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  • Why can final object be modified?

    - by Matt McCormick
    I came across the following code in a code base I am working on: public final class ConfigurationService { private static final ConfigurationService INSTANCE = new ConfigurationService(); private List providers; private ConfigurationService() { providers = new ArrayList(); } public static void addProvider(ConfigurationProvider provider) { INSTANCE.providers.add(provider); } ... INSTANCE is declared as final. Why can objects be added to INSTANCE? Shouldn't that invalidate the use of final. (It doesn't). I'm assuming the answer has to do something with pointers and memory but would like to know for sure.

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  • How to calculate a RTOS task's time

    - by Adnan
    Hello all, I have written a code in c for Arm7 using RTOS. There are multiple tasks who's priority is set to same level. So the tasks executes on round-robin base. There is an exception that one task (Default) has set to lower priority then the other task in rtos. So that if no task is running, the default or lower priority task runs. Now i want to calculate the exact total timing (time duration) for that default task runs. Can any one give some idea what to do .... and how to do in code.. Regards Dani

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  • Freetype2 failing under WoW64

    - by Necrolis
    I built a tff to D3D texture function using freetype2(2.3.9) to generate grayscale maps from the fonts. it works great under native win32, however, on WoW64 it just explodes (well, FT_Done and FT_Load_Glyph do). from some debugging, it seems to be a problem with HeapFree as called by free from FT_Free. I know it should work, as games like WCIII, which to the best of my knowledge use freetype2, run fine, this is my code, stripped of the D3D code(which causes no problems on its own): FT_Face pFace = NULL; FT_Error nError = 0; FT_Byte* pFont = static_cast<FT_Byte*>(ARCHIVE_LoadFile(pBuffer,&nSize)); if((nError = FT_New_Memory_Face(pLibrary,pFont,nSize,0,&pFace)) == 0) { FT_Set_Char_Size(pFace,nSize << 6,nSize << 6,96,96); for(unsigned char c = 0; c < 95; c++) { if(!FT_Load_Glyph(pFace,FT_Get_Char_Index(pFace,c + 32),FT_LOAD_RENDER)) { FT_Glyph pGlyph; if(!FT_Get_Glyph(pFace->glyph,&pGlyph)) { LOG("GET: %c",c + 32); FT_Glyph_To_Bitmap(&pGlyph,FT_RENDER_MODE_NORMAL,0,1); FT_BitmapGlyph pGlyphMap = reinterpret_cast<FT_BitmapGlyph>(pGlyph); FT_Bitmap* pBitmap = &pGlyphMap->bitmap; const size_t nWidth = pBitmap->width; const size_t nHeight = pBitmap->rows; //add to texture atlas } } } } else { FT_Done_Face(pFace); delete pFont; return FALSE; } FT_Done_Face(pFace); delete pFont; return TRUE; } ARCHIVE_LoadFile returns blocks allocated with new. As a secondary question, I would like to render a font using pixel sizes, I came across FT_Set_Pixel_Sizes, but I'm unsure as to whether this stretches the font to fit the size, or bounds it to a size. what I would like to do is render all the glyphs at say 24px (MS Word size here), then turn it into a signed distance field in a 32px area. Update After much fiddling, I got a test app to work, which leads me to think the problems are arising from threading, as my code is running in a secondary thread. I have compiled freetype into a static lib using the multithread DLL, my app uses the multithreaded libs. gonna see if i can set up a multithreaded test. Also updated to 2.4.4, to see if the problem was a known but fixed bug, didn't help however. Update 2 After some more fiddling, it turns out I wasn't using the correct lib for 2.4.4 -.- after fixing that, the test app works 100%, but the main app still crashes when FT_Done_Face is called, still seems to be a crash in the memory heap management of windows. is it possible that there is a bug in freetype2 that makes it blow up under user threads?

