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  • Why use try … finally without a catch clause?

    - by Nick Rosencrantz
    The classical way to program is with try / catch but when is it appropriate to use try without catch? In Python the following appears legal and can make sense: try: #do work finally: #do something unconditional But we didn't catch anything. Similarly one could think in Java it would be try { //for example try to get a database connection } finally { //closeConnection(connection) } It looks good and suddenly I don't have to worry about exception types etc. But if this is good practice, when is it good practice? Or reasons why this is not good practice or not legal (I didn't compile the source I'm asking about and it could be a syntax error for Java but I checked that the Python surely compiles.) A related problem I've run into is that I continue writing the function / method and at the end I must return something and I'm in a place which should not be reached and it must be a return point so even if I handle the exceptions above I'm still returning null or an empty string at some point in the code which should not be reached, often the end of the method / function. I've always managed to restructure to code so that I don't have to return null since that absolutely appears to look like less than good practice.

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  • Extreme Optimization Numerical Libraries for .NET – Part 1 of n

    - by JoshReuben
    While many of my colleagues are fascinated in constructing the ultimate ViewModel or ServiceBus, I feel that this kind of plumbing code is re-invented far too many times – at some point in the near future, it will be out of the box standard infra. How many times have you been to a customer site and built a different variation of the same kind of code frameworks? How many times can you abstract Prism or reliable and discoverable WCF communication? As the bar is raised for whats bundled with the framework and more tasks become declarative, automated and configurable, Information Systems will expose a higher level of abstraction, forcing software engineers to focus on more advanced computer science and algorithmic tasks. I've spent the better half of the past decade building skills in .NET and expanding my mathematical horizons by working through the Schaums guides. In this series I am going to examine how these skillsets come together in the implementation provided by ExtremeOptimization. Download the trial version here: http://www.extremeoptimization.com/downloads.aspx Overview The library implements a set of algorithms for: linear algebra, complex numbers, numerical integration and differentiation, solving equations, optimization, random numbers, regression, ANOVA, statistical distributions, hypothesis tests. EONumLib combines three libraries in one - organized in a consistent namespace hierarchy. Mathematics Library - Extreme.Mathematics namespace Vector and Matrix Library - Extreme.Mathematics.LinearAlgebra namespace Statistics Library - Extreme.Statistics namespace System Requirements -.NET framework 4.0  Mathematics Library The classes are organized into the following namespace hierarchy: Extreme.Mathematics – common data types, exception types, and delegates. Extreme.Mathematics.Calculus - numerical integration and differentiation of functions. Extreme.Mathematics.Curves - points, lines and curves, including polynomials and Chebyshev approximations. curve fitting and interpolation. Extreme.Mathematics.Generic - generic arithmetic & linear algebra. Extreme.Mathematics.EquationSolvers - root finding algorithms. Extreme.Mathematics.LinearAlgebra - vectors , matrices , matrix decompositions, solvers for simultaneous linear equations and least squares. Extreme.Mathematics.Optimization – multi-d function optimization + linear programming. Extreme.Mathematics.SignalProcessing - one and two-dimensional discrete Fourier transforms. Extreme.Mathematics.SpecialFunctions

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  • When using method chaining, do I reuse the object or create one?

    - by MainMa
    When using method chaining like: var car = new Car().OfBrand(Brand.Ford).OfModel(12345).PaintedIn(Color.Silver).Create(); there may be two approaches: Reuse the same object, like this: public Car PaintedIn(Color color) { this.Color = color; return this; } Create a new object of type Car at every step, like this: public Car PaintedIn(Color color) { var car = new Car(this); // Clone the current object. car.Color = color; // Assign the values to the clone, not the original object. return car; } Is the first one wrong or it's rather a personal choice of the developer? I believe that he first approach may quickly cause the intuitive/misleading code. Example: // Create a car with neither color, nor model. var mercedes = new Car().OfBrand(Brand.MercedesBenz).PaintedIn(NeutralColor); // Create several cars based on the neutral car. var yellowCar = mercedes.PaintedIn(Color.Yellow).Create(); var specificModel = mercedes.OfModel(99).Create(); // Would `specificModel` car be yellow or of neutral color? How would you guess that if // `yellowCar` were in a separate method called somewhere else in code? Any thoughts?

