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  • Pointing class property to another class with vectors

    - by jmclem
    I've got a simple class, and another class that has a property that points to the first class: #include <iostream> #include <vector> using namespace std; class first{ public: int var1; }; class second{ public: first* classvar; }; Then, i've got a void that's supposed to point "classvar" to the intended iteration of the class "first". void fill(vector<second>& sec, vector<first>& fir){ sec[0].classvar = &fir[0]; } Finally the main(). Create and fill a vector of class "first", create "second" vector, and run the fill function. int main(){ vector<first> a(1); a[0].var1 = 1000; vector<second> b(1); fill(b, a); cout << b[0].classvar.var1 << '\n'; system("PAUSE"); return 0; } This gives me the following error: 1>c:\...\main.cpp(29) : error C2228: left of '.var1' must have class/struct/union 1> type is 'first *' And I can't figure out why it reads the "classvar" as the whole vector instead of just the single instance. Should I do this cout << b[0].classvar[0].var1 << '\n'; it reads perfectly. Can anyone figure out the problem? Thanks in advance

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  • Calling Base Class Functions with Inherited Type

    - by Kein Mitleid
    I can't describe exactly what I want to say but I want to use base class functions with an inherited type. Like I want to declare "Coord3D operator + (Coord3D);" in one class, but if I use it with Vector3D operands, I want it to return Vector3D type instead of Coord3D. With this line of code below, I add two Vector3D's and get a Coord3D in return, as told to me by the typeid().name() function. How do I reorganize my classes so that I get a Vector3D on return? #include <iostream> #include <typeinfo> using namespace std; class Coord3D { public: float x, y, z; Coord3D (float = 0.0f, float = 0.0f, float = 0.0f); Coord3D operator + (Coord3D &); }; Coord3D::Coord3D (float a, float b, float c) { x = a; y = b; z = c; } Coord3D Coord3D::operator+ (Coord3D &param) { Coord3D temp; temp.x = x + param.x; temp.y = y + param.y; temp.z = z + param.z; return temp; } class Vector3D: public Coord3D { public: Vector3D (float a = 0.0f, float b = 0.0f, float c = 0.0f) : Coord3D (a, b, c) {}; }; int main () { Vector3D a (3, 4, 5); Vector3D b (6, 7, 8); cout << typeid(a + b).name(); return 0; }

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  • Hello world/Console Project in Visual Studio 2008 64 bit

    - by grobartn
    So I am trying to run console 64 bit Hello World program. I have Windows 7 Enterprise x64 bit version. I have installed Visual Studio 2008 and have added all of components needed for 64 bit. I want to create simple console application. It turns out to be a problem. I have simple standard hello world project. I have created it using New Project - Empty project. I added main.cpp that contains this: #include <iostream> using namespace std; int main() { cout << "howdy\n"; } I added new configuration to the project by clicking on Config Manager and added x64 config. Compiled and it compiles. Tried running it and cmd.exe shoots up with following error: "The application has failed to start because its side-by-side configuration is in correct. Please see the application event log or use the command-line sxstrace.e xe tool for more detail. Press any key to continue . . . " Which set-up step if any I am missing. What am I doing wrong and how should I go about setting simple console hello world in 64 bit world. Thanks for any help

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  • Enumeration trouble: redeclared as different kind of symbol

    - by Matt
    Hello all. I am writing a program that is supposed to help me learn about enumeration data types in C++. The current trouble is that the compiler doesn't like my enum usage when trying to use the new data type as I would other data types. I am getting the error "redeclared as different kind of symbol" when compiling my trangleShape function. Take a look at the relevant code. Any insight is appreciated! Thanks! (All functions are their own .cpp files.) header file #ifndef HEADER_H_INCLUDED #define HEADER_H_INCLUDED #include <iostream> #include <iomanip> using namespace std; enum triangleType {noTriangle, scalene, isoceles, equilateral}; //prototypes void extern input(float&, float&, float&); triangleType extern triangleShape(float, float, float); /*void extern output (float, float, float);*/ void extern myLabel(const char *, const char *); #endif // HEADER_H_INCLUDED main function //8.1 main // this progam... #include "header.h" int main() { float sideLength1, sideLength2, sideLength3; char response; do //main loop { input (sideLength1, sideLength2, sideLength3); triangleShape (sideLength1, sideLength2, sideLength3); //output (sideLength1, sideLength2, sideLength3); cout << "\nAny more triangles to analyze? (y,n) "; cin >> response; } while (response == 'Y' || response == 'y'); myLabel ("8.1", "2/11/2011"); return 0; } triangleShape shape # include "header.h" triangleType triangleShape(sideLenght1, sideLength2, sideLength3) { triangleType triangle; return triangle; }