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  • Stack overflow error after creating a instance using 'new'

    - by Justin
    EDIT - The code looks strange here, so I suggest viewing the files directly in the link given. While working on my engine, I came across a issue that I'm unable to resolve. Hoping to fix this without any heavy modification, the code is below. void Block::DoCollision(GameObject* obj){ obj->DoCollision(this); } That is where the stack overflow occurs. This application works perfectly fine until I create two instances of the class using the new keyword. If I only had 1 instance of the class, it worked fine. Block* a = new Block(0, 0, 0, 5); AddGameObject(a); a = new Block(30, 0, 0, 5); AddGameObject(a); Those parameters are just x,y,z and size. The code is checked before hand. Only a object with a matching Collisonflag and collision type will trigger the DoCollision(); function. ((*list1)->m_collisionFlag & (*list2)->m_type) Maybe my check is messed up though. I attached the files concerned here http://celestialcoding.com/index.php?topic=1465.msg9913;topicseen#new. You can download them without having to sign up. The main suspects, I also pasted the code for below. From GameManager.cpp void GameManager::Update(float dt){ GameList::iterator list1; for(list1=m_gameObjectList.begin(); list1 != m_gameObjectList.end(); ++list1){ GameObject* temp = *list1; // Update logic and positions if((*list1)->m_active){ (*list1)->Update(dt); // Clip((*list1)->m_position); // Modify for bounce affect } else continue; // Check for collisions if((*list1)->m_collisionFlag != GameObject::TYPE_NONE){ GameList::iterator list2; for(list2=m_gameObjectList.begin(); list2 != m_gameObjectList.end(); ++list2){ if(!(*list2)->m_active) continue; if(list1 == list2) continue; if( (*list2)->m_active && ((*list1)->m_collisionFlag & (*list2)->m_type) && (*list1)->IsColliding(*list2)){ (*list1)->DoCollision((*list2)); } } } if(list1==m_gameObjectList.end()) break; } GameList::iterator end    = m_gameObjectList.end(); GameList::iterator newEnd = remove_if(m_gameObjectList.begin(),m_gameObjectList.end(),RemoveNotActive); if(newEnd != end)        m_gameObjectList.erase(newEnd,end); } void GameManager::LoadAllFiles(){ LoadSkin(m_gameTextureList, "Models/Skybox/Images/Top.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Models/Skybox/Images/Right.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Models/Skybox/Images/Back.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Models/Skybox/Images/Left.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Models/Skybox/Images/Front.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Models/Skybox/Images/Bottom.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Terrain/Textures/Terrain1.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Terrain/Textures/Terrain2.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Terrain/Details/TerrainDetails.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Terrain/Textures/Water1.bmp", GetNextFreeID()); Block* a = new Block(0, 0, 0, 5); AddGameObject(a); a = new Block(30, 0, 0, 5); AddGameObject(a); Player* d = new Player(0, 100,0); AddGameObject(d); } void Block::Draw(){ glPushMatrix(); glTranslatef(m_position.x(), m_position.y(), m_position.z()); glRotatef(m_facingAngle, 0, 1, 0); glScalef(m_size, m_size, m_size); glBegin(GL_LINES); glColor3f(255, 255, 255); glVertex3f(m_boundingRect.left, m_boundingRect.top, m_position.z()); glVertex3f(m_boundingRect.right, m_boundingRect.top, m_position.z()); glVertex3f(m_boundingRect.left, m_boundingRect.bottom, m_position.z()); glVertex3f(m_boundingRect.right, m_boundingRect.bottom, m_position.z()); glVertex3f(m_boundingRect.left, m_boundingRect.top, m_position.z()); glVertex3f(m_boundingRect.left, m_boundingRect.bottom, m_position.z()); glVertex3f(m_boundingRect.right, m_boundingRect.top, m_position.z()); glVertex3f(m_boundingRect.right, m_boundingRect.bottom, m_position.z()); glEnd(); // DrawBox(m_position.x(), m_position.y(), m_position.z(), m_size, m_size, m_size, 8); glPopMatrix(); } void Block::DoCollision(GameObject* obj){ GameObject* t = this;   // I modified this to see for sure that it was causing the mistake. // obj->DoCollision(NULL); // Just revert it back to /* void Block::DoCollision(GameObject* obj){     obj->DoCollision(this);   }   */ }