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  • Security exception in Twitterizer [closed]

    - by Raghu
    Possible Duplicate: Security exception in Twitterizer Hi, We are using Twitterizer for Twitter integration to get the Tweets details. When making call to the method OAuthUtility.GetRequestToken, following exception is coming. System.Security.SecurityException: Request for the permission of type 'System.Net.WebPermission, System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' failed. When the application is hosted on IIS 5, the application works fine and the above error is coming only when the application is hosted in IIS 7 on Windows 2008 R2. and the method OAuthUtility.GetRequestToken throws above exception. It seems the issue is something with code access security. Please suggest what kind of permissions should be given to fix the security exception. The application has the Full Trust and I have even tried by registering the Twitterizer DLL in GAC and still the same error is coming. I am not sure what makes the difference between IIS 5 and IIS 7 with regards to code access security to cause that exception. Any help would be greatly appreciated. Thanks in advance. Regards, Raghu

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  • Game software design

    - by L. De Leo
    I have been working on a simple implementation of a card game in object oriented Python/HTML/Javascript and building on the top of Django. At this point the game is in its final stage of development but, while spotting a big issue about how I was keeping the application state (basically using a global variable), I reached the point that I'm stuck. The thing is that ignoring the design flaw, in a single-threaded environment such as under the Django development server, the game works perfectly. While I tried to design classes cleanly and keep methods short I now have in front of me an issue that has been keeping me busy for the last 2 days and that countless print statements and visual debugging hasn't helped me spot. The reason I think has to do with some side-effects of functions and to solve it I've been wondering if maybe refactoring the code entirely with static classes that keep no state and just passing the state around might be a good option to keep side-effects under control. Or maybe trying to program it in a functional programming style (although I'm not sure Python allows for a purely functional style). I feel that now there's already too many layers that the software (which I plan to make incredibly more complex by adding non trivial features) has already become unmanageable. How would you suggest I re-take control of my code-base that (despite being still only at < 1000 LOC) seems to have taken a life of its own?

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  • When "W" is held, the character moves forward, but when "W" and "A" is held, movement completely stops

    - by Vlad1k
    I am making a 2D game, and when I hold the key "w", the player goes forward, but when I hold both "w" and "a", the movement stops completely, when I want it to go forward, while shifting to the left. Here is my script: var speed = 4; function Update() { // Make the character walk forward if "w" is being held if(Input.GetKey("w")) { rigidbody.velocity = transform.forward * speed; } // Stop the movement if "w" is not being held if(Input.GetKeyUp("w")) { rigidbody.velocity = transform.forward * 0; } // Make the character walk forward if "s" is being held if(Input.GetKey("s")) { rigidbody.velocity = transform.forward * -speed; } // Stop the movement if "s" is not being held if(Input.GetKeyUp("s")) { rigidbody.velocity = transform.forward * 0; } // Make the character walk left if "a" is being held if(Input.GetKey("a")) { rigidbody.velocity = transform.right * -speed; } // Stop the movement if "a" is not being held if(Input.GetKeyUp("a")) { rigidbody.velocity = transform.right * 0; } //Make the character walk right if "d" is being held if(Input.GetKey("d")) { rigidbody.velocity = transform.right * speed; } // Stop the movement if "d" is not being held if(Input.GetKeyUp("d")) { rigidbody.velocity = transform.right * 0; } } PLEASE MAKE THE CODE BETTER! I AM NEW! EDIT: Here is a video to show my problem. http://www.screenr.com/3oxH Here is the newest code: var speed = 4f; function Update() { if(Input.GetKey("w")) { rigidbody.velocity = transform.forward * speed; } else if(Input.GetKey("s")) { rigidbody.velocity = transform.forward * -speed; } else if(Input.GetKey("a")) { rigidbody.velocity = transform.right * -speed; } else if(Input.GetKey("d")) { rigidbody.velocity = transform.right * speed; } if(Input.GetKeyUp("w")) { rigidbody.velocity = transform.forward * 0; } if(Input.GetKeyUp("s")) { rigidbody.velocity = transform.forward * 0; } if(Input.GetKeyUp("a")) { rigidbody.velocity = transform.right * 0; } if(Input.GetKey("d")) { rigidbody.velocity = transform.right * speed; } if(Input.GetKeyUp("d")) { rigidbody.velocity = transform.right * 0; } }

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  • MVC 4 and the App_Start folder

