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  • CodePlex Daily Summary for Monday, June 20, 2011

    CodePlex Daily Summary for Monday, June 20, 2011Popular ReleasesBlogEngine.NET: BlogEngine.NET 2.5 RC: BlogEngine.NET Hosting - Click Here! 3 Months FREE – BlogEngine.NET Hosting – Click Here! This is a Release Candidate version for BlogEngine.NET 2.5. The most current, stable version of BlogEngine.NET is version 2.0. Find out more about the BlogEngine.NET 2.5 RC here. If you want to extend or modify BlogEngine.NET, you should download the source code. Also, please note at this time the Mercurial source code repository on the Source Code tab is having issues, but will be fixed shortly. I...Microsoft All-In-One Code Framework - a centralized code sample library: All-In-One Code Framework 2011-06-19: Alternatively, you can install Sample Browser or Sample Browser VS extension, and download the code samples from Sample Browser. Improved and Newly Added Examples:For an up-to-date code sample index, please refer to All-In-One Code Framework Sample Catalog. NEW Samples for Windows Azure Sample Description Owner CSAzureStartupTask The sample demonstrates using the startup tasks to install the prerequisites or to modify configuration settings for your environment in Windows Azure Rafe Wu ...Facebook C# SDK: 5.0.40: This is a RTW release which adds new features to v5.0.26 RTW. Support for multiple FacebookMediaObjects in one request. Allow FacebookMediaObjects in batch requests. Removes support for Cassini WebServer (visual studio inbuilt web server). Better support for unit testing and mocking. updated SimpleJson to v0.6 Refer to CHANGES.txt for details. For more information about this release see the following blog posts: Facebook C# SDK - Multiple file uploads in Batch Requests Faceb...Candescent NUI: Candescent NUI (7774): This is the binary version of the source code in change set 7774.Media Companion: MC 3.408b weekly: Some minor fixes..... Fixed messagebox coming up during batch scrape Added <originaltitle></originaltitle> to movie nfo's - when a new movie is scraped, the original title will be set as the returned title. The end user can of course change the title in MC, however the original title will not change. The original title can be seen by hovering over the movie title in the right pane of the main movie tab. To update all of your current nfo's to add the original title the same as your current ...NLog - Advanced .NET Logging: NLog 2.0 Release Candidate: Release notes for NLog 2.0 RC can be found at http://nlog-project.org/nlog-2-rc-release-notesGendering Add-In for Microsoft Office Word 2010: Gendering Add-In: This is the first stable Version of the Gendering Add-In. Unzip the package and start "setup.exe". The .reg file shows how to config an alternate path for suggestion table.TerrariViewer: TerrariViewer v3.1 [Terraria Inventory Editor]: This version adds tool tips. Almost every picture box you mouse over will tell you what item is in that box. I have also cleaned up the GUI a little more to make things easier on my end. There are various bug fixes including ones associated with opening different characters in the same instance of the program. As always, please bring any bugs you find to my attention.Kinect Paint: KinectPaint V1.0: This is version 1.0 of Kinect Paint. To run it, follow the steps: Install the Kinect SDK for Windows (available at http://research.microsoft.com/en-us/um/redmond/projects/kinectsdk/download.aspx) Connect your Kinect device to the computer and to the power. Download the Zip file. Unblock the Zip file by right clicking on it, and pressing the Unblock button in the file properties (if available). Extract the content of the Zip file. Run KinectPaint.exe.CommonLibrary.NET: CommonLibrary.NET - 0.9.7 Beta: A collection of very reusable code and components in C# 3.5 ranging from ActiveRecord, Csv, Command Line Parsing, Configuration, Holiday Calendars, Logging, Authentication, and much more. Samples in <root>\src\Lib\CommonLibrary.NET\Samples CommonLibrary.NET 0.9.7Documentation 6738 6503 New 6535 Enhancements 6583 6737DropBox Linker: DropBox Linker 1.2: Public sub-folders are now monitored for changes as well (thanks to mcm69) Automatic public sync folder detection (thanks to mcm69) Non-Latin and special characters encoded correctly in URLs Pop-ups are now slot-based (use first free slot and will never be overlapped — test it while previewing timeout) Public sync folder setting is hidden when auto-detected Timeout interval is displayed in popup previews A lot of major and minor code refactoring performed .NET Framework 4.0 Client...Terraria World Viewer: Version 1.3.1: Update June 20th Removed "Draw Markers" checkbox from main window because of redundancy/confusing. (Select all or no items from the Settings tab for the same effect.) Fixed Marker preferences not being saved. It is now possible to render more than one map without having to restart the application. World file will not be locked while the world is being rendered. Note: The World Viewer might render an inaccurate map or even crash if Terraria decides to modify the World file during the pro...MVC Controls Toolkit: Mvc Controls Toolkit 1.1.5 RC: Added Extended Dropdown allows a prompt item to be inserted as first element. RequiredAttribute, if present, trggers if no element is chosen Client side javascript function to set/get the values of DateTimeInput, TypedTextBox, TypedEditDisplay, and to bind/unbind a "change" handler The selected page in the pager is applied the attribute selected-page="selected" that can be used in the definition of CSS rules to style the selected page items controls now interpret a null value as an empr...Umbraco CMS: Umbraco CMS 5.0 CTP 1: Umbraco 5 Community Technology Preview Umbraco 5 will be the next version of everyone's favourite, friendly ASP.NET CMS that already powers over 100,000 websites worldwide. Try out our first CTP of version 5 today! If you're new to Umbraco and would like to get a quick low-down on our popular and easy-to-learn approach to content management, check out our intro video here. What's in the v5 CTP box? This is a preview version of version 5 and includes support for the following familiar Umbr...Ribbon Browser for Microsoft Dynamics CRM 2011: Ribbon Browser (1.0.514.30): Initial releaseCoding4Fun Kinect Toolkit: Coding4Fun.Kinect Toolkit: Version 1.0Kinect Mouse Cursor: Kinect Mouse Cursor v1.0: The initial release of the Kinect Mouse Cursor project!patterns & practices: Project Silk: Project Silk Community Drop 11 - June 14, 2011: Changes from previous drop: Many code changes: please see the readme.mht for details. New "Client Data Management and Caching" chapter. Updated "Application Notifications" chapter. Updated "Architecture" chapter. Updated "jQuery UI Widget" chapter. Updated "Widget QuickStart" appendix and code. Guidance Chapters Ready for Review The Word documents for the chapters are included with the source code in addition to the CHM to help you provide feedback. The PDF is provided as a separat...Orchard Project: Orchard 1.2: Build: 1.2.41 Published: 6/14/2010 How to Install Orchard To install Orchard using Web PI, follow these instructions: http://www.orchardproject.net/docs/Installing-Orchard.ashx. Web PI will detect your hardware environment and install the application. Alternatively, to install the release manually, download the Orchard.Web.1.2.41.zip file. http://orchardproject.net/docs/Manually-installing-Orchard-zip-file.ashx The zip contents are pre-built and ready-to-run. Simply extract the contents o...Snippet Designer: Snippet Designer 1.4.0: Snippet Designer 1.4.0 for Visual Studio 2010 Change logSnippet Explorer ChangesReworked language filter UI to work better in the side bar. Added result count drop down which lets you choose how many results to see. Language filter and result count choices are persisted after Visual Studio is closed. Added file name to search criteria. Search is now case insensitive. Snippet Editor Changes Snippet Editor ChangesAdded menu option for the $end$ symbol which indicates where the c...New Projects.NET Dev Tools Dashboard: .NET Dev Tools Dashboard is a WPF application that implements the Prism 4 standards. Modules can be added at runtime and after install of the base Dashboard shell. The first module is a WPF Gui for NAnt based on Colin Svingen's Gui for NAnt open source app for Windows Forms.Chutzpah - A JavaScript Test Runner: Chutzpah helps you integrate JavaScript unit testing into your website. It enables you to run JavaScript unit tests from the command line and from inside of Visual Studio. It also supports running in the TeamCity continuous integration server.Cow connect: Ziel des Projektes Cow connect, ist es ein Tool zu schrieben das Verschiedene Datenbanken, unterschiedlicher Herdenmanagement Tool z.b: Helm Multikuh, Westfalia C21, Holdi,…. Synchron zu halten. oder eine neue Datenbank zu GenerrierenCqrs CWDNUG Demo: A very simple CQRS demo for a presentation at the Canary Wharf Dot Net User Group. Uses Ncqrs, ASP.NET MVC 3. Not best practices - just something to get your teeth into if you're new to CQRS and Event Sourcing.Down123: down123EssionCalendar: EssionCal EssionCalGuardian: Protects reference type parameters and return values from NULL values.Honest Flex Time Management System: A Japanese time management system to handle worker hourlies. Will include some basic reporting functions as well.iStatServer.NET: Server implementation for iPhone iStat app. Windows analogue to iStat Server on OS x or iStatd on linux/solaris. Keolis Service Wrapper: Keolis Service WrapperKinectContrib: A set of extensions and helpers that will facilitate the use of the Microsoft Kinect motion sensor with the Kinect SDK.kingdomwp7: kingdomwp7Laboratório de Engenharia de Software - Projeto: Criado para estudar e aplicar novas tecnologias web.Multi Touch Digit OCR With Matlab Neural Network Wpf Project: Multi Touch Digit OCR Project is a wpf project that works on multi touch devices but it works well on normal devices , this project uses matlab core , that creates 4 feed forward neural network and train them with Back Propagation Algorithm for detecting numbers that you draw .PhoneGap Extensions - Alpha Version: This project was created to solve some issues about PhoneGap. The first issue to solve is how to reuse HTML code through include files. SABnzbd UI: This application is a Windows 7 enabled UI for SABnzbd, so that you don't have to navigate to the website, but instead you can view a slick UI on your desktop.SP:Social: A community project for providing integration points between SharePoint and other social networks like Facebook, LinkedIn, Live etc.Whisk: An extremely simplistic but cross-platform network rending environment for Blender.Windows phone 7, Game framewok: Windows phone 7, Game framewokWP7 - Multi Select Wrapped ListBox: Its a WP 7.1 project which contains a list box that can wrap listBoxItems and can scroll vertically.