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  • Creating a new object destroys an older object with different name in C++

    - by Mikael
    First question here! So, I am having some problems with pointers in Visual C++ 2008. I'm writing a program which will control six cameras and do some processing on them so to clean things up I have created a Camera Manager class. This class handles all operations which will be carried out on all the cameras. Below this is a Camera class which interacts with each individual camera driver and does some basic image processing. Now, the idea is that when the manager is initialised it creates two cameras and adds them to a vector so that I can access them later. The catch here is that when I create the second camera (camera2) the first camera's destructor is called for some reason, which then disconnects the camera. Normally I'd assume that the problem is somewhere in the Camera class, but in this case everything works perfectly as long as I don't create the camera2 object. What's gone wrong? CameraManager.h: #include "stdafx.h" #include <vector> #include "Camera.h" class CameraManager{ std::vector<Camera> cameras; public: CameraManager(); ~CameraManager(); void CaptureAll(); void ShowAll(); }; CameraManager.cpp: #include "stdafx.h" #include "CameraManager.h" CameraManager::CameraManager() { printf("Camera Manager: Initializing\n"); [...] Camera *camera1 = new Camera(NodeInfo,1, -44,0,0); cameras.push_back(*camera1); // Adding the following two lines causes camera1's destructor to be called. Why? Camera *camera2 = new Camera(NodeInfo,0, 44,0,0); cameras.push_back(*camera2); printf("Camera Manager: Ready\n"); }

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  • binary_search not working for a vector<string>

    - by VaioIsBorn
    #include <iostream> #include <string> #include <vector> #include <algorithm> using namespace std; int main(void) { string temp; vector<string> encrypt, decrypt; int i,n, co=0; cin >> n; for(i=0;i<n;i++) { cin >> temp; encrypt.push_back(temp); } for(i=0;i<n;i++) { cin >> temp; decrypt.push_back(temp); } for(i=0;i<n;i++) { temp = encrypt[i]; if((binary_search(decrypt.begin(), decrypt.end(), temp)) == true) ++co; } cout << co << endl; return 0; } It reads two equal lists of strings and should print out how many of the words in the first list are also found in the second list, simple. Not giving me the expexted results and i think the problem is in binary_search. Can you tell me why ?

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  • What should be the potential reason to get runtime error for this program?

    - by MiNdFrEaK
    #include<iostream> #include<stack> #include<vector> #include<string> #include<fstream> #include<cstdlib> /*farnaws,C++,673,08/12/2012*/ using namespace std; string verifier(string input_line) { stack <char> braces; for(int i=0; i<input_line.size(); i++) { if(input_line[i]=='(' || input_line[i]=='[') { braces.push(input_line[i]); } else if(input_line[i]==')' || input_line[i]==']') { braces.pop(); } } if(braces.size()==0) { return "YES"; } else { return "NO"; } } int main() { ifstream file_input("input.in"); string read_file; vector<string> file_contents; if(file_input.is_open()) { while(file_input>>read_file) { file_contents.push_back(read_file); } } else { cout<<"File cant be open!"<<endl; } int limit=atoi(file_contents[0].c_str()); //cout<< limit; ofstream file_output("output.out"); if(file_output.is_open()) { for(int i=1; i<=limit; i++ ) { file_output<<verifier(file_contents[i])<<endl; } } else { cout<<"File cant be open!"<<endl; } return 0; }

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  • Suggestions on error handling of Win32 C++ code: AtlThrow vs. STL exceptions

    - by EmbeddedProg
    In writing Win32 C++ code, I'd appreciate some hints on how to handle errors of Win32 APIs. In particular, in case of a failure of a Win32 function call (e.g. MapViewOfFile), is it better to: use AtlThrowLastWin32 define a Win32Exception class derived from std::exception, with an added HRESULT data member to store the HRESULT corresponding to value returned by GetLastError? In this latter case, I could use the what() method to return a detailed error string (e.g. "MapViewOfFile call failed in MyClass::DoSomething() method."). What are the pros and cons of 1 vs. 2? Is there any other better option that I am missing? As a side note, if I'd like to localize the component I'm developing, how could I localize the exception what() string? I was thinking of building a table mapping the original English string returned by what() into a Unicode localized error string. Could anyone suggest a better approach? Thanks much for your insights and suggestions.

