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  • Getting following exception javax.sound.sampled.LineUnavailableException: line with format ULAW 800

    - by angelina
    Dear All, I tried to play and get duration of a wave file using code below but got following exception.please resolve.I m using a wave file format. URL url = new URL("foo.wav"); Clip clip = AudioSystem.getClip(); AudioInputStream ais = AudioSystem.getAudioInputStream(url); clip.open(ais); System.out.println(clip.getMicrosecondLength()); **javax.sound.sampled.LineUnavailableException: line with format ULAW 8000.0 Hz, 8 bit, mono, 1 bytes/frame, not supported.**

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  • AudioQueue on iPhone

    - by Sridhar
    Hi, Is there anyway to record the sound in slow manner using AudioQueues in Iphone(may be in call back function ?). Currently I am recording in Linear PCM with 22050 Hz. Basically I want to adjust the audio samples to match my video frame rate (which is 10 FPS). Thanks

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  • resizing UITableView to fit content

    - by MiMo81
    I am creating an app which will have a question in a UILabel and a multiple choice answers displayed in UITableView, each row showing a multiple choice. Questions and answers will vary, so I need this UITableView to be dynamic in height. I would like to find a "sizeToFit" work around for the table. Where the table's frame is set to the height of all it's content. Can anyone advise on how I can achieve this? Thank you.

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  • Silverlight 3 oob window border

    - by Ali Shafai
    I was wondering if I can customise the look and feel of the OOB window of my SL app? I want it to look different than the standard windows frame (maybe at least change the visible buttons like minimise or maximise...) thanks

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  • Compiler executable file csc.exe cannot be found.

    - by HMP
    Hello, I am using VS 2008 and .Net Framework 3.5 when i compile project i m getting error Compiler executable file csc.exe cannot be found. I have checked that csc.exe is also exist in the .net frame work folder. When i change compiler version 3.5 to 2.0 it starts working but My 3.5 Features are not available there like LINQ. I have try everything, Update .Net Framework, Install latest service Pack. Please help me out this Problem.

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  • how to apply the center of image view for another image view center

    - by maddy
    hi, I am developing image redraw app. i know the center of one image view which is having scaling property. i.e it can change it frame and center . that to be applied to another view center. when i apply center to newly formed Image view it giving wrong center because of the previous image view is having scaling property. so how can i get exact center to my new image view from previous imageview

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  • HTML Slideshow plugin

    - by Mark Szymanski
    I am making a website with some screenshots of an iPhone app I made and was wondering if there was some kind of slideshow thing for HTML. I want it to have the iPhone frame and the slideshow with the screenshots in the middle of it. I would prefer it to be written in something other than flash. Thanks in advance!

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  • Did IE8 lose the document.frames collection?

    - by Nick
    Hey all.. I noticed that an application I am maintaining was giving me a javascript error in IE8 and FF. The script was trying to get a collection of frame elements: document.frames This always returned 'undefined'. I placed a watch on the document object and noticed that this collection does not seem to be a member of the document object in IE8. I think this was always the case in FF but this same code works in older versions of IE. Has this been removed? -Nick

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  • How to still webcam image

    - by Silv3rSurf
    I need some help deciding what to use to acquire an image from a webcam. I want to acquire a single image. I know you can typically acquire a still image at a higher resolution than a single video frame. Currently, I am using MATLAB's image acquisition toolbox.. which apparently only supports obtaining frames in video mode(so lower resolution). Which other libraries do you recommend? Has anyone else encountered this problem?

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  • flash game lags every 20 seg

    - by ZoserLock
    My game has delta time for frame independent movement, at 250 fps run perfectly smooth, but if i limit the fps to 60, the game slow down for a 2-4 seg every 20 seg aprox, even in small programs i have this same problem. no memory is created or released i comment everything i can and the problem persist thanks and sorry for my english

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  • New to Android - Drawing a view at runtime

    - by Brian515
    HI all, I'm just getting started with developing for Android. I'm looking to port one of my iPhone applications, but I'm kind of at a loss for how to draw a view at runtime (a view not declared in the XML). Basically, I want to draw a simple rectangle, but then be able to manipulate its frame after being drawn. Sorry if this is a really, really simple question, but I can't seem to find some equivalent to the iPhone SDK here. Thanks in advance!