    - by pjohnson
    I've been delving into ASP.NET MVC 4 a little since its release last month. One thing I was chomping at the bit to explore was its bundling and minification functionality, for which I'd previously used Cassette, and been fairly happy with it. MVC 4's functionality seems very similar to Cassette's; the latter's CassetteConfiguration class matches the former's BundleConfig class, specified in a new directory called App_Start.At first glance, this seems like another special ASP.NET folder, like App_Data, App_GlobalResources, App_LocalResources, and App_Browsers. But Visual Studio 2010's lack of knowledge about it (no Solution Explorer option to add the folder, nor a fancy icon for it) made me suspicious. I found the MVC 4 project template has five classes there--AuthConfig, BundleConfig, FilterConfig, RouteConfig, and WebApiConfig. Each of these is called explicitly in Global.asax's Application_Start method. Why create separate classes, each with a single static method? Maybe they anticipate a lot more code being added there for large applications, but for small ones, it seems like overkill. (And they seem hastily implemented--some declared as static and some not, in the base namespace instead of an App_Start/AppStart one.) Even for a large application I work on with a substantial amount of code in Global.asax.cs, a RouteConfig might be warranted, but the other classes would remain tiny.More importantly, it appears App_Start has no special magic like the other folders--it's just convention. I found it first described in the MVC 3 timeframe by Microsoft architect David Ebbo, for the benefit of NuGet and WebActivator; apparently some packages will add their own classes to that directory as well. One of the first appears to be Ninject, as most mentions of that folder mention it, and there's not much information elsewhere about this new folder.

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  • How do I detect and handle collisions using a tile property with Slick2D?

    - by oracleCreeper
    I am trying to set up collision detection in Slick2D based on a tilemap. I currently have two layers on the maps I'm using, a background layer, and a collision layer. The collision layer has a tile with a 'blocked' property, painted over the areas the player can't walk on. I have looked through the Slick documentation, but do not understand how to read a tile property and use it as a flag for collision detection. My method of 'moving' the player is somewhat different, and might affect how collisions are handled. Instead of updating the player's location on the window, the player always stays in the same spot, updating the x and y the map is rendered at. I am working on collisions with objects by restricting the player's movement when its hitbox intersects an object's hitbox. The code for the player hitting the right side of an object, for example, would look like this: if(Player.bounds.intersects(object.bounds)&&(Player.x<=(object.x+object.width+0.5))&&Player.isMovingLeft){ isInCollision=true; level.moveMapRight(); } else if(Player.bounds.intersects(object.bounds)&&(Player.x<=(object.x+object.width+0.5))&&Player.isMovingRight){ isInCollision=true; level.moveMapRight(); } else if(Player.bounds.intersects(object.bounds)&&(Player.x<=(object.x+object.width+0.5))&&Player.isMovingUp){ isInCollision=true; level.moveMapRight(); } else if(Player.bounds.intersects(object.bounds)&&(Player.x<=(object.x+object.width+0.5))&&Player.isMovingDown){ isInCollision=true; level.moveMapRight(); } and in the level's update code: if(!Player.isInCollision) Player.manageMovementInput(map, i); However, this method still has some errors. For example, when hitting the object from the right, the player will move up and to the left, clipping through the object and becoming stuck inside its hitbox. If there is a more effective way of handling this, any advice would be greatly appreciated.

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  • What to use for simple cross-platform games instead of Flash?

    - by jmh_gr
    In short, for simple games: Is Flash still a good option for browser-based PC clients? It still has 90%+ penetration. What is a good alternative for mobile devices? It HTML5 + JavaScript the choice for mobile? Or does one have to learn a new native language for each target platform? (Android, Apple, Windows Phone)... If you desire further background: There are more blogs about the official demise of mobile Flash than I can count, along with endless useless and vitriolic comments. I'm actually trying to do something practical: build simple games that can be served accross multiple platforms. Several months ago I plopped down $1100 for CS5.5 Web and am wading into Flash. Bummer. My question to people who actually develop simple games and apps: What platform should I use instead? Is Flash still a sensible platform for web-served PC users? For example, let's say I build a simple arcade game that I would like to serve as an app to mobile users and as a browser-based game to PC users. Should I still invest the time and effort to learn and develop in Flash for the PC users, while building a parallel code set in some other language for mobile users? My games are simple enough that it would be annoying but not inconceivable to maintain parallel code sets.