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  • Reflections based on distance from plane

    - by Andrea Benedetti
    Let's consider, for example, a surface like the volleyball court, we can see that legs and shoes of the players are reflected, with a blur effect, but body and stadium don't (as each object not near to the court). I've already made a reflection effect, but it works as a specular reflection, and I need to achieve an effect like the photo above. So, I would like to make a reflection that is based on the distance between the object and the plane, in this manner a close object would reflect more than an object that is positioned far away from the plane. What is the best way to achieve this effect? My first idea was to use the depth value (taken from the reflected camera), and use that value to blend between reflection and court. But I don't know if it's a correct way. Edit: as rendering engine I use Ogre that already provides a reflections system: reflecting the camera through a plane (obviously I can select the models to draw from the reflected camera). After a render to texture pass I can blend the reflected texture with the original plane. So, if possible, I'm looking for a way that best suits my system.

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  • How do you deal with translating theory into practice?

    - by Mr. Shickadance
    Hello all! Being a computer scientist in a research field I am often tasked with working alongside professionals outside of the software domain (think math people, electrical engineer etc), and then translating their theories and ideas into real-world implementations. I often find it difficult when they present a theoretical problem which appears to be somewhat disconnected from reality. I am not saying that the theory is bogus, only that it is difficult to translate into real-world situations. For example, recently I have been working with software defined radios. We are exploring many different areas, but often the math specialists in my group would present a problem which is heavily grounded in theory (signal processing, physics, whatever). I often struggle at times where it is hard to draw direct parallels between the theory and the real-world implementation that I need to develop. Say we are working on an energy detector, the theory person in my group would say "you need to measure the noise variance with no signal present." This leads me to think "how the hell do I isolate noise from a signal in reality?" There are many examples, but I hope you see where I am going. So, my question is how does one deal with implementation of theoretical concepts when the theory seems detached from reality? Or at least when the connections are not so clear. Or perhaps, the person with the 'theory' may be ignorant of real restrictions? Note: I found this to be a hard question to ask - hopefully you are following me. If you have suggestions on how I could improve it, by all means let me know! Thanks for looking! EDIT: To be a bit more clear, I understand in situations like this that I must learn that specific domain myself to an extent (i.e. signal processing), but I am more concerned with when those theoretical concepts do not appear to be as grounded in practice as one would like.

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  • CodePlex Daily Summary for Sunday, November 11, 2012