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  • Count words like Microsoft Word does

    - by Maarten
    I need to count words in a string using PHP or Javascript (preferably PHP). The problem is that the counting needs to be the same as it works in Microsoft Word, because that is where the people assemble their original texts in so that is their reference frame. PHP has a word counting function (http://php.net/manual/en/function.str-word-count.php) but that is not 100% the same as far as I know. Any pointers?

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  • video API iphone

    - by Manish
    Hi, I want to play H.264 video streamed from network. To play video iphone provides the media player API. Does anyone one aware of any documented or undocumented API for decoding and playing single video frame?

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  • Flash AS3 button eventlistener array bug

    - by Tyler Pepper
    Hi there, this is my first time posting a question here. I have an array of 12 buttons on a timeline that when first visiting that part of the timeline, get a CLICK eventlistener added to them using a for loop. All of them work perfectly at that point. When you click one it plays a frame label inside the specific movieClip and reveals a bio on the corresponding person with a close button and removes the CLICK eventlisteners for each button, again using a for loop. The close button plays a closing animation, and then the timeline goes back to the first frame (the one with the 12 buttons on it) and the CLICK eventlisteners are re-added, but now only the first 9 buttons of the array work. There are no output errors and the code to re-add the eventlisteners is exactly the same as the first time that works. I am completely at a loss and am wondering if anyone else has run into this problem. All of my buttons are named correctly, there are absolutely no output errors (I've used the debug module) and I made sure the array with the buttons in it is outputting all 12 at the moment the close button is clicked to add the eventlisteners back. for (var q = 0; q < ackBoDBtnArray.length; q++){ contentArea_mc.acknowledgements_mc.BoD_mc[ackBoDBtnArray[q]].addEventListener(MouseEvent.CLICK, showBio); } private function showBio(eo:MouseEvent):void { trace("show the bio"); bodVar = ackBoDBtnArray.getIndex(eo.target.name); contentArea_mc.acknowledgements_mc.BoD_mc.gotoAndPlay(ackBoDPgArray[bodVar]); contentArea_mc.acknowledgements_mc.BoD_mc.closeBio_btn.addEventListener(MouseEvent.CLICK, hideBio); for (var r = 0; r < ackBoDBtnArray.length; r++){ contentArea_mc.acknowledgements_mc.BoD_mc[ackBoDBtnArray[r]].mouseEnabled = false; contentArea_mc.acknowledgements_mc.BoD_mc[ackBoDBtnArray[r]].removeEventListener(MouseEvent.CLICK, showBio); } } private function hideBio(eo:MouseEvent):void { trace("hide it!"); contentArea_mc.acknowledgements_mc.BoD_mc.closeBio_btn.removeEventListener(MouseEvent.CLICK, hideBio); contentArea_mc.acknowledgements_mc.BoD_mc.gotoAndPlay(ackBoDClosePgArray[bodVar]); for (var s = 0; s < ackBoDBtnArray.length; s++){ trace(ackBoDBtnArray[s]); contentArea_mc.acknowledgements_mc.BoD_mc[ackBoDBtnArray[s]].mouseEnabled = true; contentArea_mc.acknowledgements_mc.BoD_mc[ackBoDBtnArray[s]].addEventListener(MouseEvent.CLICK, showBio); } Thanks in advance for any help and insight you can provide...I have a slight feeling that its something that may be obvious to another set of eyes...haha.

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  • How to make JTabbedPane autoresize to fit page dimensions?