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  • wm_mousewheel message in WTL

    - by Rushi
    I am trying to handle wm_mousewheel for my application. Code: BEGIN_MSG_MAP(DxWindow) MESSAGE_HANDLER(WM_MOUSEWHEEL, KeyHandler) END_MSG_MAP() . . . LRESULT DxWindow::KeyHandler( UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL &bHandled ) { if(uMsg==wm_mousewheel) { //Perform task. } return 0; } But this code doesn't work.KeyHandler doesn't receive wm_mousewheel message. I am testing this application on vista. If my approach is wrong how to handle wm_mousewheel properly? Do vista is responsible for failure in handling wm_mousewheel message?

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  • Branching and Merging Strategies

    - by benPearce
    I have been tasked with coming up with a strategy for branching, merging and releasing over the next 6 months. The complication comes from the fact the we will be running multiple projects all with different code changes and different release dates but approximately the same development start dates. At present we are using VSS for code management, but are aware that it will probably cause some issues and will be migrating to TFS before new development starts. What strategies should I be employing and what things should I be considering before setting a plan down? Sorry if this is vague, feel free to ask questions and I will update with more information if required.

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  • Using target-specific variable in makefile

    - by James Johnston
    I have the following makefile: OUTPUTDIR = build all: v12target v13target v12target: INTDIR = v12 v12target: DoV12.avrcommontargets v13target: INTDIR = v13 v13target: DoV13.avrcommontargets %.avrcommontargets: $(OUTPUTDIR)/%.elf @true $(OUTPUTDIR)/%.elf: $(OUTPUTDIR)/$(INTDIR)/main.o @echo TODO build ELF file from object file: destination $@, source $^ @echo Compiled elf file for $(INTDIR) > $@ $(OUTPUTDIR)/$(INTDIR)/%.o: %.c @echo TODO call GCC to compile C file: destination $@, source $< @echo Compiled object file for $<, revision $(INTDIR) > $@ $(shell rm -rf $(OUTPUTDIR)) $(shell mkdir -p $(OUTPUTDIR)/v12 2> /dev/null) $(shell mkdir -p $(OUTPUTDIR)/v13 2> /dev/null) .SECONDARY: The idea is that there are several different code configurations that need to be compiled from the same source code. The "all" target depends on v12target and v13 target, which set a number of variables for that particular build. It also depends on an "avrcommontargets" pattern, which defines how to actually do the compiling. avrcommontargets then depends on the ELF file, which in turn depends on object files, which are built from the C source code. Each compiled C file results in an object file (*.o). Since each configuration (v12, v13, etc.) results in a different output, the C file needs to be built several times with the output placed in different subdirectories. For example, "build/v12/main.o", "build/v13/main.o", etc. Sample output: TODO call GCC to compile C file: destination build//main.o, source main.c TODO build ELF file from object file: destination build/DoV12.elf, source build//main.o TODO build ELF file from object file: destination build/DoV13.elf, source build//main.o The problem is that the object file isn't going into the correct subdirectory. For example, "build//main.o" instead of "build/v12/main.o". That then prevents the main.o from being correctly rebuilt to generate the v13 version of main.o. I'm guessing the issue is that $(INTDIR) is a target specific variable, and perhaps this can't be used in the pattern targets I defined for %.elf and %.o. The correct output would be: TODO call GCC to compile C file: destination build/v12/main.o, source main.c TODO build ELF file from object file: destination build/DoV12.elf, source build/v12/main.o TODO call GCC to compile C file: destination build/v13/main.o, source main.c TODO build ELF file from object file: destination build/DoV13.elf, source build/v13/main.o What do I need to do to adjust this makefile so that it generates the correct output?