    CodePlex Daily Summary for Sunday, November 11, 2012Popular ReleasesZXMAK2: Version 2.7.2.0: show extended rzx error info fix reset lag for PROFI ULA 5.xx fix reset behavior fix PROFI ULA timings (thanks to solegstar) fix #FF port for PROFI ULA add ATM710 memory module add new predefined machine configs: ATM Turbo 2, PROFI 3.XX???????: Monitor 2012-11-11: This is the first releaseVidCoder: 1.4.5 Beta: Removed the old Advanced user interface and moved x264 preset/profile/tune there instead. The functionality is still available through editing the options string. Added ability to specify the H.264 level. Added ability to choose VidCoder's interface language. If you are interested in translating, we can get VidCoder in your language! Updated WPF text rendering to use the better Display mode. Updated HandBrake core to SVN 5045. Removed logic that forced the .m4v extension in certain ...ImageGlass: Version 1.5: http://i1214.photobucket.com/albums/cc483/phapsuxeko/ImageGlass/1.png v1.5.4401.3015 Thumbnail bar: Increase loading speed Thumbnail image with ratio Support personal customization: mouse up, mouse down, mouse hover, selected item... Scroll to show all items Image viewer Zoom by scroll, or selected rectangle Speed up loading Zoom to cursor point New background design and customization and others... v1.5.4430.483 Thumbnail bar: Auto move scroll bar to selected image Show / Hi...Building Windows 8 Apps with C# and XAML: Full Source Chapters 1 - 10 for Windows 8 Fix 002: This is the full source from all chapters of the book, compiled and tested on Windows 8 RTM. Includes: A fix for the Netflix example from Chapter 6 that was missing a service reference A fix for the ImageHelper issue (images were not being saved) - this was due to the buffer being inadequate and required streaming the writeable bitmap to a buffer first before encoding and savingmyCollections: Version 2.3.2.0: New in this version : Added TheGamesDB.net API for Games and NDS Added Support for Windows Media Center Added Support for myMovies Added Support for XBMC Added Support for Dune HD Added Support for Mede8er Added Support for WD HDTV Added Fast search options Added order by Artist/Album for music You can now create covers and background for games You can now update your ID3 tag with the info of myCollections Fixed several provider Performance improvement New Splash ...Draw: Draw 1.0: Drawing PadPlayer Framework by Microsoft: Player Framework for Windows 8 (v1.0): IMPORTANT: List of breaking changes from preview 7 Ability to move control panel or individual elements outside media player. more info... New Entertainment app theme for out of the box support for Windows 8 Entertainment app guidelines. more info... VSIX reference names shortened. Allows seeing plugin name from "Add Reference" dialog without resizing. FreeWheel SmartXML now supports new "Standard" event callback type. Other minor misc fixes and improvements ADDITIONAL DOWNLOADSSmo...WebSearch.Net: WebSearch.Net 3.1: WebSearch.Net is an open-source research platform that provides uniform data source access, data modeling, feature calculation, data mining, etc. It facilitates the experiments of web search researchers due to its high flexibility and extensibility. The platform can be used or extended by any language compatible for .Net 2 framework, from C# (recommended), VB.Net to C++ and Java. Thanks to the large coverage of knowledge in web search research, it is necessary to model the techniques and main...Umbraco CMS: Umbraco 4.10.0: NugetNuGet BlogRead the release blog post for 4.10.0. Whats newMVC support New request pipeline Many, many bugfixes (see the issue tracker for a complete list) Read the documentation for the MVC bits. Breaking changesWe have done all we can not to break backwards compatibility, but we had to do some minor breaking changes: Removed graphicHeadlineFormat config setting from umbracoSettings.config (an old relic from the 3.x days) U4-690 DynamicNode ChildrenAsList was fixed, altering it'...SQL Server Partitioned Table Framework: Partitioned Table Framework Release 1.0: SQL Server 2012 ReleaseSharePoint Manager 2013: SharePoint Manager 2013 Release ver 1.0.12.1106: SharePoint Manager 2013 Release (ver: 1.0.12.1106) is now ready for SharePoint 2013. The new version has an expanded view of the SharePoint object model and has been tested on SharePoint 2013 RTM. As a bonus, the new version is also available for SharePoint 2010 as a separate download.D3D9Client: D3D9Client R7: New release for Orbiter 2010-P1 - Added horizon/sun angle for night-lights into the configuration file (default 10deg) - Some runway lights related bugs are fixed - Added more configuration options for runway lightsFiskalizacija za developere: FiskalizacijaDev 1.2: Verzija 1.2. je, prije svega, odgovor na novu verziju Tehnicke specifikacije (v1.1.) koja je objavljena prije nekoliko dana. Pored novosti vezanih uz (sitne) izmjene u spomenutoj novoj verziji Tehnicke dokumentacije, projekt smo prošili sa nekim dodatnim feature-ima od kojih je vecina proizašla iz vaših prijedloga - hvala :) Novosti u v1.2. su: - Neusuglašenost zahtjeva (http://fiskalizacija.codeplex.com/workitem/645) - Sample projekt - iznosi se množe sa 100 (http://fiskalizacija.codeplex.c...MFCMAPI: October 2012 Release: Build: 15.0.0.1036 Full release notes at SGriffin's blog. If you just want to run the MFCMAPI or MrMAPI, get the executables. If you want to debug them, get the symbol files and the source. The 64 bit builds will only work on a machine with Outlook 2010 64 bit installed. All other machines should use the 32 bit builds, regardless of the operating system. Facebook BadgeDictationTool: DictationCool-WPF: • Open a media file to start a new dication. • Open a dct file to continue a dictation. • Compare your dictation with original text if exists. • Save your dictation to dct file, and restore it to continue later. • Save the compared result to html file.MCEBuddy 2.x: MCEBuddy 2.3.7: Changelog for 2.3.7 (32bit and 64bit) 1. Improved performance of MP4 Fast and M4V Fast Profiles (no deinterlacing, removed --decomb) 2. Improved priority handling 3. Added support for Pausing and Resume conversions 4. Added support for fallback to source directory if network destination directory is unavailable 5. MCEBuddy now installs ShowAnalyzer during installation 6. Added support for long description atom in iTunesDyanamic Reports (RDLC) - SharePoint 2010 Visual WebPart: Initial Release: This is a Initial Release.HTML Renderer: HTML Renderer 1.0.0.0 (3): Major performance improvement (http://theartofdev.wordpress.com/2012/10/25/how-i-optimized-html-renderer-and-fell-in-love-with-vs-profiler/) Minor fixes raised in issue tracker and discussions.Window Manager: Window Manager 1.0: First releaseNew Projectsarteytex: este es una prueba blockworld: An implementation of a goal stack planner.Customer Note: customer note is windows store applicationDraw: ?????????????:??????、CAD??、????。Football Management: Football Management System is web management system for football (soccer) leagues, teams and players. Hijri Converter API: This project is aimed to create a simple RESTful API using VB and ASP.NET to do Hijri-to-Gregorian and Gregorian-to-Hijri conversion.httpclient?????????: httpclient?????????(1)??????????(2)?????????(3)??2012-11-06??,???????。 Imagine Cup 2013: Develop project to Imagine Cup 2013MyAppReji: MyAppN2F Request: The N2F Request object is used to handle interactions between N2F and the global $_REQUEST variable, sanitizing any results which are returned.Orchard Metro Theme: Orchard Metro Theme is a clean and flexible multi-zone theme.Poker Clock And Goodies: poker w8ProjectASPReviewer: Review website for notebooks, tablets and smartphones.Prototype: Its about making an proto type for the final project.Prototype - 7COM0207: 7COM0207 web scripting module, Assignment 2QuickToAD: QuickToAD is a foundational development project for the purpose of jump-starting data-driven application projects.Release Manager: Release Manager is a project to design and develop Windows based Release Management Software.ResW File Code Generator: A Visual Studio 2012 Custom Tool for generating a strongly typed helper class for accessing localized resources from a .ResW file.SEO Tools: This is a website containing some commonly used SEO tools. I have only added a blog ping utility at this time but there is more to come. Thales communicator: A C# library that helps communicate with Thales HSMTrivial: A trivia framework: Trivial is a C# framework that helps you creating custom trivia-like applications.

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  • Making a full-screen animation on Android? Should I use OPENGL?

    - by Roger Travis
    Say I need to make several full-screen animation that would consist of about 500+ frames each, similar to the TalkingTom app ( https://play.google.com/store/apps/details?id=com.outfit7.talkingtom2free ). Animation should be playing at a reasonable speed - supposedly not less, then 20fps - and pictures should be of a reasonable quality, not overly compressed. What method do you think should I use? So far I tried: storing each frame as a compressed JPEG before animation starts, loading each frame into a byteArray as the animation plays, decode corresponding byteArray into a bitmap and draw it on a surface view. Problem - speed is too low, usually about 5-10 FPS. I have thought of two other options. turning all animations into one movie file... but I guess there might be problems with starting, pausing and seeking to the exactly right frame... what do you think? another option I thought about was using OPENGL ( while I never worked with it before ), to play animation frame by frame. What do you think, would opengl be able to handle it? Thanks!

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  • Depth interpolation for z-buffer, with scanline

    - by Twodordan
    I have to write my own software 3d rasterizer, and so far I am able to project my 3d model made of triangles into 2d space: I rotate, translate and project my points to get a 2d space representation of each triangle. Then, I take the 3 triangle points and I implement the scanline algorithm (using linear interpolation) to find all points[x][y] along the edges(left and right) of the triangles, so that I can scan the triangle horizontally, row by row, and fill it with pixels. This works. Except I have to also implement z-buffering. This means that knowing the rotated&translated z coordinates of the 3 vertices of the triangle, I must interpolate the z coordinate for all other points I find with my scanline algorithm. The concept seems clear enough, I first find Za and Zb with these calculations: var Z_Slope = (bottom_point_z - top_point_z) / (bottom_point_y - top_point_y); var Za = top_point_z + ((current_point_y - top_point_y) * Z_Slope); Then for each Zp I do the same interpolation horizontally: var Z_Slope = (right_z - left_z) / (right_x - left_x); var Zp = left_z + ((current_point_x - left_x) * Z_Slope); And of course I add to the zBuffer, if current z is closer to the viewer than the previous value at that index. (my coordinate system is x: left - right; y: top - bottom; z: your face - computer screen;) The problem is, it goes haywire. The project is here and if you select the "Z-Buffered" radio button, you'll see the results... (note that the rest of the options before "Z-Buffered" use the Painter's algorithm to correctly order the triangles. I also use the painter's algorithm -only- to draw the wireframe in "Z-Buffered" mode for debugging purposes) PS: I've read here that you must turn the z's into their reciprocals (meaning z = 1/z) before you interpolate. I tried that, and it appears that there's no change. What am I missing? (could anyone clarify, precisely where you must turn z into 1/z and where to turn it back?)

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  • Desktop Fun: Beaches Theme Wallpapers

    - by Asian Angel
    Is your vacation still a few weeks or months away? Make the waiting a little easier by adding some of that vacation scenery to your desktop with our Beaches Theme Wallpapers collection. Note: Click on the picture to see the full-size image—these wallpapers vary in size so you may need to crop, stretch, or place them on a colored background in order to best match them to your screen’s resolution.                       For more fun wallpapers be certain to visit our new Desktop Fun section. Similar Articles Productive Geek Tips Windows 7 Welcome Screen Taking Forever? Here’s the Fix (Maybe)Desktop Fun: Starship Theme WallpapersDesktop Fun: Underwater Theme WallpapersDesktop Fun: Forest Theme WallpapersDesktop Fun: Fantasy Theme Wallpapers TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Run Command Missing in Windows 7? Share High Res Photos using Divvyshot Draw Online using Harmony How to Browse Privately in Firefox Kill Processes Quickly with Process Assassin Need to Come Up with a Good Name? Try Wordoid

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  • Ubuntu 12.04 Not Recognising Arduino Uno