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  • Please help with bounding box/sprite collision in darkBASIC pro

    - by user1601163
    So I just recently learned BASIC and figured I would try making a clone of pong on my own in darkBASIC pro, and I made everything else work just fine except for the part that makes the ball bounce off the paddle. And yes I'm aware that the game is not yet finished. The error is on lines 39-51 EVERYTHING IS 2D. /////////////////////////////////////////////////////////// // // Project: Pong // Created: Friday, August 31, 2012 // Code: Brandon Spaulding // Art: Brandon Spaulding // Made in CIS lab at CPAVTS // Pong art and code © Brandon Spaulding 2012-2013 // ////////////////////////////////////////////////////////// y=150 x=0 ay=150 ax=612 ballx=300 bally=200 ballx_DIR=1 bally_DIR=1 hide mouse set global collision on //objectnumber=10 //make object box objectnumber,5,150,0 do load image "media\paddle1.png",1 load image "media\paddle2.png",2 load image "media\ball.png",3 sprite 1,x,y,1 sprite 2,ax,ay,2 sprite 3,ballx,bally,3 if upkey()=1 then y = y - 4 if downkey()=1 then y = y + 4 //num_1 = sprite collision(1,0) //num_2 = sprite collision(2,0) num_3 = sprite collision(3,0) for t=1 to 2 //ball&paddle collision if num_3 > 0 if bally_DIR=1 bally_DIR=0 else bally_DIR=1 endif if ballx_DIR=0 ballx_DIR=1 else ballx_DIR=0 endif endif //if bally > 1 and bally < 500 then bally=bally + 2.5 if bally_DIR=1 bally=bally-2.5 if bally<-2.5 bally_DIR=0 endif else bally=bally+2.5 if bally>452.5 bally_DIR=1 endif endif if ballx_DIR=1 ballx=ballx-2.5 if ballx<-2.5 ballx_DIR=0 endif else ballx=ballx+2.5 if ballx>612 ballx_DIR=1 endif endif //bally = bally + t //if bally < 600 or bally > 1 then bally = bally - 2.5 //if ballx < 400 or ballx > 1 then ballx = ballx + 2.5 //move sprite 3,1 next t if escapekey()=1 then exit loop end Thank you in advance for the help.

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  • Pygame surfaces and their Rects

    - by Jaka Novak
    I am trying to understand how pygame surfaces work. I am confused about Rect position of Surface object. If I try blit surface on screen at some position then Surface is drawn at right position, but Rect of the surface is still at position (0, 0)... I tried write my own surface class with new rect, but i am not sure if is that right solution. My goal is that i could move surface like image with rect.move() or something like that. If there is any solution to do that i would be happy to read it. Thanks for answer and time for reading this awful English If helps i write some code for better understanding my problem. (run it first, and then uncomment two lines of code and run again to see the diference): import pygame from pygame.locals import * class SurfaceR(pygame.Surface): def __init__(self, size, position): pygame.Surface.__init__(self, size) self.rect = pygame.Rect(position, size) self.position = position self.size = size def get_rect(self): return self.rect def main(): pygame.init() screen = pygame.display.set_mode((640, 480)) pygame.display.set_caption("Screen!?") clock = pygame.time.Clock() fps = 30 white = (255, 255, 255) red = (255, 0, 0) green = (0, 255, 0) blue = (0, 0, 255) surface = pygame.Surface((70,200)) surface.fill(red) surface_re = SurfaceR((300, 50), (100, 300)) surface_re.fill(blue) while True: for event in pygame.event.get(): if event.type == QUIT: return 0 screen.blit(surface, (100,50)) screen.blit(surface_re, surface_re.position) #pygame.draw.rect(screen, white, surface.get_rect()) #pygame.draw.rect(screen, white, surface_re.get_rect()) pygame.display.update() clock.tick(fps) if __name__ == "__main__": main()

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  • HTML5 game engine for a 2D or 2.5D RPG style "map walk"