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  • c++ tables of unions and structures

    - by newbDeveloper
    I was told to write a program, that creates a union and structure, then creates two-element arrays of unions and structures and fills their fields. I have created a union and a structure, but how to fill their fields in arrays ? #include <iostream> #include <stdlib.h> #include <stdio.h> using namespace std; union complex; union complex{ int i1; long double ld1; } u; struct Person { char* name; int age; bool sex; void show(){ printf("name %s, age %2.0d, sex %1d\n", name , age, sex); }; } person; int main(void) { Person *o = new Person[2]; complex *un = new complex[2]; un[0]->i1=i; system("pause"); return 0; } I've tried un[0]-i1=i; but it's not the proper way to do this.

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  • Path String Combination Question.

    - by Nano HE
    Hi. Please see my code below. ifstream myLibFile ("libs//%s" , line); // Compile failed here ??? I want to combine the path string and open the related file again. #include <iostream> #include <fstream> #include <string> using namespace std; int main () { string line; ifstream myfile ("libs//Config.txt"); // There are several file names listed in the COnfig.txt file line by line. if (myfile.is_open()) { while (! myfile.eof() ) { getline (myfile,line); cout << line << endl; // Read details lib files based on the each line file name. string libFileLine; ifstream myLibFile ("libs//%s" , line); // Compile failed here ??? if (myLibFile.is_open()) { while (! myLibFile.eof() ) { print "success"; } myLibFile.close(); } } myfile.close(); } else cout << "Unable to open file"; return 0; }

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  • Can redirection of screen output to file change the result of a C++ code?

    - by Biga
    I am having this very weird behaviour with a C++ code: It gives me different results when running with and without redirecting the screen output to a file (reproducible in cygwin and linux). I mean, if I get the same executable and run it like ./run or run it like ./run >out.log, I get different results! I use std::cout to output to screen, all lines ending with endl; I use ifstream for the input file; I use ofstream for output, all lines ending with endl. I am using g++ 4. Any idea what is going on? UPDATE: I have hard-coded the input data, so 'ifstream' is not used, and problem persists. UPDATE 2: That's getting interesting. I have probed three variables that are computed initially, and that's what I get when using with and without redirecting the output to file redirected to file: 0 -0.02 0 direct to screen: 0 -0.02 1.04083e-17 So there's a round-off difference in the code variables with and without redirecting the output! Now, why redirecting would interefere with an internal computation of the code? UPDATE 3: If I redirect to /dev/null, I get the sam behaviour as outputing direct to screen, instead of redirecting to file.

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  • Function pointers to member functions

    - by Jacob
    There are several duplicates of this but nobody explains why I can use a member variable to store the pointer (in FOO) but when I try it with a local variable (in the commented portion of BAR), it's illegal. Could anybody explain this? #include <iostream> using namespace std; class FOO { public: int (FOO::*fptr)(int a, int b); int add_stuff(int a, int b) { return a+b; } void call_adder(int a, int b) { fptr = &FOO::add_stuff; cout<<(this->*fptr)(a,b)<<endl; } }; class BAR { public: int add_stuff(int a, int b) { return a+b; } void call_adder(int a, int b) { //int (BAR::*fptr)(int a, int b); //fptr = &BAR::add_stuff; //cout<<(*fptr)(a,b)<<endl; } }; int main() { FOO test; test.call_adder(10,20); return 0; }

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  • Saving results to a file in C++

    - by user1680877
    I have a problem with this code. What I am looking for in the code is to get the result of "first" and "second" randomly and put the result in a file. It works great if I run it without using the file and I get all the correct results, but when I try to save the result in the file, I get only the first node which contains (first, secnd). Here is the code: #include<iostream> #include <fstream> #include<cmath> using namespace std; void main() { int first[100],secnd[100]; for (int i=0; i<100 ;i++) { first[i]=rand()%500; //random number from to 499 secnd[i]=rand()%500; //random number from to 499 ofstream myfile; myfile.open ("example.txt"); myfile << "Writing this to a file.\n"; myfile <<first[i]<<" "<<secnd[i]; myfile.close(); } }