    - by John Fish
    I recently purchased an arduino uno from sparkfun, and attempted it with a fresh ubuntu 12.04 build. I installed the ide, and it seemed to work fine; I could write the sketches. However, when I plugged the arduino in, it appeared not to recognise it. I should also note that the arduino does draw power from the USB port, as the green "On" light is illuminated. The serial port arduino uno should be "assigned to" is /dev/ttyACM0. However, this did not exist, as upon running ls dev/tty*, I got the following results: /dev/tty /dev/tty23 /dev/tty39 /dev/tty54 /dev/ttyS10 /dev/ttyS26 /dev/tty0 /dev/tty24 /dev/tty4 /dev/tty55 /dev/ttyS11 /dev/ttyS27 /dev/tty1 /dev/tty25 /dev/tty40 /dev/tty56 /dev/ttyS12 /dev/ttyS28 /dev/tty10 /dev/tty26 /dev/tty41 /dev/tty57 /dev/ttyS13 /dev/ttyS29 /dev/tty11 /dev/tty27 /dev/tty42 /dev/tty58 /dev/ttyS14 /dev/ttyS3 /dev/tty12 /dev/tty28 /dev/tty43 /dev/tty59 /dev/ttyS15 /dev/ttyS30 /dev/tty13 /dev/tty29 /dev/tty44 /dev/tty6 /dev/ttyS16 /dev/ttyS31 /dev/tty14 /dev/tty3 /dev/tty45 /dev/tty60 /dev/ttyS17 /dev/ttyS4 /dev/tty15 /dev/tty30 /dev/tty46 /dev/tty61 /dev/ttyS18 /dev/ttyS5 /dev/tty16 /dev/tty31 /dev/tty47 /dev/tty62 /dev/ttyS19 /dev/ttyS6 /dev/tty17 /dev/tty32 /dev/tty48 /dev/tty63 /dev/ttyS2 /dev/ttyS7 /dev/tty18 /dev/tty33 /dev/tty49 /dev/tty7 /dev/ttyS20 /dev/ttyS8 /dev/tty19 /dev/tty34 /dev/tty5 /dev/tty8 /dev/ttyS21 /dev/ttyS9 /dev/tty2 /dev/tty35 /dev/tty50 /dev/tty9 /dev/ttyS22 /dev/tty20 /dev/tty36 /dev/tty51 /dev/ttyprintk /dev/ttyS23 /dev/tty21 /dev/tty37 /dev/tty52 /dev/ttyS0 /dev/ttyS24 /dev/tty22 /dev/tty38 /dev/tty53 /dev/ttyS1 /dev/ttyS25 Any help would be greatly appreciated.

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  • Dilemma for growing a project: Open source volunteer developers VS closed source paid / revshare developers? [closed]

    - by giorgio79
    I am trying to grow my project, and I am vaccillating between some examples. Some options seem to be: 1. open sourcing the project to draw volunteer developers. Pros This would mean anyone can try and make some money off the code that would motivate them to contribute back and grow the project. Cons Existing bigger could easily copy and paste my work so far. They can also replicate without having access to the code, but that would take more time. I also thought of using AGPL license, but again, code can still be copied without redistribution. After all, enforcing a license costs a lot of money, and I cannot just say to a possible copycat that it seems you copied my code, show me what you got. 2. Keep the project closed source, but create some kind of a developer program where they get revshare Pros I keep the main rights for the project, but still generate interest by creating a developer program. Noone can copy code easily, just with some considerable effort, but make contributions easy as a breeze. I am also seeing many companies just open source a part of their projects, like Acquia does not open source its multisite setup, or github does not open source some of its core business. Cons Less attention from open source committed devs. Conclusion So option 2 seems the most secure, but would love some feedback.

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  • Order of operations to render VBO to FBO texture and then rendering FBO texture full quad

    - by cyberdemon
    I've just started using OpenGL with C# via the OpenTK library. I've managed to successfully render my game world using VBOs. I now want to create a pixellated affect by rendering the frame to an offscreen FBO with a size half of my GameWindow size and then render that FBO to a full screen quad. I've been looking at the OpenTK example here: http://www.opentk.com/doc/graphics/frame-buffer-objects ...but the result is a black form. I'm not sure which parts of the example code belongs in the OnLoad event and OnRenderFrame. Can someone please tell me if the below code shows the correct order of operations? OnLoad { // VBO. // DataArrayBuffer GenBuffers/BindBuffer/BufferData // ElementArrayBuffer GenBuffers/BindBuffer/BufferData // ColourArrayBuffer GenBuffers/BindBuffer/BufferData // FBO. // ColourTexture GenTextures/BindTexture/TexParameterx4/TexImage2D // Create FBO. // Textures Ext.GenFramebuffers/Ext.BindFramebuffer/Ext.FramebufferTexture2D/Ext.FramebufferRenderbuffer } OnRenderFrame { // Use FBO buffer. Ext.BindFramebuffer(FBO) GL.Clear // Set viewport to FBO dimensions. GL.DrawBuffer((DrawBufferMode)FramebufferAttachment.ColorAttachment0Ext) // Bind VBO arrays. GL.BindBuffer(ColourArrayBuffer) GL.ColorPointer GL.EnableClientState(ColorArray) GL.BindBuffer(DataArrayBuffer) // If world changed GL.BufferData(DataArrayBuffer) GL.VertexPointer GL.EnableClientState(VertexArray) GL.BindBuffer(ElementArrayBuffer) // Render VBO. GL.DrawElements // Bind visible buffer. GL.Ext.BindFramebuffer(0) GL.DrawBuffer(Back) GL.Clear // Set camera to view texture. GL.BindTexture(ColourTexture) // Render FBO texture GL.Begin(Quads) // Draw texture on quad // TexCoord2/Vertex2 GL.End SwapBuffers }

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  • Libgdx detect when player is outside of screen

    - by Rockyy
    Im trying to learn libGDX (coming from XNA/MonoDevelop), and I'm making a super simple test game to get to know it better. I was wondering how to detect if the player sprite is outside of the screen and make it so it is impossible to go outside of the screen edges. In XNA you could do something like this: // Prevent player from moving off the left edge of the screen if (player.Position.X < 0) player.Position = new Vector2(0, player.Position.Y); How is this achieved in libgdx? I think it's the Stage that handles the 2D viewport in libgdx? This is my code so far: private Texture texture; private SpriteBatch batch; private Sprite sprite; @Override public void create () { float w = Gdx.graphics.getWidth(); float h = Gdx.graphics.getHeight(); batch = new SpriteBatch(); texture = new Texture(Gdx.files.internal("player.png")); sprite = new Sprite(texture); sprite.setPosition(w/2 -sprite.getWidth()/2, h/2 - sprite.getHeight()/2); } @Override public void render () { Gdx.gl.glClearColor(1, 1, 1, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); if(Gdx.input.isKeyPressed(Input.Keys.LEFT)){ if(Gdx.input.isKeyPressed(Input.Keys.CONTROL_LEFT)) sprite.translateX(-1f); else sprite.translateX(-10.0f); } if(Gdx.input.isKeyPressed(Input.Keys.RIGHT)){ if(Gdx.input.isKeyPressed(Input.Keys.CONTROL_LEFT)) sprite.translateX(1f); else sprite.translateX(10f); } batch.begin(); sprite.draw(batch); batch.end(); }

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  • Is my sequence diagram correct?

    - by Dummy Derp
    NOTE: I am self studying UML so I have nobody to verify my diagrams and hence I am posting here, so please bear with me. This is the problem I got from some PDF available on Google that simply had the following problem statement: Problem Statement: A library contains books and journals. The task is to develop a computer system for borrowing books. In order to borrow a book the borrower must be a member of the library. There is a limit on the number of books that can be borrowed by each member of the library. The library may have several copies of a given book. It is possible to reserve a book. Some books are for short term loans only. Other books may be borrowed for 3 weeks. Users can extend the loans. Draw a use case diagram for a library. I already drew the Use Case diagram and had it checked by a community member. This time I drew sequence diagrams for borrowing a book and extending the date of return. Please let me know if they are correct. I drew them using Visual Paradigm and I dont know how to keep a control of the sequence numbers. If you do, please let me know :) Diagrams

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  • OpenGL texture on sphere

    - by Cilenco
    I want to create a rolling, textured ball in OpenGL ES 1.0 for Android. With this function I can create a sphere: public Ball(GL10 gl, float radius) { ByteBuffer bb = ByteBuffer.allocateDirect(40000); bb.order(ByteOrder.nativeOrder()); sphereVertex = bb.asFloatBuffer(); points = build(); } private int build() { double dTheta = STEP * Math.PI / 180; double dPhi = dTheta; int points = 0; for(double phi = -(Math.PI/2); phi <= Math.PI/2; phi+=dPhi) { for(double theta = 0.0; theta <= (Math.PI * 2); theta+=dTheta) { sphereVertex.put((float) (raduis * Math.sin(phi) * Math.cos(theta))); sphereVertex.put((float) (raduis * Math.sin(phi) * Math.sin(theta))); sphereVertex.put((float) (raduis * Math.cos(phi))); points++; } } sphereVertex.position(0); return points; } public void draw() { texture.bind(); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, sphereVertex); gl.glDrawArrays(GL10.GL_TRIANGLE_FAN, 0, points); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); } My problem now is that I want to use this texture for the sphere but then only a black ball is created (of course because the top right corner s black). I use this texture coordinates because I want to use the whole texture: 0|0 0|1 1|1 1|0 That's what I learned from texturing a triangle. Is that incorrect if I want to use it with a sphere? What do I have to do to use the texture correctly?