    - by stargazer
    please help me to choose a HTML5 game engine or Javascript libraries I want to do the following in the game: when the game starts a part the huge map (full size of the map: about 7 screens) is shown. The map itself is completely designed in the editor mapeditor.org (or in some comparable editor - if you know a good alternative to mapeditor.org - let me know) and loaded at runtime or at design time. The game engine should support loading of isometric maps (well, in worst case only orthogonal maps will be sufficient) both "tile layer" and "object layer" from mapeditor.org should be supported. Scrolling/performance of this map should be fast enough. The map and the game should be either in 2D (orthogonal map) or in 2.5D (isometric map) The game engine should support movement of sprites with animation. Let say I have a sprite for "human" with animation sequences showing "walking" in 8 directions - it should be imported into game engine and should "walk" on the map without writing a lot of Javascript code. Automatic scrolling of the map the "human" nears the screen border. Collision detection, "solid" objects. The mapeditor.org supports properies on tiles. Let say I assign a "solid" property to some tiles in editor. It should be easy to check this "solid" property in the game engine and implement kind of "solid" behavior, so the animanted sprites do not walk through the walls. Collision detection - it should be easy to implement some custom functionality like "when sprite A is close to sprite B - call this function" Showing "dialogs" or popup windows on top of the map - should be easy to implement. Cross-browser audio support - (it is implemented quite well in construct 2 from scirra, so I'm looking for the comparable audio quality) The game itself is a king of RPG but without fighting scenes and without huge "inventory". The main character just walking on the map, discovers some things, there are dialogs and sounds. The functionality of this example from sprite.js http://batiste.dosimple.ch/sprite.js/tests/mapeditor/map_reader.html is very close to what I'm developing. But I'm not a Javascript guru (and a very lazy guy) and would like to write even less Javascript code as in the example...

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  • Integrating Twitter Into An ASP.NET Website

    Twitter is a popular social networking web service for writing and sharing short messages. These tidy text messages are referred to as tweets and are limited to 140 characters. Users can leave tweets and follow other users directly from Twitter's website or by using the Twitter API. Twitter's API makes it possible to integrate Twitter with external applications. For example, you can use the Twitter API to display your latest tweets on your blog. A mom and pop online store could integrate Twitter such that a new tweet was added each time a customer completed an order. And ELMAH, a popular open-source error logging library, can be configured to send error notifications to Twitter. Twitter's API is implemented over HTTP using the design principles of Representational State Transfer (REST). In a nutshell, inter-operating with the Twitter API involves a client - your application - sending an XML-formatted message over HTTP to the server - Twitter's website. The server responds with an XML-formatted message that contains status information and data. While you can certainly interface with this API by writing your own code to communicate with the Twitter API over HTTP along with the code that creates and parses the XML payloads exchanged between the client and server, such work is unnecessary since there are many community-created Twitter API libraries for a variety of programming frameworks. This article shows how to integrate Twitter with an ASP.NET website using the Twitterizer library, which is a free, open-source .NET library for working with the Twitter API. Specifically, this article shows how to retrieve your latest tweets and how to post a tweet using Twitterizer. Read on to learn more! Read More >

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  • MySQL – How to Write Loop in MySQL

    - by Pinal Dave
    Since, I have written courses on MySQL, I quite often get emails about MySQL courses. Here is the question, which I have received quite often. “How do I loop queries in MySQL?” Well, currently MySQL does not allow to write loops with the help of ad-hoc SQL. You have to write stored procedure (routine) for the same. Here is the example, how we can create a procedure in MySQL which will look over the code. In this example I have used SELECT 1 statement and looped over it. In reality you can put there any code and loop over it. This procedure accepts one parameter which is the number of the count the loop will iterate itself. delimiter // CREATE PROCEDURE doiterate(p1 INT) BEGIN label1: LOOP SET p1 = p1 - 1; IF p1 > 0 THEN SELECT 1; ITERATE label1; END IF; LEAVE label1; END LOOP label1; END// delimiter ; CALL doiterate(100); You can also use WHILE to loop as well, we will see that in future blog posts. Reference: Pinal Dave (http://blog.sqlauthority.com)Filed under: MySQL, PostADay, SQL, SQL Authority, SQL Query, SQL Tips and Tricks, T SQL

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  • Do licenses matter if there's nobody around to enforce them?

    - by Corey
    Suppose that the original creators can't (or won't) enforce a license on their software/code, but that work is still popular. I guess if you want to visualize it, I'll throw out a convoluted hypothetical: Imagine a very small group of developers that released a code project under an open-source license. The repository was hosted on their servers. However, the everybody on the immediate development team passed away in a tragic accident or something. Their servers shut down after this happened. The project had a fairly large user base, and so others began to host the last revision on their own servers for others to download. (Yes, I have an active imagination) Does abiding by the license simply become a matter of morality by its users, or can there still exist a legal penalty when there is no one user or group to enforce it? Could anything be done if an unscrupulous user decided to branch off the project and use it under a different license? I am not looking for legal advice -- I am simply curious about how software licenses work. I tend to think of strange situations and wonder what would happen in those scenarios.