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  • How to get objects after CoreData Context merged

    - by Emmettoc
    Hi, I tried to save data and merge with CoreData and multi-thread for iPhone app. But I can't get managed objects in the main thread after merging. I wrote code just like this: [managedObjectContext performSelectorOnMainThread:@selector(mergeChangesFromContextDidSaveNotification:) withObject:notification waitUntilDone:YES]; [self performSelectorOnMainThread:@selector(didMerged:) withObject:objectIds waitUntilDone:YES]; So I tried to pass objectIds to get NSManagedObject instances in the main thread which were generated in another thread. At first I tried "objectWithId" method but it generated fault objects. Then I tried "existingObjectWithID" method but it generated objects partly and others were nil with following Error: [Error] Error Domain=NSCocoaErrorDomain Code=133000 "Operation could not be completed. (Cocoa error 133000.)" What is wrong? Is there any way how to retrieve all objects by objectIds after merging in another thread? Thank you.

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  • VBScript + Regular Expressions

    - by Karthik
    Dim sString sString = "John;Mary;Anne;Adam;Bill;Ester" Is there a regex I can use to retrieve the following from the above list: John (; at the end of the name) Anne (; at the beginning and end) Ester (; at the beginning) I am currently using the following regex for each: 1. Joh.* 2. .*An.* 3. .*st.* But, the above retrieves the entire string instead of the values I want. How can I get the correct values? Code: Dim oRegex : Set oRegex = New RegExp oRegex.Global = False oRegex.IgnoreCase = False 'John oRegex.Pattern = "Joh.*" Set oMatch = oRegex.Execute(sString) sName = oMatch(0) The above code retrieves the entire string, instead of only John. Same issue with the others :(

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  • Implementing a Stack using Test-Driven Development

    - by devoured elysium
    I am doing my first steps with TDD. The problem is (as probably with everyone starting with TDD), I never know very well what kind of unit tests to do when I start working in my projects. Let's assume I want to write a Stack class with the following methods(I choose it as it's an easy example): Stack<T> - Push(element : T) - Pop() : T - Seek() : T - Count : int - IsEmpty : boolean How would you approch this? I never understood if the idea is to test a few corner cases for each method of the Stack class or start by doing a few "use cases" with the class, like adding 10 elements and removing them. What is the idea? To make code that uses the Stack as close as possible to what I'll use in my real code? Or just make simple "add one element" unit tests where I test if IsEmpty and Count were changed by adding that element? How am I supposed to start with this?

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  • Trying to drop all tables from my schema with no rows?

    - by Vineet
    I am trying to drop all tables in schema with no rows,but when i am executing this code i am getting an error THis is the code: create or replace procedure tester IS v_count NUMBER; CURSOR emp_cur IS select table_name from user_tables; BEGIN FOR emp_rec_cur IN emp_cur LOOP EXECUTE IMMEDIATE 'select count(*) from '|| emp_rec_cur.table_name INTO v_count ; IF v_count =0 THEN EXECUTE IMMEDIATE 'DROP TABLE '|| emp_rec_cur.table_name; END IF; END LOOP; END tester; ERROR at line 1: ORA-29913: error in executing ODCIEXTTABLEOPEN callout ORA-29400: data cartridge error KUP-00554: error encountered while parsing access parameters KUP-01005: syntax error: found "identifier": expecting one of: "badfile, byteordermark, characterset, data, delimited, discardfile, exit, fields, fixed, load, logfile, nodiscardfile, nobadfile, nologfile, date_cache, processing, readsize, string, skip, variable" KUP-01008: the bad identifier was: DELIMETED KUP-01007: at line 1 column 9 ORA-06512: at "SYS.ORACLE_LOADER", line 14 ORA-06512: at line 1 ORA-06512: at "SCOTT.TESTER", line 9 ORA-06512: at line 1

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  • PHP Explode: How to Download and Split a Specific HTML Part?