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  • Prog error: for replacing spaces with "%20"

    - by assasinC
    below is the prog i am compiling for replacing spaces with "%20" but when I run it output window shows blank and a message "arrays5.exe has occurred a prob" #include <iostream> #include<cstring> using namespace std; void method(char str[], int len) //replaces spaces with "%20" { int spaces, newlen,i; for (i=0;i<len;i++) if(str[i]==' ') spaces++; newlen=len+spaces*2; str[newlen]=0; for (i=len-1;i>=0;i--) { if(str[i]==' ') { str[newlen-1]='0'; str[newlen-2]='2'; str[newlen-3]='%'; newlen=newlen-3; } else { str[newlen-1]=str[i]; newlen=newlen-1; } } } int main() { char str[20]="sa h "; method(str,5); cout <<str<<endl; return 0; } Please help me finding the error.Thanks

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  • Simple average calculation

    - by sasquatch90
    I'm trying to write program calculating average of given numbers stored in an array. Amount of numbers should be not more than 100, and user should input them until a !int variable is given : #include <iostream> #include <conio.h> using namespace std; double average(int tab[], int i){ int sum=0; for(int j=0; j<i; ++j){ sum+=tab[j]; } return (double)sum/i; } int main() { int tab[100]; int n=0; int number=0; do { if(n < 100){ cout << "Give " << n+1 << " number : "; cin >> number; tab[n]=number; number=0; ++n; } else{ break; } } while( !isdigit(number) ); cout << average(tab, n) << endl; getch(); return 0; } Why after giving char, it prints me 'Give n number:' for all empty cells of my array ? It should end and use only given numbers.

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  • Solved: Help with this compile error

    - by Scott
    I just picked up an old project and I'm not sure what the following error could mean. g++ -o BufferedReader.o -c -g -Wall -std=c++0x -I/usr/include/xmms2 -Ijsoncpp/include/json/ -fopenmp -I/usr/include/ImageMagick -I/usr/include/xmms2 -I/usr/include/libvisual-0.4 -D_GNU_SOURCE=1 -D_REENTRANT -I/usr/include/SDL -DQT_CORE_LIB -DQT_GUI_LIB -DQT_SCRIPT_LIB -DQT_SHARED -I/usr/include/QtCore -I/usr/include/QtGui -I/usr/include/QtScript BufferedReader.cpp In file included from BufferedReader.cpp:23: /usr/include/string.h:36:42: error: missing binary operator before token "(" In file included from /usr/lib/gcc/i686-redhat-linux/4.4.3/../../../../include/c++/4.4.3/cwchar:47, from /usr/lib/gcc/i686-redhat-linux/4.4.3/../../../../include/c++/4.4.3/bits/postypes.h:42, from /usr/lib/gcc/i686-redhat-linux/4.4.3/../../../../include/c++/4.4.3/iosfwd:42, from /usr/lib/gcc/i686-redhat-linux/4.4.3/../../../../include/c++/4.4.3/ios:39, from /usr/lib/gcc/i686-redhat-linux/4.4.3/../../../../include/c++/4.4.3/istream:40, from /usr/lib/gcc/i686-redhat-linux/4.4.3/../../../../include/c++/4.4.3/sstream:39, from BufferedReader.cpp:24: At line 24 of BufferedReader.cpp is #include <string.h>. I've tried it with just <string> but get the same thing. Any clue? Here's the snippet of code from string.h /* Tell the caller that we provide correct C++ prototypes. */ #if defined __cplusplus && __GNUC_PREREQ (4, 4) //line 36 # define __CORRECT_ISO_CPP_STRING_H_PROTO #endif Does that mean __GNUC_PREREQ isn't defined? Edit: Changing -Ijsoncpp/include/json/ to Ijsoncpp/include stopped the errors. I noticed I was including <json/json.h>. I'm about to switch to JsonGlib though, which is the reason I pulled the project up again. So it's all good. :)

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  • Can piping of screen to file change the result of a C++ code?