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  • How to build MVC Views that work with polymorphic domain model design?

    - by Johann de Swardt
    This is more of a "how would you do it" type of question. The application I'm working on is an ASP.NET MVC4 app using Razor syntax. I've got a nice domain model which has a few polymorphic classes, awesome to work with in the code, but I have a few questions regarding the MVC front-end. Views are easy to build for normal classes, but when it comes to the polymorphic ones I'm stuck on deciding how to implement them. The one (ugly) option is to build a page which handles the base type (eg. IContract) and has a bunch of if statements to check if we passed in a IServiceContract or ISupplyContract instance. Not pretty and very nasty to maintain. The other option is to build a view for each of these IContract child classes, breaking DRY principles completely. Don't like doing this for obvious reasons. Another option (also not great) is to split the view into chunks with partials and build partial views for each of the child types that are loaded into the main view for the base type, then deciding to show or hide the partial in a single if statement in the partial. Also messy. I've also been thinking about building a master page with sections for the fields that only occur in subclasses and to build views for each subclass referencing the master page. This looks like the least problematic solution? It will allow for fairly simple maintenance and it doesn't involve code duplication. What are your thoughts? Am I missing something obvious that will make our lives easier? Suggestions?

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  • Speaking at UK DevConnections in www.DevConnections.com/uk and discount codes

    - by Testas
     HiI will be speaking at the UK DevConnections on Analysis Services at the ExCeL conference centre in London on 13th-15th June 2011. Join top SQL Server names such as Paul Randall, Kimberley Tripp, Simon Sabin and Allan Mitchell ( to name a few), at the IT & DevConnections powered by Microsoft UK  in London on 13th-15th June 2011. With UK DevConnections you can combine SQL Sessions with other Microsoft technology stacks. Microsoft and leading independent industry presenters will deliver in-depth presentations and cutting edge sessions on  SharePoint Windows Exchange and Unified Communications SQL Server Silverlight ASP.Net Virtualisation Cloud and Azure As a speaker I have a discount code that entitles give 20% off the cost to register for IT&DEvConnections in June.  The code is sql-bits, if people register before the 31st March when the Super Early Bird offer ends you will only pay £639.20 +vat (normal price £999)Furthermore, there are preferential hotel rates for this event at: https://logicalvenues.vbookings.co.uk/b/pentonlondon0611/  So if you want to attend a conference with a wide spectrum of technologies, then DevConnections may be up your street Thanks  Chris

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  • Tidbits of goodness - Podcasts, REST, JSON

    - by jeff.x.davies
    I've been quiet for a while, busy with a variety of projects. I did want to let you all know about a couple of things going on. First, I have been participating in architectural podcasts with Bob Rhubart. If you are interested in hearing these short (about 10 minutes each) recordings where a group of us discuss enterprise architecture and its future, check out http://blogs.oracle.com/archbeat/2010/05/podcast_show_notes_evolving_en.html Next, I have been working on the public sample code for the Oracle Service Bus 11g release. I'm now expanding my samples to include SCA, BPEL and the Oracle Adapters. This is really great experience for me because I have been learning these other tools to a deeper level and this provides insight into developing better solutions. You know the old saying, "If the only tool you have is a hammer, you tend to appraoch every problem as if it were a nail." However, I'm not the only one working on these samples. We have alot of our best and brightest working on sample code for the 11g release. Take a look at https://soasamples.samplecode.oracle.com/ to see all of the samples for SOA Suite 11g A reader wrote to me and asked me about using OSB to return information in JSON format. I don't have a sample posted for this yet, but I am working on getting one packaged up. In the mean time I can tell you that it is dead simple to do in OSB. Use the instructions I gave in an earlier blog entry on creating REST services using OSB, specify Messaging Service as the service type that takes a Text message and returns a Text message. Then have the OSB proxy service return a JSON formatted string (by replacing the contents of the $body variable with the JSON text) and you're done! This approach allows you to use OSB services from within Javascript/AJAX seamlessly. As I get more samples posted to the OTN site, I'll let you know. I have lots of interesting stuff on the way.

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  • How to add locale aware CSS to an individual component in ADF Faces.

