : {X=-1280,Y=0,Width=2560,Height=1024} Working Area : {X=0,Y=0,Width=1280,Height=1024} ** When Unlocked: Device Name : \\.\DISPLAY1 Primary : True Bits Per Pixel : 32 Bounds : {X=0,Y=0,Width=1280,Height=1024} Working Area : {X=0,Y=0,Width=1280,Height=994} Device Name : \\.\DISPLAY2 Primary : False Bits Per Pixel : 32 Bounds : {X=-1280,Y=0,Width=1280,Height=1024} Working Area : {X=-1280,Y=0,Width=1280,Height=964}

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  • Java Swing: JWindow appears behind all other process windows, and will not disappear

    - by Kim Jong Woo
    I am using JWindow to display my splash screen during the application start up. however it will not appear in front of all windows as it should, and it will not disappear as well. import java.awt.BorderLayout; import java.awt.Color; import java.awt.Dimension; import java.awt.Font; import java.awt.Toolkit; import javax.swing.BorderFactory; import javax.swing.ImageIcon; import javax.swing.JLabel; import javax.swing.JPanel; import javax.swing.JWindow; public class MySplash { public static MySplash INSTANCE; private static JWindow jw; public MySplash(){ createSplash(); } private void createSplash() { jw = new JWindow(); JPanel content = (JPanel) jw.getContentPane(); content.setBackground(Color.white); // Set the window's bounds, centering the window int width = 328; int height = 131; Dimension screen = Toolkit.getDefaultToolkit().getScreenSize(); int x = (screen.width - width) / 2; int y = (screen.height - height) / 2; jw.setBounds(x, y, width, height); // Build the splash screen JLabel label = new JLabel(new ImageIcon("splash.jpg")); JLabel copyrt = new JLabel("SplashScreen Test", JLabel.CENTER); copyrt.setFont(new Font("Sans-Serif", Font.BOLD, 12)); content.add(label, BorderLayout.CENTER); content.add(copyrt, BorderLayout.SOUTH); Color oraRed = new Color(156, 20, 20, 255); content.setBorder(BorderFactory.createLineBorder(oraRed, 0)); } public synchronized static MySplash getInstance(){ if(INSTANCE==null){ INSTANCE = new MySplash(); } return INSTANCE; } public void showSplash(){ jw.setAlwaysOnTop(true); jw.toFront(); jw.setVisible(true); return; } public void hideSplash(){ jw.setAlwaysOnTop(false); jw.toBack(); jw.setVisible(false); return; } } So in my main class which extends JFrame, I call my splash screen by SwingUtilities.invokeLater(new Runnable(){ @Override public void run() { MySplash.getInstance().showSplash(); } }); However, the JWindow appears behind the all open instances of windows on my computer. Hiding the JWindow also doesn't work. SwingUtilities.invokeLater(new Runnable(){ @Override public void run() { MySplash.getInstance().hideSplash(); } });

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  • Please help to troubleshoot the issue with Inspiron 8600 laptop

    - by user34300
    Hello! I have a Dell Inspiron 8600 laptop which display stopped working all of the sudden. It started to show a purple fog pattern along with some color vertical lines. I talked to Dell support and they told me that is a screen gone bad and I should get a new one which I did. But surprisingly the new display won't work either! The pattern on the screen is different but still no picture. So I tried to connect the old display to another laptop (Lenovo Z61) and it turns out it works just fine with it! So please help me to identify the cause of the issue. I think it could be a video card but the external display works flawlessly. I appreciate your thoughts about it so I won't need to buy spares which I don't need. Thank you! P.S. Please do not suggest to contact Dell support again.

