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  • A Good Time to Upgrade Your PeopleSoft Portal

    - by matthew.haavisto
    Extended support for PeopleSoft Portal Solutions 8.8 will end in March 2011. This means that Oracle is not obliged to provide support to Portal Solutions customers running 8.8 after that time. If you are on an older version, you should consider moving to our current release--9.1. Not only will you continue to receive support, but you will benefit from the many enhancements of the new release, including all the Enterprise 2.0 capabilities. (Note: The PeopleSoft Enterprise Portal has been rebranded. It is now called the PeopleSoft Applications Portal.)

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  • iOS : Creating a 3D Compass

    - by Md. Abdul Munim
    Originally posted here: iOS : Creating a 3D Compass Hi everybody, Quite new in this forum.Posted the same question in stackoverflow and there some people suggested to shift it here, so that I can get a quick help from more specialists in this regard. So what's the big matter? Actually, I want to make a 3D metal compass in iOS which will have a movable cover. That is when you touch it by 3 fingers and try to move your fingers upward the cover keeps moving with your fingers and after certain distance it gets opened.Once you pull it down using 3 fingers again, it gets closed.I can not attach an image here as I don't have that much reputation. So I request you to check the original question at stack overflow that I linked at top. Is it possible using core animations and CALayers? Or would I have to use OpenGL ES? Please someone help me out, I am badly in need of it.And I need to complete it asap!

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  • bash script move file to folders based in name

    - by user289111
    I hope you can help me... I made a perl and bash script to make a backup of my firewalls and tranfers via tftp #!/bin/sh perl /deploy/scripts/backups/10.160.23.1.pl > /dev/null 2>&1 perl /deploy/scripts/backups/10.160.23.2.pl > /dev/null 2>&1 so this tranfers the file to my tftp directory /tftpboot/ ls -l /tftpboot/ total 532 -rw-rw-rw- 1 tftp tftp 209977 jun 6 14:01 10.160.23.1_20140606.cfg -rw-rw-rw- 1 tftp tftp 329548 jun 6 14:02 10.160.23.2_20140606.cfg my questions is how to improve my script to moving this files dynamically to another folder based on the name (in this case on the ip address) for example: 10.160.23.1_20140606.cfg move to /deploy/backups/10.160.23.1/ is that the answer to this surely was on Google, but wanted to know if there was a particular solution to this request and also learn how to do :) Thanks!

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  • Add entries to Nautilus' right-click menu (copy, move to arbitrary directories)

    - by qbi
    Assume I want to copy a file from /home/foo/bar/baz to /opt/quuz/dir1/option3. When I try it with Nautilus, first I have to open the correct directory, copy the file, go to the other directory and paste it there. I was thinking of a better way and old KDE3 versions of Konqueror came to mind. It was possible to right-click on a file. The context menu had an option for copying, moving the file to some default directories. Furthermore you could select any directory under /. So for the above action one would right click on a file, select /opt first, a list of subdirectories will open, select /opt/quuz and so on. Using GNOME there are only two possible values (home and desktop). Is there any way to insert more directories to this context menu in GNOME? Can I copy somehow the behaviour of Konqueror?

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  • Typical collision detection

    - by marcg11
    I would like to know how is the typical collision detection of most games. For example, you control a character which can move in 2 dimensional directions (except up and down). Now lets asume he walks into a wall, most of the games depending on character angle and the BB normal face will only stop the player in one axis, but will continue moving in the other along the wall axis. How is that done? I've only managed to stop the character from going through the wall by seting the position to the last one in the past frame if the new position colllisions the bounding box. But this just makes the player stop sharply and unrealisticly.

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  • Solving 2D Collision Detection Issues with Relative Velocities

    - by Jengerer
    Imagine you have a situation where two objects are moving parallel to one-another and are both within range to collide with a static wall, like this: A common method used in dynamic collision detection is to loop through all objects in arbitrary order, solve for pair-wise collision detection using relative velocities, and then move the object to the nearest collision, if any. However, in this case, if the red object is checked first against the blue one, it would see that the relative velocity to the blue object is -20 m/s (and would thereby not collide this time frame). Then it would see that the red object would collide with the static wall, and the solution would be: And the red object passes through the blue one. So it appears to be a matter of choosing the right order in which you check collisions; but how can you determine which order is correct? How can this passing through of objects be avoided? Is ignoring relative velocity and considering every object as static during pair-wise checks a better idea for this reason?

