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  • Redirect in Application_Error redundant if using customErrors?

    - by Ek0nomik
    If I have a customErrors section in my Web.config that says to redirect to Error.html, then putting code in the Application_Error method in the Global.asax to redirect to Error.html is redundant is it not? Technically, I could bypass the Web.config by redirecting to a different page in the Application_Error method if I wanted to, but since I don't want to go to a separate page I don't think I need the code.

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  • Login to a Remote Service (ruby based) from iPhone

    - by Chris Maness
    Ok here's my problem in a nutshell I've built a web service from ruby on rails. I'm using restful_authentication to create and run the login but I'm also building an iPhone application to access my web service but I can't quite figure it out. I was wondering if anyone could help me figure out a place to begin.

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  • ASP.NET - Take a screen capture of a particular area of the screen?

    - by hamlin11
    Is it possible to take a screen capture of a particular area of a web-page from the web-page's own ASP.NET code? I need to display 6 images that are stacked on top of one another using CSS, and I'd like to offer the user the ability to right-click save-as if possible by stacking the screen capture on top top of the original image stack. Any thoughts? Thanks

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  • Code generator tool to generate a property and backing field

    - by MattSlay
    I'm working in VS2008 and C#, and I'm looking for a (free) code generator tool to generate a property with getter and setter, as well as the backing private field to go with. The template thingy in VS does not make the field to go with it. Just looking for something a little bit better. I once saw a web site where you could build this code, then cust-and-paste it from the web page to your code.

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  • Lucene based database search engine

    - by Abhay
    Hi All, I am planing to add search feature in my web application. Now the items that will be searched are strored in a Relational database. In order to achieve a full text search engine I have following doubts : For database based search engine should I use just lucene or some other utility based on Luncene like Solr, luSql, Compass etc. In case of Solr, can it be embeded in to the web applcation rather than deploying it as a seaparate WAR. Thanks for your time. regards

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  • php error message "Notice: Undefined index: aid"

    - by iaagty
    I'm looking for a complete list of security guidelines for programming and deploying PHP web sites and applications on an Apache (Linux) server. Basically, a "security check list" to run through before finishing a project. I.e., Cross Site Scripting Cross Site Request Forgery Sanitize form data that goes into database Disable register globals and error reporting in custom php.ini Upload files below web root ...(the list goes on) I did some searching on the internet and in this forum, but couldn't find a comprehensive, succinct, and complete list of guidelines. Thanks in advance.

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  • Multiple flash video players on w3c-valid page is slow

    - by vect
    I have a web site that displays a column of flash videos. The page is w3c-valid. The problem is that the page loads very slowly and sometimes crashes my web browser. Until the page is fully loaded, the videos are slow to respond and play. Is there a way to make these videos load their preview images only? What should I do to speed the page up? The videos are 360x264.

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  • Create a class that inherets DrawableGameComponent in XNA as a CLASS with custom functions