    - by [email protected]
    When creating a skin in ADF Faces, it's (relatively) easy to add locale aware CSS using the :rtl psuedo-class on the end of a skinning key.  Example:af|inputListOfValues::content {  padding-left: 3px;}af|inputListOfValues::content:rtl {  padding-left: 0px;  padding-right: 3px;}In this example, we want some padding before the start of the text in the content element of the component.  In right to left locales, the start of the text is on the right side by default, so we need to change the padding from the left to the right.Let's say, however, that you want to specify a locale aware CSS style on an individual component using the contentStyle attribute.  There is a handy ADF Faces EL function to help you out here: isRTL.  For our example, let's say we want an inputText component whose text content is 'end' aligned.  If you weren't considering RTL locales, you could code this as:<af:inputText id="idInputTextRight" label="right aligned" value="Test"                    contentStyle="text-align: right;"/>This, however, will be right aligned regardless of locale. This is where isRTL() comes to the rescue.  This is how we would code this to be locale aware:<af:inputText id="idInputTextEnd" label="end aligned" value="Test"                     contentStyle="text-align: #{af:isRTL()?'left':'right'};"/> The af:isRTL() EL function returns true if we are rendering in RTL, so we can use it to pick the appropriate text alignment.

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  • XNA Easy Storage XBOX 360 High Scores

    - by user1003211
    To followup from a previous query - I need some help with the implementation of easystorage high scores, which is bringing up some errors on the xbox. I get the prompt screen, a savedevice is selected and a file are all created! However the file remains empty, (I've tried prepopulating but still get errors). The full portions of the scoring code can be found here: http://pastebin.com/74v897Yt The current issue in particular is in LoadHighScores() - "There is an error in XML document (0, 0)." under line data = (HighScoreData)serializer.Deserialize(stream); I'm not sure whether this line is correct either: HighScoreData data = new HighScoreData(); public static HighScoreData LoadHighScores(string container, string filename) { HighScoreData data = new HighScoreData(); if (Global.SaveDevice.FileExists(container, filename)) { Global.SaveDevice.Load(container, filename, stream => { File.Open(Global.fileName_options, FileMode.OpenOrCreate, FileAccess.Read); try { // Read the data from the file XmlSerializer serializer = new XmlSerializer(typeof(HighScoreData)); data = (HighScoreData)serializer.Deserialize(stream); } finally { // Close the file stream.Close(); // stream.Dispose(); } }); } return (data); } I call: PromptMe(); when the Start button is pressed at the beginning. I call: if (Global.SaveDevice.IsReady){entries = LoadHighScores(HighScoresContainer, HighScoresFilename);} during the menu screen to try and display the highscore screen. I call: SaveHighScore(); when game ends. I've tried altering the struct code to a class but still no luck. Any help greatly appreciated.

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  • Implementing MVC pattern in SWT application

    - by Pradeep Simha
    I am developing an SWT application (it's basically an Eclipse plugin, so I need to use SWT). Currently my design is as follows: Model: In model, I have POJOs which represents the actual fields in views. View: It is a dumb layer, it contains just UI and contains no logic (not even event handlers) Controller: It acts as a mediator b/w those two layers. Also it is responsible for creating view layer, handling events etc. Basically I have created all of the controls in view as a static like this public static Button btnLogin and in controller I have a code like this: public void createLoginView(Composite comp) { LoginFormView.createView(comp); //This createView method is in view layer ie LoginFormView LoginFormView.btnLogin.addSelectionListener(new SelectionListener() { //Code goes here }); } Similalrly I have done for other views and controls. So that in main class and other classes I am calling just createLoginView of controller. I am doing similar thing for other views. So my question, is what I am doing is correct? Is this design good? Or I should have followed any other approach. Since I am new to SWT and Eclipse plugin development (basically I am Java EE developer having 4+ years of exp). Any tips/pointers would be appreciated.

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  • Model won't render in my XNA game

    - by Daniel Lopez
    I am trying to create a simple 3D game but things aren't working out as they should. For instance, the mode will not display. I created a class that does the rendering so I think that is where the problem lies. P.S I am using models from the MSDN website so I know the models are compatible with XNA. Code: class ModelRenderer { private float aspectratio; private Model model; private Vector3 camerapos; private Vector3 modelpos; private Matrix rotationy; float radiansy = 0; public ModelRenderer(Model m, float AspectRatio, Vector3 initial_pos, Vector3 initialcamerapos) { model = m; if (model.Meshes.Count == 0) { throw new Exception("Invalid model because it contains zero meshes!"); } modelpos = initial_pos; camerapos = initialcamerapos; aspectratio = AspectRatio; return; } public Vector3 CameraPosition { set { camerapos = value; } get { return camerapos; } } public Vector3 ModelPosition { set { modelpos = value; } get { return modelpos; } } public void RotateY(float radians) { radiansy += radians; rotationy = Matrix.CreateRotationY(radiansy); } public float AspectRatio { set { aspectratio = value; } get { return aspectratio; } } public void Draw() { Matrix world = Matrix.CreateTranslation(modelpos) * rotationy; Matrix view = Matrix.CreateLookAt(this.CameraPosition, this.ModelPosition, Vector3.Up); Matrix projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45.0f), this.AspectRatio, 1.0f, 10000f); model.Draw(world, view, projection); } } If you need more code just make a comment.