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  • Is it good practice to use functions just to centralize common code?

    - by EpsilonVector
    I run across this problem a lot. For example, I currently write a read function and a write function, and they both check if buf is a NULL pointer and that the mode variable is within certain boundaries. This is code duplication. This can be solved by moving it into its own function. But should I? This will be a pretty anemic function (doesn't do much), rather localized (so not general purpose), and doesn't stand well on its own (can't figure out what you need it for unless you see where it is used). Another option is to use a macro, but I want to talk about functions in this post. So, should you use a function for something like this? What are the pros and cons?

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  • Sluggish/unresponsive trackpad on pre-unibody MacBook Pro

    - by Art
    I am running Ubuntu Natty Narwhal on pre-unibody MacBook Pro (2007 I believe). There seems to be a problem with trackpad - it barely works, in order to move cursor you have to move your finger a lot, and it terminates the 'gestures' abruptly - say you are moving the cursor with your finger and out of the blue it just stops, although the finger is still in contact with the surface of the trackpad. Those issues seem to dissapear as soon as I boot Mac OS X, so I suspect it is something Ubuntu-specific. Also, if I try to move the cursor with not just fingertip but increase the contact area, it seems to work just fine, although it is hardly convenient.

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  • Algorithm for creating spheres?

    - by Dan the Man
    Does anyone have an algorithm for creating a sphere proceduraly with la amount of latitude lines, lo amount of longitude lines, and a radius of r? I need it to work with Unity, so the vertex positions need to be defined and then, the triangles defined via indexes (more info). EDIT I managed to get the code working in unity. But I think I might have done something wrong. When I turn up the detailLevel, All it does is add more vertices and polygons without moving them around. Did I forget something?

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  • What are safe keys to remap in vim?

    - by Weeble
    So far I've been trying to use Vim in as vanilla a configuration as possible, so as to save myself hassle when moving between machines. However, there are a few things I'd really like to bind keys, such as to shorten "_diwP which I use often to delete the word under the cursor and replace it with one from the clipboard. Are there any particular keys that are conventionally reserved for user-defined mappings? The point of this question is mostly that I would like to avoid hassle later on when I decide to install some plugin or take my configuration files to vim on another OS and find that my key mappings clash with something else.

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  • Safe project development - free repositories

    - by friko
    Some time ago we started a private hobby project. We made a project on javaforge.com, created an svn repository and started developing our app. Right now we are really far with our project, but somehow we never worried if our project is really safe on such free development tool like javaforge ? I mean, what if our project would earn some money and the source code become valuable ? Could it be stolen or could somebody take it over ? We want to be sure that we are not wasting our time and want to be really sure about our project safety. Is it possible to safely develop a project in such free repository ? We would like also to start using redmine, so if you know any safe place for moving our project, please take this under consideration. Thanks a lot.

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  • Move subdomain into subdirectory SEO question

    - by JMC
    I have read this article: http://www.mattcutts.com/blog/subdomains-and-subdirectories/ But I'm not 100% clear if moving my subdomain website into a subdirectory on the main domain would change anything related to SEO. I inherited this structure: Informational site related to our specific industry lives at: http://website.com StoreFront where we sell product related to our industry lives at: http://store.website.com The informational site gives a lot of good information on how to use the products we sell. The storefront is primarily used for the ecommerce function of selling the products, but there is a lot of info specific to the products on that site. Question: Is our main domain http://website.com getting page rank credit for the product info contained at http://store.website.com? Would there be a benefit to changing the structure?

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  • Unity launcher Hebrew locale

    - by Gx1sptDTDa
    I am setting up a user account for someone wanting to use a Hebrew locale in Ubuntu 13.04. Everything nicely aligns to the right-hand side when using the Hebrew locale, except for the Unity launcher. This still sticks to the left-hand side, which sort of looks very odd in an otherwise right-hand side locale. See the screenshot Now I know moving the Unity launcher position is not possible normally, but one would expect that it automagically aligns to the right-hand side in a right-hand side locale. When setting up the account, I first set the locale to English (since I myself don't understand Hebrew), and only later changed it to Hebrew. Is this the "wrong" way of setting up a right-hand side user-account, or is this left-hand side launcher the expected behavior of Unity even in a right-hand side locale?