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  • handling various frame layouts in android

    - by vaibhav
    i'm new to game development and am trying create a Contra or the old tmnt game (but a simple one) like game for android. for the game i decided to divide my main screen in three parts - upper for stats,mid for the game and lower for controls. my main.xml is <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical" > <FrameLayout android:id="@+id/upper_bar" android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_weight="1" > </FrameLayout> <FrameLayout android:id="@+id/fl" android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_weight="0.5" > </FrameLayout> <FrameLayout android:id="@+id/low_bar" android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_weight="0.85" > </FrameLayout> </LinearLayout> so i have created the gameview and gameloopthread classes for the mid surface(which is pretty standard). my problem is that how do i draw in the upper and lower frame layouts? should i make new classes for view and thread for each layout , should i do all this in the gameview class itself or is there any better way to implement this?

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  • Dealing with "jumping" sprites: badly centered?

    - by GigaBass
    Thing is, I've used darkFunction Editor as a way to get all the spriteCoordinates off a spriteSheet for each individual sprite, and parse the .xml it generates inside my game. It all works fine, except when the sprites are all similarly sized, but when a sprite changes from a small sprite into a big one, such as here: When from walking from some direction, to attacking, it starts "jumping", appearing glitchy, because it's not staying in the same correct position, only doing so for the right attacking sprite, due to the drawing being made from the lower left part of the rectangle. I think someone experienced will immediately recognize the problem I mean, if not, when I return home soon, I will shoot a little youtube video demonstrating the issue! So the question is: what possible solutions are there? I've thought that some sort of individual frame "offset" system might be the answer, or perhaps splitting, in this case, the sprite in 2: the sword, and the character itself, and draw sword according to character's facing, but that might be overly complex. Another speculation would be that there might be some sort of method in LibGdx, the library I'm using, that allows me to change the drawing center (which I looked for and didn't find), so I could choose from where the drawing starts.

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  • CodePlex Daily Summary for Monday, November 12, 2012

    CodePlex Daily Summary for Monday, November 12, 2012Popular ReleasesAX 2012 Custom Operating Units: AXPOM (beta): This is beta version of the tool. There are some known issues that will be fixed in the next upcoming release.????: ???? 1.0: ????Unicode IVS Add-in for Microsoft Office: Unicode IVS Add-in for Microsoft Office: Unicode IVS Add-in for Microsoft Office ??? ?????、Unicode IVS?????????????????Unicode IVS???????????????。??、??????????????、?????????????????????????????。EXCEL??、??、????????:DataPie(??MSSQL 2008、ORACLE、ACCESS 2007): DatePie3.4.2: DatePie3.4.2Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.74: fix for issue #18836 - sometimes throws null-reference errors in ActivationObject.AnalyzeScope method. add back the Context object's 8-parameter constructor, since someone has code that's using it. throw a low-pri warning if an expression statement is == or ===; warn that the developer may have meant an assignment (=). if window.XXXX or window"XXXX" is encountered, add XXXX (as long as it's a valid JavaScript identifier) to the known globals so subsequent references to XXXX won't throw ...Home Access Plus+: v8.3: Changes: Fixed: A odd scroll bar showing up for no reason Changed: Added some code to hopefully sort out the details view when there is a small number of files Fixed: Where the details toolbar shows in the wrong place until you scroll Fixed: Where the Help Desk live tile shows all open tiles, instead of user specific tiles (admins still see all) Added: Powerpoint Files Filter Added: Print style for Booking System Added: Silent check for the logon tracker Updated: Logon Tracker I...Silverlight 4 & 5 Persian DatePicker: Silverlight 4 and 5 Persian DatePicker 1.5: - Improved DateTime Parser.???????: Monitor 2012-11-11: This is the first releaseVidCoder: 1.4.5 Beta: Removed the old Advanced user interface and moved x264 preset/profile/tune there instead. The functionality is still available through editing the options string. Added ability to specify the H.264 level. Added ability to choose VidCoder's interface language. If you are interested in translating, we can get VidCoder in your language! Updated WPF text rendering to use the better Display mode. Updated HandBrake core to SVN 5045. Removed logic that forced the .m4v extension in certain ...ImageGlass: Version 1.5: http://i1214.photobucket.com/albums/cc483/phapsuxeko/ImageGlass/1.png v1.5.4401.3015 Thumbnail bar: Increase loading speed Thumbnail image with ratio Support personal customization: mouse up, mouse down, mouse hover, selected item... Scroll to show all items Image viewer Zoom by scroll, or selected rectangle Speed up loading Zoom to cursor point New background design and customization and others... v1.5.4430.483 Thumbnail bar: Auto move scroll bar to selected image Show / Hi...Building Windows 8 Apps with C# and XAML: Full Source Chapters 1 - 10 for Windows 8 Fix 002: This is the full source from all chapters of the book, compiled and tested on Windows 8 RTM. Includes: A fix for the Netflix example from Chapter 6 that was missing a service reference A fix for the ImageHelper issue (images were not being saved) - this was due to the buffer being inadequate and required streaming the writeable bitmap to a buffer first before encoding and savingmyCollections: Version 2.3.2.0: New in this version : Added TheGamesDB.net API for Games and NDS Added Support for Windows Media Center Added Support for myMovies Added Support for XBMC Added Support for Dune HD Added Support for Mede8er Added Support for WD HDTV Added Fast search options Added order by Artist/Album for music You can now create covers and background for games You can now update your ID3 tag with the info of myCollections Fixed several provider Performance improvement New Splash ...Draw: Draw 1.0: Drawing PadPlayer Framework by Microsoft: Player Framework for Windows 8 (v1.0): IMPORTANT: List of breaking changes from preview 7 Ability to move control panel or individual elements outside media player. more info... New Entertainment app theme for out of the box support for Windows 8 Entertainment app guidelines. more info... VSIX reference names shortened. Allows seeing plugin name from "Add Reference" dialog without resizing. FreeWheel SmartXML now supports new "Standard" event callback type. Other minor misc fixes and improvements ADDITIONAL DOWNLOADSSmo...WebSearch.Net: WebSearch.Net 3.1: WebSearch.Net is an open-source research platform that provides uniform data source access, data modeling, feature calculation, data mining, etc. It facilitates the experiments of web search researchers due to its high flexibility and extensibility. The platform can be used or extended by any language compatible for .Net 2 framework, from C# (recommended), VB.Net to C++ and Java. Thanks to the large coverage of knowledge in web search research, it is necessary to model the techniques and main...Umbraco CMS: Umbraco 4.10.0: NugetNuGet BlogRead the release blog post for 4.10.0. Whats newMVC support New request pipeline Many, many bugfixes (see the issue tracker for a complete list) Read the documentation for the MVC bits. Breaking changesWe have done all we can not to break backwards compatibility, but we had to do some minor breaking changes: Removed graphicHeadlineFormat config setting from umbracoSettings.config (an old relic from the 3.x days) U4-690 DynamicNode ChildrenAsList was fixed, altering it'...SQL Server Partitioned Table Framework: Partitioned Table Framework Release 1.0: SQL Server 2012 ReleaseSharePoint Manager 2013: SharePoint Manager 2013 Release ver 1.0.12.1106: SharePoint Manager 2013 Release (ver: 1.0.12.1106) is now ready for SharePoint 2013. The new version has an expanded view of the SharePoint object model and has been tested on SharePoint 2013 RTM. As a bonus, the new version is also available for SharePoint 2010 as a separate download.Fiskalizacija za developere: FiskalizacijaDev 1.2: Verzija 1.2. je, prije svega, odgovor na novu verziju Tehnicke specifikacije (v1.1.) koja je objavljena prije nekoliko dana. Pored novosti vezanih uz (sitne) izmjene u spomenutoj novoj verziji Tehnicke dokumentacije, projekt smo prošili sa nekim dodatnim feature-ima od kojih je vecina proizašla iz vaših prijedloga - hvala :) Novosti u v1.2. su: - Neusuglašenost zahtjeva (http://fiskalizacija.codeplex.com/workitem/645) - Sample projekt - iznosi se množe sa 100 (http://fiskalizacija.codeplex.c...MFCMAPI: October 2012 Release: Build: 15.0.0.1036 Full release notes at SGriffin's blog. If you just want to run the MFCMAPI or MrMAPI, get the executables. If you want to debug them, get the symbol files and the source. The 64 bit builds will only work on a machine with Outlook 2010 64 bit installed. All other machines should use the 32 bit builds, regardless of the operating system. Facebook BadgeNew Projects.NET C# Wrapper for IQFeed API by Sentinel: An API for DTN IQFeed writtein in C#. Supports: - Historical Data Requests, - Lookup Tables - Level 1 - Level 2 - NewsBaiduMap: ????????API?????Bananagrams: An experimental Java project to find the most efficient strategy of playing Bannagrams, the popular game that I take absolutely no credit for inventing.Cloud Wallet: Don't try to remember every credit card, email, forum and account password of yours. Store them with Cloud Wallet in the skydrive and get them needed.Customer Contact System: System for Local Authorities/Government Bodies to manage enquiries from members of the public in their administrative area.daniel's little electronical bear: Hey, this is Daniel's idea that write her girlfriend a vivid little e-pet. So Daniel is just about to carry on this plan and hopefully fulfill it sooner or later. If you wanna give any advice, please don't hesitate to call me at any time,even ideas is OK!danielzhang0212@gmail.comfacebook page vote and like sample: facebook page vote and like sampleFriendly URL: This application is designed to help large organizations assign simple and memorable URL's to otherwise complicated or non-memorable URL's. GameSDK - Simple Game SDK with events: This game SDK use events for letting know each player through a game board when an events occurs. This is a simple SDK, easily adaptable to your project.GIF o Magic Prototype: GIF o Magic PrototypeHFS+ Driver Installer for Windows: Simple utility to install Read-Only HFS+ Driver to read Mac partitions from Windows.invrt: Simplest-that-could-possibly work inversion of control framework. Written in C#Kwd.Summary: Orchard module to provide alternate summary text for content itemsLogJam: LogJam will provide a modern, efficient, and productive framework for trace logging and metrics logging for all projects. LogJam is currently pre-alpha.Mi-DevEnv: Mi-DevEnv is an integrated set of PowerShell scripts to create virtual machines and populate them with software & tools e.g.: SharePoint,CRM,SQL,Office,K2 & VS.Mltools: mini tools for browser game.More Space Invaders: more then another space invadersMP3 Art Embedder: Embed cover art into MP3 filesMultiple GeoCoder: Serverside geocoding wrapper for various geocoding services. Supports a failover in the event you get throttled.My list: mvc3 project to test some frameworksMyFinalProject_WeamBinjumah: It is a website based on web 2.0 which about sea cruises' experiences with people who love amazing sea cruises. The website will offer most of web 2.0 features.netcached - memcached client for .NET: netcached is a lightweight, high performance .NET client for memcached protocol.paipai: paipaiProjeto Zeus: PROJETO REALIZADO COMO TRABALHO ACADÊMICO.Roy's Tools: Roy's ToolsSuperCotka: SuperCotkaSzoftvertechnológia beadandó: Árva Balázs beadandójának projektvezeto oldalat az ELTE szoftvertechnológia tantárgyára.Twi.Fly: Twi.Fly is designed to change the way that you write most of your code.Coding likes flying, more than twice speed.Unicode IVS Add-in for Microsoft Office: "Unicode IVS Add-in for Microsoft Office" makes Microsoft Office 2007 and 2010 capable to load, save and edit documents contains Unicode IVS.Uyghur Named Date: Generate Uyghur named date string. ???????? ??? ?????? ????? ????? ?????Windows 8 Camp BH: Projeto contendo conteudo de ajuda para o Windows 8 Camp oferecido pelo Microsoft Inovation Center de Belo Horizonte.???????: ??wpf??????? ?? ??