    - by teamon
    I have only JTabbedPane inside JFrame. JTabbedPane sets its dimensions to biggest page width/height. As pages has different size is it possible to force JTabbedPane to change its dimensions when selecting other page? http://grab.by/3hIg Top one is how it behave now and bottom one is how i want it to behave (i resized frame by hand)

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  • Scaling mouse coordinates for GlScale?

    - by user146780
    Right now I have a GL context that is set up with a top left coordinate system. I made my mouse so that its 0,0 is the top left of the Open GL frame. If I apply GlScalef(2,2,2) for example to my scene, how would I have to change my mouse so that drawing stil maps out correctly. Thanks

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  • is there a z-index equivalent for frames?

    - by Matt
    Hey, Here's my problem: I have two frames, one on top of the other. The top one contains the menu and the drop-down part of the menu gets covered by the lower frame. How would I go about fixing this? Side question: should I use frames or iframes? Thanks in advance, Matt

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  • Java Graphics on java, 2d array board game.

    - by FILIaS
    I wanna fix a 2D board for a game. I've already fixed other panels for the gui and everything goes well. But the panel for the board cant be printed on the window. I'm a bit confused about it as i think i've followed the same ideas as for the others panels i need. Here's what i've done: /** *Method used to construct the square in the area of the *gui's grid. In this stage a GUISquare array is being constructed, * used in the whole game as *a mean of changing a square graphical state. *@param squares is the squares array from whom the gui grid will be *constructed. *@see getSquare about the correspondance beetween a squareModel and * a GUISquare. */ private void initBoardPanel(SquareModel[][] squares){ BoardPanel.setLayout(new GridLayout(myGame.getHeight(),myGame.getWidth())); //set layout Squares=new GUISquare[myGame.getHeight()][myGame.getWidth()]; grid=new JPanel[myGame.getHeight()][myGame.getWidth()]; for (int i=0; i< myGame.getHeight(); i++){ for (int j=0; j<myGame.getWidth() ; j++){ grid[i][j] = new JPanel( ); GUISquare kout=new GUISquare(i,j); kout.setSquare(myGame.getSquares()[i][j]); kout.draw(myGame.getSquares()[i][j].getGoTo(),myGame.getSquares()[i][j].getNumber()); /*draw method is been called. the first parameter is the number of the square that the player will be moved to if lands in this one square,the second parameter is just the number of the square */ kout.setVisible(true); grid[i][j].add(kout); grid[i][j].setVisible(true); BoardPanel.add(grid[i][j]); BoardPanel.setVisible(true); BoardPanel.setBackground(Color.WHITE); GUISquare temp=this.getSquare(squares[i][i]); Squares[i][j]= temp; } } this.add(BoardPanel,BorderLayout.WEST); // this.pack(); //sets appropriate size for frame this.setVisible(true); //makes frame visible } /** * Transformer for Rand/Move * <br>This method is used to display a square on the screen. */ public void draw(int goTo ,int number) { JPanel panel = new JPanel(); JLabel label1 = new JLabel(""+"Move To"+goTo); JLabel label2 = new JLabel(""+number); JSeparator CellSeparator = new JSeparator(orientation); panel.add(CellSeparator); panel.setLayout(new BorderLayout()); panel.add(label1, BorderLayout.CENTER); panel.add(label2, BorderLayout.LINE_START); } I've posted only one draw method...but all versions are alike.

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  • How to play sequence video continuously on iPhone?

    - by iPhoney
    I'm trying to play two videos continuously using MPMoviePlayer. I let the second video play when the MPMoviePlayerPlaybackDidFinishNotification is posted. The problem is when the first video stops, the view will go back to the previously view for a short while before play the next video. Is there any idea about how to play video continuously or is it possible to get the image of the last frame in the first video?

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  • lua recursive repl on error?

    - by anon
    In many scheme/lisp dialects, when an error occurs, a "recursive repl" is popped up ... one can execute scheme/lisp code at the frame where the error occured, and go up/down the stack. Is it possible to do something similar to this in lua? Thanks!

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