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  • 2D wave-like sprite movement XNA

    - by TheBroodian
    I'm trying to create a particle that will 'circle' my character. When the particle is created, it's given a random position in relation to my character, and a box to provide boundaries for how far left or right this particle should circle. When I use the phrase 'circle', I'm referring to a simulated circling, i.e., when moving to the right, the particle will appear in front of my character, when passing back to the left, the particle will appear behind my character. That may have been too much context, so let me cut to the chase: In essence, the path I would like my particle to follow would be akin to a sine wave, with the left and right sides of the provided rectangle being the apexes of the wave. The trouble I'm having is that the position of the particle will be random, so it will never be produced at the same place within the wave twice, but I have no idea how to create this sort of behavior procedurally.

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  • My Ubuntu drive is running out of space, how to fix, something is wrong

    - by Jamie Flores
    I'm moving from windows and am having trouble figuring this out: I'm getting a message that pops up saying disk space is low. It says I have 800MB free. I click on the disk usage analyzer and it shows 24.6 total capacity and 22.5 used. When I look in GParted it shows a partition at 72.6GB where I have Ubuntu installed. It also shows that 70.65GB used and 1.94 free in that partition. How do I figure out what else is in that partition? It's the only ext4 format. What am I missing?

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  • New Thinking for Supply Chain Analytics. PLM for Process. And Untangling Services Complexity.

    - by David Hope-Ross
    The first edition of the quarterly Oracle Information InDepth Value Chain and Procurement Transformation newsletter has just been published. It’s a solid round-up of news and analysis from the fast-moving world of global supply chains and supply management.  As the title of this post implies, the latest edition covers a wide array of great topics. But the story on supply chain analytics from Endeca is especially interesting. Without giving away the ending, it explores new ways of thinking about the value of information and how to exploit it for supply chain improvement. If you enjoy this edition, think about opting-in via the subscription link. It is an easy way to keep up with the latest and greatest.

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  • How do I draw video frames onto the screen permanently using XNA?

    - by izb
    I have an app that plays back a video and draws the video onto the screen at a moving position. When I run the app, the video moves around the screen as it plays. Here is my Draw method... protected override void Draw(GameTime gameTime) { Texture2D videoTexture = null; if (player.State != MediaState.Stopped) videoTexture = player.GetTexture(); if (videoTexture != null) { spriteBatch.Begin(); spriteBatch.Draw( videoTexture, new Rectangle(x++, 0, 400, 300), /* Where X is a class member */ Color.White); spriteBatch.End(); } base.Draw(gameTime); } The video moves horizontally acros the screen. This is not exactly as I expected since I have no lines of code that clear the screen. My question is why does it not leave a trail behind? Also, how would I make it leave a trail behind?

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  • What's new with Java technology? Java Embedded

    - by hinkmond
    As this article points out, Java Embedded is a safer, more robust and easier to develop platform for small networked devices. So, get ready for good things to come from Java Embedded... See: Java Embedded: Next New Thing Here's a quote: Through the past few years the industry as we know it has seen a big boom with the mobile and cloud revolution. Today, there has been an enormous amount of buzz around machine to machine (M2M) or the "Internet of Things," since we are moving into a state where everything is going to have to be interconnected and will have to properly communicate together... Today, Java Embedded provides that platform. I like it! As long as there's no Zombie Apocalypse, I think Java Embedded has a great future! Hinkmond

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  • How To Smoothly Animate From One Camera Position To Another