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  • Script Task/Component and Template Information

    The Script Task and Script component are often used by people developing SSIS packages because they are easy to use and now because SSIS could be perceived to be more developer friendly they are very powerful. That being said we should no be using them everywhere.  There are generally Tasks/Components already provided that will do the job it may be that we have to rethink the way we want to draw our package. I had cause last week to break out the script component in SQL Server 2008 SP1 and found that it was broken.  I don’t know when it broke as I do not use them all that often.  My error was as below.     Something must have overwritten this template information.  I looked in Event Viewer and tried the things it suggested but the templates still did not work.  Here is how I got them eventually to work for me (Your Mileage may vary) Open up a Command Prompt window using an administrator level account and “as an administrator” vsta.exe /hostid SSIS_ScriptTask /setup vsta.exe /hostid SSIS_ScriptComponent /setup   This worked for me.  Hope it helps.

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  • A New Year’s Celebration in June

    - by Kristin Rose
    Happy Oracle New Year Everyone! Last week marked the official start to FY13 and we could not be more pleased with all that lies ahead this quarter, and all that we accomplished in the last…especially our newly updated Oracle PartnerNetwork (OPN) Solutions Catalog. If you thought it was great before, just wait until you see it now. We are ringing in our New Year right by fully equipping partners with the necessary tools they need to have another successful year. The Solutions Catalog will help draw attention to your partner services and offerings, highlighting your expertise. The Solutions Catalog is a centralized and easy way to navigate this customer friendly site. Some of the exciting advancements include: A streamlined search interface A robust lead capture tool that requests the contact information of potential customers A professional display of customer recommendations to showcase your skill set A partner dashboard with enhanced profile creation and an improved publication process Most exciting of all, updating your profile is easier than ever with the updated partner dashboard. Keeping your partner profile up to date will help to ensure customers are looking at the correct information about your company, and can easily stay on-top of any new developments or Specializations you receive. So don’t cut yourself short, be sure to update your profile today if you haven’t already done so. For more information on the exciting upgrades available to you, visit the ‘Resources for Partners’ page or watch Takane Aizeki, Principle Portal Manager at Oracle, walk through the upgraded Solutions Catalog and the different ways to showcase your value as an Oracle solution provider. Cheers,Lydia SmyersGroup Vice PresidentWWA&C and Communications

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  • How to Best Optimize up Model Transforms, Import 3DS Animations Into XNA 4.0?

    - by Jason R. Mick
    Relative beginner to XNA, but trying to build a multi-purpose (3D) game frameworking in XNA 4. Been using the Reed (O'Reilly) and Cawood/McGee (McGraw Hill) guides. My question is multi-faceted and involves how to most efficiently handle models. I'm using 3DS Max 2010 with kw-Xport to ship out my models as .X files. Solved an early problem by using my depth stencil state. My models are now loading properly (yay!) and I have basic bounding working, I just want to optimize transforming models and get animations working as a next step. My questions on models are: 1. Do you have any suggestions for good resources on exporting 3DS animations to XNA? I've seen some resources on how to handle animations in XNA, but most skimp on basic topics of how to convert multi-animation 3DS files. For example how do I take one big long string of keyframed animations (say running, frame 5-20, climbing frames 25-45, etc.) and turned them into named XNA animations. To my understanding every XNA animation has to have a name, but I haven't seen any tutorials on creating a new named animation from a subset of frames. 2. Is it faster to load a model once and animate/transform that base model on the fly @ draw time, or to load multiple models? My game will have multiple enemies, and I've already seen some lagginess in XNA, so II want to make my code efficient... 3. I've heard people on app hub talking about making custom content processors for models-- what is the benefit of this? Does it speed up transforming or animating the models? If so, can you point me towards any good (model-centric) tutorials? (I've built a custom height map content processor to generate terrain, following Cawood's examples, I'm just a bit confused as to how a model content processor would be implemented.)