    - by Biga
    I am having this very weird behaviour with a C++ code: It gives me different results when running with and without piping the screen to a file (reproducible in cygwin and linux). I mean, if I get the same executable and run it like './run' or run it like './run out.log', I get different results! I use std::cout to output to screen, all lines ending with endl; I use ifstream for the input file; I use ofstream for output, all lines ending with endl. I am using g++ 4. Any idea what is going on? UPDATE: I have hard-coded the input data, so 'ifstream' is not used, and problem persists. UPDATE 2: That's getting interesting. I have output three variables that are computed initially, and that's what I get with and without piping direct to screen: 0 -0.02 0 piped: 0 -0.02 1.04083e-17 So there's a round-off difference with and without piping the output! Now, why piping would interefere with an internal computation of the code?

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  • How do i return a template class from a template function?

    - by LoudNPossiblyRight
    It looks logical but for some reason when i uncomment the last cout line, this code does not compile. How do i return a template class? What do i have to do to this code to make it work? #include<iostream> using namespace std; template <int x> class someclass{ public: int size; int intarr[x]; someclass():size(x){} }; template<int x, int y> int somefunc(someclass<x> A, someclass<y> B){ return ( A.size > B.size ? A.size : B.size); } template<int x, int y, int z> someclass<x> anotherfunc(someclass<y> A, someclass<z> B){ return ( A.size > B.size ? A : B); } int main(){ someclass<5> A; someclass<10> B; cout << "SIZE = " << somefunc(A,B) << endl; //cout << "SIZE = " << (anotherfunc(A,B)).size << endl; //THIS DOES NOT COMPILE return 0; }

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  • Why does double dispatch not work in C++?

    - by Bruce
    #include<iostream.h> #include<conio.h> using namespace std; class SpaceShip {}; class GiantSpaceShip : public SpaceShip {}; class Asteroid { public: virtual void CollideWith(SpaceShip *) { cout << "Asteroid hit a SpaceShip" << endl; } virtual void CollideWith(GiantSpaceShip *) { cout << "Asteroid hit a GiantSpaceShip" << endl; } }; class ExplodingAsteroid : public Asteroid { public: virtual void CollideWith(SpaceShip *) { cout << "ExplodingAsteroid hit a SpaceShip" << endl; } virtual void CollideWith(GiantSpaceShip *) { cout << "ExplodingAsteroid hit a GiantSpaceShip" << endl; } }; int main() { SpaceShip * s = new GiantSpaceShip(); Asteroid * a = new ExplodingAsteroid(); a->CollideWith(s); getch(); return 0; } How can I enable double dispatch in C++?

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  • C++ design related question

    - by Kotti
    Hi! Here is the question's plot: suppose I have some abstract classes for objects, let's call it Object. It's definition would include 2D position and dimensions. Let it also have some virtual void Render(Backend& backend) const = 0 method used for rendering. Now I specialize my inheritance tree and add Rectangle and Ellipse class. Guess they won't have their own properties, but they will have their own virtual void Render method. Let's say I implemented these methods, so that Render for Rectangle actually draws some rectangle, and the same for ellipse. Now, I add some object called Plane, which is defined as class Plane : public Rectangle and has a private member of std::vector<Object*> plane_objects; Right after that I add a method to add some object to my plane. And here comes the question. If I design this method as void AddObject(Object& object) I would face trouble like I won't be able to call virtual functions, because I would have to do something like plane_objects.push_back(new Object(object)); and this should be push_back(new Rectangle(object)) for rectangles and new Circle(...) for circles. If I implement this method as void AddObject(Object* object), it looks good, but then somewhere else this means making call like plane.AddObject(new Rectangle(params)); and this is generally a mess because then it's not clear which part of my program should free the allocated memory. ["when destroying the plane? why? are we sure that calls to AddObject were only done as AddObject(new something).] I guess the problems caused by using the second approach could be solved using smart pointers, but I am sure there have to be something better. Any ideas?

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  • Are C++ exceptions sufficient to implement thread-local storage?