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  • Microsoft Terminology: .NET C++ vs. traditional C++

    - by Mike Clark
    I've recently been working with a team that's using both .NET C++ and pre-.NET C++. I fully understand the technical differences between the two technologies. However, I sometimes feel like I'm floundering when it comes to the terminology used to differentiate the two. Example: Say we have two projects: ProjectA contains "C++" code that builds a .NET assembly DLL. ProjectB contains Visual C++ code that builds a traditional native Windows DLL. What is the best way to succinctly and terminologically draw a distinction between the two projects? Again, I'm not asking for an in-depth technical description of the differences between the two technologies. I'm just looking for names and labels. This is how, today, I might try to make the distinction when talking to someone: "ProjectA is a managed .NET C++ project" and "ProjectB is an unmanaged native C++ DLL project." However I am not at all certain that this terminology is ideal, or even correct. Please describe what you feel the ideal language to use in this situation (or similar situations) might be. Feel free to motivate your answer.

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  • SEO for Country & Language Specific content.

    - by kecebongsoft
    Currently I am creating a website which has a common topic for an article, but it's going to be different content for each country, and also, each of that content will be provided in several languages. And this mechanism exists in most of the parts in the website. For example, I have an article about tax. This article has to be different for each country, for example china. And tax content for china should be written in china AND english language (for non china-speaker). What is the best URL pattern to handle this? What I've been thinking is, using a sub folder (/country-code/language-code/) such as: www.example.com/cn/cn/tax www.example.com/cn/en/tax Or using top level domain such as: www.example.cn/cn/tax www.example.cn/en/tax Or subdomain such as cn.example.com/cn/tax cn.example.com/en/tax I think I will not prefer the last option since I might need to use subdomain for other purpose. Which left only subfolder and TLDN. I've read some articles saying that TLDN is good for localized content (language-specific content), but in my case, my TLDN will also has english contents (for non local speaker) which is specific only to that particular country (also the purpose of this is to let people from other country easily search it through google). What is the best pattern to pick and why?.

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  • Inevitable Corporate Bureaucracy

    - by Ahsan Alam
    Top executives of most smaller organizations want their companies to be different from the larger corporations. They want their organizations smaller in size; but bigger in productivity by eliminating red tapes and corporate bureaucracy. When the company is smaller, people often work like firefighters – taking on new business and technology challenges without thinking about any procedures and guidelines. People also tend to wear many hats to accomplish tasks quickly in order to integrate new businesses. For example, software developers in smaller organizations may take on responsibilities of client interactions, requirements gathering, design and development, code deployment, production support, network infrastructure support, database design and maintenance along with countless other duties. In addition, systems in smaller organizations tend to be loosely guarded. So, people often don't follow many procedures in order to setup environments and implement technical projects. It's not uncommon to change code and deploy without anyone realizing. Similarly, business requirements may also get defined in an informal manner without any type of documentation. As the company grows, everything starts to change significantly impacting people and the overall business process. Suddenly, following procedures become extremely important. Consequently, new roles, guidelines and procedures start to emerge. Everything from business process to technology implementation start to become more and more process oriented. Organizations start to define and document steps, invent procedure to track process and systems level changes, and start restricting access to various systems for security reasons. At the same time, as a growing company start doing businesses with larger clienteles, they are automatically forced to abide by all sorts of industry compliance laws. Moreover, growing companies tend to recruit experienced individuals to fill new roles who usually bring their expertise from larger and more bureaucratic organizations.   Despite the best efforts from the top executives, it seems increased number of procedures and guidelines as well as new recruits automatically contribute to the evolution of corporate bureaucracy. Maybe, corporate bureaucracy is an inevitable side effect of a growing organization.

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