    - by www.Sillitoy.com
    The Question is basically self explanatory. I have a scene with many cameras and I'd like to smoothly switch from one to another. I am not looking for a cross fade effect but more to a camera moving and rotating the view in order to reach the next camera point of view and so on. To this end I have tried the following code: firstCamera.transform.position.x = Mathf.Lerp(firstCamera.transform.position.x, nextCamer.transform.position.x,Time.deltaTime*smooth); firstCamera.transform.position.y = Mathf.Lerp(firstCamera.transform.position.y, nextCamera.transform.position.y,Time.deltaTime*smooth); firstCamera.transform.position.z = Mathf.Lerp(firstCamera.transform.position.z, nextCamera.transform.position.z,Time.deltaTime*smooth); firstCamera.transform.rotation.x = Mathf.Lerp(firstCamera.transform.rotation.x, nextCamera.transform.rotation.x,Time.deltaTime*smooth); firstCamera.transform.rotation.z = Mathf.Lerp(firstCamera.transform.rotation.z, nextCamera.transform.rotation.z,Time.deltaTime*smooth); firstCamera.transform.rotation.y = Mathf.Lerp(firstCamera.transform.rotation.y, nextCamera.transform.rotation.y,Time.deltaTime*smooth); But the result is actually not that good.

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  • When should one use the Abstract, Implements, or extends keywords?

    - by kdavis8
    I'm just now moving from a beginner to intermediate level android programmer in the java language. i can successfully write a game framework of classes that work together to accomplish a task beyond basic things, like hello world. but i'm having issues with some pretty basic OOP concepts; When should i derive from an abstract class? When is it more efficient to use an Interface instead of simply sub classing a parent? Basically, between extends, implements, and the abstract keywords, which keywords should be used instead of the others? i'm not looking for a basic definition, as i know them. i need to no when and why i should apply them to my code? what advantages does one have over the other? which is best for game development?

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  • Boat passing under a bridge in a 2D tile based RTS

    - by aleguna
    I'm writing a 2D tile based RTS. And I want to add a 'pseudo 3D' feature to it - bridges over the rivers. I havent't start any coding yet, just trying to think how it fits the collision detection model. A boat passing under the bridge and a unit moving over the bridge will eventually occupy the same cell on the map. How to prement them from colliding? Is there a common approach to solve such a problem? Or I need to implement a 3D world to do this?

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  • PHP to SharePoint roadmap

    - by Daryl Gubler
    I'm a PHP developer with familiarity with Rails and a focus on MVC development. My company is moving more and more to SharePoint and I feel I need to learn to build application within the SharePoint system. I have some brief introduction to C# but that's about it. I've used some SharePoint Designer and the web interface but not that heavily (most of my "development" so far for SharePoint has been html/css/javascript page manipulation in SPDesigner). What, and in what order should I be learning to eventually develop applications for SharePoint? Also, any good resources for each step?

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  • More free geek-read.December SolidQ Journal is online

    - by Greg Low
    I'm really excited to see the last SolidQ Journal for this year out the door. It's our free online magazine. I've been wondering about the future of printed technical magazines for a long time. I doubt they have much of a future, as online publications become more prevalent and more timely. By the time a print magazine gets to you, it's such a long time since the author wrote the material that it's hard to even retain relevance in a fast moving world. That's why I'm so happy to have the format we...(read more)

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  • How do I show an animated gif in the app I am developing?

    - by Agmenor
    I am developing Discvur, a simple Imgur viewer, for the Ubuntu App Showdown. Therefore I use quickly + Glade + Gtk + Python. PyGObject instead of PyGtk would be highly appreciated. I would like to display some animated gifs in my program. What I tried was inserting a viewport, then an image, and then in the 'Edit Image' field I selected a gif animation (in my case "../media/akO1i.gif"). When I run my app, the gif is displayed but it is not moving (I only see the first frame). Is it possible to show animated gifs in my app? What is the best and/or easiest way to do it: use the image widget, or a WebKit field, or something else?

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  • How to cull liquids

    - by Cyral
    I use culling on my Tiles in my 2D Tile Based Platformer, so only ones needed are drawn on screen. Thats easy to do. However, My Liquid tiles (Water, lava, etc) require an Update Method aswell as the normal Draw, which does checks against tiles, makes it flow, etc. So how should I cull liquid updates in my game? Not culling is to slow, culling only on screen looks awkward when you move. What do you think would be best for the player? Maybe someway of culling the visible tiles PLUS also adding the width/height of the viewport to start culling tiles at a fast enough rate in front of the player so it dosent look awkward when moving? (Not sure how to do this though, something with MaxSpeed of player and width of screen)

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