    - by elmaso
    Hello, example: at this domain http://www.example.com/234234/go.html is only one iframe-code how can i get the url in the iframe-code? go.html: <iframe style="width: 99%;height:80%;margin:0 auto;border:1px solid grey;" src="i want this url" scrolling="auto" id="iframe_content"></iframe> i have this snippet, but its very bad coded.. function downloadlink ($d_id) { $res = @get_url ('' . 'http://www.example.com/' . $d_id . '/go.html'); $re = explode ('<iframe', $res); $re = explode ('src="', $re[1]); $re = explode ('"', $re[1]); $url = $re[0]; return $url; } thank you!

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  • How to catch prompts with PySVN?

    - by Geoff
    I'm new to Python and PySVN in general, and I'm trying to export my SVN repository using pysvn. Here's my code: #set up svn login data def svn_credentials (realm, username, may_save): return True, svn_login_name, svn_login_password, False #establish connection svn_client = pysvn.Client () svn_client.callback_get_login = svn_credentials #export data svn_client.export('server-path-goes-here', 'client-path-goes-here', force=True Which works fine, but if the password is wrong or the user name is unknown, this code just sits. I believe it's being presented with a user login prompt on the SVN side, but I'm at a loss as to how to check whats happening with callback_get_login. Any help would be greatly appreciated.

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  • Drupal auto change user role in module

    - by Marques
    I am trying to write a module that will change a user's permissions once a node form is inserted into the database. I already have a role assigned when a user registers, but i want that role to be changed once they create a 'company' profile in this case which is when they fill out a cck form of 'company_post' type. My code is below... switch ($op) { case 'insert': if ($node->type == 'company_post') { } ? im not sure what to put in the if statement because I don't really know how to reference the users roles or how to change them. ? So my question is what code can I use to change the users current role to a new role? (Both roles are already created in drupal and have seperate permissions)

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  • NSRangeException Issue

    - by Garry
    Hi, I am writing a Core Data-based iPhone app and I am new to Objective-C. I have a bug that I am really struggling to nail. The iPhone simulator keeps crashing with the following error message: 2010-03-21 17:37:40.583 Patients[3689:207] * Terminating app due to uncaught exception 'NSRangeException', reason: '* -[NSCFArray insertObject:atIndex:]: index (1) beyond bounds (1)' 2010-03-21 17:37:40.585 Patients[3689:207] Stack: ( 31007835, 2516698377, 31091771, 31091610, 601273, 197333, 3194546, 3141378, 25020, 29768673, 214570, 30740485, 204512, 29114749, 29505379, 29001194, 29252410, 29190487, 30794322, 30791263, 30788680, 39097877, 39098074, 2883503, 9912, 9766 ) This error happens when I press return on a textField. What happens when the return key is pressed is that an attribute on an entity is updated. I don't know what array is out of bounds as I am not using any arrays in my code! Is there any way of getting more detail as to where in my code the error is?? Thanks,

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  • FileNotFound Exception when using TestDriven.NET and NUnit

    - by Quang Anh
    I'm Writing a simple pong game in C# and XNA 4.0 to learn unit testing. The tools used are TestDriven.NET and NUnit, all newest versions. The problem is, if I test the code with VS2010 internal debugger, everything runs fine, but when I use "Run Test(s)" from menu, the application chokes with error: Test 'WindowsGame1.Game1.TestGameMenu' failed: Microsoft.Xna.Framework.Content.ContentLoadException : Error loading "SpaceBackground". File not found. ----> System.IO.FileNotFoundException : Error loading "Content\SpaceBackground.xnb". File not found. (some more below...) So it stops when the first textre is going to be loaded. What's going on? If you want to check the code out, download it here http://www.mediafire.com/?qwnkmyqheum

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  • What could cause this difference in behaviour from iphone OS3.0 to iOS4.0?