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  • How to display a busy message over a wpf screen

    - by dave
    Hey, I have a WPF application based on Prism4. When performing slow operations, I want to show a busy screen. I will have a large number of screens, so I'm trying to build a single solution into the framework rather than adding the busy indicator to each screen. These long running operations run in a background thread. This allows the UI to be updated (good) but does not stop the user from using the UI (bad). What I'd like to do is overlay a control with a spinning dial sort of thing and have that control cover the entire screen (the old HTML trick with DIVs). When the app is busy, the control would display thus block any further interaction as well as showing the spinny thing. To set this up, I thought I could just have my app screen in a canvas along with the spinny thing (with a greater ZIndex) then just make the spinny thing visible as required. This, however, is getting hard. Canvases do not seem well set up for this and I think I might be barking up the wrong tree. I would appreciate any help. Thanks.

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  • c++ struct size

    - by kiokko89
    struct CExample { int a; } int main(int argc, char* argv[]) { CExample ce; CExample ce2; cout << "Size:" << sizeof(ce)<< " Address: "<< &ce<< endl; cout << "Size:" << sizeof(ce2)<< " Address: "<< &ce2 << endl; CExample ceArr[2]; cout << "Size:" << sizeof(ceArr[0])<< " Address: "<<&ceArr[0]<<endl; cout << "Size:" << sizeof(ceArr[1])<< " Address: "<<&ceArr[1]<<endl; return 0; } Excuse me I'm just a beginner but i'd like to know why with this code, there is a difference of 12 bytes between the addresses of the first two objects(ce and ce2) (i thought about data allignment), but there is only a difference of 4 bytes between the two objects in the array. Sorry for my bad English...

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  • Animate screen while loading textures

    - by Omega
    My RPG-like game has random battles. When the player enters a random battle, it is necessary for my game to load the textures used within that battle (animated monsters, animations, etc). The textures are quite a lot, and rather big (the battles are very graphical intensive). Such process consumes significant time. And while it is loading, the whole screen freezes. The game's map freezes, and the wait time is significant - I personally find it annoying. I can't afford to preload the textures because, after doing some math, I realized: If I preload all the textures at the beginning of the game, the application will definitely crash. If I preload the textures that are used in a specific map when the player enters the map, the application is very likely to crash as well. I can only afford to load the textures when I need them, and dispose of them as soon as the battle ends. I'd prefer to not use a "loading screen" image because it affects my game's design and concept. I want to avoid this approach. If I could do some kind of animation while loading the textures, it would be great, which leads to my question: is that possible? What kind of animation, you ask? Well, how about... you remember when Final Fantasy used to distort the screen while apparently loading the textures? Something like that. But well, distorting is quite a time-consuming process as well, so maybe just a cool frame-by-frame animation or something. While writing this, I realized that I could make small pauses between textures (there are multiple textures), and during such pauses, I update the screen to represent the animation's state. However, this is very unlikely to happen, because each texture is 2048x2048, so the animation would be refreshed at a rather laggy (and annoying) rate. I'd prefer to avoid this as well.

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  • windows 7 haning and after shut down it does not start

    - by ads
    My windows 7 samsung i5 second gen laptop started hanging all of a sudden. I recovered it to factory image, it ran fine for 1 day then again started hanging. When i shut it down, i didnt start, it showed the msg bootmgr missing, then i used my samsung recovery cd and installed windows 7 home. When again i shut it down it didnt bootup. Just a blank screen. System repair is also not able to repair. Then i installed windows 7 ultimate. Aftr shutting it down it again ahowed the blank screen.. cant think of any other option, I am in a fix. Could anyone tell me what to so. Machine is just one yr old.