    - by Potatoswatter
    I was commenting on an answer that thread-local storage is nice and recalled another informative discussion about exceptions where I supposed The only special thing about the execution environment within the throw block is that the exception object is referenced by rethrow. Putting two and two together, wouldn't executing an entire thread inside a function-catch-block of its main function imbue it with thread-local storage? It seems to work fine: #include <iostream> #include <pthread.h> using namespace std; struct thlocal { string name; thlocal( string const &n ) : name(n) {} }; thlocal &get_thread() { try { throw; } catch( thlocal &local ) { return local; } } void print_thread() { cerr << get_thread().name << endl; } void *kid( void *local_v ) try { thlocal &local = * static_cast< thlocal * >( local_v ); throw local; } catch( thlocal & ) { print_thread(); return NULL; } int main() try { thlocal local( "main" ); throw local; } catch( thlocal & ) { print_thread(); pthread_t th; thlocal kid_local( "kid" ); pthread_create( &th, NULL, &kid, &kid_local ); pthread_join( th, NULL ); print_thread(); return 0; } Is this novel or well-characterized? Was my initial premise correct? What kind of overhead does get_thread incur in, say, GCC and VC++? It would require throwing only exceptions derived from struct thlocal, but altogether this doesn't feel like an unproductive insomnia-ridden Sunday morning…

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  • creating QT gui using a thread in c++?

    - by rashid
    I am trying to create this QT gui using a thread but no luck. Below is my code. Problem is gui never shows up. /*INCLUDES HERE... .... */ using namespace std; struct mainStruct { int s_argc;<br> char ** s_argv; }; typedef struct mainStruct mas; void *guifunc(void * arg); int main(int argc, char * argv[]) { mas m;<br> m.s_argc = argc;<br> m.s_argv = argv;<br> pthread_t threadGUI; //start a new thread for gui int result = pthread_create(&threadGUI, NULL, guifunc, (void *) &m); if (result) {<br> printf("Error creating gui thread"); exit(0); } return 0; } void *guifunc(void * arg) { mas m = *(mas *)arg; QApplication app(m.s_argc,m.s_argv); //object instantiation<br> guiClass *gui = new guiClass(); //show gui<br> gui->show(); app.exec(); <br> }

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  • Retruning reference to object not changing the address in c++

    - by ashish-sangwan
    I am trying to understand function returning reference. For that i have written a simple program :- include using namespace std; class test { int i; friend test& func(); public: test(int j){i=j;} void show(){cout< }; test& func() { test temp(10); return temp; //// Address of temp=0xbfcb2874 } int main() { test obj1(50); // Address of obj1=0xbfcb28a0 func()=obj1; <= Problem:The address of obj1 is not changing obj1.show(); // // Address of obj1=0xbfcb28a0 return 0; } I run the program using gdb and observed that the address of obj1 still remains same but i expect it to get changed to 0xbfcb2874. I am not clear with the concept. Please help. Thanks in advance

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  • Variable length argument list - How to understand we retrieved the last argument?

    - by hkBattousai
    I have a Polynomial class which holds coefficients of a given polynomial. One of its overloaded constructors is supposed to receive these coefficients via variable argument list. template <class T> Polynomial<T>::Polynomial(T FirstCoefficient, ...) { va_list ArgumentPointer; va_start(ArgumentPointer, FirstCoefficient); T NextCoefficient = FirstCoefficient; std::vector<T> Coefficients; while (true) { Coefficients.push_back(NextCoefficient); NextCoefficient = va_arg(ArgumentPointer, T); if (/* did we retrieve all the arguments */) // How do I implement this? { break; } } m_Coefficients = Coefficients; } I know that we usually pass an extra parameter which tells the recipient method the total number of parameters, or we pass a sentimental ending parameter. But in order to keep thing short and clean, I don't prefer passing an extra parameter. Is there any way of doing this without modifying the method signature in the example?

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  • Path String Concatenation Question.

    - by Nano HE
    Hi. Please see my code below. ifstream myLibFile ("libs//%s" , line); // Compile failed here ??? I want to combine the path string and open the related file again. #include <iostream> #include <fstream> #include <string> using namespace std; int main () { string line; ifstream myfile ("libs//Config.txt"); // There are several file names listed in the COnfig.txt file line by line. if (myfile.is_open()) { while (! myfile.eof() ) { getline (myfile,line); cout << line << endl; // Read details lib files based on the each line file name. string libFileLine; ifstream myLibFile ("libs//%s" , line); // Compile failed here ??? if (myLibFile.is_open()) { while (! myLibFile.eof() ) { cout<< "success\n"; } myLibFile.close(); } } myfile.close(); } else cout << "Unable to open file"; return 0; } Assume my [Config.txt] include the content below. And all the *.txt files located in libs folder. file1.txt file2.txt file3.txt

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