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  • SharpDx: using maximized RenderForm

    - by ceiling cat
    I'm trying to learn DirectX via SharpDX, very new to this. What I want to do is be able to draw 2D shapes for a game I'm trying to make. So I started with the demo "MiniRect" that came with SharpDX. Since I want my game to be full-screen, I changed the RenderForm to be maximized (using WindowState) and set the FromBorderStyle to None. I noticed that even if the form is set to maximized, it's size is always 800 by 600. In my renderloop, if I specify the location for the rectangle has 400 by 300, it is drawn in the middle of the screen. If I try to set the location via mouse-click (using the RenderForm's MouseClick event, there is always an offset present between where the mouse was clicked and where the drawing shows up. My system DPI is set to the standard (96) so there shouldn't be any scaling. But it looks like there is a scaling factor of about 2.4 If it's not the DPI settings, does anyone have any idea what this be related to? The problem doesnt happen if the RenderForm is not maximized. Is there another way to be drawing full-screen using SharpDX? Thanks

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  • Final Man vs. Machine Round of Jeopardy Unfolds; Watson Dominates

    - by ETC
    The final round of IBM’s Watson against Ken Jenning and Brad Rutter ended last night with Watson coming out in a strong lead against its two human opponents. Read on to catch a video of the match and see just how quick Watson is on the draw. Watson tore through many of the answers, the little probability bar at the bottom of the screen denoting it was often 95%+ confident in its answers. Some of the more interesting stumbles were, like in the last matches, based on nuance. By far the biggest “What?” moment of the night, however, was when it answered the Daily Double question of “The New Yorker’s 1959 review of this said in its brevity and clarity, it is ‘unlike most such manuals, a book as well as a tool’”. Watson, inexplicably, answered “Dorothy Parker”. You can win them all, eh? Check out the video below to see Watson in action on its final day. Latest Features How-To Geek ETC How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware The Citroen GT – An Awesome Video Game Car Brought to Life [Video] Final Man vs. Machine Round of Jeopardy Unfolds; Watson Dominates Give Chromium-Based Browser Desktop Notifications a Native System Look in Ubuntu Chrome Time Track Is a Simple Task Time Tracker Google Sky Map Turns Your Android Phone into a Digital Telescope Walking Through a Seaside Village Wallpaper

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  • Annotate source code with diagrams as comments

    - by Steven Lu
    I write a lot of (primarily c++ and javascript) code that touches upon computational geometry and graphics and those kinds of topics, so I have found that visual diagrams have been an indispensable part of the process of solving problems. I have determined just now that "oh, wouldn't it just be fantastic if I could somehow attach a hand-drawn diagram to a piece of code as a comment", and this would allow me to come back to something I worked on, days, weeks, months earlier and far more quickly re-grok my algorithms. As a visual learner, I feel like this has the potential to improve my productivity with almost every type of programming because simple diagrams can help with understanding and reasoning about any type of non-trivial data structure. Graphs for example. During graph theory class at university I had only ever been able to truly comprehend the graph relationships that I could actually draw diagrammatical representations of. So... No IDE to my knowledge lets you save a picture as a comment to code. My thinking was that I or someone else could come up with some reasonably easy-to-use tool that can convert an image into a base64 binary string which I can then insert into my code. If the conversion/insertion process can be streamlined enough it would allow a far better connection between the diagram and the actual code, so I no longer need to chronographically search through my notebooks. Even more awesome: plugins for the IDEs to automatically parse out and display the image. There is absolutely nothing difficult about this from a theoretical point of view. My guess is that it would take some extra time for me to actually figure out how to extend my favorite IDEs and maintain these plugins, so I'd be totally happy with a sort of code post-processor which would do the same parsing out and rendering of the images and show them side by side with the code, inside of a browser or something. Since I'm a javascript programmer by trade. What do people think? Would anyone pay for this? I would.

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  • Which data structure should I use for dynamically generated platforms?

    - by Joey Green
    I'm creating a platform type of game with various types of platforms. Platforms that move, shake, rotate, etc. Multiple types and multiple of each type can be on the screen at once. The platforms will be procedural generated. I'm trying to figure out which of the following would be a better platform system: Pre-allocate all platforms when the scene loads, storing each platform type into different platform type arrays( i.e. regPlatformArray ), and just getting one when I need one. The other option is to allocate and load what I need when my code needs it. The problem with 1 is keeping up with the indices that are in use on screen and which aren't. The problem with 2 is I'm having a hard time wrapping my head around how I would store these platforms so that I can call the update/draw methods on them and managing that data structure that holds them. The data structure would constantly be growing and shrinking. It seems there could be too much complexity. I'm using the cocos2d iPhone game engine. Anyways, which option would be best or is there a better option?

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  • What GUI tools are available for which DVCS?

    - by Macneil
    When I worked at Sun, we used a DVC system called Forte SCCS/Teamware, which used the old SCCS file format, but was a true distributed source code revision control system. One nice feature is that it had strong GUI support: You could bringover and putback changes by simply clicking and dragging. It would draw trees/graphs showing how workspaces relate to each other. You also could have a graph view to display a single file's complete history, which might have had several branches and merges. Allowing you to compare any two points. It also had a strong visual merge tool, to let you accept changes from one of two conflicting files. Naturally, many of the current DVCSs have command line support for these operations, but I'm looking for GUI support in order to use this in a lower-level undergraduate course I'll be teaching. I'm not saying the Forte Teamware solution was perfect, but it did seem to be ahead of the curve. Unfortunately, it's not a viable option to use for my class. Question: What support do the current DVCSs have with regards to GUIs? Do any of them work on Windows, and not just Linux? Are they "ready for prime-time" or still works in progress? Are these standalone or built as plug-ins, e.g., for Eclipse? Note: To help keep this discussion focused I'm only interested in GUI tools. And not a meta-discussion if GUI tools should be used in teaching.

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  • CodePlex Daily Summary for Sunday, March 18, 2012