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  • How to limit TCP writes to particular size and then block untlil the data is read

    - by ustulation
    {Qt 4.7.0 , VS 2010} I have a Server written in Qt and a 3rd party client executable. Qt based server uses QTcpServer and QTcpSocket facilities (non-blocking). Going through the articles on TCP I understand the following: the original implementation of TCP mentioned the negotiable window size to be a 16-bit value, thus maximum being 65535 bytes. But implementations often used the RFC window-scale-extension that allows the sliding window size to be scalable by bit-shifting to yield a maximum of 1 gigabyte. This is implementation defined. This could have resulted in majorly different window sizes on receiver and sender end as the server uses Qt facilities without hardcoding any window size limit. Client 1st asks for all information it can based on the previous messages from the server before handling the new (accumulating) incoming messages. So at some point Server receives a lot of messages each asking for data of several MB's. This the server processes and puts it into the sender buffer. Client however is unable to handle the messages at the same pace and it seems that client’s receiver buffer is far smaller (65535 bytes maybe) than sender’s transmit window size. The messages thus get accumulated at sender’s end until the sender’s buffer is full too after which the TCP writes on sender would block. This however does not happen as sender buffer is much larger. Hence this manifests as increase in memory consumption on the sender’s end. To prevent this from happening, I used Qt’s socket’s waitForBytesWritten() with timeout set to -1 for infinite waiting period. This as I see from the behaviour blocks the thread writing TCP data until the data has actually been sensed by the receiver’s window (which will happen when earlier messages have been processed by the client at application level). This has caused memory consumption at Server end to be almost negligible. is there a better alternative to this (in Qt) if i want to restrict the memory consumption at server end to say x MB's? Also please point out if any of my understandings is incorrect.

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  • c++ overloading delete, retrieve size

    - by user300713
    Hi, I am currently writing a small custom memory Allocator in c++, and want to use it together with operator overloading of new/delete. Anyways, my memory Allocator basicall checks if the requested memory is over a certain threshold, and if so uses malloc to allocate the requested memory chunk. Otherwise the memory will be provided by some fixedPool allocators. that generally works, but for my deallocation function looks like this: void MemoryManager::deallocate(void * _ptr, size_t _size){ if(_size heapThreshold) deallocHeap(_ptr); else deallocFixedPool(_ptr, _size); } so I need to provide the size of the chunk pointed to, to deallocate from the right place. No the problem is that the delete keyword does not provide any hint on the size of the deleted chunk, so I would need something like this: void operator delete(void * _ptr, size_t _size){ MemoryManager::deallocate(_ptr, _size); } But as far as I can see, there is no way to determine the size inside the delete operator.- If I want to keep things the way it is right now, would I have to save the size of the memory chunks myself? Any ideas on how to solve this are welcome! Thanks!

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  • Notebook display not working properly

    - by jfcfar
    I have an old Acer TM4001 notebook. If the laptop is powered-off, with the lid closed, when I power it on, it generally works. Then, without touching anything, if I reboot the computer the internal display wil not work anymore. To make it working again I need to shut down the pc, close and reopen the lid and then turn it on. If I close and reopen the lid if it is not working after power the pc on, it won't work. When the screen is working, closing and opening it has no effect (the data cable seems ok). The external monitor always works as expected: If the internal display is not detected, the external will be the main (and only) display. This is not OS-related. When the screen is not working I cannot see the POST. What could be the cause for this?

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  • Application window sent behind other windows on closing different thread (C#)

    - by david.murrant
    I'm writing a Windows Forms Application in C#.NET On startup, the application displays a splash screen which is running in a separate thread. Whilst the splash screen is showing, the main application is initialising. Once the main application has finished initialising, the main form of the application is displayed, and the splash screen still shows over the top. Everything so far is as expected. Then, the Splash screen is closed, which causes that thread to exit. For some reason, at the point, the main application windows gets sent behind all other open Windows, notably the Windows Explorer window where you clicked the .exe file to run the application in the first place! What could be causing the windows to suddenly jump "behind" like this?