    - by user3675013
    using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; namespace TileEngine { class Renderer : DrawableGameComponent { public Renderer(Game game) : base(game) { } SpriteBatch spriteBatch ; protected override void LoadContent() { base.LoadContent(); } public override void Draw(GameTime gameTime) { base.Draw(gameTime); } public override void Update(GameTime gameTime) { base.Update(gameTime); } public override void Initialize() { base.Initialize(); } public RenderTarget2D new_texture(int width, int height) { Texture2D TEX = new Texture2D(GraphicsDevice, width, height); //create the texture to render to RenderTarget2D Mine = new RenderTarget2D(GraphicsDevice, width, height); GraphicsDevice.SetRenderTarget(Mine); //set the render device to the reference provided //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. return Mine; //I'm hoping that this returns the same instance and not a copy. } public void draw_texture(int width, int height, RenderTarget2D Mine) { GraphicsDevice.SetRenderTarget(null); //Set the renderer to render to the backbuffer again Rectangle drawrect = new Rectangle(0, 0, width, height); //Set the rendering size to what we want spriteBatch.Begin(); //This uses spritebatch to draw the texture directly to the screen spriteBatch.Draw(Mine, drawrect, Color.White); //This uses the color white spriteBatch.End(); //ends the spritebatch //Call base.draw after this since it doesn't seem to recognize inside the function //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. } } } I solved a previous issue where I wasn't allowed to access GraphicsDevice outside the main Default 'main' class Ie "Game" or "Game1" etc. Now I have a new issue. FYi no one told me that it would be possible to use GraphicsDevice References to cause it to not be null by using the drawable class. (hopefully after this last bug is solved it doesn't still return null) Anyways at present the problem is that I can't seem to get it to initialize as an instance in my main program. Ie Renderer tileClipping; and I'm unable to use it such as it is to be noted i haven't even gotten to testing these two steps below but before it compiled but when those functions of this class were called it complained that it can't render to a null device. Which meant that the device wasn't being initialized. I had no idea why. It took me hours to google this. I finally figured out the words I needed.. which were "do my rendering in XNA in a seperate class" now I haven't used the addcomponent function because I don't want it to only run these functions automatically and I want to be able to call the custom ones. In a nutshell what I want is: *access to rendering targets and graphics device OUTSIDE default class *passing of Rendertarget2D (which contain textures and textures should automatically be passed with a rendering target? ) *the device should be passed to this function as well OR the device should be passed to this function as a byproduct of passing the rendertarget (which is automatically associated with the render device it was given originally) *I'm assuming I'm dealing with abstracted pointers here so when I pass a class object or instance, I should be recieving the SAME object , I referenced, and not a copy that has only the lifespan of the function running. *the purpose for all these options: I want to initialize new 2d textures on the fly to customize tileclipping and even the X , y Offsets of where a WHOLE texture will be rendered, and the X and Y offsets of where tiles will be rendered ON that surface. This is why. And I'll be doing region based lighting effects per tile or even per 8X8 pixel spaces.. we'll see I'll also be doing sprite rotations on the whole texture then copying it again to a circular masked texture, and then doing a second copy for only solid tiles for masked rotated collisions on sprites. I'll be checking the masked pixels for my collision, and using raycasting possibly to check for collisions on those areas. The sprite will stay in the center, when this rotation happens. Here is a detailed diagram: http://i.stack.imgur.com/INf9K.gif I'll be using texture2D for steps 4-6 I suppose for steps 1 as well. Now ontop of that, the clipping size (IE the sqaure rendered) will be able to be shrunk or increased, on a per frame basis Therefore I can't use the same static size for my main texture2d and I can't use just the backbuffer Or we get the annoying flicker. Also I will have multiple instances of the renderer class so that I can freely pass textures around as if they are playing cards (in a sense) layering them ontop of eachother, cropping them how i want and such. and then using spritebatch to simply draw them at the locations I want. Hopefully this makes sense, and yes I will be planning on using alpha blending but only after all tiles have been drawn.. The masked collision is important and Yes I am avoiding using math on the tile rendering and instead resorting to image manipulation in video memory which is WHY I need this to work the way I'm intending it to work and not in the default way that XNA seems to handle graphics. Thanks to anyone willing to help. I hate the code form offered, because then I have to rely on static presence of an update function. What if I want to kill that update function or that object, but have it in memory, but just have it temporarily inactive? I'm making the assumption here the update function of one of these gamecomponents is automatic ? Anyways this is as detailed as I can make this post hopefully someone can help me solve the issue. Instead of tell me "derrr don't do it this wayyy" which is what a few people told me (but they don't understand the actual goal I have in mind) I'm trying to create basically a library where I can copy images freely no matter the size, i just have to specify the size in the function then as long as a reference to that object exists it should be kept alive? right? :/ anyways.. Anything else? I Don't know. I understand object oriented coding but I don't understand this XNA It's beggining to feel impossible to do anything custom in it without putting ALL my rendering code into the draw function of the main class tileClipping.new_texture(GraphicsDevice, width, height) tileClipping.Draw_texture(...)

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  • static wsdl for a certain end point

    - by Costa
    Hi A certain EndPoint in a web service is not likely to change a lot, also it had a problem which we worked around by putting a static wsdl to the whole web service like this <serviceMetadata httpGetEnabled="true" httpGetUrl="" externalMetadataLocation="http://IP:8250/wsdl.xml"/> Now I want the rest of end points to have a wsdl dynamically created, and one end point which require a static WSDL. I think this is impossible because there is one WSDL per WCF service.

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  • UK Postcode -> Easting, Northing

    - by csetzkorn
    Hi, Is anyone aware of a free web service which allows me to translate uk postcodes to easting and northings. I found a website where I can use screen scraping but perhaps there is a nice FREE web service out there. Thanks! Christian

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  • Tomcat V6.0 and eclipse issue

    - by Kaddy
    when i start tomcat from eclipse v3.3.1.1 it start but then if i try to access a web application from a browser it does not detect that the server is started...i need to stop the server from eclipse and then restart it by running start.bat and then the web app works fine...can any one tell me why is this happening ..?

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  • How to modify raw HTML of ASP.NET page on PreRender?

    - by ace
    I want to access the raw HTML code that my ASP.NET System.Web.UI.Page is about to render. How can i do that? Is there a property or method like System.Web.UI.Page.HTML or something like that. I know I could loop through the Controls List of the page and get access to all the Literal Controls etc, but I was wondering if there's a direct property or method that can return me the raw html, which I can modify just before rendering the page.

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  • Get ahold of session in command object in Grails

    - by UltraVi01
    How can I get the session from within a command object? I have tried: import org.springframework.security.context.SecurityContextHolder as SCH class MyCommand { def session = RCH.currentRequestAttributes().getSession() } This throws java.lang.IllegalStateException: No thread-bound request found: Are you referring to request attributes outside of an actual web request, or processing a request outside of the originally receiving thread? If you are actually operating within a web request and still receive this message, your code is probably running outside of DispatcherServlet/DispatcherPortlet: In this case, use RequestContextListener or RequestContextFilter to expose the current request.

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  • Problem migrating membershipProvider functionality from mvc1 to mvc2

    - by Jericho
    I am migrating a web app in mvc1 to mvc2. When it came down to migrating my MembershipProvider authentication I keep getting errors that MembershipProvider and MembershipCreateStatus type cannot be found. I do have the reference to System.Web which to my understanding includes the Security reference, but when I examine the the object, those types do not appear. I am just getting familiar with mvc2, if anyone has any input on this it would be extremely appreciated.

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  • Custom Programing on a SharePoint Server site

    - by hminaya
    Which route should I take? A) Using a SharePoint 2010 Visual Studio Project B) Building a normal asp.net website and incluing my pages using the "Web Part Page" web part in SharePoint Basically I'll be doing some workflows, like filling out travel expenses forms, with approval and feedback.

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