    CodePlex Daily Summary for Sunday, March 18, 2012Popular ReleasesRiP-Ripper & PG-Ripper: RiP-Ripper 2.9.28: changes NEW: Added Support for "PixHub.eu" linksSmartNet: V1.0.0.0: DY SmartNet ?????? V1.0callisto: callisto 2.0.21: Added an option to disable local host detection.Javascript .NET: Javascript .NET v0.6: Upgraded to the latest stable branch of v8 (/tags/3.9.18), and switched to using their scons build system. We no longer include v8 source code as part of this project's source code. Simultaneous multithreaded use of v8 now supported (v8 Isolates), although different contexts may not share objects or call each other. 64-bit .Net 4.0 DLL now included. (Download now includes x86 and x64 for both .Net 3.5 and .Net 4.0.)MyRouter (Virtual WiFi Router): MyRouter 1.0.6: This release should be more stable there were a few bug fixes including the x64 issue as well as an error popping up when MyRouter started this was caused by a NULL valuePulse: Pulse Beta 4: This version is still in development but should include: Logging and error handling have been greatly improved. If you run into an error or Pulse crashes make sure to check the Log folder for a recently modified log file so you can report the details of the issue A bunch of new features for the Wallbase.cc provider. Cleaner separation between inputs, downloading and output. Input and downloading are fairly clean now but outputs are still mixed up in the mix which I'm trying to resolve ...Google Books Downloader for Windows: Google Books Downloader-2.0.0.0.: Google Books DownloaderFinestra Virtual Desktops: 2.5.4501: This is a very minor update release. Please see the information about the 2.5 and 2.5.4500 releases for more information on recent changes. This update did not even have an automatic update triggered for it. Adds error checking and reporting to all threads, not only those with message loopsAcDown????? - Anime&Comic Downloader: AcDown????? v3.9.2: ?? ●AcDown??????????、??、??????,????1M,????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。??????AcPlay?????,??????、????????????????。 ● AcDown???????????????????????????,???,???????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7/8 ????????????? ??:????????Windows XP???,?????????.NET Framework 2.0???(x86),?????"?????????"??? ??????????????,??????????: ??"AcDo...ArcGIS Editor for OpenStreetMap: ArcGIS Editor for OSM 2.0 Release Candidate: Your feedback is welcome - and this is your last chance to get your fixes in for this version! Includes installer for both Feature Server extension and Desktop extension, enhanced functionality for the Desktop tools, and enhanced built-in Javascript Editor for the Feature Server component. This release candidate includes fixes to beta 4 that accommodate domain users for setting up the Server Component, and fixes for reporting/uploading references tracked in the revision table. See Code In-P...C.B.R. : Comic Book Reader: CBR 0.6: 20 Issue trackers are closed and a lot of bugs too Localize view is now MVVM and delete is working. Added the unused flag (take care that it goes to true only when displaying screen elements) Backstage - new input/output format choice control for the conversion Backstage - Add display, behaviour and register file type options in the extended options dialog Explorer list view has been transformed to a custom control. New group header, colunms order and size are saved Single insta...Windows Azure Toolkit for Windows 8: Windows Azure Toolkit for Windows 8 Consumer Prv: Windows Azure Toolkit for Windows 8 Consumer Preview - Preview Release v1.2.1Minor updates to setup experience: Check for WebPI before install Dependency Check updated to support the following VS 11 and VS 2010 SKUs Ultimate, Premium, Professional and Express Certs Windows Azure Toolkit for Windows 8 Consumer Preview - Preview Release v1.2.0 Please download this for Windows Azure Toolkit for Windows 8 functionality on Windows 8 Consumer Preview. The core features of the toolkit include:...Facebook Graph Toolkit: Facebook Graph Toolkit 3.0: ships with JSON Toolkit v3.0, offering parse speed up to 10 times of last version supports Facebook's new auth dialog supports new extend access token endpoint new example Page Tab app filter Graph Api connections using dates fixed bugs in Page Tab appsCODE Framework: 4.0.20312.0: This version includes significant improvements in the WPF system (and the WPF MVVM/MVC system). This includes new styles for Metro controls and layouts. Improved color handling. It also includes an improved theme/style swapping engine down to active (open) views. There also are various other enhancements and small fixes throughout the entire framework.ScintillaNET: ScintillaNET 2.4: 3/12/2012 Jacob Slusser Added support for annotations. Issues Fixed with this Release Issue # Title 25012 25012 25018 25018 25023 25023 25014 25014 Visual Studio ALM Quick Reference Guidance: v3 - For Visual Studio 11: RELEASE README Welcome to the BETA release of the Quick Reference Guide preview As this is a BETA release and the quality bar for the final Release has not been achieved, we value your candid feedback and recommend that you do not use or deploy these BETA artifacts in a production environment. Quality-Bar Details Documentation has been reviewed by Visual Studio ALM Rangers Documentation has not been through an independent technical review Documentation ...AvalonDock: AvalonDock 2.0.0345: Welcome to early alpha release of AvalonDock 2.0 I've completely rewritten AvalonDock in order to take full advantage of the MVVM pattern. New version also boost a lot of new features: 1) Deep separation between model and layout. 2) Full WPF binding support thanks to unified logical tree between main docking manager, auto-hide windows and floating windows. 3) Support for Aero semi-maximized windows feature. 4) Support for multiple panes in the same floating windows. For a short list of new f...Windows Azure PowerShell Cmdlets: Windows Azure PowerShell Cmdlets 2.2.2: Changes Added Start Menu Item for Easy Startup Added Link to Getting Started Document Added Ability to Persist Subscription Data to Disk Fixed Get-Deployment to not throw on empty slot Simplified numerous default values for cmdlets Breaking Changes: -SubscriptionName is now mandatory in Set-Subscription. -DefaultStorageAccountName and -DefaultStorageAccountKey parameters were removed from Set-Subscription. Instead, when adding multiple accounts to a subscription, each one needs to be added ...IronPython: 2.7.2.1: On behalf of the IronPython team, I'm happy to announce the final release IronPython 2.7.2. This release includes everything from IronPython 54498 and 62475 as well. Like all IronPython 2.7-series releases, .NET 4 is required to install it. Installing this release will replace any existing IronPython 2.7-series installation. Unlike previous releases, the assemblies for all supported platforms are included in the installer as well as the zip package, in the "Platforms" directory. IronPython 2...Kooboo CMS: Kooboo CMS 3.2.0.0: Breaking changes: When upgrade from previous versions, MUST reset the all the content type templates, otherwise the content manager might get a compile error. New features Integrate with Windows azure. See: http://wiki.kooboo.com/?wiki=Kooboo CMS on Azure Complete solution to deploy on load balance servers. See: http://wiki.kooboo.com/?wiki=Kooboo CMS load balance Update Jquery and Jquery ui to the lastest version(Jquery 1.71, Jquery UI 1.8.16). Tree style text content editing. See:h...New Projects4sr4ss1: Assignment 1 WDT Due date: 26 March 2012ADLN: Project to ADLNbook2guest: book2guestBundlingTweaks: BundlingTweaks makes it easier for developers to develop ASP.NET MVC 4 projects with Bundling/Minification support. You can now take advantage of Bundling, but still see non-minified JavaScript when debugging.COBOL SCREENSAVER: This project will show how to create a Windows screen saver using 1) an object-oriented isCOBOL GUI application, 2) an OpenCobol Windows native executable wrapper for the isCOBOL GUI, and 3) XML, XSLT, HTML5, and a Java FX 2.0 web browser component. Release 0.1 consists of a Java GUI application, the OpenCobol wrapper, and a README file detailing usage, system requirements, and installation of the recommended OpenCobol binaries for Windows.Colorado Time System Get CTS Results to Text File: This application will query a Colorado Time System 5, retrieve the lane results by event and heat. These can then be written to a text file.CommonEventLog: This project provides a simple means of logging messages and exceptions to a custom event log.ContainerTrack: Application for tracking container locationContent Widgets Orchard module: This Orchard module makes it possible to add arbitrary widgets to content types (with the option to disable per item).Cup of Badminton: This is a application for draw cup of badminton. You can insert, edit and delete player. You can choose many variant of draw.FSGREE: FSGREEKeepSafety: ??、??、?????????LibGrafx: LibGrafix is a C++ DLL that contains several classes useful when developing computer graphics applications, particularly OpenGL applications, in the Windows environment. It also includes a class that loads and displays the ModelX format exported by the XNA Model Viewer program. Linq to SQL code generator for Windows Phone: Linq to SQL code generator for Windows Phone is an add-in for Visual Studio 2010 or later to generate the Linq to SQL classes from a DBML diagram. Offline Navigation for Windows Phone 7: This is a simple implementation of offline navigation for windows phone 7 with map offset adjustment support.PayrollSystemRedux: Payroll case study book Robert Martin (Agile PPP in C#)PhoneFlipMenu Control for Windows Phone: A control that mimics the behaviour of the Email app's reply/reply all/forward menu.QTscenarist: QTscenarist makes it easier for Synfig animation to create Synfig movies. You can write scenaries and create your movie with it. It's developed in QT. recycle: This is a recycle web pageSharePoint 2010 Accordian Launch: SharePoint 2010 and SharePoint Foundation Quick Launch Accordian Solution.SharePoint 2010 JavaScript Registration Panel: The SharePoint 2010 JavaScript Registration Panel allows you to add JavaScript files to a site collection without SharePoint 2010 Designer intervention. This is helpful in scenarios where SharePoint Designer 2010 is disabled globally, but you have to add some JavaScript files (e.g. jQuery) to your site collection for every page load. The aim of this project is to provide following features: - load JavaScript files on every page load of your site collection - define the sequence for loadi...Sistema de Gestion Escolar: Projecto final monografico universidad dominicana O&MSmartNet: DYSmartNet????????????????????????。???TCP??,??????????,??????????... solution: solution team explorerTanmiaGrp: This is the tanmia base project library.VideoMobileSteraming: Will Update soonXNASter: XNASter is a short library that allows beginner developers to create simple XNA games. Right now it is in the very early stages of development. Included are the following parts: * 2D generic sprite-based object that supports movement, acceleration, etc. In the future, we are also planning to support: * KinectSkeleton controller Together with the project, there are also a few sample games that show how to use it.???WP: HateCoWP is Hatena Coco Client.???: ????????????????????。

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