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  • Ruby/Rails display general screen when modifications being performed on server

    - by john chan
    I have a ruby on rails app running a server and sometimes it needs to be taken down for updates/etc. As of now, one way I see to have a general display screen during update periods (when the app is down) is to substitute the files within /srv/www/ directory to just have it display a general screen everywhere that the user could possibly navigate to. I also thought of having a central controller file that connects all others (essentially a main) but this seems counter intuitive for rails. There are many external links to these different components of the site that the user could navigate to from outside and I need to make sure that they always receive this general update screen when the app is taken down for a little. I was wondering if anyone had any other ideas.... maybe a library or something like that, I can't seem to find anything online. any suggestions would be appreciated. Thanks

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  • IPhone Example : Login Page and then Navigate to another Screen (UI Table View)

    - by Smc
    Hi, I am an .Net Expert but a new to the IPhone App Development. Recently I have started workinf on Objective - c. I need a help I need a example which shows a Login Screen and then Navigates to the another Screen (UITableView) when username and password and found correct. As of now I am assuming that username and passwords are hardcoded in app. I have tried to Design the Screen for Login UI but unable to Load the another ViewController but it wont worked Can some one help me out with examples, Links?

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  • dell server display on laptop screen

    - by hari
    Please redirect if this is not (and probably thats true) the correct forum/site. I have a dell server and I am trying to configure it for the first time. It is running windows server 2003. I do not have a monitor screen. Can I use laptop screen to display dell server and set it up? I mean to say is, if I can display dell server on laptop screen, it would be great. I am trying that with a dell laptop but not getting the display. Any help/pointer would be appreciated. Thanks in advance.

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  • AS3 - Loader class: Resize external swf to it's original stage size

    - by Rob
    Hi there! Here is my problem (unfortunatelly didn't find solution @google): I'm loading external swf[AS2] into main swf[AS3] using Loader class. The main swf is 800 x 600 and the external swf is 300 x 200. After adding the external swf to the main swf the external swf expands it's size from 300 x 200 to the main swf's size: 800 x 600. How can i prevent this? I want the loaded swf to save it's original size. Cheers Rob

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  • How to fix the size of the Hashtable and find the whether it has fix size or not?

    - by Vijjendra
    Hi All, I am trying to fix the size of the Hashtable with following code. Hashtable hashtable = new Hashtable(2); //Add elements in the Hashtable hashtable.Add("A", "Vijendra"); hashtable.Add("B", "Singh"); hashtable.Add("C", "Shakya"); hashtable.Add("D", "Delhi"); hashtable.Add("E", "Singh"); hashtable.Add("F", "Shakya"); hashtable.Add("G", "Delhi"); hashtable.Add("H", "Singh"); hashtable.Add("I", "Shakya"); hashtable.Add("J", "Delhi"); I have fix the size of this Hashtable is 2 but I can add more than 2 elements in this, why this happen, I am doing somthing wrong? I have tried to find out is this Hashtable have fix size of not with hashtable.IsFixedSize, it always returns false Please tell me where I am wrong, or there is another way..

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  • Jpeg calculating max size

    - by Doodle
    I have to say the I don't know much about how file formats work. My question is say I have a jpeg file that is 200 px by 200 px, how can one calculate what the maximum size that file could be in terms of megabytes/bytes? I think that the reasoning that led to the question will help some one answer me. I have a Java Applet the uploads Images that people draw with it to my server. I need to know what the max size that this file can conceivably reach. It is always going to be 200x200. It sounds dumb but are there colors that take more byte size then others and if so what is the most expensive one?

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  • Supporting multiple screen sizes with Android using ImageButtons

    - by droidy
    I've read the Android documentation: http://developer.android.com/guide/practices/screens_support.html but still have some questions. I'm trying to design a music application which basically has images of the instrument (ImageButton) that play a sound when clicked. However, I'm confused about how to have the ImageButtons scale to fit all the different screen sizes and how to position them. Which layout is best used for needing to position ImageButtons in specific locations on the screen? (i.e. cymbals on a drum set) FrameLayout, RelativeLayout? If I only really care about medium and large screens, do I need to create different resources (images) for both as well as a different XML layout to position them? I'm trying to find the simplest way to do this without having to create a separate layout XML file for positioning/size and separate image resources for each screen. Any guidance is greatly appreciated. Thanks!