    - by frankodwyer
    I am getting a strange EXC_BAD_ACCESS error when running my app on iOS4. The app has been pretty solid on OS3.x for some time - not even seeing crash logs in this area of the code (or many at all) in the wild. I've tracked the error down to this code: main class: - (void) sendPost:(PostRequest*)request { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSURLResponse* response; NSError* error; NSData *serverReply = [NSURLConnection sendSynchronousRequest:request.request returningResponse:&response error:&error]; ServerResponse* serverResponse=[[ServerResponse alloc] initWithResponse:response error:error data:serverReply]; [request.objectToNotifyWhenDone performSelectorOnMainThread:request.targetToNotifyWhenDone withObject:serverResponse waitUntilDone:YES]; [pool drain]; } (Note: sendPost is run on a separate thread for each invocation of it. PostRequest is just a class to encapsulate a request and a selector to notify when complete) ServerResponse.m: @synthesize response; @synthesize replyString; @synthesize error; @synthesize plist; - (ServerResponse*) initWithResponse:(NSURLResponse*)resp error:(NSError*)err data:(NSData*)serverReply { self.response=resp; self.error=err; self.plist=nil; self.replyString=nil; if (serverReply) { self.replyString = [[[NSString alloc] initWithBytes:[serverReply bytes] length:[serverReply length] encoding: NSASCIIStringEncoding] autorelease]; NSPropertyListFormat format; NSString *errorStr; plist = [NSPropertyListSerialization propertyListFromData:serverReply mutabilityOption:NSPropertyListImmutable format:&format errorDescription:&errorStr]; } return self; } ServerResponse.h: @property (nonatomic, retain) NSURLResponse* response; @property (nonatomic, retain) NSString* replyString; @property (nonatomic, retain) NSError* error; @property (nonatomic, retain) NSDictionary* plist; - (ServerResponse*) initWithResponse:(NSURLResponse*)response error:(NSError*)error data:(NSData*)serverReply; This reliably crashes with a bad access in the line: self.error=err; ...i.e. in the synthesized property setter! I'm stumped as to why this should be, given the code worked on the previous OS and hasn't changed since (even the binary compiled with the previous SDK crashes the same way, but not on OS3.0) - and given it is a simple property method. Any ideas? Could the NSError implementation have changed between releases or am I missing something obvious?

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  • Storing Shell Output

    - by Emil Radoncik
    Hello everybody, I am trying to read the output of a shell command into a string buffer, the reading and adding the values is ok except for the fact that the added values are every second line in the shell output. for example, I have 10 rows od shell output and this code only stores the 1, 3, 5, 7, 9, row . Can anyone point out why i am not able to catch every row with this code ??? any suggestion or idea is welcomed :) import java.io.*; public class Linux { public static void main(String args[]) { try { StringBuffer s = new StringBuffer(); Process p = Runtime.getRuntime().exec("cat /proc/cpuinfo"); BufferedReader input = new BufferedReader(new InputStreamReader(p.getInputStream())); while (input.readLine() != null) { //System.out.println(line); s.append(input.readLine() + "\n"); } System.out.println(s.toString()); } catch (Exception err) { err.printStackTrace(); } } }

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  • client side application not working as intended while using AsyncSocket

    - by Miraaj
    Hi All, I am using AsyncSocket class in a simple client-server application. As a first step I want that - as soon as connection is established between client and server, client transmit a welcome message - "connected to xyz server" to server and server displays it in textview. //The code in ClientController class is: -(void)awakeFromNib{ NSError *error = nil; if (![connectSocket connectToHost:@"192.168.0.32" onPort:25242 error:&error]) { NSLog(@"Error starting client: %@", error); return; } NSLog(@"xyz chat client started on port %hu",[connectSocket localPort]); } - (void)onSocket:(AsyncSocket *)sock didConnectToHost:(NSString *)host port:(UInt16)port{ [sock writeData:[@"connected to xyz server" dataUsingEncoding:NSUTF8StringEncoding] withTimeout:30.0 tag:0]; } - (void)onSocket:(AsyncSocket *)sock didReadData:(NSData *)data withTag:(long)tag{ // some relevant code goes here } - (void)onSocket:(AsyncSocket *)sock didWriteDataWithTag:(long)tag{ NSLog(@"within didWriteDataWithTag:"); // getting this message, means it should have written something to remote socket but // delegate- onSocket:didReadData:withTag: at server side is not getting invoked } // The code in ServerController class is: - (IBAction)startStop:(id)sender{ NSLog(@"startStopAction"); if(!isRunning) { NSError *error = nil; if(![listenSocket acceptOnPort:INPUT_PORT error:&error]) { NSLog(@"Error starting server: %@", error); return; } NSLog(@"Echo server started on port %hu",[listenSocket localPort]); isRunning = YES; [sender setTitle:@"Stop"]; } else { // Stop accepting connections [listenSocket disconnect]; // Stop any client connections int i; for(i = 0; i < [connectedSockets count]; i++) { // Call disconnect on the socket, // which will invoke the onSocketDidDisconnect: method, // which will remove the socket from the list. [[connectedSockets objectAtIndex:i] disconnect]; } NSLog(@"Stopped Echo server"); isRunning = false; [sender setTitle:@"Start"]; } } - (void)onSocket:(AsyncSocket *)sock didAcceptNewSocket:(AsyncSocket *)newSocket{ [connectedSockets addObject:newSocket]; } - (void)onSocket:(AsyncSocket *)sock didConnectToHost:(NSString *)host port:(UInt16)port{ NSLog(@"Accepted client %@:%hu", host, port); // it is getting displayed [sock readDataToData:[AsyncSocket CRLFData] withTimeout:READ_TIMEOUT tag:0]; } - (void)onSocket:(AsyncSocket *)sock didReadData:(NSData *)data withTag:(long)tag{ NSString *msgReceived = [[[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding] autorelease]; NSLog(@"msgReceived in didReadData- %@",msgReceived); // it is not getting displayed [outputView insertText:msgReceived]; [sock readDataToData:[AsyncSocket CRLFData] withTimeout:READ_TIMEOUT tag:0]; } Can anyone suggest me where I may be wrong?? Thanks in advance...... Miraaj

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  • JQuery toggle problem

    - by Mazhar Ahmed
    I'm using JQuery. I'm writing this as HTML code: <li id="toggle"> <a id="open" class="open" href="#">Log In | Register</a> <a id="close" class="close" style="display: none;" href="#">Close Panel</a> </li> and I'm writing a code like that: $(document).ready(function() { // Expand Panel $("#open").click(function(){ $("div#panel").slideDown("slow"); }); // Collapse Panel $("#close").click(function(){ $("div#panel").slideUp("slow"); }); // Switch buttons from "Log In | Register" to "Close Panel" on click $("#toggle a").click(function () { $("#toggle a").toggle(); }); }); They problem is that, it's working in a file. And after that I copied in in another file and it will not working. There is no duplicate ID or anything else in the document

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  • SharePoint 2010 Custom WCF Service - Windows and FBA Authentication