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  • iPad modal form sheet takes up the whole screen anyways

    - by quixoto
    I'm trying to create a form sheet modal on iPad, which should be a 540x620 modal view. I've created a view controller with a NIB file whose view is a 540x620 sized UIView (with stuff on it). I set the modal presentation style to UIModalPresentationFormSheet, and call presentModalViewController:animated: on the current view controller. My view slides in from the bottom, but instead of being a form sheet, it takes up the whole screen (my view elements are all anchored in the top left of the screen). Even stranger, when I dismiss it, all the UI that was "underneath" it, is all re-layed out to be in the center, in approximately a form sheet sized area in the center of the screen. Bizarro! Anyone have any suggestions as to what could cause this behavior? Thanks.

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  • Projecting a 3D point to 2D screen coordinate OpenTK

    - by sinsro
    Using Monotouch and OpenTK I am trying to get the screen coordinate of one 3D point. I have my world view projection matrix set up, and OpenGL makes sense of it and projects my 3D model perfectly, but how to use the same matrix to project just one point from 2D to 3D? I thought I could simply use: Vector3.Transform(ref input3Dpos, ref matWorldViewProjection, out projected2Dpos); Then have the projected screen coordinate in projected2DPos. But the resulting Vector4 does not seem to represent the proper projected screen coordinate. And I do not know how to calculate it from there on.

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  • On-screen keyboard not appearing when editing text fields in a UIWebView

    - by andrewebling
    I have a web view which displays a simple login form, containing username and password fields. However when the user clicks in one of the text fields, although the cursor appears in the text field, the on-screen keyboard does not appear. I've tried registering for UIKeyboardWillShowNotifications notifications and I see this notification arrive, however the keyboard doesn't actually appear on the screen. I've also tried sending the web view to the back of the view hierarchy and changing it's frame so it doesn't occupy the whole screen. However neither of these measures have solved the problem. What would people recommend trying next?

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  • WPF - Make two controls the same size

    - by John Michaels
    Is there any way to make two controls that are in different containers the same size in WPF? For example, suppose you have two textboxes: textbox1 and textbox2. Textbox1 is in a grid and its size can grow and shrink when the user resizes the window. Textbox2 is in another part of the window and I need it to always have the same size as textbox1. Is there any way to do this? Keep in mind SharedSizeGroup will not work because the textboxes are in different containers. Also, I've tried binding textbox2's height property to textbox1 and that doesn't seem to work either. Finally, I tried catching textbox1's SizeChanged event, but its Height property is always NaN for some reason.

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  • Changing view size when orientation changes

    - by Eyal Redler
    I want my UIView subclass to behave so that when it is fitted in portrait orientation is has a certain size and another size when fitted in landscape mode. Is it possible to have the view indicate to the view controller that's resizing it when the orientation changes that it has this "ideal size"? To clarify, I'm confident that this is not something that can be done with the autoresizing mask. I also thought that sizeThatFits: would be what I need but I didn't see it get called when the orientation changed. I'm also aware that I can get this done by overriding layoutSubviews of the superview (or maybe some other method of the view controller but I would like to have this behavior embedded in the view to facilitate reuse.

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  • very quickly getting total size of folder

    - by freakazo
    I want to quickly find the total size of any folder using python. def GetFolderSize(path): TotalSize = 0 for item in os.walk(path): for file in item[2]: try: TotalSize = TotalSize + getsize(join(item[0], file)) except: print("error with file: " + join(item[0], file)) return TotalSize That's the simple script I wrote to get the total size of the folder, it took around 60 seconds (+-5 seconds). By using multiprocessing I got it down to 23 seconds on a quad core machine. Using the Windows file explorer it takes only ~3 seconds (Right click- properties to see for yourself). So is there a faster way of finding the total size of a folder close to the speed that windows can do it? Windows 7, python 2.6 (Did searches but most of the time people used a very similar method to my own) Thanks in advance.

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