    - by e-rock
    I have SharePoint 2010 configured for Claims Based Authentication with both Windows and Forms Based Authentication (FBA) for external users. I also need to develop custom WCF Services. The issue is that I want Windows credentials passed into the WCF Service(s); however, I cannot seem to get the Windows credentials passed into the services. My custom WCF service appears to be using Anonymous authentication (which has to be enabled in IIS in order to display the FBA login screen). The example I have tried to follow is found at http://msdn.microsoft.com/en-us/library/ff521581.aspx. The WCF service gets deployed to _vti_bin (ISAPI folder). Here is the code for the .svc file <%@ ServiceHost Language="C#" Debug="true" Service="MyCompany.CustomerPortal.SharePoint.UI.ISAPI.MyCompany.Services.LibraryManagers.LibraryUploader, $SharePoint.Project.AssemblyFullName$" Factory="Microsoft.SharePoint.Client.Services.MultipleBaseAddressBasicHttpBindingServiceHostFactory, Microsoft.SharePoint.Client.ServerRuntime, Version=14.0.0.0, Culture=neutral, PublicKeyToken=71e9bce111e9429c" CodeBehind="LibraryUploader.svc.cs" %> Here is the code behind for the .svc file [ServiceContract] public interface ILibraryUploader { [OperationContract] string SiteName(); } [BasicHttpBindingServiceMetadataExchangeEndpoint] [AspNetCompatibilityRequirements(RequirementsMode = AspNetCompatibilityRequirementsMode.Required)] public class LibraryUploader : ILibraryUploader { //just try to return site title right now… public string SiteName() { WindowsIdentity identity = ServiceSecurityContext.Current.WindowsIdentity; ClaimsIdentity claimsIdentity = new ClaimsIdentity(identity); return SPContext.Current.Web.Title; } } The WCF test client I have just to test it out (WPF app) uses the following code to call the WCF service... private void Button1Click(object sender, RoutedEventArgs e) { BasicHttpBinding binding = new BasicHttpBinding(); binding.Security.Mode = BasicHttpSecurityMode.TransportCredentialOnly; binding.Security.Transport.ClientCredentialType = HttpClientCredentialType.Ntlm; EndpointAddress endpoint = new EndpointAddress( "http://dev.portal.data-image.local/_vti_bin/MyCompany.Services/LibraryManagers/LibraryUploader.svc"); LibraryUploaderClient libraryUploader = new LibraryUploaderClient(binding, endpoint); libraryUploader.ClientCredentials.Windows.AllowedImpersonationLevel = System.Security.Principal.TokenImpersonationLevel.Impersonation; MessageBox.Show(libraryUploader.SiteName()); } I am somewhat inexperienced with IIS security settings/configurations when it comes to Claims and trying to use both Windows and FBA. I am also inexperienced when it comes to WCF configurations for security. I usually develop internal biz apps and let Visual Studio decide what to use because security is rarely a concern.

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  • One project in Delphi 2007 doesn't show procedure name in the IDE Obj Inspector's Events

    - by lgallion
    I have a Delphi project in 2007 that doesn't show the procedure names in the Object Inspector's Events such as Form OnClose, OnCreate or OnShow in the IDE. The code is there and if you click on OnCreate (for example) you are taken to the code and the IDE fills in the name of procedure. However on reload, the procedures are missing from the IDE again. This same project causes various error messages when Delphi closes also, but I am not sure if this is related (no other project developed under this Delphi does but this one is the largest app and uses several 3rd party add-in libraries). I have moved this app to various Delphi 2007 installations and it reacts the same, so it isn't a corrupt Delphi situation. Is there any way to rebuild or fix a corrupt project like this? Any help would be appreciated.

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  • Lost in UTF-8 hell. (Django and Python)

    - by user140314
    I am working through the Django RSS reader project here. The RSS feed will read something like "OKLAHOMA CITY (AP) — James Harden let". The RSS feed's encoding reads encoding="UTF-8" so I believe I am passing utf-8 to markdown in the code snippet below. The em dash is where it chokes. I get the Django error of "'ascii' codec can't encode character u'\u2014' in position 109: ordinal not in range(128)" which is an UnicodeEncodeError. In the variables being passed I see "OKLAHOMA CITY (AP) \u2014 James Harden". The code line that is not working is: content = content.encode(parsed_feed.encoding, "xmlcharrefreplace") I am using markdown 2.0, django 1.1, and python 2.4. What is the magic sequence of encoding and decoding that I need to do to make this work? Thanks.

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